This commit is contained in:
libccy 2016-07-30 21:28:26 +08:00
parent 11e4b1f493
commit 0b54d36350
9 changed files with 174 additions and 25 deletions

View File

@ -1941,7 +1941,7 @@ card.swd={
} }
}, },
ai:{ ai:{
order:1, order:10,
result:{ result:{
target:-1 target:-1
} }

View File

@ -30,7 +30,7 @@ character.ow={
enable:'phaseUse', enable:'phaseUse',
usable:1, usable:1,
filter:function(event,player){ filter:function(event,player){
return player.num('h')>=2; return player.num('h')>=1;
}, },
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
return target!=player; return target!=player;
@ -2361,7 +2361,7 @@ character.ow={
mianzhen_info:'出牌阶段限一次,你可以弃置一张牌并令一名其他角色打出一张闪,否则该角色不能使用或打出卡牌直到其受到伤害或下一回合结束', mianzhen_info:'出牌阶段限一次,你可以弃置一张牌并令一名其他角色打出一张闪,否则该角色不能使用或打出卡牌直到其受到伤害或下一回合结束',
aqianghua:'强化', aqianghua:'强化',
aqianghua2:'强化', aqianghua2:'强化',
aqianghua_info:'出牌阶段限一次,你可以将你的全部手牌(至少张)交给一名其他角色,该角色获得一点护甲且下一次造成的伤害+1', aqianghua_info:'出牌阶段限一次,你可以将你的全部手牌(至少张)交给一名其他角色,该角色获得一点护甲且下一次造成的伤害+1',
zhiyuan:'支援', zhiyuan:'支援',
zhiyuan_info:'每当你即将造成伤害,你可以防止此伤害,改为令目标回复等量的体力', zhiyuan_info:'每当你即将造成伤害,你可以防止此伤害,改为令目标回复等量的体力',
juji:'狙击', juji:'狙击',

View File

@ -1381,6 +1381,12 @@ character.shenhua={
filter:function(event){ filter:function(event){
return event.playerCards&&event.playerCards.length>0 return event.playerCards&&event.playerCards.length>0
}, },
check:function(event){
for(var i=0;i<event.playerCards.length;i++){
if(event.playerCards[i].name=='du') return false;
}
return true;
},
content:function(){ content:function(){
"step 0" "step 0"
player.gain(trigger.playerCards); player.gain(trigger.playerCards);

View File

@ -22,7 +22,7 @@ character.swd={
swd_jiliang:['male','wu',3,['yunchou','gongxin','qimou']], swd_jiliang:['male','wu',3,['yunchou','gongxin','qimou']],
swd_shuijing:['female','qun',4,['mojian','duanyue']], swd_shuijing:['female','qun',4,['mojian','duanyue']],
swd_quxian:['female','qun',3,['mojian','huanxia']], swd_quxian:['female','qun',3,['mojian','huanxia']],
swd_xiyan:['male','qun',3,['tianshu','daofa']], swd_xiyan:['male','qun',3,['zaowu','daofa']],
swd_cheyun:['female','wu',3,['shengong','xianjiang','qiaoxie']], swd_cheyun:['female','wu',3,['shengong','xianjiang','qiaoxie']],
swd_huanyuanzhi:['male','qun',3,['tianshu','lanzhi','mufeng']], swd_huanyuanzhi:['male','qun',3,['tianshu','lanzhi','mufeng']],
swd_murongshi:['female','shu',4,['duanyi','guxing']], swd_murongshi:['female','shu',4,['duanyi','guxing']],
@ -125,7 +125,7 @@ character.swd={
swd_yuli:['swd_chunyuheng'], swd_yuli:['swd_chunyuheng'],
swd_jiuyou:['swd_zhiyin'], swd_jiuyou:['swd_zhiyin'],
swd_qiner:['swd_hengai'], swd_qiner:['swd_hengai'],
swd_huzhongxian:['swd_jiliang','swd_jipeng'], swd_huzhongxian:['swd_jiliang','swd_jipeng','swd_xiyan'],
swd_anka:['swd_kama'], swd_anka:['swd_kama'],
swd_septem:['swd_nicole','swd_kama','swd_weida','swd_wangsiyue'], swd_septem:['swd_nicole','swd_kama','swd_weida','swd_wangsiyue'],
swd_nicole:['swd_lilian'], swd_nicole:['swd_lilian'],
@ -143,6 +143,21 @@ character.swd={
swd_luchengxuan:['swd_xiarou'], swd_luchengxuan:['swd_xiarou'],
}, },
skill:{ skill:{
zaowu:{
enable:'chooseToUse',
filter:function(event,player){
return player.num('he',{suit:'spade'})>0;
},
position:'he',
filterCard:{suit:'spade'},
viewAs:{name:'fengyinzhidan'},
check:function(card){
return 6-ai.get.value(card);
},
ai:{
order:2,
}
},
huanxia:{ huanxia:{
enable:'chooseToUse', enable:'chooseToUse',
filterCard:function(card){ filterCard:function(card){
@ -1672,6 +1687,9 @@ character.swd={
}, },
content:function(){ content:function(){
player.unmark(player.storage.huanxing+'_charactermark'); player.unmark(player.storage.huanxing+'_charactermark');
if(player.additionalSkills.yizhuang){
player.removeSkill(player.additionalSkills.yizhuang);
}
delete player.storage.huanxing; delete player.storage.huanxing;
delete player.additionalSkills.huanxing; delete player.additionalSkills.huanxing;
player.checkMarks(); player.checkMarks();
@ -2580,13 +2598,15 @@ character.swd={
mufeng:{ mufeng:{
trigger:{global:'phaseEnd'}, trigger:{global:'phaseEnd'},
filter:function(event,player){ filter:function(event,player){
return event.player!=player&&event.player.num('h')>player.num('h'); return !player.hasSkill('mufeng2')&&event.player!=player&&
Math.min(5,event.player.num('h'))>player.num('h');
}, },
frequent:true,
content:function(){ content:function(){
player.draw(); player.draw(Math.min(5,trigger.player.num('h'))-player.num('h'));
player.addTempSkill('mufeng2',{player:'phaseBegin'});
}, },
}, },
mufeng2:{},
jiying:{ jiying:{
// trigger:{player:'respond'}, // trigger:{player:'respond'},
// filter:function(event,player){ // filter:function(event,player){
@ -3849,7 +3869,8 @@ character.swd={
target:function(card,player,target,current){ target:function(card,player,target,current){
if(get.type(card)=='equip') return [1,3]; if(get.type(card)=='equip') return [1,3];
} }
} },
noe:true,
} }
}, },
qiaoxie2:{ qiaoxie2:{
@ -5353,10 +5374,13 @@ character.swd={
tianshu:{ tianshu:{
unique:true, unique:true,
enable:'phaseUse', enable:'phaseUse',
usable:1,
filterCard:function(card){ filterCard:function(card){
return get.type(card,'trick')=='trick'; return get.type(card,'trick')=='trick';
}, },
discard:false,
prepare:function(cards,player,targets){
player.$give(cards,targets[0]);
},
filter:function(event,player){ filter:function(event,player){
return player.num('h',{type:['trick','delay']})>0; return player.num('h',{type:['trick','delay']})>0;
}, },
@ -5432,6 +5456,7 @@ character.swd={
}, },
content:function(){ content:function(){
"step 0" "step 0"
target.gain(cards);
event.skillai=function(list){ event.skillai=function(list){
return list.randomGet(); return list.randomGet();
}; };
@ -5468,9 +5493,15 @@ character.swd={
ai:{ ai:{
order:1, order:1,
result:{ result:{
player:function(player){ player:function(player,target){
if(ai.get.attitude(player,target)<0) return 0;
if(player.num('h')>player.hp) return 1; if(player.num('h')>player.hp) return 1;
return 0; return 0;
},
target:function(player,target){
if(ai.get.attitude(player,target)<0) return 0;
if(player.num('h')>target.num('h')) return 1;
return 0;
} }
} }
} }
@ -7952,7 +7983,7 @@ character.swd={
qimou:'奇谋', qimou:'奇谋',
qimou_info:'每当你于回合外受到一次伤害,你可以摸一张牌,并立即使用之', qimou_info:'每当你于回合外受到一次伤害,你可以摸一张牌,并立即使用之',
mufeng:'沐风', mufeng:'沐风',
mufeng_info:'在一名角色的回合结束阶段,若你的手牌数比其少,你可以摸一张牌', mufeng_info:'在一名角色的回合结束阶段,若你的手牌数比其少,你可以将手牌补至与该角色相同最多补至5每轮限一次',
mufeng_old_info:'锁定技,每当你于回合外失去牌,你的防御距离+1若防御距离的变化值超过了存活角色数的一半则降至0', mufeng_old_info:'锁定技,每当你于回合外失去牌,你的防御距离+1若防御距离的变化值超过了存活角色数的一半则降至0',
lexue:'乐学', lexue:'乐学',
lexue_info:'回合内,你随机获得制衡、集智、缔盟、驱虎中的一个技能;回合外,你随机获得遗计、急救、鬼道、反馈中的一个技能', lexue_info:'回合内,你随机获得制衡、集智、缔盟、驱虎中的一个技能;回合外,你随机获得遗计、急救、鬼道、反馈中的一个技能',
@ -8152,8 +8183,8 @@ character.swd={
pozhen_info:'每当你受到一次伤害若你的手牌数大于伤害来源你可以弃置X张手牌对其造成一点伤害若你的手牌数小于伤害来源你可以弃置其X张手牌。X为你与伤害来源的手牌数之差。', pozhen_info:'每当你受到一次伤害若你的手牌数大于伤害来源你可以弃置X张手牌对其造成一点伤害若你的手牌数小于伤害来源你可以弃置其X张手牌。X为你与伤害来源的手牌数之差。',
yunchou_info:'出牌阶段限一次,你可以弃置任意张手牌,并弃置一张其他角色的手牌,你弃置的手牌中每有一张与此牌的颜色相同,你摸一张牌,否则对方摸一张牌', yunchou_info:'出牌阶段限一次,你可以弃置任意张手牌,并弃置一张其他角色的手牌,你弃置的手牌中每有一张与此牌的颜色相同,你摸一张牌,否则对方摸一张牌',
tianshu_old_info:'回合结束阶段你可以弃置一张牌并从三名随机武将中选择一个在2X回合后你将其所有技能加入你的天书列表X为其技能数在技能加入天书列表时或于出牌阶段你可以装备一项天书列表中的技能', tianshu_old_info:'回合结束阶段你可以弃置一张牌并从三名随机武将中选择一个在2X回合后你将其所有技能加入你的天书列表X为其技能数在技能加入天书列表时或于出牌阶段你可以装备一项天书列表中的技能',
tianshu_info:'出牌阶段限一次,你可以弃置一张锦囊牌,然后获得一名存活角色的一项技能直到该角色死亡(替换以此法获得的前一个技能)', tianshu_info:'出牌阶段限,你可以交给一名其他角色一张锦囊牌,然后获得该角色的一项技能直到该角色死亡(替换以此法获得的前一个技能)',
zaowu_info:'出牌阶段限一次,你可以移除一个天书列表中的技能,然后随机获得一张衍生牌', zaowu_info:'你可以将一张黑桃牌当作封印之蛋使用',
luomei_info:'每当你使用或打出一张梅花花色的牌,你可以摸一张牌', luomei_info:'每当你使用或打出一张梅花花色的牌,你可以摸一张牌',
xingdian_info:'出牌阶段限一次,你可以弃置一张手牌,然后指定至多两名角色令其各弃置一张牌', xingdian_info:'出牌阶段限一次,你可以弃置一张手牌,然后指定至多两名角色令其各弃置一张牌',
yulin_info:'每当你即将受到伤害,你可以弃置一张装备牌抵消此伤害', yulin_info:'每当你即将受到伤害,你可以弃置一张装备牌抵消此伤害',

View File

@ -722,6 +722,9 @@ character.yxs={
content:function(){ content:function(){
"step 0" "step 0"
player.unmark(player.storage.yizhuang+'_charactermark'); player.unmark(player.storage.yizhuang+'_charactermark');
if(player.additionalSkills.yizhuang){
player.removeSkill(player.additionalSkills.yizhuang);
}
delete player.storage.yizhuang; delete player.storage.yizhuang;
delete player.additionalSkills.yizhuang; delete player.additionalSkills.yizhuang;
player.checkMarks(); player.checkMarks();
@ -803,6 +806,9 @@ character.yxs={
}, },
content:function(){ content:function(){
player.unmark(player.storage.yizhuang+'_charactermark'); player.unmark(player.storage.yizhuang+'_charactermark');
if(player.additionalSkills.yizhuang){
player.removeSkill(player.additionalSkills.yizhuang);
}
delete player.storage.yizhuang; delete player.storage.yizhuang;
delete player.additionalSkills.yizhuang; delete player.additionalSkills.yizhuang;
player.checkMarks(); player.checkMarks();

View File

@ -9804,13 +9804,20 @@
return this; return this;
}, },
removeSkill:function(skill){ removeSkill:function(skill){
this.unmarkSkill(skill); if(Array.isArray(skill)){
this.skills.remove(skill); for(var i=0;i<skill.length;i++){
this.checkConflict(); this.removeSkill(skill[i]);
delete this.tempSkills[skill]; }
if(lib.skill[skill]&&lib.skill[skill].onremove){ }
lib.skill[skill].onremove(this); else{
} this.unmarkSkill(skill);
this.skills.remove(skill);
this.checkConflict();
delete this.tempSkills[skill];
if(lib.skill[skill]&&lib.skill[skill].onremove){
lib.skill[skill].onremove(this);
}
}
return skill; return skill;
}, },
addTempSkill:function(skill,expire){ addTempSkill:function(skill,expire){
@ -21791,6 +21798,36 @@
newCharacter.style.display=''; newCharacter.style.display='';
} }
}; };
var updateButton=function(){
var name=page.querySelector('input.new_name').value;
if(!name){
editnode.classList.add('disabled');
return;
}
name=name.split('|');
name=name[0];
if(currentButton){
if(currentButton.link!=name){
if(lib.character[name]||page.content.pack.character[name]){
editnode.classList.add('disabled');
return;
}
}
}
else{
if(lib.character[name]||page.content.pack.character[name]){
editnode.classList.add('disabled');
return;
}
}
if(!fakeme.image){
if(!page.content.image[name+'.jpg']){
editnode.classList.add('disabled');
return;
}
}
editnode.classList.remove('disabled');
};
var clickButton=function(){ var clickButton=function(){
if(currentButton==this){ if(currentButton==this){
resetEditor(); resetEditor();
@ -21834,6 +21871,7 @@
toggle.innerHTML='编辑武将 <div>&gt;</div>'; toggle.innerHTML='编辑武将 <div>&gt;</div>';
editnode.innerHTML='编辑武将'; editnode.innerHTML='编辑武将';
editnode.classList.remove('disabled');
delnode.innerHTML='删除'; delnode.innerHTML='删除';
delnode.button=this; delnode.button=this;
} }
@ -21971,6 +22009,7 @@
skillList.firstChild.innerHTML=''; skillList.firstChild.innerHTML='';
toggle.innerHTML='创建武将 <div>&gt;</div>'; toggle.innerHTML='创建武将 <div>&gt;</div>';
editnode.innerHTML='创建武将'; editnode.innerHTML='创建武将';
editnode.classList.add('disabled');
delnode.innerHTML='取消'; delnode.innerHTML='取消';
delete delnode.button; delete delnode.button;
} }
@ -21995,6 +22034,7 @@
fileReader.onload = function(fileLoadedEvent) fileReader.onload = function(fileLoadedEvent)
{ {
fakeme.image=fileLoadedEvent.target.result; fakeme.image=fileLoadedEvent.target.result;
updateButton();
}; };
fileReader.readAsArrayBuffer(fileToLoad, "UTF-8"); fileReader.readAsArrayBuffer(fileToLoad, "UTF-8");
}; };
@ -22007,6 +22047,7 @@
ui.create.div('.indent','姓名:<input class="new_name" type="text">',newCharacter).style.paddingTop='10px'; ui.create.div('.indent','姓名:<input class="new_name" type="text">',newCharacter).style.paddingTop='10px';
ui.create.div('.indent','体力:<input class="new_hp" type="text">',newCharacter).style.paddingTop='10px'; ui.create.div('.indent','体力:<input class="new_hp" type="text">',newCharacter).style.paddingTop='10px';
newCharacter.querySelector('input.new_name').onblur=updateButton;
var sexes=ui.create.selectlist([ var sexes=ui.create.selectlist([
['male','男'], ['male','男'],
['female','女'], ['female','女'],
@ -22122,7 +22163,7 @@
}; };
var skillList=ui.create.div('.skill_list',newCharacter); var skillList=ui.create.div('.skill_list',newCharacter);
ui.create.div(skillList); ui.create.div(skillList);
var editnode=ui.create.div('.menubutton.large','创建武将',ui.create.div(skillList),function(){ var editnode=ui.create.div('.menubutton.large.disabled','创建武将',ui.create.div(skillList),function(){
var name=page.querySelector('input.new_name').value; var name=page.querySelector('input.new_name').value;
if(!name){ if(!name){
alert('请填写武将名\n提示武将名格式为id+|+中文名其中id必须惟一'); alert('请填写武将名\n提示武将名格式为id+|+中文名其中id必须惟一');
@ -22214,6 +22255,34 @@
newCard.style.display=''; newCard.style.display='';
} }
}; };
var updateButton=function(){
var name=page.querySelector('input.new_name').value;
if(!name){
editnode.classList.add('disabled');
return;
}
name=name.split('|');
name=name[0];
if(currentButton){
if(currentButton.link!=name){
if(lib.card[name]||page.content.pack.card[name]){
editnode.classList.add('disabled');
return;
}
}
}
else{
if(lib.card[name]||page.content.pack.card[name]){
editnode.classList.add('disabled');
return;
}
}
if(!fakeme.image&&!fakeme.classList.contains('inited')){
editnode.classList.add('disabled');
return;
}
editnode.classList.remove('disabled');
};
var clickButton=function(){ var clickButton=function(){
if(currentButton==this){ if(currentButton==this){
resetEditor(); resetEditor();
@ -22246,6 +22315,7 @@
toggle.innerHTML='编辑卡牌 <div>&gt;</div>'; toggle.innerHTML='编辑卡牌 <div>&gt;</div>';
editnode.innerHTML='编辑卡牌'; editnode.innerHTML='编辑卡牌';
editnode.classList.remove('disabled');
delnode.innerHTML='删除'; delnode.innerHTML='删除';
delnode.button=this; delnode.button=this;
} }
@ -22415,6 +22485,7 @@
} }
toggle.innerHTML='创建卡牌 <div>&gt;</div>'; toggle.innerHTML='创建卡牌 <div>&gt;</div>';
editnode.innerHTML='创建卡牌'; editnode.innerHTML='创建卡牌';
editnode.classList.add('disabled');
delnode.innerHTML='取消'; delnode.innerHTML='取消';
delete delnode.button; delete delnode.button;
container.code='card={\n \n}\n\n\/*\n示例\ncard={\n type:"basic",\n enable:true,\n filterTarget:true,\n content:function(){\n target.draw()\n },\n ai:{\n order:1,\n result:{\n target:1\n }\n }\n}\n此例的效果为目标摸一张牌\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/'; container.code='card={\n \n}\n\n\/*\n示例\ncard={\n type:"basic",\n enable:true,\n filterTarget:true,\n content:function(){\n target.draw()\n },\n ai:{\n order:1,\n result:{\n target:1\n }\n }\n}\n此例的效果为目标摸一张牌\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
@ -22451,6 +22522,7 @@
fileReader.onload = function(fileLoadedEvent) fileReader.onload = function(fileLoadedEvent)
{ {
fakeme.image=fileLoadedEvent.target.result; fakeme.image=fileLoadedEvent.target.result;
updateButton();
}; };
fileReader.readAsArrayBuffer(fileToLoad, "UTF-8"); fileReader.readAsArrayBuffer(fileToLoad, "UTF-8");
}; };
@ -22464,6 +22536,7 @@
ui.create.div('.indent','名称:<input class="new_name" type="text">',newCard).style.paddingTop='8px'; ui.create.div('.indent','名称:<input class="new_name" type="text">',newCard).style.paddingTop='8px';
ui.create.div('.indent','描述:<input class="new_description" type="text">',newCard).style.paddingTop='6px'; ui.create.div('.indent','描述:<input class="new_description" type="text">',newCard).style.paddingTop='6px';
newCard.querySelector('input.new_name').onblur=updateButton;
var codeButton=document.createElement('button'); var codeButton=document.createElement('button');
newCard.appendChild(codeButton); newCard.appendChild(codeButton);
codeButton.innerHTML='编辑代码'; codeButton.innerHTML='编辑代码';
@ -22612,7 +22685,7 @@
var editor=ui.create.div(editorpage); var editor=ui.create.div(editorpage);
container.code='card={\n \n}\n\n\/*\n示例\ncard={\n type:"basic",\n enable:true,\n filterTarget:true,\n content:function(){\n target.draw()\n },\n ai:{\n order:1,\n result:{\n target:1\n }\n }\n}\n此例的效果为目标摸一张牌\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/'; container.code='card={\n \n}\n\n\/*\n示例\ncard={\n type:"basic",\n enable:true,\n filterTarget:true,\n content:function(){\n target.draw()\n },\n ai:{\n order:1,\n result:{\n target:1\n }\n }\n}\n此例的效果为目标摸一张牌\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
var editnode=ui.create.div('.menubutton.large.new_card','创建卡牌',newCard,function(){ var editnode=ui.create.div('.menubutton.large.new_card.disabled','创建卡牌',newCard,function(){
var name=page.querySelector('input.new_name').value; var name=page.querySelector('input.new_name').value;
if(!name){ if(!name){
alert('请填写卡牌名\n提示卡牌名格式为id+|+中文名其中id必须惟一'); alert('请填写卡牌名\n提示卡牌名格式为id+|+中文名其中id必须惟一');
@ -22823,6 +22896,30 @@
}()); }());
var dash3=(function(){ var dash3=(function(){
var page=ui.create.div('.hidden.menu-buttons.new_skill'); var page=ui.create.div('.hidden.menu-buttons.new_skill');
var updateButton=function(){
var name=page.querySelector('input.new_name').value;
if(!name){
editnode.classList.add('disabled');
return;
}
name=name.split('|');
name=name[0];
if(currentButton){
if(currentButton.link!=name){
if(lib.skill[name]||page.content.pack.skill[name]){
editnode.classList.add('disabled');
return;
}
}
}
else{
if(lib.skill[name]||page.content.pack.skill[name]){
editnode.classList.add('disabled');
return;
}
}
editnode.classList.remove('disabled');
};
page.init=function(){ page.init=function(){
if(!page.querySelector('.menubutton:not(.large)')){ if(!page.querySelector('.menubutton:not(.large)')){
toggle.classList.add('on'); toggle.classList.add('on');
@ -22895,6 +22992,7 @@
toggle.innerHTML='编辑技能 <div>&gt;</div>'; toggle.innerHTML='编辑技能 <div>&gt;</div>';
editnode.innerHTML='编辑技能'; editnode.innerHTML='编辑技能';
editnode.classList.remove('disabled');
delnode.button=this; delnode.button=this;
delnode.innerHTML='删除'; delnode.innerHTML='删除';
} }
@ -22930,6 +23028,7 @@
} }
toggle.innerHTML='创建技能 <div>&gt;</div>'; toggle.innerHTML='创建技能 <div>&gt;</div>';
editnode.innerHTML='创建技能'; editnode.innerHTML='创建技能';
editnode.classList.add('disabled');
delnode.innerHTML='取消'; delnode.innerHTML='取消';
delete delnode.button; delete delnode.button;
container.code='skill={\n \n}\n\n\/*\n示例\nskill={\n trigger:{player:"phaseEnd"},\n frequent:true,\n content:function(){\n player.draw()\n }\n}\n此例为闭月代码\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/'; container.code='skill={\n \n}\n\n\/*\n示例\nskill={\n trigger:{player:"phaseEnd"},\n frequent:true,\n content:function(){\n player.draw()\n }\n}\n此例为闭月代码\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
@ -22942,6 +23041,7 @@
page.newSkill=newSkill; page.newSkill=newSkill;
var namenode=ui.create.div('.config','名称:<input class="new_name" type="text" style="width:120px"></input>',newSkill); var namenode=ui.create.div('.config','名称:<input class="new_name" type="text" style="width:120px"></input>',newSkill);
var descnode=ui.create.div('.config','描述:<input class="new_description" type="text" style="width:120px"></input>',newSkill); var descnode=ui.create.div('.config','描述:<input class="new_description" type="text" style="width:120px"></input>',newSkill);
namenode.querySelector('input.new_name').onblur=updateButton;
var commandline=ui.create.div('.config',newSkill); var commandline=ui.create.div('.config',newSkill);
var editbutton=document.createElement('button'); var editbutton=document.createElement('button');
editbutton.innerHTML='编辑代码'; editbutton.innerHTML='编辑代码';
@ -23118,7 +23218,7 @@
cancelSkillButton.style.display='none'; cancelSkillButton.style.display='none';
} }
var editnode=ui.create.div('.menubutton.large.new_skill','创建技能',function(){ var editnode=ui.create.div('.menubutton.large.new_skill.disabled','创建技能',function(){
var name=page.querySelector('input.new_name').value; var name=page.querySelector('input.new_name').value;
if(!name){ if(!name){
alert('请填写技能名\n提示技能名格式为id+|+中文名其中id必须惟一'); alert('请填写技能名\n提示技能名格式为id+|+中文名其中id必须惟一');

View File

@ -11,8 +11,11 @@ window.noname_update={
'character/swd.js', 'character/swd.js',
'character/ow.js', 'character/ow.js',
'character/sp.js', 'character/sp.js',
'character/shenhua.js',
'character/yxs.js',
'card/swd.js', 'card/swd.js',
'card/hearth.js', 'card/hearth.js',
'layout/default/menu.css',
], ],
'1.8.19.5':[], '1.8.19.5':[],
} }

View File

@ -1616,6 +1616,9 @@ span[data-color="unknownm"]{
.config.disabled{ .config.disabled{
opacity:0.4; opacity:0.4;
} }
.menubutton.large.disabled{
opacity: 0.5;
}
.config>.toggle.onoff>div>div{ .config>.toggle.onoff>div>div{
width:8px; width:8px;
height:8px; height:8px;

View File

@ -793,7 +793,7 @@
} }
#create-extension>.menu-buttons>.new_character>.skill_list>div:first-child:not(*:empty){ #create-extension>.menu-buttons>.new_character>.skill_list>div:first-child:not(*:empty){
margin-top: 10px; margin-top: 10px;
margin-bottom: 17px; margin-bottom: 10px;
} }
#create-extension>.menu-buttons>.new_character>.skill_list>div:first-child>button{ #create-extension>.menu-buttons>.new_character>.skill_list>div:first-child>button{
margin-right: 3px; margin-right: 3px;