卡牌成为目标技能effect改effect_use
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@ -922,7 +922,7 @@ game.import("card", function () {
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},
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ai: {
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effect: {
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target: function (card, player, target, current) {
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target_use(card, player, target, current) {
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if (target.hasSkillTag("unequip2")) return;
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if (
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player.hasSkillTag("unequip", false, {
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@ -1523,7 +1523,7 @@ game.import("card", function () {
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},
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ai: {
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effect: {
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target: function (card, player, target, current) {
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target_use(card, player, target, current) {
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if (
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["huoshaolianying", "huogong"].includes(card.name) ||
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(card.name == "sha" && game.hasNature(card, "fire"))
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@ -1575,7 +1575,7 @@ game.import("card", function () {
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g_dinglanyemingzhu_ai: {
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ai: {
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effect: {
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player: function (card, player) {
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player_use(card, player) {
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if (player.hasSkill("jubao")) return;
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if (
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card.name == "dinglanyemingzhu" &&
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@ -1592,7 +1592,7 @@ game.import("card", function () {
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g_feilongduofeng_ai: {
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ai: {
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effect: {
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player: function (card, player) {
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player_use(card, player) {
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if (player.hasSkill("zhangwu")) return;
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if (
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card.name == "feilongduofeng" &&
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@ -1609,7 +1609,7 @@ game.import("card", function () {
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g_taipingyaoshu_ai: {
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ai: {
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effect: {
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player: function (card, player) {
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player_use(card, player) {
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if (player.hasSkill("wendao")) return;
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if (
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card.name == "taipingyaoshu" &&
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@ -1620,7 +1620,7 @@ game.import("card", function () {
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return [0, 0, 0, 0];
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}
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},
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target: (card, player, target) => {
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target_use(card, player, target) {
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if (target._g_taipingyaoshu_temp) return;
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if (
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get.subtype(card) === "equip2" &&
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@ -2001,7 +2001,7 @@ game.import("card", function () {
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ai: {
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weather: true,
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effect: {
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player: function (card, player) {
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player_use(card, player) {
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if (!player.needsToDiscard()) return "zeroplayertarget";
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},
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},
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@ -3117,7 +3117,7 @@ game.import("card", function () {
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},
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ai: {
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effect: {
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target: function (card, player, target) {
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target_use(card, player, target) {
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if (typeof card !== "object" || target.hasSkillTag("unequip2")) return;
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if (
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player.hasSkillTag("unequip", false, {
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@ -754,7 +754,7 @@ game.import("card", function () {
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heiguangkai_ai: {
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ai: {
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effect: {
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player: function (card, player, target) {
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player_use(card, player, target) {
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if (
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typeof card !== "object" ||
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!target ||
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