龙凤【游龙】ai优化

This commit is contained in:
mengxinzxz 2023-12-01 23:15:08 +08:00
parent 667373ecc9
commit 0f2710de06
1 changed files with 23 additions and 15 deletions

View File

@ -12790,25 +12790,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
var name=button.link[2];
var evt=_status.event.getParent();
if(get.type(name)=='basic'){
if(evt.type=='phase'){
var card={name:name,nature:button.link[3],isCard:true};
if(name=='shan') return 2;
if(evt.type=='dying'){
if(get.attitude(player,evt.dying)<2) return false;
if(name=='jiu') return 2.1;
return 1.9;
}
if(evt.type=='phase') return player.getUseValue({name:name,nature:button.link[3],isCard:true});
return 1;
return player.getUseValue(card);
}
if(!['chuqibuyi','shuiyanqijunx','juedou','nanman','wanjian','shunshou','zhujinqiyuan'].contains(name)) return 0;
var card={name:name,isCard:true};
if(['shunshou','zhujinqiyuan'].contains(card.name)){
if(!game.hasPlayer(function(current){
return get.attitude(player,current)!=0&&get.distance(player,current)<=1&&player.canUse(card,current)&&get.effect(current,card,player,player)>0;
})) return 0;
return player.getUseValue(card)-7;
}
return player.getUseValue(card)-4;
return 1;
},
backup:function(links,player){
if(typeof links[1]=='number') links.reverse();
@ -12852,10 +12844,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var name=(tag=='respondSha'?'sha':'shan');
return !player.storage.youlong2.contains(name);
},
order:1,
result:{
player:1,
order:function(item,player){
if(player&&_status.event.type=='phase'){
var max=0,add=false;
var type=player.storage.youlong?'basic':'trick';
var list=lib.inpile.filter(name=>get.type(name)==type&&!player.storage.youlong2.includes(name));
if(list.includes('sha')) add=true;
list=list.map(namex=>{return {name:namex,isCard:true}});
if(add) lib.inpile_nature.forEach(naturex=>list.push({name:'sha',nature:naturex,isCard:true}));
for(var card of list){
if(player.getUseValue(card)>0){
var temp=get.order(card);
if(temp>max) max=temp;
}
}
if(max>0) max+=0.3;
return max;
}
return 1;
},
result:{player:1},
},
},
youlong_true:{charlotte:true},