Merge pull request #921 from nonameShijian/PR-Branch

修改本体中的window.resolveLocalFileSystemURL调用, 修改本体中的lib.element.xxx初始化的原型指向, 为runContent增加一处保底, 类型修复
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Spmario233 2024-02-06 13:17:42 +08:00 committed by GitHub
commit 056228c581
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GPG Key ID: B5690EEEBB952194
26 changed files with 192 additions and 150 deletions

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@ -33,6 +33,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
clan_zhong:['clan_zhongyan','clan_zhonghui','clan_zhongyu'],
},
},
/** @type { importCharacterConfig['skill'] } */
skill:{
//族吴乔
clanqiajue:{
@ -42,7 +43,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return player.countCards('he',card=>{
if(_status.connectMode&&get.position(card)=='h') return true;
return get.color(card,player)=='black'&&lib.filter.cardDiscardable(card,player);
});
})>0;
},
direct:true,
async content(event,trigger,player){

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@ -44,6 +44,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
collab_remake:['dc_caocao','dc_liubei','dc_sunquan','nezha','dc_sunce','dc_zhaoyun'],
},
},
/** @type { importCharacterConfig['skill'] } */
skill:{
//新InitFilter测试高达一号
//打赢复活赛的牢达[哭]
@ -52,7 +53,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
enable:['chooseToUse','chooseToRespond'],
prompt:'将♦牌当做火【杀】,♥牌当做【桃】,♣牌当做【闪】,♠牌当做【无懈可击】使用或打出',
viewAs(cards,player){
var name=false;
var name;
var nature=null;
switch(get.suit(cards[0],player)){
case 'club':name='shan';break;

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@ -4572,7 +4572,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
const skills=player.getStockSkills(true,true).filter(skill=>{
return !player.hasSkill(skill,null,false,false);
});
return skills.length;
return skills.length>0;
},
filter_old(event,player){
var evt=event.getParent();
@ -4677,7 +4677,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
trigger:{global:'phaseUseBegin'},
filter(event,player){
return player.countCards('h')&&event.player!=player;
return player.countCards('h')>0&&event.player!=player;
},
direct:true,
content(){
@ -4791,7 +4791,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
trigger:{player:'useCardAfter'},
filter(event,player){
return event.cards.filterInD('od').length&&get.color(event.card)=='red';
return event.cards.filterInD('od').length>0&&get.color(event.card)=='red';
},
content(){
'step 0'

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@ -547,6 +547,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
key_chihaya:['key_sakuya'],
key_lucia:['key_shizuru'],
},
/** @type { importCharacterConfig['skill'] } */
skill:{
//伊吹风子
fuuko_xingdiao:{

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@ -90,7 +90,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return mode=='identity'&&_status.mode!='purple';
},
},
/** @type { SMap<Skill> } */
/** @type { importCharacterConfig['skill'] } */
skill:{
//神鲁肃
dingzhou:{

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@ -213,6 +213,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
}
},
/** @type { importCharacterConfig['skill'] } */
skill:{
qingshu:{
ai:{

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@ -81,6 +81,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
gw_luoqi:'是个爱国者…还是个货真价实的王八蛋。',
gw_yioufeisi:'国王还是乞丐,两者有何区别,人类少一个算一个',
},
/** @type { importCharacterConfig['skill'] } */
skill:{
sqlongyin:{
trigger:{player:'phaseBeginStart'},

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@ -218,6 +218,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
hs_jaina:['hs_antonidas'],
hs_malfurion:['hs_malorne'],
},
/** @type { importCharacterConfig['skill'] } */
skill:{
hshuanyu:{
trigger:{player:'damageEnd'},

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@ -115,6 +115,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sp_zhengyin:['yue_caiwenji','yue_zhoufei','yue_caiyong','yue_xiaoqiao','yue_daqiao'],
}
},
/** @type { importCharacterConfig['skill'] } */
skill:{
dcshengxi:{
inherit:'reshengxi',
@ -201,7 +202,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return card.hasGaintag('dcqiqin_tag')&&lib.skill.dczixi.zixiList.some(name=>{
return game.hasPlayer(target=>target.canAddJudge(get.autoViewAs({name:'dczixi_'+name},[card])));
});
});
})>0;
},
zixiList:['lebu','bingliang','shandian'],
direct:true,

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@ -2,7 +2,7 @@ declare type CardBaseUIData = {
name?: string;
suit?: string;
number?: number;
nature?: string;
nature?: string | null;
//用于某些方法,用于过滤卡牌的额外结构
type?: string | string[];

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@ -863,7 +863,7 @@ declare interface Skill {
*
* v1.9.102使viewAs使backup,ok;
*/
viewAs?: string | CardBaseUIData | ((cards: Card[], player: Player) => string | VCard | CardBaseUIData);
viewAs?: string | CardBaseUIData | ((cards: Card[], player: Player) => string | VCard | CardBaseUIData | null);
/**
*
* @param player
@ -923,7 +923,7 @@ declare interface Skill {
*
* falseundefined != false结果为truetrue效果一致
*/
discard?: boolean;
discard?: boolean | ContentFuncByAll | OldContentFuncByAll;
/**
* player.lose
*
@ -1590,7 +1590,7 @@ declare interface SkillAI {
* ai发动技能的优先度
* 使
*/
order?: number | TwoParmFun<SkillOrCard, Player, number | void>;
order?: number | ((item: SkillOrCard, player: Player) => number | void);
/**
* 0~1
* 0~1,AI判断身份,AI中未写expose其他AI将会无法判断其身份

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@ -1,6 +1,6 @@
{
"name": "noname-typings",
"version": "2024.01.16",
"version": "2024.02.06",
"description": "Noname typings, mainly for showing type hints when creating extensions of the Sanguosha-like game Noname.",
"repository": {
"type": "git",

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@ -13,9 +13,7 @@ declare interface Window {
}
/** 游戏配置 */
config: {
forbidai: string[],
}
config: SMap<any>,
/** 游戏源列表(预加载资源列表,待验证) */
noname_source_list?: string[],

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@ -16,7 +16,7 @@ import { Library as lib } from '../library/index.js';
import { status as _status } from '../status/index.js';
import { UI as ui } from '../ui/index.js';
import { GNC as gnc } from '../gnc/index.js';
import { userAgent, Uninstantable, GeneratorFunction, AsyncFunction, delay } from "../util/index.js";
import { userAgent, Uninstantable, GeneratorFunction, AsyncFunction, delay, nonameInitialized } from "../util/index.js";
import { DynamicStyle } from "./dynamic-style/index.js";
import { GamePromises } from "./promises.js";
@ -1901,7 +1901,7 @@ export class Game extends Uninstantable {
*/
static createDir(directory, successCallback, errorCallback) {
const paths = directory.split('/').reverse();
if (window.resolveLocalFileSystemURL) return new Promise((resolve, reject) => window.resolveLocalFileSystemURL(lib.assetURL, resolve, reject)).then(directoryEntry => {
if (window.resolveLocalFileSystemURL) return new Promise((resolve, reject) => window.resolveLocalFileSystemURL(nonameInitialized, resolve, reject)).then(directoryEntry => {
const redo = entry => new Promise((resolve, reject) => entry.getDirectory(paths.pop(), {
create: true
}, resolve, reject)).then(resolvedDirectoryEntry => {
@ -2028,7 +2028,7 @@ export class Game extends Uninstantable {
}
game.ensureDirectory(`extension/${extensionName}`).then(writeFile).catch(UHP);
}
else new Promise((resolve, reject) => window.resolveLocalFileSystemURL(lib.assetURL, resolve, reject)).then(directoryEntry => new Promise((resolve, reject) => directoryEntry.getDirectory(`extension/${extensionName}`, {
else new Promise((resolve, reject) => window.resolveLocalFileSystemURL(nonameInitialized, resolve, reject)).then(directoryEntry => new Promise((resolve, reject) => directoryEntry.getDirectory(`extension/${extensionName}`, {
create: true
}, resolve, reject))).then(directoryEntry => {
//扩展文件夹
@ -4677,9 +4677,9 @@ export class Game extends Uninstantable {
deleteFolderRecursive(`${__dirname}/extension/${extensionName}`);
}
catch (error) {
console.log(error);
console.error(error);
}
else new Promise((resolve, reject) => window.resolveLocalFileSystemURL(`${lib.assetURL}extension/${extensionName}`, resolve, reject)).then(directoryEntry => directoryEntry.removeRecursively());
else new Promise((resolve, reject) => window.resolveLocalFileSystemURL(`${nonameInitialized}extension/${extensionName}`, resolve, reject)).then(directoryEntry => directoryEntry.removeRecursively());
}
static addRecentCharacter() {
let list = get.config('recentCharacter') || [];
@ -5429,11 +5429,14 @@ export class Game extends Uninstantable {
* 但是需要事件结果的除外
*/
static executingAsyncEventMap = new Map();
/**
* @type { GameEventPromise[] }
*/
static belongAsyncEventList = [];
/**
* @param { GameEventPromise } [belongAsyncEvent]
*/
static async loop(belongAsyncEvent) {
if (!game.belongAsyncEventList) game.belongAsyncEventList = [];
if (belongAsyncEvent) {
game.belongAsyncEventList.push(belongAsyncEvent);
} else if (game.belongAsyncEventList.length) {
@ -5639,10 +5642,21 @@ export class Game extends Uninstantable {
run(event).then(() => {
// 其实这个if几乎一定执行了
if (game.executingAsyncEventMap.has(event.toEvent())) {
game.executingAsyncEventMap.set(_status.event.toEvent(), game.executingAsyncEventMap.get(_status.event.toEvent()).then(() => {
event.finish();
resolve();
}));
if (!game.executingAsyncEventMap.get(_status.event.toEvent())) {
console.warn(`game.executingAsyncEventMap中包括了event但不包括_status.event`);
console.log('event :>> ', event.toEvent());
console.log('_status.event :>> ', _status.event.toEvent());
// debugger;
game.executingAsyncEventMap.set(event.toEvent(), game.executingAsyncEventMap.get(event.toEvent()).then(() => {
event.finish();
resolve();
}));
} else {
game.executingAsyncEventMap.set(_status.event.toEvent(), game.executingAsyncEventMap.get(_status.event.toEvent()).then(() => {
event.finish();
resolve();
}));
}
} else {
event.finish();
resolve();
@ -5681,10 +5695,21 @@ export class Game extends Uninstantable {
event.content(event, trigger, player).then(() => {
// 其实这个if几乎一定执行了
if (game.executingAsyncEventMap.has(event.toEvent())) {
game.executingAsyncEventMap.set(_status.event.toEvent(), game.executingAsyncEventMap.get(_status.event.toEvent()).then(() => {
event.finish();
resolve();
}));
if (!game.executingAsyncEventMap.get(_status.event.toEvent())) {
console.warn(`game.executingAsyncEventMap中包括了event但不包括_status.event`);
console.log('event :>> ', event.toEvent());
console.log('_status.event :>> ', _status.event.toEvent());
// debugger;
game.executingAsyncEventMap.set(event.toEvent(), game.executingAsyncEventMap.get(event.toEvent()).then(() => {
event.finish();
resolve();
}));
} else {
game.executingAsyncEventMap.set(_status.event.toEvent(), game.executingAsyncEventMap.get(_status.event.toEvent()).then(() => {
event.finish();
resolve();
}));
}
} else {
event.finish();
resolve();
@ -8122,7 +8147,7 @@ export class Game extends Uninstantable {
/**
* @param { string } key
* @param { * } [value]
* @param { string } [local]
* @param { string | boolean } [local]
* @param { Function } [callback]
*/
static saveConfig(key, value, local, callback) {

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@ -13,7 +13,7 @@ export class GamePromises extends Uninstantable {
* (alertOption: 'alert', title: string): Promise<true>;
* }}
*
* @param { string } title 设置prompt标题与input内容
* @param { string } [title] 设置prompt标题与input内容
* @param { boolean } [forced] 为true的话将没有"取消按钮"
* @param { string } alertOption 设置prompt是否模拟alert
* @example

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@ -2041,15 +2041,15 @@ export class Get extends Uninstantable {
return card;
}
/**
* @template T
* @overload
* @returns {GameEvent}
*/
/**
* @template { keyof GameEvent } T
* @overload
* @param {T} key
* @returns {GameEvent[T]}
*/
/**
* @overload
* @returns {GameEvent}
*/
static event(key) { return key ? _status.event[key] : _status.event; }
static player() { return _status.event.player; }
static players(sort, dead, out) {
@ -4205,6 +4205,9 @@ export class Get extends Uninstantable {
let cache = CacheContext.requireCacheContext();
return cache.get.order(item);
}
/**
* @returns { number }
*/
static order(item) {
let cache = CacheContext.requireCacheContext();
var info = get.info(item);

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@ -23,7 +23,7 @@ export class Button extends HTMLDivElement {
if (typeof type == 'function') button = type(item, type, position, noClick, button);
else if (ui.create.buttonPresets[type]) button = ui.create.buttonPresets[type](item, type, position, noClick, button);
if (button) {
Object.setPrototypeOf(button, Button.prototype);
Object.setPrototypeOf(button, (lib.element.Button || Button).prototype);
if (!noClick) button.addEventListener(lib.config.touchscreen ? 'touchend' : 'click', ui.click.button);
else {
button.classList.add('noclick');

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@ -21,7 +21,7 @@ export class Card extends HTMLDivElement {
*/
// @ts-ignore
const card = ui.create.div('.card', position);
Object.setPrototypeOf(card, Card.prototype);
Object.setPrototypeOf(card, (lib.element.Card || Card).prototype);
// @ts-ignore
card._args = [position];
return card;

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@ -6,6 +6,9 @@ import { status as _status } from '../../status/index.js';
import { UI as ui } from '../../ui/index.js';
import { GNC as gnc } from '../../gnc/index.js';
/**
* @type { SMap<((event: GameEventPromise, trigger: GameEventPromise, player: Player) => Promise<any>)[]> }
*/
export const Contents = {
phase: [
async (event) => {

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@ -22,7 +22,7 @@ export class Control extends HTMLDivElement {
*/
// @ts-ignore
const control = ui.create.div('.control');
Object.setPrototypeOf(control, Control.prototype);
Object.setPrototypeOf(control, (lib.element.Control || Control).prototype);
ui.control.insertBefore(control, _status.createControl || ui.confirm);
controls.forEach(argument => {
if (argument == 'nozoom') return;

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@ -38,7 +38,7 @@ export class Dialog extends HTMLDivElement {
/** @type { this } */
// @ts-ignore
const dialog = ui.create.div('.dialog');
Object.setPrototypeOf(dialog, Dialog.prototype);
Object.setPrototypeOf(dialog, (lib.element.Dialog || Dialog).prototype);
dialog.contentContainer = ui.create.div('.content-container', dialog);
dialog.content = ui.create.div('.content', dialog.contentContainer);
dialog.bar1 = ui.create.div('.bar.top', dialog);

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@ -65,6 +65,111 @@ export class GameEvent {
static initialGameEvent() {
return new GameEvent().finish().toPromise();
}
/**
* @type { Player }
*/
// @ts-ignore
source;
/**
* @type { Player }
*/
// @ts-ignore
player;
/**
* @type { Player }
*/
// @ts-ignore
target;
/**
* @type { Player[] }
*/
// @ts-ignore
targets;
/**
* @type { Card }
*/
// @ts-ignore
card;
/**
* @type { Card[] }
*/
// @ts-ignore
cards;
/**
* @type { string }
*/
skill;
/**
* @type { boolean }
*/
forced;
/**
* @type { number }
*/
num;
/**
* @type { GameEvent }
*/
// @ts-ignore
_trigger;
/**
* @type { Result }
*/
_result;
/**
* @type { number }
*/
// @ts-ignore
baseDamage;
/**
* @type { Player }
*/
// @ts-ignore
customSource;
/**
* @type { number }
*/
// @ts-ignore
extraDamage;
/**
* @type { string }
*/
// @ts-ignore
nature;
/**
* @type { boolean }
*/
// @ts-ignore
notrigger;
/**
* @type { number }
*/
// @ts-ignore
original_num;
/**
* @type { boolean }
*/
// @ts-ignore
unreal;
/**
* @type { Button[] }
*/
// @ts-ignore
excludeButton;
/**
* @type { Result }
*/
// @ts-ignore
result;
/**
* @type { GameEventPromise | void | null }
*/
// @ts-ignore
parent;
/**
* @type { string }
*/
name;
/**
* @param {keyof this} key
* @param {number} [value]
@ -761,106 +866,4 @@ export class GameEvent {
}
return this.#promise;
}
/**
* @returns {never}
*/
typeAnnotation() {
/**
* @type { Player }
*/
// @ts-ignore
this.source;
/**
* @type { Player }
*/
// @ts-ignore
this.player;
/**
* @type { Player }
*/
// @ts-ignore
this.target;
/**
* @type { Player[] }
*/
// @ts-ignore
this.targets;
/**
* @type { Card }
*/
// @ts-ignore
this.card;
/**
* @type { Card[] }
*/
// @ts-ignore
this.cards;
/**
* @type { string }
*/
this.skill;
/**
* @type { boolean }
*/
this.forced;
/**
* @type { number }
*/
this.num;
/**
* @type { GameEvent }
*/
// @ts-ignore
this._trigger;
/**
* @type { Record<string, any> }
*/
this._result;
/**
* @type { number }
*/
// @ts-ignore
this.baseDamage;
/**
* @type { Player }
*/
// @ts-ignore
this.customSource;
/**
* @type { number }
*/
// @ts-ignore
this.extraDamage;
/**
* @type { string }
*/
// @ts-ignore
this.nature;
/**
* @type { boolean }
*/
// @ts-ignore
this.notrigger;
/**
* @type { number }
*/
// @ts-ignore
this.original_num;
/**
* @type { boolean }
*/
// @ts-ignore
this.unreal;
/**
* @type { Button[] }
*/
// @ts-ignore
this.excludeButton;
/**
* @type { Result }
*/
// @ts-ignore
this.result;
throw new Error('Do not call this method');
}
}

View File

@ -70,6 +70,7 @@ export class GameEventPromise extends Promise {
if (lib.phaseName.includes(event.name)) event.player.getHistory('skipped').add(event.name);
_status.event.next.remove(eventPromise);
event.finish();
// @ts-ignore
resolve();
return eventPromise;
}

View File

@ -23,7 +23,7 @@ export class Player extends HTMLDivElement {
*/
// @ts-ignore
const player = ui.create.div('.player', position);
Object.setPrototypeOf(player, Player.prototype);
Object.setPrototypeOf(player, (lib.element.Player || Player).prototype);
// @ts-ignore
player._args = [position];
return player;

View File

@ -1,4 +1,4 @@
import { Uninstantable } from "../util/index.js";
import { Uninstantable, nonameInitialized } from "../util/index.js";
import { Library as lib } from '../library/index.js';
import { Game as game } from "../game/index.js";
import { Get as get } from "../get/index.js";
@ -2111,7 +2111,7 @@ class Create extends Uninstantable {
if (directoryList.length) {
var dir = directoryList.shift();
var filelist = directories[dir];
window.resolveLocalFileSystemURL(lib.assetURL + dir, function (entry) {
window.resolveLocalFileSystemURL(nonameInitialized + dir, function (entry) {
var writeFile = function () {
if (filelist.length) {
var filename = filelist.shift();
@ -2202,7 +2202,7 @@ class Create extends Uninstantable {
unlink();
}
else {
window.resolveLocalFileSystemURL(lib.assetURL + page.currentpath, function (entry) {
window.resolveLocalFileSystemURL(nonameInitialized + page.currentpath, function (entry) {
var unlink = function () {
if (selected.length) {
entry.getFile(selected.shift().filename, { create: false }, function (fileEntry) {
@ -2257,7 +2257,7 @@ class Create extends Uninstantable {
}
}
else {
window.resolveLocalFileSystemURL(lib.assetURL + this.path, function (entry) {
window.resolveLocalFileSystemURL(nonameInitialized + this.path, function (entry) {
entry.removeRecursively(function () {
enterDirectory(page, page.currentpath);
});
@ -2369,7 +2369,7 @@ class Create extends Uninstantable {
lib.node.fs.mkdir(__dirname + '/' + path + '/' + str, refresh);
}
else {
window.resolveLocalFileSystemURL(lib.assetURL + path, function (entry) {
window.resolveLocalFileSystemURL(nonameInitialized + path, function (entry) {
entry.getDirectory(str, { create: true }, refresh);
});
}
@ -4327,7 +4327,7 @@ class Create extends Uninstantable {
var url = lib.assetURL + 'extension/' + name + '/' + file;
createButton(i, url);
if (lib.device == 'ios' || lib.device == 'android') {
window.resolveLocalFileSystemURL(lib.assetURL + 'extension/' + name, function (entry) {
window.resolveLocalFileSystemURL(nonameInitialized + 'extension/' + name, function (entry) {
entry.getFile(file, {}, function (fileEntry) {
fileEntry.file(function (fileToLoad) {
var fileReader = new FileReader();
@ -4863,7 +4863,7 @@ class Create extends Uninstantable {
var url = lib.assetURL + 'extension/' + name + '/' + file;
createButton(i, url, fullskin);
if (lib.device == 'ios' || lib.device == 'android') {
window.resolveLocalFileSystemURL(lib.assetURL + 'extension/' + name, function (entry) {
window.resolveLocalFileSystemURL(nonameInitialized + 'extension/' + name, function (entry) {
entry.getFile(file, {}, function (fileEntry) {
fileEntry.file(function (fileToLoad) {
var fileReader = new FileReader();

View File

@ -1,3 +1,5 @@
/** @type { string } */
// @ts-ignore
export const nonameInitialized = localStorage.getItem('noname_inited');
export const assetURL = location.protocol.startsWith('http') || typeof nonameInitialized != 'string' || nonameInitialized == 'nodejs' ? '' : nonameInitialized;
export const GeneratorFunction = (function* () {}).constructor;