炉石模式
|
@ -106,9 +106,12 @@ card.extra={
|
|||
result:{
|
||||
player:function(player){
|
||||
var nh=player.num('h');
|
||||
if(nh==2&&player.hp==1) return 0;
|
||||
if(nh<=player.hp&&
|
||||
_status.event.name=='chooseToUse'&&_status.event.filterCard({name:'huogong'})) return -10;
|
||||
_status.event.name=='chooseToUse'&&
|
||||
_status.event.filterCard({name:'huogong'})){
|
||||
return -10;
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
target:function(player,target){
|
||||
if(target.skills.contains('huogong2')) return 0;
|
||||
|
|
|
@ -116,6 +116,7 @@ card.qimou={
|
|||
type:'trick',
|
||||
enable:true,
|
||||
filterTarget:function(card,player,target){
|
||||
if(target.isMin()) return false;
|
||||
if(ui.selected.targets.length){
|
||||
return target.get('e',{subtype:'equip5'}).length==0;
|
||||
}
|
||||
|
|
|
@ -314,6 +314,7 @@ character.mountain={
|
|||
for(var i=0;i<judges.length;i++){
|
||||
if(!target.hasJudge(judges[i].viewAs||judges[i].name)) return true;
|
||||
}
|
||||
if(target.isMin()) return false;
|
||||
if((from.get('e','1')&&!target.get('e','1'))||
|
||||
(from.get('e','2')&&!target.get('e','2'))||
|
||||
(from.get('e','3')&&!target.get('e','3'))||
|
||||
|
@ -645,6 +646,7 @@ character.mountain={
|
|||
return 6-ai.get.value(card);
|
||||
},
|
||||
filterTarget:function(card,player,target){
|
||||
if(target.isMin()) return false;
|
||||
return player!=target&&!target.get('e',get.subtype(card)[5]);
|
||||
},
|
||||
content:function(){
|
||||
|
|
|
@ -2480,6 +2480,7 @@ character.sp={
|
|||
},
|
||||
trigger:{player:'shaBefore'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
check:function(event,player){
|
||||
return player.num('h','sha')>0;
|
||||
},
|
||||
|
@ -2692,8 +2693,8 @@ character.sp={
|
|||
guiming:'归命',
|
||||
guiming_info:'主公技,其他吴势力角色于你的回合内视为已受伤的角色。',
|
||||
chixin:'赤心',
|
||||
chixin1:'赤杀',
|
||||
chixin2:'赤闪',
|
||||
chixin1:'赤心',
|
||||
chixin2:'赤心',
|
||||
chixin_info:'你可以将♦牌当【杀】或【闪】使用或打出。出牌阶段,你对你攻击范围内的每名角色均可使用一张【杀】。',
|
||||
suiren:'随仁',
|
||||
suiren_info:'限定技,准备阶段开始时,你可以失去技能“义从”,然后加1点体力上限并回复1点体力,再令一名角色摸三张牌。',
|
||||
|
|
|
@ -901,6 +901,7 @@ character.swd={
|
|||
},
|
||||
fuyan:{
|
||||
trigger:{player:'damageEnd'},
|
||||
frequent:true,
|
||||
filter:function(event){
|
||||
return event.num>0;
|
||||
},
|
||||
|
@ -3952,7 +3953,7 @@ character.swd={
|
|||
filter:function(event,player){
|
||||
var content=player.storage.yishan;
|
||||
for(var i=0;i<content.length;i++){
|
||||
if(get.owner(content[i])!=player){
|
||||
if(get.owner(content[i])!=player&&get.position(content[i])!='s'){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -3964,7 +3965,7 @@ character.swd={
|
|||
mark:true,
|
||||
content:function(){
|
||||
for(var i=0;i<player.storage.yishan.length;i++){
|
||||
if(get.owner(player.storage.yishan[i])==player){
|
||||
if(get.owner(player.storage.yishan[i])==player||get.position(player.storage.yishan[i])=='s'){
|
||||
player.storage.yishan.splice(i,1);
|
||||
i--;
|
||||
}
|
||||
|
@ -3972,6 +3973,7 @@ character.swd={
|
|||
var cards=player.storage.yishan.splice(0,2);
|
||||
player.gain(cards);
|
||||
player.$gain2(cards);
|
||||
game.log(get.translation(player)+'获得了'+get.translation(cards));
|
||||
},
|
||||
ai:{
|
||||
maixie:true,
|
||||
|
@ -3996,7 +3998,7 @@ character.swd={
|
|||
dialog.add('<div class="text center">最近失去的牌</div>');
|
||||
var cards=[];
|
||||
for(var i=0;i<content.length;i++){
|
||||
if(get.owner(content[i])!=player){
|
||||
if(get.owner(content[i])!=player&&get.position(content[i])!='s'){
|
||||
cards.push(content[i]);
|
||||
if(cards.length>=4) break;
|
||||
}
|
||||
|
@ -4012,7 +4014,7 @@ character.swd={
|
|||
var str='最近失去的牌:';
|
||||
var cards=[];
|
||||
for(var i=0;i<content.length;i++){
|
||||
if(get.owner(content[i])!=player){
|
||||
if(get.owner(content[i])!=player&&get.position(content[i])!='s'){
|
||||
cards.push(content[i]);
|
||||
if(cards.length>=4) break;
|
||||
}
|
||||
|
|
|
@ -2063,7 +2063,7 @@ character.yijiang={
|
|||
"step 1"
|
||||
if(result.bool){
|
||||
lib.skill.qice2.viewAs={name:result.buttons[0].link[2]};
|
||||
player.popup(result.buttons[0].link[2]);
|
||||
// player.popup(result.buttons[0].link[2]);
|
||||
event.parent.parent.backup('qice2');
|
||||
event.parent.parent.step=0;
|
||||
if(event.isMine()){
|
||||
|
|
|
@ -830,12 +830,9 @@ character.yxs={
|
|||
var from=ui.selected.targets[0];
|
||||
var judges=from.get('j');
|
||||
for(var i=0;i<judges.length;i++){
|
||||
if(judges[i].viewAs){
|
||||
if(target.num('j',{name:judges[i].viewAs})==0&&
|
||||
target.num('j',{viewAs:judges[i].viewAs})==0) return true;
|
||||
}
|
||||
else if(target.num('j',{name:judges[i].name})==0) return true;
|
||||
if(!target.hasJudge(judges[i].viewAs||judges[i].name)) return true;
|
||||
}
|
||||
if(target.isMin()) return false;
|
||||
if((from.get('e','1')&&!target.get('e','1'))||
|
||||
(from.get('e','2')&&!target.get('e','2'))||
|
||||
(from.get('e','3')&&!target.get('e','3'))||
|
||||
|
|
|
@ -7,7 +7,7 @@ window.config={
|
|||
forbidversus:['swd_kangnalishi'],
|
||||
forbiddouble:['zhugedan','swd_kangnalishi','swd_nicole','dongzhuo','jg_simayi'],
|
||||
all:{
|
||||
mode:['identity','guozhan','versus'],
|
||||
mode:['identity','guozhan','versus','stone'],
|
||||
characters:['standard','wind','fire','woods','mountain','extra','sp','yijiang','refresh','guozhan','jiange','zhuogui','diy','yxs','swd','xswd','gujian','xianjian'],
|
||||
cards:['standard','ex','extra','refresh','guozhan','zhenfa','qimou','yibao','shenbing','wanxiang','swd','shenqi','compensate'],
|
||||
plays:['character','soldier','wuxing'],
|
||||
|
@ -28,6 +28,7 @@ window.config={
|
|||
identity:'身份',
|
||||
guozhan:'国战',
|
||||
versus:'对决',
|
||||
stone:'炉石',
|
||||
changjing:'场景',
|
||||
mowang:'魔王',
|
||||
infinity:'无限',
|
||||
|
|
150
game/game.js
|
@ -29,7 +29,7 @@ window.play={};
|
|||
frameId:0,
|
||||
},
|
||||
help:{
|
||||
'关于':'无名杀 1.0.1<div class="dashedline"></div><ul><li>1L 先谢神上<li>图片等素材来自网(shén)络(shā)<li>bug反馈/建议欢迎来百度无名杀吧',
|
||||
'关于':'无名杀 1.0.6<div class="dashedline"></div><ul><li>1L 先谢神上<li>图片等素材来自网(shén)络(shā)<li>bug反馈/建议欢迎来百度无名杀吧',
|
||||
'选项帮助':'<ul><li>控制台命令:开启后可用浏览器控制台控制游戏<li>自动确认:开启后当候选目标仅有1个时点击目标无需再点击确定<li>悬停时间:弹出角色/卡牌介绍所需的等待时间<li>'+
|
||||
'触屏模式:可消除iOS等设备上300ms的点击延迟,但开启后无法使用鼠标<li>滚轮控制手牌:开启后滚轮可控制手牌的左右滚动,建议Mac等具备横向滚动功能的设备关闭此选项'+
|
||||
'<li>隐藏非全身皮肤:在新版布局中,若角色没有全身皮肤将被隐藏<li>游戏玩法:为游戏增加不同玩法,开启后可在帮助中查看介绍'+
|
||||
|
@ -877,9 +877,7 @@ window.play={};
|
|||
if(event.position[i]=='h'&&target.num('h')){
|
||||
event.dialog.add('手牌');
|
||||
var hs=target.get('h');
|
||||
for(var hsi=0;hsi<hs.length;hsi++){
|
||||
hs.sort(lib.sort.random);
|
||||
}
|
||||
hs.randomSort();
|
||||
if(event.visible){
|
||||
event.dialog.add(hs);
|
||||
}
|
||||
|
@ -939,9 +937,7 @@ window.play={};
|
|||
if(event.position[i]=='h'&&target.num('h')){
|
||||
event.dialog.add('手牌');
|
||||
var hs=target.get('h');
|
||||
for(var hsi=0;hsi<hs.length;hsi++){
|
||||
hs.sort(lib.sort.random);
|
||||
}
|
||||
hs.randomSort();
|
||||
if(event.visible){
|
||||
event.dialog.add(hs);
|
||||
}
|
||||
|
@ -1009,9 +1005,7 @@ window.play={};
|
|||
if(event.position[i]=='h'&&target.num('h')){
|
||||
event.dialog.add('手牌');
|
||||
var hs=target.get('h');
|
||||
for(var hsi=0;hsi<hs.length;hsi++){
|
||||
hs.sort(lib.sort.random);
|
||||
}
|
||||
hs.randomSort();
|
||||
if(event.visible){
|
||||
event.dialog.add(hs);
|
||||
}
|
||||
|
@ -1135,6 +1129,7 @@ window.play={};
|
|||
player.lose(cards);
|
||||
if(event.skill){
|
||||
player.popup(event.skill);
|
||||
player.popup(event.card.name);
|
||||
if(player.checkShow){
|
||||
player.checkShow(event.skill);
|
||||
}
|
||||
|
@ -1823,12 +1818,14 @@ window.play={};
|
|||
}
|
||||
game.log(str);
|
||||
}
|
||||
if(!game.reserveDead){
|
||||
for(var mark in player.marks){
|
||||
player.unmarkSkill(mark);
|
||||
}
|
||||
while(player.node.marks.childNodes.length){
|
||||
player.node.marks.firstChild.remove();
|
||||
}
|
||||
}
|
||||
player.classList.add('dead');
|
||||
player.classList.remove('turnedover');
|
||||
player.classList.remove('out');
|
||||
|
@ -1879,6 +1876,12 @@ window.play={};
|
|||
player.lose(player.get('e',{subtype:get.subtype(card)}),false);
|
||||
"step 1"
|
||||
card.fix();
|
||||
if(player.isMin()){
|
||||
event.finish();
|
||||
ui.discardPile.appendChild(card);
|
||||
delete player.equiping;
|
||||
return;
|
||||
}
|
||||
if(lib.config.background_audio){
|
||||
game.playAudio('effect',get.subtype(card));
|
||||
}
|
||||
|
@ -1993,12 +1996,17 @@ window.play={};
|
|||
var skills=info[3];
|
||||
this.skills.length=0;
|
||||
if(lib.config.layout=='newlayout'&&info[4]&&info[4].contains('fullskin')){
|
||||
this.classList.remove('minskin');
|
||||
this.classList.add('fullskin');
|
||||
this.node.avatar.style.backgroundImage='url("image/character/fullskin/'+character+'.jpg")';
|
||||
this.node.avatar.style.backgroundSize='cover';
|
||||
}
|
||||
else{
|
||||
this.node.avatar.setBackground(character,'character');
|
||||
this.classList.remove('fullskin');
|
||||
if(info[4]&&info[4].contains('minskin')){
|
||||
this.classList.add('minskin');
|
||||
}
|
||||
}
|
||||
|
||||
this.node.avatar.show();
|
||||
|
@ -2073,7 +2081,7 @@ window.play={};
|
|||
this.update();
|
||||
return this;
|
||||
},
|
||||
uninit:function(){
|
||||
uninit:function(stat){
|
||||
var that=this;
|
||||
this.node.avatar.hide();
|
||||
this.node.count.hide();
|
||||
|
@ -2108,7 +2116,9 @@ window.play={};
|
|||
this.hiddenSkills=[];
|
||||
this.forbiddenSkills=[];
|
||||
this.modeSkills=[];
|
||||
if(stat!==false){
|
||||
this.stat=[{card:{},skill:{}}];
|
||||
}
|
||||
this.tempSkills={};
|
||||
this.storage={};
|
||||
this.marks={};
|
||||
|
@ -2141,18 +2151,17 @@ window.play={};
|
|||
hp.childNodes[i].classList.add('lost');
|
||||
}
|
||||
}
|
||||
if(this.maxHp>=9){
|
||||
if(this.maxHp>9){
|
||||
this.node.hp.classList.add('longlong');
|
||||
}
|
||||
else{
|
||||
this.node.hp.classList.remove('longlong');
|
||||
this.node.hp.classList.add('long');
|
||||
}
|
||||
if(this.maxHp==9||this.maxHp>=17){
|
||||
this.node.hp.classList.add('long');
|
||||
}
|
||||
else{
|
||||
this.node.hp.classList.remove('long');
|
||||
this.node.hp.classList.remove('longlong');
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3470,7 +3479,7 @@ window.play={};
|
|||
}
|
||||
node.dataset.position=this.dataset.position;
|
||||
if(this.dataset.position==0||parseInt(this.dataset.position)==(game.players.length+game.dead.length)/2||
|
||||
typeof name2=='number'){
|
||||
typeof name2=='number'||this.classList.contains('minskin')){
|
||||
node.innerHTML=name2;
|
||||
}
|
||||
else{
|
||||
|
@ -3487,7 +3496,7 @@ window.play={};
|
|||
var node=ui.create.div('.popup',ui.arena);
|
||||
node.dataset.position=this.dataset.position;
|
||||
if(this.dataset.position==0||parseInt(this.dataset.position)==(game.players.length+game.dead.length)/2||
|
||||
typeof name2=='number'){
|
||||
typeof name2=='number'||this.classList.contains('minskin')){
|
||||
node.innerHTML=name2;
|
||||
}
|
||||
else{
|
||||
|
@ -3787,6 +3796,9 @@ window.play={};
|
|||
isOut:function(){
|
||||
return this.classList.contains('out');
|
||||
},
|
||||
isMin:function(){
|
||||
return this.classList.contains('minskin');
|
||||
},
|
||||
isIn:function(){
|
||||
return this.classList.contains('dead')==false&&this.classList.contains('out')==false&&!this.removed;
|
||||
},
|
||||
|
@ -5735,9 +5747,6 @@ window.play={};
|
|||
ui.handcards2=player.node.handcards2.animate('start').fix();
|
||||
ui.me.appendChild(ui.handcards1);
|
||||
ui.me.appendChild(ui.handcards2);
|
||||
if(game.onSwapControl){
|
||||
game.onSwapControl();
|
||||
}
|
||||
game.me.node.handcards1.dataset.number=Math.min(6,game.me.node.handcards1.childNodes.length-
|
||||
game.me.node.handcards1.getElementsByClassName('removing').length)-1;
|
||||
game.me.node.handcards2.dataset.number=Math.min(6,game.me.node.handcards2.childNodes.length-
|
||||
|
@ -6074,10 +6083,6 @@ window.play={};
|
|||
localStorage.setItem(lib.configprefix+'config',JSON.stringify(config));
|
||||
},
|
||||
addPlayer:function(position,character,character2){
|
||||
if(game.players.length+game.dead.length==8){
|
||||
alert('Too many players');
|
||||
return;
|
||||
}
|
||||
if(position<0||position>game.players.length+game.dead.length||position==undefined){
|
||||
position=Math.ceil(Math.random()*(game.players.length+game.dead.length));
|
||||
}
|
||||
|
@ -6095,11 +6100,14 @@ window.play={};
|
|||
game.arrangePlayers();
|
||||
return player;
|
||||
},
|
||||
addFellow:function(position,character){
|
||||
var player=ui.create.player(ui.arena).animate('start');
|
||||
player.dataset.position=position||game.players.length+game.dead.length;
|
||||
if(character) player.init(character);
|
||||
game.players.push(player);game.arrangePlayers();
|
||||
return player;
|
||||
},
|
||||
restorePlayer:function(player){
|
||||
if(game.players.length+game.dead.length==8){
|
||||
alert('Too many players');
|
||||
return;
|
||||
}
|
||||
if(game.players.contains(player)||game.dead.contains(player)) return;
|
||||
var position=parseInt(player.dataset.position);
|
||||
if(position<0||position>game.players.length+game.dead.length||position==undefined){
|
||||
|
@ -6121,10 +6129,6 @@ window.play={};
|
|||
return player;
|
||||
},
|
||||
removePlayer:function(player){
|
||||
if(game.players.length+game.dead.length==1){
|
||||
alert('Too few players');
|
||||
return;
|
||||
}
|
||||
var players=game.players.concat(game.dead);
|
||||
player.style.top=player.offsetTop+'px';
|
||||
player.style.left=player.offsetLeft+'px';
|
||||
|
@ -6454,6 +6458,7 @@ window.play={};
|
|||
}
|
||||
else{
|
||||
for(var i in lib.character){
|
||||
if(lib.character[i][4]&&lib.character[i][4].contains('minskin')) continue;
|
||||
if(filter&&filter(i)) continue;
|
||||
list.push(i);
|
||||
if(namecapt.indexOf(getCapt(i))==-1){
|
||||
|
@ -6508,7 +6513,15 @@ window.play={};
|
|||
}
|
||||
var groupSort;
|
||||
if(thisiscard){
|
||||
groupSort=function(){return 0;};
|
||||
groupSort=function(name){
|
||||
if(lib.card[name[2]].type=='basic') return 0;
|
||||
if(lib.card[name[2]].type=='stonecharacter') return 1;
|
||||
if(lib.card[name[2]].type=='trick') return 2;
|
||||
if(lib.card[name[2]].type=='delay') return 3;
|
||||
if(lib.card[name[2]].type=='equip') return 4;
|
||||
if(lib.card[name[2]].type=='zhenfa') return 5;
|
||||
return 6;
|
||||
};
|
||||
}
|
||||
else{
|
||||
groupSort=function(name){
|
||||
|
@ -6835,18 +6848,16 @@ window.play={};
|
|||
}));
|
||||
var span1='<div style="width:20px;text-align:center;padding-right:0">-</div>';
|
||||
var span2='<div style="width:20px;text-align:center;padding-right:0">·</div>';
|
||||
newgame.push(ui.create.line((lib.config.mode=='identity'?span1:span2)+'身份模式',function(){
|
||||
game.saveConfig('mode','identity');
|
||||
var clickmode=function(){
|
||||
game.saveConfig('mode',this.parentNode.link);
|
||||
game.reload();
|
||||
}));
|
||||
newgame.push(ui.create.line((lib.config.mode=='guozhan'?span1:span2)+'国战模式',function(){
|
||||
game.saveConfig('mode','guozhan');
|
||||
game.reload();
|
||||
}));
|
||||
newgame.push(ui.create.line((lib.config.mode=='versus'?span1:span2)+'对决模式',function(){
|
||||
game.saveConfig('mode','versus');
|
||||
game.reload();
|
||||
}));
|
||||
};
|
||||
for(var i=0;i<lib.config.all.mode.length;i++){
|
||||
var thismode=lib.config.all.mode[i];
|
||||
var line=ui.create.line((lib.config.mode==thismode?span1:span2)+lib.translate[thismode]+'模式',clickmode);
|
||||
line.link=thismode;
|
||||
newgame.push(line);
|
||||
}
|
||||
|
||||
if(!lib.config.modeconfig&&!lib.config.gameconfig&&!lib.config.appearence){
|
||||
for(i=0;i<newgame.length;i++){
|
||||
|
@ -6861,7 +6872,7 @@ window.play={};
|
|||
var modeconfig=[];
|
||||
modeconfig._configstr='modeconfig';
|
||||
folditems.push(modeconfig);
|
||||
ui.config.appendChild(ui.create.line2(get.translation(lib.config.mode+'_mode')+'选项',function(){
|
||||
ui.config.appendChild(ui.create.line2(get.translation(lib.config.mode)+'选项',function(){
|
||||
if(this.clicked) return;
|
||||
if(lib.config.modeconfig){
|
||||
game.saveConfig('modeconfig',false);
|
||||
|
@ -7208,8 +7219,7 @@ window.play={};
|
|||
}));
|
||||
ui.cardviewdialog=(function(){
|
||||
var dialog=ui.create.cardDialog(true);
|
||||
dialog.style.height='calc(100% - 80px)';
|
||||
dialog.style.top='40px';
|
||||
dialog.classList.add('fullheight');
|
||||
var stopprop=function(e){e.stopPropagation();return false;};
|
||||
var clickpop=function(){
|
||||
this.delete();
|
||||
|
@ -7267,8 +7277,7 @@ window.play={};
|
|||
}));
|
||||
ui.characterviewdialog=(function(){
|
||||
var dialog=ui.create.characterDialog(true);
|
||||
dialog.style.height='calc(100% - 80px)';
|
||||
dialog.style.top='40px';
|
||||
dialog.classList.add('fullheight');
|
||||
var stopprop=function(e){e.stopPropagation();return false;};
|
||||
var clickpop=function(){
|
||||
this.delete();
|
||||
|
@ -7525,7 +7534,7 @@ window.play={};
|
|||
}
|
||||
ui.config2=ui.create.system('选项',ui.click.config);
|
||||
if(!lib.config.touchscreen){
|
||||
lib.setPopped(ui.config2,ui.click.pauseconfig,170);
|
||||
lib.setPopped(ui.config2,ui.click.pauseconfig,190);
|
||||
}
|
||||
ui.wuxie=ui.create.system('不询问无懈',ui.click.wuxie,true);
|
||||
ui.auto=ui.create.system('托管',ui.click.auto);
|
||||
|
@ -7842,8 +7851,7 @@ window.play={};
|
|||
},
|
||||
cards:function(random){
|
||||
if(!random){
|
||||
for(var i=0;i<lib.card.list.length;i++)
|
||||
lib.card.list.sort(lib.sort.random);
|
||||
lib.card.list.randomSort();
|
||||
}
|
||||
for(var i=0;i<lib.card.list.length;i++){
|
||||
if(lib.card[lib.card.list[i][2]]){
|
||||
|
@ -7866,11 +7874,11 @@ window.play={};
|
|||
if(!ui.config.childNodes.length) return;
|
||||
var uiintro=ui.create.dialog('hidden');
|
||||
var node=ui.create.div('.newgame');
|
||||
var list=[['identity','身份'],['guozhan','国战'],['versus','对决']];
|
||||
for(var i=0;i<list.length;i++){
|
||||
var div=ui.create.div(list[i][0]==lib.config.mode?'.underlinenode.on':'.underlinenode',node);
|
||||
div.innerHTML=list[i][1];
|
||||
div.link=list[i][0];
|
||||
for(var i=0;i<lib.config.all.mode.length;i++){
|
||||
var thismode=lib.config.all.mode[i];
|
||||
var div=ui.create.div(thismode==lib.config.mode?'.underlinenode.on':'.underlinenode',node);
|
||||
div.innerHTML=lib.translate[thismode];
|
||||
div.link=thismode;
|
||||
div.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||||
game.saveConfig('mode',this.link);
|
||||
game.reload();
|
||||
|
@ -9551,7 +9559,7 @@ window.play={};
|
|||
for(i=0;i<ui.discardPile.childNodes.length;i++){
|
||||
cards.push(ui.discardPile.childNodes[i]);
|
||||
}
|
||||
cards.sort(lib.sort.random);
|
||||
cards.randomSort();
|
||||
for(var i=0;i<cards.length;i++){
|
||||
ui.cardPile.appendChild(cards[i]);
|
||||
}
|
||||
|
@ -9572,20 +9580,24 @@ window.play={};
|
|||
distance:function(from,to,method){
|
||||
if(from==to) return 0;
|
||||
var player=from,m,n=1,i;
|
||||
if(to.isMin()||from.isMin()){
|
||||
if(method=='raw'||method=='pure') return 1;
|
||||
}
|
||||
else{
|
||||
var length=game.players.length;
|
||||
while(player.nextSeat!=to){
|
||||
player=player.nextSeat;
|
||||
if(player.isAlive()&&player.isOut()==false) n++;
|
||||
// else if(player.isOut()) length--;
|
||||
if(player.isAlive()&&!player.isOut()&&!player.isMin()) n++;
|
||||
}
|
||||
for(i=0;i<game.players.length;i++){
|
||||
if(game.players[i].isOut()) length--;
|
||||
if(game.players[i].isOut()||game.players[i].isMin()) length--;
|
||||
}
|
||||
if(method=='absolute') return n;
|
||||
if(from.isDead()) length++;
|
||||
if(to.isDead()) length++;
|
||||
n=Math.min(n,length-n);
|
||||
if(method=='pure') return n;
|
||||
}
|
||||
|
||||
n=game.checkMod(from,to,n,'globalFrom',from.get('s'));
|
||||
n=game.checkMod(from,to,n,'globalTo',to.get('s'));
|
||||
|
@ -9819,7 +9831,7 @@ window.play={};
|
|||
selectable.push(game.players[i]);
|
||||
}
|
||||
}
|
||||
selectable.sort(lib.sort.random);
|
||||
selectable.randomSort();
|
||||
if(sort){
|
||||
selectable.sort(sort);
|
||||
}
|
||||
|
@ -9950,7 +9962,8 @@ window.play={};
|
|||
var func;
|
||||
if(sort=='type_sort'){
|
||||
func=function(card){
|
||||
if(get.type(card)=='basic') return 1;
|
||||
if(get.type(card)=='basic') return 2;
|
||||
if(get.type(card)=='stonecharacter') return 1;
|
||||
if(get.type(card)=='trick') return -1;
|
||||
if(get.type(card)=='delay') return -2;
|
||||
if(get.type(card)=='equip') return -3;
|
||||
|
@ -10887,6 +10900,16 @@ window.play={};
|
|||
var num=Math.floor(Math.random()*this.length);
|
||||
return this.splice(num,1)[0];
|
||||
};
|
||||
Array.prototype.randomSort=function(){
|
||||
var list=[];
|
||||
while(this.length){
|
||||
list.push(this.randomRemove());
|
||||
}
|
||||
for(var i=0;i<list.length;i++){
|
||||
this.push(list[i]);
|
||||
}
|
||||
return this;
|
||||
};
|
||||
Array.prototype.randomGets=function(num){
|
||||
var arr=this.slice(0);
|
||||
var list=[];
|
||||
|
@ -11206,7 +11229,8 @@ window.play={};
|
|||
for(k in character[i][j]){
|
||||
if(j=='character'){
|
||||
if(lib.config.only_fullskin&&lib.config.layout=='newlayout'){
|
||||
if(!character[i][j][k][4]||!character[i][j][k][4].contains('fullskin')){
|
||||
if(!character[i][j][k][4]) continue;
|
||||
if(!character[i][j][k][4].contains('fullskin')&&!character[i][j][k][4].contains('minskin')){
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
|
Before Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 25 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 19 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 20 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 20 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 19 KiB |
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 20 KiB |
After Width: | Height: | Size: 23 KiB |
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 15 KiB |
|
@ -111,6 +111,7 @@ body>.background{z-index:-2}
|
|||
/*--------窗口--------*/
|
||||
.dialog{text-align: center;}
|
||||
.dialog{width: calc(90% - 420px);height: calc(100% / 3 - 160px / 3 + 120px);}
|
||||
.dialog.fullheight{height:calc(100% - 80px) !important;top:40px !important}
|
||||
.dialog{top:calc(100% / 3 - 100px / 3);left: calc(5% + 210px);}
|
||||
|
||||
#window>.dialog.popped{
|
||||
|
@ -185,11 +186,12 @@ margin-bottom: 5px;
|
|||
.control>div{position: relative;padding: 3px;}
|
||||
/*--------角色--------*/
|
||||
.player{z-index: 4;width: 240px;height: 120px;}
|
||||
.player.minskin{width:120px;}
|
||||
.player>div{z-index: 2;}
|
||||
.player.dead,.player.likedead{z-index: 1;-webkit-filter:grayscale(1);}
|
||||
.player>.name{left: 18px;top:36px;}
|
||||
.player>.intro{top:87px;left: 18px;}
|
||||
.avatar{width: 94px;height: 94px;left: 12px;top: 12px;overflow: hidden;}
|
||||
.avatar{width: 96px;height: 96px;left: 12px;top: 12px;overflow: hidden;}
|
||||
.avatar2{width: 42px;height: 42px;top: 70px;left: 70px;overflow: hidden;}
|
||||
.equips{width: 96px;height: 96px;right: 14px;top:12px;}
|
||||
.equips>div{width: 42px;height: 42px;margin: 0;position: absolute;}
|
||||
|
@ -235,6 +237,15 @@ margin-bottom: 5px;
|
|||
background: rgba(148, 27, 27,1);
|
||||
border: 1px solid rgba(79, 7, 7, 1);
|
||||
}
|
||||
.hp.actcount>div:not(.lost){
|
||||
background: rgba(63, 119, 173,1);
|
||||
border: 1px solid rgba(31, 82, 131, 1);
|
||||
}
|
||||
.hp.actcount>.lost{
|
||||
background: rgba(63, 119, 173,1);
|
||||
border: 1px solid rgba(31, 82, 131, 1);
|
||||
-webkit-filter: grayscale(1);
|
||||
}
|
||||
.hp>.lost{
|
||||
background: rgba(57, 123, 4,1);
|
||||
border: 1px solid rgba(39, 79, 7, 1);
|
||||
|
@ -245,6 +256,7 @@ margin-bottom: 5px;
|
|||
/*.hp>div{width: 6px;height: 6px;margin-left: 3px;position: relative;}*/
|
||||
.count.p2{right: 174px;}
|
||||
.count{right: 140px;top:86px;text-align: right;font-size: 14px;}
|
||||
.player.minskin .count{right:20px;}
|
||||
.identity{left: 90px;top:5px;}
|
||||
.identity{text-align: center;width: 22px;height: 22px;}
|
||||
.identity>div{position: relative;top: 2px;}
|
||||
|
@ -254,6 +266,33 @@ margin-bottom: 5px;
|
|||
.linked>.identity{top: 88px;}
|
||||
.linked>.count{right: 154px;}
|
||||
.acted>.identity{-webkit-transform:rotate(180deg);}
|
||||
|
||||
/*--------位置(n人)------*/
|
||||
#arena.stone>.player.minskin[data-position='4']{top:calc(100% - 305px);left:calc(100% - 120px);}
|
||||
#arena.stone>.card[data-position='4']{top:calc(100% - 297px);left:calc(100% - 112px);}
|
||||
#arena.stone>.popup[data-position='4']{top:calc(100% - 340px);left:calc(100% - 112px);}
|
||||
#arena.stone>.player.minskin[data-position='6']{top:calc(100% - 305px);left:calc(100% - 260px);}
|
||||
#arena.stone>.card[data-position='6']{top:calc(100% - 297px);left:calc(100% - 252px);}
|
||||
#arena.stone>.popup[data-position='6']{top:calc(100% - 340px);left:calc(100% - 252px);}
|
||||
#arena.stone>.player.minskin[data-position='7']{top:calc(100% - 305px);left:140px;}
|
||||
#arena.stone>.card[data-position='7']{top:calc(100% - 297px);left:148px;}
|
||||
#arena.stone>.popup[data-position='7']{top:calc(100% - 340px);left:148px;}
|
||||
#arena.stone>.player.minskin[data-position='5']{top:calc(100% - 305px);left:0;}
|
||||
#arena.stone>.card[data-position='5']{top:calc(100% - 297px);left:8px;}
|
||||
#arena.stone>.popup[data-position='5']{top:calc(100% - 340px);left:8px;}
|
||||
|
||||
#arena>.player.minskin[data-position='9']{top:10px;left:calc(100% - 120px);}
|
||||
#arena.stone>.card[data-position='9']{top:18px;left:calc(100% - 112px);}
|
||||
#arena.stone>.popup[data-position='9']{top:140px;left:calc(100% - 112px);}
|
||||
#arena>.player.minskin[data-position='11']{top:10px;left:calc(100% - 260px);}
|
||||
#arena.stone>.card[data-position='11']{top:18px;left:calc(100% - 252px);}
|
||||
#arena.stone>.popup[data-position='11']{top:140px;left:calc(100% - 252px);}
|
||||
#arena>.player.minskin[data-position='10']{top:10px;left:140px;}
|
||||
#arena.stone>.card[data-position='10']{top:18px;left:148px;}
|
||||
#arena.stone>.popup[data-position='10']{top:140px;left:148px;}
|
||||
#arena>.player.minskin[data-position='8']{top:10px;left:0;}
|
||||
#arena.stone>.card[data-position='8']{top:18px;left:8px;}
|
||||
#arena.stone>.popup[data-position='8']{top:140px;left:8px;}
|
||||
/*--------位置(8人)------*/
|
||||
[data-number='8']>.player[data-position='1']{top:calc(200% / 3 - 90px);left:calc(100% - 240px);}
|
||||
[data-number='8']>.player[data-position='2']{top:calc(100% / 3 - 40px);left:calc(100% - 240px);}
|
||||
|
@ -465,7 +504,7 @@ div:hover>.intro{opacity: 1;}
|
|||
}
|
||||
|
||||
.newgame{
|
||||
width:150px;
|
||||
width:170px;
|
||||
display:flex;
|
||||
}
|
||||
.newgame>div{
|
||||
|
@ -504,7 +543,8 @@ div[data-nature='metal']{
|
|||
rgba(255, 203, 0,1) 0 0 10px
|
||||
}
|
||||
.player .identity[data-color="nei"],
|
||||
.player .identity[data-color="ye"]{
|
||||
.player .identity[data-color="ye"],
|
||||
div[data-nature='thunder']{
|
||||
text-shadow: rgba(100, 74, 139,1) 0 0 2px,rgba(100, 74, 139,1) 0 0 5px,rgba(100, 74, 139,1) 0 0 10px,
|
||||
rgba(100, 74, 139,1) 0 0 10px,rgba(100, 74, 139,1) 0 0 20px,rgba(100, 74, 139,1) 0 0 20px,black 0 0 1px;
|
||||
}
|
||||
|
@ -619,10 +659,26 @@ div[data-nature='soil']{
|
|||
font-size: 24px;
|
||||
color:white !important;
|
||||
}
|
||||
.player .actcount.hp{
|
||||
left: -24px;
|
||||
top: 9px;
|
||||
width: 20px;
|
||||
}
|
||||
.player .actcount.hp>div{
|
||||
width:12px;
|
||||
height:12px;
|
||||
margin-left:4px;
|
||||
margin-bottom: 3px;
|
||||
-webkit-animation:game_start 0.5s;
|
||||
}
|
||||
.player .wunature{
|
||||
top:77px;
|
||||
left:14px;
|
||||
}
|
||||
.player{
|
||||
top:47px;
|
||||
left:14px;
|
||||
}
|
||||
.card .wunature{
|
||||
top:74px;
|
||||
right:6px;
|
||||
|
|
|
@ -5,7 +5,19 @@
|
|||
}
|
||||
.player .avatar{
|
||||
width:126px;
|
||||
height:107px;
|
||||
height:156px;
|
||||
}
|
||||
.player.minskin{
|
||||
width:120px;
|
||||
height:120px;
|
||||
/*zoom:0.9;*/
|
||||
}
|
||||
.player.minskin .avatar{
|
||||
height:96px;
|
||||
width:96px;
|
||||
}
|
||||
.player.minskin .hp{
|
||||
left:86px;
|
||||
}
|
||||
.player .avatar2{
|
||||
width:52px;
|
||||
|
@ -20,8 +32,14 @@
|
|||
.player .wunature{
|
||||
top:137px;
|
||||
}
|
||||
.player.fullskin .avatar{
|
||||
height:156px;
|
||||
.player .actcount.hp{
|
||||
top: 18px;
|
||||
left: 15px;
|
||||
width: 130px;
|
||||
bottom: auto;
|
||||
right: auto;
|
||||
text-align: left;
|
||||
-webkit-transform: none;
|
||||
}
|
||||
.player.fullskin2 .avatar,
|
||||
.player.fullskin2 .avatar2{
|
||||
|
@ -222,6 +240,9 @@
|
|||
border-radius:2px;
|
||||
box-shadow: rgba(0,0,0,0.2) 1px -1px 2px inset,rgba(255,255,255,0.15) -1px 1px 5px inset;
|
||||
}
|
||||
.player .count.action{
|
||||
bottom:60px;
|
||||
}
|
||||
.player .count[data-condition="none"]{
|
||||
background: rgba(57, 123, 4,1);
|
||||
border: 1px solid rgba(39, 79, 7, 1);
|
||||
|
@ -248,6 +269,9 @@
|
|||
top: -8px;
|
||||
left: 132px;
|
||||
}
|
||||
.player.minskin .identity{
|
||||
left:102px;
|
||||
}
|
||||
.player.linked{
|
||||
-webkit-transform:rotate(-90deg);
|
||||
}
|
||||
|
@ -266,6 +290,32 @@
|
|||
.linked>.avatar2{top:73px;}
|
||||
.linked>.identity{top: -5px;}
|
||||
.linked>.count{right: auto;}
|
||||
/*--------位置(n人)------*/
|
||||
#arena.stone>.player.minskin[data-position='4']{top:calc(100% - 305px);left:calc(100% - 120px);}
|
||||
#arena.stone>.card[data-position='4']{top:calc(100% - 297px);left:calc(100% - 112px);}
|
||||
#arena.stone>.popup[data-position='4']{top:calc(100% - 340px);left:calc(100% - 112px);}
|
||||
#arena.stone>.player.minskin[data-position='6']{top:calc(100% - 305px);left:calc(100% - 260px);}
|
||||
#arena.stone>.card[data-position='6']{top:calc(100% - 297px);left:calc(100% - 252px);}
|
||||
#arena.stone>.popup[data-position='6']{top:calc(100% - 340px);left:calc(100% - 252px);}
|
||||
#arena.stone>.player.minskin[data-position='7']{top:calc(100% - 305px);left:140px;}
|
||||
#arena.stone>.card[data-position='7']{top:calc(100% - 297px);left:148px;}
|
||||
#arena.stone>.popup[data-position='7']{top:calc(100% - 340px);left:148px;}
|
||||
#arena.stone>.player.minskin[data-position='5']{top:calc(100% - 305px);left:0;}
|
||||
#arena.stone>.card[data-position='5']{top:calc(100% - 297px);left:8px;}
|
||||
#arena.stone>.popup[data-position='5']{top:calc(100% - 340px);left:8px;}
|
||||
|
||||
#arena>.player.minskin[data-position='9']{top:10px;left:calc(100% - 120px);}
|
||||
#arena.stone>.card[data-position='9']{top:18px;left:calc(100% - 112px);}
|
||||
#arena.stone>.popup[data-position='9']{top:140px;left:calc(100% - 112px);}
|
||||
#arena>.player.minskin[data-position='11']{top:10px;left:calc(100% - 260px);}
|
||||
#arena.stone>.card[data-position='11']{top:18px;left:calc(100% - 252px);}
|
||||
#arena.stone>.popup[data-position='11']{top:140px;left:calc(100% - 252px);}
|
||||
#arena>.player.minskin[data-position='10']{top:10px;left:140px;}
|
||||
#arena.stone>.card[data-position='10']{top:18px;left:148px;}
|
||||
#arena.stone>.popup[data-position='10']{top:140px;left:148px;}
|
||||
#arena>.player.minskin[data-position='8']{top:10px;left:0;}
|
||||
#arena.stone>.card[data-position='8']{top:18px;left:8px;}
|
||||
#arena.stone>.popup[data-position='8']{top:140px;left:8px;}
|
||||
/*--------位置(8人)------*/
|
||||
[data-number='8']>.player[data-position='1']{top:calc(200% / 3 - 160px);left:calc(100% - 150px);}
|
||||
[data-number='8']>.player[data-position='2']{top:calc(100% / 3 - 170px);left:calc(100% - 150px);}
|
||||
|
@ -374,6 +424,10 @@
|
|||
transition-property:opacity,background,box-shadow;
|
||||
-webkit-animation: dialog_start2 0.5s;
|
||||
}
|
||||
#arena.stone .dialog{
|
||||
width: calc(90% - 440px);
|
||||
left: calc(5% + 220px);
|
||||
}
|
||||
.dialog.removing{
|
||||
top:auto;
|
||||
}
|
||||
|
@ -406,7 +460,14 @@
|
|||
}
|
||||
|
||||
@media screen and (min-width: 1150px) {
|
||||
.dialog{width: 630px;left: calc(50% - 315px);}
|
||||
.dialog{
|
||||
width: 630px;
|
||||
left: calc(50% - 315px);
|
||||
}
|
||||
#arena.stone .dialog{
|
||||
width: calc(90% - 440px);
|
||||
left: calc(5% + 220px);
|
||||
}
|
||||
}
|
||||
@-webkit-keyframes card_start2x{from {opacity: 0;margin-top: -13px;margin-bottom:-11px}}
|
||||
@-webkit-keyframes card_start2xx{from {opacity: 0;margin-top: -12px;margin-bottom:-12px;-webkit-transform:scale(0)}}
|
||||
|
|
|
@ -156,7 +156,7 @@ mode.guozhan={
|
|||
if(lib.character[i][2]==3||lib.character[i][2]==4||lib.character[i][2]==5)
|
||||
event.list.push(i);
|
||||
}
|
||||
event.list.sort(lib.sort.random);
|
||||
event.list.randomSort();
|
||||
var list=event.list.splice(0,7);
|
||||
if(_status.auto){
|
||||
event.ai(game.me,list);
|
||||
|
@ -205,7 +205,7 @@ mode.guozhan={
|
|||
ui.create.cheat=function(){
|
||||
ui.cheat=ui.create.control('更换',function(){
|
||||
event.list=event.list.concat(list);
|
||||
event.list.sort(lib.sort.random);
|
||||
event.list.randomSort();
|
||||
list=event.list.splice(0,7);
|
||||
_status.event.dialog.close();
|
||||
_status.event.dialog=ui.create.dialog('选择角色',[list,'character']);
|
||||
|
@ -299,7 +299,6 @@ mode.guozhan={
|
|||
},
|
||||
translate:{
|
||||
change_identity_config:'自由选择座位',
|
||||
guozhan_mode:'国战',
|
||||
ye:'野',
|
||||
unknown:'无名氏',
|
||||
unknown0:'一号位',
|
||||
|
|
|
@ -152,8 +152,7 @@ mode.identity={
|
|||
next.ai=function(player,list,list2){
|
||||
switch(player.identity){
|
||||
case 'zhu':
|
||||
for(var i=0;i<list2.length;i++)
|
||||
list2.sort(lib.sort.random);
|
||||
list2.randomSort();
|
||||
var choice,choice2;
|
||||
if(Math.random()-0.8<0&&list2.length){
|
||||
choice=list2[0];
|
||||
|
@ -305,9 +304,7 @@ mode.identity={
|
|||
event.addSetting=addSetting;
|
||||
event.removeSetting=removeSetting;
|
||||
event.list=[];
|
||||
for(i=0;i<identityList.length;i++){
|
||||
identityList.sort(lib.sort.random);
|
||||
}
|
||||
identityList.randomSort();
|
||||
if(event.identity){
|
||||
identityList.remove(event.identity);
|
||||
identityList.unshift(event.identity);
|
||||
|
@ -337,8 +334,8 @@ mode.identity={
|
|||
list3.push(i);
|
||||
}
|
||||
}
|
||||
event.list.sort(lib.sort.random);
|
||||
list3.sort(lib.sort.random);
|
||||
event.list.randomSort();
|
||||
list3.randomSort();
|
||||
var num=get.config('choice')[game.me.identity];
|
||||
if(game.zhu!=game.me){
|
||||
event.ai(game.zhu,event.list,list2)
|
||||
|
@ -360,11 +357,11 @@ mode.identity={
|
|||
ui.cheat=ui.create.control('更换',function(){
|
||||
if(game.zhu!=game.me){
|
||||
event.list=event.list.concat(list);
|
||||
event.list.sort(lib.sort.random);
|
||||
event.list.randomSort();
|
||||
list=event.list.splice(0,num);
|
||||
}
|
||||
else{
|
||||
list3.sort(lib.sort.random);
|
||||
list3.randomSort();
|
||||
list=list3.slice(0,num).concat(list2);
|
||||
}
|
||||
_status.event.dialog.close();
|
||||
|
@ -443,7 +440,6 @@ mode.identity={
|
|||
},
|
||||
},
|
||||
translate:{
|
||||
identity_mode:'身份',
|
||||
zhu:"主",
|
||||
zhong:"忠",
|
||||
nei:"内",
|
||||
|
@ -701,7 +697,6 @@ mode.identity={
|
|||
}
|
||||
}
|
||||
},
|
||||
identity:[['zhu','zhong','nei','fan','cai'],['fan','zhong','nei','cai']],
|
||||
config:{
|
||||
player_number:true,
|
||||
double_character:true,
|
||||
|
|
|
@ -0,0 +1,394 @@
|
|||
mode.stone={
|
||||
element:{
|
||||
player:{
|
||||
init:function(player){
|
||||
if(!player.isMin()){
|
||||
player.node.actcount=ui.create.div('.actcount.hp',player);
|
||||
player.actcount=1;
|
||||
player.actcharacterlist=[];
|
||||
player.updateActCount();
|
||||
}
|
||||
},
|
||||
updateActCount:function(){
|
||||
while(this.actcount>this.node.actcount.childElementCount){
|
||||
ui.create.div(this.node.actcount);
|
||||
}
|
||||
while(this.actcount<this.node.actcount.childElementCount){
|
||||
this.node.actcount.lastChild.remove();
|
||||
}
|
||||
var count=this.actcount-get.cardCount(true,this);
|
||||
for(var i=0;i<this.actcount;i++){
|
||||
if(i<count){
|
||||
this.node.actcount.childNodes[i].classList.remove('lost');
|
||||
}
|
||||
else{
|
||||
this.node.actcount.childNodes[i].classList.add('lost');
|
||||
}
|
||||
}
|
||||
},
|
||||
dieAfter:function(){
|
||||
if(game.me.isDead()) game.over(false);
|
||||
if(game.enemy.isDead()) game.over(true);
|
||||
game.dead.remove(this);
|
||||
var player,pos;
|
||||
if(this.side==game.me.side){
|
||||
player=game.me;
|
||||
pos=0;
|
||||
}
|
||||
else{
|
||||
player=game.enemy;
|
||||
pos=4;
|
||||
}
|
||||
player.actcharacterlist.remove(this);
|
||||
var dead=this;
|
||||
setTimeout(function(){
|
||||
dead.delete();
|
||||
},500);
|
||||
for(var i=0;i<player.actcharacterlist.length;i++){
|
||||
player.actcharacterlist[i].dataset.position=i+4+pos;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
game:{
|
||||
reserveDead:true,
|
||||
layoutFixed:true,
|
||||
stoneLoop:function(player){
|
||||
var next=game.createEvent('phaseLoop');
|
||||
next.player=player;
|
||||
next.content=function(){
|
||||
"step 0"
|
||||
player.phase();
|
||||
event.num=0;
|
||||
"step 1"
|
||||
var current=player.actcharacterlist[event.num];
|
||||
if(current){
|
||||
current.phase();
|
||||
event.num++;
|
||||
event.redo();
|
||||
}
|
||||
"step 2"
|
||||
if(event.player==game.me){
|
||||
event.player=game.enemy;
|
||||
}
|
||||
else{
|
||||
event.player=game.me;
|
||||
}
|
||||
event.goto(0);
|
||||
}
|
||||
},
|
||||
initStone:function(){
|
||||
var list=[],list2=[];
|
||||
var i,j,name;
|
||||
for(i in lib.character){
|
||||
if(lib.character[i][4]&&lib.character[i][4].contains('minskin')){
|
||||
list.push(i);
|
||||
}
|
||||
}
|
||||
var totallength=lib.card.list.length/3;
|
||||
var suit=['heart','diamond','club','spade'];
|
||||
for(i=0;i<totallength;i++){
|
||||
var thisname=list.randomGet();
|
||||
name=thisname+'_stonecharacter';
|
||||
lib.card[name]={
|
||||
enable:true,
|
||||
type:'stonecharacter',
|
||||
image:'character/default/'+thisname,
|
||||
color:'white',
|
||||
opacity:1,
|
||||
enable:function(event,player){
|
||||
if(!player.actcharacterlist) return false;
|
||||
return player.actcharacterlist.length<4;
|
||||
},
|
||||
chongzhu:true,
|
||||
textShadow:'black 0 0 2px',
|
||||
filterTarget:function(card,player,target){
|
||||
return player==target;
|
||||
},
|
||||
selectTarget:-1,
|
||||
content:function(){
|
||||
var name=card.name.slice(0,card.name.indexOf('_stonecharacter'));
|
||||
var pos=player.actcharacterlist.length+4;
|
||||
if(player!=game.me){
|
||||
pos+=4;
|
||||
}
|
||||
var fellow=game.addFellow(pos,name);
|
||||
fellow.side=player.side;
|
||||
fellow.classList.add('turnedover');
|
||||
player.actcharacterlist.push(fellow);
|
||||
fellow.$gain2(card);
|
||||
},
|
||||
ai:{
|
||||
order:9,
|
||||
result:{
|
||||
target:(function(name){
|
||||
return function(player,target){
|
||||
return 1;
|
||||
}
|
||||
}(thisname))
|
||||
}
|
||||
}
|
||||
};
|
||||
lib.translate[name]=get.translation(thisname);
|
||||
lib.translate[name+'_info']=get.skillintro(thisname,true,true);
|
||||
list2.push([suit.randomGet(),Math.ceil(Math.random()*13),name]);
|
||||
}
|
||||
lib.card.list=lib.card.list.concat(list2);
|
||||
lib.card.list.randomSort();
|
||||
|
||||
for(var i in lib.skill){
|
||||
if(lib.skill[i].changeSeat){
|
||||
lib.skill[i]={};
|
||||
if(lib.translate[i+'_info']){
|
||||
lib.translate[i+'_info']='此模式下不可用';
|
||||
}
|
||||
}
|
||||
}
|
||||
for(var i in lib.card){
|
||||
if(lib.card[i].type=='equip'){
|
||||
lib.card[i].chongzhu=true;
|
||||
}
|
||||
}
|
||||
},
|
||||
start:function(){
|
||||
var next=game.createEvent('game',false);
|
||||
next.content=function(){
|
||||
"step 0"
|
||||
game.initStone();
|
||||
game.prepareArena(2);
|
||||
ui.arena.classList.add('stone');
|
||||
game.delay();
|
||||
"step 1"
|
||||
game.chooseCharacter();
|
||||
"step 2"
|
||||
game.me.identity='zhu';
|
||||
game.enemy=game.me.next;
|
||||
game.enemy.identity='zhu';
|
||||
game.me.side=Math.random()<0.5;
|
||||
game.enemy.side=!game.me.side;
|
||||
game.gameDraw(game.me,2);
|
||||
if(game.me.side){
|
||||
game.enemy.actcount++;
|
||||
game.enemy.updateActCount();
|
||||
game.stoneLoop(game.me);
|
||||
}
|
||||
else{
|
||||
game.me.actcount++;
|
||||
game.me.updateActCount();
|
||||
game.stoneLoop(game.enemy);
|
||||
}
|
||||
}
|
||||
},
|
||||
chooseCharacter:function(){
|
||||
var next=game.createEvent('chooseCharacter',false);
|
||||
next.showConfig=true;
|
||||
next.ai=function(player,list){
|
||||
if(get.config('double_character')){
|
||||
player.init(list[0],list[1]);
|
||||
}
|
||||
else{
|
||||
player.init(list[0]);
|
||||
}
|
||||
}
|
||||
next.content=function(){
|
||||
"step 0"
|
||||
var i;
|
||||
var list=[];
|
||||
event.list=list;
|
||||
for(i in lib.character){
|
||||
if(lib.character[i][4]&&lib.character[i][4].contains('minskin')) continue;
|
||||
if(lib.config.forbidai.contains(i)) continue;
|
||||
if(lib.config.forbidall.contains(i)) continue;
|
||||
if(!get.config('double_character')&&get.config('ban_weak')&&lib.config.forbidsingle.contains(i)) continue;
|
||||
if(get.config('double_character')&&lib.config.forbiddouble.contains(i)) continue;
|
||||
list.push(i);
|
||||
}
|
||||
list.randomSort();
|
||||
var dialog=ui.create.dialog('选择角色',[list.slice(0,7),'character']);
|
||||
game.me.chooseButton(dialog,true).selectButton=function(){
|
||||
return get.config('double_character')?2:1
|
||||
};
|
||||
ui.create.cheat=function(){
|
||||
ui.cheat=ui.create.control('更换',function(){
|
||||
list.randomSort();
|
||||
_status.event.dialog=ui.create.dialog('选择角色',[list.slice(0,7),'character']);
|
||||
game.uncheck();
|
||||
game.check();
|
||||
});
|
||||
};
|
||||
event.dialogxx=ui.create.characterDialog();
|
||||
ui.create.cheat2=function(){
|
||||
ui.cheat2=ui.create.control('自由选将',function(){
|
||||
if(this.dialog==_status.event.dialog){
|
||||
this.dialog.close();
|
||||
_status.event.dialog=this.backup;
|
||||
this.backup.open();
|
||||
delete this.backup;
|
||||
game.uncheck();
|
||||
game.check();
|
||||
if(ui.cheat2x){
|
||||
ui.cheat2x.close();
|
||||
delete ui.cheat2x;
|
||||
}
|
||||
}
|
||||
else{
|
||||
ui.cheat2x=ui.create.groupControl(_status.event.parent.dialogxx);
|
||||
this.backup=_status.event.dialog;
|
||||
_status.event.dialog.close();
|
||||
_status.event.dialog=_status.event.parent.dialogxx;
|
||||
this.dialog=_status.event.dialog;
|
||||
this.dialog.open();
|
||||
game.uncheck();
|
||||
game.check();
|
||||
}
|
||||
});
|
||||
}
|
||||
if(!ui.cheat&&get.config('change_choice'))
|
||||
ui.create.cheat();
|
||||
if(!ui.cheat2&&get.config('free_choose'))
|
||||
ui.create.cheat2();
|
||||
"step 1"
|
||||
if(ui.cheat){
|
||||
ui.cheat.close();
|
||||
delete ui.cheat;
|
||||
}
|
||||
if(ui.cheat2){
|
||||
ui.cheat2.close();
|
||||
delete ui.cheat2;
|
||||
}
|
||||
if(ui.cheat2x){
|
||||
ui.cheat2x.close();
|
||||
delete ui.cheat2x;
|
||||
}
|
||||
if(result.buttons.length==2){
|
||||
game.me.init(result.buttons[0].link,result.buttons[1].link)
|
||||
}
|
||||
else{
|
||||
game.me.init(result.buttons[0].link)
|
||||
}
|
||||
event.list.remove(game.me.name);
|
||||
event.list.remove(game.me.name2);
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i]!=game.me){
|
||||
event.ai(game.players[i],event.list.splice(0,7));
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
character:{
|
||||
stone_weibing:['male','wei',2,[],['minskin']],
|
||||
stone_weiguan:['male','wei',1,[],['minskin']],
|
||||
stone_weijiang:['male','wei',3,[],['minskin']],
|
||||
|
||||
stone_shubing:['male','shu',2,[],['minskin']],
|
||||
stone_shuguan:['male','shu',1,[],['minskin']],
|
||||
stone_shujiang:['male','shu',3,[],['minskin']],
|
||||
|
||||
stone_wubing:['male','wu',2,[],['minskin']],
|
||||
stone_wuguan:['male','wu',1,[],['minskin']],
|
||||
stone_wujiang:['male','wu',3,[],['minskin']],
|
||||
|
||||
stone_qunbing:['male','qun',2,[],['minskin']],
|
||||
stone_qunguan:['male','qun',1,[],['minskin']],
|
||||
stone_qunjiang:['male','qun',3,[],['minskin']],
|
||||
|
||||
stone_daogu:['male','qun',2,[],['minskin']],
|
||||
stone_daoshi:['male','qun',1,[],['minskin']],
|
||||
stone_sanxian:['male','qun',3,[],['minskin']],
|
||||
|
||||
stone_yisheng:['male','qun',2,[],['minskin']],
|
||||
stone_yinshi:['male','qun',1,[],['minskin']],
|
||||
stone_sanxian:['male','qun',3,[],['minskin']],
|
||||
stone_banxian:['male','qun',3,[],['minskin']],
|
||||
|
||||
stone_gongzhu:['female','qun',2,[],['minskin']],
|
||||
stone_genv:['female','qun',1,[],['minskin']],
|
||||
stone_wunv:['female','qun',3,[],['minskin']],
|
||||
stone_wanghou:['female','qun',3,[],['minskin']],
|
||||
stone_feipin:['female','qun',3,[],['minskin']],
|
||||
stone_yiji:['female','qun',3,[],['minskin']],
|
||||
},
|
||||
skill:{
|
||||
_actcount:{
|
||||
mod:{
|
||||
cardEnabled:function(card,player){
|
||||
if(player.isMin()){
|
||||
if(get.type(card)=='equip') return false;
|
||||
return;
|
||||
}
|
||||
if(_status.currentPhase!=player) return;
|
||||
if(get.cardCount(true,player)>=player.actcount) return false;
|
||||
}
|
||||
},
|
||||
trigger:{player:'phaseUseBegin'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
filter:function(event,player){
|
||||
return !player.isMin();
|
||||
},
|
||||
content:function(){
|
||||
player.actcount++;
|
||||
if(player.actcount>6){
|
||||
player.actcount-=6;
|
||||
}
|
||||
player.updateActCount();
|
||||
}
|
||||
},
|
||||
_actcount2:{
|
||||
trigger:{player:['useCard','useCardAfter']},
|
||||
forced:true,
|
||||
popup:false,
|
||||
filter:function(event,player){
|
||||
return !player.isMin();
|
||||
},
|
||||
content:function(){
|
||||
player.updateActCount();
|
||||
}
|
||||
},
|
||||
},
|
||||
translate:{
|
||||
stone_weibing:'士兵',
|
||||
stone_weiguan:'文官',
|
||||
stone_weijiang:'将领',
|
||||
|
||||
stone_shubing:'士兵',
|
||||
stone_shuguan:'文官',
|
||||
stone_shujiang:'将领',
|
||||
|
||||
stone_wubing:'士兵',
|
||||
stone_wuguan:'文官',
|
||||
stone_wujiang:'将领',
|
||||
|
||||
stone_qunbing:'士兵',
|
||||
stone_qunguan:'文官',
|
||||
stone_qunjiang:'将领',
|
||||
|
||||
stone_daoshi:'道士',
|
||||
stone_sanxian:'散仙',
|
||||
stone_banxian:'半仙',
|
||||
stone_yisheng:'医生',
|
||||
stone_yinshi:'隐士',
|
||||
|
||||
stone_gongzhu:'公主',
|
||||
stone_genv:'歌女',
|
||||
stone_wunv:'舞女',
|
||||
stone_wanghou:'皇后',
|
||||
stone_feipin:'妃嫔',
|
||||
stone_yiji:'艺伎',
|
||||
stone_daogu:'道姑',
|
||||
},
|
||||
ai:{
|
||||
get:{
|
||||
attitude:function(from,to){
|
||||
return (to.identity=='zhu'?7:5)*(from.side==to.side?1:-1);
|
||||
}
|
||||
}
|
||||
},
|
||||
config:{
|
||||
double_character:true,
|
||||
ban_weak:true,
|
||||
free_choose:true,
|
||||
change_choice:true,
|
||||
},
|
||||
}
|
|
@ -129,7 +129,7 @@ mode.versus={
|
|||
list.sort(sortByGroup);
|
||||
}
|
||||
else{
|
||||
list.sort(lib.sort.random);
|
||||
list.randomSort();
|
||||
}
|
||||
_status.list=list;
|
||||
var choice=(lib.storage.choice=='∞')?list.length:lib.storage.choice;
|
||||
|
@ -144,7 +144,7 @@ mode.versus={
|
|||
list.sort(sortByGroup);
|
||||
}
|
||||
else{
|
||||
list.sort(lib.sort.random);
|
||||
list.randomSort();
|
||||
}
|
||||
event.dialog.close();
|
||||
_status.friend.length=0;
|
||||
|
@ -160,7 +160,7 @@ mode.versus={
|
|||
delete _status.choosefinished;
|
||||
arguments[1].parentNode.close();
|
||||
var buttons=_status.event.dialog.buttons.slice(0);
|
||||
buttons.sort(lib.sort.random);
|
||||
buttons.randomSort();
|
||||
for(var i=0;i<buttons.length;i++){
|
||||
if(buttons[i].classList.contains('glow')||buttons[i].classList.contains('selected')){
|
||||
buttons.splice(i,1);i--;
|
||||
|
@ -553,7 +553,7 @@ mode.versus={
|
|||
_status.friend.remove(event.character);
|
||||
_status.enemy.remove(event.character);
|
||||
source.revive();
|
||||
source.uninit();
|
||||
source.uninit(false);
|
||||
source.init(event.character);
|
||||
source.node.identity.dataset.color=get.translation(source.side+'Color');
|
||||
source.draw(4);
|
||||
|
@ -808,7 +808,7 @@ mode.versus={
|
|||
this.classList.toggle('on');
|
||||
game.save('autoreplaceinnerhtml',this.classList.contains('on'));
|
||||
},
|
||||
onSwapControl:function(e){
|
||||
onSwapControl:function(){
|
||||
var name=game.me.name;
|
||||
if(ui.fakeme&&ui.fakeme.current!=name){
|
||||
ui.fakeme.current=name;
|
||||
|
@ -834,6 +834,7 @@ mode.versus={
|
|||
modeSwapPlayer:function(player){
|
||||
if(lib.storage.control_all){
|
||||
game.swapControl(player);
|
||||
game.onSwapControl();
|
||||
}
|
||||
else{
|
||||
game.swapPlayer(player);
|
||||
|
@ -880,7 +881,6 @@ mode.versus={
|
|||
},
|
||||
},
|
||||
translate:{
|
||||
versus_mode:'对决',
|
||||
trueZhu:"帅",
|
||||
falseZhu:"将",
|
||||
trueZhong:"兵",
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
play.character={
|
||||
mode:['identity','guozhan','versus'],
|
||||
init:function(){
|
||||
var list=[],list2=[];
|
||||
var i,j,name;
|
||||
|
@ -9,7 +10,7 @@ play.character={
|
|||
if(get.config('double_character')&&lib.config.forbiddouble.contains(i)) continue;
|
||||
list.push(i);
|
||||
}
|
||||
list.sort(lib.sort.random);
|
||||
list.randomSort();
|
||||
list=list.splice(0,Math.ceil(lib.card.list.length/20));
|
||||
var suit=['heart','diamond','club','spade'];
|
||||
for(i=0;i<list.length;i++){
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
play.soldier={
|
||||
mode:['identity','guozhan','versus'],
|
||||
skill:{
|
||||
soldier:{
|
||||
group:['soldier2','soldier3'],
|
||||
|
|