commit
04439d6476
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@ -803,7 +803,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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silent:true,
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silent:true,
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content:function(){
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content:function(){
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player.exitSubPlayer(true);
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player.exitSubPlayer(true);
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game.createTrigger('phaseAfter','lianjing',player,trigger);
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if(lib.filter.filterTrigger(trigger,player,'phaseAfter','lianjing')) game.createTrigger('phaseAfter','lianjing',player,trigger);
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}
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}
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}
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}
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},
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},
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@ -8203,7 +8203,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hs:get.cards(4)
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hs:get.cards(4)
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});
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});
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player.callSubPlayer(player.storage.huanfeng_end);
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player.callSubPlayer(player.storage.huanfeng_end);
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// game.createTrigger('phaseBegin','shengdun',player,trigger);
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// if(lib.filter.filterTrigger(trigger,player,'phaseBegin','shengdun')) game.createTrigger('phaseBegin','shengdun',player,trigger);
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},
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},
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// group:'huanfeng_end',
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// group:'huanfeng_end',
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subSkill:{
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subSkill:{
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@ -3130,7 +3130,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var keys=['filterTarget','selectTarget','ai2'];
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var keys=['filterTarget','selectTarget','ai2'];
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for(var key of keys) delete next[key];
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for(var key of keys) delete next[key];
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for(var i in trigger){
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for(var i in trigger){
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if(!next.hasOwnProperty(i)) next[i]=trigger[i];
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if(!(i in next)) next[i]=trigger[i];
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}
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}
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next.filterTargetx=trigger.filterTarget||(()=>false);
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next.filterTargetx=trigger.filterTarget||(()=>false);
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next.filterTarget=function(card,player,target){
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next.filterTarget=function(card,player,target){
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@ -3732,7 +3732,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(list.length>0) continue;
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if(list.length>0) continue;
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var info=get.info(skill);
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var info=get.info(skill);
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if(info&&(!info.unique||info.gainable)){
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if(info&&(!info.unique||info.gainable)){
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lib.skill.rehuashen.createAudio(name,skill,'jsrg_xushao');
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// lib.skill.rehuashen.createAudio(name,skill,'jsrg_xushao');
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skills.add(skill);
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skills.add(skill);
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}
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}
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}
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}
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@ -3744,6 +3744,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.addSkillBlocker('sbyingmen');
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player.addSkillBlocker('sbyingmen');
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game.log(player,'将','#y'+get.translation(characters),'加入了','#g“访客”');
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game.log(player,'将','#y'+get.translation(characters),'加入了','#g“访客”');
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game.broadcastAll(function(player,characters){
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game.broadcastAll(function(player,characters){
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player.tempname.addArray(characters);
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player.$draw(characters.map(function(name){
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player.$draw(characters.map(function(name){
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var cardname='huashen_card_'+name;
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var cardname='huashen_card_'+name;
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lib.card[cardname]={
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lib.card[cardname]={
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@ -3764,6 +3765,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var characters2=player.getStorage('sbyingmen').slice(0);
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var characters2=player.getStorage('sbyingmen').slice(0);
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characters2.removeArray(characters);
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characters2.removeArray(characters);
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skills.removeArray(lib.skill.sbyingmen.getSkills(characters2,player));
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skills.removeArray(lib.skill.sbyingmen.getSkills(characters2,player));
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game.broadcastAll((player,characters)=>player.tempname.removeArray(characters),player,characters);
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player.unmarkAuto('sbyingmen',characters);
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player.unmarkAuto('sbyingmen',characters);
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_status.characterlist.addArray(characters);
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_status.characterlist.addArray(characters);
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player.removeInvisibleSkill(skills);
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player.removeInvisibleSkill(skills);
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@ -10620,10 +10620,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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if(event.control=='弃置化身') return;
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if(event.control=='弃置化身') return;
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if(player.storage.rehuashen.current!=event.card){
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if(player.storage.rehuashen.current!=event.card){
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const old=player.storage.rehuashen.current;
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player.storage.rehuashen.current=event.card;
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player.storage.rehuashen.current=event.card;
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game.broadcastAll(function(player,sex){
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game.broadcastAll(function(player,character,old){
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player.sex=sex;
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player.tempname.remove(old);
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},player,lib.character[event.card][0]);
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player.tempname.add(character);
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player.sex=lib.character[event.card][0];
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},player,event.card,old);
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game.log(player,'将性别变为了','#y'+get.translation(lib.character[event.card][0])+'性');
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game.log(player,'将性别变为了','#y'+get.translation(lib.character[event.card][0])+'性');
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player.changeGroup(lib.character[event.card][1]);
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player.changeGroup(lib.character[event.card][1]);
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}
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}
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@ -10636,7 +10639,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.popup(link);
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player.popup(link);
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player.syncStorage('rehuashen');
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player.syncStorage('rehuashen');
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player.updateMarks('rehuashen');
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player.updateMarks('rehuashen');
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lib.skill.rehuashen.createAudio(event.card,link,'re_zuoci');
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// lib.skill.rehuashen.createAudio(event.card,link,'re_zuoci');
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}
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}
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},
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},
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init:function(player,skill){
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init:function(player,skill){
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@ -10752,42 +10755,42 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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return node;
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return node;
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},
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},
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createAudio:(character,skillx,name)=>{
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// createAudio:(character,skillx,name)=>{
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var skills=game.expandSkills([skillx]);
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// var skills=game.expandSkills([skillx]);
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skills=skills.filter(skill=>get.info(skill));
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// skills=skills.filter(skill=>get.info(skill));
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if(!skills.length) return;
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// if(!skills.length) return;
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var skillss=skills.filter(skill=>get.info(skill).derivation);
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// var skillss=skills.filter(skill=>get.info(skill).derivation);
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if(skillss.length){
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// if(skillss.length){
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skillss.forEach(skill=>{
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// skillss.forEach(skill=>{
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var derivationSkill=get.info(skill).derivation;
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// var derivationSkill=get.info(skill).derivation;
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skills[Array.isArray(derivationSkill)?'addArray':'add'](derivationSkill);
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// skills[Array.isArray(derivationSkill)?'addArray':'add'](derivationSkill);
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});
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// });
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}
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// }
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skills.forEach(skill=>{
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// skills.forEach(skill=>{
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var info=lib.skill[skill];
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// var info=lib.skill[skill];
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if(info){
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// if(info){
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if(!info.audioname2) info.audioname2={};
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// if(!info.audioname2) info.audioname2={};
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if(info.audioname&&info.audioname.includes(character)){
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// if(info.audioname&&info.audioname.includes(character)){
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if(info.audio){
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// if(info.audio){
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if(typeof info.audio=='string') skill=info.audio;
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// if(typeof info.audio=='string') skill=info.audio;
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if(Array.isArray(info.audio)) skill=info.audio[0];
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// if(Array.isArray(info.audio)) skill=info.audio[0];
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}
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// }
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if(!lib.skill[skill+'_'+character]) lib.skill[skill+'_'+character]={audio:2};
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// if(!lib.skill[skill+'_'+character]) lib.skill[skill+'_'+character]={audio:2};
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info.audioname2[name]=(skill+'_'+character);
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// info.audioname2[name]=(skill+'_'+character);
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}
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// }
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else if(info.audioname2[character]){
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// else if(info.audioname2[character]){
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info.audioname2[name]=info.audioname2[character];
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// info.audioname2[name]=info.audioname2[character];
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}
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// }
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else{
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// else{
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if(info.audio){
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// if(info.audio){
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if(typeof info.audio=='string') skill=info.audio;
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// if(typeof info.audio=='string') skill=info.audio;
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if(Array.isArray(info.audio)) skill=info.audio[0];
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// if(Array.isArray(info.audio)) skill=info.audio[0];
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}
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// }
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info.audioname2[name]=skill;
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// info.audioname2[name]=skill;
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}
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// }
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}
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// }
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});
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// });
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},
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// },
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mark:true,
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mark:true,
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intro:{
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intro:{
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onunmark:function(storage,player){
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onunmark:function(storage,player){
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@ -4412,9 +4412,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(!event.logged) player.logSkill('huashen');
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if(!event.logged) player.logSkill('huashen');
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var skill=map.skill,character=map.character;
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var skill=map.skill,character=map.character;
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if(character!=player.storage.huashen.current){
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if(character!=player.storage.huashen.current){
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const old=player.storage.huashen.current;
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player.storage.huashen.current=character;
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player.storage.huashen.current=character;
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player.markSkill('huashen');
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player.markSkill('huashen');
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game.broadcastAll(function(character,player){
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game.broadcastAll(function(player,character,old){
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player.tempname.remove(old);
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player.tempname.add(character);
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player.sex=lib.character[character][0];
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player.sex=lib.character[character][0];
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//player.group=lib.character[character][1];
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//player.group=lib.character[character][1];
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//player.node.name.dataset.nature=get.groupnature(player.group);
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//player.node.name.dataset.nature=get.groupnature(player.group);
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@ -4434,7 +4437,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},50);
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},50);
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},200);
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},200);
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}
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}
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},character,player);
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},player,character,old);
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game.log(player,'将性别变为了','#y'+get.translation(lib.character[character][0])+'性');
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game.log(player,'将性别变为了','#y'+get.translation(lib.character[character][0])+'性');
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player.changeGroup(lib.character[character][1]);
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player.changeGroup(lib.character[character][1]);
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}
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}
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@ -4446,7 +4449,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.popup(skill);
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player.popup(skill);
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player.syncStorage('huashen');
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player.syncStorage('huashen');
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player.updateMarks('huashen');
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player.updateMarks('huashen');
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lib.skill.rehuashen.createAudio(character,skill,'zuoci');
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// lib.skill.rehuashen.createAudio(character,skill,'zuoci');
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}
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}
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}
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}
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}
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}
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@ -8366,7 +8366,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.addTempSkill(result.control);
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player.addTempSkill(result.control);
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player.storage.pingjian_check[result.control]=(trigger.name=='damage'?trigger:'phaseJieshu');
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player.storage.pingjian_check[result.control]=(trigger.name=='damage'?trigger:'phaseJieshu');
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var name=event.list.find(name=>lib.character[name][3].includes(result.control));
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var name=event.list.find(name=>lib.character[name][3].includes(result.control));
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if(name) lib.skill.rehuashen.createAudio(name,result.control,'xushao');
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// if(name) lib.skill.rehuashen.createAudio(name,result.control,'xushao');
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if(name) game.broadcastAll((player,name)=>player.tempname.add(name),player,name);
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},
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},
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group:'pingjian_use',
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group:'pingjian_use',
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phaseUse_special:[],
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phaseUse_special:[],
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@ -8454,7 +8455,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.addTempSkill(result.control);
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player.addTempSkill(result.control);
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player.storage.pingjian_check[result.control]='phaseUse';
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player.storage.pingjian_check[result.control]='phaseUse';
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var name=event.list.find(name=>lib.character[name][3].includes(result.control));
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var name=event.list.find(name=>lib.character[name][3].includes(result.control));
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if(name) lib.skill.rehuashen.createAudio(name,result.control,'xushao');
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// if(name) lib.skill.rehuashen.createAudio(name,result.control,'xushao');
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if(name) game.broadcastAll((player,name)=>player.tempname.add(name),player,name);
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},
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},
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ai:{order:12,result:{player:1}},
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ai:{order:12,result:{player:1}},
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},
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},
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@ -8473,6 +8475,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function(){
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content:function(){
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var skill=trigger.sourceSkill||trigger.skill;
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var skill=trigger.sourceSkill||trigger.skill;
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player.removeSkill(skill);
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player.removeSkill(skill);
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const names=player.tempname&&player.tempname.filter(i=>lib.character[i][3].includes(skill));
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if(names) game.broadcastAll((player,names)=>player.tempname.removeArray(names),player,names);
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delete player.storage.pingjian_check[skill];
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delete player.storage.pingjian_check[skill];
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},
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},
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group:'pingjian_check2',
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group:'pingjian_check2',
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@ -8495,6 +8499,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return player.storage.pingjian_check[skill]==trigger;
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return player.storage.pingjian_check[skill]==trigger;
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});
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});
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player.removeSkill(skills);
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player.removeSkill(skills);
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const names=player.tempname&&player.tempname.filter(i=>skills.some(skill=>lib.character[i][3].includes(skill)));
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if(names) game.broadcastAll((player,names)=>player.tempname.removeArray(names),player,names);
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for(var skill of skills) delete player.storage.pingjian_check[skill];
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for(var skill of skills) delete player.storage.pingjian_check[skill];
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},
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},
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},
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},
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|
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@ -100,7 +100,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.draw(3);
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player.draw(3);
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player.addSkill('shuiyun');
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player.addSkill('shuiyun');
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'step 1'
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'step 1'
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game.createTrigger('phaseEnd','shuiyun',player,trigger);
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if(lib.filter.filterTrigger(trigger,player,'phaseEnd','shuiyun')) game.createTrigger('phaseEnd','shuiyun',player,trigger);
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},
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},
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},
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},
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shenwu:{
|
shenwu:{
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|
|
962
game/game.js
962
game/game.js
File diff suppressed because it is too large
Load Diff
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Reference in New Issue