2024-04-15 16:49:47 +00:00
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import { game, get, lib, boot } from "../noname.js";
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import { canUseHttpProtocol, sendUpdate } from "../noname/init/index.js";
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import { userAgent } from "../noname/util/index.js";
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const coreAndVersion = get.coreInfo();
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const core = coreAndVersion[0],
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version = coreAndVersion[1];
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//@todo: 77 -> 80
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if (core === "chrome" && !isNaN(version) && version < 77) {
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const tip =
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"检测到您的浏览器内核版本小于77,请及时升级浏览器或手机webview内核!";
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console.warn(tip);
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game.print(tip);
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const redirect_tip = `您使用的浏览器或无名杀客户端内核版本过低,将在未来的版本被废弃!\n目前使用的浏览器UA信息为:\n${userAgent}\n点击“确认”以前往GitHub下载最新版无名杀客户端(可能需要科学上网)。`;
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if (confirm(redirect_tip)) {
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window.open(
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"https://github.com/libccy/noname/releases/tag/chromium77-client"
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);
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}
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}
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boot().then(() => {
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// 判断是否从file协议切换到http/s协议
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if (canUseHttpProtocol()) {
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2024-04-23 17:47:20 +00:00
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// 保存协议的切换状态
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const saveProtocol = () => {
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const url = sendUpdate();
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if (typeof url == "string") {
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if (
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typeof window.require == "function" &&
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typeof window.process == "object"
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) {
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// @ts-ignore
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const remote = require("@electron/remote");
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const thisWindow = remote.getCurrentWindow();
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thisWindow.loadURL(url);
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} else {
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location.href = url;
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}
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}
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};
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2024-04-15 16:49:47 +00:00
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/*
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升级方法:
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1. 游戏启动后导出数据,然后以http/s协议重启
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2. 以http/s协议导入数据
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3. 保存http/s协议的状态,以后不再以file协议启动
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*/
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// 导出数据到根目录的noname.config.txt
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let data;
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let export_data = function (data) {
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game.promises
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.writeFile(
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lib.init.encode(JSON.stringify(data)),
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"./",
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"noname.config.txt"
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)
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.then(saveProtocol)
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.catch((e) => {
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console.error("升级失败:", e);
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});
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};
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// @ts-ignore
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if (!lib.db) {
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data = {};
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for (let i in localStorage) {
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if (i.startsWith(lib.configprefix)) {
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data[i] = localStorage[i];
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}
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}
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export_data(data);
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} else {
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game.getDB("config", null, function (data1) {
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game.getDB("data", null, function (data2) {
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export_data({
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config: data1,
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data: data2,
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});
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});
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});
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}
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} else {
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// 成功导入后删除noname.config.txt
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let searchParams = new URLSearchParams(location.search);
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for (let [key, value] of searchParams) {
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if (key === "sendUpdate" && value === "true") {
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game.promises
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.readFileAsText("noname.config.txt")
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.then((data) => {
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return /** @type {Promise<void>} */ (
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new Promise(async (resolve, reject) => {
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if (!data) return reject("!data");
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try {
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data = JSON.parse(lib.init.decode(data));
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if (!data || typeof data != "object") {
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throw "err";
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}
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// @ts-ignore
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if (
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lib.db &&
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(!data.config || !data.data)
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) {
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throw "err";
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}
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} catch (e) {
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console.log(e);
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if (e == "err") {
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alert("导入文件格式不正确");
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reject("导入文件格式不正确");
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} else {
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alert("导入失败: " + e.message);
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reject("导入失败: " + e.message);
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}
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return;
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}
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alert("导入成功, 即将自动重启");
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// @ts-ignore
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if (!lib.db) {
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const noname_inited =
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localStorage.getItem("noname_inited");
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const onlineKey = localStorage.getItem(
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lib.configprefix + "key"
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);
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localStorage.clear();
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if (noname_inited) {
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localStorage.setItem(
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"noname_inited",
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noname_inited
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);
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}
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if (onlineKey) {
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localStorage.setItem(
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lib.configprefix + "key",
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onlineKey
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);
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}
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for (let i in data) {
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localStorage.setItem(i, data[i]);
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}
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} else {
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for (let i in data.config) {
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await game.putDB(
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"config",
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i,
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data.config[i]
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);
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lib.config[i] = data.config[i];
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}
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for (let i in data.data) {
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await game.putDB(
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"data",
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i,
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data.data[i]
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);
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}
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}
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lib.init.background();
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resolve();
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})
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);
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})
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.then(() => {
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return game.promises.removeFile("noname.config.txt");
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})
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.then(() => {
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const url = new URL(location.href);
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location.href = url.origin + url.pathname;
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});
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}
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}
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}
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});
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