hanhan chenqun
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229
card/guozhan.js
229
card/guozhan.js
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@ -4,6 +4,227 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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name:'guozhan',
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connect:true,
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card:{
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gz_haolingtianxia:{
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audio:true,
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mode:['guozhan'],
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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return target!=player&&!target.isMinHp();
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},
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content:function(){
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'step 0'
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event.list=game.filterPlayer(function(current){
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return current!=target;
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}).sortBySeat();
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'step 1'
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if(!target.isIn()){
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event.finish();
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return;
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}
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var current=event.list.shift();
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if(!current||!current.isIn()||current.hasSkill('diaohulishan')){
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if(event.list.length) event.redo();
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else event.finish();
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return;
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}
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event.current=current;
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if(current.identity!='wei'){
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current.chooseToDiscard('he','弃置一张牌,并视为对'+get.translation(target)+'使用一张【杀】,或点击「取消」弃置其一张牌').set('ai',function(card){
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if(!_status.event.goon) return 0;
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return 5-get.value(card);
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}).set('goon',(get.effect(target,{name:'guohe'},current)<get.effect(target,{name:'sha'},current)));
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}
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else{
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current.chooseBool('是否视为对'+get.translation(target)+'使用一张【杀】?','若点击「取消」则改为获得其一张牌').set('ai',function(){
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var player=_status.event.player,target=_status.event.getParent().target;
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return (get.effect(target,{name:'shunshou'},player)<=get.effect(target,{name:'sha'},player))
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});
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}
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'step 2'
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if(!target.isIn()){
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event.finish();
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return;
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}
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var current=event.current;
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if(result.bool){
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if(current.isIn()&¤t.canUse({name:'sha',isCard:true},target,false)) current.useCard({name:'sha',isCard:true},target,false);
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}
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else{
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current[current.identity=='wei'?'gainPlayerCard':'discardPlayerCard'](target,true,'he').set('boolline',true);
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}
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if(event.list.length) event.goto(1);
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},
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ai:{
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order:6,
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value:9,
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useful:6,
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tag:{
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damage:1,
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discard:1,
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loseCard:1,
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},
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result:{
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target:function(player,target){
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return -1.5*(game.countPlayer()-1);
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},
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},
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},
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},
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gz_kefuzhongyuan:{
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audio:true,
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mode:['guozhan'],
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:true,
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selectTarget:[1,Infinity],
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content:function(){
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'step 0'
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var p1='请选择【杀】的目标',p2='或点击「取消」摸一张牌';
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if(target.identity=='shu'){
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p1+='(伤害+1)';
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p2='或点击「取消」摸两张牌';
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}
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var next=target.chooseUseTarget('sha',p1,p2,false);
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if(target.identity=='shu') next.set('oncard',function(){
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_status.event.baseDamage++;
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});
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'step 1'
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if(!result.bool){
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target.draw(target.identity=='shu'?2:1);
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}
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},
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ai:{
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order:3,
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value:9,
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useful:6,
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tag:{
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gain:1,
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},
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result:{target:1.5},
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},
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},
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gz_guguoanbang:{
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audio:true,
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mode:['guozhan'],
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fullskin:true,
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type:'trick',
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enable:true,
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selectTarget:-1,
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toself:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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modTarget:true,
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content:function(){
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'step 0'
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target.draw(8);
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'step 1'
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target.chooseToDiscard('请弃置至少六张手牌',[6,target.countCards('h')],true,'h');
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if(target.identity!='wu') event.finish();
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'step 2'
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if(!result.cards||!result.cards.length) event.finish();
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event.give_cards=result.cards;
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event.given_list=[];
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'step 3'
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event.give_cards=event.give_cards.filterInD('d');
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if(!event.give_cards.length||!game.hasPlayer(function(current){
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return current!=target&¤t.identity=='wu'&&!event.given_list.contains(current);
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})) event.finish();
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else{
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target.chooseButton(['是否将弃置的牌交给其他吴势力角色?',event.give_cards],[1,2]);
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}
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'step 4'
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if(result.bool){
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event.cards2=result.links;
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target.chooseTarget(true,'选择获得'+get.translation(event.cards2)+'的角色',function(card,player,target){
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return target!=player&&target.identity=='wu'&&!_status.event.targets.contains(target);
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}).set('targets',event.given_list);
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}
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else event.finish();
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'step 5'
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if(result.bool&&result.targets&&result.targets.length){
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var current=result.targets[0];
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target.line(current,'green');
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current.gain(event.cards2,'gain2');
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event.given_list.push(current);
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event.goto(3);
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}
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},
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ai:{
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order:6,
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value:9,
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useful:6,
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tag:{
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draw:8,
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loseCard:6,
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discard:6,
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},
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result:{
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target:function(player,target){
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if(target.identity!='wu') return 3;
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return Math.max(3,Math.min(8,2*game.countPlayer(function(current){
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return current.identity=='wu';
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})));
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},
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},
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},
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},
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gz_wenheluanwu:{
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audio:true,
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mode:['guozhan'],
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:true,
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selectTarget:-1,
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ignoreTarget:function(card,player,target){
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return target.countCards('h')==0;
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},
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content:function(){
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'step 0'
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if(!target.countCards('h')||!player.isIn()) event.finish();
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else target.showHandcards();
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'step 1'
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var str=get.translation(target);
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player.chooseControl().set('prompt','文和乱武:请选择一项').set('choiceList',[
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'令'+str+'弃置两张类型不同的手牌',
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'弃置'+str+'的一张手牌',
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]);
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'step 2'
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if(result.index==0){
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var list=[],hs=target.getCards('h');
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for(var i of hs){
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if(lib.filter.cardDiscardable(i,target,'gz_wenheluanwu')) list.add(get.type2(i,target));
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if(list.length>1) break;
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}
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if(list.length>1) target.chooseToDiscard('h',true,'请弃置两张类型不同的手牌',2,function(card,player){
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if(!ui.selected.cards.length) return true;
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return get.type2(card,target)!=get.type2(ui.selected.cards[0],target);
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}).set('complexCard',true);
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else if(list.length==1) target.chooseToDiscard('h',true);
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else event.finish();
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}
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else{
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player.discardPlayerCard(target,'h',true,'visible');
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}
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'step 3'
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if(target.identity!='qun'||!result.bool||!result.cards||!result.cards.length||target.countCards('h')>0||target.hp<1) event.finish();
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else target.draw(Math.min(5,target.hp));
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},
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ai:{
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order:6,
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value:10,
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useful:6,
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tag:{
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discard:1.5,
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loseCard:1.5,
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},
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result:{target:-1.5},
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},
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},
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liulongcanjia:{
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audio:true,
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mode:['guozhan'],
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@ -1449,6 +1670,14 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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huxinjing_bg:'镜',
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huxinjing:'护心镜',
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huxinjing_info:'当你受到伤害时,若伤害值大于或等于你的体力值,则你可以将【护心镜】置入弃牌堆,然后防止此伤害。',
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gz_haolingtianxia:'号令天下',
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gz_haolingtianxia_info:'出牌阶段,对一名体力值不为全场最少的角色使用。所有其他角色依次选择一项:①弃置一张牌(魏势力角色无需弃牌),视为对目标角色使用一张【杀】;②弃置目标角色的一张牌(魏势力角色改为获得其一张牌)。',
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gz_kefuzhongyuan:'克复中原',
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gz_kefuzhongyuan_info:'出牌阶段,对任意名角色使用。目标角色选择一项:①视为使用一张【杀】(蜀势力角色以此法使用【杀】的伤害值基数+1);②摸一张牌(蜀势力角色改为摸两张牌)。',
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gz_guguoanbang:'固国安邦',
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gz_guguoanbang_info:'出牌阶段,对你自己使用。你摸八张牌,然后弃置至少六张手牌。然后若你的势力为吴,则你可以将你以此法弃置的牌交给其他吴势力角色(每名角色至多获得两张牌)。',
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gz_wenheluanwu:'文和乱武',
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gz_wenheluanwu_info:'出牌阶段,对所有角色使用。目标角色展示所有手牌,然后你选择一项:①令其弃置两张类型不同的手牌;②你弃置其一张手牌。然后若其为群势力角色且其没有手牌,则其将手牌摸至当前体力值(至多为5)。',
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},
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list:[
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['heart',9,'yuanjiao'],
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@ -2544,8 +2544,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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result:{
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player:function(player){
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if(player.countCards('he',function(card){
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if(get.type(card)=='equip') return get.value(card)<8;
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return get.value(card)<6;
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if(get.type(card,player)=='equip') return get.value(card)<6;
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return get.value(card)<5;
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})<2) return 0;
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return player.getUseValue({name:'kaihua'});
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},
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@ -8585,7 +8585,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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spcunsi2:'存嗣',
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spcunsi_info:'出牌阶段限一次,你可将武将牌翻至背面并选择一名其他角色。其从牌堆或弃牌堆中获得一张【杀】,且下一张杀的伤害值基数+1。',
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spguixiu:'闺秀',
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spguixiu_info:'锁定技,当你受到伤害后,若你的武将牌背面朝上,则你将武将牌翻至正面。当你的武将牌从背面翻至背面时,你摸一张牌。',
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spguixiu_info:'锁定技,当你受到伤害后,若你的武将牌背面朝上,则你将武将牌翻至正面。当你的武将牌从背面翻至正面时,你摸一张牌。',
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sp_xinpi:'SP辛毗',
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spyinju:'引裾',
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spyinju2:'引裾',
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@ -1043,6 +1043,7 @@ window.noname_character_rank={
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'ns_fanchou',
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'zhangchunhua',
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'weiguan',
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're_chenqun',
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],
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d:[
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'lvmeng',
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@ -1062,6 +1063,7 @@ window.noname_character_rank={
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'ol_guohuai',
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'junk_simayi',
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'key_youta',
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'old_chenqun',
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],
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rarity:{
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legend:[
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@ -1667,6 +1669,7 @@ window.noname_character_rank={
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'junk_zhangrang',
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'junk_simayi',
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'wolongfengchu',
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're_chenqun',
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'key_youta',
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],
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}
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@ -12,12 +12,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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refresh_yijiang1:['re_wuguotai','re_gaoshun','re_caozhi','yujin_yujin','re_masu','xin_xusheng','re_fazheng','xin_lingtong','re_zhangchunhua'],
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refresh_yijiang2:['old_madai','wangyi','guanzhang','xin_handang','re_zhonghui','re_liaohua','re_chengpu','re_caozhang','re_bulianshi','xin_liubiao'],
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refresh_yijiang3:['re_jianyong','re_guohuai','re_zhuran','re_panzhangmazhong','re_yufan','re_liru','re_manchong','re_fuhuanghou'],
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refresh_yijiang4:['re_sunluban','re_wuyi','re_hanhaoshihuan','re_caozhen','re_zhoucang'],
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refresh_yijiang4:['re_sunluban','re_wuyi','re_hanhaoshihuan','re_caozhen','re_zhoucang','re_chenqun'],
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refresh_yijiang5:['re_zhangyi','re_quancong','re_caoxiu','re_sunxiu','re_gongsunyuan'],
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},
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},
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connect:true,
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character:{
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re_chenqun:['math','wei',3,['redingpin','refaen']],
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re_zhoucang:['male','shu',4,['rezhongyong']],
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ol_zhurong:['female','shu',4,['juxiang','lieren','changbiao'],['unseen']],
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re_zhangchunhua:['female','wei',3,['rejueqing','reshangshi']],
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@ -133,6 +134,84 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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re_xushu:['zhaoyun','sp_zhugeliang'],
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},
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skill:{
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//界陈群
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redingpin:{
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audio:2,
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enable:'phaseUse',
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onChooseToUse:function(event){
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if(event.type!='phase'||game.online) return;
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var list=[],player=event.player;
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player.getHistory('useCard',function(evt){
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list.add(get.type2(evt.card));
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});
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player.getHistory('lose',function(evt){
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if(evt.type!='discard'||evt.getParent(2).redingpin_ignore) return;
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for(var i of evt.cards2){
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list.add(get.type2(i,evt.hs.contains(i)?player:false));
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}
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})
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event.set('redingpin_types',list);
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},
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filter:function(event,player){
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var list=event.redingpin_types||[];
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return player.countCards('he',function(card){
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return !list.contains(get.type2(card));
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})>0;
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},
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filterCard:function(card){
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var list=_status.event.redingpin_types||[];
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return !list.contains(get.type2(card));
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},
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position:'he',
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filterTarget:function(card,player,target){
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return !target.hasSkill('redingpin2');
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},
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content:function(){
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'step 0'
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target.judge(function(card){
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var evt=_status.event.getParent('redingpin'),suit=get.suit(card);
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switch(suit){
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case 'club': case 'spade':return evt.target.hp;
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case 'diamond':return get.sgn(get.attitude(evt.target,evt.player))*-3;
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}
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return 0;
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});
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'step 1'
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switch(result.suit){
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case 'spade': case 'club':
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if(target.hp>0) target.draw(Math.min(3,target.hp));
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target.addTempSkill('redingpin2');
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break;
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case 'heart':
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event.getParent().redingpin_ignore=true;
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break;
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case 'diamond':
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player.turnOver();
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break;
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}
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},
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ai:{
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order:9,
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result:{
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target:function(player,target){
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if(player.isTurnedOver()) return target.hp;
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var card=ui.cardPile.firstChild;
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if(!card) return;
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if(get.color(card)=='black') return target.hp;
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return 0;
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},
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},
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},
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},
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redingpin2:{charlotte:true},
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refaen:{
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audio:2,
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trigger:{global:['turnOverAfter','linkAfter']},
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logTarget:'player',
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content:function(){
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trigger.player.draw();
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},
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},
|
||||
//界曹彰
|
||||
xinjiangchi:{
|
||||
trigger:{player:'phaseDrawEnd'},
|
||||
|
@ -9392,6 +9471,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
ollihuo_info:'你使用普通的【杀】可以改为火【杀】,若此【杀】造成过伤害,你失去1点体力;你使用火【杀】可以多选择一个目标。你每回合使用的第一张牌如果是【杀】,则此【杀】结算完毕后可置于你的武将牌上。',
|
||||
xinjiangchi:'将驰',
|
||||
xinjiangchi_info:'摸牌阶段结束时,你可选择:①摸一张牌。②摸两张牌,然后本回合内不能使用或打出【杀】。③弃置一张牌,然后本回合内可以多使用一张【杀】,且使用【杀】无距离限制。',
|
||||
re_chenqun:'界陈群',
|
||||
redingpin:'定品',
|
||||
redingpin_info:'出牌阶段,你可以弃置一张本回合未使用过/弃置过的类型的牌并选择一名角色。其进行判定,若结果为:黑色,其摸X张牌(X为其体力值且至多为3)且本回合内不能再成为〖定品〗的目标;红桃,你令此次弃置的牌不计入〖定品〗弃置牌合法性的检测;方片,你将武将牌翻面。',
|
||||
refaen:'法恩',
|
||||
refaen_info:'一名角色翻面或横置后,你可令其摸一张牌。',
|
||||
|
||||
refresh_standard:'界限突破·标',
|
||||
refresh_feng:'界限突破·风',
|
||||
|
|
|
@ -16455,7 +16455,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
daoshu_info:'出牌阶段,你可以选择一个花色并获得一名其他角色的一张手牌。若此牌花色与你选择的相同,则你对其造成1点伤害。否则你须交给其一张与此牌花色不同的手牌(没有则展示手牌),且本阶段内不能再发动〖盗书〗',
|
||||
|
||||
xinshanjia:"缮甲",
|
||||
"xinshanjia_info":"出牌阶段开始时,你可以摸三张牌,然后弃置3-X张牌(X为你本局游戏内失去过的装备区内的牌的数目且至多为3)。若你没有以此法弃置基本牌或锦囊牌,则你可以视为使用了一张不计入出牌阶段使用次数的【杀】。",
|
||||
"xinshanjia_info":"出牌阶段开始时,你可以摸三张牌,然后弃置3-X张牌(X为你本局游戏内失去过的装备牌的数目且至多为3)。若你没有以此法弃置基本牌或锦囊牌,则你可以视为使用了一张不计入出牌阶段使用次数的【杀】。",
|
||||
"new_meibu":"魅步",
|
||||
"new_meibu_info":"其他角色的出牌阶段开始时,若你在其攻击范围内,你可以弃置一张牌,令该角色于本回合内获得技能〖止息〗。若你以此法弃置的牌不是【杀】或黑色锦囊牌,则本回合其与你的距离视为1。",
|
||||
"new_mumu":"穆穆",
|
||||
|
|
|
@ -2728,15 +2728,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
content:function(){
|
||||
player.awakenSkill('decadexushen');
|
||||
player.addSkill('decadezhennan');
|
||||
player.recover();
|
||||
player.addTempSkill('decadexushen2');
|
||||
trigger.decadexushen=true;
|
||||
player.recover();
|
||||
},
|
||||
},
|
||||
decadexushen2:{
|
||||
trigger:{player:'dyingAfter'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
charlotte:true,
|
||||
filter:function(event,player){
|
||||
return event.decadexushen==true&&!game.hasPlayer(function(current){
|
||||
return current.name=='guansuo'||current.name2=='guansuo';
|
||||
|
|
|
@ -12095,7 +12095,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zhuran:['re_zhuran','xin_zhuran','zhuran','old_zhuran'],
|
||||
liru:['re_liru','xin_liru','liru'],
|
||||
fuhuanghou:['re_fuhuanghou','xin_fuhuanghou','fuhuanghou','old_fuhuanghou'],
|
||||
chenqun:['chenqun','old_chenqun'],
|
||||
chenqun:['chenqun','re_chenqun','old_chenqun'],
|
||||
hanhaoshihuan:['re_hanhaoshihuan','hanhaoshihuan'],
|
||||
caozhen:['re_caozhen','caozhen','old_caozhen'],
|
||||
wuyi:['re_wuyi','wuyi'],
|
||||
|
@ -12112,6 +12112,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
jikang:['re_jikang','jikang'],
|
||||
xinxianying:['re_xinxianying','xinxianying','ol_xinxianying','sp_xinxianying'],
|
||||
gongsunyuan:['re_gongsunyuan','gongsunyuan'],
|
||||
zhoucang:['re_zhoucang','zhoucang'],
|
||||
},
|
||||
translate:{
|
||||
old_huaxiong:'华雄',
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'v1.9.110.6',
|
||||
'v1.9.110.7',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -724,6 +724,10 @@ window.noname_asset_list=[
|
|||
'audio/die/panshu.mp3',
|
||||
'audio/die/shibao.mp3',
|
||||
'audio/die/weiguan.mp3',
|
||||
'audio/die/huangzu.mp3',
|
||||
'audio/die/re_chenqun.mp3',
|
||||
'audio/die/ruanyu.mp3',
|
||||
'audio/die/zhangmiao.mp3',
|
||||
|
||||
'audio/skill/decadezishou1.mp3',
|
||||
'audio/skill/decadezishou2.mp3',
|
||||
|
@ -3194,6 +3198,22 @@ window.noname_asset_list=[
|
|||
'audio/skill/zhongyun2.mp3',
|
||||
'audio/skill/zhuosheng1.mp3',
|
||||
'audio/skill/zhuosheng2.mp3',
|
||||
'audio/skill/miaoxian1.mp3',
|
||||
'audio/skill/miaoxian2.mp3',
|
||||
'audio/skill/mouni1.mp3',
|
||||
'audio/skill/mouni2.mp3',
|
||||
'audio/skill/redingpin1.mp3',
|
||||
'audio/skill/redingpin2.mp3',
|
||||
'audio/skill/refaen1.mp3',
|
||||
'audio/skill/refaen2.mp3',
|
||||
'audio/skill/wangong1.mp3',
|
||||
'audio/skill/wangong2.mp3',
|
||||
'audio/skill/xingzuo1.mp3',
|
||||
'audio/skill/xingzuo2.mp3',
|
||||
'audio/skill/zhangu1.mp3',
|
||||
'audio/skill/zhangu2.mp3',
|
||||
'audio/skill/zongfan1.mp3',
|
||||
'audio/skill/zongfan2.mp3',
|
||||
|
||||
'audio/voice/male/0.mp3',
|
||||
'audio/voice/male/1.mp3',
|
||||
|
@ -3671,6 +3691,10 @@ window.noname_asset_list=[
|
|||
'image/card/cheliji_feilunzhanyu.png',
|
||||
'image/card/cheliji_sichengliangyu.png',
|
||||
'image/card/cheliji_tiejixuanyu.png',
|
||||
'image/card/gz_guguoanbang.png',
|
||||
'image/card/gz_haolingtianxia.png',
|
||||
'image/card/gz_kefuzhongyuan.png',
|
||||
'image/card/gz_wenheluanwu.png',
|
||||
|
||||
'image/character/shenpei.jpg',
|
||||
'image/character/re_menghuo.jpg',
|
||||
|
@ -4036,6 +4060,7 @@ window.noname_asset_list=[
|
|||
'image/character/ns_sunyi.jpg',
|
||||
'image/character/ns_zhangning.jpg',
|
||||
'image/character/ns_yanghu.jpg',
|
||||
'image/character/re_chenqun.jpg',
|
||||
|
||||
'image/character/baiwuchang.jpg',
|
||||
'image/character/baosanniang.jpg',
|
||||
|
|
14
game/game.js
14
game/game.js
|
@ -10322,6 +10322,7 @@
|
|||
targets:event.targets2||result.targets,
|
||||
};
|
||||
var next=player.useCard(card,event.targets2||result.targets);
|
||||
next.oncard=event.oncard;
|
||||
if(cards) next.cards=cards.slice(0);
|
||||
if(event.nopopup) next.nopopup=true;
|
||||
if(event.animate===false) next.animate=false;
|
||||
|
@ -14238,13 +14239,13 @@
|
|||
}
|
||||
}
|
||||
event.id=get.id();
|
||||
if(event.oncard){
|
||||
event.oncard(event.card,event.player);
|
||||
}
|
||||
event.excluded=[];
|
||||
event.directHit=[];
|
||||
event.customArgs={default:{}};
|
||||
event.baseDamage=get.info(card,false).baseDamage||1;
|
||||
if(typeof event.baseDamage!='number') event.baseDamage=get.info(card,false).baseDamage||1;
|
||||
if(event.oncard){
|
||||
event.oncard(event.card,event.player);
|
||||
}
|
||||
player.actionHistory[player.actionHistory.length-1].useCard.push(event);
|
||||
if(event.addCount!==false){
|
||||
if(player.stat[player.stat.length-1].card[card.name]==undefined){
|
||||
|
@ -20085,7 +20086,10 @@
|
|||
if(reason&&reason.source) next.source=reason.source;
|
||||
next.setContent('dying');
|
||||
next.filterStop=function(){
|
||||
return this.player.hp>0;
|
||||
if(this.player.hp>0){
|
||||
delete this.filterStop;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
return next;
|
||||
},
|
||||
|
|
|
@ -1,16 +1,15 @@
|
|||
window.noname_update={
|
||||
version:'1.9.110.6.1',
|
||||
update:'1.9.110.6',
|
||||
version:'1.9.110.7',
|
||||
update:'1.9.110.6.1',
|
||||
changeLog:[
|
||||
'武将设计比赛2021:三国组',
|
||||
'黄祖',
|
||||
'界曹彰、曹纯、大小乔技能调整',
|
||||
'界陈群',
|
||||
'国战势力锦囊',
|
||||
'bug修复',
|
||||
],
|
||||
files:[
|
||||
//'card/extra.js',
|
||||
//'card/gujian.js',
|
||||
//'card/guozhan.js',
|
||||
'card/guozhan.js',
|
||||
//'card/gwent.js',
|
||||
//'card/huanlekapai.js',
|
||||
//'card/mtg.js',
|
||||
|
@ -21,27 +20,27 @@ window.noname_update={
|
|||
//'card/yingbian.js',
|
||||
//'card/zhenfa.js',
|
||||
//'card/zhulu.js',
|
||||
//'character/diy.js',
|
||||
'character/diy.js',
|
||||
//'character/extra.js',
|
||||
//'character/hearth.js',
|
||||
//'character/gujian.js',
|
||||
//'character/gwent.js',
|
||||
//'character/hearth.js',
|
||||
//'character/mobile.js',
|
||||
'character/mobile.js',
|
||||
//'character/mtg.js',
|
||||
//'character/old.js',
|
||||
//'character/ow.js',
|
||||
//'character/rank.js',
|
||||
//'character/refresh.js',
|
||||
'character/rank.js',
|
||||
'character/refresh.js',
|
||||
//'character/shenhua.js',
|
||||
//'character/sp.js',
|
||||
//'character/sp2.js',
|
||||
'character/sp.js',
|
||||
'character/sp2.js',
|
||||
//'character/tw.js',
|
||||
//'character/standard.js',
|
||||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
//'character/yingbian.js',
|
||||
'character/yingbian.js',
|
||||
'character/yijiang.js',
|
||||
//'character/yxs.js',
|
||||
//'extension/boss/extension.js',
|
||||
|
@ -52,7 +51,7 @@ window.noname_update={
|
|||
//'mode/brawl.js',
|
||||
//'mode/chess.js',
|
||||
//'mode/doudizhu.js',
|
||||
//'mode/guozhan.js',
|
||||
'mode/guozhan.js',
|
||||
//'mode/identity.js',
|
||||
//'mode/single.js',
|
||||
//'mode/stone.js',
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 20 KiB |
Binary file not shown.
After Width: | Height: | Size: 17 KiB |
Binary file not shown.
After Width: | Height: | Size: 21 KiB |
Binary file not shown.
After Width: | Height: | Size: 19 KiB |
Binary file not shown.
After Width: | Height: | Size: 162 KiB |
|
@ -158,9 +158,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
game.chooseCharacter();
|
||||
}
|
||||
"step 2"
|
||||
//game.broadcast(function(cardtag){
|
||||
// _status.cardtag=cardtag;
|
||||
//},_status.cardtag);
|
||||
game.broadcastAll(function(){
|
||||
lib.inpile.removeArray(['gz_haolingtianxia','gz_kefuzhongyuan','gz_guguoanbang','gz_wenheluanwu']);
|
||||
});
|
||||
if(ui.coin){
|
||||
_status.coinCoeff=get.coinCoeff([game.me.name1,game.me.name2]);
|
||||
}
|
||||
|
@ -383,8 +383,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gz_shixie:['male','qun',3,['gzbiluan','gzlixia'],['doublegroup:qun:wu','gzskin']],
|
||||
gz_zhanglu:['male','qun',3,['gzbushi','gzmidao'],['doublegroup:qun:wei','gzskin']],
|
||||
gz_dongzhao:['male','wei',3,['quanjin','zaoyun']],
|
||||
gz_re_xushu:['male','shu',4,['zhuhai','gzpozhen','gzjiancai'],['gzskin']],
|
||||
gz_wujing:['male','wu',4,['heji'],['gzskin']],
|
||||
gz_re_xushu:['male','shu',4,['gzzhuhai','gzpozhen','gzjiancai'],['gzskin']],
|
||||
gz_wujing:['male','wu',4,['donggui','fengyang'],['gzskin']],
|
||||
gz_yanbaihu:['male','qun',4,['gzzhidao','gzyjili'],['gzskin']],
|
||||
|
||||
gz_caocao:['male','wei',4,['jianxiong']],
|
||||
|
@ -519,6 +519,63 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
skill:{
|
||||
gzzhuhai:{
|
||||
audio:'zhuhai',
|
||||
audioname:['gz_re_xushu'],
|
||||
trigger:{global:'phaseJieshuBegin'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return event.player.isAlive()&&event.player.getStat('damage')&&
|
||||
lib.filter.targetEnabled({name:'sha'},player,event.player)&&(player.hasSha()||_status.connectMode&&player.countCards('h')>0);
|
||||
},
|
||||
content:function(){
|
||||
var next=player.chooseToUse(function(card,player,event){
|
||||
if(get.name(card)!='sha') return false;
|
||||
return lib.filter.filterCard.apply(this,arguments);
|
||||
},'诛害:是否对'+get.translation(trigger.player)+'使用一张杀?').set('logSkill','gzzhuhai').set('complexSelect',true).set('filterTarget',function(card,player,target){
|
||||
if(target!=_status.event.sourcex&&!ui.selected.targets.contains(_status.event.sourcex)) return false;
|
||||
return lib.filter.targetEnabled.apply(this,arguments);
|
||||
}).set('sourcex',trigger.player);
|
||||
player.addTempSkill('gzzhuhai2');
|
||||
next.oncard=function(card,player){
|
||||
if(trigger.player.getHistory('sourceDamage',function(evt){
|
||||
return evt.player.isFriendOf(player);
|
||||
}).length){
|
||||
player.addTempSkill('gzzhuhai2');
|
||||
card.gzzhuhai_tag=true;
|
||||
}
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
unequip_ai:true,
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
var evt=_status.event.getParent();
|
||||
if(evt.name!='gzzhuhai') return false;
|
||||
if(!target.getHistory('sourceDamage',function(evt){
|
||||
return evt.player.sameIdentityAs(player);
|
||||
}).length) return false;
|
||||
return true;
|
||||
},
|
||||
},
|
||||
},
|
||||
gzzhuhai2:{
|
||||
trigger:{player:'shaMiss'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
filter:function(event,player){
|
||||
return event.card.gzzhuhai_tag==true&&event.target.countCards('he')>0;
|
||||
},
|
||||
content:function(){
|
||||
player.line(trigger.target);
|
||||
trigger.target.chooseToDiscard('he',true);
|
||||
},
|
||||
ai:{
|
||||
unequip:true,
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
if(!arg||!arg.card||!arg.card.gzzhuhai_tag) return false;
|
||||
},
|
||||
},
|
||||
},
|
||||
quanjin:{
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
|
@ -8931,6 +8988,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gzpozhen_info:'限定技,其他角色的回合开始时,你可以令其本回合不可使用、打出或重铸手牌;若其处于队列或围攻关系中,你可依次弃置此队列或参与围攻关系的其他角色的一张牌。',
|
||||
gzjiancai:'荐才',
|
||||
gzjiancai_info:'副将技,此武将牌上单独的阴阳鱼个数-1。与你势力相同的角色即将受到伤害而进入濒死状态时,你可以防止此伤害,若如此做,你须变更副将;与你势力相同的角色变更副将时,其额外获得两张备选武将牌。',
|
||||
gzzhuhai:'诛害',
|
||||
gzzhuhai_info:'其他角色的结束阶段开始时,若其本回合内造成过伤害,则你可以对其使用一张【杀】(无距离限制)。若其本回合内对与你势力相同的角色造成过伤害,则此【杀】无视防具,且当其抵消此【杀】后,其须弃置一张牌。',
|
||||
|
||||
gz_tangzi:'唐咨',
|
||||
gz_mengda:'孟达',
|
||||
|
@ -8973,7 +9032,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gzyjili2:'寄篱',
|
||||
gzyjili_info:'副将技,锁定技,你计算体力上限时减少1个单独的阴阳鱼,当你成为红色基本牌或红色普通锦囊牌的唯一目标后,你令此牌的使用者于此牌结算完成后视为对你使用一张牌名和属性相同的牌。当你于一回合内第二次受到伤害时,你防止此伤害并移除此武将牌。',
|
||||
wujing:'吴景',
|
||||
donggui:'东归',
|
||||
donggui:'调归',
|
||||
donggui_info:'出牌阶段限一次,你可以暗置武将牌均明置的一名其他角色一张武将牌,视为对其使用【调虎离山】,且其本回合不能明置此武将牌。若因此形成队列,你摸X张牌(X为该队列中的角色数)。',
|
||||
fengyang:'风扬',
|
||||
fengyang_info:'阵法技,结束阶段,你所在队列的角色可以依次弃置一张装备区里的牌,然后摸两张牌。',
|
||||
|
@ -9690,6 +9749,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
|
||||
['diamond',6,'dinglanyemingzhu'],
|
||||
['heart',13,'liulongcanjia'],
|
||||
|
||||
['spade',12,'gz_haolingtianxia'],
|
||||
['diamond',1,'gz_kefuzhongyuan'],
|
||||
['heart',1,'gz_guguoanbang'],
|
||||
['club',12,'gz_wenheluanwu'],
|
||||
],
|
||||
element:{
|
||||
content:{
|
||||
|
|
Loading…
Reference in New Issue