This commit is contained in:
libccy 2017-02-18 14:36:08 +08:00
parent e5a33a1e49
commit 00e6f4aeef
7 changed files with 207 additions and 8 deletions

View File

@ -175,6 +175,9 @@ card.sp={
order:7,
useful:4,
value:10,
tag:{
draw:2
},
result:{
target:function(player,target){
if(target.num('j','lebu')) return 0;

View File

@ -901,6 +901,9 @@ card.swd={
order:10,
value:6,
useful:1,
tag:{
draw:2
},
result:{
target:function(player,target){
if(target==player&&target.num('h',{type:'equip'})) return 2.5;

View File

@ -375,6 +375,9 @@ card.yunchou={
order:8.5,
value:[6,1],
useful:[3,1],
tag:{
draw:1
},
result:{
target:function(player,target){
var hs=target.get('h');

View File

@ -3114,8 +3114,9 @@ character.hearth={
'step 0'
player.chooseTarget(get.prompt('jiaohui')).ai=function(target){
var att=ai.get.attitude(player,target);
if(att>1&&target.hp<=1){
att+=2;
if(att>1){
if(target.hp<=1) att+=2;
if(target.hp<=2) att++;
}
return att;
};
@ -3908,11 +3909,13 @@ character.hearth={
},
content:function(){
'step 0'
if(!event.isMine()) game.delay(0.5);
'step 1'
player.addTempSkill('fengxing2','phaseAfter');
player.chooseToDiscard('he',get.prompt('fengxing')).set('ai',function(card){
return 7-ai.get.value(card);
}).logSkill='fengxing';
'step 1'
'step 2'
if(result.bool){
player.draw(2);
}

View File

@ -384,6 +384,7 @@ window.characterRank={
'hs_lrexxar',
'huatuo',
'sunhao',
'dongyun',
],
b:[
'diy_liufu',
@ -420,6 +421,8 @@ window.characterRank={
'swd_jialanduo',
'swd_jiting',
//......
'kanze',
'mazhong',
'zhaoxiang',
'heqi',
'sp_machao',

View File

@ -76,7 +76,7 @@ character.sp={
zhaoxiang:['female','shu',4,['fanghun','fuhan']],
mazhong:['male','shu',4,['fuman']],
dongyun:['male','shu',3,['bingzheng','sheyan']],
// kanze:['male','wu',3,[]],
kanze:['male','wu',3,['xiashu','kuanshi']],
heqi:['male','wu',4,['qizhou','shanxi']],
},
perfectPair:{
@ -104,6 +104,174 @@ character.sp={
dongbai:['dongzhuo']
},
skill:{
kuanshi:{
trigger:{player:'phaseEnd'},
direct:true,
content:function(){
'step 0'
player.chooseTarget(get.prompt('kuanshi')).set('ai',function(target){
if(ai.get.attitude(_status.event.player,target)>0){
return 1/Math.sqrt(target.hp+1);
}
return 0;
});
'step 1'
if(result.bool){
var target=result.targets[0];
player.logSkill('kuanshi',target);
target.storage.kuanshi2=player;
target.addSkill('kuanshi2');
}
}
},
kuanshi2:{
mark:'character',
intro:{
content:'下一次受到超过1点的伤害时防止此伤害然后$跳过下个回合的摸牌阶段'
},
trigger:{player:'damageBegin'},
forced:true,
filter:function(event,player){
return event.num>1;
},
priority:-11,
content:function(){
trigger.untrigger();
trigger.finish();
player.storage.kuanshi2.skip('phaseDraw');
player.removeSkill('kuanshi2');
},
group:'kuanshi2_remove',
onremove:true,
subSkill:{
remove:{
trigger:{global:['phaseBegin','dieAfter']},
forced:true,
popup:false,
filter:function(event,player){
return event.player==player.storage.kuanshi2;
},
content:function(){
player.removeSkill('kuanshi2');
}
}
}
},
xiashu:{
trigger:{player:'phaseUseBegin'},
direct:true,
filter:function(event,player){
return player.num('h')>0;
},
content:function(){
'step 0'
var maxval=0;
var hs=player.get('h');
for(var i=0;i<hs.length;i++){
maxval=Math.max(maxval,ai.get.value(hs[i]));
}
player.chooseTarget(get.prompt('xiashu'),lib.filter.notMe).set('ai',function(target){
var player=_status.event.player;
var maxval=_status.event.maxval;
var dh=target.num('h')-player.num('h');
var att=ai.get.attitude(player,target);
if(target.hasSkill('qingjian')) return false;
if(dh<=0) return 0;
if(att>0) return 0.1;
if(maxval>=8) return 0;
if(att==0) return 0.2;
if(dh>=3) return dh;
if(dh==2){
if(maxval<=7) return dh;
}
if(maxval<=6) return dh;
return 0;
}).set('maxval',maxval);
'step 1'
if(result.bool){
player.logSkill('xiashu',result.targets);
event.target=result.targets[0];
var hs=player.get('h');
event.target.gain(hs,player);
player.$give(hs.length,event.target);
}
else{
event.finish();
}
'step 2'
var hs=event.target.get('h');
if(!hs.length){
event.finish();
return;
}
hs.sort(function(a,b){
return ai.get.value(b,player,'raw')-ai.get.value(a,player,'raw');
});
event.target.chooseCard([1,hs.length],'展示至少一张手牌',true).set('ai',function(card){
var rand=_status.event.rand;
var list=_status.event.list;
if(_status.event.att){
if(ui.selected.cards.length>=Math.ceil(list.length/2)) return 0;
var value=ai.get.value(card);
if(_status.event.getParent().player.isHealthy()){
value+=(get.tag(card,'damage')?1.5:0)+(get.tag(card,'draw'?2:0));
}
return value;
}
if(ui.selected.cards.length>=Math.floor(list.length/2)) return 0;
return (list.indexOf(card)%2==rand)?1:0;
}).set('rand',(Math.random()<0.6)?1:0).set('list',hs).set('att',ai.get.attitude(event.target,player)>0);
'step 3'
event.target.showCards(result.cards);
event.cards1=result.cards;
event.cards2=event.target.get('h',function(card){
return !event.cards1.contains(card);
});
'step 4'
var choice;
var num1=event.cards1.length;
var num2=event.cards2.length;
if(ai.get.attitude(event.target,player)>0&&num1>=num2){
choice=0;
}
else if(num1==num2){
choice=(Math.random()<0.45)?0:1;
}
else if(num1>num2){
if(num1-num2==1){
choice=(Math.random()<0.6)?0:1;
}
else{
choice=0;
}
}
else{
if(num2-num1==1){
choice=(Math.random()<0.6)?1:0;
}
else{
choice=1;
}
}
player.chooseControl(function(event,player){
return _status.event.choice;
}).set('choiceList',['获得'+get.translation(event.target)+'展示的牌',
'获得'+get.translation(event.target)+'未展示的牌']).set('choice',choice);
'step 5'
if(result.index==0){
player.gain(event.cards1,target);
target.$give(event.cards1,player);
}
else{
player.gain(event.cards2,target);
target.$giveAuto(event.cards2,player);
}
},
ai:{
expose:0.1
}
},
sheyan:{
trigger:{global:'useCard'},
filter:function(event,player){
@ -135,6 +303,9 @@ character.sp={
'step 2'
player.logSkill('sheyan',event.target);
trigger.targets.push(event.target);
},
ai:{
expose:0.2
}
},
bingzheng:{
@ -181,8 +352,9 @@ character.sp={
'step 3'
if(event.target.num('h')==event.target.hp){
player.draw();
var next=player.chooseCard('交给'+get.translation(event.target)+'一张牌','he');
var next=player.chooseCard('是否交给'+get.translation(event.target)+'一张牌','he');
next.set('ai',function(card){
if(get.position(card)!='h') return 0;
if(_status.event.shan){
return card.name=='shan'?1:0;
}
@ -209,6 +381,7 @@ character.sp={
}
},
ai:{
expose:0.2,
threaten:1.4
}
},
@ -7598,6 +7771,11 @@ character.sp={
dongyun:'董允',
mazhong:'马忠',
xiashu:'下书',
xiashu_info:'出牌阶段开始时你可以将所有手牌交给一名其他角色然后该角色亮出任意数量的手牌至少一张令你选择一项1.获得其亮出的手牌2.获得其未亮出的手牌',
kuanshi:'宽释',
kuanshi2:'宽释',
kuanshi_info:'结束阶段你可以选择一名角色。直到你的下回合开始该角色下一次受到超过1点的伤害时防止此伤害然后你跳过下个回合的摸牌阶段',
bingzheng:'秉正',
bingzheng_info:'出牌阶段结束时,你可以令手牌数不等于体力值的一名角色弃置一张手牌或摸一张牌。然后若其手牌数等于体力值,你摸一张牌,且可以交给该角色一张牌',
sheyan:'舍宴',

View File

@ -6087,7 +6087,7 @@
var list=lib.rank.s.concat(lib.rank.ap).concat(lib.rank.a).concat(lib.rank.am).
concat(lib.rank.bp).concat(lib.rank.b).concat(lib.rank.bm).concat(lib.rank.c).concat(lib.rank.d);
for(var i in lib.character){
if(i!='zuoci'&&i.indexOf('boss_')!=0&&i.indexOf('tafang_')!=0&&!list.contains(i)) console.log(i);
if(i!='zuoci'&&i.indexOf('boss_')!=0&&i.indexOf('tafang_')!=0&&!list.contains(i)) console.log(get.translation(i));
}
},
h:function(player){
@ -16011,10 +16011,16 @@
lib.filter.targetInRange(card,player,target));
},
notMe:function(card,player,target){
return (player!=target)
return player!=target;
},
isMe:function(card,player,target){
return (player==target)
return player==target;
},
attackFrom:function(card,player,target){
return get.distance(player,target,'attack')<=1;
},
globalFrom:function(card,player,target){
return get.distance(player,target)<=1;
},
selectCard:function(){
return [1,1];