This commit is contained in:
Spmario233 2019-12-07 20:48:38 +08:00 committed by GitHub
parent a3b01fdb4f
commit 0c94a14670
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 4308 additions and 4030 deletions

View File

@ -78,7 +78,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
if(typeof event.baseDamage!='number') event.baseDamage=1;
if(typeof event.extraDamage!='number') event.extraDamage=0;
"step 1"
if(event.directHit||(!target.hasShan()&&!_status.connectMode)){
if(event.directHit||(!_status.connectMode&&lib.config.skip_shan&&!target.hasShan())){
event._result={bool:false};
}
else if(event.skipShan){
@ -1820,8 +1820,14 @@ game.import('card',function(lib,game,ui,get,ai,_status){
},
audio:true,
check:function(event,player){
var source=event.getParent().player;
if(get.damageEffect(player,source,player)>0) return false;
if(event&&(event.ai||event.ai1)){
var ai=event.ai||event.ai1;
var tmp=_status.event;
_status.event=event;
var result=ai({name:'shan'},_status.event.player,event);
_status.event=tmp;
return result>0;
}
return true;
},
content:function(){

View File

@ -33,12 +33,153 @@ game.import('character',function(lib,game,ui,get,ai,_status){
re_zhenji:['female','wei',3,['reluoshen','reqingguo']],
re_zhugeliang:['male','shu',3,['reguanxing','kongcheng']],
re_huaxiong:["male","qun",6,["new_reyaowu"]],
re_zhangjiao:['male','qun',3,['xinleiji','xinguidao','huangtian'],['zhu']],
},
characterIntro:{
re_gongsunzan:'群雄之一。出身贵族,因母地位卑贱,只当了郡中小吏。他貌美,声音洪亮,机智善辩。后随卢植于缑氏山中读书,粗通经传。',
re_lidian:'字曼成,曹操麾下将领。李典深明大义,不与人争功,崇尚学习与高贵儒雅,尊重博学之士,在军中被称为长者。李典有长者之风,官至破虏将军,三十六岁去世。魏文帝曹丕继位后追谥号为愍侯。',
},
skill:{
xinleiji:{
group:'xinleiji_misa',
audio:'releiji',
audioname:['boss_qinglong'],
trigger:{player:['useCard','respond']},
filter:function(event,player){
return event.card.name=='shan'||event.card.name=='shandian';
},
judgeCheck:function(card,bool){
var suit=get.suit(card);
if(suit=='spade'){
if(bool&&card.number>1&&card.number<10) return 5;
return 4;
}
if(suit=='club') return 2;
return 0;
},
content:function(){
player.judge(lib.skill.xinleiji.judgeCheck);
},
ai:{
useShan:true,
effect:{
target:function(card,player,target,current){
if(get.tag(card,'respondShan')){
var hastarget=game.hasPlayer(function(current){
return get.attitude(target,current)<0;
});
var be=target.countCards('e',{color:'black'});
if(target.countCards('h','shan')&&be){
if(!target.hasSkill('xinguidao')) return 0;
return [0,hastarget?target.countCards('he')/2:0];
}
if(target.countCards('h','shan')&&target.countCards('h')>2){
if(!target.hasSkill('xinguidao')) return 0;
return [0,hastarget?target.countCards('h')/4:0];
}
if(target.countCards('h')>3||(be&&target.countCards('h')>=2)){
return [0,0];
}
if(target.countCards('h')==0){
return [1.5,0];
}
if(target.countCards('h')==1&&!be){
return [1.2,0];
}
if(!target.hasSkill('xinguidao')) return [1,0.05];
return [1,Math.min(0.5,(target.countCards('h')+be)/4)];
}
}
}
}
},
xinleiji_misa:{
audio:'releiji',
trigger:{player:'judgeAfter'},
forced:true,
locked:false,
filter:function(event,player){
return ['spade','club'].contains(event.result.suit);
},
content:function(){
'step 0'
event.num=1+['club','spade'].indexOf(trigger.result.suit);
if(event.num==1) player.recover();
player.chooseTarget(true,'雷击:对一名角色造成'+event.num+'点雷电伤害。').ai=function(target){
var player=_status.event.player;
return get.damageEffect(target,player,player,'thunder');
};
'step 1'
if(result.bool&&result.targets&&result.targets.length){
player.line(result.targets,'thunder');
result.targets[0].damage(event.num,'thunder');
}
},
},
xinguidao:{
audio:2,
trigger:{global:'judge'},
filter:function(event,player){
return player.countCards('he',{color:'black'})>0;
},
direct:true,
content:function(){
"step 0"
player.chooseCard(get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
get.translation(trigger.player.judging[0])+''+get.prompt('xinguidao'),'he',function(card){
return get.color(card)=='black';
}).set('ai',function(card){
var trigger=_status.event.getTrigger();
var player=_status.event.player;
var judging=_status.event.judging;
var result=trigger.judge(card)-trigger.judge(judging);
var attitude=get.attitude(player,trigger.player);
if(attitude==0||result==0){
if(trigger.player!=player) return 0;
if(game.hasPlayer(function(current){
return get.attitude(player,current)<0;
})){
var checkx=lib.skill.xinleiji.judgeCheck(card,true)-lib.skill.xinleiji.judgeCheck(judging);
if(checkx>0) return checkx;
}
return 0;
};
if(attitude>0){
return result;
}
else{
return -result;
}
}).set('judging',trigger.player.judging[0]);
"step 1"
if(result.bool){
player.respond(result.cards,'highlight','xinguidao');
}
else{
event.finish();
}
"step 2"
if(result.bool){
player.$gain2(trigger.player.judging[0]);
player.gain(trigger.player.judging[0]);
var card=result.cards[0];
if(get.suit(card)=='spade'&&card.number>1&&card.number<10) player.draw('nodelay');
trigger.player.judging[0]=result.cards[0];
if(!get.owner(result.cards[0],'judge')){
trigger.position.appendChild(result.cards[0]);
}
game.log(trigger.player,'的判定牌改为',result.cards[0]);
}
"step 3"
game.delay(2);
},
ai:{
tag:{
rejudge:1
}
}
},
reqingguo:{
audio:'qingguo',
enable:['chooseToRespond','chooseToUse'],
@ -3116,7 +3257,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"re_yanwen":"界颜良文丑",
re_pangtong:"界庞统",
xin_yuanshao:"界袁绍",
re_zhangjiao:'界张角',
xinleiji:'雷击',
xinguidao:'鬼道',
xinleiji_info:'当你使用或打出【闪】或【闪电】时你可以进行判定。当你的判定牌生效后若结果为黑桃你对一名角色造成2点雷电伤害梅花你回复1点体力并对一名其他角色造成1点雷电伤害。',
xinguidao_info:'一名角色的判定牌生效前你可以打出一张黑色牌作为判定牌并获得原判定牌。若你以此法打出的牌为黑桃2-9则你摸一张牌。',
reqiangxi:"强袭",
"reqiangxi_info":"出牌阶段对每名其他角色限一次你可以选择一项1. 失去一点体力并对你攻击范围内的一名其他角色造成一点伤害2. 弃置一张武器牌并对你攻击范围内的一名其他角色造成一点伤害。",
rehuoji:"火计",

View File

@ -439,6 +439,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"drlt_qianjie":{
group:["drlt_qianjie_1","drlt_qianjie_2","drlt_qianjie_3"],
locked:true,
subSkill:{
'1':{
audio:2,
@ -6077,6 +6078,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
buqu:{
audio:2,
audioname:['key_yuri'],
trigger:{player:'chooseToUseBefore'},
forced:true,
filter:function(event,player){return event.type=='dying'&&player.isDying()&&event.dying==player},

View File

@ -5,11 +5,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
connect:true,
characterSort:{
sp:{
sp_default:["caoying","simahui","baosanniang","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","liuxie","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","fuwan","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","lingju","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","guansuo","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","wenyang","guanlu","gexuan","xinpi"],
sp_default:["caoying","simahui","baosanniang","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","liuxie","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","fuwan","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","lingju","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","guansuo","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","wenyang","guanlu","gexuan"],
sp_whlw:["xurong","lijue","zhangji","fanchou","guosi"],
sp_zlzy:["zhangqiying","lvkai","zhanggong","weiwenzhugezhi","beimihu"],
sp_longzhou:["xf_tangzi","xf_huangquan","xf_sufei","sp_liuqi"],
sp_zizouqi:["mangyachang","xugong","zhangchangpu"],
sp_sbfm:["lisu","xinpi"],
sp_zhongdan:["cuiyan","huangfusong"],
sp_star:["sp_xiahoushi","jsp_zhaoyun","huangjinleishi","sp_pangtong","sp_daqiao","sp_ganning","sp_xiahoudun","sp_lvmeng","sp_zhangfei","sp_liubei"],
sp_guozhan:["shamoke","ganfuren","yuejin","hetaihou","dingfeng","panfeng","jianggan"],
@ -20,6 +21,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
character:{
xinpi:['male','wei',3,['xpchijie','yinju'],['unseen']],
lisu:['male','qun',2,['lslixun','lskuizhu']],
hejin:['male','qun',4,['mouzhu','yanhuo']],
hansui:['male','qun',4,['mashu','niluan']],
niujin:['male','wei',4,['cuorui','liewei']],
@ -574,7 +577,110 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
skill:{
//辛毗
//上兵伐谋
//伊籍在标包 不会移动
lslixun:{
audio:2,
forced:true,
trigger:{player:'damageBegin4'},
init:function(player,skill){
if(!player.storage[skill]) player.storage[skill]=0;
},
marktext:'珠',
intro:{
content:'共有#个“珠”',
},
content:function(){
trigger.cancel();
player.storage.lslixun+=trigger.num;
player.markSkill('lslixun');
},
group:'lslixun_fate',
},
lslixun_fate:{
audio:'lslixun',
trigger:{player:'phaseUseBegin'},
forced:true,
filter:function(event,player){
return player.storage.lslixun&&player.storage.lslixun>0;
},
content:function(){
'step 0'
event.forceDie=true;
_status.lslixun=player.storage.lslixun;
player.judge(function(card){
if(get.number(card)<_status.lslixun) return -_status.lslixun;
return 1;
});
'step 1'
delete _status.lslixun;
if(!result.bool){
player.chooseToDiscard(true,'h',player.storage.lslixun).ai=lib.skill.qiangxi.check;
}
else event.finish();
'step 2'
var num=player.storage.lslixun;
if(result.cards&&result.cards.length) num-=result.cards.length;
if(num) player.loseHp(num);
},
},
lskuizhu:{
audio:2,
trigger:{player:'phaseUseEnd'},
direct:true,
filter:function(event,player){
return player.isMaxHp(true)==false;
},
content:function(){
'step 0'
player.chooseTarget(get.prompt2('lskuizhu'),function(card,player,target){
return target!=player&&target.isMaxHp();
}).ai=function(){return -1};
'step 1'
if(result.bool){
var target=result.targets[0];
event.target=target;
player.logSkill('lskuizhu',target);
player.drawTo(Math.min(5,target.countCards('h')));
}
else event.finish();
'step 2'
if(!player.countCards('h')){
event.finish();
return;
}
target.viewHandcards(player);
'step 3'
if(!target.countCards('h')){
event.finish();
return;
}
target.chooseToDiscard(true,'h',[1,player.countCards('h')],'弃置至多'+get.cnNumber(player.countCards('h'))+'张手牌,并获得'+get.translation(player)+'等量的手牌').ai=lib.skill.zhiheng.check;
'step 4'
if(result.bool&&result.cards&&result.cards.length&&player.countGainableCards(target,'h')>0){
target.gainPlayerCard(player,'h',true,result.cards.length)
}
'step 5'
if(result.bool&&result.cards&&result.cards.length>1){
var bool=player.storage.lslixun>0!==true;
player.chooseTarget(bool,'令'+get.translation(target)+'对其攻击范围内的一名角色造成1点伤害'+(bool?'':',或点「取消」移去一个“珠”'),function(card,player,target){
var source=_status.event.source;
return target!=source&&get.distance(source,target,'attack')<=1;
}).set('source',target).set('ai',function(target){
return get.damageEffect(target,_status.event.source,_status.event.player);
});
}
else event.finish();
'step 6'
if(result.bool&&result.targets&&result.targets.length){
result.targets[0].damage(target);
}
else{
player.storage.lslixun--;
player[player.storage.lslixun?'markSkill':'unmarkSkill']('lslixun');
}
},
},
xpchijie:{
audio:2,
trigger:{
@ -2863,6 +2969,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
prompt:'视为使用一张闪',
ai:{
order:function(){
var player=_status.event.player;
if(player.hasSkill('qingzhong_give')) return 2.95;
return 3.15;
},
@ -7356,6 +7463,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return true;
},
ai:{
respondShan:true,
effect:{
target:function(card,player,target){
if(player==target&&get.subtype(card)=='equip2'){
@ -13021,6 +13129,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
hansui:'韩遂',
niujin:'牛金',
xinpi:'辛毗',
lisu:'李肃',
lslixun:'利熏',
lslixun_fate:'利熏',
lslixun_info:'锁定技,当你受到伤害时,你防止此伤害,然后获得等同于伤害值的“珠”标记。出牌阶段开始时,你进行一次判定,若结果点数小于“珠”的数量,你弃置等同于“珠”数量的手牌(若弃牌的牌数不够,则失去剩余数量的体力值)。',
lskuizhu:'馈珠',
lskuizhu_info:'出牌阶段结束时你可以选择体力值全场最多的一名其他角色将手牌摸至与该角色相同最多摸至五张然后该角色观看你的手牌弃置任意张手牌并从观看的牌中获得等量的牌。若其获得的牌大于一张则你选择一项移去一个“珠”或令其对其攻击范围内的一名角色造成1点伤害。',
xpchijie:'持节',
xpchijie_info:'每回合限一次,当你成为其他角色使用牌的目标后,你可以获得如下效果:当此牌对其他角色造成伤害时,若此牌已对你造成过伤害,则你获得此牌;当此牌使用结算完成时,你可以获得此牌对应的所有实体牌。',
@ -13643,6 +13757,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sp_zlzy:"逐鹿中原",
sp_longzhou:"同舟共济",
sp_zizouqi:"自走棋",
sp_sbfm:'上兵伐谋',
sp_zhongdan:"忠胆英杰",
sp_star:"☆SP系列",
sp_guozhan:"国战",

View File

@ -3509,7 +3509,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event.finish();
}
"step 2"
if(get.color(result.links[0])!='black') player.draw();
if(get.color(result.links[0])!='black') player.draw('nodelay');
if(result.links[0].name!='sha'&&event.target.countCards('he')){
player.gainPlayerCard('he',event.target,true);
}

View File

@ -5095,7 +5095,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
direct:true,
audio:2,
filter:function(event,player){
return player.countCards('h','sha')>0&&!player.storage.chunlao.length;
return player.countCards('h')>0&&(_status.connectMode||player.countCards('h','sha')>0)&&!player.storage.chunlao.length;
},
init:function(player){
player.storage.chunlao=[];
@ -5105,7 +5105,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
content:function(){
'step 0'
player.chooseCard([1,player.countCards('h','sha')],get.prompt('chunlao'),{name:'sha'}).set('ai',function(){
player.chooseCard([1,Math.max(1,player.countCards('h','sha'))],get.prompt('chunlao'),{name:'sha'}).set('ai',function(){
return 1;
});
'step 1'

View File

@ -86,7 +86,11 @@ game.import('play',function(lib,game,ui,get,ai,_status){
if(lib.skill[i]) console.log(i);
if(i!='versus_ladder'){
lib.skill[i]=mode.skill[i];
game.finishSkill(i);
}
}
for(var ii in mode.skill){
if(ii!='versus_ladder'){
game.finishSkill(ii);
}
}
storage.versus={};
@ -111,7 +115,11 @@ game.import('play',function(lib,game,ui,get,ai,_status){
for(var i in mode.skill){
if(lib.skill[i]) console.log(i);
lib.skill[i]=mode.skill[i];
game.finishSkill(i);
}
for(var ii in mode.skill){
if(ii!='versus_ladder'){
game.finishSkill(ii);
}
}
storage.boss={};
for(var i in mode.characterPack.mode_boss){

View File

@ -1,10 +1,9 @@
window.noname_asset_list=[
'1.9.95.8.1',
'1.9.95',
'audio/background/aozhan_chaoming.mp3',
'audio/background/aozhan_online.mp3',
'audio/background/aozhan_rewrite.mp3',
'audio/background/music_danji.mp3',
'audio/background/music_phliosophy.mp3',
'audio/background/music_default.mp3',
'audio/background/music_diaochan.mp3',
'audio/background/music_shezhan.mp3',
@ -12,11 +11,6 @@ window.noname_asset_list=[
'audio/background/music_jilve.mp3',
'audio/card/default.mp3',
'audio/card/female/jiuwei.mp3',
'audio/card/female/kuwu.mp3',
'audio/card/female/monkey.mp3',
'audio/card/female/shoulijian.mp3',
'audio/card/female/xuelunyang.mp3',
'audio/card/female/caomu.mp3',
'audio/card/female/chiling.mp3',
'audio/card/female/diaohulishan.mp3',
@ -81,11 +75,6 @@ window.noname_asset_list=[
'audio/card/female/yuanjiao.mp3',
'audio/card/female/zhibi.mp3',
'audio/card/male/jiuwei.mp3',
'audio/card/male/kuwu.mp3',
'audio/card/male/monkey.mp3',
'audio/card/male/shoulijian.mp3',
'audio/card/male/xuelunyang.mp3',
'audio/card/male/caomu.mp3',
'audio/card/male/chiling.mp3',
'audio/card/male/diaohulishan.mp3',
@ -416,20 +405,6 @@ window.noname_asset_list=[
'audio/effect/tie.mp3',
'audio/effect/win.mp3',
'audio/skill/busuan1.mp3',
'audio/skill/busuan2.mp3',
'audio/skill/gxlianhua1.mp3',
'audio/skill/gxlianhua2.mp3',
'audio/skill/mingjie1.mp3',
'audio/skill/tuiyan1.mp3',
'audio/skill/tuiyan2.mp3',
'audio/skill/zhafu1.mp3',
'audio/skill/zhafu2.mp3',
'audio/skill/jiuwei.mp3',
'audio/skill/kuwu.mp3',
'audio/skill/monkey.mp3',
'audio/skill/shoulijian.mp3',
'audio/skill/xuelunyang.mp3',
'audio/skill/gzjili1.mp3',
'audio/skill/gzjili2.mp3',
'audio/skill/spjiedao1.mp3',
@ -1958,7 +1933,6 @@ window.noname_asset_list=[
'image/background/key_bg.jpg',
'image/background/kyoani_bg.jpg',
'image/background/planetarian_bg.jpg',
'image/background/heaven_bg.jpg',
'image/background/ol_bg.jpg',
'image/background/september_bg.jpg',
'image/background/shengshi_bg.jpg',
@ -1983,13 +1957,6 @@ window.noname_asset_list=[
'image/card/pss_scissor.png',
'image/card/pss_stone.png',
'image/card/jiuwei.png',
'image/card/kuwu.png',
'image/card/mianju.png',
'image/card/monkey.png',
'image/card/shoulijian.png',
'image/card/xuelunyang.png',
'image/card/bagua.png',
'image/card/baihupifeng.png',
'image/card/baishouzhihu.png',
@ -2357,13 +2324,8 @@ window.noname_asset_list=[
'image/character/hejin.jpg',
'image/character/hansui.jpg',
'image/character/niujin.jpg',
'image/character/old_fuhuanghou.jpg',
'image/character/old_caochong.jpg',
'image/character/key_kagari.jpg',
'image/character/re_baosanniang.jpg',
'image/character/re_caiwenji.jpg',
'image/character/re_dengai.jpg',
'image/character/re_jiangwei.jpg',
'image/character/lisu.jpg',
'image/character/re_zhangjiao.jpg',
'image/character/baiwuchang.jpg',
'image/character/baosanniang.jpg',

View File

@ -145,6 +145,12 @@
unfrequent:true,
intro:'当候选目标只有1个时点击目标后无需再点击确认',
},
skip_shan:{
name:'无闪自动取消',
init:false,
unfrequent:true,
intro:'当自己需要使用或打出闪时,若自己没有闪,则跳过该步骤',
},
wuxie_self:{
name:'不无懈自己',
init:true,
@ -8934,6 +8940,7 @@
// game.saveConfig('characters',lib.config.all.characters);
// game.saveConfig('cards',lib.config.all.cards);
game.saveConfig('plays',['cardpile']);
game.saveConfig('skip_shan',false);
game.saveConfig('tao_enemy',true);
game.saveConfig('layout','long2');
game.saveConfig('hp_style','ol');
@ -11293,7 +11300,7 @@
delete event.dialog;
return;
}
if(!_status.connectMode&&event.autochoose&&event.autochoose()){
if(!_status.connectMode&&lib.config.skip_shan&&event.autochoose&&event.autochoose()){
event.result={bool:false};
}
else{
@ -17734,6 +17741,35 @@
next.setContent('useSkill');
return next;
},
drawTo:function(num,args){
var num2=num-this.countCards('h');
if(!num2) return;
var next=this.draw(num2);
if(Array.isArray(args)){
for(var i=0;i<args.length;i++){
if(get.itemtype(args[i])=='player'){
next.source=args[i];
}
else if(typeof args[i]=='boolean'){
next.animate=args[i];
}
else if(args[i]=='nodelay'){
next.animate=false;
next.$draw=true;
}
else if(args[i]=='visible'){
next.visible=true;
}
else if(args[i]=='bottom'){
next.bottom=true;
}
else if(typeof args[i]=='object'&&args[i]&&args[i].drawDeck!=undefined){
next.drawDeck=args[i].drawDeck;
}
}
}
return next;
},
draw:function(){
var next=game.createEvent('draw');
next.player=this;

View File

@ -1,43 +1,45 @@
window.noname_update={
version:'1.9.95.9.2',
update:'1.9.95.9.1',
version:'1.9.96',
update:'1.9.95.9.2',
changeLog:[
'修复有关闪的各种BUG',
'界张角,李肃',
'修复BUG',
],
files:[
//'card/extra.js',
//'card/huanlekapai.js',
'card/sp.js',
//'card/sp.js',
'card/standard.js',
//'card/swd.js',
//'card/guozhan.js',
//'card/gwent.js',
//'character/diy.js',
//'character/extra.js',
'character/hearth.js',
//'character/hearth.js',
//'character/gujian.js',
//'character/gwent.js',
//'character/mobile.js',
//'character/mtg.js',
'character/old.js',
//'character/refresh.js',
//'character/old.js',
'character/refresh.js',
'character/shenhua.js',
'character/sp.js',
//'character/tw.js',
'character/standard.js',
'character/swd.js',
'character/xianjian.js',
//'character/xinghuoliaoyuan.js',
//'character/standard.js',
//'character/swd.js',
//'character/xianjian.js',
'character/xinghuoliaoyuan.js',
'character/yijiang.js',
//'character/yxs.js',
//'mode/identity.js',
'extension/boss/extension.js',
'mode/identity.js',
//'mode/doudizhu.js',
//'mode/guozhan.js',
//'mode/single.js',
'mode/stone.js',
//'mode/stone.js',
//'mode/versus.js',
//'mode/boss.js',
//'game/game.js',
'game/game.js',
//'game/config.js',
//'game/package.js',
//'game/asset.js',

BIN
image/character/lisu.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 45 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 22 KiB

View File

@ -260,6 +260,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if(enhance_zhu){
var skill;
switch(game.zhu.name){
case 'key_yuri':skill='buqu';break;
case 'liubei':skill='jizhen';break;
case 'dongzhuo':skill='hengzheng';break;
case 'sunquan':skill='batu';break;
@ -622,7 +623,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
list.remove('shen');
if(list.length) player.group=function(){
if(_status.mode!='zhong'&&game.zhu&&game.zhu.group){
if(['liubei','re_liubei','caocao','re_caocao','sunquan','re_sunquan','zhangjiao','sp_zhangjiao','caopi','re_caopi','liuchen','caorui','sunliang','sunxiu'].contains(game.zhu.name)) return game.zhu.group;
if(['re_zhangjiao','liubei','re_liubei','caocao','re_caocao','sunquan','re_sunquan','zhangjiao','sp_zhangjiao','caopi','re_caopi','liuchen','caorui','sunliang','sunxiu'].contains(game.zhu.name)) return game.zhu.group;
if(game.zhu.name=='sunhao'&&player.identity=='zhong') return 'wu';
if(game.zhu.name=='yl_yuanshu'){
if(player.identity=='zhong') list.remove('qun');