This commit is contained in:
libccy 2016-07-04 11:32:59 +08:00
parent f96692db14
commit 0aee8cf4d4
7 changed files with 304 additions and 68 deletions

View File

@ -379,14 +379,16 @@ card.hearth={
tanshezhiren:{
fullskin:true,
type:'trick',
enable:function(){
enable:function(card,player){
if(game.players.length<3) return false;
for(var i=0;i<game.players.length;i++){
if(game.players[i].num('h')) return true;
if(game.players[i]!=player&&game.players[i].num('h')) return true;
}
return false;
},
chongzhu:true,
filterTarget:function(card,player,target){
return target.num('h')>0;
return target.num('h')>0&&target!=player;
},
selectTarget:-1,
multitarget:true,
@ -639,7 +641,7 @@ card.hearth={
xingjiegoutong:'星界沟通',
xingjiegoutong_info:'增加一点体力上限并回复一点体力,弃置你的所有手牌',
tanshezhiren:'弹射之刃',
tanshezhiren_info:'弃置一名随机角色的手牌重复此过程直到有一名角色失去最后一张手牌最多重复10次',
tanshezhiren_info:'限场存活角色不小于3时使用弃置一名随机角色(不含你)的手牌重复此过程直到有一名角色失去最后一张手牌最多重复10次',
chuansongmen:'传送门',
chuansongmen_info:'摸一张牌若你能立即使用之则将此牌回手每回合最多使用3次',
dunpaigedang:'盾牌格挡',

View File

@ -20,6 +20,7 @@ card.yunchou={
order:10,
result:{
target:function(player,target){
if(target==player&&target.num('h',{type:'equip'})) return 2.5;
if(target.hasSkill('mujiaren_skill')) return 2;
return 1;
}
@ -42,15 +43,27 @@ card.yunchou={
var es=target.get('e');
var list=get.typeCard('hslingjian');
var cards=[];
var time=0;
for(var i=0;i<es.length;i++){
if(lib.inpile.contains(es[i].name)){
var card=game.createCard(list.randomGet());
cards.push(card);
var name=lib.skill._lingjianduanzao.process([card,es[i]]);
es[i].init([es[i].suit,es[i].number,name,es[i].nature]);
time+=200;
setTimeout((function(card,name){
return function(){
card.init([card.suit,card.number,name,card.nature]);
card.style.transform='scale(1.1)';
card.classList.add('glow');
setTimeout(function(){
card.style.transform='';
card.classList.remove('glow');
},500);
}
}(es[i],lib.skill._lingjianduanzao.process([card,es[i]]))),i*200);
}
}
player.$gain2(cards);
target.$gain2(cards);
game.delay(0,time)
},
ai:{
order:7.5,
@ -963,21 +976,236 @@ card.yunchou={
},
},
skill:{
hslingjian_xuanfengzhiren_equip1:{},
hslingjian_xuanfengzhiren_equip2:{},
hslingjian_xuanfengzhiren_equip3:{},
hslingjian_xuanfengzhiren_equip4:{},
hslingjian_xuanfengzhiren_equip5:{},
hslingjian_zhongxinghujia_equip1:{},
hslingjian_zhongxinghujia_equip2:{},
hslingjian_zhongxinghujia_equip3:{},
hslingjian_zhongxinghujia_equip4:{},
hslingjian_zhongxinghujia_equip5:{},
hslingjian_jinjilengdong_equip1:{},
hslingjian_jinjilengdong_equip2:{},
hslingjian_jinjilengdong_equip3:{},
hslingjian_jinjilengdong_equip4:{},
hslingjian_jinjilengdong_equip5:{},
hslingjian_xuanfengzhiren_equip1:{
trigger:{source:'damageEnd'},
forced:true,
filter:function(event){
return event.card&&event.card.name=='sha'&&event.player.num('he');
},
content:function(){
trigger.player.discard(trigger.player.get('he').randomGet());
}
},
hslingjian_xuanfengzhiren_equip2:{
trigger:{player:'damageEnd'},
forced:true,
filter:function(event){
return event.card&&event.card.name=='sha'&&event.source&&event.source.num('he');
},
content:function(){
trigger.source.discard(trigger.source.get('he').randomGet());
}
},
hslingjian_xuanfengzhiren_equip3:{
trigger:{player:'loseAfter'},
forced:true,
filter:function(event,player){
return _status.currentPhase!=player&&!player.hasSkill('hslingjian_xuanfengzhiren_equip3_dist');
},
content:function(){
player.addTempSkill('hslingjian_xuanfengzhiren_equip3_dist','phaseAfter');
}
},
hslingjian_xuanfengzhiren_equip3_dist:{
mod:{
globalTo:function(from,to,distance){
return distance+1;
}
}
},
hslingjian_xuanfengzhiren_equip4:{
trigger:{player:'loseAfter'},
forced:true,
filter:function(event,player){
return _status.currentPhase==player&&!player.hasSkill('hslingjian_xuanfengzhiren_equip4_dist');
},
content:function(){
player.addTempSkill('hslingjian_xuanfengzhiren_equip4_dist','phaseAfter');
}
},
hslingjian_xuanfengzhiren_equip4_dist:{
mod:{
globalFrom:function(from,to,distance){
return distance-1;
}
}
},
hslingjian_xuanfengzhiren_equip5:{
enable:'phaseUse',
usable:1,
filterCard:true,
position:'he',
filter:function(event,player){
return player.num('he')>0;
},
filterTarget:function(card,player,target){
return target.num('he')>0;
},
check:function(card){
return 5-ai.get.value(card);
},
content:function(){
target.discard(target.get('he').randomGet());
},
ai:{
order:5,
result:{
target:function(player,target){
var dh=player.num('he')-target.num('he');
if(dh>0){
return -Math.sqrt(dh);
}
return 0;
}
}
}
},
hslingjian_zhongxinghujia_equip1:{
trigger:{source:'damageEnd'},
check:function(event,player){
return !player.get('e','2');
},
filter:function(event){
return event.card&&event.card.name=='sha';
},
content:function(){
var card=game.createCard(get.inpile('equip2').randomGet());
player.equip(card);
player.$draw(card);
game.delay();
}
},
hslingjian_zhongxinghujia_equip2:{
trigger:{player:'damageEnd'},
check:function(event,player){
return ai.get.attitude(player,event.source)<0;
},
filter:function(event){
return event.card&&event.card.name=='sha'&&event.source&&event.source.get('e','2');
},
content:function(){
player.line(trigger.source,'green');
trigger.source.discard(trigger.source.get('e','2'));
}
},
hslingjian_zhongxinghujia_equip3:{
mod:{
globalTo:function(from,to,distance){
if(to.get('e','2')) return distance+1;
}
}
},
hslingjian_zhongxinghujia_equip4:{
mod:{
globalFrom:function(from,to,distance){
if(from.get('e','2')) return distance-1;
}
}
},
hslingjian_zhongxinghujia_equip5:{
enable:'phaseUse',
usable:1,
filterCard:true,
position:'he',
filterTarget:true,
selectCard:2,
filter:function(event,player){
return player.num('he')>=2;
},
check:function(card){
return 5-ai.get.value(card);
},
content:function(){
var card=game.createCard(get.inpile('equip2').randomGet());
target.equip(card);
target.$draw(card);
game.delay();
},
ai:{
order:1,
result:{
target:function(player,target){
if(target.get('e','2')) return 0;
return 1;
}
}
}
},
hslingjian_jinjilengdong_equip1:{
trigger:{source:'damageEnd'},
check:function(event,player){
if(event.player.isTurnedOver()){
return ai.get.attitude(player,event.player)>0;
}
return ai.get.attitude(player,event.player)<=0;
},
filter:function(event){
return event.card&&event.card.name=='sha'&&event.player&&event.player.isAlive();
},
logTarget:function(event){
return event.player;
},
content:function(){
trigger.player.draw(2);
trigger.player.turnOver();
}
},
hslingjian_jinjilengdong_equip2:{
trigger:{player:'damageEnd'},
check:function(event,player){
if(event.player.isTurnedOver()){
return ai.get.attitude(player,event.source)>0;
}
return ai.get.attitude(player,event.source)<=0;
},
filter:function(event){
return event.card&&event.card.name=='sha'&&event.source&&event.source.isAlive();
},
logTarget:function(event){
return event.source;
},
content:function(){
player.line(trigger.source,'green');
trigger.source.draw(2);
trigger.source.turnOver();
}
},
hslingjian_jinjilengdong_equip3:{
mod:{
globalTo:function(from,to,distance){
if(to.isTurnedOver()) return distance+2;
}
}
},
hslingjian_jinjilengdong_equip4:{
mod:{
globalFrom:function(from,to,distance){
if(from.isTurnedOver()) return distance-2;
}
}
},
hslingjian_jinjilengdong_equip5:{
trigger:{player:'phaseAfter'},
direct:true,
filter:function(event,player){
return !player.isTurnedOver();
},
content:function(){
"step 0"
player.chooseTarget('是否发动【冰冻】?',function(card,player,target){
return player!=target&&!target.isTurnedOver();
}).ai=function(target){
return Math.max(0,-ai.get.attitude(player,target)-2);
};
"step 1"
if(result.bool){
player.logSkill('hslingjian_jinjilengdong_equip5',result.targets);
player.turnOver();
result.targets[0].turnOver();
game.asyncDraw([player,result.targets[0]],2);
}
},
},
hslingjian_yinmilichang_equip1:{},
hslingjian_yinmilichang_equip2:{},
hslingjian_yinmilichang_equip3:{},
@ -1025,6 +1253,7 @@ card.yunchou={
},
_lingjianduanzao:{
enable:'phaseUse',
position:'he',
prompt:function(event){
var lingjians=[],types=[];
var hs=event.player.get('h');
@ -1038,10 +1267,10 @@ card.yunchou={
for(var i=0;i<lingjians.length;i++){
for(var j=0;j<types.length;j++){
if(j==0){
str+='<p class="shadowed" style="text-align:left;padding:5px;border-radius:4px;margin-top:0px;margin-bottom:12px;">';
str+='<p class="shadowed" style="text-align:left;line-height:18px;padding:5px;border-radius:4px;margin-top:0px;margin-bottom:12px;">';
}
else{
str+='<p class="shadowed" style="text-align:left;padding:5px;border-radius:4px;margin-top:12px;margin-bottom:12px;">';
str+='<p class="shadowed" style="text-align:left;line-height:18px;padding:5px;border-radius:4px;margin-top:12px;margin-bottom:12px;">';
}
str+=''+lib.translate[lingjians[i]]+'+'+lib.translate[types[j]]+
''+lib.translate[lingjians[i]+'_'+types[j]+'_info']+'</p>';
@ -1148,7 +1377,6 @@ card.yunchou={
lib.card[name].filterTarget=true;
lib.card[name].selectTarget=1;
lib.card[name].range={global:1};
lib.card[name].vanish=true;
var str;
if(cards.length==2){
str=lib.translate[cards[0].name+'_duanzao2']+lib.translate[cards[1].name+'_duanzao2'];
@ -1168,7 +1396,7 @@ card.yunchou={
for(var i=0;i<cards.length;i++){
var name2=cards[i].name+'_'+get.subtype(equip);
lib.card[name].skills.add(name2);
lib.translate[name2]=lib.translate[cards[i].name+'_duanzao2'];
lib.translate[name2]=lib.translate[cards[i].name+'_duanzao'];
str2+=''+lib.translate[name2+'_info'];
}
lib.translate[name+'_info']=str2;
@ -1360,7 +1588,7 @@ card.yunchou={
hslingjian:0.5,
},
translate:{
hslingjian_xuanfengzhiren_duanzao:'风',
hslingjian_xuanfengzhiren_duanzao:'',
hslingjian_xuanfengzhiren_duanzao2:'风',
hslingjian_xuanfengzhiren_equip1_info:'每当你用杀造成一次伤害,受伤害角色随机弃置一张牌',
hslingjian_xuanfengzhiren_equip2_info:'每当你受到杀造成的伤害,伤害来源随机弃置一张牌',
@ -1376,12 +1604,12 @@ card.yunchou={
hslingjian_zhongxinghujia_equip5_info:'出牌阶段限一次,你可以弃置两张牌,然后令一名角色随机装备一件防具',
hslingjian_jinjilengdong_duanzao:'冰冻',
hslingjian_jinjilengdong_duanzao2:'冰',
hslingjian_jinjilengdong_equip1_info:'每当你用杀造成一次伤害,若受伤害角色武将牌正面朝上,你可以令其摸两张牌并翻面',
hslingjian_jinjilengdong_equip2_info:'每当你受到杀造成的伤害,若伤害来源武将牌正面朝上,你可以令其摸两张牌并翻面',
hslingjian_jinjilengdong_equip1_info:'每当你用杀造成一次伤害,你可以令目标摸两张牌并翻面',
hslingjian_jinjilengdong_equip2_info:'每当你受到杀造成的伤害,你可以令伤害来源摸两张牌并翻面',
hslingjian_jinjilengdong_equip3_info:'你的武将牌背面朝上时防御距离+2',
hslingjian_jinjilengdong_equip4_info:'你的武将牌背面朝上时进攻距离+2',
hslingjian_jinjilengdong_equip5_info:'回合结束后,若你的武将牌正面朝上,你可以与一名武将牌正面朝上的其他角色同时翻面,然后各摸两张牌',
hslingjian_yinmilichang_duanzao:'隐',
hslingjian_yinmilichang_duanzao:'隐',
hslingjian_yinmilichang_duanzao2:'隐',
hslingjian_yinmilichang_equip1_info:'每当你用杀造成一次伤害,你获得潜行直到下一回合开始',
hslingjian_yinmilichang_equip2_info:'每当你受到杀造成的伤害,你本回合内获得潜行',
@ -1410,7 +1638,7 @@ card.yunchou={
hslingjian_shijianhuisu_equip4_info:'当你的装备区内没有其他牌时,你的进攻距离+1',
hslingjian_shijianhuisu_equip5_info:'出牌阶段限一次,你可以弃置一张牌,然后令一名其他角色将其装备区内的牌收回手牌',
_lingjianduanzao:'煅造',
_lingjianduanzao_info:'出牌阶段,你可以选择手牌中的一张装备牌和一张零件牌,将它们合成为一件强化装备强化装备可以装备给距离1以内的角色',
_lingjianduanzao_info:'出牌阶段,你可以弃置一张装备牌和一张零件牌,并获得一件强化装备强化装备可以装备给距离1以内的角色',
jiguanshu:'机关鼠',
jiguanshu_info:'出牌阶段对距离1以内的一名角色使用用随机零件强化目标装备区内的装备',
lingjiandai:'零件袋',

View File

@ -2400,8 +2400,14 @@ character.hearth={
return '是否对'+get.translation(event.player)+'发动【冰霜】?';
},
check:function(event,player){
if(event.player.isTurnedOver()){
return ai.get.attitude(player,event.player)>0;
}
return ai.get.attitude(player,event.player)<=0;
},
logTarget:function(event){
return event.player;
},
content:function(){
trigger.player.draw(2);
trigger.player.turnOver();

View File

@ -2517,7 +2517,7 @@ character.swd={
order:8,
}
},
mufeng:{
mufeng_old:{
init:function(player){
player.storage.mufeng=0;
},
@ -2571,35 +2571,15 @@ character.swd={
}
}
},
mufeng_old:{
priority:9,
mufeng:{
trigger:{global:'phaseEnd'},
filter:function(event,player){
return event.player!=player&&event.targets&&event.targets.length>1;
return event.player!=player&&event.player.num('h')>player.num('h');
},
check:function(event,player){
return get.tag(event.card,'multineg')||ai.get.effect(player,event.card,event.player,player)<=0;
},
trigger:{target:'useCardToBefore'},
frequent:true,
content:function(){
trigger.untrigger();
trigger.finish();
player.draw();
player.draw();
},
ai:{
effect:{
target:function(card,player,target){
if(get.type(card)!='trick') return;
if(card.name=='yihuajiemu'||card.name=='tiesuo'){
if(target.hp==target.maxHp) return [0,0];
return [0,1];
}
if(get.tag(card,'multineg')){
if(target.hp==target.maxHp) return [0,0];
return [0,2];
}
}
}
}
},
jiying:{
// trigger:{player:'respond'},
@ -5261,7 +5241,10 @@ character.swd={
player.updateMarks();
game.log(player,'学习了','【'+get.translation(skill)+'】');
},
group:'tianshu2'
group:'tianshu2',
ai:{
threaten:2
}
},
tianshu2:{
enable:'phaseUse',
@ -6301,15 +6284,17 @@ character.swd={
lanzhi:{
trigger:{source:'damageBefore'},
filter:function(event,player){
return player.skills.contains('lanzhi2')==false&&event.player!=player;
return event.player!=player;
},
prompt:function(event){
return '是否对'+get.translation(event.player)+'发动【兰芷】?';
},
check:function(event,player){
if(event.source==player){
if(event.num>1) return ai.get.attitude(player,event.player)>=0;
return ai.get.attitude(player,event.player)>=-2;
if(player.hp==1&&event.player.hp>1) return true;
var att=ai.get.attitude(player,event.player);
if(player.hp==player.maxHp) return att>0;
return att>=0;
}
else{
if(player.hp==1||event.num>1) return true;
@ -6320,8 +6305,7 @@ character.swd={
content:function(){
trigger.untrigger();
trigger.finish();
trigger.source.draw(2);
player.addTempSkill('lanzhi2','phaseAfter');
player.recover();
},
},
lanzhi2:{},
@ -7904,7 +7888,8 @@ character.swd={
qimou:'奇谋',
qimou_info:'每当你于回合外受到一次伤害,你可以摸一张牌,并立即使用之',
mufeng:'沐风',
mufeng_info:'锁定技,每当你于回合外失去牌,你的防御距离+1若防御距离的变化值超过了存活角色数的一半则降至0',
mufeng_info:'在一名角色的回合结束阶段,若你的手牌数比其少,你可以摸一张牌',
mufeng_old_info:'锁定技,每当你于回合外失去牌,你的防御距离+1若防御距离的变化值超过了存活角色数的一半则降至0',
lexue:'乐学',
lexue_info:'回合内,你随机获得制衡、集智、缔盟、驱虎中的一个技能;回合外,你随机获得遗计、急救、鬼道、反馈中的一个技能',
mingfu:'冥缚',
@ -8080,7 +8065,8 @@ character.swd={
guxing_info:'出牌阶段你可以将最后至多X张手牌当杀使用此杀无视距离且可以指定至多3个目标每造成一次伤害你摸一张牌为你已损失的体力值且至少为。',
tianlun_info:'任意一名角色的判定生效前,你可以弃置一张场上角色的判定牌代替之',
hlongyin_info:'出牌阶段,你可以弃置任意张颜色相同且点数不同的牌,并获得逆时针座位距离与卡牌点数相同的角色区域内的一张牌。每阶段限一次',
lanzhi_info:'每当你即将造成伤害,可以防止此伤害,然后摸两张牌。每回合限发动一次。',
lanzhi_info:'你对一名其他角色造成伤害时,你可以防止此伤害,然后回复一点体力',
lanzhi_old_info:'每当你即将造成伤害,可以防止此伤害,然后摸两张牌。每回合限发动一次。',
tianhuo_info:'出牌阶段,你可以令所有角色弃置其判定区域内的牌,并受到没有来源的等量火焰伤害,每阶段限一次',
huanyin_info:'锁定技,每当你成为其他角色的卡牌的目标时,你进行一次判定,若为黑桃则取消之,若为红桃你摸一张牌',
luomu_info:'锁定技,每当你造成伤害时,受伤害角色随机弃置一张牌',
@ -8101,7 +8087,7 @@ character.swd={
tanlin_info:'出牌阶段限一次,你可以与一名其他角色进行拼点,若你赢,你获得对方拼点牌、对该角色使用卡牌无视距离且可以额外使用一张杀直到回合结束,若你没赢,你受到该角色的一点伤害。',
pozhen_info:'每当你受到一次伤害若你的手牌数大于伤害来源你可以弃置X张手牌对其造成一点伤害若你的手牌数小于伤害来源你可以弃置其X张手牌。X为你与伤害来源的手牌数之差。',
yunchou_info:'出牌阶段限一次,你可以弃置任意张手牌,并弃置一张其他角色的手牌,你弃置的手牌中每有一张与此牌的颜色相同,你摸一张牌,否则对方摸一张牌',
tianshu_info:'每当你使用卡牌指定惟一目标,你可以学习该目标的一项随机技能;出牌阶段,你可以装备一项已学习的技能',
tianshu_info:'每当你使用卡牌结算完毕后,若此牌指定惟一目标,你可以学习该目标的一项随机技能;出牌阶段,你可以装备一项已学习的技能',
luomei_info:'每当你使用或打出一张梅花花色的牌,你可以摸一张牌',
xingdian_info:'出牌阶段限一次,你可以弃置一张手牌,然后指定至多两名角色令其各弃置一张牌',
yulin_info:'每当你即将受到伤害,你可以弃置一张装备牌抵消此伤害',

View File

@ -16054,7 +16054,12 @@
game.log(player,'发动了','【'+get.skillTranslation(event.skill,player)+'】');
}
else{
player.logSkill(event.skill);
if(info.logTarget){
player.logSkill(event.skill,info.logTarget(trigger,player));
}
else{
player.logSkill(event.skill);
}
}
}
}
@ -26768,6 +26773,9 @@
if(type.indexOf('equip')==0&&type.length==6){
if(get.subtype(lib.inpile[i])==type) list.push(lib.inpile[i]);
}
else if(type.indexOf('hslingjian')==0&&type.length==11){
if(get.subtype(lib.inpile[i])==type) list.push(lib.inpile[i]);
}
else{
if(get.type(lib.inpile[i])==type) list.push(lib.inpile[i]);
}
@ -26781,6 +26789,9 @@
if(type.indexOf('equip')==0&&type.length==6){
if(get.subtype(i)==type) list.push(i);
}
else if(type.indexOf('hslingjian')==0&&type.length==11){
if(get.subtype(i)==type) list.push(i);
}
else{
if(get.type(i)==type) list.push(i);
}
@ -27286,6 +27297,8 @@
return lib.card[obj.name].type;
},
subtype:function(obj){
if(typeof obj=='string') obj={name:obj};
if(typeof obj!='object') return;
if(!lib.card[obj.name]) return;
return lib.card[obj.name].subtype;
},

View File

@ -11,6 +11,7 @@ window.noname_update={
'character/swd.js',
'character/sp.js',
'card/swd.js',
'card/hearth.js',
'card/yunchou.js',
'layout/default/layout.css',
'theme/woodden/style.css',

View File

@ -608,7 +608,7 @@ div:not(.handcards)>.card>.info>span,
display: block !important;
}
/*--------窗口--------*/
.dialog{text-align: center;z-index:4;transition-property:opacity,background,box-shadow;line-height: 18px;}
.dialog{text-align: center;z-index:4;transition-property:opacity,background,box-shadow;}
.dialog{width: calc(90% - 420px);height: calc(100% / 3 - 160px / 3 + 120px);}
.dialog.fullheight{height:calc(100% - 80px) !important;top:40px !important}
.dialog.fullwidth{left:calc(5% + 60px) !important;width:calc(90% - 120px) !important}