新杀嵇康,新杀关索,新杀赵襄,新杀鲍三娘【许身】变身武将调整
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character/sp2.js
127
character/sp2.js
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@ -4,6 +4,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'sp2',
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connect:true,
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character:{
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dc_zhaoxiang:['female','shu',4,['refanghun','refuhan']],
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ol_guansuo:['male','shu',4,['xinzhengnan','xiefang']],
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dc_jikang:['male','wei',3,['new_qingxian','dcjuexiang']],
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dc_jsp_guanyu:['male','wei',4,['new_rewusheng','dcdanji']],
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dc_mengda:['male','wei',4,['dclibang','dcwujie']],
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dc_zhangmancheng:['male','qun',4,['dclvecheng','dczhongji'],['unseen']],
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@ -107,10 +110,103 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_xuzhou:['re_taoqian','caosong','zhangmiao','qiuliju'],
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sp_zhongyuan:['re_hucheer','re_zoushi','caoanmin','re_dongcheng'],
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sp_xiaohu:['haomeng','yanfuren','yanrou','dc_zhuling'],
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sp_decade:['caobuxing','re_maliang','xin_baosanniang'],
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sp_decade:['caobuxing','re_maliang','xin_baosanniang','dc_jikang','ol_guansuo','dc_zhaoxiang'],
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}
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},
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skill:{
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//十周年嵇康
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dcjuexiang: {
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derivation: 'dccanyun',
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audio: 'juexiang',
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trigger: { player: 'die' },
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forced: true,
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forceDie: true,
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skillAnimation: true,
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animationColor: 'water',
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content: function () {
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'step 0'
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if (trigger.source && trigger.source.isIn()) {
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trigger.source.discard(trigger.source.getCards('e'));
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trigger.source.loseHp();
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}
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'step 1'
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player.chooseTarget('绝响:是否令一名其他角色获得技能〖残韵〗?', lib.filter.notMe).set('ai', function (target) {
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return get.attitude(_status.event.player, target);
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}).set('forceDie', true);
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'step 2'
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if (result.bool) {
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var target = result.targets[0];
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player.line(target, 'thunder');
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target.addSkillLog('dccanyun');
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}
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},
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},
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dccanyun: {
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enable: 'phaseUse',
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filter: function (event, player) {
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return game.hasPlayer(function (target) {
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return lib.skill.dccanyun.filterTarget(null, player, target);
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});
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},
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filterTarget: function (card, player, target) {
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var list = [player];
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player.getAllHistory('useSkill', function (evt) {
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if (evt.skill == 'dccanyun') list.addArray(evt.targets);
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});
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return !list.includes(target) && !ui.selected.targets.length;
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},
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selectTarget: [1, 2],
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targetprompt: function (target) {
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var pe = _status.event.player.countCards('e', function (card) {
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return ui.selected.cards.includes(card) == false;
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});
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var te = target.countCards('e');
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if (pe > te) return '回复体力';
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else if (pe == te) return '摸一张牌';
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else if (pe < te) return '失去体力';
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},
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filterCard: true,
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position: 'he',
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check: function (cardx) {
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var player = _status.event.player;
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var number = game.countPlayer(function (target) {
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if (player == target) return false;
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var pe = player.countCards('e', function (card) {
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return card != cardx && ui.selected.cards.includes(card) == false;
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});
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var te = target.countCards('e');
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if (pe > te && target.isDamaged() && get.attitude(player, target) > 2) return true;
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else if (pe < te && get.attitude(player, target) < 0) return true;
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return false;
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});
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if (ui.selected.cards.length < number) return 6 - get.value(cardx);
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else return 0;
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},
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usable: 1,
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content: function () {
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var pe = player.countCards('e');
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var te = target.countCards('e');
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if (pe > te) target.recover();
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else if (pe == te) target.draw();
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else if (pe < te) target.loseHp();
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},
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contentAfter: function () {
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if (player.hp == 1) player.draw();
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},
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ai: {
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order: 10,
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result: {
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target: function (player, target) {
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var pe = player.countCards('e');
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var te = target.countCards('e');
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if (pe > te && target.isDamaged()) return 2;
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else if (pe == te) return 1;
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else if (pe < te) return -2.5;
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else return 0;
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},
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},
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},
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},
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//董翓
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dcjiaoxia:{
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mod:{
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@ -5761,13 +5857,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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charlotte:true,
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filter:function(event,player){
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return event.decadexushen==true&&!game.hasPlayer(function(current){
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return current.name=='guansuo'||current.name2=='guansuo';
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return current.name=='ol_guansuo'||current.name2=='ol_guansuo';
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});
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},
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content:function(){
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'step 0'
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player.chooseTarget(lib.filter.notMe,'许身:是否令一名其他角色选择是否将其武将牌替换为“关索”并令其摸三张牌?').set('ai',function(target){
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return get.attitude(_status.event.player,target)-4;
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return get.attitude(_status.event.player,target);
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});
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'step 1'
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if(!result.bool){
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@ -5787,11 +5883,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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else event.goto(4);
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'step 3'
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target.reinit(result.control,'guansuo');
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if(target.name=='guansuo'&&target.group!='shu') target.changeGroup('shu');
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target.reinit(result.control,'ol_guansuo');
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if(target.name=='ol_guansuo'&&target.group!='shu') target.changeGroup('shu');
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if(_status.characterlist){
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_status.characterlist.add(result.control);
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_status.characterlist.remove('guansuo');
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_status.characterlist.remove('ol_guansuo');
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}
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'step 4'
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target.draw(3);
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@ -10216,7 +10312,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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juanhui2:'绢绘',
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juanhui2_backup:'绢绘',
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juanhui_info:'结束阶段,你可以选择一名其他角色。记录该角色下回合的出牌阶段里使用的基本牌和普通锦囊牌(每种牌名限记一次),你的下回合出牌阶段,可将一张手牌当这些牌里的任意一张牌使用(每张限使用一次,且【杀】不计次数)。当"绢绘"的牌全部用完时,你回复1点体力并将手牌摸至三张。',
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re_maliang:'马良',
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re_maliang:'新杀马良',
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rexiemu:'协穆',
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rexiemu_info:'结束阶段,若全场没有“协穆”标记,你可以选择一名角色获得“协穆”标记直到你的下回合开始。你或该角色在各自的回合外使用或打出手牌时,你与其各摸一张牌(每回合限一次)。',
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heli:'贺励',
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@ -10236,8 +10332,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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tuxing:'图兴',
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tuxing2:'图兴',
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tuxing_info:'锁定技,当你废除一个装备栏时,你加1点体力上限并回复1点体力。然后若你所有的装备栏均已被废除,则你减4点体力上限,且本局游戏内造成的伤害+1。',
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re_hejin:'何进',
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xin_baosanniang:'鲍三娘',
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re_hejin:'新杀何进',
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xin_baosanniang:'新杀鲍三娘',
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decadexushen:"许身",
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decadexushen2:'许身',
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decadexushen_info:"限定技,当你进入濒死状态后,你可以回复1点体力并获得技能“镇南”,然后如果你脱离濒死状态且“关索”不在场,你可令一名其他角色选择是否用“关索”代替其武将并令其摸三张牌。",
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@ -10278,8 +10374,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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quanbian:'权变',
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quanbian2:'权变',
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quanbian_info:'当你于出牌阶段内使用/打出手牌时,若此牌有花色且你本回合内未使用/打出过该花色的其他手牌,则你可以选择一项:①摸一张牌。②将牌堆顶X张牌中的一张置于牌堆底(X为你的体力上限)。若你发动此技能,则你本回合内不能再使用与此牌花色相同的手牌。',
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re_hansui:'韩遂',
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re_quyi:'麴义',
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re_hansui:'新杀韩遂',
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re_quyi:'新杀麴义',
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refuqi:'伏骑',
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refuqi_info:'锁定技,当你使用牌时,你令所有距离为1的其他角色不能使用或打出牌响应此牌。',
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hanfu:'韩馥',
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@ -10322,7 +10418,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zongfan_info:'觉醒技。结束阶段,若你本回合内因〖谋逆〗使用过【杀】且未跳过本回合的出牌阶段,则你将任意张牌交给一名其他角色,然后加X点体力上限并回复X点体力(X为你以此法给出的牌数且至多为5)。最后失去〖谋逆〗并获得〖战孤〗。',
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zhangu:'战孤',
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zhangu_info:'锁定技,准备阶段,若你的体力上限大于1且没有手牌/装备区内没有牌,则你减1点体力上限,然后从牌堆中获得三张类型不同的牌。',
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re_niujin:'牛金',
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re_niujin:'新杀牛金',
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recuorui:'摧锐',
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recuorui_info:'限定技,出牌阶段,你可以依次获得至多X名角色的各一张手牌(X为你的体力值)。',
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reliewei:'裂围',
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@ -10531,6 +10627,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcdanji_info:'觉醒技。准备阶段,若你的手牌数大于体力值,你减1点体力上限,将体力回复至体力上限,然后获得〖马术〗和〖怒嗔〗。',
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dcnuchen:'怒嗔',
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dcnuchen_info:'出牌阶段限一次。你可以展示一名其他角色的一张手牌,然后选择一项:1.弃置任意张该花色的牌,对其造成等量伤害;2.获得该角色手牌中所有此花色的牌。',
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dc_jikang:'新杀嵇康',
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dcjuexiang:'绝响',
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dcjuexiang_info:'当你死亡时,杀死你的角色弃置其装备区内的所有牌并失去1点体力,然后你可以令一名其他角色获得〖残韵〗。',
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dccanyun:'残韵',
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dccanyun_info:'每名角色限一次。出牌阶段,你可以弃置一张牌并选择一名其他角色,然后若其装备区里的牌数:小于你,其回复1点体力;大于你,其失去1点体力;等于你,其摸一张牌。若你的体力值为1,你摸一张牌。',
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ol_guansuo:'新杀关索',
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dc_zhaoxiang:'新杀赵襄',
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sp_whlw:"文和乱武",
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sp_zlzy:"逐鹿中原",
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