commit
01990ed554
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@ -71,12 +71,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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characterReplace:{
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shen_zhangliao:['ol_zhangliao','shen_zhangliao'],
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shen_zhaoyun:['shen_zhaoyun','old_shen_zhaoyun','boss_zhaoyun'],
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shen_zhaoyun:['shen_zhaoyun','dc_zhaoyun','old_shen_zhaoyun','boss_zhaoyun'],
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shen_guanyu:['shen_guanyu','tw_shen_guanyu'],
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shen_sunquan:['shen_sunquan','junk_sunquan'],
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shen_lvmeng:['shen_lvmeng','tw_shen_lvmeng'],
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shen_machao:['shen_machao','ps_shen_machao'],
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shen_jiaxu:['le_shen_jiaxu','shen_jiaxu'],
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shen_caocao:['shen_caocao','old_caocao'],
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},
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characterFilter:{
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shen_diaochan(mode){
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@ -11618,7 +11618,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gaoxiang:['gaoxiang','jsrg_gaoxiang'],
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lingcao:['lingcao','dc_lingcao'],
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sp_menghuo:['sp_menghuo','dc_sp_menghuo'],
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sunchen:['dc_sunchen','ps_sunchen'],
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sunchen:['dc_sunchen','pe_sunchen'],
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},
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translate:{
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re_panfeng:'潘凤',
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@ -7734,7 +7734,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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xuhuang:['re_xuhuang','ol_xuhuang','sb_xuhuang','xuhuang'],
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menghuo:['menghuo','re_menghuo','sb_menghuo','tw_menghuo'],
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zhurong:['zhurong','ol_zhurong','re_zhurong','sb_zhurong'],
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sunjian:['sunjian','ol_sunjian','re_sunjian'],
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sunjian:['sunjian','ol_sunjian','re_sunjian','tw_ol_sunjian'],
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jiaxu:['jiaxu','re_jiaxu','ns_jiaxu','ps_jiaxu'],
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dongzhuo:['dongzhuo','ol_dongzhuo','re_dongzhuo','sp_dongzhuo','yj_dongzhuo'],
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dengai:['dengai','ol_dengai','re_dengai'],
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@ -7749,7 +7749,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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guanqiujian:['guanqiujian','re_guanqiujian','tw_guanqiujian','old_guanqiujian'],
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chendao:['chendao','ns_chendao','old_chendao'],
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zhugezhan:['zhugezhan','old_zhugezhan'],
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ol_lusu:['re_lusu','ol_lusu'],
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ol_lusu:['re_lusu','ol_lusu','dc_sb_lusu'],
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zhanghe:['zhanghe','re_zhanghe','sb_zhanghe'],
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yl_luzhi:['yl_luzhi','sb_yl_luzhi','tw_yl_luzhi'],
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sunliang:['sunliang','xin_sunliang'],
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@ -26010,6 +26010,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fanjiangzhangda:['fanjiangzhangda','jsrg_fanjiangzhangda'],
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simalang:['re_simalang','simalang'],
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zhugedan:['re_zhugedan','zhugedan'],
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zhangren:['jsrg_zhangren','zhangren'],
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wenqin:['ol_wenqin','pe_wenqin'],
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},
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translate:{
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"xinfu_lingren":"凌人",
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@ -2349,7 +2349,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhugeliang:['zhugeliang','re_zhugeliang','sb_zhugeliang','ps2066_zhugeliang','ps_zhugeliang'],
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huangyueying:['huangyueying','re_huangyueying','junk_huangyueying','sb_huangyueying'],
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sunquan:['sunquan','re_sunquan','sb_sunquan','dc_sunquan'],
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zhouyu:['zhouyu','re_zhouyu','sb_zhouyu','ps1062_zhouyu','ps2080_zhouyu'],
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zhouyu:['zhouyu','re_zhouyu','dc_sb_zhouyu','sb_zhouyu','ps1062_zhouyu','ps2080_zhouyu'],
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luxun:['luxun','re_luxun','jsrg_luxun'],
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lvmeng:['lvmeng','re_lvmeng','sb_lvmeng'],
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huanggai:['huanggai','re_huanggai','sb_huanggai'],
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165
character/tw.js
165
character/tw.js
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@ -2021,80 +2021,103 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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//刘繇
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twniju: {
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unique: true,
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audio: 2,
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zhuSkill: true,
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trigger: { player: 'compare', target: 'compare' },
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filter: function (event, player) {
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return !event.iwhile && player.hasZhuSkill('twniju');
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twniju:{
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audio:2,
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zhuSkill:true,
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trigger:{
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global:'compare',
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},
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direct: true,
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content: function () {
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'step 0'
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var list = ['我加', '他加', '我减', '他减', 'cancel2'];
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player.chooseControl(list).set('prompt', get.prompt2('twniju')).set('ai', function () { return ['我加', '他减'].randomGet() });
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'step 1'
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if (result.control != 'cancel2') {
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player.logSkill('twniju');
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var num = game.countPlayer(function (current) {
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return current.group == 'qun';
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});
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event.num = num;
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switch (result.control) {
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case '我加':
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player.popup('+', num);
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if (player == trigger.player) {
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trigger.num1 += num;
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if (trigger.num1 > 13) trigger.num1 = 13;
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priority:1,
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filter(event,player){
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if(!player.hasZhuSkill('twniju')) return false;
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if(event.iwhile||(event.target&&event.compareMeanwhile)) return false;
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return true;
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},
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direct:true,
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async content(event,trigger,player){
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const num=game.countPlayer(current=>current.group==='qun');
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const dialog=[
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get.prompt('twniju'),
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`<div class="text center">令一张拼点牌的点数+${num}或-${num}</div>`,
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[[
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['addNumber','增加'],
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['subtractNumber','减少']
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],'tdnodes'],
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];
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const lose_list=trigger.lose_list.slice().sort((a,b)=>lib.sort.seat(a[0],b[0]));
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dialog.push(`<div class="text center">${lose_list.map(list=>{
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return get.translation(list[0]);
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}).join(' / ')}</div>`);
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const cards=lose_list.map(list=>list[1]).flat();
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dialog.push(cards);
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const result=await player.chooseButton(dialog,2)
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.set('filterButton',button=>{
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const type=typeof button.link;
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if(ui.selected.buttons.length&&type===typeof ui.selected.buttons[0].link) return false;
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return true;
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})
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.forResult()
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if(!result.bool) return;
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const {links}=result;
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if(typeof links[0]!=='string') links.reverse();
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let [fn,card]=links;
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const selectedPlayer=lose_list[cards.indexOf(card)][0];
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player.logSkill('twniju',selectedPlayer);
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selectedPlayer.addTempSkill('twniju_change');
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if(!selectedPlayer.storage.twniju_change) selectedPlayer.storage.twniju_change=[];
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selectedPlayer.storage.twniju_change.push([fn,num,card]);
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player.when('chooseToCompareAfter')
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.filter(evt=>evt===trigger)
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.vars({
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toDraw:num,
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})
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.then(()=>{
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const num1=trigger.result.num1,num2=trigger.result.num2;
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let bool=false;
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if(typeof num1==='number'&&typeof num2==='number'){
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if(num1===num2){
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bool=true;
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}
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else {
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trigger.num2 += num;
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if (trigger.num2 > 13) trigger.num2 = 13;
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}
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else{
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const num1List=num1.toUniqued();
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const totalList=num1List.concat(num2).toUniqued();
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if(totalList.length<num1List.length+num2.length){
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bool=true;
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}
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game.log(player, '的拼点牌点数+', num);
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break;
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case '他加':
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trigger.target.popup('+', num);
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if (player == trigger.player) {
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trigger.num2 += num;
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if (trigger.num2 > 13) trigger.num2 = 13;
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}
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else {
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trigger.num1 += num;
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if (trigger.num1 > 13) trigger.num1 = 13;
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}
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game.log(trigger.target, '的拼点牌点数+', num);
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break;
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case '我减':
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player.popup('-', num);
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if (player == trigger.player) {
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trigger.num1 -= num;
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if (trigger.num1 < 1) trigger.num1 = 1;
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}
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else {
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trigger.num2 -= num;
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if (trigger.num2 < 1) trigger.num2 = 1;
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}
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game.log(player, '的拼点牌点数-', num);
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break;
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case '他减':
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trigger.target.popup('-', num);
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if (player == trigger.player) {
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trigger.num2 -= num;
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if (trigger.num2 < 1) trigger.num2 = 1;
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}
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else {
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trigger.num1 -= num;
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if (trigger.num1 < 1) trigger.num1 = 1;
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}
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game.log(trigger.target, '的拼点牌点数-', num);
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break;
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}
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if(bool) player.draw(toDraw);
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})
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},
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subSkill:{
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change:{
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trigger:{global:'compare'},
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filter(event,player){
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const storage=player.getStorage('twniju_change');
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if(!storage.length) return false;
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if((player!==event.player||event.iwhile)&&player!==event.target) return false;
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return event.lose_list.some(list=>{
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const cards=Array.isArray(list[1])?list[1]:[list[1]];
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return list[0]===player&&storage.some(s=>cards.includes(s[2]));
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});
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},
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charlotte:true,
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forced:true,
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silent:true,
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async content(event,trigger,player){
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const [fn,num]=player.getStorage('twniju_change').find(s=>{
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return trigger.lose_list.some(list=>{
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const cards=Array.isArray(list[1])?list[1]:[list[1]];
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return list[0]===player&&cards.includes(s[2]);
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});
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});
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const numId=player===trigger.player?'num1':'num2';
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trigger[fn](numId,num);
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if(trigger[numId]>13) trigger[numId]=13;
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else if(trigger[numId]<1) trigger[numId]=1;
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game.log(player,'的拼点牌点数',fn==='addNumber'?'+':'-',num);
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}
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}
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else event.finish();
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'step 2'
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if (trigger.num1 == trigger.num2) player.draw(num);
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},
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},
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},
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//刘虞
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@ -15952,7 +15975,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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twzhuiting:'坠廷',
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twzhuiting_info:'主公技,当一张锦囊牌即将对你生效时,其他魏势力角色和群势力角色可将一张与此牌颜色相同的牌当作【无懈可击】使用。',
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twniju:'逆拒',
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twniju_info:'主公技,当你的拼点牌亮出后,你可以令其中一张拼点牌的点数+X或-X,然后若这两张牌的点数相等,你摸X张牌(X为场上群势力角色数)。',
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twniju_info:'主公技。当你的拼点牌亮出后,你可以令本次拼点事件中的一张拼点牌的点数+X或-X。然后当本次拼点事件结束后,若有两张拼点牌的点数相等,你摸X张牌(X为场上群势力角色数)。',
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ol_liuyu:'TW刘虞',
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ol_liuyu_prefix:'TW',
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twchongwang:'崇望',
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@ -3774,7 +3774,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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characterReplace:{
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yanghu:['jin_yanghu','dc_yanghu','sp_yanghu'],
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jiachong:['jin_jiachong','jiachong'],
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jiachong:['dc_jiachong','jin_jiachong','jiachong'],
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yangyan:['yangyan','old_yangyan'],
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yangzhi:['yangzhi','old_yangzhi'],
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},
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@ -8123,7 +8123,10 @@ export const Content = {
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var owner = get.owner(cards[0]);
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if (owner) {
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event.relatedLose = owner.lose(cards, ui.special).set('getlx', false);
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if (cardInfo && !cardInfo.blankCard) event.relatedLose.set('visible',true);
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if (cardInfo && !cardInfo.blankCard) {
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event.relatedLose.set('visible', true);
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event.set('visible', true);
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}
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}
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else if (get.position(cards[0]) == 'c') event.updatePile = true;
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}
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Loading…
Reference in New Issue