noname/index.html

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<!DOCTYPE HTML>
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<head>
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<meta charset="UTF-8">
<meta name="format-detection" content="telephone=no">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="viewport" content="user-scalable=no, viewport-fit=cover">
<title>无名杀</title>
<script>
"use strict";
(() => {
window.onerror = function (msg, src, line, column, err) {
let str = `错误文件: ${typeof src == 'string' && src.length > 0 ? decodeURI(src) : '未知文件'}`;
str += `\n错误信息: ${msg}`;
str += `\n行号: ${line}`;
str += `\n列号: ${column}`;
if (err && err.stack) str += '\n' + decodeURI(err.stack);
console.error(str);
alert(str);
};
const STACK_REGEXP = /^\s*at .*(\S+:\d+|\(native\))/m;
const errorList = [];
function extractLocation(urlLike) {
// 不存在地址信息的字符串
if (!/:/.test(urlLike)) {
return [urlLike];
}
// 捕获位置用到的正则
const regExp = /(.+?)(?::(\d+))?(?::(\d+))?$/;
const parts = regExp.exec(urlLike.replace(/[()]/g, ''));
// @ts-ignore
return [parts[1], parts[2] || void 0, parts[3] || void 0];
}
window.onunhandledrejection = async event => {
event.promise.catch(error => {
console.log(error);
// 如果`error`是个错误,则继续处理
if (error instanceof Error) {
// 如果已经处理过该错误,则不再处理
if (errorList.includes(error)) return;
errorList.push(error);
// 如果`error`拥有字符串形式的报错栈堆且报错栈堆确实符合v8的stack
if (typeof error.stack === 'string' && STACK_REGEXP.test(error.stack)) {
// 获取符合栈堆信息的字符串,一般来说就是从第二行开始的所有行
// 为了处理eval的情况故必须获取完行数
let lines = error.stack.split('\n').filter((line) =>
STACK_REGEXP.test(line));
// 提供类型信息防止vscode报错
/**
* @type {string | undefined}
*/
let fileName = void 0;
/**
* @type {number | undefined}
*/
let line = void 0;
/**
* @type {number | undefined}
*/
let column = void 0;
// 从第一条开始遍历一直遍历到不存在eval的位置
for (let currentLine = 0; currentLine < lines.length; ++currentLine) {
if (/\(eval /.test(lines[currentLine])) continue;
let formatedLine = lines[currentLine].replace(/^\s+/, '').replace(/\(eval code/g, '(').replace(/^.*?\s+/, '');
const location = formatedLine.match(/ (\(.+\)$)/);
if (location) formatedLine = formatedLine.replace(location[0], '');
const locationParts = extractLocation(location ? location[1] : formatedLine);
fileName = ['eval', '<anonymous>'].includes(locationParts[0]) ? void 0 : locationParts[0];
line = Number(locationParts[1]);
column = Number(locationParts[2]);
break;
}
// @ts-ignore
window.onerror(error.message, fileName, line, column, error);
}
// 反之我们只能不考虑报错文件信息直接调用onerror
else {
try {
// @ts-ignore
let [_, src = void 0, line = void 0, column = void 0] = /at\s+.*\s+\((.*):(\d*):(\d*)\)/i.exec(error.stack.split('\n')[1])
if (typeof line == 'string') line = Number(line);
if (typeof column == 'string') column = Number(column);
// @ts-ignore
window.onerror(error.message, src, line, column, error);
} catch (e) {
window.onerror(error.message, '', 0, 0, error);
}
}
}
});
};
})();
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</script>
<script>
"use strict";
if (location.href.startsWith('http') && typeof window.initReadWriteFunction != 'function' && !window.require && !window.__dirname) {
window.initReadWriteFunction = async function (game) {
return new Promise((resolve, reject) => {
fetch(`./readFile?fileName=noname.js`)
.then(response => {
return response.json();
})
.then(result => {
if (result && result.success) callback();
else reject(result.errorMsg)
})
.catch(reject);
function callback() {
game.readFile = function (fileName, callback = () => { }, error = () => { }) {
fetch(`./readFile?fileName=${fileName}`)
.then(response => {
return response.json();
})
.then(result => {
if (result && result.success) callback(new Uint8Array(result.data).buffer);
else error(result && result.errorMsg);
})
.catch(error);
};
game.readFileAsText = function (fileName, callback = () => { }, error = () => { }) {
fetch(`./readFileAsText?fileName=${fileName}`)
.then(response => {
return response.json();
})
.then(result => {
if (result && result.success) callback(result.data);
else error(result && result.errorMsg);
})
.catch(error);
};
game.writeFile = function (data, path, name, callback = () => { }) {
game.ensureDirectory(path, function () {
if (Object.prototype.toString.call(data) == '[object File]') {
const fileReader = new FileReader();
fileReader.onload = function (e) {
game.writeFile(e.target.result, path, name, callback);
};
fileReader.readAsArrayBuffer(data, "UTF-8");
}
else {
let filePath = path;
if (path.endsWith('/')) {
filePath += name;
} else if (path == "") {
filePath += name;
} else {
filePath += '/' + name;
}
fetch(`./writeFile`, {
method: 'post',
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
data: typeof data == 'string' ? data : Array.prototype.slice.call(new Uint8Array(data)),
path: filePath
})
})
.then(response => {
return response.json();
})
.then(result => {
if (result && result.success) {
callback();
} else {
callback(result.errorMsg);
}
});
}
});
};
game.removeFile = function (fileName, callback = () => { }) {
fetch(`./removeFile?fileName=${fileName}`)
.then(response => {
return response.json();
})
.then(result => {
callback(result.errorMsg);
})
.catch(error);
};
game.getFileList = function (dir, callback = () => { }) {
fetch(`./getFileList?dir=${dir}`)
.then(response => {
return response.json();
})
.then(result => {
if (result && result.success) {
callback(result.data.dirs, result.data.files);
}
});
};
game.ensureDirectory = function (list, callback = () => { }, file = false) {
let pathArray = typeof list == "string" ? list.split("/") : list;
if (file) {
pathArray = pathArray.slice(0, -1);
}
game.createDir(pathArray.join("/"), callback, console.error);
};
game.createDir = (directory, successCallback = () => { }, errorCallback = () => { }) => {
fetch(`./createDir?dir=${directory}`)
.then(response => {
return response.json();
})
.then(result => {
if (result && result.success) {
successCallback();
} else {
errorCallback(new Error('创建文件夹失败'))
};
})
.catch(errorCallback);
};
game.removeDir = (directory, successCallback = () => { }, errorCallback = () => { }) => {
fetch(`./removeDir?dir=${directory}`)
.then(response => {
return response.json();
})
.then(result => {
if (result && result.success) {
successCallback();
} else {
errorCallback(new Error('创建文件夹失败'))
};
})
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.catch(errorCallback);
};
resolve();
}
});
};
}
</script>
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<script src="game/update.js"></script>
<script src="game/config.js"></script>
<script src="game/package.js"></script>
<script src="game/game.js"></script>
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</head>