2015-05-08 08:07:38 +00:00
|
|
|
|
'use strict';
|
|
|
|
|
mode.boss={
|
2015-05-12 09:51:40 +00:00
|
|
|
|
element:{
|
|
|
|
|
player:{
|
|
|
|
|
dieAfter:function(){
|
|
|
|
|
if(this!=game.boss){
|
|
|
|
|
this.storage.boss_chongzheng=0;
|
|
|
|
|
}
|
|
|
|
|
if(this==game.boss||game.players.length==1){
|
|
|
|
|
game.checkResult();
|
|
|
|
|
}
|
2015-05-12 15:10:35 +00:00
|
|
|
|
},
|
2015-05-12 09:51:40 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2015-05-08 08:07:38 +00:00
|
|
|
|
game:{
|
2015-05-11 11:57:44 +00:00
|
|
|
|
reserveDead:true,
|
2015-05-12 09:51:40 +00:00
|
|
|
|
checkResult:function(){
|
|
|
|
|
if(game.boss==game.me){
|
|
|
|
|
game.over(game.boss.isAlive());
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
game.over(!game.boss.isAlive());
|
|
|
|
|
}
|
|
|
|
|
},
|
2015-11-04 01:59:00 +00:00
|
|
|
|
getVideoName:function(){
|
|
|
|
|
var str=get.translation(game.me.name);
|
|
|
|
|
if(game.me.name2){
|
|
|
|
|
str+='/'+get.translation(game.me.name2);
|
|
|
|
|
}
|
|
|
|
|
var str2='挑战';
|
|
|
|
|
if(game.me!=game.boss){
|
|
|
|
|
str2+=' - '+get.translation(game.boss);
|
|
|
|
|
}
|
|
|
|
|
var name=[str,str2];
|
|
|
|
|
return name;
|
|
|
|
|
},
|
2015-05-08 08:07:38 +00:00
|
|
|
|
start:function(){
|
|
|
|
|
var next=game.createEvent('game',false);
|
|
|
|
|
next.content=function(){
|
|
|
|
|
"step 0"
|
2015-11-04 01:59:00 +00:00
|
|
|
|
var playback=localStorage.getItem(lib.configprefix+'playback');
|
|
|
|
|
if(playback){
|
|
|
|
|
ui.create.arena();
|
|
|
|
|
ui.create.me();
|
|
|
|
|
ui.arena.style.display='none';
|
|
|
|
|
ui.system.style.display='none';
|
|
|
|
|
_status.playback=playback;
|
|
|
|
|
localStorage.removeItem(lib.configprefix+'playback');
|
|
|
|
|
var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
|
|
|
|
|
store.get(parseInt(playback)).onsuccess=function(e){
|
|
|
|
|
if(e.target.result){
|
|
|
|
|
game.playVideoContent(e.target.result.video);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
alert('播放失败:找不到录像');
|
|
|
|
|
game.reload();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
event.finish();
|
|
|
|
|
return;
|
|
|
|
|
}
|
2015-05-11 11:57:44 +00:00
|
|
|
|
for(var i in lib.skill){
|
|
|
|
|
if(lib.skill[i].changeSeat){
|
|
|
|
|
lib.skill[i]={};
|
|
|
|
|
if(lib.translate[i+'_info']){
|
|
|
|
|
lib.translate[i+'_info']='此模式下不可用';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
lib.init.css('layout/mode','boss');
|
2015-05-12 09:51:40 +00:00
|
|
|
|
game.delay(0.1);
|
|
|
|
|
"step 1"
|
|
|
|
|
var bosslist=ui.create.div('#bosslist.hidden');
|
|
|
|
|
event.bosslist=bosslist;
|
2015-05-13 10:26:54 +00:00
|
|
|
|
bosslist.ontouchmove = ui.click.touchScroll;
|
|
|
|
|
bosslist.style.WebkitOverflowScrolling='touch';
|
2015-05-11 11:57:44 +00:00
|
|
|
|
if(!lib.config.touchscreen&&lib.config.mousewheel){
|
|
|
|
|
bosslist._scrollspeed=30;
|
|
|
|
|
bosslist._scrollnum=10;
|
|
|
|
|
bosslist.onmousewheel=ui.click.mousewheel;
|
|
|
|
|
}
|
|
|
|
|
var bosslistlinks={};
|
|
|
|
|
var toggleBoss=function(bool){
|
2015-10-29 17:36:14 +00:00
|
|
|
|
game.saveConfig(this._link.config._name,bool,true);
|
|
|
|
|
var node=bosslistlinks[this._link.config._name];
|
2015-05-11 11:57:44 +00:00
|
|
|
|
if(bool){
|
|
|
|
|
node.style.display='';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
node.style.display='none';
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
var onpause=function(){
|
|
|
|
|
ui.window.classList.add('bosspaused');
|
|
|
|
|
}
|
|
|
|
|
var onresume=function(){
|
|
|
|
|
ui.window.classList.remove('bosspaused');
|
|
|
|
|
}
|
|
|
|
|
game.onpause=onpause;
|
|
|
|
|
game.onpause2=onpause;
|
|
|
|
|
game.onresume=onresume;
|
|
|
|
|
game.onresume2=onresume;
|
|
|
|
|
ui.create.div(bosslist);
|
|
|
|
|
|
2015-05-12 09:51:40 +00:00
|
|
|
|
event.current=null;
|
2015-05-11 11:57:44 +00:00
|
|
|
|
var list=[];
|
|
|
|
|
for(var i in lib.character){
|
|
|
|
|
var info=lib.character[i];
|
|
|
|
|
if(info[4].contains('boss')){
|
|
|
|
|
var cfg=i+'_bossconfig';
|
|
|
|
|
if(get.config(cfg)==undefined){
|
|
|
|
|
game.saveConfig(cfg,true,true);
|
|
|
|
|
}
|
|
|
|
|
lib.translate[cfg+'_config']=lib.translate[i];
|
|
|
|
|
lib.config.current_mode.push([cfg,get.config(cfg),toggleBoss]);
|
2015-10-29 17:36:14 +00:00
|
|
|
|
lib.mode.boss.config[cfg]={
|
|
|
|
|
name:get.translation(i),
|
|
|
|
|
onclick:toggleBoss,
|
|
|
|
|
init:true,
|
|
|
|
|
}
|
2015-05-11 11:57:44 +00:00
|
|
|
|
var player=ui.create.player(bosslist).init(i);
|
|
|
|
|
list.push(player);
|
|
|
|
|
player.node.hp.classList.add('text');
|
|
|
|
|
player.node.hp.dataset.condition='';
|
|
|
|
|
player.node.hp.innerHTML=info[2];
|
|
|
|
|
player.setIdentity(player.name);
|
|
|
|
|
player.node.identity.dataset.color=info[5];
|
|
|
|
|
bosslistlinks[cfg]=player;
|
2015-05-12 09:51:40 +00:00
|
|
|
|
player.classList.add('bossplayer');
|
|
|
|
|
|
|
|
|
|
if(lib.storage.current==i){
|
|
|
|
|
event.current=player;
|
|
|
|
|
player.classList.add('highlight');
|
|
|
|
|
}
|
2015-05-11 11:57:44 +00:00
|
|
|
|
|
|
|
|
|
if(!get.config(cfg)){
|
|
|
|
|
player.style.display='none';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-05-12 15:10:35 +00:00
|
|
|
|
if(!event.current){
|
|
|
|
|
event.current=bosslist.childNodes[1];
|
|
|
|
|
event.current.classList.add('highlight');
|
|
|
|
|
}
|
2015-05-11 11:57:44 +00:00
|
|
|
|
ui.create.div(bosslist);
|
|
|
|
|
lib.translate.boss_pangtong='涅槃凤雏';
|
2015-05-08 08:07:38 +00:00
|
|
|
|
ui.create.arena();
|
2015-05-12 09:51:40 +00:00
|
|
|
|
ui.create.cards();
|
|
|
|
|
game.finishCards();
|
|
|
|
|
ui.arena.dataset.number=8;
|
2015-05-11 11:57:44 +00:00
|
|
|
|
ui.control.classList.add('bosslist');
|
|
|
|
|
|
|
|
|
|
ui.window.appendChild(bosslist);
|
2015-05-12 09:51:40 +00:00
|
|
|
|
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
if(event.current){
|
|
|
|
|
var left=event.current.offsetLeft-(ui.window.offsetWidth-180)/2;
|
|
|
|
|
if(bosslist.scrollLeft<left){
|
|
|
|
|
bosslist.scrollLeft=left;
|
|
|
|
|
}
|
2015-05-11 11:57:44 +00:00
|
|
|
|
}
|
2015-05-12 09:51:40 +00:00
|
|
|
|
bosslist.show();
|
|
|
|
|
},200);
|
|
|
|
|
game.me=ui.create.player();
|
|
|
|
|
game.chooseCharacter(function(target){
|
|
|
|
|
if(event.current){
|
|
|
|
|
event.current.classList.remove('highlight');
|
2015-05-11 11:57:44 +00:00
|
|
|
|
}
|
2015-05-12 09:51:40 +00:00
|
|
|
|
event.current=target;
|
|
|
|
|
game.save('current',target.name);
|
|
|
|
|
target.classList.add('highlight');
|
|
|
|
|
});
|
|
|
|
|
"step 2"
|
|
|
|
|
game.bossinfo=lib.boss.global;
|
|
|
|
|
for(var i in lib.boss[event.current.name]){
|
|
|
|
|
game.bossinfo[i]=lib.boss[event.current.name][i];
|
|
|
|
|
}
|
|
|
|
|
delete lib.boss;
|
|
|
|
|
|
2015-05-11 11:57:44 +00:00
|
|
|
|
setTimeout(function(){
|
2015-05-12 09:51:40 +00:00
|
|
|
|
ui.control.classList.remove('bosslist');
|
2015-05-11 11:57:44 +00:00
|
|
|
|
},500);
|
2015-05-12 09:51:40 +00:00
|
|
|
|
var rect=event.current.getBoundingClientRect();
|
|
|
|
|
var boss=ui.create.player().init(event.current.name);
|
|
|
|
|
game.boss=boss;
|
|
|
|
|
boss.side=true;
|
|
|
|
|
boss.classList.add('bossplayer');
|
|
|
|
|
boss.classList.add('highlight');
|
|
|
|
|
boss.animate('bossing');
|
|
|
|
|
boss.node.hp.animate('start');
|
|
|
|
|
boss.style.left=(rect.left-ui.arena.offsetLeft)+'px';
|
|
|
|
|
boss.style.top=(rect.top-ui.arena.offsetTop)+'px';
|
|
|
|
|
boss.setIdentity('zhu');
|
2015-11-04 01:59:00 +00:00
|
|
|
|
boss.identity='zhu';
|
2015-05-12 09:51:40 +00:00
|
|
|
|
for(var i=0;i<result.links.length;i++){
|
|
|
|
|
var player=ui.create.player(ui.arena).init(result.links[i]).animate('start');
|
|
|
|
|
player.setIdentity('cai');
|
2015-11-04 01:59:00 +00:00
|
|
|
|
player.identity='cai';
|
2015-05-12 09:51:40 +00:00
|
|
|
|
player.side=false;
|
|
|
|
|
game.players.push(player);
|
|
|
|
|
if(result.boss){
|
|
|
|
|
player.dataset.position=(i+1)*2;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.dataset.position=i+1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(result.boss){
|
|
|
|
|
game.players.unshift(boss);
|
|
|
|
|
boss.dataset.position=0;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
game.players.push(boss);
|
|
|
|
|
boss.dataset.position=7;
|
|
|
|
|
}
|
|
|
|
|
ui.create.me();
|
|
|
|
|
if(game.me!==boss){
|
2015-10-08 06:16:37 +00:00
|
|
|
|
game.singleHandcard=true;
|
|
|
|
|
ui.arena.classList.add('single-handcard');
|
2015-10-10 14:38:33 +00:00
|
|
|
|
ui.fakeme=ui.create.div('.player.controlfakeme');
|
2015-05-12 09:51:40 +00:00
|
|
|
|
ui.fakeme.dataset.position=0;
|
|
|
|
|
ui.fakeme.line=lib.element.player.line;
|
|
|
|
|
ui.fakemebg=ui.create.div('.avatar',ui.fakeme).hide();
|
|
|
|
|
ui.refresh(ui.fakemebg);
|
|
|
|
|
game.onSwapControl();
|
|
|
|
|
ui.fakemebg.show();
|
|
|
|
|
|
|
|
|
|
lib.setPopped(ui.create.system('查看手牌',null,true),function(){
|
|
|
|
|
var uiintro=ui.create.dialog('hidden');
|
|
|
|
|
|
|
|
|
|
var players=game.players.concat(game.dead);
|
|
|
|
|
for(var i=0;i<players.length;i++){
|
|
|
|
|
if(players[i].side==game.me.side&&players[i]!=game.me){
|
|
|
|
|
uiintro.add(get.translation(players[i]));
|
|
|
|
|
var cards=players[i].get('h');
|
|
|
|
|
if(cards.length){
|
|
|
|
|
uiintro.add(cards,true);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
uiintro.add('(无)');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return uiintro;
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
lib.setPopped(ui.create.system('重整',null,true),function(){
|
|
|
|
|
var uiintro=ui.create.dialog('hidden');
|
|
|
|
|
|
|
|
|
|
uiintro.add('重整');
|
|
|
|
|
var table=ui.create.div('.bosschongzheng');
|
|
|
|
|
|
|
|
|
|
var tr,td,added=false;
|
|
|
|
|
for(var i=0;i<game.dead.length;i++){
|
|
|
|
|
if(typeof game.dead[i].storage.boss_chongzheng!=='number') continue;
|
|
|
|
|
added=true;
|
|
|
|
|
tr=ui.create.div(table);
|
|
|
|
|
td=ui.create.div(tr);
|
|
|
|
|
td.innerHTML=get.translation(game.dead[i]);
|
|
|
|
|
td=ui.create.div(tr);
|
2015-05-13 03:14:57 +00:00
|
|
|
|
if(game.dead[i].maxHp>0){
|
|
|
|
|
td.innerHTML='剩余'+get.cnNumber(game.bossinfo.chongzheng-game.dead[i].storage.boss_chongzheng)+'回合';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
td.innerHTML='无法重整'
|
|
|
|
|
}
|
2015-05-12 09:51:40 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(!added){
|
|
|
|
|
uiintro.add('<div class="text center">(无重整角色)</div>');
|
|
|
|
|
uiintro.add(ui.create.div('.placeholder.slim'))
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
uiintro.add(table);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return uiintro;
|
|
|
|
|
},180);
|
|
|
|
|
|
|
|
|
|
ui.arena.appendChild(boss);
|
|
|
|
|
ui.refresh(boss);
|
|
|
|
|
boss.classList.remove('highlight');
|
|
|
|
|
boss.classList.remove('bossplayer');
|
|
|
|
|
boss.style.left='';
|
|
|
|
|
boss.style.top='';
|
|
|
|
|
boss.style.position='';
|
|
|
|
|
|
|
|
|
|
event.bosslist.delete();
|
|
|
|
|
|
|
|
|
|
game.arrangePlayers();
|
2015-10-08 06:16:37 +00:00
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
2015-11-06 10:05:08 +00:00
|
|
|
|
game.players[i].node.action.innerHTML='行动';
|
2015-10-08 06:16:37 +00:00
|
|
|
|
}
|
2015-11-04 01:59:00 +00:00
|
|
|
|
|
|
|
|
|
var players=get.players(lib.sort.position);
|
|
|
|
|
var info=[];
|
|
|
|
|
for(var i=0;i<players.length;i++){
|
|
|
|
|
info.push({
|
|
|
|
|
name:players[i].name,
|
|
|
|
|
identity:players[i].identity,
|
|
|
|
|
position:players[i].dataset.position
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
_status.videoInited=true,
|
|
|
|
|
info.boss=(game.me==game.boss);
|
|
|
|
|
game.addVideo('init',null,info);
|
|
|
|
|
|
2015-05-12 09:51:40 +00:00
|
|
|
|
"step 3"
|
2015-11-09 03:15:16 +00:00
|
|
|
|
event.trigger('gameStart');
|
2015-05-12 09:51:40 +00:00
|
|
|
|
game.gameDraw(game.boss);
|
|
|
|
|
game.bossPhaseLoop();
|
2015-10-08 06:16:37 +00:00
|
|
|
|
setTimeout(function(){
|
|
|
|
|
ui.updateh(true);
|
|
|
|
|
},200);
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|
2015-05-12 09:51:40 +00:00
|
|
|
|
},
|
|
|
|
|
bossPhaseLoop:function(){
|
|
|
|
|
var next=game.createEvent('phaseLoop');
|
|
|
|
|
next.player=game.boss;
|
|
|
|
|
_status.looped=true;
|
|
|
|
|
next.content=function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
if(player.chongzheng){
|
|
|
|
|
player.chongzheng=false;
|
|
|
|
|
}
|
|
|
|
|
else if(player.isDead()){
|
|
|
|
|
if(player.hp<0) player.hp=0;
|
|
|
|
|
player.storage.boss_chongzheng++;
|
2015-05-13 03:14:57 +00:00
|
|
|
|
if(player.maxHp>0){
|
|
|
|
|
if(player.hp<player.maxHp){
|
|
|
|
|
player.hp++;
|
|
|
|
|
game.log(get.translation(player)+'回复了一点体力');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
var card=get.cards()[0];
|
|
|
|
|
var sort=lib.config.sort_card(card);
|
|
|
|
|
var position=sort>0?player.node.handcards1:player.node.handcards2;
|
|
|
|
|
card.fix();
|
|
|
|
|
card.animate('start');
|
|
|
|
|
position.insertBefore(card,position.firstChild);
|
|
|
|
|
player.$draw();
|
|
|
|
|
game.log(get.translation(player)+'摸了一张牌');
|
|
|
|
|
}
|
|
|
|
|
player.update();
|
|
|
|
|
if(player.storage.boss_chongzheng>=game.bossinfo.chongzheng){
|
|
|
|
|
player.revive();
|
|
|
|
|
}
|
2015-05-12 09:51:40 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(game.bossinfo.loopType==2){
|
|
|
|
|
game.boss.chongzheng=true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.phase();
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
if(game.bossinfo.loopType==2){
|
|
|
|
|
if(event.player==game.boss){
|
|
|
|
|
if(!_status.last||_status.last.nextSeat==game.boss){
|
|
|
|
|
event.player=game.boss.nextSeat;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.player=_status.last.nextSeat;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
_status.last=player;
|
|
|
|
|
event.player=game.boss;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.player=event.player.nextSeat;
|
|
|
|
|
}
|
|
|
|
|
event.goto(0);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
onSwapControl:function(){
|
|
|
|
|
if(game.me==game.boss) return;
|
2015-11-04 01:59:00 +00:00
|
|
|
|
game.addVideo('onSwapControl');
|
2015-05-12 09:51:40 +00:00
|
|
|
|
var name=game.me.name;
|
|
|
|
|
if(ui.fakeme&&ui.fakeme.current!=name){
|
|
|
|
|
ui.fakeme.current=name;
|
|
|
|
|
if(ui.versushighlight&&ui.versushighlight!=game.me){
|
|
|
|
|
ui.versushighlight.node.avatar.classList.remove('glow2');
|
|
|
|
|
}
|
|
|
|
|
ui.versushighlight=game.me;
|
|
|
|
|
game.me.node.avatar.classList.add('glow2');
|
2015-10-08 06:16:37 +00:00
|
|
|
|
// game.me.line(ui.fakeme,{opacity:0.5,dashed:true});
|
2015-05-12 09:51:40 +00:00
|
|
|
|
|
|
|
|
|
ui.fakemebg.style.backgroundImage=game.me.node.avatar.style.backgroundImage;
|
|
|
|
|
ui.fakemebg.style.backgroundSize='cover';
|
|
|
|
|
}
|
2015-10-08 06:16:37 +00:00
|
|
|
|
ui.updateh(true);
|
2015-05-12 09:51:40 +00:00
|
|
|
|
},
|
|
|
|
|
modeSwapPlayer:function(player){
|
|
|
|
|
game.swapControl(player);
|
|
|
|
|
game.onSwapControl();
|
|
|
|
|
},
|
|
|
|
|
chooseCharacter:function(func){
|
|
|
|
|
var next=game.createEvent('chooseCharacter',false);
|
|
|
|
|
next.showConfig=true;
|
|
|
|
|
next.customreplacetarget=func;
|
|
|
|
|
next.ai=function(player,list){
|
|
|
|
|
if(get.config('double_character')){
|
|
|
|
|
player.init(list[0],list[1]);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.init(list[0]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
next.content=function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
var i;
|
|
|
|
|
var list=[];
|
|
|
|
|
event.list=list;
|
|
|
|
|
for(i in lib.character){
|
|
|
|
|
if(lib.character[i][4].contains('minskin')) continue;
|
|
|
|
|
if(lib.character[i][4].contains('boss')) continue;
|
|
|
|
|
if(lib.character[i][4].contains('hiddenboss')) continue;
|
|
|
|
|
if(lib.config.forbidai.contains(i)) continue;
|
|
|
|
|
if(lib.config.forbidall.contains(i)) continue;
|
|
|
|
|
if(lib.config.forbidboss.contains(i)) continue;
|
|
|
|
|
if(get.config('ban_weak')&&lib.config.forbidsingle.contains(i)) continue;
|
|
|
|
|
list.push(i);
|
|
|
|
|
}
|
|
|
|
|
list.randomSort();
|
|
|
|
|
var dialog=ui.create.dialog('选择参战角色','hidden');
|
|
|
|
|
ui.window.appendChild(dialog);
|
|
|
|
|
dialog.classList.add('bosscharacter');
|
|
|
|
|
dialog.add('0/3');
|
|
|
|
|
dialog.add([list.slice(0,20),'character']);
|
|
|
|
|
dialog.noopen=true;
|
|
|
|
|
|
|
|
|
|
var next=game.me.chooseButton(dialog,true);
|
|
|
|
|
next._triggered=null;
|
|
|
|
|
next.custom.replace.target=event.customreplacetarget;
|
|
|
|
|
next.selectButton=[3,3];
|
|
|
|
|
next.custom.add.button=function(){
|
|
|
|
|
if(ui.cheat2&&ui.cheat2.backup) return;
|
|
|
|
|
_status.event.dialog.content.childNodes[1].innerHTML=
|
|
|
|
|
ui.selected.buttons.length+'/3';
|
|
|
|
|
};
|
|
|
|
|
event.changeDialog=function(){
|
|
|
|
|
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
list.randomSort();
|
|
|
|
|
_status.event.dialog.close();
|
|
|
|
|
_status.event.dialog=ui.create.dialog('选择参战角色','hidden');
|
|
|
|
|
ui.window.appendChild(_status.event.dialog);
|
|
|
|
|
_status.event.dialog.classList.add('bosscharacter');
|
|
|
|
|
_status.event.dialog.add('0/3');
|
|
|
|
|
_status.event.dialog.add([list.slice(0,20),'character']);
|
|
|
|
|
game.uncheck();
|
|
|
|
|
game.check();
|
|
|
|
|
};
|
|
|
|
|
ui.create.cheat=function(){
|
2015-09-03 03:49:14 +00:00
|
|
|
|
_status.createControl=ui.cheat2||event.asboss;
|
2015-05-12 09:51:40 +00:00
|
|
|
|
ui.cheat=ui.create.control('更换',event.changeDialog);
|
2015-09-03 03:49:14 +00:00
|
|
|
|
delete _status.createControl;
|
2015-05-12 09:51:40 +00:00
|
|
|
|
};
|
|
|
|
|
event.dialogxx=ui.create.characterDialog();
|
|
|
|
|
event.dialogxx.classList.add('bosscharacter');
|
|
|
|
|
ui.create.cheat2=function(){
|
2015-09-03 03:49:14 +00:00
|
|
|
|
_status.createControl=event.asboss;
|
2015-05-12 09:51:40 +00:00
|
|
|
|
ui.cheat2=ui.create.control('自由选将',function(){
|
|
|
|
|
if(this.dialog==_status.event.dialog){
|
|
|
|
|
this.dialog.close();
|
|
|
|
|
_status.event.dialog=this.backup;
|
|
|
|
|
ui.window.appendChild(this.backup);
|
|
|
|
|
delete this.backup;
|
|
|
|
|
game.uncheck();
|
|
|
|
|
game.check();
|
2015-09-03 03:49:14 +00:00
|
|
|
|
if(ui.cheat){
|
|
|
|
|
ui.cheat.style.opacity=1;
|
|
|
|
|
}
|
2015-05-12 09:51:40 +00:00
|
|
|
|
if(ui.cheat2x){
|
|
|
|
|
ui.cheat2x.close();
|
|
|
|
|
delete ui.cheat2x;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
ui.cheat2x=ui.create.groupControl(_status.event.parent.dialogxx);
|
|
|
|
|
this.backup=_status.event.dialog;
|
|
|
|
|
_status.event.dialog.close();
|
|
|
|
|
_status.event.dialog=_status.event.parent.dialogxx;
|
|
|
|
|
this.dialog=_status.event.dialog;
|
|
|
|
|
ui.window.appendChild(this.dialog);
|
|
|
|
|
game.uncheck();
|
|
|
|
|
game.check();
|
2015-09-03 03:49:14 +00:00
|
|
|
|
if(ui.cheat){
|
|
|
|
|
ui.cheat.style.opacity=0.6;
|
|
|
|
|
}
|
2015-05-12 09:51:40 +00:00
|
|
|
|
}
|
|
|
|
|
});
|
2015-09-03 03:49:14 +00:00
|
|
|
|
delete _status.createControl;
|
2015-05-12 09:51:40 +00:00
|
|
|
|
}
|
|
|
|
|
if(!ui.cheat&&get.config('change_choice'))
|
|
|
|
|
ui.create.cheat();
|
|
|
|
|
if(!ui.cheat2&&get.config('free_choose'))
|
|
|
|
|
ui.create.cheat2();
|
2015-05-13 10:26:54 +00:00
|
|
|
|
|
|
|
|
|
event.asboss=ui.create.control('应战',function(){
|
|
|
|
|
event.boss=true;
|
|
|
|
|
event.enemy=[];
|
|
|
|
|
for(var i=0;i<ui.selected.buttons.length;i++){
|
|
|
|
|
event.enemy.push(ui.selected.buttons[i].link);
|
|
|
|
|
event.list.remove(ui.selected.buttons[i].link);
|
|
|
|
|
}
|
|
|
|
|
while(event.enemy.length<3){
|
|
|
|
|
event.enemy.push(event.list.randomRemove());
|
|
|
|
|
}
|
|
|
|
|
game.uncheck();
|
|
|
|
|
if(ui.confirm){
|
|
|
|
|
ui.confirm.close();
|
|
|
|
|
}
|
|
|
|
|
game.resume();
|
|
|
|
|
});
|
2015-05-12 09:51:40 +00:00
|
|
|
|
"step 1"
|
|
|
|
|
if(ui.cheat){
|
|
|
|
|
ui.cheat.close();
|
|
|
|
|
delete ui.cheat;
|
|
|
|
|
}
|
|
|
|
|
if(ui.cheat2){
|
|
|
|
|
ui.cheat2.close();
|
|
|
|
|
delete ui.cheat2;
|
|
|
|
|
}
|
|
|
|
|
if(ui.cheat2x){
|
|
|
|
|
ui.cheat2x.close();
|
|
|
|
|
delete ui.cheat2x;
|
|
|
|
|
}
|
|
|
|
|
event.asboss.close();
|
|
|
|
|
if(event.boss){
|
|
|
|
|
event.result={
|
|
|
|
|
boss:true,
|
|
|
|
|
links:event.enemy
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.result={
|
|
|
|
|
boss:false,
|
|
|
|
|
links:result.links
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return next;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
boss:{
|
2015-05-12 15:10:35 +00:00
|
|
|
|
boss_zhangjiao:{
|
2015-10-08 06:16:37 +00:00
|
|
|
|
// loopType:2,
|
2015-05-12 15:10:35 +00:00
|
|
|
|
},
|
2015-05-12 09:51:40 +00:00
|
|
|
|
boss_caiwenji:{
|
|
|
|
|
loopType:2,
|
|
|
|
|
},
|
|
|
|
|
boss_pangtong:{
|
2015-08-15 09:10:06 +00:00
|
|
|
|
loopType:2,
|
|
|
|
|
chongzheng:12
|
2015-05-12 09:51:40 +00:00
|
|
|
|
},
|
|
|
|
|
boss_zhenji:{
|
|
|
|
|
chongzheng:4,
|
|
|
|
|
},
|
|
|
|
|
boss_lvbu1:{
|
|
|
|
|
loopType:2
|
|
|
|
|
},
|
2015-05-12 15:10:35 +00:00
|
|
|
|
boss_zuoci:{
|
2015-05-14 02:21:00 +00:00
|
|
|
|
chongzheng:4,
|
2015-05-12 15:10:35 +00:00
|
|
|
|
},
|
|
|
|
|
boss_diaochan:{
|
2015-05-14 02:21:00 +00:00
|
|
|
|
chongzheng:4,
|
2015-05-12 15:10:35 +00:00
|
|
|
|
},
|
2015-08-15 09:10:06 +00:00
|
|
|
|
boss_huangyueying:{
|
|
|
|
|
chongzheng:12,
|
2015-05-12 15:10:35 +00:00
|
|
|
|
},
|
2015-05-12 09:51:40 +00:00
|
|
|
|
global:{
|
|
|
|
|
loopType:1,
|
|
|
|
|
chongzheng:6
|
|
|
|
|
},
|
2015-05-11 03:43:37 +00:00
|
|
|
|
},
|
|
|
|
|
character:{
|
2015-05-12 09:51:40 +00:00
|
|
|
|
boss_zhangchunhua:['female','wei',4,['jueqing','wuxin','shangshix'],['fullskin','boss'],'wei'],
|
|
|
|
|
boss_zhenji:['female','wei',4,['tashui','lingbo','jiaoxia','fanghua'],['fullskin','boss'],'wei'],
|
|
|
|
|
// boss_liubei:['male','shu',5,['lingfeng'],['fullskin','boss'],'qun'],
|
|
|
|
|
// boss_zhugeliang:['male','shu',4,[],['fullskin','boss'],'qun'],
|
|
|
|
|
boss_huangyueying:['female','shu',4,['boss_gongshen','boss_jizhi','qicai','boss_guiyin'],['fullskin','boss'],'wei'],
|
|
|
|
|
boss_pangtong:['male','shu',4,['boss_tianyu','qiwu','niepan','boss_yuhuo'],['fullskin','boss'],'zhu'],
|
|
|
|
|
boss_zhouyu:['male','wu',6,['huoshen','boss_honglian','boss_xianyin'],['fullskin','boss'],'zhu'],
|
|
|
|
|
boss_lvbu1:['male','qun',8,['mashu','wushuang','boss_baonu'],['fullskin','boss'],'wei'],
|
|
|
|
|
boss_lvbu2:['male','qun',4,['mashu','wushuang','swd_xiuluo','shenwei','shenji'],['fullskin','hiddenboss'],'qun'],
|
2015-05-13 03:14:57 +00:00
|
|
|
|
boss_caiwenji:['female','qun',4,['beige','boss_hujia','boss_guihan'],['fullskin','boss'],'wei'],
|
2015-08-15 09:10:06 +00:00
|
|
|
|
boss_zhangjiao:['male','qun',8,['boss_leiji','tiandao','jidian'],['fullskin','boss'],'shu'],
|
2015-05-12 15:10:35 +00:00
|
|
|
|
boss_zuoci:['male','qun',0,['huanhua'],['fullskin','boss'],'shu'],
|
2015-05-12 09:51:40 +00:00
|
|
|
|
// boss_yuji:['male','qun',8,[],['fullskin','boss'],'nei'],
|
2015-05-12 15:10:35 +00:00
|
|
|
|
boss_diaochan:['female','qun',4,['fengwu','yunshen','lianji','boss_wange','yuehun'],['fullskin','boss'],'qun'],
|
2015-05-14 02:21:00 +00:00
|
|
|
|
boss_huatuo:['male','qun',6,['chulao','mazui','boss_shengshou','guizhen','wuqin'],['fullskin','boss'],'wu'],
|
2015-05-12 15:10:35 +00:00
|
|
|
|
boss_dongzhuo:['male','qun',20,['jiuchi','boss_qiangzheng','boss_baolin'],['fullskin','boss'],'shu'],
|
2015-05-12 09:51:40 +00:00
|
|
|
|
// boss_shuijing:['male','qun',8,[],['fullskin','boss'],'wei'],
|
|
|
|
|
},
|
|
|
|
|
skill:{
|
2015-08-15 09:10:06 +00:00
|
|
|
|
boss_leiji:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'respond'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card.name=='shan';
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0";
|
|
|
|
|
player.chooseTarget('是否发动雷击?').ai=function(target){
|
|
|
|
|
return ai.get.damageEffect(target,player,player,'thunder');
|
|
|
|
|
};
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('diyleiji',result.targets,'thunder');
|
|
|
|
|
event.target=result.targets[0];
|
|
|
|
|
event.target.judge(function(card){
|
|
|
|
|
// var suit=get.suit(card);
|
|
|
|
|
// if(suit=='spade') return -4;
|
|
|
|
|
// if(suit=='club') return -2;
|
|
|
|
|
if(get.color(card)=='black') return -2;
|
|
|
|
|
return 0;
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
if(result.bool==false){
|
|
|
|
|
event.target.damage('thunder');
|
|
|
|
|
player.draw();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(get.tag(card,'respondShan')){
|
|
|
|
|
var hastarget=false;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(ai.get.attitude(target,game.players[i])<0){
|
|
|
|
|
hastarget=true;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
var be=target.num('e',{color:'black'});
|
|
|
|
|
if(target.num('h','shan')&&be){
|
|
|
|
|
if(!target.skills.contains('guidao')) return 0;
|
|
|
|
|
return [0,hastarget?target.num('he')/2:0];
|
|
|
|
|
}
|
|
|
|
|
if(target.num('h','shan')&&target.num('h')>2){
|
|
|
|
|
if(!target.skills.contains('guidao')) return 0;
|
|
|
|
|
return [0,hastarget?target.num('h')/4:0];
|
|
|
|
|
}
|
|
|
|
|
if(target.num('h')>3||(be&&target.num('h')>=2)){
|
|
|
|
|
return [0,0];
|
|
|
|
|
}
|
|
|
|
|
if(target.num('h')==0){
|
|
|
|
|
return [1.5,0];
|
|
|
|
|
}
|
|
|
|
|
if(target.num('h')==1&&!be){
|
|
|
|
|
return [1.2,0];
|
|
|
|
|
}
|
|
|
|
|
if(!target.skills.contains('guidao')) return [1,0.05];
|
|
|
|
|
return [1,Math.min(0.5,(target.num('h')+be)/4)];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2015-05-14 02:21:00 +00:00
|
|
|
|
wuqin:{
|
2015-08-15 09:10:06 +00:00
|
|
|
|
trigger:{player:'phaseEnd'},
|
2015-05-14 02:21:00 +00:00
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('h')==0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2015-08-15 09:10:06 +00:00
|
|
|
|
player.draw(3)
|
2015-05-14 02:21:00 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2015-05-12 15:10:35 +00:00
|
|
|
|
boss_baolin:{
|
|
|
|
|
inherit:'juece',
|
|
|
|
|
},
|
|
|
|
|
boss_qiangzheng:{
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
forced:true,
|
2015-05-13 10:26:54 +00:00
|
|
|
|
unique:true,
|
2015-05-12 15:10:35 +00:00
|
|
|
|
filter:function(event,player){
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i]!=player&&game.players[i].num('h')) return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
var players=get.players(player);
|
|
|
|
|
players.remove(player);
|
|
|
|
|
event.players=players;
|
|
|
|
|
"step 1"
|
|
|
|
|
if(event.players.length){
|
|
|
|
|
var current=event.players.shift();
|
|
|
|
|
var hs=current.get('h')
|
|
|
|
|
if(hs.length){
|
|
|
|
|
player.gain(hs.randomGet());
|
|
|
|
|
current.$give(1,player);
|
|
|
|
|
}
|
|
|
|
|
event.redo();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
guizhen:{
|
|
|
|
|
trigger:{player:'loseEnd'},
|
|
|
|
|
frequent:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.num('h')) return false;
|
|
|
|
|
for(var i=0;i<event.cards.length;i++){
|
|
|
|
|
if(event.cards[i].original=='h') return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
var players=get.players(player);
|
|
|
|
|
players.remove(player);
|
|
|
|
|
event.players=players;
|
|
|
|
|
"step 1"
|
|
|
|
|
if(event.players.length){
|
|
|
|
|
var current=event.players.shift();
|
|
|
|
|
var hs=current.get('h');
|
|
|
|
|
if(hs.length){
|
|
|
|
|
current.lose(hs)._triggered=null;
|
|
|
|
|
current.$throw(hs);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
current.loseHp();
|
|
|
|
|
}
|
|
|
|
|
game.delay(0.5);
|
|
|
|
|
event.redo();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
boss_konghun:{
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(){
|
|
|
|
|
return game.players.length>=3;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.chooseTarget(function(card,player,target){
|
|
|
|
|
return target!=player;
|
|
|
|
|
}).ai=function(){
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('boss_konghun',result.targets);
|
|
|
|
|
result.targets[0].goMad();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
group:'boss_konghun2'
|
|
|
|
|
},
|
|
|
|
|
boss_konghun2:{
|
|
|
|
|
trigger:{player:'phaseBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
var players=game.players.concat(game.dead);
|
|
|
|
|
for(var i=0;i<players.length;i++){
|
2015-05-13 10:26:54 +00:00
|
|
|
|
if(players[i].isMad()){
|
|
|
|
|
players[i].unMad();
|
2015-05-12 15:10:35 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
yuehun:{
|
|
|
|
|
unique:true,
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
frequent:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.recover();
|
|
|
|
|
player.draw(2);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
boss_wange:{
|
|
|
|
|
inherit:'guiji'
|
|
|
|
|
},
|
|
|
|
|
fengwu:{
|
|
|
|
|
unique:true,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
event.current=player.next;
|
|
|
|
|
"step 1"
|
|
|
|
|
event.current.chooseToUse({name:'sha'},function(card,player,target){
|
|
|
|
|
if(player==target) return false;
|
|
|
|
|
if(get.distance(player,target)<=1) return true;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i]==player) continue;
|
|
|
|
|
if(get.distance(player,game.players[i])<get.distance(player,target)) return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
})
|
|
|
|
|
"step 2"
|
|
|
|
|
if(result.bool==false) event.current.loseHp();
|
|
|
|
|
if(event.current.next!=player){
|
|
|
|
|
event.current=event.current.next;
|
|
|
|
|
game.delay(0.5);
|
|
|
|
|
event.goto(1);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player){
|
|
|
|
|
if(player.num('h','shan')) return 1;
|
|
|
|
|
var num=0;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].canUse('sha',player)&&game.players[i].num('h')>1){
|
|
|
|
|
num--;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
num++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return num;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
huanhua:{
|
|
|
|
|
trigger:{global:'gameDrawAfter'},
|
|
|
|
|
forced:true,
|
|
|
|
|
unique:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i]==player) continue;
|
|
|
|
|
player.maxHp+=game.players[i].maxHp;
|
|
|
|
|
var skills=lib.character[game.players[i].name][3];
|
|
|
|
|
for(var j=0;j<skills.length;j++){
|
|
|
|
|
if(!lib.skill[skills[j]].forceunique){
|
|
|
|
|
player.addSkill(skills[j]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
player.hp=player.maxHp;
|
|
|
|
|
player.update();
|
|
|
|
|
},
|
2015-05-13 10:26:54 +00:00
|
|
|
|
group:['huanhua3','huanhua4'],
|
2015-05-12 15:10:35 +00:00
|
|
|
|
ai:{
|
|
|
|
|
threaten:0.8,
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card){
|
|
|
|
|
if(card.name=='bingliang') return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
huanhua2:{
|
|
|
|
|
trigger:{player:'phaseDrawBefore'},
|
|
|
|
|
priority:10,
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
check:function(){
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.untrigger();
|
|
|
|
|
trigger.finish();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
huanhua3:{
|
|
|
|
|
trigger:{global:'drawAfter'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.parent.name!='phaseDraw') return false;
|
|
|
|
|
return event.player!=player;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.draw(trigger.num);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
huanhua4:{
|
|
|
|
|
trigger:{global:'discardAfter'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.parent.parent.name!='phaseDiscard') return false;
|
|
|
|
|
return event.player!=player;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.chooseToDiscard(trigger.cards.length,true);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jidian:{
|
|
|
|
|
trigger:{source:'damageAfter'},
|
|
|
|
|
direct:true,
|
|
|
|
|
unique:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.chooseTarget('是否发动【亟电】?',function(card,player,target){
|
|
|
|
|
return get.distance(trigger.player,target)<=1&&trigger.player!=target;
|
|
|
|
|
}).ai=function(target){
|
|
|
|
|
return ai.get.damageEffect(target,player,player,'thunder')+0.1;
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
event.target=result.targets[0];
|
|
|
|
|
event.target.judge(function(card){
|
|
|
|
|
return get.color(card)=='red'?0:-1;
|
|
|
|
|
})
|
|
|
|
|
player.logSkill('jidian',event.target,false);
|
|
|
|
|
trigger.player.line(event.target,'thunder');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
2015-08-15 09:10:06 +00:00
|
|
|
|
if(result.color=='black'){
|
2015-05-12 15:10:35 +00:00
|
|
|
|
event.target.damage('thunder');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2015-05-12 09:51:40 +00:00
|
|
|
|
tinqin:{
|
|
|
|
|
inherit:'manjuan'
|
|
|
|
|
},
|
|
|
|
|
boss_hujia:{
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
direct:true,
|
2015-05-12 15:10:35 +00:00
|
|
|
|
unique:true,
|
2015-05-12 09:51:40 +00:00
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.hp==player.maxHp) return false;
|
|
|
|
|
if(!player.num('he')) return false;
|
2015-05-13 03:14:57 +00:00
|
|
|
|
return true;
|
2015-05-12 09:51:40 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
2015-05-12 15:10:35 +00:00
|
|
|
|
player.chooseCardTarget({
|
2015-05-12 09:51:40 +00:00
|
|
|
|
position:'he',
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return player!=target&&!target.storage.boss_hujia;
|
|
|
|
|
},
|
|
|
|
|
filterCard:true,
|
|
|
|
|
ai1:function(card){
|
|
|
|
|
return ai.get.unuseful(card)+9;
|
|
|
|
|
},
|
|
|
|
|
ai2:function(target){
|
2015-08-15 09:10:06 +00:00
|
|
|
|
if(target.disabledSkills.boss_hujia) return Math.max(1,10-target.maxHp);
|
|
|
|
|
return 1/target.maxHp;
|
2015-05-12 09:51:40 +00:00
|
|
|
|
},
|
|
|
|
|
prompt:'是否发动【胡笳】?'
|
|
|
|
|
});
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var target=result.targets[0];
|
|
|
|
|
player.logSkill('boss_hujia',target);
|
|
|
|
|
if(target.disabledSkills.boss_hujia){
|
2015-05-13 03:14:57 +00:00
|
|
|
|
target.loseMaxHp();
|
2015-05-12 09:51:40 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.disabledSkills.boss_hujia=lib.character[target.name][3];
|
|
|
|
|
}
|
|
|
|
|
player.discard(result.cards);
|
|
|
|
|
}
|
2015-05-13 03:14:57 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
expose:0.2,
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
boss_guihan:{
|
|
|
|
|
unique:true,
|
|
|
|
|
enable:'chooseToUse',
|
|
|
|
|
mark:true,
|
|
|
|
|
init:function(player){
|
|
|
|
|
player.storage.boss_guihan=false;
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.type!='dying') return false;
|
|
|
|
|
if(player!=_status.dying) return false;
|
|
|
|
|
if(player.storage.boss_guihan) return false;
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.removeSkill('boss_guihan');
|
|
|
|
|
player.recover(player.maxHp-player.hp);
|
|
|
|
|
player.storage.boss_guihan=true;
|
|
|
|
|
"step 1"
|
|
|
|
|
player.draw(4);
|
2015-05-12 09:51:40 +00:00
|
|
|
|
"step 2"
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
2015-05-13 03:14:57 +00:00
|
|
|
|
delete game.players[i].disabledSkills.boss_hujia;
|
2015-05-12 09:51:40 +00:00
|
|
|
|
}
|
|
|
|
|
game.bossinfo.loopType=1;
|
2015-05-13 03:14:57 +00:00
|
|
|
|
player.removeSkill('beige');
|
|
|
|
|
player.removeSkill('boss_hujia');
|
|
|
|
|
player.addSkill('tinqin');
|
|
|
|
|
player.addSkill('boss_huixin');
|
2015-05-12 09:51:40 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
2015-05-13 03:14:57 +00:00
|
|
|
|
skillTagFilter:function(player){
|
|
|
|
|
if(player.storage.boss_guihan) return false;
|
|
|
|
|
},
|
|
|
|
|
save:true,
|
|
|
|
|
result:{
|
|
|
|
|
player:4,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content:'limited'
|
2015-05-12 09:51:40 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
huoshen:{
|
|
|
|
|
trigger:{player:'damageBefore'},
|
|
|
|
|
forced:true,
|
2015-05-12 15:10:35 +00:00
|
|
|
|
unique:true,
|
2015-05-12 09:51:40 +00:00
|
|
|
|
filter:function(event){
|
|
|
|
|
return event.nature=='fire';
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.untrigger();
|
|
|
|
|
trigger.finish();
|
|
|
|
|
player.recover();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
2015-05-12 15:10:35 +00:00
|
|
|
|
target:function(card){
|
2015-05-12 09:51:40 +00:00
|
|
|
|
if(get.tag(card,'fireDamage')){
|
|
|
|
|
return [0,2];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
boss_xianyin:{
|
|
|
|
|
trigger:{player:'loseEnd'},
|
|
|
|
|
frequent:true,
|
2015-05-12 15:10:35 +00:00
|
|
|
|
unique:true,
|
2015-05-12 09:51:40 +00:00
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return _status.currentPhase!=player;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.judge(function(card){
|
|
|
|
|
return get.color(card)=='red'?1:0;
|
|
|
|
|
});
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.chooseTarget(true,'选择一个目标令其失去一点体力',function(card,player,target){
|
|
|
|
|
return player!=target;
|
|
|
|
|
}).ai=function(target){
|
|
|
|
|
return Math.max(1,9-target.hp);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
if(result.targets.length){
|
|
|
|
|
result.targets[0].loseHp();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
2015-05-12 15:10:35 +00:00
|
|
|
|
target:function(card){
|
2015-05-12 09:51:40 +00:00
|
|
|
|
if(get.tag(card,'loseCard')){
|
|
|
|
|
return [0.5,1];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2015-05-13 03:14:57 +00:00
|
|
|
|
boss_huixin:{
|
|
|
|
|
trigger:{player:'loseEnd'},
|
|
|
|
|
frequent:true,
|
|
|
|
|
unique:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return _status.currentPhase!=player;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.judge();
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.color=='black'){
|
|
|
|
|
_status.currentPhase.loseHp();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.recover();
|
2015-08-15 09:10:06 +00:00
|
|
|
|
player.draw();
|
2015-05-13 03:14:57 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card){
|
|
|
|
|
if(get.tag(card,'loseCard')){
|
|
|
|
|
return [0.5,1];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2015-05-12 15:10:35 +00:00
|
|
|
|
boss_shengshou:{
|
|
|
|
|
trigger:{player:'useCard'},
|
|
|
|
|
frequent:true,
|
|
|
|
|
unique:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.hp<player.maxHp;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.judge(function(card){
|
|
|
|
|
return get.color(card)=='red'?1:0;
|
|
|
|
|
});
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.recover();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
2015-05-12 09:51:40 +00:00
|
|
|
|
boss_honglian:{
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
forced:true,
|
2015-05-12 15:10:35 +00:00
|
|
|
|
unique:true,
|
2015-05-12 09:51:40 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
event.players=get.players(player);
|
|
|
|
|
event.players.remove(player);
|
|
|
|
|
player.draw(2);
|
|
|
|
|
"step 1"
|
|
|
|
|
if(event.players.length){
|
|
|
|
|
event.players.shift().damage('fire');
|
|
|
|
|
event.redo();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
boss_yuhuo:{
|
|
|
|
|
trigger:{player:'niepanAfter'},
|
|
|
|
|
forced:true,
|
2015-05-12 15:10:35 +00:00
|
|
|
|
unique:true,
|
2015-05-12 09:51:40 +00:00
|
|
|
|
content:function(){
|
2015-08-15 09:10:06 +00:00
|
|
|
|
player.addSkill('kanpo');
|
2015-05-12 09:51:40 +00:00
|
|
|
|
player.addSkill('shenwei');
|
|
|
|
|
player.addSkill('zhuyu');
|
|
|
|
|
game.bossinfo.loopType=1;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
boss_tianyu:{
|
|
|
|
|
inherit:'suoling'
|
|
|
|
|
},
|
|
|
|
|
boss_jizhi:{
|
|
|
|
|
trigger:{player:'useCard'},
|
|
|
|
|
frequent:true,
|
2015-05-12 15:10:35 +00:00
|
|
|
|
unique:true,
|
2015-05-12 09:51:40 +00:00
|
|
|
|
filter:function(event){
|
|
|
|
|
var type=get.type(event.card,'trick');
|
|
|
|
|
return (type=='trick'||type=='equip')&&event.cards[0]&&event.cards[0]==event.card;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var cards=get.cards();
|
|
|
|
|
player.gain(cards,'gain2');
|
|
|
|
|
game.log(get.translation(player)+'获得了'+get.translation(cards));
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:1.4
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
boss_guiyin:{
|
2015-10-04 15:18:34 +00:00
|
|
|
|
mod:{
|
|
|
|
|
targetEnabled:function(card,player,target){
|
|
|
|
|
if(_status.currentPhase==player&&target.hp<player.hp) return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-05-12 09:51:40 +00:00
|
|
|
|
},
|
|
|
|
|
boss_gongshen:{
|
|
|
|
|
trigger:{global:'gameDrawAfter'},
|
|
|
|
|
forced:true,
|
2015-05-12 15:10:35 +00:00
|
|
|
|
unique:true,
|
2015-05-12 09:51:40 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i]!=player){
|
|
|
|
|
game.players[i].forcemin=true;
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-08-15 09:10:06 +00:00
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
targetEnabled:function(card,player,target){
|
|
|
|
|
if(get.type(card)=='delay'&&player!=target){
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-05-12 09:51:40 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
fanghua:{
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
forced:true,
|
|
|
|
|
unique:true,
|
2015-05-12 15:10:35 +00:00
|
|
|
|
filter:function(){
|
2015-05-12 09:51:40 +00:00
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].isTurnedOver()){
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
event.players=get.players(player);
|
|
|
|
|
event.num=0;
|
|
|
|
|
for(var i=0;i<event.players.length;i++){
|
|
|
|
|
if(!event.players[i].isTurnedOver()){
|
|
|
|
|
event.players.splice(i--,1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
if(event.players.length){
|
|
|
|
|
event.players.shift().loseHp();
|
|
|
|
|
event.redo();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
tashui:{
|
|
|
|
|
trigger:{player:['useCard','respondAfter']},
|
|
|
|
|
direct:true,
|
|
|
|
|
unique:true,
|
|
|
|
|
filter:function(event){
|
|
|
|
|
return get.color(event.card)=='black';
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
game.delay(0.5);
|
|
|
|
|
player.chooseTarget('是否发动【踏水】?',function(card,player,target){
|
|
|
|
|
return player!=target;
|
|
|
|
|
}).ai=function(target){
|
|
|
|
|
if(target.isTurnedOver()) return -1;
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('tashui',result.targets,'thunder');
|
|
|
|
|
result.targets[0].turnOver();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
player:function(card){
|
|
|
|
|
if(get.color(card)=='black'){
|
|
|
|
|
return [1,2];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
shangshix:{
|
|
|
|
|
trigger:{player:['loseEnd','changeHp']},
|
|
|
|
|
forced:true,
|
|
|
|
|
unique:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('h')<4;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.draw(4-player.num('h'));
|
|
|
|
|
},
|
|
|
|
|
group:'shangshix2',
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target){
|
|
|
|
|
if(card.name=='shunshou') return;
|
|
|
|
|
if(card.name=='guohe'){
|
|
|
|
|
if(!target.num('e')) return [0,1];
|
|
|
|
|
}
|
|
|
|
|
else if(get.tag(card,'loseCard')){
|
|
|
|
|
return [0,1];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
shangshix2:{
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
forced:true,
|
|
|
|
|
unique:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.hp>1;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
event.players=get.players(player);
|
|
|
|
|
event.num=0;
|
|
|
|
|
"step 1"
|
|
|
|
|
if(event.players.length){
|
|
|
|
|
event.players.shift().loseHp();
|
|
|
|
|
event.redo();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
wuxin:{
|
|
|
|
|
inherit:'miles_xueyi',
|
|
|
|
|
group:'swd_wuxie'
|
|
|
|
|
},
|
|
|
|
|
shenwei:{
|
|
|
|
|
unique:true,
|
|
|
|
|
trigger:{player:'phaseDrawBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num+=Math.max(2,game.players.length-1);
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
maxHandcard:function(player,current){
|
|
|
|
|
return current+Math.max(2,game.players.length-1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
shenji:{
|
|
|
|
|
unique:true,
|
|
|
|
|
mod:{
|
|
|
|
|
selectTarget:function(card,player,range){
|
|
|
|
|
if(card.name=='sha'||card.name=='juedou') range[1]=3;
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
boss_baonu:{
|
|
|
|
|
unique:true,
|
|
|
|
|
group:'boss_baonu2',
|
|
|
|
|
trigger:{player:'changeHp'},
|
|
|
|
|
forced:true,
|
|
|
|
|
priority:100,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.hp<=4
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.init('boss_lvbu2');
|
|
|
|
|
player.update();
|
|
|
|
|
ui.clear();
|
|
|
|
|
while(_status.event.name!='phaseLoop'){
|
|
|
|
|
_status.event=_status.event.parent;
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
for(var j in game.players[i].tempSkills){
|
|
|
|
|
game.players[i].skills.remove(j);
|
|
|
|
|
delete game.players[i].tempSkills[j];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
_status.paused=false;
|
|
|
|
|
_status.event.player=player;
|
|
|
|
|
_status.event.step=0;
|
|
|
|
|
game.bossinfo.loopType=1;
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
2015-05-12 15:10:35 +00:00
|
|
|
|
target:function(card,player){
|
2015-05-12 09:51:40 +00:00
|
|
|
|
if(get.tag(card,'damage')||get.tag(card,'loseHp')){
|
|
|
|
|
if(player.hp==5){
|
|
|
|
|
if(game.players.length<4) return [0,5];
|
|
|
|
|
var num=0
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i]!=game.boss&&game.players[i].hp==1){
|
|
|
|
|
num++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(num>1) return [0,2];
|
|
|
|
|
if(num&&Math.random()<0.7) return [0,1];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
boss_baonu2:{
|
|
|
|
|
trigger:{player:'gameDrawBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.draw(4,false);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
_bossswap:{
|
|
|
|
|
trigger:{player:['phaseBegin','chooseToUseBegin','chooseToRespondBegin','chooseToDiscardBegin','chooseToCompareBegin',
|
|
|
|
|
'chooseButtonBegin','chooseCardBegin','chooseTargetBegin','chooseCardTargetBegin','chooseControlBegin',
|
|
|
|
|
'chooseBoolBegin','choosePlayerCardBegin','discardPlayerCardBegin','gainPlayerCardBegin']},
|
|
|
|
|
forced:true,
|
|
|
|
|
priority:100,
|
|
|
|
|
popup:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.autochoose&&event.autochoose()) return false;
|
|
|
|
|
return player.isUnderControl();
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
game.modeSwapPlayer(player);
|
|
|
|
|
},
|
|
|
|
|
},
|
2015-05-11 03:43:37 +00:00
|
|
|
|
},
|
2015-05-11 11:57:44 +00:00
|
|
|
|
translate:{
|
2015-05-12 15:10:35 +00:00
|
|
|
|
boss_qiangzheng:'强征',
|
|
|
|
|
boss_qiangzheng_info:'锁定技,回合结束阶段,你获得每个敌方角色的一张手牌',
|
|
|
|
|
boss_baolin:'暴凌',
|
|
|
|
|
guizhen:'归真',
|
2015-08-15 09:10:06 +00:00
|
|
|
|
guizhen_info:'每当你失去最后一张手牌,你可以所有敌人失去全部手牌,没有手牌的角色失去一点体力(不触发技能)',
|
2015-05-12 15:10:35 +00:00
|
|
|
|
boss_shengshou:'圣手',
|
|
|
|
|
boss_shengshou_info:'每当你使用一张牌,你可以进行一次判定,若为红色,你回复一点体力',
|
2015-05-14 02:21:00 +00:00
|
|
|
|
wuqin:'五禽戏',
|
2015-08-15 09:10:06 +00:00
|
|
|
|
wuqin_info:'回合结束阶段,若你没有手牌,可以摸三张牌',
|
2015-05-12 15:10:35 +00:00
|
|
|
|
|
|
|
|
|
boss_konghun:'控心',
|
|
|
|
|
boss_konghun_info:'回合结束阶段,你可以指定一名敌人令其进入混乱状态(不受对方控制,并将队友视为敌人)直到下一回合开始',
|
|
|
|
|
yuehun:'月魂',
|
|
|
|
|
yuehun_info:'回合开始阶段,你可以回复一点体力并摸两张牌',
|
|
|
|
|
fengwu:'风舞',
|
|
|
|
|
fengwu_info:'出牌阶段限一次,可令除你外的所有角色依次对与其距离最近的另一名角色使用一张【杀】,无法如此做者失去1点体力。',
|
|
|
|
|
boss_wange:'笙歌',
|
|
|
|
|
|
|
|
|
|
huanhua:'幻化',
|
2015-08-15 09:10:06 +00:00
|
|
|
|
huanhua_info:'锁定技,游戏开始时,你获得其他角色的所有技能,体力上限变为其他角色之和;其他角色于摸牌阶段摸牌时,你摸等量的牌;其他角色于弃牌阶段弃牌时,你弃置等量的手牌',
|
2015-05-12 15:10:35 +00:00
|
|
|
|
|
2015-08-15 09:10:06 +00:00
|
|
|
|
boss_leiji:'雷击',
|
|
|
|
|
boss_leiji_info:'每当你使用或打出一张【闪】,可令任意一名角色进行一次判定,若结果为黑色,其受到一点雷电伤害,然后你摸一张牌',
|
2015-05-12 15:10:35 +00:00
|
|
|
|
jidian:'亟电',
|
2015-08-15 09:10:06 +00:00
|
|
|
|
jidian_info:'每当你造成一次伤害,可以指定距离受伤害角色1以内的一名其他角色进行判定,若结果为黑色,该角色受到一点雷电伤害',
|
2015-05-12 15:10:35 +00:00
|
|
|
|
|
2015-05-12 09:51:40 +00:00
|
|
|
|
tinqin:'听琴',
|
|
|
|
|
boss_guihan:'归汉',
|
2015-05-13 03:14:57 +00:00
|
|
|
|
boss_guihan_info:'限定技,濒死阶段,你可以将体力回复至体力上限,摸4张牌,令所有敌人的技能恢复,并获得技能【听琴】、【蕙质】',
|
|
|
|
|
boss_huixin:'蕙质',
|
2015-08-15 09:10:06 +00:00
|
|
|
|
boss_huixin_info:'每当你于回合外失去牌,可以进行一次判定,若为黑色,当前回合角色失去一点体力,否则你回复一点体力并摸一张牌',
|
2015-05-12 09:51:40 +00:00
|
|
|
|
boss_hujia:'胡笳',
|
2015-05-13 03:14:57 +00:00
|
|
|
|
boss_hujia_info:'回合结束阶段,若你已受伤,可以弃置一张牌令一名其他角色的所有技能失效,若其所有技能已失效,改为令其失去一点体力上限',
|
2015-05-12 09:51:40 +00:00
|
|
|
|
boss_honglian:'红莲',
|
|
|
|
|
boss_honglian_info:'锁定技,回合结束阶段,你摸两张牌,并对所有敌人造成一点火焰伤害',
|
|
|
|
|
huoshen:'火神',
|
|
|
|
|
huoshen_info:'锁定技,你防止即将受到的火焰伤害,改为回复1点体力',
|
|
|
|
|
boss_xianyin:'仙音',
|
|
|
|
|
boss_xianyin_info:'每当你于回合外失去牌,你可以进行一次判定,若为红色,你令一名敌人失去一点体力',
|
|
|
|
|
|
2015-08-15 09:10:06 +00:00
|
|
|
|
// boss_yuhuo:'浴火',
|
|
|
|
|
// boss_yuhuo_info:'觉醒技,在你涅槃后,你获得技能【神威】、【朱羽】',
|
2015-05-12 09:51:40 +00:00
|
|
|
|
boss_tianyu:'天狱',
|
|
|
|
|
|
|
|
|
|
boss_jizhi:'集智',
|
|
|
|
|
boss_jizhi_info:'每当你使用一张锦囊牌或装备牌,你可以摸一张牌并展示之',
|
|
|
|
|
boss_guiyin:'归隐',
|
|
|
|
|
boss_guiyin_info:'锁定技,体力值比你多的角色无法在回合内对你使用卡牌',
|
|
|
|
|
boss_gongshen:'工神',
|
2015-08-15 09:10:06 +00:00
|
|
|
|
boss_gongshen_info:'锁定技,除你之外的角色没有装备区;你不能成为其他角色的的延时锦囊目标',
|
2015-05-12 09:51:40 +00:00
|
|
|
|
|
|
|
|
|
fanghua:'芳华',
|
|
|
|
|
fanghua_info:'回合结束阶段,你可以令所有已翻面角色流失一点体力',
|
|
|
|
|
tashui:'踏水',
|
|
|
|
|
tashui_info:'每当你使用或打出一张黑色牌,你可以令一名其他角色翻面',
|
|
|
|
|
|
|
|
|
|
wuxin:'无心',
|
|
|
|
|
wuxin_info:'锁定技,你防止即将受到的伤害,改为流失一点体力;你不能成为其他角色的延时锦囊的目标',
|
|
|
|
|
shangshix:'伤逝',
|
|
|
|
|
shangshix2:'伤逝',
|
|
|
|
|
shangshix_info:'锁定技,你的手牌数至少为4,回合结束阶段,若你的体力值大于1,你令场上所有角色流失一点体力',
|
|
|
|
|
|
2015-05-12 15:10:35 +00:00
|
|
|
|
boss_baonu:'暴怒',
|
|
|
|
|
boss_baonu_info:'锁定技,当你的体力值降至4或更低时,你变身为暴怒战神,并立即开始你的回合',
|
2015-05-12 09:51:40 +00:00
|
|
|
|
shenwei:'神威',
|
|
|
|
|
shenwei_info:'锁定技,摸牌阶段,你额外摸X张牌,你的手牌上限+X,X为敌方存活角色个数且至少为2',
|
|
|
|
|
shenji:'神戟',
|
2015-05-12 15:10:35 +00:00
|
|
|
|
shenji_info:'你使用的杀或决斗可指定至多3名角色为目标',
|
2015-05-12 09:51:40 +00:00
|
|
|
|
|
|
|
|
|
zhu:'神',
|
|
|
|
|
cai:'盟',
|
2015-05-11 11:57:44 +00:00
|
|
|
|
boss_shuijing:'水镜先生',
|
|
|
|
|
boss_huangyueying:'奇智女杰',
|
|
|
|
|
boss_zhangchunhua:'冷血皇后',
|
|
|
|
|
boss_satan:'堕落天使',
|
|
|
|
|
boss_dongzhuo:'乱世魔王',
|
|
|
|
|
boss_lvbu1:'最强神话',
|
|
|
|
|
boss_lvbu2:'暴怒战神',
|
|
|
|
|
boss_zhouyu:'赤壁火神',
|
|
|
|
|
boss_pangtong:'涅盘凤雏',
|
|
|
|
|
boss_zhugeliang:'祭风卧龙',
|
|
|
|
|
boss_zhangjiao:'天公将军',
|
|
|
|
|
boss_zuoci:'迷之仙人',
|
|
|
|
|
boss_yuji:'琅琊道士',
|
2015-11-04 01:59:00 +00:00
|
|
|
|
boss_liubei:'蜀汉烈帝',
|
2015-05-11 11:57:44 +00:00
|
|
|
|
boss_caiwenji:'异乡孤女',
|
|
|
|
|
boss_huatuo:'药坛圣手',
|
|
|
|
|
boss_luxun:'蹁跹君子',
|
|
|
|
|
boss_zhenji:'洛水仙子',
|
|
|
|
|
boss_diaochan:'绝代妖姬',
|
2015-05-12 09:51:40 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
get:{
|
|
|
|
|
attitude:function(from,to){
|
2015-05-12 15:10:35 +00:00
|
|
|
|
var t=(from.side===to.side?1:-1);
|
2015-05-13 10:26:54 +00:00
|
|
|
|
if(from.isMad()){
|
2015-05-12 15:10:35 +00:00
|
|
|
|
t=-t;
|
|
|
|
|
}
|
2015-05-13 10:26:54 +00:00
|
|
|
|
else if(to.isMad()){
|
2015-05-12 15:10:35 +00:00
|
|
|
|
t=0;
|
|
|
|
|
}
|
|
|
|
|
return 6*t;
|
2015-05-12 09:51:40 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
config:['ban_weak','change_choice','free_choose','']
|
2015-05-08 08:07:38 +00:00
|
|
|
|
}
|