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copcap 2023-08-10 17:14:02 +08:00
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commit 068f40c9fe
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3 changed files with 153 additions and 2 deletions

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@ -10,7 +10,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sp_tianzhu:["wutugu","yanbaihu","shamoke","panfeng","zhugedan",'huangzu','gaogan',"tadun","fanjiangzhangda","ahuinan","dongtuna"], sp_tianzhu:["wutugu","yanbaihu","shamoke","panfeng","zhugedan",'huangzu','gaogan',"tadun","fanjiangzhangda","ahuinan","dongtuna"],
sp_nvshi:["lingju","guanyinping","zhangxingcai","mayunlu","dongbai","zhaoxiang",'ol_zhangchangpu','ol_xinxianying',"daxiaoqiao","jin_guohuai"], sp_nvshi:["lingju","guanyinping","zhangxingcai","mayunlu","dongbai","zhaoxiang",'ol_zhangchangpu','ol_xinxianying',"daxiaoqiao","jin_guohuai"],
sp_shaowei:["simahui","zhangbao","zhanglu","zhugeguo","xujing","zhangling",'huangchengyan','ol_puyuan','zhangzhi','lushi'], sp_shaowei:["simahui","zhangbao","zhanglu","zhugeguo","xujing","zhangling",'huangchengyan','ol_puyuan','zhangzhi','lushi'],
sp_huben:["caohong","xiahouba","zhugeke","zumao","wenpin","litong","mazhong","heqi","quyi","luzhi","zangba","yuejin","dingfeng","wuyan","ol_zhuling","tianyu","huojun",'zhaoyǎn','dengzhong','ol_furong','macheng','ol_zhangyì','ol_zhujun','maxiumatie','luoxian'], sp_huben:["caohong","xiahouba","zhugeke","zumao","wenpin","litong","mazhong","heqi","quyi","luzhi","zangba","yuejin","dingfeng","wuyan","ol_zhuling","tianyu","huojun",'zhaoyǎn','dengzhong','ol_furong','macheng','ol_zhangyì','ol_zhujun','maxiumatie','luoxian','ol_wenqin'],
sp_liesi:['mizhu','weizi','ol_liuba','zhangshiping'], sp_liesi:['mizhu','weizi','ol_liuba','zhangshiping'],
sp_default:["sp_diaochan","sp_zhaoyun","sp_sunshangxiang","sp_caoren","sp_jiangwei","sp_machao","sp_caiwenji","jsp_guanyu","jsp_huangyueying","sp_pangde","sp_jiaxu","yuanshu",'sp_zhangliao','sp_ol_zhanghe','sp_menghuo'], sp_default:["sp_diaochan","sp_zhaoyun","sp_sunshangxiang","sp_caoren","sp_jiangwei","sp_machao","sp_caiwenji","jsp_guanyu","jsp_huangyueying","sp_pangde","sp_jiaxu","yuanshu",'sp_zhangliao','sp_ol_zhanghe','sp_menghuo'],
sp_waitforsort:['ol_huban','ol_mengda','haopu'], sp_waitforsort:['ol_huban','ol_mengda','haopu'],
@ -28,6 +28,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
character:{ character:{
ol_wenqin:['male','wei',4,['olguangao','olhuiqi']],
haopu:['male','shu',4,['olzhenying']], haopu:['male','shu',4,['olzhenying']],
ol_mengda:['male','shu',4,['olgoude']], ol_mengda:['male','shu',4,['olgoude']],
ol_wanglang:['male','wei',3,['gushe','oljici']], ol_wanglang:['male','wei',3,['gushe','oljici']],
@ -686,6 +687,149 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
skill:{ skill:{
//OL文钦
olguangao:{
audio:2,
trigger:{
global:'useCard2',
},
filter:function(event,player){
var card=event.card;
if(card.name!='sha') return false;
if(event.player==player){
if(game.hasPlayer(current=>{
return current.isIn()&&!event.targets.contains(current)&&player.canUse(event.card,current,false);
})){
return true;
}
return false;
}
return event.player.isIn()&&!event.targets.contains(player)&&event.player.canUse(card,player);
},
direct:true,
content:function(){
'step 0'
if(trigger.player==player){
player.chooseTarget(get.prompt('olguangao'),'为'+get.translation(trigger.card)+'额外指定一个目标。然后若你手牌数为偶数,你摸一张牌并令此牌对任意目标无效。',(card,player,target)=>{
return !_status.event.sourcex.contains(target)&&player.canUse(_status.event.card,target,false);
}).set('sourcex',trigger.targets).set('ai',function(target){
var player=_status.event.player;
var eff=get.effect(target,_status.event.card,player,player);
if(player.countCards('h')%2==0&&player.hasSkill('olxieju')&&player.isPhaseUsing()&&!player.getStat().skill.olxieju) return 1-eff;
return eff;
}).set('card',trigger.card);
}
else{
trigger.player.chooseBool('是否发动'+get.translation(player)+'的【犷骜】?','令其成为'+get.translation(trigger.card)+'的额外目标。然后若其手牌数为偶数,其摸一张牌并令此牌对任意目标无效。').set('ai',()=>{
return _status.event.bool;
}).set('bool',function(){
var att=get.attitude(trigger.player,player);
var eff=get.effect(player,trigger.card,trigger.player,trigger.player);
if(player.countCards('h')%2==0&&att>0) return true;
if(eff>0) return true;
return false;
}());
}
'step 1'
if(result.bool){
var target=result.targets&&result.targets[0];
if(!target){
target=player;
trigger.player.logSkill('olguangao',player);
}
else{
player.logSkill('olguangao',target);
}
trigger.targets.add(target);
game.delayex();
}
else event.finish();
'step 2'
if(player.countCards('h')%2==0){
player.draw();
player.chooseTarget('犷骜:令此杀对其任意个目标无效',[1,Infinity],true,(card,player,target)=>{
return _status.event.targetsx.contains(target);
}).set('ai',target=>{
return 1-get.effect(target,_status.event.getTrigger().card,_status.event.player,_status.event.player);
}).set('targetsx',trigger.targets);
}
else event.finish();
'step 3'
if(result.bool){
player.line(result.targets);
trigger.excluded.addArray(result.targets);
}
}
},
olhuiqi:{
audio:2,
trigger:{
global:'phaseEnd',
},
juexingji:true,
forced:true,
skillAnimation:true,
animationColor:'thunder',
derivation:'olxieju',
filter:function(event,player){
var targets=[];
game.getGlobalHistory('useCard',evt=>{
if(evt.targets&&evt.targets.length){
targets.addArray(evt.targets);
}
});
return targets.length==3;
},
content:function(){
'step 0'
player.awakenSkill('olhuiqi');
player.addSkillLog('olxieju');
player.insertPhase();
}
},
olxieju:{
audio:2,
enable:'phaseUse',
usable:1,
filter:function(event,player){
return event.olxieju&&event.olxieju.length;
},
onChooseToUse:function(event){
if(!event.olxieju&&!game.online){
var targets=[];
game.getGlobalHistory('useCard',evt=>{
if(evt.targets&&evt.targets.length){
targets.addArray(evt.targets);
}
})
event.set('olxieju',targets);
}
},
filterTarget:function(card,player,target){
var event=_status.event;
if(event.olxieju.contains(target)) return true;
return false;
},
selectTarget:[1,Infinity],
content:function(){
var card={
name:'sha',
isCard:true,
};
if(target.hasUseTarget(card,true)){
target.chooseUseTarget(card,true);
}
},
ai:{
order:1,
result:{
target:function(player,target){
var val=target.getUseValue({name:'sha'},true);
return Math.sign(val);
}
}
}
},
//郝普 //郝普
olzhenying:{ olzhenying:{
audio:2, audio:2,
@ -22499,6 +22643,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
ruiji:['dc_ruiji','ruiji'], ruiji:['dc_ruiji','ruiji'],
jsp_huangyueying:['jsp_huangyueying','re_jsp_huangyueying'], jsp_huangyueying:['jsp_huangyueying','re_jsp_huangyueying'],
ganfuren:['dc_ganfuren','ganfuren'], ganfuren:['dc_ganfuren','ganfuren'],
wenqin:['wenqin','pe_wenqin'],
}, },
translate:{ translate:{
"xinfu_lingren":"凌人", "xinfu_lingren":"凌人",
@ -23583,6 +23728,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
haopu:'郝普', haopu:'郝普',
olzhenying:'镇荧', olzhenying:'镇荧',
olzhenying_info:'出牌阶段限两次。你可以选择一名手牌数不大于你的其他角色,你与其同时将手牌摸或弃置至至多两张。然后你与其中手牌数较少的角色视为对另一名角色使用一张【决斗】。', olzhenying_info:'出牌阶段限两次。你可以选择一名手牌数不大于你的其他角色,你与其同时将手牌摸或弃置至至多两张。然后你与其中手牌数较少的角色视为对另一名角色使用一张【决斗】。',
ol_wenqin:'文钦',
olguangao:'犷骜',
olguangao_info:'当你/其他角色使用【杀】时,你/该角色可以额外指定一个目标/你为目标(使用者不为你则有距离限制)。然后若你的手牌数为偶数,你摸一张牌并令此牌对任意目标无效。',
olhuiqi:'彗企',
olhuiqi_info:'觉醒技。一名角色回合结束后,若仅有三名角色于此回合成为过牌的目标,你获得〖偕举〗并获得一个额外的回合。',
olxieju:'偕举',
olxieju_info:'出牌阶段限一次。你可以令任意名本回合成为过牌的目标的角色依次视为使用一张【杀】。',
sp_tianji:'天极·皇室宗亲', sp_tianji:'天极·皇室宗亲',
sp_sibi:'四弼·辅国文曲', sp_sibi:'四弼·辅国文曲',

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@ -13105,7 +13105,6 @@
} }
"step 3" "step 3"
if(event.buttoned){ if(event.buttoned){
debugger
if(result.bool||result.control&&result.control!='cancel2'){ if(result.bool||result.control&&result.control!='cancel2'){
var info=get.info(event.buttoned).chooseButton; var info=get.info(event.buttoned).chooseButton;
lib.skill[event.buttoned+'_backup']=info.backup(info.chooseControl?result:result.links,player); lib.skill[event.buttoned+'_backup']=info.backup(info.chooseControl?result:result.links,player);

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