diff --git a/card/gujian.js b/card/gujian.js index 4dabd5ceb..0b447db85 100644 --- a/card/gujian.js +++ b/card/gujian.js @@ -1532,6 +1532,7 @@ card.gujian={ trigger:{global:'phaseUseBegin'}, direct:true, filter:function(event,player){ + if(event.player.hasSkill('shihuifen')) return false; if(event.player==player) return false; if(!lib.filter.targetEnabled({name:'shihuifen'},player,event.player)) return false; return player.hasCard('shihuifen'); diff --git a/character/hearth.js b/character/hearth.js index 4ccda931d..522f80813 100644 --- a/character/hearth.js +++ b/character/hearth.js @@ -159,7 +159,7 @@ character.hearth={ }, content:function(){ 'step 0' - player.chooseCard('he',true,'交给'+player.storage.fuhua2+'一张牌'); + player.chooseCard('he',true,'交给'+get.translation(player.storage.fuhua2)+'一张牌'); 'step 1' if(result.bool){ player.storage.fuhua2.gain(result.cards,player); @@ -5896,7 +5896,7 @@ character.hearth={ lianjin:'炼金', lianjin_info:'出牌阶段限两次,你可以将一张手牌永久转化为一张由三张随机牌组成的药水', shouji:'收集', - shouji_info:'每回合限发动一次,每当你使用一张杀,你可以获得一张目标随机手牌的复制;每当你的杀被闪避,你可以获得一张目标随机装备牌的复制', + shouji_info:'每当你使用一张杀,你可以获得一张目标随机手牌的复制;每当你的杀被闪避,你可以获得一张目标随机装备牌的复制;每回合限各限一次', guimou:'鬼谋', guimou_info:'每当你受到一次伤害,你可以获得伤害来源的一张手牌,若此牌是黑色,你展示此牌并重复此过程', yingxi:'影袭', diff --git a/character/rank.js b/character/rank.js index f474aceee..27c73eab6 100644 --- a/character/rank.js +++ b/character/rank.js @@ -68,14 +68,12 @@ window.characterRank={ 'hs_tyrande', 'diaochan', 'diy_zaozhirenjun', - 'pal_muchanglan', 'ow_heiying', 'pal_longkui', 'pal_nangonghuang', 'pal_xingxuan', 'hs_walian', 'hs_laxiao', - 'hs_shaku', 'hs_fandral', 'sundeng', 'hs_xialikeer', @@ -138,9 +136,11 @@ window.characterRank={ 'hs_fuding', 'wangji', 're_luxun', + 'pal_muchanglan', ], am:[ 'old_wangyi', + 'hs_shaku', 're_zhangliao', 'jianyong', 'zhoutai', diff --git a/game/game.js b/game/game.js index d81b55d30..1ca3fb8de 100644 --- a/game/game.js +++ b/game/game.js @@ -13536,7 +13536,6 @@ hasShan:function(){ if(this.num('h','shan')) return true; if(this.num('h','hufu')) return true; - if(this.num('h','yuchankun')) return true; if(this.hasSkillTag('respondShan',true)) return true; return false; },