This commit is contained in:
parent
d2f990e1da
commit
0410788117
29
game/game.js
29
game/game.js
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@ -10584,7 +10584,7 @@
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var directh=true;
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var directh=true;
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for(var i=0;i<event.position.length;i++){
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for(var i=0;i<event.position.length;i++){
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if(event.position[i]=='h'&&target.countCards('h')){
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if(event.position[i]=='h'&&target.countCards('h')){
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event.dialog.addText('手牌');
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event.dialog.addText('手牌区');
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var hs=target.getCards('h');
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var hs=target.getCards('h');
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hs.randomSort();
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hs.randomSort();
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if(event.visible||target.isUnderControl(true)){
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if(event.visible||target.isUnderControl(true)){
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@ -10596,12 +10596,12 @@
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}
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}
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}
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}
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else if(event.position[i]=='e'&&target.countCards('e')){
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else if(event.position[i]=='e'&&target.countCards('e')){
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event.dialog.addText('装备牌');
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event.dialog.addText('装备区');
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event.dialog.add(target.getCards('e'));
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event.dialog.add(target.getCards('e'));
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directh=false;
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directh=false;
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}
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}
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else if(event.position[i]=='j'&&target.countCards('j')){
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else if(event.position[i]=='j'&&target.countCards('j')){
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event.dialog.addText('判定牌');
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event.dialog.addText('判定区');
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event.dialog.add(target.getCards('j'));
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event.dialog.add(target.getCards('j'));
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directh=false;
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directh=false;
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}
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}
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@ -10678,7 +10678,7 @@
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var directh=true;
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var directh=true;
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for(var i=0;i<event.position.length;i++){
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for(var i=0;i<event.position.length;i++){
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if(event.position[i]=='h'&&target.countCards('h')){
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if(event.position[i]=='h'&&target.countCards('h')){
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event.dialog.addText('手牌');
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event.dialog.addText('手牌区');
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var hs=target.getCards('h');
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var hs=target.getCards('h');
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hs.randomSort();
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hs.randomSort();
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if(event.visible||target.isUnderControl(true)){
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if(event.visible||target.isUnderControl(true)){
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@ -10690,12 +10690,12 @@
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}
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}
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}
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}
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else if(event.position[i]=='e'&&target.countCards('e')){
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else if(event.position[i]=='e'&&target.countCards('e')){
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event.dialog.addText('装备牌');
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event.dialog.addText('装备区');
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event.dialog.add(target.getCards('e'));
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event.dialog.add(target.getCards('e'));
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directh=false;
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directh=false;
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}
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}
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else if(event.position[i]=='j'&&target.countCards('j')){
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else if(event.position[i]=='j'&&target.countCards('j')){
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event.dialog.addText('判定牌');
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event.dialog.addText('判定区');
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event.dialog.add(target.getCards('j'));
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event.dialog.add(target.getCards('j'));
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directh=false;
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directh=false;
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}
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}
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@ -10789,7 +10789,7 @@
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var directh=true;
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var directh=true;
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for(var i=0;i<event.position.length;i++){
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for(var i=0;i<event.position.length;i++){
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if(event.position[i]=='h'&&target.countCards('h')){
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if(event.position[i]=='h'&&target.countCards('h')){
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event.dialog.addText('手牌');
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event.dialog.addText('手牌区');
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var hs=target.getCards('h');
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var hs=target.getCards('h');
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hs.randomSort();
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hs.randomSort();
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if(event.visible||target.isUnderControl(true)){
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if(event.visible||target.isUnderControl(true)){
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@ -10801,12 +10801,12 @@
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}
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}
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}
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}
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else if(event.position[i]=='e'&&target.countCards('e')){
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else if(event.position[i]=='e'&&target.countCards('e')){
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event.dialog.addText('装备牌');
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event.dialog.addText('装备区');
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event.dialog.add(target.getCards('e'));
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event.dialog.add(target.getCards('e'));
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directh=false;
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directh=false;
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}
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}
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else if(event.position[i]=='j'&&target.countCards('j')){
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else if(event.position[i]=='j'&&target.countCards('j')){
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event.dialog.addText('判定牌');
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event.dialog.addText('判定区');
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event.dialog.add(target.getCards('j'));
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event.dialog.add(target.getCards('j'));
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directh=false;
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directh=false;
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}
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}
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@ -34442,13 +34442,16 @@
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// return ui.create.characterDialog2.apply(this,arguments);
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// return ui.create.characterDialog2.apply(this,arguments);
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// }
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// }
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// }
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// }
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var filter,str,noclick,thisiscard,seperate,expandall,onlypack;
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var filter,str,noclick,thisiscard,seperate,expandall,onlypack,heightset;
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for(var i=0;i<arguments.length;i++){
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for(var i=0;i<arguments.length;i++){
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if(arguments[i]==='thisiscard'){
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if(arguments[i]==='thisiscard'){
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thisiscard=true;
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thisiscard=true;
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}
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}
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else if(arguments[i]==='expandall'){
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else if(arguments[i]==='expandall'){
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expandall=true;
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expandall=true;
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}
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else if(arguments[i]==='heightset'){
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heightset=true;
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}
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}
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else if(typeof arguments[i]=='string'&&arguments[i].indexOf('onlypack:')==0){
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else if(typeof arguments[i]=='string'&&arguments[i].indexOf('onlypack:')==0){
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onlypack=arguments[i].slice(9);
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onlypack=arguments[i].slice(9);
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@ -34947,6 +34950,10 @@
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dialog.addEventListener(lib.config.touchscreen?'touchend':'mouseup',function(){
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dialog.addEventListener(lib.config.touchscreen?'touchend':'mouseup',function(){
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_status.clicked2=true;
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_status.clicked2=true;
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});
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});
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if(heightset){
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dialog.style.height=(game.layout=='long2'?410:360)+'px';
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dialog._scrollset=true;
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}
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dialog.getCurrentCapt=function(link,capt,noalph){
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dialog.getCurrentCapt=function(link,capt,noalph){
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var currentcapt=noalph?this.currentcapt2:this.currentcapt;
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var currentcapt=noalph?this.currentcapt2:this.currentcapt;
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if(this.seperatelist&&noalph){
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if(this.seperatelist&&noalph){
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@ -39969,7 +39976,7 @@
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ui.dialog.classList.add('scroll1');
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ui.dialog.classList.add('scroll1');
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ui.dialog.classList.add('scroll2');
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ui.dialog.classList.add('scroll2');
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if(game.layout!='default'){
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if(game.layout!='default'){
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ui.dialog.style.height=Math.min(height1,410)+'px';
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ui.dialog.style.height=Math.min(height1,(game.layout=='long2'&&ui.arena.classList.contains('choose-character'))?410:360)+'px';
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ui.dialog._scrollset=true;
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ui.dialog._scrollset=true;
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}
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}
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}
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}
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@ -1459,6 +1459,9 @@ div:not(.handcards)>.card>.info>span,
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position: relative;
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position: relative;
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margin: 8px;
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margin: 8px;
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}
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}
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.content>.caption + .buttons{
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margin: 0
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}
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.content>.config {
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.content>.config {
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height: 20px;
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height: 20px;
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line-height: 20px;
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line-height: 20px;
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@ -2411,7 +2411,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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ui.arena.classList.remove('selecting');
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ui.arena.classList.remove('selecting');
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};
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};
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var createCharacterDialog=function(){
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var createCharacterDialog=function(){
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event.dialogxx=ui.create.characterDialog(function(i){
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event.dialogxx=ui.create.characterDialog('heightset',function(i){
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if(i.indexOf('gz_shibing')==0) return true;
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if(i.indexOf('gz_shibing')==0) return true;
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if(get.config('onlyguozhan')){
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if(get.config('onlyguozhan')){
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if(!lib.characterPack.mode_guozhan[i]) return true;
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if(!lib.characterPack.mode_guozhan[i]) return true;
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@ -1030,7 +1030,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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};
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};
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if(lib.onfree){
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if(lib.onfree){
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lib.onfree.push(function(){
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lib.onfree.push(function(){
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event.dialogxx=ui.create.characterDialog();
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event.dialogxx=ui.create.characterDialog('heightset');
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if(ui.cheat2){
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if(ui.cheat2){
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ui.cheat2.animate('controlpressdownx',500);
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ui.cheat2.animate('controlpressdownx',500);
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ui.cheat2.classList.remove('disabled');
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ui.cheat2.classList.remove('disabled');
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});
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});
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}
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}
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else{
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else{
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event.dialogxx=ui.create.characterDialog();
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event.dialogxx=ui.create.characterDialog('heightset');
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}
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}
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ui.create.cheat2=function(){
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ui.create.cheat2=function(){
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@ -1493,15 +1493,17 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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};
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};
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if(lib.onfree){
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if(lib.onfree){
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lib.onfree.push(function(){
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lib.onfree.push(function(){
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event.dialogxx=ui.create.characterDialog();
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event.dialogxx=ui.create.characterDialog('heightset');
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if(ui.cheat2){
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if(ui.cheat2){
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ui.cheat2.animate('controlpressdownx',500);
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ui.cheat2.animate('controlpressdownx',500);
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ui.cheat2.classList.remove('disabled');
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ui.cheat2.classList.remove('disabled');
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}
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}
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event.dialogxx.style.height=(game.layout=='newlayout'?350:410)+'px';
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event.dialogxx._scrollset=true;
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});
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});
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}
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}
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else{
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else{
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event.dialogxx=ui.create.characterDialog();
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event.dialogxx=ui.create.characterDialog('heightset');
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}
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}
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ui.create.cheat2=function(){
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ui.create.cheat2=function(){
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ui.cheat2=ui.create.control('自由选将',function(){
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ui.cheat2=ui.create.control('自由选将',function(){
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delete _status.createControl;
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delete _status.createControl;
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}
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}
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var createCharacterDialog=function(){
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var createCharacterDialog=function(){
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event.dialogxx=ui.create.characterDialog(function(name){
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event.dialogxx=ui.create.characterDialog('heightset',function(name){
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if(lib.character[name][4]){
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if(lib.character[name][4]){
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if(lib.character[name][4].contains('jiangeboss')) return true;
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if(lib.character[name][4].contains('jiangeboss')) return true;
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if(lib.character[name][4].contains('jiangemech')) return true;
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if(lib.character[name][4].contains('jiangemech')) return true;
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delete _status.createControl;
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delete _status.createControl;
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}
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}
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var createCharacterDialog=function(){
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var createCharacterDialog=function(){
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event.dialogxx=ui.create.characterDialog(function(name){
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event.dialogxx=ui.create.characterDialog('heightset',function(name){
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if(name==event.friendChoice) return true;
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if(name==event.friendChoice) return true;
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if(lib.character[name][1]!=game.me.identity) return true;
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if(lib.character[name][1]!=game.me.identity) return true;
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});
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});
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};
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};
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if(lib.onfree){
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if(lib.onfree){
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lib.onfree.push(function(){
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lib.onfree.push(function(){
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event.dialogxx=ui.create.characterDialog();
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event.dialogxx=ui.create.characterDialog('heightset');
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if(ui.cheat2){
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if(ui.cheat2){
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ui.cheat2.animate('controlpressdownx',500);
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ui.cheat2.animate('controlpressdownx',500);
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ui.cheat2.classList.remove('disabled');
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ui.cheat2.classList.remove('disabled');
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});
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});
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}
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}
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else{
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else{
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event.dialogxx=ui.create.characterDialog();
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event.dialogxx=ui.create.characterDialog('heightset');
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}
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}
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ui.create.cheat2=function(){
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ui.create.cheat2=function(){
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ui.cheat2=ui.create.control('自由选将',function(){
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ui.cheat2=ui.create.control('自由选将',function(){
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var dialog=event.xdialog;
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var dialog=event.xdialog;
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if(!dialog){
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if(!dialog){
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if(get.config('expand_dialog')){
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if(get.config('expand_dialog')){
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dialog=event.xdialog||ui.create.characterDialog(event.filterChoice,'expandall');
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dialog=event.xdialog||ui.create.characterDialog('heightset',event.filterChoice,'expandall');
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}
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}
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else{
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else{
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dialog=event.xdialog||ui.create.characterDialog(event.filterChoice);
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dialog=event.xdialog||ui.create.characterDialog('heightset',event.filterChoice);
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}
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}
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}
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}
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var names=[];
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var names=[];
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event.videoId=lib.status.videoId++;
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event.videoId=lib.status.videoId++;
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var func=function(filter,id,selected,map,choiceFour){
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var func=function(filter,id,selected,map,choiceFour){
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lib.choiceFour=choiceFour;
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lib.choiceFour=choiceFour;
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var dialog=ui.create.characterDialog(filter,'expandall').open();
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var dialog=ui.create.characterDialog('heightset',filter,'expandall').open();
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dialog.videoId=id;
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dialog.videoId=id;
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for(var i in map){
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for(var i in map){
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var player=lib.playerOL[i];
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var player=lib.playerOL[i];
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