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@ -14,9 +14,9 @@ character.ow={
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ow_mei:['female','wei',3,['bingqiang','jidong','baoxue']],
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ow_ana:['female','wei',3,['juji','zhiyuan','mianzhen']],
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ow_heibaihe:['female','qun',3,['juji','duwen','dulei']],
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ow_maikelei:['male','shu',4,['shanguang','tiandan','shenqiang']],
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// ow_baolei:['female','shu',3,[]],
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// ow_maikelei:['male','shu',4,[]],
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// ow_banzang:['male','shu',4,[]],
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// ow_kuangshu:['male','shu',4,[]],
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// ow_tuobiang:['male','shu',4,[]],
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@ -26,6 +26,40 @@ character.ow={
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// ow_zhaliya:['female','shu',4,[]],
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},
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skill:{
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shenqiang:{
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trigger:{player:'shaHit'},
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forced:true,
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filter:function(event){
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return event.targets&&event.targets.length>1&&_status.currentPhase==player;
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},
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content:function(){
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player.getStat().card.sha--;
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}
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},
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tiandan:{
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trigger:{player:'phaseUseBefore'},
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filter:function(event,player){
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return player.maxHp>player.num('h');
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},
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check:function(event,player){
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var nh=player.num('h');
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if(player.maxHp-nh>=2) return true;
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if(nh>player.hp) return true;
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if(nh==player.hp) return nh<=2;
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return false;
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},
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content:function(){
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var num=player.maxHp-player.num('h');
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var cards=[];
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while(num--){
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cards.push(game.createCard('sha'));
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}
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player.gain(cards,'gain2');
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trigger.untrigger();
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trigger.finish();
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player.skip('phaseDiscard');
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}
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},
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baoxue:{
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enable:'phaseUse',
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init:function(player){
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@ -1958,9 +1992,15 @@ character.ow={
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}
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},
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translate:{
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shanguang:'闪光',
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shanguang_info:'出牌阶段限一次,你可以弃置一张牌令一名其他角色本回合内不能使用或打出卡牌',
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tiandan:'填弹',
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tiandan_info:'你可以跳过出牌和弃牌阶段,然后获得若干张杀直到你的手牌数等于你的体力上限',
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shenqiang:'神枪',
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shenqiang_info:'若你使用杀指定了惟一目标且命中目标,则此杀不计入回合内的出杀次数限制',
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mianzhen:'眠针',
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mianzhen2:'眠针',
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mianzhen_info:'出牌阶段限一次,你可以弃置一张黑色牌,并令一名其他角色不能使用或打出手牌直到其受到伤害或下一回合结束',
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mianzhen_info:'出牌阶段限一次,你可以弃置一张黑色牌,并令一名其他角色不能使用或打出卡牌直到其受到伤害或下一回合结束',
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zhiyuan:'支援',
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zhiyuan_info:'每当你即将造成伤害,你可以防止此伤害,改为令目标回复等量的体力',
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juji:'狙击',
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