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@ -1356,19 +1356,16 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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source.line(player);
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source.addExpose(0.1);
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player.damage(source);
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player.changeHujia();
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player.recover();
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}
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}
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},
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ai:{
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value:[7,1],
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value:[8,1],
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useful:[3,1],
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result:{
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target:function(player,target){
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if(target.hp<=1||target.hujia) return 0;
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if(target.hasSkillTag('maixie_hp')) return 1;
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if(target.hp==2&&target.needsToDiscard(1)) return 0;
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if(target.hp==3&&target.needsToDiscard()) return 0;
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return 1;
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}
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},
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@ -2144,7 +2141,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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spell_bronze:'铜卡法术',
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gw_guaiwuchaoxue:'怪物巢穴',
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gw_guaiwuchaoxue_info:'随机获得一个卖血技能直到下一回合开始;令一名随机敌方角色对你造成一点伤害,然后获得一点护甲',
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gw_guaiwuchaoxue_info:'随机获得一个卖血技能直到下一回合开始;令一名随机敌方角色对你造成一点伤害,然后你回复一点体力',
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gw_baobaoshu:'雹暴术',
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gw_baobaoshu_info:'天气牌,出牌阶段对至多两名角色使用,目标每使用一张基本牌或锦囊牌,需弃置一张牌,直到下一回合结束',
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gw_baishuang:'白霜',
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@ -54,6 +54,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gw_linjing:['male','wu',4,['gwyewu']],
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gw_kanbi:['male','qun',1,['gwfutian']],
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gw_nvyemo:['female','shu',3,['gwgouhun']],
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gw_kairuisi:['female','qun',3,['gwweitu']],
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},
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characterIntro:{
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gw_huoge:'那个老年痴呆?不知道他是活着还是已经被制成标本了!',
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@ -69,6 +71,69 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gw_yioufeisi:'国王还是乞丐,两者有何区别,人类少一个算一个',
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},
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skill:{
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gwweitu:{
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trigger:{player:'discardAfter'},
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forced:true,
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filter:function(event,player){
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return player.hujia<3;
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},
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content:function(){
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var num=Math.min(trigger.cards.length,3-player.hujia);
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if(num>0){
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player.changeHujia(num);
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}
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},
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init:function(player){
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player.storage.gwweitu=0;
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},
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intro:{
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content:'护甲自上次计算起已抵挡#点伤害'
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},
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group:'gwweitu_gain',
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subSkill:{
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gain:{
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trigger:{player:'damageZero'},
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filter:function(event){
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return event.hujia;
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},
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forced:true,
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content:function(){
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player.storage.gwweitu++;
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if(player.storage.gwweitu>=3){
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player.storage.gwweitu-=3;
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player.unmarkSkill('gwweitu');
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var list=get.typeCard('spell_silver');
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if(list.length){
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player.gain(game.createCard(list.randomGet()),'draw');
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}
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}
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else{
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player.markSkill('gwweitu',true);
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}
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}
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}
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},
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ai:{
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threaten:0.7,
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effect:{
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target:function(card,player,target,current){
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if(get.tag(card,'discard')&&target.hujia<3&&
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target.countCards('he')&¤t<0){
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return 0;
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}
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},
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player:function(card,player){
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if(player.hujia>=3) return;
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if(_status.event.name!='chooseToUse'||_status.event.player!=player) return;
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if(get.type(card)=='basic') return;
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if(get.tag(card,'gain')) return;
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if(get.value(card,player,'raw')>=7) return;
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if(player.needsToDiscard()>1) return;
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return 'zeroplayertarget';
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}
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}
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}
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},
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gwgouhun:{
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enable:'phaseUse',
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usable:1,
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@ -2591,7 +2656,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gw_mierjiata:'米尔加塔',
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gw_kanbi:'坎毕',
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gw_hanmuduoer:'汉姆多尔',
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gw_kairuisi:'凯瑞斯',
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gwweitu:'卫土',
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gwweitu_info:'锁定技,每当你弃置一张牌,若你的护甲数小于3,你获得一点护甲;每当你的护甲为你累计抵消3次伤害,你获得一张随机银卡法术',
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gwzhongmo:'终末',
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gwzhongmo_info:'锁定技,你跳过摸牌阶段,改为获得两张随机的稀有度不同的法术牌',
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gwfutian:'覆天',
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@ -2659,7 +2727,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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yunhuo:'陨火',
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yunhuo_info:'锁定技,准备阶段,若游戏轮数为4的倍数,你令所有敌方角色随机弃置一张手牌(若没有手牌改为受到一点火焰伤害),然后在此回合结束后获得一个额外回合',
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yinzhang:'银杖',
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yinzhang_info:'出牌阶段限一次,你可以弃置一张牌,然后从3张随机亮出的牌中选择一张加入手牌',
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yinzhang_info:'出牌阶段限一次,你可以弃置一张牌,然后从3张随机亮出的银卡法术中选择一张加入手牌',
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tianbian:'天变',
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tianbian_info:'出牌阶段开始时,你可以选择一项:随机使用一张对全场有正面效果的牌;或随机使用一张对全场有负面效果的牌',
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gwxiaoshou:'枭首',
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@ -57,6 +57,7 @@ window.noname_character_rank={
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'pal_yueqi',
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],
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a:[
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'gw_kairuisi',
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'gw_kanbi',
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'gw_nvyemo',
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'gw_linjing',
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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'1.9.37',
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'1.9.37.3',
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'image/background/huangtian_bg.jpg',
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'image/background/ol_bg.jpg',
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'image/background/september_bg.jpg',
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@ -400,6 +400,7 @@ window.noname_asset_list=[
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'image/character/gw_huoge.jpg',
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'image/character/gw_jieluote.jpg',
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'image/character/gw_kaerweite.jpg',
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'image/character/gw_kairuisi.jpg',
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'image/character/gw_kanbi.jpg',
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'image/character/gw_kaxier.jpg',
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'image/character/gw_kuite.jpg',
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@ -16840,7 +16840,7 @@
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}
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else{
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var info=lib.skill[skill];
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if(info&&info.fixed) return skill;
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if(info&&info.fixed&&arguments[1]!==true) return skill;
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this.unmarkSkill(skill);
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game.broadcastAll(function(player,skill){
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player.skills.remove(skill);
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@ -1,6 +1,6 @@
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window.noname_update={
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version:'1.9.37.2',
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update:'1.9.37',
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version:'1.9.37.3',
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update:'1.9.37.2',
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changeLog:[
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'bug修复'
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],
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@ -10,30 +10,30 @@ window.noname_update={
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// 'game/config.js',
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// 'game/source.js',
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// 'game/pressure.js',
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// 'game/asset.js',
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'game/asset.js',
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// 'card/*',
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// 'card/standard.js',
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'card/gwent.js',
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// 'card/gwent.js',
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// 'card/gujian.js',
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// 'character/*',
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// 'character/hearth.js',
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// 'character/old.js',
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'character/standard.js',
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'character/sp.js',
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'character/swd.js',
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// 'character/standard.js',
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// 'character/sp.js',
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// 'character/swd.js',
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// 'character/rank.js',
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// 'character/yijiang.js',
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// 'character/xianjian.js',
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// 'mode/identity.js',
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'mode/boss.js',
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'mode/guozhan.js',
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'mode/versus.js',
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// 'mode/guozhan.js',
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// 'mode/versus.js',
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// 'mode/connect.js',
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'mode/chess.js',
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'mode/tafang.js',
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// 'mode/chess.js',
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// 'mode/tafang.js',
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// 'mode/guozhan.js',
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// 'mode/stone.js',
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'theme/music/style.css',
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// 'theme/music/style.css',
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// 'theme/woodden/style.css',
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// 'theme/simple/style.css',
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// 'layout/default/layout.css',
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// 'layout/long2/layout.css',
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// 'layout/mobile/layout.css',
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// 'layout/newlayout/global.css',
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'layout/mode/chess.css',
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// 'layout/mode/chess.css',
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// 'extension/boss/extension.js',
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]
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}
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@ -5444,6 +5444,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}).set('prompt','选择一个形态');
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'step 2'
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var hp=player.hp;
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player.removeSkill('boss_baonu',true);
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if(result.control=='暴怒战神'){
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player.init('boss_lvbu2');
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}
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