fix: cordova loading error.
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23153ec00a
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0200aaaa2e
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@ -7,7 +7,6 @@ import { UI as ui } from '../ui/index.js';
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import { nonameInitialized } from '../util/index.js';
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export async function cordovaReady() {
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lib.path = (await import('../library/path.js')).default;
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if (lib.device == 'android') {
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document.addEventListener("pause", function () {
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if (!_status.paused2 && (typeof _status.event.isMine == 'function' && !_status.event.isMine())) {
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@ -174,39 +174,52 @@ export async function boot() {
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const { nodeReady } = await import('./node.js');
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nodeReady();
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}
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// 手机平台已在别处判断
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else if (!Reflect.has(lib, 'device')) {
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Reflect.set(lib, 'path', (await import('../library/path.js')).default);
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else {
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Reflect.set(lib, 'path', (await import('../library/path.js')).default)
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if (Reflect.has(lib, 'device')) {
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const script = document.createElement('script')
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script.src = 'cordova.js'
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document.body.appendChild(script)
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await new Promise((resolve) => {
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document.addEventListener('deviceready', async () => {
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const { cordovaReady } = await import('./cordova.js')
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await cordovaReady()
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resolve(void 0)
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})
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})
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}
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else {
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//为其他自定义平台提供文件读写函数赋值的一种方式。
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//但这种方式只允许修改game的文件读写函数。
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if (typeof window.initReadWriteFunction == 'function') {
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const g = {};
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const ReadWriteFunctionName = ['download', 'readFile', 'readFileAsText', 'writeFile', 'removeFile', 'getFileList', 'ensureDirectory', 'createDir'];
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const g = {}
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const ReadWriteFunctionName = ['download', 'readFile', 'readFileAsText', 'writeFile', 'removeFile', 'getFileList', 'ensureDirectory', 'createDir']
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ReadWriteFunctionName.forEach(prop => {
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Object.defineProperty(g, prop, {
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configurable: true,
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get() { return undefined; },
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get() { return undefined },
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set(newValue) {
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if (typeof newValue == 'function') {
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delete g[prop];
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g[prop] = game[prop] = newValue;
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delete g[prop]
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g[prop] = game[prop] = newValue
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}
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}
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});
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});
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})
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})
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// @ts-ignore
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await window.initReadWriteFunction(g).catch(e => {
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console.error('文件读写函数初始化失败:', e);
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});
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console.error('文件读写函数初始化失败:', e)
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})
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}
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window.onbeforeunload = function () {
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if (config.get('confirm_exit') && !_status.reloading) {
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return '是否离开游戏?';
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return '是否离开游戏?'
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}
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else {
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return null;
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return null
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}
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}
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}
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};
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}
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const loadCssPromise = loadCss();
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@ -534,6 +547,8 @@ export async function boot() {
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document.addEventListener('touchmove', ui.click.windowtouchmove);
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}
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await waitDomLoad;
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const stylesLoaded = await Promise.all(stylesLoading);
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const stylesLength = Math.min(stylesName.length, stylesLoaded.length);
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for (let i = 0; i < stylesLength; ++i) {
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@ -653,7 +668,6 @@ export async function boot() {
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delete _status.importing;
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}
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await waitDomLoad;
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await onload(resetGameTimeout);
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}
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@ -782,28 +796,15 @@ async function loadCss() {
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});
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}
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async function onWindowReady() {
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if (Reflect.has(lib, 'device')) {
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var script = document.createElement('script');
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script.src = 'cordova.js';
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document.body.appendChild(script);
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await new Promise((resolve) => {
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document.addEventListener('deviceready', async () => {
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const { cordovaReady } = await import('./cordova.js');
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await cordovaReady();
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resolve(void 0);
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});
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});
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}
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/*
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if (_status.packLoaded) {
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delete _status.packLoaded;
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lib.init.onload();
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}
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else {
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_status.windowLoaded = true;
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}
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/**
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* `window.onload`触发时执行的函数
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*
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* 目前无任何内容,预防以后出现需要的情况
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*
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* @deprecated
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* @return {Promise<void>}
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*/
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async function onWindowReady() {
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}
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function setBackground() {
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