This commit is contained in:
parent
3acbbbadea
commit
04c4c04293
183
card/swd.js
183
card/swd.js
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@ -1,5 +1,86 @@
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card.swd={
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card:{
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lingjiandai:{
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fullskin:true,
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enable:true,
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type:'basic',
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range:{global:1},
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filterTarget:true,
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content:function(){
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var list=[];
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for(var i in lib.card){
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if(lib.card[i].type=='hslingjian'){
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list.push(i);
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}
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}
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if(list.length){
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list=list.randomGets(3);
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for(var i=0;i<list.length;i++){
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list[i]=game.createCard(list[i]);
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}
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}
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target.gain(list,'gain2');
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},
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ai:{
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result:{
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target:1
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}
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}
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},
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jiguanshu:{
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fullskin:true,
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enable:true,
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type:'basic',
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range:{global:1},
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filterTarget:true,
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content:function(){
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var list=[];
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for(var i in lib.card){
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if(lib.card[i].type=='hslingjian'){
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list.push(i);
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}
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}
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if(list.length){
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list=list.randomGets(3);
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for(var i=0;i<list.length;i++){
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list[i]=game.createCard(list[i]);
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}
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}
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target.gain(list,'gain2');
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},
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ai:{
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result:{
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target:1
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}
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}
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},
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mujiaren:{
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fullskin:true,
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enable:true,
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type:'basic',
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range:{global:1},
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filterTarget:true,
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content:function(){
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var list=[];
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for(var i in lib.card){
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if(lib.card[i].type=='hslingjian'){
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list.push(i);
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}
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}
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if(list.length){
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list=list.randomGets(3);
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for(var i=0;i<list.length;i++){
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list[i]=game.createCard(list[i]);
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}
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}
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target.gain(list,'gain2');
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},
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ai:{
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result:{
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target:1
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}
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}
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},
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xingjunyan:{
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fullskin:true,
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type:'equip',
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@ -638,6 +719,34 @@ card.swd={
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},
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},
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skill:{
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mujiaren:{},
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_lingjianduanzao:{
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enable:'phaseUse',
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check:function(card){
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return 1+ai.get.value(card);
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},
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lose:true,
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discard:false,
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process:function(cards){
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},
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selectCard:2,
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filter:function(event,player){
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return player.num('h',{type:'equip'})&&player.num('h',{type:'hslingjian'});
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},
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prepare:function(cards,player){
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player.$throw(cards);
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},
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content:function(){
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},
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ai:{
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result:{
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player:1,
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order:10,
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}
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}
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},
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qinglonglingzhu:{
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trigger:{source:'damageEnd'},
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direct:true,
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@ -1125,13 +1234,70 @@ card.swd={
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},
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},
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translate:{
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hslingjian_xuanfengzhiren_duanzao:'旋风',
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hslingjian_xuanfengzhiren_duanzao2:'风',
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hslingjian_xuanfengzhiren_equip1:'随机弃置一名角色的一张牌',
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hslingjian_xuanfengzhiren_equip2:'随机弃置一名角色的一张牌',
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hslingjian_xuanfengzhiren_equip3:'随机弃置一名角色的一张牌',
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hslingjian_xuanfengzhiren_equip4:'随机弃置一名角色的一张牌',
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hslingjian_xuanfengzhiren_equip5:'随机弃置一名角色的一张牌',
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hslingjian_zhongxinghujia_duanzao:'重甲',
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hslingjian_zhongxinghujia_duanzao2:'护',
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hslingjian_zhongxinghujia_equip1:'令一名角色装备一件随机防具,然后随机弃置其一张手牌',
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hslingjian_zhongxinghujia_equip2:'令一名角色装备一件随机防具,然后随机弃置其一张手牌',
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hslingjian_zhongxinghujia_equip3:'令一名角色装备一件随机防具,然后随机弃置其一张手牌',
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hslingjian_zhongxinghujia_equip4:'令一名角色装备一件随机防具,然后随机弃置其一张手牌',
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hslingjian_zhongxinghujia_equip5:'令一名角色装备一件随机防具,然后随机弃置其一张手牌',
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hslingjian_jinjilengdong_duanzao:'冷冻',
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hslingjian_jinjilengdong_duanzao2:'冰',
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hslingjian_jinjilengdong_equip1:'令一名武将牌正面朝上的其他角色摸两张牌并翻面',
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hslingjian_jinjilengdong_equip2:'令一名武将牌正面朝上的其他角色摸两张牌并翻面',
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hslingjian_jinjilengdong_equip3:'令一名武将牌正面朝上的其他角色摸两张牌并翻面',
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hslingjian_jinjilengdong_equip4:'令一名武将牌正面朝上的其他角色摸两张牌并翻面',
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hslingjian_jinjilengdong_equip5:'令一名武将牌正面朝上的其他角色摸两张牌并翻面',
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hslingjian_yinmilichang_duanzao:'隐秘',
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hslingjian_yinmilichang_duanzao2:'隐秘',
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hslingjian_yinmilichang_equip1:'令一名其他角色获得技能潜行,直到其下一回合开始',
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hslingjian_yinmilichang_equip2:'令一名其他角色获得技能潜行,直到其下一回合开始',
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hslingjian_yinmilichang_equip3:'令一名其他角色获得技能潜行,直到其下一回合开始',
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hslingjian_yinmilichang_equip4:'令一名其他角色获得技能潜行,直到其下一回合开始',
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hslingjian_yinmilichang_equip5:'令一名其他角色获得技能潜行,直到其下一回合开始',
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hslingjian_xingtigaizao_duanzao:'移形',
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hslingjian_xingtigaizao_duanzao2:'形',
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hslingjian_xingtigaizao_equip1:'摸一张牌,本回合手牌上限-1',
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hslingjian_xingtigaizao_equip2:'摸一张牌,本回合手牌上限-1',
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hslingjian_xingtigaizao_equip3:'摸一张牌,本回合手牌上限-1',
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hslingjian_xingtigaizao_equip4:'摸一张牌,本回合手牌上限-1',
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hslingjian_xingtigaizao_equip5:'摸一张牌,本回合手牌上限-1',
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hslingjian_shengxiuhaojiao_duanzao:'号角',
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hslingjian_shengxiuhaojiao_duanzao2:'角',
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hslingjian_shengxiuhaojiao_equip1:'令一名角色获得技能嘲讽,直到其下一回合开始',
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hslingjian_shengxiuhaojiao_equip2:'令一名角色获得技能嘲讽,直到其下一回合开始',
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hslingjian_shengxiuhaojiao_equip3:'令一名角色获得技能嘲讽,直到其下一回合开始',
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hslingjian_shengxiuhaojiao_equip4:'令一名角色获得技能嘲讽,直到其下一回合开始',
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hslingjian_shengxiuhaojiao_equip5:'令一名角色获得技能嘲讽,直到其下一回合开始',
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hslingjian_shijianhuisu_duanzao:'回溯',
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hslingjian_shijianhuisu_duanzao2:'溯',
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hslingjian_shijianhuisu_equip1:'令一名其他角色将其装备牌收回手牌',
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hslingjian_shijianhuisu_equip2:'令一名其他角色将其装备牌收回手牌',
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hslingjian_shijianhuisu_equip3:'令一名其他角色将其装备牌收回手牌',
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hslingjian_shijianhuisu_equip4:'令一名其他角色将其装备牌收回手牌',
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hslingjian_shijianhuisu_equip5:'令一名其他角色将其装备牌收回手牌',
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_lingjianduanzao:'煅造',
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_lingjianduanzao_info:'出牌阶段,你可以选择手牌中的一张零件牌和一张装备牌,将它们合成为一件强化装备,并装备给距离1以内的一名角色',
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jiguanshu:'机关鼠',
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jiguanshu_info:'出牌阶段对距离1以内的一名角色使用,用随机零件强化目标装备区内的装备',
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lingjiandai:'零件袋',
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lingjiandai_info:'出牌阶段对距离1以内的一名角色使用,目标获得3张随机零件',
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mujiaren:'木甲人',
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mujiaren_info:'出牌阶段对距离1以内的一名角色使用,在本局游戏中,目标在煅造装备时可以额外加入一个零件',
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qinglonglingzhu:'青龙灵珠',
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qinglonglingzhu_info:'每当你造成一次属性伤害,你可以获得对方的一张牌',
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xingjunyan:'星君眼',
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xingjunyan_info:'你的杀造成的伤害+1;杀对你造成的伤害+1',
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guiyanfadao:'鬼眼法刀',
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guiyanfadao_bg:'眼',
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// guiyanfadao_info:'你可以将一张普通杀当毒杀使用',
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// guiyanfadao_info:'每当你使用杀命中目标,你可以防止伤害,改为令目标失去一点体力',
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tianxianjiu:'天仙酒',
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tianxianjiu_bg:'仙',
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tianxianjiu_info:'出牌阶段对自己使用,你使用的下一张杀造成伤害后可以摸两张牌',
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// ['diamond',13,'guangshatianyi'],
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['club',13,'sadengjinhuan'],
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//['spade',6,'xiangyuye','poison'],
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['club',1,'lingjiandai'],
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['spade',1,'lingjiandai'],
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['heart',1,'lingjiandai'],
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['diamond',1,'lingjiandai'],
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['club',2,'jiguanshu'],
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['spade',2,'jiguanshu'],
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['heart',2,'jiguanshu'],
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['diamond',2,'jiguanshu'],
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['club',3,'mujiaren'],
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['spade',3,'mujiaren'],
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['heart',3,'mujiaren'],
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['diamond',3,'mujiaren'],
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],
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}
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'image/card/huxinjing.png',
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'image/card/jiedao.png',
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'image/card/jihuocard.png',
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'image/card/jiguanshu.png',
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'image/card/jingfanma.png',
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'image/card/jingleishan.png',
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'image/card/jiu.png',
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'image/card/lianyaohu.png',
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'image/card/lianjunshengyan.png',
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'image/card/linghunzhihuo.png',
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'image/card/lingjiandai.png',
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'image/card/liuxinghuoyu.png',
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'image/card/lulitongxin.png',
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'image/card/muniu.png',
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'image/card/mujiaren.png',
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'image/card/nanman.png',
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'image/card/nvwashi.png',
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'image/card/pangufu.png',
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window.noname_update={
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version:'1.8.16.3',
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version:'1.8.17',
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changeLog:[
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'修bug',
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],
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files:{
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global:[
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'character/hearth.js',
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'character/ow.js',
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'character/swd.js',
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'character/shenhua.js',
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'character/yijiang.js',
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'character/sp.js',
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'character/xianjian.js',
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'character/refresh.js',
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'character/gujian.js',
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'character/standard.js',
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'card/swd.js',
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'card/guozhan.js',
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'card/yunchou.js',
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'card/shenqi.js',
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'card/hearth.js',
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'card/mingzhong.js',
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'card/standard.js',
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'card/refresh.js',
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'game/game.js',
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'game/config.js',
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'mode/stone.js',
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'game/asset.js',
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'card/swd.js',
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'layout/default/layout.css',
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'layout/mobile/layout.css',
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'layout/newlayout/global.css',
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'layout/mode/chess.css',
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'theme/woodden/style.css',
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],
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'1.8.16.1':[],
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'1.8.16.2':[]
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'1.8.16.3':[]
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}
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}
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@ -1510,6 +1510,29 @@ span[data-color="unknownm"]{
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color:#631515;
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border:1px solid #631515;
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}
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.card.fullskin.poison>.name{
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color:#631515;
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border:1px solid #631515;
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}
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.card.fullskin.epic>.name{
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color: white;
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background: rgba(0, 66, 165, 0.6);
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border: 1px solid rgba(0, 66, 165, 1);
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box-shadow: rgba(0,0,0,0.4) 0 0 10px inset;
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}
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.card.fullskin.epic>.name2{
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color: rgb(117,186,255);
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}
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.card.fullskin.legend>.name{
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color: white;
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background: rgba(106, 27, 154, 0.6);
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border: 1px solid rgba(106, 27, 154, 1);
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box-shadow: rgba(0,0,0,0.4) 0 0 10px inset;
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}
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.card.fullskin.legend>.name2{
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color: rgb(233, 131, 255);
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/*color: rgb(117,186,0);*/
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}
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/*.card.fullskin.fire>.image{
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-webkit-filter:saturate(2);
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}*/
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@ -157,6 +157,13 @@ html{
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color:rgb(77, 60, 51);
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text-shadow:none;
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}
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.card.fullskin.epic>.name2{
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color: rgba(0, 66, 165, 1);
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}
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.card.fullskin.legend>.name2{
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color: rgba(106, 27, 154, 1);
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/*color: rgb(117,186,0);*/
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}
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.bordered{
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border:1px solid rgba(255, 255, 255,0.5);
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}
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