卢氏技能修改
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@ -58,7 +58,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ol_mengda:['male','shu',4,['olgoude']],
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ol_mengda:['male','shu',4,['olgoude']],
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ol_wanglang:['male','wei',3,['gushe','oljici']],
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ol_wanglang:['male','wei',3,['gushe','oljici']],
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ol_liuyan:['male','qun','4/6',['olpianan','olyinji','olkuisi']],
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ol_liuyan:['male','qun','4/6',['olpianan','olyinji','olkuisi']],
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lushi:['female','qun',3,['olzhuyan','olleijie']],
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lushi:['female','qun',3,['olzhuyan','releijie']],
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zhangshiping:['male','shu',3,['olhongji','olxinggu']],
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zhangshiping:['male','shu',3,['olhongji','olxinggu']],
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sunhong:['male','wu',3,['olxianbi','olzenrun']],
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sunhong:['male','wu',3,['olxianbi','olzenrun']],
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luoxian:['male','shu',4,['oldaili']],
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luoxian:['male','shu',4,['oldaili']],
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@ -5280,7 +5280,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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subSkill:{
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subSkill:{
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record:{
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record:{
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trigger:{
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trigger:{
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global:['phaseZhunbeiAfter','phaseBefore','enterGame'],
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global:['phaseJieshuAfter','phaseBefore','enterGame'],
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},
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},
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lastDo:true,
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lastDo:true,
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charlotte:true,
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charlotte:true,
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@ -5350,6 +5350,49 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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}
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}
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},
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},
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releijie:{
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audio:'olleijie',
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enable:'phaseUse',
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filterTarget:true,
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usable:1,
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async content(event,trigger,player){
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const target=event.target,result=await target.judge(card=>{
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var number=get.number(card);
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if(get.suit(card)=='spade'&&number>=2&&number<=9) return -4;
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return 2;
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}).set('judge2',result=>{
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return result.bool===false?true:false;
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}).forResult();
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if(result.bool) await target.draw(2);
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else{
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const card=new lib.element.VCard({name:'sha',nature:'thunder'});
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if(player.canUse(card,target,false)){
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for(let i=1;i<=2;i++){
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await player.useCard(card,target,false);
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}
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}
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}
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},
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ai:{
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order:1,
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result:{
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target(player,target){
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let sgn=0,eff=0,num=get.attitude(player,target);
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const card=new lib.element.VCard({name:'sha',nature:'thunder'});
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game.countPlayer(current=>{
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if(!current.hasSkillTag('rejudge')) return;
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sgn=get.sgnAttitude(player,current);
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});
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if(sgn>0&&player.canUse(card,target,false)){
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eff+=get.effect(target,card,player,player)*2;
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return eff*get.sgn(num);
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}
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else if(sgn==0) return num*get.sgn(num);
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return 0;
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},
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},
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},
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},
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//张世平
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//张世平
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olhongji:{
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olhongji:{
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audio:2,
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audio:2,
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@ -27637,9 +27680,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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olxinggu_info:'①游戏开始时,你将牌堆中的三张坐骑牌扣置于武将牌上。②结束阶段,你可以将一张〖行贾①〗牌置于一名其他角色的装备区,然后你从牌堆获得一张♦牌。',
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olxinggu_info:'①游戏开始时,你将牌堆中的三张坐骑牌扣置于武将牌上。②结束阶段,你可以将一张〖行贾①〗牌置于一名其他角色的装备区,然后你从牌堆获得一张♦牌。',
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lushi:'卢氏',
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lushi:'卢氏',
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olzhuyan:'驻颜',
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olzhuyan:'驻颜',
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olzhuyan_info:'每名角色每项各限一次。结束阶段,你可以令一名角色将以下一项调整至与其上一个准备阶段结束后相同:1.体力值;2.手牌数(体力值至多失去至1,手牌数至多摸至5;若其未执行过准备阶段则改为游戏开始时)。',
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olzhuyan_info:'每名角色每项各限一次。结束阶段,你可以令一名角色将以下一项调整至与其上一个结束阶段结束后相同:1.体力值;2.手牌数(体力值至多失去至1,手牌数至多摸至5;若其未执行过准备阶段则改为游戏开始时)。',
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olleijie:'雷劫',
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olleijie:'雷劫',
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olleijie_info:'准备阶段,你可以令一名角色判定,若结果为♠2~9,其受到2点雷电伤害,否则其摸两张牌。',
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olleijie_info:'准备阶段,你可以令一名角色判定,若结果为♠2~9,其受到2点雷电伤害,否则其摸两张牌。',
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releijie:'雷劫',
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releijie_info:'出牌阶段限一次,你可以令一名角色判定,若结果为黑桃2~9,则你视为依次对其使用两张雷【杀】,否则其摸两张牌。',
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ol_liuyan:'OL刘焉',
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ol_liuyan:'OL刘焉',
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ol_liuyan_prefix:'OL',
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ol_liuyan_prefix:'OL',
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olpianan:'偏安',
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olpianan:'偏安',
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