再次关闭全模式沙盒;修复控制台的语法问题;修复一个通过错误逃逸的漏洞;修复没有传递this到闭包函数的问题

This commit is contained in:
IceCola 2024-05-31 16:34:54 +08:00
parent 96e9299a2d
commit 0d3de1ef73
2 changed files with 48 additions and 7 deletions

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@ -2300,10 +2300,18 @@ class Marshal {
const errorCtor = target.constructor;
const mappedCtor = Globals.mapTo(errorCtor, sourceDomain, targetDomain);
// // 立即报告错误,而不是通过封送报错
// const window = Domain.topDomain[SandboxExposer](SandboxSignal_GetWindow);
// window.onunhandledrejection && window.onunhandledrejection({ promise: Promise.reject(target) });
if (mappedCtor) {
const newError = new mappedCtor();
Object.defineProperties(newError,
Object.getOwnPropertyDescriptors(target));
const stack = String(target.stack);
Reflect.defineProperty(newError, 'stack', {
get: () => () => stack,
set: () => { },
configurable: false,
});
return newError;
}
}
@ -3322,8 +3330,13 @@ class Sandbox {
while (code.endsWith(";"))
code = code.slice(0, -1);
if (!/[;\n\r]$/.test(code))
code = `return (${code})`;
if (!/[;\n\r]$/.test(code)) {
const newCode = `return (${code})`;
try {
new Function(newCode);
code = newCode;
} catch (e) { }
}
return thiz.exec(code);
}
@ -3555,6 +3568,7 @@ class Sandbox {
// 进行语法检查,防止注入
new thiz.#domainFunction(code);
const passThis = !("this" in context);
const executingScope = Sandbox.#executingScope[Sandbox.#executingScope.length - 1];
const scope = inheritScope && executingScope || thiz.#scope;
const contextName = Sandbox.#makeName("_", scope);
@ -3617,7 +3631,7 @@ class Sandbox {
// 构建陷入的沙盒闭包
// 同时对返回值进行封送
return ((/** @type {any} */ ...args) => {
return /** @this {any} */ function (/** @type {any} */ ...args) {
const prevDomain = Domain.current;
const domainAction = () => {
// 指定执行域
@ -3625,11 +3639,38 @@ class Sandbox {
Sandbox.#executingScope.push(scope);
try {
// 传递 `this`、以及函数参数
if (passThis)
context.this = Marshal[SandboxExposer2]
(SandboxSignal_Marshal, this, domain);
argumentList = Marshal[SandboxExposer2]
(SandboxSignal_MarshalArray, args, domain);
// 调用闭包函数
const result = raw.call(null, intercepter);
// 封送返回结果
return Marshal[SandboxExposer2]
(SandboxSignal_Marshal, result, prevDomain);
// } catch (e) {
// // 立即报告错误
// const window = Domain.topDomain[SandboxExposer](SandboxSignal_GetWindow);
// // @ts-ignore
// const line = String(e.stack).split("\n")[1];
// const match = /<anonymous>:(\d+):\d+\)/.exec(line);
// if (match) {
// const index = parseInt(match[1]) - 5;
// const lines = code.split("\n");
// let codeView = "";
// for (let i = index - 4; i < index + 5; i++) {
// if (i < 0 || i >= lines.length)
// continue;
// codeView += `${i + 1}|${i == index ? "⚠️" : " "}${lines[i]}\n`;
// }
// // @ts-ignore
// window.alert(`沙盒内出现错误:\n----------\n${codeView}\n----------\n${String(e.stack)}`);
// }
// throw e;
} finally {
Sandbox.#executingScope.pop();
}
@ -3640,7 +3681,7 @@ class Sandbox {
return Marshal[SandboxExposer2]
(SandboxSignal_TrapDomain, domain, domainAction);
}).bind(null); // 编译函数不应该发送
};
}
/**

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@ -2,7 +2,7 @@
// 但沙盒不会也没有办法维护恶意服务器/房主对于游戏规则的破坏,请玩家尽量选择官方或其他安全的服务器,同时选择一个受信任的玩家作为房主
// 是否强制所有模式下使用沙盒
const SANDBOX_FORCED = true;
const SANDBOX_FORCED = false;
// 是否启用自动测试
const SANDBOX_AUTOTEST = false;
// 是否禁用自动测试延迟