commit
0034ddb5f0
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@ -5459,11 +5459,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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effect:{
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target(card,player,target){
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if(get.tag(card,'damage')&&target.hp>(player.hasSkillTag('damageBonus',true,{
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if(!target._new_guixin_eff&&get.tag(card,'damage')&&target.hp>(player.hasSkillTag('damageBonus',true,{
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card:card,
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target:target
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})?2:1)){
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if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
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target._new_guixin_eff=true;
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let gain=game.countPlayer(function(current){
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if(target==current) return 0;
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if(get.attitude(target,current)>0){
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@ -5476,6 +5477,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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});
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if(target.isTurnedOver()) gain+=2.3;
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else gain-=2.3;
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delete target._new_guixin_eff;
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return [1,Math.max(0,gain)];
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}
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}
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@ -6286,11 +6288,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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effect:{
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target(card,player,target){
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if(get.tag(card,'damage')&&target.hp>(player.hasSkillTag('damageBonus',true,{
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if(!target._guixin_eff&&get.tag(card,'damage')&&target.hp>(player.hasSkillTag('damageBonus',true,{
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card:card,
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target:target
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})?2:1)){
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if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
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target._guixin_eff=true;
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let gain=game.countPlayer(function(current){
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if(target==current) return 0;
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if(get.attitude(target,current)>0){
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@ -6303,6 +6306,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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});
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if(target.isTurnedOver()) gain+=2.3;
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else gain-=2.3;
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delete target._guixin_eff;
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return [1,Math.max(0,gain)];
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}
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}
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@ -8563,7 +8567,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhengqing_info:'锁定技。一轮游戏开始时,你移去所有角色的“擎”标记,令上一轮于一回合内造成伤害值最多的角色各获得X枚“擎”,且你与这些角色各摸一张牌(X为这些角色该回合内造成的伤害值)。若该角色为你且本次获得的“擎”数为本局游戏最多的一次,你改为摸X张牌(至多摸五张)。',
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zhuangpo:'壮魄',
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zhuangpo_info:'你可以将牌名为【杀】或牌面信息中包含“【杀】”的牌当【决斗】使用,然后你获得如下效果:1.当此【决斗】指定目标后,若你有“擎”,你可以移去任意枚“擎”,令目标角色弃置等量的牌;2.当你造成渠道为此牌的伤害时,若此牌的所有目标角色中存在有“擎”的角色,此伤害+1。',
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extra_feng:'神话再临·风',
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extra_huo:'神话再临·火',
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