uncheck增加hook
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@ -6113,48 +6113,49 @@ export class Game extends Uninstantable {
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}
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}
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}
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}
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static uncheck(...args) {
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static uncheck(...args) {
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let i, j;
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const event = _status.event;
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const players = game.players.slice();
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if (_status.event.deadTarget) players.addArray(game.dead);
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game.callHook("uncheckBegin", [event]);
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if (game.chess) {
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if (game.chess) {
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let shadows = ui.chessContainer.getElementsByClassName('playergrid temp');
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let shadows = ui.chessContainer.getElementsByClassName('playergrid temp');
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while (shadows.length) {
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while (shadows.length) shadows[0].remove();
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shadows[0].remove();
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}
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}
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}
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if ((args.length == 0 || args.includes('card')) && _status.event.player) {
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if (args.length === 0) args = ['button', 'card', 'target'];
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let cards = _status.event.player.getCards('hejsx');
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_status.event.player.node.equips.classList.remove('popequip');
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for (j = 0; j < cards.length; j++) {
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cards[j].classList.remove('selected');
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if (args.includes('button') && event.dialog && event.dialog.buttons) {
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cards[j].classList.remove('selectable');
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event.dialog.buttons.forEach(button => {
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if (cards[j]._tempName) {
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button.classList.remove('selectable');
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cards[j]._tempName.delete();
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button.classList.remove('selected');
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delete cards[j]._tempName;
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});
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}
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cards[j].updateTransform();
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}
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ui.selected.cards.length = 0;
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_status.event.player.node.equips.classList.remove('popequip');
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}
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let players = game.players.slice(0);
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if (_status.event.deadTarget) players.addArray(game.dead);
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if ((args.length == 0 || args.includes('target'))) {
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for (j = 0; j < players.length; j++) {
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players[j].classList.remove('selected');
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players[j].classList.remove('selectable');
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if (players[j].instance) {
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players[j].instance.classList.remove('selected');
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players[j].instance.classList.remove('selectable');
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}
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}
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ui.selected.targets.length = 0;
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}
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if ((args.length == 0 || args.includes('button')) && _status.event.dialog && _status.event.dialog.buttons) {
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for (let j = 0; j < _status.event.dialog.buttons.length; j++) {
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_status.event.dialog.buttons[j].classList.remove('selectable');
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_status.event.dialog.buttons[j].classList.remove('selected');
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}
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ui.selected.buttons.length = 0;
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ui.selected.buttons.length = 0;
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}
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}
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if (args.length == 0) {
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if (args.includes('card') && event.player) {
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const cards = event.player.getCards('hejsx');
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cards.forEach(card => {
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card.classList.remove('selected');
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card.classList.remove('selectable');
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if (card._tempName) {
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card._tempName.delete();
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delete card._tempName;
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}
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card.updateTransform();
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});
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ui.selected.cards.length = 0;
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}
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if (args.includes('target')) {
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players.forEach(target => {
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target.classList.remove('selected');
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target.classList.remove('selectable');
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if (target.instance) {
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target.instance.classList.remove('selected');
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target.instance.classList.remove('selectable');
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}
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});
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ui.selected.targets.length = 0;
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}
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if (args.length === 3) {
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ui.arena.classList.remove('selecting');
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ui.arena.classList.remove('selecting');
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ui.arena.classList.remove('tempnoe');
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ui.arena.classList.remove('tempnoe');
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_status.imchoosing = false;
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_status.imchoosing = false;
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@ -6162,20 +6163,16 @@ export class Game extends Uninstantable {
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_status.mousedragging = null;
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_status.mousedragging = null;
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_status.mousedragorigin = null;
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_status.mousedragorigin = null;
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while (ui.touchlines.length) {
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ui.touchlines.forEach(i => i.delete());
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ui.touchlines.shift().delete();
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ui.touchlines.length = 0;
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}
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}
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}
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ui.canvas.width = ui.arena.offsetWidth;
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ui.canvas.width = ui.arena.offsetWidth;
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ui.canvas.height = ui.arena.offsetHeight;
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ui.canvas.height = ui.arena.offsetHeight;
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for (let i = 0; i < players.length; i++) {
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players.forEach(i => i.unprompt());
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players[i].unprompt();
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_status.dragline.forEach(i => i && i.remove());
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}
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for (let i = 0; i < _status.dragline.length; i++) {
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if (_status.dragline[i]) _status.dragline[i].remove();
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}
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ui.arena.classList.remove('dragging');
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_status.dragline.length = 0;
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_status.dragline.length = 0;
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ui.arena.classList.remove('dragging');
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game.callHook("uncheckEnd", [event]);
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}
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}
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/**
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/**
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* @param { Player } player1
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* @param { Player } player1
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@ -328,6 +328,8 @@ export class Library extends Uninstantable {
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//game.check美化
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//game.check美化
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checkBegin: [],
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checkBegin: [],
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checkEnd: [],
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checkEnd: [],
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uncheckBegin: [],
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uncheckEnd: [],
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};
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};
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/**
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/**
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