noname/mode/versus.js

1018 lines
32 KiB
JavaScript
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'use strict';
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mode.versus={
game:{
start:function(){
var next=game.createEvent('game',false);
next.content=function(){
"step 0"
if(lib.storage.choice==undefined) game.save('choice',20);
if(lib.storage.zhu==undefined) game.save('zhu',true);
if(lib.storage.noreplace_end==undefined) game.save('noreplace_end',true);
if(lib.storage.autoreplaceinnerhtml==undefined) game.save('autoreplaceinnerhtml',true);
if(lib.storage.only_zhu==undefined) game.save('only_zhu',true);
if(lib.storage.single_control==undefined) game.save('single_control',true);
if(lib.storage.control_all==undefined) game.save('control_all',true);
if(lib.storage.number==undefined) game.save('number',3);
if(lib.storage.replace_number==undefined) game.save('replace_number',3);
ui.create.arena();
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ui.create.cards();
game.finishCards();
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ui.auto.hide();
ui.wuxie.hide();
game.delay();
"step 1"
game.chooseCharacter();
"step 2"
event.trigger('gameStart');
game.gameDraw(game.players[0]);
_status.round=0;
if(lib.storage.single_control){
lib.skill.global.push('versus_swap');
ui.autoreplace=ui.create.div('.caption.normal');
ui.autoreplace.innerHTML='<div class="underline">自动换人</div>';
ui.autoreplace.style.textAlign='center';
if(lib.storage.autoreplaceinnerhtml){
ui.autoreplace.classList.add('on')
}
ui.autoreplace.listen(game.switchAutoreplace);
ui.versusreplace=ui.create.system('换人',null,true);
ui.versushs=ui.create.system('手牌',null,true);
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lib.setPopped(ui.versusreplace,game.versusHoverReplace);
lib.setPopped(ui.versushs,game.versusHoverHandcards);
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}
_status.friendCount=ui.create.system('我方阵亡:'+get.cnNumber(0),null,true);
_status.enemyCount=ui.create.system('敌方阵亡:'+get.cnNumber(0),null,true);
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lib.setPopped(_status.friendCount,game.versusHoverFriend);
lib.setPopped(_status.enemyCount,game.versusHoverEnemy);
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if(lib.storage.zhu){
_status.currentSide=true;
game.versusPhaseLoop((_status.currentSide==game.me.side)?game.friendZhu:game.enemyZhu);
}
else{
game.versusPhaseLoop(game.players[Math.floor(Math.random()*game.players.length)]);
}
}
},
chooseCharacter:function(){
var next=game.createEvent('chooseCharacter',false);
next.showConfig=true;
next.content=function(){
"step 0"
event.check=function(){
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this.dialog.classList.add('fullwidth');
this.dialog.classList.add('fullheight');
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this.dialog.classList.add('noslide');
for(var i=0;i<this.dialog.buttons.length;i++) this.dialog.buttons[i].style.opacity=1;
this.dialog.add('选项');
this.dialog.versus_zhu=this.dialog.add(ui.create.switcher('versus_zhu',lib.storage.zhu)).querySelector('.toggle');
this.dialog.versus_only_zhu=this.dialog.add(ui.create.switcher('versus_only_zhu',lib.storage.only_zhu)).querySelector('.toggle');
this.dialog.versus_main_zhu=this.dialog.add(ui.create.switcher('versus_main_zhu',lib.storage.main_zhu)).querySelector('.toggle');
if(lib.storage.zhu){
this.dialog.versus_only_zhu.parentNode.classList.remove('disabled');
this.dialog.versus_main_zhu.parentNode.classList.remove('disabled');
}
else{
this.dialog.versus_only_zhu.parentNode.classList.add('disabled');
this.dialog.versus_main_zhu.parentNode.classList.add('disabled');
}
this.dialog.versus_assign_enemy=this.dialog.add(ui.create.switcher('versus_assign_enemy',lib.storage.assign_enemy)).querySelector('.toggle');
this.dialog.versus_random_seat=this.dialog.add(ui.create.switcher('versus_random_seat',lib.storage.random_seat)).querySelector('.toggle');
this.dialog.versus_noreplace_end=this.dialog.add(ui.create.switcher('versus_noreplace_end',lib.storage.noreplace_end)).querySelector('.toggle');
this.dialog.versus_single_control=this.dialog.add(ui.create.switcher('versus_single_control',lib.storage.single_control)).querySelector('.toggle');
this.dialog.versus_control_all=this.dialog.add(ui.create.switcher('versus_control_all',lib.storage.control_all)).querySelector('.toggle');
this.dialog.versus_die_stop=this.dialog.add(ui.create.switcher('versus_die_stop',lib.storage.die_stop)).querySelector('.toggle');
this.dialog.versus_number=this.dialog.add(ui.create.switcher('versus_number',[1,2,3],lib.storage.number)).querySelector('.toggle');
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this.dialog.replace_number=this.dialog.add(ui.create.switcher('replace_number',[0,1,2,3,5,7,9,17],lib.storage.replace_number)).querySelector('.toggle');
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this.dialog.choice=this.dialog.add(ui.create.switcher('choice',[12,16,20,24,40,'∞'],lib.storage.choice)).querySelector('.toggle');
};
event.confirm=function(){
var dialog=event.dialog;
var num=lib.storage.number+lib.storage.replace_number;
_status.friend.splice(num);
_status.enemy.splice(num);
dialog.close();
if(ui.confirm) ui.confirm.close();
game.resume();
};
ui.control.style.transition='all 0s';
ui.control.style.top='calc(100% - 30px)';
_status.friend=[];
_status.enemy=[];
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game.additionaldead=[];
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_status.color=Math.random()<0.5;
var i,list=[];
for(i in lib.character){
if(lib.config.forbidai.contains(i)) continue;
if(lib.config.forbidversus.contains(i)) continue;
if(get.config('ban_weak')&&lib.config.forbidsingle.contains(i)) continue;
if(get.config('ban_weak')&&lib.config.forbidall.contains(i)) continue;
list.push(i);
}
var groupSort=function(name){
if(lib.character[name][1]=='wei') return 0;
if(lib.character[name][1]=='shu') return 1;
if(lib.character[name][1]=='wu') return 2;
if(lib.character[name][1]=='qun') return 3;
}
var sortByGroup=function(a,b){
var del=groupSort(a)-groupSort(b);
if(del!=0) return del;
if(a.indexOf('_')!=-1){
a=a.slice(a.indexOf('_')+1);
}
if(b.indexOf('_')!=-1){
b=b.slice(b.indexOf('_')+1);
}
return a>b?1:-1;
}
if(lib.storage.choice=='∞'){
list.sort(sortByGroup);
}
else{
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list.randomSort();
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}
_status.list=list;
var choice=(lib.storage.choice=='∞')?list.length:lib.storage.choice;
event.dialog=ui.create.dialog('选择角色',[list.slice(0,choice),'character']);
// for(var i=0;i<event.dialog.buttons.length;i++){
// event.dialog.buttons[i].style.transform='scale(0.95)';
// }
event.check();
ui.create.cheat=function(){
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_status.createControl=event.fill;
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ui.cheat=ui.create.control('更换',function(){
if(lib.storage.choice=='∞'){
list.sort(sortByGroup);
}
else{
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list.randomSort();
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}
event.dialog.close();
_status.friend.length=0;
_status.enemy.length=0;
var choice=(lib.storage.choice=='∞')?list.length:lib.storage.choice;
event.dialog=ui.create.dialog('选择角色',[list.slice(0,choice),'character']);
event.check();
});
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delete _status.createControl;
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}
if(!ui.cheat&&get.config('change_choice'))
ui.create.cheat();
event.fill=ui.create.control('补全',function(){
delete _status.choosefinished;
arguments[1].parentNode.close();
var buttons=_status.event.dialog.buttons.slice(0);
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buttons.randomSort();
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for(var i=0;i<buttons.length;i++){
if(buttons[i].classList.contains('glow')||buttons[i].classList.contains('selected')){
buttons.splice(i,1);i--;
}
}
var dialog=_status.event.dialog;
var max=dialog.versus_number.link+dialog.replace_number.link;
for(var i=0;i<buttons.length;i++){
if(_status.friend.length<max){
_status.friend.push(buttons[i].link);
}
else if(_status.enemy.length<max){
_status.enemy.push(buttons[i].link);
}
else{
break;
}
}
_status.friend.splice(max);
_status.enemy.splice(max);
dialog.close();
if(ui.confirm) ui.confirm.close();
game.resume();
});
event.custom.replace.button=function(button){
if(_status.choose_enemy){
if(button.classList.contains('glow')||button.classList.contains('selected')||_status.choosefinished) return;
_status.choose_enemy=false;
if(!_status.color){
button.classList.add('selected');
// button.style.transform='rotate(-3deg)';
}
else{
button.classList.add('glow');
// button.style.transform='rotate(-3deg)';
}
_status.enemy.push(button.link);
var buttons=_status.event.dialog.buttons.slice(0);
for(var i=0;i<buttons.length;i++){
if(buttons[i].classList.contains('glow')||buttons[i].classList.contains('selected')){
buttons.splice(i,1);i--;
}
}
}
else{
if(button.classList.contains('glow')||button.classList.contains('selected')||_status.choosefinished) return;
if(_status.color){
button.classList.add('selected');
// button.style.transform='rotate(-3deg)';
}
else{
button.classList.add('glow');
// button.style.transform='rotate(-3deg)';
}
_status.friend.push(button.link);
var buttons=_status.event.dialog.buttons.slice(0);
for(var i=0;i<buttons.length;i++){
if(buttons[i].classList.contains('glow')||buttons[i].classList.contains('selected')){
buttons.splice(i,1);i--;
}
}
if(lib.storage.assign_enemy){
_status.choose_enemy=true;
}
else{
var button2=buttons[Math.floor(Math.random()*buttons.length)];
if(_status.color){
button2.classList.add('glow');
// button2.style.transform='rotate(-3deg)';
}
else{
button2.classList.add('selected');
// button2.style.transform='rotate(-3deg)';
}
_status.enemy.push(button2.link);
_status.event.dialog.content.firstChild.innerHTML='对方选择了'+get.translation(button2.link);
}
}
};
event.custom.add.window=function(){
var dialog=_status.event.dialog;
if(_status.friend.length==_status.enemy.length&&_status.friend.length>=dialog.versus_number.link+dialog.replace_number.link){
event.fill.firstChild.innerHTML='开始';
_status.choosefinished=true;
}
game.save('zhu',dialog.versus_zhu.link);
if(lib.storage.zhu){
dialog.versus_only_zhu.parentNode.classList.remove('disabled');
dialog.versus_main_zhu.parentNode.classList.remove('disabled');
}
else{
dialog.versus_only_zhu.parentNode.classList.add('disabled');
dialog.versus_main_zhu.parentNode.classList.add('disabled');
}
game.save('only_zhu',dialog.versus_only_zhu.link);
game.save('main_zhu',dialog.versus_main_zhu.link);
game.save('assign_enemy',dialog.versus_assign_enemy.link);
game.save('random_seat',dialog.versus_random_seat.link);
game.save('noreplace_end',dialog.versus_noreplace_end.link);
game.save('single_control',dialog.versus_single_control.link);
if(lib.storage.single_control){
dialog.versus_control_all.parentNode.classList.remove('disabled');
}
else{
dialog.versus_control_all.parentNode.classList.add('disabled');
}
game.save('control_all',dialog.versus_control_all.link);
game.save('die_stop',dialog.versus_die_stop.link);
game.save('number',dialog.versus_number.link);
game.save('replace_number',dialog.replace_number.link);
game.save('choice',dialog.choice.link);
var count,i;
if(dialog.buttons.length>lib.storage.choice){
count=dialog.buttons.length-lib.storage.choice;
var removed=[];
for(i=dialog.buttons.length-1;i>=0&&count>0;i--){
if(dialog.buttons[i].classList.contains('target')==false&&
dialog.buttons[i].classList.contains('glow')==false){
dialog.buttons[i].remove();
_status.list.remove(dialog.buttons[i].link);
removed.push(dialog.buttons[i].link)
dialog.buttons.splice(i,1);
count--;
}
}
for(i=0;i<removed.length;i++) _status.list.splice(lib.storage.choice,0,removed[i]);
}
else if(dialog.buttons.length<lib.storage.choice||lib.storage.choice=='∞'){
var list=_status.list;
var choice=(lib.storage.choice=='∞')?list.length:lib.storage.choice;
var buttons=dialog.querySelector('.buttons');
var button;
for(i=dialog.buttons.length;i<choice;i++){
button=ui.create.button(list[i],'character',buttons).animate('zoom')
dialog.buttons.push(button);
button.style.opacity=1;
}
}
};
game.pause();
"step 1"
_status.friendDied=[];
_status.enemyDied=[];
ui.auto.show();
ui.wuxie.show();
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ui.control.style.display='none';
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setTimeout(function(){
ui.control.style.top='';
ui.control.style.display='';
ui.control.style.transition='';
},500);
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if(ui.cheat){
ui.cheat.close();
delete ui.cheat;
}
delete _status.list;
var num=lib.storage.number;
ui.create.players(num*2);
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for(var i=0;i<game.players.length;i++){
ui.create.div('.action',game.players[i].node.avatar).innerHTML='行动';
}
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if(lib.storage.single_control&&lib.storage.control_all&&game.players.length>=4){
ui.arena.dataset.number=parseInt(ui.arena.dataset.number)+1;
for(var i=0;i<game.players.length;i++){
game.players[i].dataset.position=parseInt(game.players[i].dataset.position)+1;
}
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game.singleHandcard=true;
ui.arena.classList.add('single-handcard');
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ui.fakeme=ui.create.div('.player.controlfakeme');
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ui.fakeme.line=lib.element.player.line;
ui.fakemebg=ui.create.div('.avatar',ui.fakeme).hide();
}
ui.create.me();
var position,i;
if(lib.storage.zhu&&lib.storage.only_zhu) position=Math.ceil(num/2)-1;
else position=Math.floor(Math.random()*num)
game.friend=[];
game.enemy=[];
if(lib.storage.random_seat){
var players=game.players.slice(0);
game.friend.push(game.me);
players.remove(game.me);
for(i=0;i<num-1;i++){
game.friend.push(players.randomRemove());
}
for(i=0;i<num;i++){
game.enemy.push(players.randomRemove());
}
}
else{
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for(var i in lib.skill){
if(lib.skill[i].changeSeat){
lib.skill[i]={};
if(lib.translate[i+'_info']){
lib.translate[i+'_info']='固定位置时不可用';
}
}
}
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for(i=0;i<position;i++){
game.friend.push(game.players[i-position+num*2]);
}
for(i=position;i<num;i++){
game.friend.push(game.players[i-position]);
}
for(i=0;i<num;i++){
game.enemy.push(game.players[num-position+i]);
}
}
if(((position==Math.ceil(num/2)-1&&lib.storage.zhu)||(lib.storage.zhu&&lib.storage.single_control))){
var dialog=ui.create.dialog('按顺序选择出场角色',[_status.friend,'character']);
game.me.chooseButton(dialog,num,true);
}
if(lib.storage.random_seat&&lib.storage.zhu){
if(lib.storage.only_zhu){
game.friendZhu=game.me;
}
else{
game.friendZhu=game.friend.randomGet();
}
game.enemyZhu=game.enemy.randomGet();
}
for(i=0;i<num;i++){
game.friend[i].side=_status.color;
game.enemy[i].side=!_status.color;
if(lib.storage.random_seat&&lib.storage.zhu){
if(game.friendZhu==game.friend[i]){
game.friend[i].identity='zhu';
game.friend[i].setIdentity(_status.color+'Zhu');
}
else{
game.friend[i].identity='zhong';
game.friend[i].setIdentity(_status.color+'Zhong');
}
if(game.enemyZhu==game.enemy[i]){
game.enemy[i].identity='zhu';
game.enemy[i].setIdentity(!_status.color+'Zhu');
}
else{
game.enemy[i].identity='zhong';
game.enemy[i].setIdentity(!_status.color+'Zhong');
}
}
else{
if(i==Math.ceil(num/2)-1&&lib.storage.zhu){
game.friend[i].identity='zhu';
game.friend[i].setIdentity(_status.color+'Zhu');
game.friendZhu=game.friend[i];
game.enemy[i].identity='zhu';
game.enemy[i].setIdentity(!_status.color+'Zhu');
game.enemyZhu=game.enemy[i];
}
else{
game.friend[i].identity='zhong';
game.friend[i].setIdentity(_status.color+'Zhong');
game.enemy[i].identity='zhong';
game.enemy[i].setIdentity(!_status.color+'Zhong');
}
}
game.friend[i].node.identity.dataset.color=get.translation(_status.color+'Color');
game.enemy[i].node.identity.dataset.color=get.translation(!_status.color+'Color');
// game.friend[i].node.identity.style.backgroundColor=get.translation(_status.color+'Color');
// game.enemy[i].node.identity.style.backgroundColor=get.translation(!_status.color+'Color');
}
"step 2"
var num=lib.storage.number;
if(result&&result.buttons){
var list=[];
for(i=0;i<result.buttons.length;i++){
list.push(result.buttons[i].link);
_status.friend.remove(result.buttons[i].link);
}
_status.friend=list.concat(_status.friend);
}
for(i=0;i<num;i++){
game.friend[i].init(_status.friend[i]);
game.enemy[i].init(_status.enemy[i]);
game.friend[i].node.identity.dataset.color=get.translation(_status.color+'Color');
game.enemy[i].node.identity.dataset.color=get.translation(!_status.color+'Color');
}
if(lib.storage.zhu&&lib.storage.main_zhu){
game.friendZhu.maxHp++;
game.friendZhu.hp++;
game.friendZhu.update();
game.enemyZhu.maxHp++;
game.enemyZhu.hp++;
game.enemyZhu.update();
}
_status.friend.splice(0,num);
_status.enemy.splice(0,num);
if(lib.storage.single_control&&lib.storage.control_all){
ui.fakemebg.show();
game.onSwapControl();
}
}
},
versusPhaseLoop:function(player){
var next=game.createEvent('phaseLoop');
next.player=player;
next.content=function(){
"step 0"
if(lib.storage.zhu){
player.classList.add('acted');
}
player.phase();
"step 1"
if(lib.storage.zhu){
_status.currentSide=!_status.currentSide;
_status.round++;
if(_status.round>=2*Math.max(game.friend.length,game.enemy.length)){
_status.round=0;
for(var i=0;i<game.players.length;i++){
game.players[i].classList.remove('acted');
}
}
var list=(_status.currentSide==game.me.side)?game.friend.slice(0):game.enemy.slice(0);
for(var i=0;i<list.length;i++){
if(list[i].classList.contains('acted')){
list.splice(i,1);i--;
}
}
if(list.length==0) event.redo();
else if(list.length==1||(game.me!=game.friendZhu&&!lib.storage.single_control)||_status.currentSide!=game.me.side){
list.sort(function(a,b){
if(a.num('j')>b.num('j')) return 1;
return a.hp-b.hp;
})
event.player=list[0];
event.goto(0);
}
else{
game.me.chooseTarget('选择要行动的角色',true,function(card,player,target){
return (target.classList.contains('acted')==false&&target.side==game.me.side);
})
}
}
else{
event.player=event.player.next;
event.goto(0);
}
"step 2"
event.player=result.targets[0];
event.goto(0);
}
},
replacePlayer:function(player){
var next=game.createEvent('replacePlayer');
next.source=player;
next.content=function(){
"step 0"
var list=(source.side==game.me.side)?_status.friend:_status.enemy;
if(list.length==0){
// if(game.friend.contains(source)){
// game.over(false);
// }
// else{
// game.over(true);
// }
game.friend.remove(source);
game.enemy.remove(source);
if(game.friend.length==0) game.over(false);
else if(game.enemy.length==0) game.over(true);
if(game.friendZhu&&game.friendZhu.classList.contains('dead')&&game.friend.length){
game.friendZhu=game.friend[0];
game.friendZhu.setIdentity(_status.color+'Zhu');
}
if(game.enemyZhu&&game.enemyZhu.classList.contains('dead')&&game.enemy.length){
game.enemyZhu=game.enemy[0];
game.enemyZhu.setIdentity(!_status.color+'Zhu');
}
event.finish();
return;
}
if(source.side==game.me.side&&list.length>1&&(game.me==game.friendZhu||(lib.storage.zhu&&lib.storage.single_control))&&
!_status.auto){
event.dialog=ui.create.dialog('选择替补角色',[list,'character']);
event.filterButton=function(){return true;};
event.player=game.me;
event.forced=true;
event.custom.replace.confirm=function(){
event.character=ui.selected.buttons[0].link;
event.dialog.close();
if(ui.confirm) ui.confirm.close();
delete event.player;
game.resume();
}
game.check();
game.pause();
}
else{
event.character=list[Math.floor(Math.random()*list.length)];
}
"step 1"
_status.friend.remove(event.character);
_status.enemy.remove(event.character);
source.revive();
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game.additionaldead.push({
name:source.name,
stat:source.stat
});
source.uninit();
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source.init(event.character);
source.node.identity.dataset.color=get.translation(source.side+'Color');
source.draw(4);
if(lib.storage.die_stop){
_status.event.parent.parent.parent.untrigger(true);
}
if(lib.storage.single_control&&lib.storage.control_all){
game.onSwapControl();
}
}
},
versusClickToSwap:function(e){
if(_status.dragged) return;
if(this.link==game.me){
if(!this.classList.contains('buttonclick')){
this.animate('buttonclick');
}
}
else if(_status.event.player==game.me&&!_status.auto){
game.me.popup('请稍后再换人');
e.stopPropagation();
}
else{
game.modeSwapPlayer(this.link);
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}
},
versusCheckHandcards:function(){
_status.clicked=true;
if(ui.intro){
ui.intro.close();
if(ui.intro.source=='versusCheckHandcards'){
delete ui.intro;
ui.control.show();
game.resume2();
return;
}
}
game.pause2();
ui.control.hide();
ui.intro=ui.create.dialog();
ui.intro.source='versusCheckHandcards';
ui.intro.add(ui.autoreplace);
var players=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==game.me.side){
players.push(game.players[i]);
}
}
ui.intro.add(players,true);
var buttons=ui.intro.querySelectorAll('.button');
for(var i=0;i<buttons.length;i++){
buttons[i].addEventListener(lib.config.touchscreen?'touchend':'click',game.versusClickToSwap);
}
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==game.me.side&&game.players[i]!=game.me){
ui.intro.add(get.translation(game.players[i]));
var cards=game.players[i].get('h');
if(cards.length){
ui.intro.add(cards,true);
}
else{
ui.intro.add('(无)');
}
}
}
},
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versusHoverEnemy:function(){
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var uiintro=ui.create.dialog('hidden');
if(_status.enemyDied.length){
uiintro.add('已阵亡');
uiintro.add([_status.enemyDied,'character']);
}
uiintro.add('未上场');
if(_status.enemy.length){
uiintro.add([_status.enemy,'character']);
}
else{
uiintro.add('(无)')
}
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return uiintro;
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},
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versusHoverFriend:function(){
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var uiintro=ui.create.dialog('hidden');
if(_status.friendDied.length){
uiintro.add('已阵亡');
uiintro.add([_status.friendDied,'character']);
}
uiintro.add('未上场');
if(_status.friend.length){
uiintro.add([_status.friend,'character']);
}
else{
uiintro.add('(无)')
}
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return uiintro;
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},
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versusHoverReplace:function(){
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var uiintro=ui.create.dialog('hidden');
uiintro.add(ui.autoreplace);
var players=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==game.me.side){
players.push(game.players[i]);
}
}
uiintro.add(players,true);
var buttons=uiintro.querySelectorAll('.button');
for(var i=0;i<buttons.length;i++){
buttons[i].addEventListener(lib.config.touchscreen?'touchend':'click',game.versusClickToSwap);
}
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return uiintro;
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},
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versusHoverHandcards:function(){
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var uiintro=ui.create.dialog('hidden');
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for(var i=0;i<game.players.length;i++){
if(game.players[i].side==game.me.side&&game.players[i]!=game.me){
uiintro.add(get.translation(game.players[i]));
var cards=game.players[i].get('h');
if(cards.length){
uiintro.add(cards,true);
}
else{
uiintro.add('(无)');
}
}
}
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return uiintro;
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},
versusCheckEnemy:function(){
_status.clicked=true;
if(ui.intro){
ui.intro.close();
if(ui.intro.source=='versusCheckEnemy'){
delete ui.intro;
ui.control.show();
game.resume2();
return;
}
}
game.pause2();
ui.control.hide();
ui.intro=ui.create.dialog();
ui.intro.source='versusCheckEnemy';
if(_status.enemyDied.length){
ui.intro.add('已阵亡');
ui.intro.add([_status.enemyDied,'character']);
}
ui.intro.add('未上场');
if(_status.enemy.length){
ui.intro.add([_status.enemy,'character']);
}
else{
ui.intro.add('(无)')
}
},
versusCheckFriend:function(){
_status.clicked=true;
if(ui.intro){
ui.intro.close();
if(ui.intro.source=='versusCheckFriend'){
delete ui.intro;
ui.control.show();
game.resume2();
return;
}
}
game.pause2();
ui.control.hide();
ui.intro=ui.create.dialog();
ui.intro.source='versusCheckFriend';
if(_status.friendDied.length){
ui.intro.add('已阵亡');
ui.intro.add([_status.friendDied,'character']);
}
ui.intro.add('未上场');
if(_status.friend.length){
ui.intro.add([_status.friend,'character']);
}
else{
ui.intro.add('(无)')
}
},
versusSwapPlayer:function(){
if(ui.intro){
ui.intro.close();
if(ui.intro.source=='versusSwapPlayer'){
delete ui.intro;
ui.control.show();
game.resume2();
return;
}
}
if((_status.event.player==game.me&&_status.paused)||_status.paused2){
game.me.popup('请稍后再换人');
}
else{
_status.clicked=true;
if(ui.intro){
ui.intro.close();
if(ui.intro.source==this.parentNode){
delete ui.intro;
ui.control.show();
game.resume2();
return;
}
}
game.pause2();
ui.control.hide();
ui.intro=ui.create.dialog();
ui.intro.source='versusSwapPlayer';
var players=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==game.me.side&&game.players[i]!=game.me){
players.push(game.players[i]);
}
}
ui.intro.add(players,true);
var buttons=ui.intro.querySelectorAll('.button');
for(var i=0;i<buttons.length;i++){
buttons[i].addEventListener(lib.config.touchscreen?'touchend':'click',game.versusClickToSwap);
}
}
},
switchAutoreplace:function(e){
e.stopPropagation();
this.classList.toggle('on');
game.save('autoreplaceinnerhtml',this.classList.contains('on'));
},
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onSwapControl:function(){
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var name=game.me.name;
if(ui.fakeme&&ui.fakeme.current!=name){
ui.fakeme.current=name;
if(ui.versushighlight&&ui.versushighlight!=game.me){
ui.versushighlight.node.avatar.classList.remove('glow2');
}
ui.versushighlight=game.me;
game.me.node.avatar.classList.add('glow2');
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// game.me.line(ui.fakeme,{opacity:0.5,dashed:true});
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var info=lib.character[name];
if(lib.config.layout=='newlayout'&&info[4]&&info[4].contains('fullskin')){
ui.fakeme.classList.add('fullskin');
ui.fakemebg.style.backgroundImage='url("image/character/fullskin/'+name+'.jpg")';
ui.fakemebg.style.backgroundSize='cover';
}
else{
ui.fakeme.classList.remove('fullskin');
ui.fakemebg.setBackground(name,'character');
}
}
},
modeSwapPlayer:function(player){
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if(lib.storage.control_all){
game.swapControl(player);
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game.onSwapControl();
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}
else{
game.swapPlayer(player);
}
},
updateLineMe:function(opacity,player){
if(!player){
player=game.me;
}
ui.lineme.width=ui.window.offsetWidth;
ui.lineme.height=ui.window.offsetHeight;
var ctx=ui.linemectx;
ctx.shadowBlur=5;
ctx.shadowColor='rgba(0,0,0,0.3)';
ctx.fillStyle='white';
if(typeof opacity!='number'){
opacity=0.5;
}
ctx.strokeStyle='rgba(255,255,255,'+opacity+')';
ctx.lineWidth=3;
ctx.setLineDash([8,2]);
ctx.beginPath();
var startx,endx,pos;
var endy=game.me.offsetHeight/2+game.me.offsetTop+ui.arena.offsetTop;
var starty=ui.me.offsetTop+ui.arena.offsetTop+ui.me.offsetHeight/2;
if(game.me.offsetLeft+game.me.offsetWidth/2<=ui.arena.offsetWidth/2){
startx=ui.me.offsetLeft+ui.arena.offsetLeft;
endx=game.me.offsetLeft+ui.arena.offsetLeft;
pos=-1;
}
else{
startx=ui.me.offsetLeft+ui.arena.offsetLeft+ui.me.offsetWidth;
endx=game.me.offsetWidth+game.me.offsetLeft+ui.arena.offsetLeft;
pos=1;
}
ctx.moveTo(startx,starty);
startx+=pos*ui.arena.offsetLeft/2;
ctx.quadraticCurveTo(startx,starty,startx,starty-(starty-endy)/2);
ctx.quadraticCurveTo(startx,endy,endx,endy);
ctx.stroke();
},
},
translate:{
trueZhu:"帅",
falseZhu:"将",
trueZhong:"兵",
falseZhong:"卒",
trueColor:"zhu",
falseColor:"wei",
versus_zhu_config:'启用主将',
versus_only_zhu_config:'只当主将',
versus_die_stop_config:'死亡后终止结算',
versus_main_zhu_config:'主将死亡后结束',
versus_assign_enemy_config:'指定对手',
versus_random_seat_config:'随机座位',
versus_noreplace_end_config:'无替补时结束',
versus_single_control_config:'单人控制',
versus_control_all_config:'固定控制位置',
versus_number_config:'对阵人数',
replace_number_config:'替补人数',
choice_config:'候选人数'
},
skill:{
versus_swap:{
trigger:{player:['phaseBegin','chooseToUseBegin','chooseToRespondBegin','chooseToDiscardBegin','chooseToCompareBegin',
'chooseButtonBegin','chooseCardBegin','chooseTargetBegin','chooseCardTargetBegin','chooseControlBegin',
'chooseBoolBegin','choosePlayerCardBegin','discardPlayerCardBegin','gainPlayerCardBegin']},
forced:true,
priority:100,
popup:false,
filter:function(event,player){
if(event.autochoose&&event.autochoose()) return false;
return !_status.auto&&player!=game.me&&player.side==game.me.side;
},
content:function(){
"step 0"
if(ui.autoreplace.innerHTML=='询问切换'){
game.me.chooseBool('是否切换到'+get.translation(player)+'')
}
else{
if(ui.autoreplace.classList.contains('on')){
if(trigger.name!='phase'){
game.modeSwapPlayer(player);
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if(ui.dialog){
ui.dialog.style.display='';
}
}
}
else if(trigger.name=='phase'){
game.modeSwapPlayer(player);
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}
event.finish();
}
"step 1"
if(result.bool){
game.modeSwapPlayer(player);
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if(ui.dialog){
ui.dialog.style.display='';
}
}
},
},
},
element:{
player:{
dieSpeak:function(){
switch(this.identity){
case 'zhu': this.popup('吾降矣',2000);break;
case 'zhong': this.popup('呃啊',2000);break;
}
},
dieAfter:function(source){
this.dieSpeak();
if(this.side==game.me.side){
_status.friendDied.push(this.name);
}
else{
_status.enemyDied.push(this.name);
}
_status.friendCount.innerHTML='我方阵亡:'+get.cnNumber(_status.friendDied.length,true);
_status.enemyCount.innerHTML='敌方阵亡:'+get.cnNumber(_status.enemyDied.length,true);
var list=(this.side==game.me.side)?_status.friend:_status.enemy;
if((list.length==0&&lib.storage.noreplace_end)||
(lib.storage.zhu&&lib.storage.main_zhu&&this.identity=='zhu')){
if(game.friend.contains(this)){
game.over(false);
}
else{
game.over(true);
}
}
else if(game.friend.length==1&&this==game.friend[0]&&_status.friend.length==0){
game.over(false);
}
else if(game.enemy.length==1&&this==game.enemy[0]&&_status.enemy.length==0){
game.over(true);
}
else{
if(source){
if(source.side!=this.side){
source.draw(2);
}
else{
source.discard(source.get('he'));
}
}
else{
game.delay();
}
game.replacePlayer(this);
}
}
}
},
ai:{
get:{
attitude:function(from,to){
if(from.side==to.side){
if(to.identity=='zhu'&&lib.storage.main_zhu) return 10;
return 6;
}
if(to.identity=='zhu'&&lib.storage.main_zhu) return -10;
return -6;
},
}
},
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config:['change_choice','ban_weak']
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}