audio
This commit is contained in:
parent
4059196a0c
commit
079b769986
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@ -250,6 +250,7 @@ character.sp={
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},
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},
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chenqing2:{},
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chenqing2:{},
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ranshang:{
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ranshang:{
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audio:2,
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trigger:{player:'damageEnd'},
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trigger:{player:'damageEnd'},
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filter:function(event,player){
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filter:function(event,player){
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return event.nature=='fire';
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return event.nature=='fire';
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@ -287,6 +288,7 @@ character.sp={
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group:'ranshang2'
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group:'ranshang2'
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},
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},
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ranshang2:{
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ranshang2:{
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audio:2,
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trigger:{player:'phaseEnd'},
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trigger:{player:'phaseEnd'},
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forced:true,
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forced:true,
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filter:function(event,player){
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filter:function(event,player){
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@ -311,6 +313,7 @@ character.sp={
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group:'hanyong2'
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group:'hanyong2'
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},
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},
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hanyong2:{
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hanyong2:{
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audio:false,
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trigger:{player:'phaseBegin'},
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trigger:{player:'phaseBegin'},
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forced:true,
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forced:true,
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popup:false,
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popup:false,
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@ -320,6 +323,7 @@ character.sp={
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}
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}
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},
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},
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hanyong3:{
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hanyong3:{
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audio:false,
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trigger:{source:'damageBegin'},
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trigger:{source:'damageBegin'},
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forced:true,
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forced:true,
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filter:function(event,player){
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filter:function(event,player){
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@ -426,6 +430,7 @@ character.sp={
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}
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}
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},
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},
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fengpo:{
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fengpo:{
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audio:2,
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trigger:{player:['shaBegin','juedouBegin']},
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trigger:{player:['shaBegin','juedouBegin']},
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filter:function(event,player){
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filter:function(event,player){
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if(player.skills.contains('fengpo3')) return false;
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if(player.skills.contains('fengpo3')) return false;
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@ -458,6 +463,7 @@ character.sp={
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event.parent.name!='_lianhuan'&&event.parent.name!='_lianhuan2';
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event.parent.name!='_lianhuan'&&event.parent.name!='_lianhuan2';
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},
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},
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forced:true,
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forced:true,
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audio:false,
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content:function(){
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content:function(){
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if(typeof player.storage.fengpo=='number'){
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if(typeof player.storage.fengpo=='number'){
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trigger.num+=player.storage.fengpo;
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trigger.num+=player.storage.fengpo;
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@ -708,6 +708,7 @@ character.yijiang={
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}
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}
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},
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},
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jigong:{
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jigong:{
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audio:2,
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trigger:{player:'phaseUseBegin'},
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trigger:{player:'phaseUseBegin'},
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check:function(event,player){
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check:function(event,player){
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var nh=player.num('h')-player.num('h',{type:'equip'});
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var nh=player.num('h')-player.num('h',{type:'equip'});
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@ -732,6 +733,7 @@ character.yijiang={
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}
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}
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},
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},
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shifei:{
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shifei:{
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audio:2,
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trigger:{player:'chooseToRespondBegin'},
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trigger:{player:'chooseToRespondBegin'},
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filter:function(event,player){
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filter:function(event,player){
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if(event.responded) return false;
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if(event.responded) return false;
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@ -804,6 +806,7 @@ character.yijiang={
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}
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}
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},
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},
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huaiyi:{
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huaiyi:{
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audio:2,
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enable:'phaseUse',
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enable:'phaseUse',
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usable:1,
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usable:1,
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delay:0,
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delay:0,
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@ -866,6 +869,7 @@ character.yijiang={
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}
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}
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},
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},
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yaoming:{
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yaoming:{
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audio:2,
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trigger:{player:'damageEnd',source:'damageEnd'},
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trigger:{player:'damageEnd',source:'damageEnd'},
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direct:true,
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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@ -905,6 +909,7 @@ character.yijiang={
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},
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},
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yaoming2:{},
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yaoming2:{},
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anguo:{
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anguo:{
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audio:2,
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enable:'phaseUse',
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enable:'phaseUse',
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usable:1,
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usable:1,
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filterTarget:function(card,player,target){
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filterTarget:function(card,player,target){
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@ -970,6 +975,7 @@ character.yijiang={
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}
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}
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},
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},
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xingxue:{
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xingxue:{
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audio:2,
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trigger:{player:'phaseEnd'},
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trigger:{player:'phaseEnd'},
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direct:true,
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direct:true,
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content:function(){
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content:function(){
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@ -1028,6 +1034,7 @@ character.yijiang={
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}
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}
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},
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},
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yanzhu:{
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yanzhu:{
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audio:2,
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enable:'phaseUse',
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enable:'phaseUse',
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usable:1,
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usable:1,
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filterTarget:function(card,player,target){
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filterTarget:function(card,player,target){
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@ -1173,6 +1180,7 @@ character.yijiang={
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}
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}
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},
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},
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zhanjue:{
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zhanjue:{
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audio:2,
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enable:'phaseUse',
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enable:'phaseUse',
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filterCard:true,
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filterCard:true,
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selectCard:-1,
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selectCard:-1,
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@ -1207,6 +1215,7 @@ character.yijiang={
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}
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}
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},
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},
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zhanjue2:{
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zhanjue2:{
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audio:false,
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trigger:{player:'phaseBegin'},
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trigger:{player:'phaseBegin'},
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forced:true,
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forced:true,
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popup:false,
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popup:false,
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@ -1216,6 +1225,7 @@ character.yijiang={
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}
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}
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},
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},
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zhanjue3:{
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zhanjue3:{
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audio:false,
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trigger:{player:'damageAfter',source:'damageAfter'},
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trigger:{player:'damageAfter',source:'damageAfter'},
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forced:true,
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forced:true,
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popup:false,
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popup:false,
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@ -1243,6 +1253,7 @@ character.yijiang={
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group:['qinwang1','qinwang2'],
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group:['qinwang1','qinwang2'],
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},
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},
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qinwang1:{
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qinwang1:{
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audio:2,
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trigger:{player:'chooseToRespondBegin'},
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trigger:{player:'chooseToRespondBegin'},
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filter:function(event,player){
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filter:function(event,player){
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if(event.responded) return false;
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if(event.responded) return false;
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@ -1309,6 +1320,7 @@ character.yijiang={
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}
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}
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},
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},
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qinwang2:{
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qinwang2:{
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audio:2,
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enable:'chooseToUse',
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enable:'chooseToUse',
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filter:function(event,player){
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filter:function(event,player){
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if(event.filterCard&&!event.filterCard({name:'sha'},player)) return false;
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if(event.filterCard&&!event.filterCard({name:'sha'},player)) return false;
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@ -1432,6 +1444,7 @@ character.yijiang={
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}
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}
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},
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},
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huomo:{
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huomo:{
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audio:2,
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trigger:{player:'chooseToRespondBegin'},
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trigger:{player:'chooseToRespondBegin'},
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filter:function(event,player){
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filter:function(event,player){
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if(event.responded) return false;
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if(event.responded) return false;
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@ -1621,6 +1634,7 @@ character.yijiang={
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}
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}
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},
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},
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taoxi:{
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taoxi:{
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audio:2,
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trigger:{player:'useCardToBegin'},
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trigger:{player:'useCardToBegin'},
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filter:function(event,player){
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filter:function(event,player){
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return _status.currentPhase==player&&event.targets.length==1&&
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return _status.currentPhase==player&&event.targets.length==1&&
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@ -1647,6 +1661,7 @@ character.yijiang={
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group:['taoxi2','taoxi3']
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group:['taoxi2','taoxi3']
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},
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},
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taoxi2:{
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taoxi2:{
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audio:false,
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enable:'phaseUse',
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enable:'phaseUse',
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filter:function(event,player){
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filter:function(event,player){
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if(player.storage.taoxi&&player.storage.taoxi2&&
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if(player.storage.taoxi&&player.storage.taoxi2&&
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@ -1710,6 +1725,7 @@ character.yijiang={
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},
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},
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taoxi4:{},
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taoxi4:{},
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xingshuai:{
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xingshuai:{
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audio:2,
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trigger:{player:'dying'},
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trigger:{player:'dying'},
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priority:6,
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priority:6,
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filter:function(event,player){
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filter:function(event,player){
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@ -1776,6 +1792,7 @@ character.yijiang={
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}
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}
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},
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},
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mingjian:{
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mingjian:{
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audio:2,
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trigger:{player:'phaseUseBefore'},
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trigger:{player:'phaseUseBefore'},
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direct:true,
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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@ -1796,7 +1813,7 @@ character.yijiang={
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}
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}
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'step 1'
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'step 1'
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if(result.bool){
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if(result.bool){
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player.logSkill('huituo',result.targets);
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player.logSkill('mingjian',result.targets);
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trigger.untrigger();
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trigger.untrigger();
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trigger.finish();
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trigger.finish();
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var target=result.targets[0];
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var target=result.targets[0];
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@ -1808,6 +1825,7 @@ character.yijiang={
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}
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}
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},
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},
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mingjian2:{
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mingjian2:{
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audio:false,
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trigger:{global:'phaseAfter'},
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trigger:{global:'phaseAfter'},
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forced:true,
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forced:true,
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popup:false,
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popup:false,
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@ -1828,6 +1846,7 @@ character.yijiang={
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}
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}
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},
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},
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huituo:{
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huituo:{
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audio:2,
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trigger:{player:'damageEnd'},
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trigger:{player:'damageEnd'},
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direct:true,
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direct:true,
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content:function(){
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content:function(){
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@ -1955,6 +1974,7 @@ character.yijiang={
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}
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}
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},
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},
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qiaoshi:{
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qiaoshi:{
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audio:2,
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trigger:{global:'phaseEnd'},
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trigger:{global:'phaseEnd'},
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filter:function(event,player){
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filter:function(event,player){
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return event.player!=player&&event.player.num('h')==player.num('h');
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return event.player!=player&&event.player.num('h')==player.num('h');
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@ -1971,6 +1991,7 @@ character.yijiang={
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}
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}
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},
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},
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yanyu:{
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yanyu:{
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audio:2,
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enable:'phaseUse',
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enable:'phaseUse',
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filter:function(event,player){
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filter:function(event,player){
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return player.num('h','sha')>0;
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return player.num('h','sha')>0;
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@ -21,7 +21,7 @@
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'折叠手牌显示花色',
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'折叠手牌显示花色',
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'AI改进',
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'AI改进',
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'武将图修改',
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'武将图修改',
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'boss配音',
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'boss、将5配音(@tanyuanjkl提取)',
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'隐藏模式、武将、卡牌包',
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'隐藏模式、武将、卡牌包',
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'开始界面',
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'开始界面',
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'中间显示历史记录',
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'中间显示历史记录',
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@ -2206,8 +2206,8 @@
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help:{
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help:{
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'游戏选项':'<ul><li>控制台命令<br>开启后可用浏览器控制台控制游戏<li>自动确认<br>开启后当候选目标仅有1个时点击目标无需再点击确定<li>'+
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'游戏选项':'<ul><li>控制台命令<br>开启后可用浏览器控制台控制游戏<li>自动确认<br>开启后当候选目标仅有1个时点击目标无需再点击确定<li>'+
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'触屏模式<br>可消除iOS等设备上300ms的点击延迟,但开启后无法使用鼠标<li>滚轮控制手牌<br>开启后滚轮可控制手牌的左右滚动,建议Mac等具备横向滚动功能的设备关闭此选项'+
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'触屏模式<br>可消除iOS等设备上300ms的点击延迟,但开启后无法使用鼠标<li>滚轮控制手牌<br>开启后滚轮可控制手牌的左右滚动,建议Mac等具备横向滚动功能的设备关闭此选项'+
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'<li>隐藏非全身皮肤<br>在新版布局中,若角色没有全身皮肤将被隐藏<li>游戏玩法<br>为游戏增加不同玩法,开启后可在帮助中查看介绍',
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'<li>游戏玩法<br>为游戏增加不同玩法,开启后可在帮助中查看介绍',
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'游戏操作':'<ul><li>长按/鼠标悬停/右键单击(需在设置中开启)显示信息<li>触屏模式中,双指点击切换暂停;下划显示菜单,上划切换托管<li>移动布局中,点击顶部的左半边或右半边可显示按钮,双击顶部可令界面下移(方便标身份)<li>键盘快捷键<br>'+
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'游戏操作':'<ul><li>长按/鼠标悬停/右键单击(需在设置中开启)显示信息<li>触屏模式中,双指点击切换暂停;下划显示菜单,上划切换托管<li>键盘快捷键<br>'+
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'<table><tr><td>a<td>切换托管<tr><td>c<td>打开设置<tr><td>w<td>切换不询问无懈<tr><td>▭<td>暂停</ul>',
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'<table><tr><td>a<td>切换托管<tr><td>c<td>打开设置<tr><td>w<td>切换不询问无懈<tr><td>▭<td>暂停</ul>',
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'游戏命令':'<div style="margin:10px">变量名</div><ul style="margin-top:0"><li>场上角色<br>game.players<li>阵亡角色<br>game.dead'+
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'游戏命令':'<div style="margin:10px">变量名</div><ul style="margin-top:0"><li>场上角色<br>game.players<li>阵亡角色<br>game.dead'+
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'<li>玩家<br>game.me<li>玩家的上/下家<br>game.me.previous/next'+
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'<li>玩家<br>game.me<li>玩家的上/下家<br>game.me.previous/next'+
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||||||
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|
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