补充被回滚掉的族王允

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copcap 2023-07-30 15:28:41 +08:00
parent 73ac747718
commit 06e049a727
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1 changed files with 258 additions and 5 deletions

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@ -16,16 +16,264 @@ game.import('character',function(lib,game,ui,get,ai,_status){
clan_wukuang:['male','qun',4,['clanlianzhu','clanmuyin'],['clan:陈留吴氏']],
clan_wangling:['male','wei',4,['clanbolong','clanzhongliu'],['clan:太原王氏']],
clan_zhongyan:['female','jin',3,['clanguangu','clanxiaoyong','clanbaozu'],['clan:颍川钟氏']],
clan_wangyun:['male','qun',3,['clanjiexuan','clanmingjie','clanzhongliu'],['clan:太原王氏']],
},
characterSort:{
clan:{
clan_wu:['clan_wuxian','clan_wuban','clan_wukuang'],
clan_xun:['clan_xunshu','clan_xunchen','clan_xuncai','clan_xuncan'],
clan_han:['clan_hanshao','clan_hanrong'],
clan_wang:['clan_wangling'],
clan_wang:['clan_wangling','clan_wangyun'],
clan_zhong:['clan_zhongyan'],
},
},
skill:{
//族王允
clanjiexuan:{
audio:2,
enable:'phaseUse',
limited:true,
zhuanhuanji:'number',
mark:true,
marktext:'☯',
intro:{
markcount:()=>0,
content:function(storage){
return '限定技,转换技。你可以将一张'+((storage||0)%2?'黑色牌当【过河拆桥】':'红色牌当【顺手牵羊】')+'使用。';
},
},
viewAs:function(cards,player){
var storage=player.storage.clanjiexuan;
var name=(storage||0)%2?'guohe':'shunshou';
return {name:name};
},
check:function(card){
var player=_status.event.player;
var storage=player.storage.clanjiexuan;
var name=(storage||0)%2?'guohe':'shunshou';
var fix=player.hasSkill('clanzhongliu')&&get.position(card)!='h'?2:1;
return get.value({name:name},player)-get.value(card)+fix;
},
position:'hes',
filterCard:function(card,player){
var storage=player.storage.clanjiexuan;
return get.color(card)==((storage||0)%2?'black':'red');
},
skillAnimation:true,
animationColor:'thunder',
precontent:function(){
'step 0'
var skill='clanjiexuan';
player.logSkill(skill);
player.changeZhuanhuanji(skill);
player.awakenSkill(skill,true);
delete event.result.skill;
},
ai:{
order:function(item,player){
player=player||_status.event.player;
var storage=_status.event.player.storage.clanjiexuan;
var name=(storage||0)%2?'guohe':'shunshou';
return get.order({name:name})+0.1;
},
},
},
clanmingjie:{
audio:2,
enable:'phaseUse',
limited:true,
filterTarget:true,
skillAnimation:true,
animationColor:'thunder',
content:function(){
'step 0'
player.awakenSkill('clanmingjie');
player.addSkill('clanmingjie_effect');
player.markAuto('clanmingjie_effect',[target]);
target.addTempSkill('clanmingjie_targeted',{player:'phaseAfter'});
target.markAuto('clanmingjie_targeted',[player]);
},
ai:{
order:10,
result:{
target:function(player,target){
if(player.getStorage('clanmingjie_effect').contains(target)) return 0;
if(player.hasSkill('clanzhongliu')||player.hp==1){
if(!player.hasCard(card=>{
var info=get.info(card);
if(info.allowMultiple==false) return false;
if(!lib.filter.targetEnabled2(card,player,target)) return false;
return game.hasPlayer(current=>{
return player.canUse(card,current)&&get.effect(current,card,player,player)>0&&current!=target&&get.effect(target,card,player,player)>0;
});
},'hs')) return 0;
}
else{
if(player.countCards('hs',card=>{
var info=get.info(card);
if(info.allowMultiple==false) return false;
if(!lib.filter.targetEnabled2(card,player,target)) return false;
return game.hasPlayer(current=>{
return player.canUse(card,current)&&get.effect(current,card,player,player)>0&&current!=target&&get.effect(target,card,player,player)>0;
});
})<3) return 0;
}
return get.sgnAttitude(player,target);
},
}
},
subSkill:{
effect:{
trigger:{player:'useCard2'},
charlotte:true,
filter:function(event,player){
var card=event.card;
var info=get.info(card);
if(info.allowMultiple==false) return false;
if(event.targets&&!info.multitarget){
if(player.getStorage('clanmingjie_effect').some(current=>{
return current.isIn()&&!event.targets.contains(current)&&lib.filter.targetEnabled2(card,player,current);
})){
return true;
}
}
return false;
},
prompt:'是否发动【铭戒】?',
prompt2:function(event,player){
var list=player.getStorage('clanmingjie_effect').filter(target=>{
if(event.targets.contains(target)||!target.isIn()) return false;
return lib.filter.targetEnabled2(event.card,player,target);
});
return '令'+get.translation(list)+'也成为'+get.translation(event.card)+'的目标';
},
logTarget:function(event,player){
return player.getStorage('clanmingjie_effect').filter(target=>{
if(event.targets.contains(target)||!target.isIn()) return false;
return lib.filter.targetEnabled2(event.card,player,target);
});
},
check:function(event,player){
var eff=0;
var list=player.getStorage('clanmingjie_effect').filter(target=>{
if(event.targets.contains(target)||!target.isIn()) return false;
return lib.filter.targetEnabled2(event.card,player,target);
});
for(var i of list) eff+=get.effect(i,event.card,player,player);
return eff>0;
},
content:function(){
var list=player.getStorage('clanmingjie_effect').filter(target=>{
if(trigger.targets.contains(target)||!target.isIn()) return false;
return lib.filter.targetEnabled2(trigger.card,player,target);
});
if(list.length>0){
trigger.targets.addArray(list);
game.log(list,'也成为了',trigger.card,'的目标');
}
},
intro:{
content:'使用牌时可以额外指定$为目标',
},
ai:{
effect:{
player:function(card,player,target){
if(_status.event.getParent('useCard',true)||_status.event.getParent('_wuxie',true)) return;
if(player.getStorage('clanmingjie_effect').contains(target)) return [1,-0.5];
},
},
},
},
targeted:{
trigger:{
player:'phaseEnd',
},
filter:function(event,player){
return player.getStorage('clanmingjie_targeted').length;
},
forced:true,
popup:false,
onremove:['clanmingjie_targeted','clanmingjie_record'],
charlotte:true,
group:'clanmingjie_record',
content:function(){
'step 0'
var targets=player.getStorage('clanmingjie_targeted').slice();
targets.sortBySeat();
event.targets=targets;
event.targetsx=targets.slice();
var cards=[];
var list=player.getStorage('clanmingjie_record');
if(list.length){
cards.addArray(list);
}
cards=cards.filterInD('d');
if(cards.length){
event.cards=cards;
}
else event.goto(6);
'step 1'
event.target=targets.shift();
event.cards2=cards.filterInD('d');
'step 2'
target.chooseButton(['铭戒:是否使用这些牌?',event.cards2]).set('filterButton',button=>{
return _status.event.player.hasUseTarget(button.link);
}).set('ai',button=>{
return _status.event.player.getUseValue(button.link);
});
'step 3'
if(result.bool){
var card=result.links[0];
event.cards2.remove(card);
target.$gain2(card,false);
game.delayx();
target.chooseUseTarget(card,true);
}
else event.goto(5);
'step 4'
if(event.cards2.filter(card=>{
return get.position(card,true)=='d'&&target.hasUseTarget(card);
}).length) event.goto(2);
'step 5'
if(targets.length) event.goto(1);
'step 6'
event.targetsx.forEach(target=>{
target.unmarkAuto('clanmingjie_effect',[player]);
});
player.removeSkill('clanmingjie_targeted');
},
marktext:'戒',
intro:{
content:'已被$指定为〖铭戒〗目标',
},
},
record:{
trigger:{
global:['shaMiss','eventNeutralized','useCard1','phaseAfter'],
},
silent:true,
forced:true,
charlotte:true,
filter:function(event,player){
if(_status.currentPhase!=player) return false;
if(event.name=='useCard'){
return get.suit(event.card)=='spade';
}
if(event.name=='phase') return true;
if(event.type!='card') return false;
return true;
},
content:function(){
'step 0'
if(trigger.name=='phase'){
delete player.storage.clanmingjie_record;
return;
}
player.markAuto('clanmingjie_record',trigger.cards);
}
}
}
},
//钟琰族钟琰
clanguangu:{
audio:2,
@ -36,7 +284,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
marktext:'☯',
intro:{
content:function(storage){
return '转换技。出牌阶段限一次,你可以观看'+(storage?'一名角色的至多四张手':'牌堆顶的至多四张')+'牌,然后可以使用其中的一张牌';
return '转换技。出牌阶段限一次,你可以观看'+(storage?'一名角色的至多四张手':'牌堆顶的至多四张')+'牌,然后可以使用其中的一张牌';
},
},
filter:function(event,player){
@ -132,7 +380,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
nature:get.nature(card,get.owner(card)),
cards:[card],
}
return player.hasUseTarget(cardx);
return player.hasUseTarget(cardx,null,false);
}).set('ai',button=>{
var len=_status.event.len;
var card=button.link;
@ -159,7 +407,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
nature:get.nature(card,get.owner(card)),
cards:[card],
}
var next=player.chooseUseTarget(cardx,[card],true).set('oncard',(card)=>{
var next=player.chooseUseTarget(cardx,[card],true,false).set('oncard',(card)=>{
var owner=_status.event.getParent().owner;
if(owner) owner.$throw(card.cards);
});
@ -337,7 +585,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
clanzhongliu:{
audio:2,
audioname:['clan_wangling'],
audioname:['clan_wangling','clan_wangyun'],
trigger:{player:'useCard'},
forced:true,
clanSkill:true,
@ -1870,6 +2118,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
clanxiaoyong_info:'锁定技。当你于回合内首次使用字数为X的牌时你重置〖观骨〗X为你上次发动〖观骨〗观看的牌数。',
clanbaozu:'保族',
clanbaozu_info:'宗族技限定技。当一名同族角色进入濒死状态时你可以令其横置并回复1点体力。',
clan_wangyun:'族王允',
clanjiexuan:'解悬',
clanjiexuan_info:'限定技,转换技。阴:你可以将一张红色牌当【顺手牵羊】使用;阳:你可以将一张黑色牌当【过河拆桥】使用。',
clanmingjie:'铭戒',
clanmingjie_info:'限定技。出牌阶段,你可以选择一名角色,然后直到其下回合结束时,当你使用牌时你可以指定其为额外目标。然后其下回合结束时,你可以使用本回合使用过的黑桃牌和被抵消过的牌。',
clan_wu:'陈留·吴氏',
clan_xun:'颍川·荀氏',