添加官渡之战初始事件配音+角色立绘展示
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@ -2602,7 +2602,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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map[game.players[i].playerid]=[game.players[i].side,game.players[i].identity];
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}
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var evt=['huoshaowuchao','liangcaokuifa','zhanyanliangzhuwenchou','shishengshibai','xutuhuanjin','liangjunxiangchi','jianshoudaiyuan','yiruoshengqiang','shichongerjiao'].randomGet();
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var evt_list=[['huoshaowuchao','chunyuqiong'],['liangcaokuifa','sp_xuyou'],['zhanyanliangzhuwenchou','jsp_guanyu'],['shishengshibai','re_guojia'],['xutuhuanjin','yj_jushou'],['liangjunxiangchi','yj_jushou'],['jianshoudaiyuan','tianfeng'],['yiruoshengqiang','re_caocao'],['shichongerjiao','sp_xuyou']].randomGet();
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var evt=evt_list[0],character=evt_list[1];
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game.addGlobalSkill(evt);
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var func=function(map,evt){
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@ -2635,8 +2636,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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ui.guanduInfo=ui.create.div(ui.gameinfo);
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}
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ui.guanduInfo.innerHTML='当前事件:'+get.translation(evt);
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if(lib.config.background_speak) game.playAudio('skill',evt);
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var dialog=ui.create.dialog('本局特殊事件:'+get.translation(evt));
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dialog.addText(get.translation(evt+'_info'),false);
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dialog.add([[character],'character']);
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setTimeout(function(){
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dialog.close();
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},5000)
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@ -2708,7 +2711,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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game.falseZhu.maxHp++;
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game.trueZhu.update();
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game.falseZhu.update();
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var evt=['huoshaowuchao','liangcaokuifa','zhanyanliangzhuwenchou','shishengshibai','xutuhuanjin','liangjunxiangchi','jianshoudaiyuan','yiruoshengqiang','shichongerjiao'].randomGet();
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var evt_list=[['huoshaowuchao','chunyuqiong'],['liangcaokuifa','sp_xuyou'],['zhanyanliangzhuwenchou','jsp_guanyu'],['shishengshibai','re_guojia'],['xutuhuanjin','yj_jushou'],['liangjunxiangchi','yj_jushou'],['jianshoudaiyuan','tianfeng'],['yiruoshengqiang','re_caocao'],['shichongerjiao','sp_xuyou']].randomGet();
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var evt=evt_list[0],character=evt_list[1];
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game.addGlobalSkill(evt);
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game.broadcastAll(function(evt){
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if(get.is.phoneLayout()){
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@ -2717,9 +2721,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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else{
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ui.guanduInfo=ui.create.div(ui.gameinfo);
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}
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if(lib.config.background_speak) game.playAudio('skill',evt);
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ui.guanduInfo.innerHTML='当前事件:'+get.translation(evt);
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},evt);
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game.me.chooseControl('ok').set('prompt','###本局特殊事件:'+get.translation(evt)+'###'+get.translation(evt+'_info'));
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game.me.chooseControl('ok').set('dialog',['###本局特殊事件:'+get.translation(evt)+'###'+get.translation(evt+'_info'),[[character],'character']]);
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'step 1'
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event.falseList=['ol_xiahouyuan','litong','zangba','manchong','xunyu','re_guojia','re_zhangliao','xuhuang','caohong','jsp_guanyu','hanhaoshihuan','caoren','yujin','liuye','chengyu','xunyou','zhangxiu','sp_jiaxu'].filter(function(name){
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if(!Array.isArray(lib.character[name])) return false;
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