commit
0a0dedd091
|
@ -608,6 +608,12 @@ game.import("card", function () {
|
|||
if (target !== _status.event.dying) {
|
||||
if (
|
||||
!player.isPhaseUsing() ||
|
||||
player.needsToDiscard(0, (i, player) => {
|
||||
return (
|
||||
!player.canIgnoreHandcard(i) &&
|
||||
taos.includes(i)
|
||||
);
|
||||
}) ||
|
||||
player.hasSkillTag(
|
||||
"nokeep",
|
||||
true,
|
||||
|
@ -619,7 +625,7 @@ game.import("card", function () {
|
|||
)
|
||||
)
|
||||
return 2;
|
||||
let min = 7.2 - (4 * player.hp) / player.maxHp,
|
||||
let min = 8.1 - (4.5 * player.hp) / player.maxHp,
|
||||
nd = player.needsToDiscard(0, (i, player) => {
|
||||
return (
|
||||
!player.canIgnoreHandcard(i) &&
|
||||
|
|
|
@ -5210,6 +5210,19 @@ const skills = {
|
|||
subSkill: {
|
||||
used: {},
|
||||
},
|
||||
ai: {
|
||||
effect: {
|
||||
target(card, player, target) {
|
||||
if (get.tag(card, "save")) {
|
||||
if (_status.currentPhase == player) return 0;
|
||||
if (target.maxHp > 1 && player != target) return 0;
|
||||
}
|
||||
if (get.tag(card, "recover")) {
|
||||
if (_status.currentPhase == player) return 0;
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
nsshishou: {
|
||||
trigger: { player: "loseEnd" },
|
||||
|
@ -5241,18 +5254,7 @@ const skills = {
|
|||
},
|
||||
},
|
||||
ai: {
|
||||
halfneg: true,
|
||||
effect: {
|
||||
target(card, player, target) {
|
||||
if (get.tag(card, "save")) {
|
||||
if (_status.currentPhase == player) return 0;
|
||||
if (target.maxHp > 1 && player != target) return 0;
|
||||
}
|
||||
if (get.tag(card, "recover")) {
|
||||
if (_status.currentPhase == player) return 0;
|
||||
}
|
||||
},
|
||||
},
|
||||
neg: true,
|
||||
},
|
||||
},
|
||||
nsduijue: {
|
||||
|
|
|
@ -5769,22 +5769,25 @@ const skills = {
|
|||
notemp: true,
|
||||
effect: {
|
||||
target: (card, player, target) => {
|
||||
if (!get.tag(card, "damage") || !target.hasFriend()) return;
|
||||
if (player.hasSkillTag("jueqing", null, target)) return 1.7;
|
||||
if (!target.hasFriend()) return;
|
||||
let rec = get.tag(card, "recover"), damage = get.tag(card, "damage");
|
||||
if (!rec && !damage) return;
|
||||
if (damage && player.hasSkillTag("jueqing", null, target)) return 1.7;
|
||||
let die = [null, 1],
|
||||
temp;
|
||||
game.filterPlayer(i => {
|
||||
temp = i.countMark("new_wuhun");
|
||||
if (i === player && target.hp + target.hujia > 1) temp++;
|
||||
if (temp >= die[1]) {
|
||||
if (temp > die[1]) die = [i, temp];
|
||||
else if (temp === die[1]) {
|
||||
if (!die[0]) die = [i, temp];
|
||||
else {
|
||||
let att = get.attitude(player, i);
|
||||
if (att < die[1]) die = [i, temp];
|
||||
}
|
||||
else if (get.attitude(target, i) < get.attitude(target, die[0])) die = [i, temp];
|
||||
}
|
||||
});
|
||||
if (die[0]) return [1, 0, 1, (-6 * get.sgnAttitude(player, die[0])) / Math.max(1, target.hp)];
|
||||
if (die[0]) {
|
||||
if (damage) return [1, 0, 1, (-6 * get.sgnAttitude(player, die[0])) / Math.max(1, target.hp)];
|
||||
return [1, (6 * get.sgnAttitude(player, die[0])) / Math.max(1, target.hp)];
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -6733,7 +6736,7 @@ const skills = {
|
|||
target(card, player, target, current) {
|
||||
if (player.getHp() <= 0) return;
|
||||
if (!target.hasFriend()) return;
|
||||
if (target.hp <= 1 && get.tag(card, "damage")) return [1, 0, 0, -2];
|
||||
if (target.hp <= 1 && get.tag(card, "damage")) return [1, 0, 0, -2 * player.getHp()];
|
||||
},
|
||||
},
|
||||
},
|
||||
|
|
|
@ -2200,17 +2200,6 @@ game.import("character", function () {
|
|||
content() {
|
||||
trigger.num++;
|
||||
},
|
||||
},
|
||||
qingtian_old: {
|
||||
trigger: { player: "recoverBefore" },
|
||||
forced: true,
|
||||
filter(event, player) {
|
||||
return player.hp > 0 && event.num > 0;
|
||||
},
|
||||
content() {
|
||||
trigger.cancel();
|
||||
player.changeHujia(trigger.num);
|
||||
},
|
||||
ai: {
|
||||
neg: true,
|
||||
},
|
||||
|
|
|
@ -4049,7 +4049,6 @@ const skills = {
|
|||
},
|
||||
ai: {
|
||||
threaten: 2.5,
|
||||
halfneg: true,
|
||||
},
|
||||
subSkill: {
|
||||
block: {
|
||||
|
@ -16128,7 +16127,7 @@ const skills = {
|
|||
player.draw(event.num);
|
||||
},
|
||||
ai: {
|
||||
halfneg: true,
|
||||
neg: true,
|
||||
},
|
||||
},
|
||||
yixiang: {
|
||||
|
|
|
@ -1891,7 +1891,7 @@ const skills = {
|
|||
player.markAuto("sbyijue_effect", [trigger.player]);
|
||||
},
|
||||
ai: {
|
||||
halfneg: true,
|
||||
neg: true,
|
||||
},
|
||||
marktext: "绝",
|
||||
intro: { content: "已放$一马" },
|
||||
|
@ -7407,7 +7407,6 @@ const skills = {
|
|||
ai: {
|
||||
threaten: 3.5,
|
||||
directHit_ai: true,
|
||||
halfneg: true,
|
||||
skillTagFilter: function (player, tag, arg) {
|
||||
if (arg && arg.card && arg.card.name == "sha") {
|
||||
var storage = player.getStorage("sbliegong");
|
||||
|
|
|
@ -7399,7 +7399,7 @@ const skills = {
|
|||
},
|
||||
ai: {
|
||||
threaten: 0.8,
|
||||
halfneg: true,
|
||||
neg: true,
|
||||
effect: {
|
||||
player_use(card, player, target) {
|
||||
if ((!card.isCard || !card.cards) && get.itemtype(card) != "card") return;
|
||||
|
@ -7751,7 +7751,7 @@ const skills = {
|
|||
}
|
||||
},
|
||||
ai: {
|
||||
halfneg: true,
|
||||
neg: true,
|
||||
},
|
||||
subSkill: {
|
||||
swap: {
|
||||
|
@ -9700,7 +9700,6 @@ const skills = {
|
|||
},
|
||||
ai: {
|
||||
halfneg: true,
|
||||
combo: "fenrui",
|
||||
threaten: 3.2,
|
||||
},
|
||||
},
|
||||
|
|
|
@ -3348,7 +3348,7 @@ const skills = {
|
|||
}
|
||||
},
|
||||
ai: {
|
||||
halfneg: true,
|
||||
neg: true,
|
||||
},
|
||||
},
|
||||
xiongrao: {
|
||||
|
|
|
@ -5963,7 +5963,7 @@ const skills = {
|
|||
trigger.num++;
|
||||
},
|
||||
ai: {
|
||||
halfneg: true,
|
||||
neg: true,
|
||||
},
|
||||
},
|
||||
huisheng: {
|
||||
|
|
Loading…
Reference in New Issue