OL淳于琼【宿守】、十周年淳于琼【粮营】添加_status.noclearcountdown
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@ -12029,6 +12029,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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const num=draws.indexOf(control)+1,max=Math.min(num,player.countCards('he'),game.countPlayer(target=>target!=player));
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const num=draws.indexOf(control)+1,max=Math.min(num,player.countCards('he'),game.countPlayer(target=>target!=player));
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await player.draw(num);
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await player.draw(num);
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let list=[];
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let list=[];
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if(_status.connectMode) game.broadcastAll(()=>_status.noclearcountdown=true);
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while(max-list.length>0){
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while(max-list.length>0){
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const {result:{bool,cards,targets}}=await player.chooseCardTarget({
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const {result:{bool,cards,targets}}=await player.chooseCardTarget({
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prompt:'粮营:将'+get.cnNumber(max-1)+'至'+get.cnNumber(max)+'张牌交给其他角色',
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prompt:'粮营:将'+get.cnNumber(max-1)+'至'+get.cnNumber(max)+'张牌交给其他角色',
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@ -12054,6 +12055,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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else break;
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else break;
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}
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}
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if(_status.connectMode){
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game.broadcastAll(()=>{
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delete _status.noclearcountdown;
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game.stopCountChoose();
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});
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}
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if(list.length){
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if(list.length){
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await game.loseAsync({
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await game.loseAsync({
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gain_list:list,
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gain_list:list,
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@ -8319,6 +8319,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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const num=Math.min(player.countCards('h'),player.countCards('he'),game.countPlayer(target=>target!=player&&target.isFriendOf(player)));
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const num=Math.min(player.countCards('h'),player.countCards('he'),game.countPlayer(target=>target!=player&&target.isFriendOf(player)));
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if(num){
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if(num){
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let list=[];
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let list=[];
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if(_status.connectMode) game.broadcastAll(()=>_status.noclearcountdown=true);
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while(num-list.length>0){
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while(num-list.length>0){
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const {result:{bool,targets,cards}}=await player.chooseCardTarget({
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const {result:{bool,targets,cards}}=await player.chooseCardTarget({
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prompt:'宿守:你可以交给友方角色各一张牌',
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prompt:'宿守:你可以交给友方角色各一张牌',
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@ -8344,6 +8345,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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else break;
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else break;
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}
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}
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if(_status.connectMode){
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game.broadcastAll(()=>{
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delete _status.noclearcountdown;
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game.stopCountChoose();
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});
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}
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if(list.length){
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if(list.length){
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await game.loseAsync({
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await game.loseAsync({
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gain_list:list,
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gain_list:list,
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