十常侍结党机制修改
取消“高望”第一轮必出机制 添加更多的不认可常侍组合 修改在一次结党拥有多组不认可常侍时只会有一名常侍为不认可状态
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@ -795,16 +795,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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['scs_gaowang','scsmiaoyu']
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],
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conflictMap:{
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scs_zhangrang:[],
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scs_zhaozhong:[],
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scs_sunzhang:[],
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scs_bilan:['scs_hankui'],
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scs_xiayun:[],
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scs_hankui:['scs_bilan'],
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scs_lisong:[],
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scs_zhangrang:['scs_hankui'],
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scs_zhaozhong:['scs_guosheng','scs_lisong'],
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scs_sunzhang:['scs_duangui','scs_hankui'],
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scs_bilan:['scs_hankui','scs_xiayun','scs_zhaozhong','scs_sunzhang'],
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scs_xiayun:['scs_zhaozhong','scs_lisong'],
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scs_hankui:['scs_bilan','scs_zhangrang'],
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scs_lisong:['scs_guosheng','scs_duangui'],
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scs_duangui:['scs_guosheng'],
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scs_guosheng:['scs_duangui'],
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scs_gaowang:['scs_hankui','scs_duangui','scs_guosheng','scs_bilan'],
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scs_gaowang:['scs_xuayun','scs_sunzhang'],
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},
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group:'mbdanggu_back',
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content:function(){
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@ -853,16 +853,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},player,first);
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}
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if(list.contains('scs_gaowang')){
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var others=list.filter(changshi=>{
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return changshi!='scs_gaowang';
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}).randomGets(3);
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others.push('scs_gaowang');
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others.randomSort();
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}
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else{
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var others=list.randomGets(4);
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}
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var next=player.chooseButton([
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'党锢:请选择结党对象',
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[[first],'character'],
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@ -870,19 +861,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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[others,'character']
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],true);
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next.set('filterButton',button=>{
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if(_status.event.canChoose.contains(button.link)) return true;
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return false;
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return !_status.event.canChoose.contains(button.link);
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})
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next.set('canChoose',function(){
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var list=others.filter(changshi=>{
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var conflictList=others.filter(changshi=>{
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var map=lib.skill.mbdanggu.conflictMap;
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var names=map[first];
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return !names.contains(changshi);
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});
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return list.length?list:others;
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return names.contains(changshi);
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}),list=[];
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if(conflictList.length) list.push(conflictList.randomGet());
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return list;
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}());
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next.set('ai',button=>{
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if(button.link=='scs_gaowang') return 10;
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return Math.random()*10;
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})
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'step 1'
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@ -14173,7 +14163,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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mbdanggu:'党锢',
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mbdanggu_info:'锁定技。①游戏开始时,你获得十张“常侍”牌,然后你进行一次结党。②当你修整结束后,你进行一次结党并摸一张牌。③若你有亮出的“常侍”牌,你视为拥有这些牌的技能。',
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mbdanggu_faq:'关于结党',
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mbdanggu_faq_info:'<br>系统随机选择一张未亮出过的“常侍”牌,然后选择四张未亮出过的“常侍”牌(若剩余“常侍”牌中有「高望」,则必定出现)。你观看前者,然后从后者中选择一名与前者互相认可的“常侍”牌(不认可的“常侍”牌为不可选状态),你选择这两张牌。然后若此时不为双将模式,你将这两张武将牌作为你的武将牌(不移除原有技能);否则你获得这两张武将牌上的技能。',
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mbdanggu_faq_info:'<br>系统随机选择一张未亮出过的“常侍”牌,然后选择四张未亮出过的“常侍”牌。你观看前者,然后从后者中选择一名与前者互相认可的“常侍”牌(不认可的“常侍”牌为不可选状态,若有多组不认可的不认可的“常侍”牌,则系统随机选择其中一张“常侍”牌为不可选状态)。然后若此时不为双将模式,你将这两张武将牌作为你的武将牌(不移除原有技能);否则你获得这两张武将牌上的技能。',
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mbmowang:'殁亡',
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mbmowang_info:'锁定技。①当你死亡前,若你有未亮出的“常侍”牌且体力上限大于0,你将死亡改为修整至你的下个回合开始前,然后你复原武将牌,且不于此次死亡事件中进行展示身份牌、检测游戏胜利条件与执行奖惩的流程。②回合结束后,你死亡。',
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mbmowang_faq:'关于修整',
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