Merge pull request #719 from lieren2023/lieren2023-patch-7
修复技能无法封印的bug
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commit
0919a726cd
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@ -272,6 +272,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return get.cardNameLength(event.card)==player.getHistory('useCard').indexOf(event.getParent())+1;
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},
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direct:true,
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locked:false,
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content:function(){
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'step 0'
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var num=get.cardNameLength(trigger.card);
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@ -941,6 +941,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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limited:true,
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skillAnimation:true,
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animationColor:'orange',
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locked:false,
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chooseButton:{
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dialog:function(event,player){
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var list=[];
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@ -1320,6 +1321,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return (player.countCards('h')==0)^player.hasSkill('jsrgmanjuan_in');
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},
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forced:true,
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locked:false,
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firstDo:true,
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silent:true,
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content:function(){
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@ -1710,6 +1712,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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jsrgrihui:{
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audio:'dcrihui',
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locked:false,
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trigger:{source:'damageSource'},
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filter:function(event,player){
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return event.getParent().type=='card'&&event.card&&event.card.name=='sha'&&game.hasPlayer(current=>{
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@ -2444,6 +2447,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:2,
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trigger:{player:'useCard'},
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forced:true,
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locked:false,
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filter:function(event,player){
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if(player.group!='shu') return false;
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return game.hasPlayer(current=>{
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@ -3792,6 +3796,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sbpingjian:{
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trigger:{player:['useSkill','logSkillBegin']},
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forced:true,
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locked:false,
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filter:function(event,player){
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var skill=event.sourceSkill||event.skill;
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return player.invisibleSkills.contains(skill)&&lib.skill.sbyingmen.getSkills(player.getStorage('sbyingmen'),player).contains(skill);
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@ -8680,6 +8680,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(player.getEquips(3).length>0||player.getEquips(4).length>0) return Infinity;
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},
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},
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locked:false,
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enable:'phaseUse',
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usable:1,
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position:'he',
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@ -61,6 +61,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(get.type2(card)=='trick') return true;
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},
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},
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locked:false,
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getLimit:3,
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audio:2,
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enable:'phaseUse',
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@ -4446,6 +4447,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sbzhiheng:{
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audio:2,
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audioname:['shen_caopi'],
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locked:false,
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mod:{
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aiOrder:function(player,card,num){
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if(num<=0||get.itemtype(card)!=='card'||get.type(card)!=='equip') return num;
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@ -1260,7 +1260,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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spxizhan:{
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audio:4,
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group:'spxizhan_effect',
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locked:true,
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locked:false,
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subSkill:{
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spfangzong:{charlotte:true},
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effect:{
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@ -2134,7 +2134,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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rechuhai:{
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audio:'chuhai',
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dutySkill:true,
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locked:true,
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locked:false,
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group:['rechuhai_add','rechuhai_achieve','rechuhai_fail','rechuhai_chuhai'],
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derivation:'zhangming',
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subSkill:{
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@ -2715,6 +2715,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'useCardAfter'},
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dutySkill:true,
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forced:true,
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locked:false,
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direct:true,
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filter:function(event,player){
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if(!player.storage.xingqi||!player.storage.xingqi.length) return false;
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@ -3151,7 +3152,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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qingyu:{
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audio:3,
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dutySkill:true,
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locked:true,
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locked:false,
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group:['qingyu_achieve','qingyu_fail','qingyu_defend'],
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subSkill:{
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defend:{
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@ -13082,6 +13082,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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spweiwu:{
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audio:2,
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locked:false,
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enable:'phaseUse',
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usable:1,
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viewAs:{
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@ -531,6 +531,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio: 'juexiang',
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trigger: { player: 'die' },
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forced: true,
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locked:false,
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forceDie: true,
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skillAnimation: true,
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animationColor: 'water',
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@ -627,6 +628,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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audio:2,
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locked:false,
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trigger:{player:'phaseUseBegin'},
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filter:function(event,player){
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return player.countCards('h');
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@ -457,6 +457,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return event.hasNature();
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},
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forced:true,
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locked:false,
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content:function(){
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'step 0'
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if(event.triggername=='damageBegin2'){
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@ -1380,6 +1381,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if (get.tag(card, 'damage') > 0 && target.storage.twchongwangx.contains(player)) return false;
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},
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},
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locked:false,
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unique: true,
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onremove: true,
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global: 'twchongwang_global',
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@ -3558,6 +3560,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'useCardAfter'},
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group:['twmibei_mark','twmibei_fail'],
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forced:true,
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locked:false,
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direct:true,
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dutySkill:true,
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derivation:'twmouli',
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@ -7659,6 +7662,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return targets.length>=2;
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},
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forced:true,
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locked:false,
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dutySkill:true,
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skillAnimation:true,
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animationColor:'wood',
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@ -14584,7 +14588,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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dynamicTranslate:{
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twfeifu:function(player){
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var str='转换技。';
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var str='锁定技,转换技。';
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if(!player.storage.twfeifu) str+='<span class="bluetext">';
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str+='阴:当你成为【杀】的唯一目标后;';
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if(!player.storage.twfeifu) str+='</span>';
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@ -924,6 +924,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return !player.hasMark('dccaixia_clear');
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},
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direct:true,
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locked:false,
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content:function(){
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'step 0'
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var choices=Array.from({length:Math.min(5,game.players.length+game.dead.length)}).map((_,i)=>get.cnNumber(i+1,true));
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@ -2168,6 +2169,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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});
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},
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direct:true,
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locked:false,
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content:function(){
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'step 0'
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var targets=trigger.targets.filter(target=>{
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@ -11807,6 +11807,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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miji:{
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audio:2,
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audioname:['re_wangyi'],
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locked:false,
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mod:{
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aiOrder:function(player,card,num){
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if(num>0&&_status.event&&_status.event.type==='phase'&&get.tag(card,'recover')){
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@ -9080,6 +9080,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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},
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},
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locked:false,
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audio:"duanliang1",
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enable:"chooseToUse",
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filterCard:function(card){
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@ -9738,6 +9739,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return player.hp<=1;
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},
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forced:true,
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locked:false,
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//priority:3,
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content:function(){
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player.addTempSkill('baka_yingzi','phaseAfter');
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@ -10878,6 +10880,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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unique:true,
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forceunique:true,
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lordSkill:true,
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locked:false,
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audio:2,
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derivation:'yuanjiangfenghuotu',
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mark:true,
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