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@ -115,10 +115,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hs_tgolem:['male','wu',4,['xinwuyan','guozaix']],
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hs_tgolem:['male','wu',4,['xinwuyan','guozaix']],
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hs_heifengqishi:['male','qun',4,['hstianqi']],
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hs_heifengqishi:['male','qun',4,['hstianqi']],
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hs_yuhuozhe:['male','qun',4,['hstianqi']],
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// hs_yuhuozhe:['male','qun',4,['hstianqi']],
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hs_wuyaowang:['male','qun',4,['hstianqi']],
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// hs_wuyaowang:['male','qun',4,['hstianqi']],
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hs_aerfusi:['male','qun',4,['hstianqi']],
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// hs_aerfusi:['male','qun',4,['hstianqi']],
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hs_baiguyoulong:['male','qun',4,['hstianqi']],
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// hs_baiguyoulong:['male','qun',4,['hstianqi']],
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hs_yangyanwageli:['male','qun',4,['hstianqi']],
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hs_yangyanwageli:['male','qun',4,['hstianqi']],
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},
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},
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characterIntro:{
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characterIntro:{
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@ -307,6 +307,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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intro:{
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intro:{
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content:'锁定技,你的摸牌数始终-1'
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content:'锁定技,你的摸牌数始终-1'
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},
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},
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priority:5,
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trigger:{player:'drawBegin'},
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trigger:{player:'drawBegin'},
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forced:true,
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forced:true,
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content:function(){
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content:function(){
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@ -7523,7 +7524,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hsnitai:'拟态',
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hsnitai:'拟态',
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hsnitai_info:'锁定技,出牌阶段开始时,你获得一张随机炉石角色的技能牌',
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hsnitai_info:'锁定技,出牌阶段开始时,你获得一张随机炉石角色的技能牌',
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hstianqi:'天启',
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hstianqi:'天启',
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hstianqi_info:'出牌阶段限一次,你可以选择一项:弃置一张手牌并随机装备一件天启骑士(不能替换现有装备),或弃置一张装备区内的牌并摸两张牌',
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hstianqi_info:'出牌阶段限一次,你可以选择一项:弃置一张手牌并随机装备一件天启骑士(不能替换现有装备),或弃置一张装备区内的牌并摸两张牌;若你此时装备区内集齐了4件天启骑士,你获得游戏胜利',
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hspuzhao:'普照',
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hspuzhao_info:'出牌阶段限一次,你可以弃置一张红桃牌,然后令至多3名随机友方角色各摸一张牌',
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hsyanxin:'炎心',
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hsyanxin_info:'锁定技,你摸到的首张牌为红色的概率比其他角色多50%',
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ysjqisha:'七煞',
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ysjqisha:'七煞',
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ysjqisha_ju:'惧之煞',
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ysjqisha_ju:'惧之煞',
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ysjqisha_kuang:'狂之煞',
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ysjqisha_kuang:'狂之煞',
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@ -649,6 +649,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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kbolan:{
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kbolan:{
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trigger:{player:'drawBegin'},
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trigger:{player:'drawBegin'},
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frequent:true,
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frequent:true,
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priority:5,
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content:function(){
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content:function(){
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trigger.num++;
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trigger.num++;
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trigger.id=trigger.id||get.id();
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trigger.id=trigger.id||get.id();
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@ -1963,6 +1963,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'drawBegin'},
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trigger:{player:'drawBegin'},
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forced:true,
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forced:true,
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popup:false,
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popup:false,
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priority:5,
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content:function(){
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content:function(){
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if(player.storage.feng<2){
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if(player.storage.feng<2){
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player.storage.feng++;
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player.storage.feng++;
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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window.noname_asset_list=[
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'1.9.38',
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'1.9.39',
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'image/background/huangtian_bg.jpg',
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'image/background/huangtian_bg.jpg',
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'image/background/ol_bg.jpg',
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'image/background/ol_bg.jpg',
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'image/background/september_bg.jpg',
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'image/background/september_bg.jpg',
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@ -41673,6 +41673,8 @@
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typeCard:function(type,filter){
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typeCard:function(type,filter){
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var list=[];
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var list=[];
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for(var i in lib.card){
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for(var i in lib.card){
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if(lib.card[i].mode&&lib.card[i].mode.contains(get.mode())==false) continue;
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if(lib.card[i].vanish||lib.card[i].destroy) continue;
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if(typeof filter=='function'&&!filter(i)) continue;
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if(typeof filter=='function'&&!filter(i)) continue;
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if(lib.config.bannedcards.contains(i)) continue;
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if(lib.config.bannedcards.contains(i)) continue;
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if(!lib.translate[i+'_info']) continue;
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if(!lib.translate[i+'_info']) continue;
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@ -41690,6 +41692,8 @@
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libCard:function(filter){
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libCard:function(filter){
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var list=[];
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var list=[];
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for(var i in lib.card){
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for(var i in lib.card){
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if(lib.card[i].mode&&lib.card[i].mode.contains(get.mode())==false) continue;
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if(lib.card[i].vanish||lib.card[i].destroy) continue;
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if(lib.config.bannedcards.contains(i)) continue;
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if(lib.config.bannedcards.contains(i)) continue;
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if(!lib.translate[i+'_info']) continue;
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if(!lib.translate[i+'_info']) continue;
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if(filter(lib.card[i],i)){
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if(filter(lib.card[i],i)){
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