调整【酒】ai

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157 2023-10-26 20:13:21 +08:00 committed by GitHub
parent fb1e20d29b
commit 01f08eb546
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1 changed files with 39 additions and 46 deletions

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@ -99,69 +99,62 @@ game.import('card',function(lib,game,ui,get,ai,_status){
},
ai:{
basic:{
useful:function(card,i){
useful:(card,i)=>{
if(_status.event.player.hp>1){
if(i==0) return 4;
if(i===0) return 4;
return 1;
}
if(i==0) return 7.3;
if(i===0) return 7.3;
return 3;
},
value:function(card,player,i){
value:(card,player,i)=>{
if(player.hp>1){
if(i==0) return 5;
if(i===0) return 5;
return 1;
}
if(i==0) return 7.3;
if(i===0) return 7.3;
return 3;
}
},
},
order:function(){
return get.order({name:'sha'})+0.2;
order:()=>{
if(_status.event.dying) return 9;
let sha=get.order(new lib.elementVCard({name:'sha'}));
if(sha>0) return sha+0.2;
return 0;
},
result:{
target:function(player,target){
target:(player,target)=>{
if(target&&target.isDying()) return 2;
if(target&&!target.isPhaseUsing()) return 0;
if(lib.config.mode=='stone'&&!player.isMin()){
if(player.getActCount()+1>=player.actcount) return 0;
}
var shas=player.getCards('h','sha');
if(shas.length>1&&(player.getCardUsable('sha')>1||player.countCards('h','zhuge'))){
return 0;
}
shas.sort(function(a,b){
return get.order(b)-get.order(a);
})
var card;
if(shas.length){
for(var i=0;i<shas.length;i++){
if(lib.filter.filterCard(shas[i],target)){
card=shas[i];break;
}
}
}
else if(player.hasSha()&&player.needsToDiscard()){
if(player.countCards('h','hufu')!=1){
card={name:'sha'};
}
}
if(card){
if(game.hasPlayer(function(current){
return (get.attitude(target,current)<0&&
target.canUse(card,current,null,true)&&
!current.hasSkillTag('filterDamage',null,{
player:player,
card:card,
jiu:true,
})&&
get.effect(current,card,target)>0);
})){
if(!target || target._jiu_temp || !target.isPhaseUsing()) return 0;
if(!target.getCardUsable('sha') || lib.config.mode==='stone'&&!player.isMin()&&player.getActCount()+1>=player.actcount) return 0;
let shas = player.getCards('hs',card=>get.name(card)==='sha'&&!ui.selected.cards.includes(card)), card;
if(!shas.length || !target.hasSha() || shas.length>1&&(target.getCardUsable('sha')>1 || target.countCards('hs','zhuge'))) return 0;
target._jiu_temp = true;
shas.sort((a,b)=>get.order(b)-get.order(a));
for(let i=0; i<shas.length; i++){
let tars = [];
if(lib.filter.filterCard(shas[i],target)) tars = game.filterPlayer(current=>{
return get.attitude(target,current)<0&&target.canUse(shas[i],current,null,true)&&!current.hasSkillTag('filterDamage',null,{
player:target,
card:shas[i],
jiu:true
})&&get.effect(current,shas[i],target)>0;
});
if(!tars.length) continue;
tars.sort((a,b)=>{
return get.effect(b,shas[i],target)-get.effect(a,shas[i],target);
});
if(!tars[0].mayHaveShan(player,'use') || target.hasSkillTag('directHit_ai',true,{
target:tars[0],
card:shas[i]
},true) || target.needsToDiscard()>Math.max(0,3-target.hp)){
delete target._jiu_temp;
return 1;
}
}
delete target._jiu_temp;
return 0;
},
}
},
tag:{
save:1,