noname/mode/story.js

642 lines
22 KiB
JavaScript
Raw Normal View History

2016-04-23 09:34:40 +00:00
'use strict';
mode.story={
start:function(){
'step 0'
game.loadChess();
'step 1'
2016-04-24 03:07:16 +00:00
game.loadScene();
2016-04-23 09:34:40 +00:00
},
2016-06-15 14:16:41 +00:00
story:{
version:1,
scene:{
2016-06-17 15:44:19 +00:00
connect:{
hulaoguan:{
name:'虎牢关',
to:['middle','east']
},
huanghedukou:{
name:'黄河渡口',
to:['east','north']
},
yanmenguan:{
name:'雁门关',
to:['north','northwest']
},
changjiangdukou:{
name:'长江渡口',
to:['east','southeast']
},
jiamengguan:{
name:'葭萌关',
to:['south','southeast']
}
},
2016-06-16 15:34:00 +00:00
middle:{
taoyuanxiang:{
name:'桃源乡',
},
yingxiongting:{
name:'英雄亭',
},
nanyang:{
name:'南阳',
},
xinye:{
name:'新野'
},
xujiacun:{
name:'许家村',
},
2016-06-17 15:44:19 +00:00
},
east:{
2016-06-16 15:34:00 +00:00
luoyang:{
name:'洛阳'
},
juyang:{
name:'雎阳'
},
xiapi:{
name:'下邳'
},
beihai:{
name:'北海'
},
2016-06-17 15:44:19 +00:00
tianshizhong:{
name:'天师冢'
}
2016-06-15 14:16:41 +00:00
},
2016-06-16 15:34:00 +00:00
north:{
yecheng:{
name:'邺城'
},
julu:{
name:'钜鹿'
},
shangdang:{
name:'上党'
},
beiping:{
name:'北平'
},
xieliang:{
name:'解良'
},
2016-06-17 15:44:19 +00:00
},
northwest:{
2016-06-16 15:34:00 +00:00
wuwei:{
name:'武威'
},
xiqiang:{
name:'西羌'
},
xiongnu:{
name:'匈奴'
},
2016-06-17 15:44:19 +00:00
huashan:{
name:'华山'
},
changan:{
name:'长安'
},
2016-06-15 14:16:41 +00:00
},
2016-06-16 15:34:00 +00:00
south:{
2016-06-17 15:44:19 +00:00
chengdu:{
name:'成都'
},
2016-06-16 15:34:00 +00:00
wulin:{
name:'武陵'
},
2016-06-17 15:44:19 +00:00
nanman:{
name:'南蛮'
},
shanyue:{
name:'山越'
},
2016-06-16 15:34:00 +00:00
changsha:{
name:'长沙'
},
2016-06-17 15:44:19 +00:00
},
southeast:{
xiangyang:{
name:'襄阳'
2016-06-16 15:34:00 +00:00
},
jianye:{
name:'建业'
},
chaisang:{
name:'柴桑'
},
jiangxia:{
name:'江夏'
},
zhongshan:{
name:'钟山'
},
2016-06-15 14:16:41 +00:00
}
}
},
2016-04-23 09:34:40 +00:00
game:{
minskin:true,
singleHandcard:true,
chess:true,
2016-06-16 15:34:00 +00:00
saveData:function(){
game.save(get.config('save'),game.data);
},
2016-04-23 09:34:40 +00:00
addChessPlayer:function(name,enemy,num,pos){
if(typeof num!='number'){
num=4;
}
var player=ui.create.player();
player.animate('start');
if(enemy){
player.side=!game.me.side;
player.setIdentity('enemy');
player.identity='enemy';
_status.enemies.push(player);
}
else{
player.side=game.me.side;
player.setIdentity('friend');
player.identity='friend';
_status.friends.push(player);
}
game.players.push(player);
game.phasequeue.push(player);
ui.chess.appendChild(player);
if(pos&&!lib.posmap[pos]){
player.dataset.position=pos;
}
else{
var grids=[];
var gridnum=ui.chessheight*ui.chesswidth;
for(var i=0;i<gridnum;i++){
grids.push(i);
}
for(var i=0;i<game.players.length;i++){
grids.remove(parseInt(game.players[i].dataset.position));
}
player.dataset.position=grids.randomGet();
}
lib.posmap[player.dataset.position]=player;
player.init(name);
if(num){
player.directgain(get.cards(num));
}
game.arrangePlayers();
player.chessFocus();
game.setChessInfo();
return player;
},
setChessInfo:function(){
ui.chessinfo.innerHTML='';
for(var i=0;i<game.players.length;i++){
var p=game.players[i];
var node=ui.create.div('.avatar',ui.chessinfo);
node.style.backgroundImage=p.node.avatar.style.backgroundImage;
node.link=p;
node.listen(ui.click.chessInfo);
p.instance=node;
if(_status.currentPhase==p){
node.classList.add('glow2');
}
}
},
combat:function(config){
var next=game.createEvent('combat');
next.config=config;
next.content=function(){
'step 0'
game.phasequeue=[];
_status.friends=[];
_status.enemies=[];
lib.setPopped(ui.create.system('手牌',null,true),function(){
var uiintro=ui.create.dialog('hidden');
var added=false;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==game.me.side&&game.players[i]!=game.me){
added=true;
uiintro.add(get.translation(game.players[i]));
var cards=game.players[i].get('h');
if(cards.length){
uiintro.addSmall(cards,true);
}
else{
uiintro.add('(无)');
}
}
}
if(!added){
uiintro.add('无队友');
}
return uiintro;
},220);
_status.enemyDied=0;
_status.friendDied=0;
ui.enemyDied=ui.create.system('杀敌: '+get.cnNumber(0),null,true);
ui.friendDied=ui.create.system('阵亡: '+get.cnNumber(0),null,true);
ui.chesssheet=document.createElement('style');
document.head.appendChild(ui.chesssheet);
ui.chesswidth=event.config.size[0];
ui.chessheight=event.config.size[1];
ui.chess.style.height=148*ui.chessheight+'px';
ui.chess.style.width=148*ui.chesswidth+'px';
for(var i=0;i<ui.chesswidth;i++){
for(var j=0;j<ui.chessheight;j++){
var pos='[data-position="'+(i+j*ui.chesswidth)+'"]';
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.player'+pos+
'{left:'+(14+i*148)+'px;top:'+(14+j*148)+'px}',0);
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.card'+pos+
'{left:'+(22+i*148)+'px;top:'+(22+j*148)+'px}',0);
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.popup'+pos+
'{left:'+(19+i*148)+'px;top:'+(142+j*148)+'px}',0);
}
}
var grids=[];
var gridnum=ui.chessheight*ui.chesswidth;
for(var i=0;i<gridnum;i++){
grids.push(i);
}
ui.create.me();
ui.create.fakeme();
ui.chessinfo=ui.create.div('.fakeme.player',ui.me,function(e){
e.stopPropagation();
});
lib.setScroll(ui.chessinfo);
var list=['caocao','liubei','sunquan','zhangjiao','yuanshao','dongzhuo'];
for(var i=0;i<list.length;i++){
game.addChessPlayer(list[i],i>=list.length/2,0);
}
game.modeSwapPlayer(game.players[3]);
game.delay(0.5);
'step 1'
event.trigger('gameStart');
game.gameDraw(game.players[0]);
game.phaseLoop(game.players[0]);
}
},
loadChess:function(){
var next=game.createEvent('loadChess');
next.content=function(){
'step 0'
game.loadMode('chess');
'step 1'
for(var i in result.element){
for(var j in result.element[i]){
if(j!='dieAfter'){
lib.element[i][j]=result.element[i][j];
}
}
}
for(var i in result.ui){
for(var j in result.ui[i]){
ui[i][j]=result.ui[i][j];
}
}
ai.get.attitude=result.ai.get.attitude;
game.modeSwapPlayer=result.game.modeSwapPlayer;
game.isChessNeighbour=result.game.isChessNeighbour;
get.chessDistance=result.get.chessDistance;
lib.skill._chessmove=result.skill._chessmove;
lib.skill._chessswap=result.skill._chessswap;
lib.skill._chesscenter=result.skill._chesscenter;
lib.skill._phasequeue=result.skill._phasequeue;
'step 2'
for(var i in lib.skill){
if(lib.skill[i].changeSeat){
lib.skill[i]={};
if(lib.translate[i+'_info']){
lib.translate[i+'_info']='此模式下不可用';
}
}
}
lib.init.css(lib.assetURL+'layout/mode','chess');
ui.create.cards();
game.finishCards();
ui.arena.classList.add('chess');
ui.chessContainer=ui.create.div('#chess-container',ui.arena);
lib.setScroll(ui.chessContainer);
ui.chess=ui.create.div('#chess',ui.chessContainer);
ui.canvas2=document.createElement('canvas');
ui.canvas2.id='canvas2';
ui.chess.appendChild(ui.canvas2);
ui.ctx2=ui.canvas2.getContext('2d');
game.me=ui.create.player();
if(!lib.config.touchscreen){
ui.chess.addEventListener('mousedown',function(e){
if(Array.isArray(e.path)){
for(var i=0;i<e.path.length;i++){
var itemtype=get.itemtype(e.path[i]);
if(itemtype=='button'||itemtype=='card'||itemtype=='player'){
return;
}
}
}
this._chessdrag=[e,this.parentNode.scrollLeft,this.parentNode.scrollTop];
});
ui.chess.addEventListener('mouseleave',function(){
this._chessdrag=null;
});
ui.chess.addEventListener('mouseup',function(){
if(this._chessdrag){
this._chessdrag=null;
}
});
ui.chess.addEventListener('mousemove',function(e){
if(this._chessdrag){
this.parentNode.scrollLeft=this._chessdrag[1]-e.x+this._chessdrag[0].x;
this.parentNode.scrollTop=this._chessdrag[2]-e.y+this._chessdrag[0].y;
_status.clicked=true;
}
e.preventDefault();
});
ui.chessContainer.addEventListener('mousewheel',function(){
if(_status.currentChessFocus){
clearInterval(_status.currentChessFocus);
delete _status.currentChessFocus;
}
});
}
ui.chessscroll1=ui.create.div('.chessscroll.left',ui.chessContainer);
ui.chessscroll2=ui.create.div('.chessscroll.right',ui.chessContainer);
var chessscroll=function(){
if(lib.config.touchscreen) return;
var direction=this.direction;
var speed=parseInt(get.config('chessscroll_speed'));
if(!speed) return;
var interval=setInterval(function(){
ui.chessContainer.scrollLeft+=speed*direction;
},16);
_status.chessscrolling=interval;
};
var leavescroll=function(){
if(_status.chessscrolling){
clearInterval(_status.chessscrolling);
delete _status.chessscrolling;
}
};
ui.chessscroll1.direction=-1;
ui.chessscroll1.addEventListener('mouseenter',chessscroll);
ui.chessscroll1.addEventListener('mouseleave',leavescroll);
ui.chessscroll2.direction=1;
ui.chessscroll2.addEventListener('mouseenter',chessscroll);
ui.chessscroll2.addEventListener('mouseleave',leavescroll);
}
2016-04-24 03:07:16 +00:00
},
loadScene:function(){
var next=game.createEvent('loadScene');
next.content=function(){
'step 0'
2016-06-16 15:34:00 +00:00
var save=get.config('save');
if(!save){
save='save1';
}
if(!lib.storage[save]){
2016-06-17 15:44:19 +00:00
lib.storage[save]={
area:'middle'
};
2016-06-16 15:34:00 +00:00
game.data=lib.storage[save];
game.saveData();
}
else{
game.data=lib.storage[save];
}
2016-06-15 14:16:41 +00:00
lib.init.css('layout/mode','story');
game.delay();
'step 1'
2016-06-17 15:44:19 +00:00
var scenes={};
for(var i in lib.story.scene){
if(i!='connect'){
scenes[i]=ui.create.div('.storyscene')
}
}
game.data.area=game.data.area||'middle';
ui.window.appendChild(scenes[game.data.area].animate('start'));
2016-06-15 14:16:41 +00:00
var clickScene=function(e){
if(this._clicking) return;
if(this.classList.contains('flipped')){
e.stopPropagation();
return;
}
2016-06-16 15:34:00 +00:00
var sceneNode=this.parentNode;
2016-06-15 14:16:41 +00:00
var current=document.querySelector('.player.flipped.scene');
if(current){
restoreScene(current,true);
}
sceneNode.classList.add('lockscroll');
_status.clicked=true;
var node=this;
node._clicking=true;
setTimeout(function(){
node._clicking=false;
},700);
sceneNode.dx=ui.window.offsetWidth/2-(-sceneNode.scrollLeft+this.offsetLeft+this.offsetWidth/2);
2016-06-16 15:34:00 +00:00
if(Math.abs(sceneNode.dx)<20){
sceneNode.dx=0;
}
2016-06-17 15:44:19 +00:00
// else{
// console.log(sceneNode.scrollLeft,sceneNode.dx);
// if(sceneNode.scrollLeft<20&&sceneNode.dx<0){
// console.log(1);
// sceneNode.dx=0;
// }
// }
2016-06-16 15:34:00 +00:00
if(!sceneNode.interval&&sceneNode.dx){
2016-06-15 14:16:41 +00:00
sceneNode.interval=setInterval(function(){
var dx=sceneNode.dx;
if(Math.abs(dx)<=2){
2016-06-17 15:44:19 +00:00
sceneNode.scrollLeft-=dx;
2016-06-15 14:16:41 +00:00
clearInterval(sceneNode.interval);
delete sceneNode.interval;
}
else{
var ddx=dx/Math.sqrt(Math.abs(dx))*1.5;
sceneNode.scrollLeft-=ddx;
sceneNode.dx-=ddx;
}
},16);
}
node.style.transition='all ease-in 0.2s';
node.style.transform='perspective(1600px) rotateY(-90deg) scale(0.75)';
var onEnd=function(){
node.removeEventListener('webkitTransitionEnd',onEnd);
node.classList.add('flipped');
sceneNode.classList.add('lockscroll');
node.style.transition='all ease-out 0.4s';
node.style.transform='perspective(1600px) rotateY(0) scale(1)'
};
node.addEventListener('webkitTransitionEnd',onEnd);
}
var restoreScene=function(node,forced){
if(node._clicking&&!forced) return;
if(node.transformInterval){
clearInterval(node.transformInterval);
delete node.transformInterval;
}
2016-06-16 15:34:00 +00:00
var sceneNode=node.parentNode;
2016-06-15 14:16:41 +00:00
node._clicking=true;
setTimeout(function(){
node._clicking=false;
},700);
node.style.transition='all ease-in 0.2s';
node.style.transform='perspective(1600px) rotateY(-90deg) scale(0.75)';
var onEnd=function(){
node.removeEventListener('webkitTransitionEnd',onEnd);
node.classList.remove('flipped');
if(!sceneNode.querySelector('.flipped')){
sceneNode.classList.remove('lockscroll');
}
node.style.transition='all ease-out 0.4s';
node.style.transform='perspective(1600px) rotateY(-180deg) scale(0.7)'
};
node.addEventListener('webkitTransitionEnd',onEnd);
}
2016-06-17 15:44:19 +00:00
var switchScene=function(){
var to=this.parentNode.to;
var current=this.parentNode.parentNode;
restoreScene(current,true);
current.parentNode.delete();
ui.window.appendChild(scenes[to].animate('start'));
}
var createScene=function(name,position,connect){
var scene;
if(connect){
scene=lib.story.scene.connect[name];
}
else{
scene=lib.story.scene[position][name];
}
var node=ui.create.div('.player.scene',clickScene);
2016-06-15 14:16:41 +00:00
node.style.transform='perspective(1600px) rotateY(-180deg) scale(0.7)';
node.name=name;
2016-06-16 15:34:00 +00:00
ui.create.div('.avatar',node).setBackground('mode/story/scene/'+name);
2016-06-15 14:16:41 +00:00
ui.create.div('.name',node,get.verticalStr(scene.name)).dataset.nature='soilm';
2016-06-17 15:44:19 +00:00
var content=ui.create.div('.menu',node);
node.content=content;
if(connect){
content.to=scene.to;
if(content.to[0]==position){
content.to=content.to[1];
}
else{
content.to=content.to[0];
}
ui.create.div('.menubutton.large.enter','进入',node.content,switchScene);
}
2016-06-16 15:34:00 +00:00
scenes[position].appendChild(node);
return node;
2016-06-15 14:16:41 +00:00
}
event.custom.add.window=function(){
var current=document.querySelector('.player.flipped.scene');
if(current){
restoreScene(current);
}
}
2016-06-17 15:44:19 +00:00
for(var i in lib.story.scene){
if(i=='connect') continue;
for(var j in lib.story.scene[i]){
createScene(j,i);
}
2016-06-16 15:34:00 +00:00
}
2016-06-17 15:44:19 +00:00
for(var i in lib.story.scene.connect){
for(var j=0;j<lib.story.scene.connect[i].to.length;j++){
createScene(i,lib.story.scene.connect[i].to[j],true)
}
2016-06-15 14:16:41 +00:00
}
2016-04-24 03:23:47 +00:00
game.pause();
2016-04-24 03:07:16 +00:00
}
2016-04-23 09:34:40 +00:00
}
},
element:{
player:{
dieAfter:function(){
var player=this;
if(_status.friends){
_status.friends.remove(this);
}
if(_status.enemies){
_status.enemies.remove(this);
}
if(ui.friendDied&&player.side==game.me.side){
ui.friendDied.innerHTML='阵亡: '+get.cnNumber(++_status.friendDied,true);
}
if(ui.enemyDied&&player.side!=game.me.side){
ui.enemyDied.innerHTML='杀敌: '+get.cnNumber(++_status.enemyDied,true);
}
delete lib.posmap[player.dataset.position];
setTimeout(function(){
player.delete();
},500);
if(player.instance){
player.instance.remove();
}
if(_status.friends.length==0){
game.over(false);
}
else if(_status.enemies.length==0){
game.over(true);
}
}
}
},
skill:{
_attackmove:{
trigger:{player:'damageEnd'},
forced:true,
popup:false,
priority:50,
filter:function(event,player){
if(!event.source) return false;
if(get.distance(event.source,player,'pure')>2) return false;
var xy1=event.source.getXY();
var xy2=player.getXY();
var dx=xy2[0]-xy1[0];
var dy=xy2[1]-xy1[1];
if(dx==0&&Math.abs(dy)==2){
dy/=2;
}
if(dy==0&&Math.abs(dx)==2){
dx/=2;
}
return player.movable(dx,dy);
},
content:function(){
var xy1=trigger.source.getXY();
var xy2=player.getXY();
var dx=xy2[0]-xy1[0];
var dy=xy2[1]-xy1[1];
if(dx==0&&Math.abs(dy)==2){
dy/=2;
}
if(dy==0&&Math.abs(dx)==2){
dx/=2;
}
if(player.movable(dx,dy)){
player.move(dx,dy);
}
}
},
},
posmap:{},
translate:{
friend:'友',
friend2:'友',
enemy:'敌',
neutral:'中',
_chessmove:'移动'
}
};