noname/character/old.js

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JavaScript
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'use strict';
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'old',
characterSort:{
old:{
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old_standard:['ol_yuanshu'],
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old_shenhua:["yuji","zhangjiao","old_zhugezhan","old_guanqiujian","xiahouyuan","weiyan","xiaoqiao","pangde"],
old_refresh:["old_zhangfei","old_huatuo","old_zhaoyun","ol_huaxiong"],
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old_yijiang1:["masu","xushu","xin_yujin","old_xusheng","old_lingtong","fazheng"],
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old_yijiang2:["old_zhonghui"],
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old_yijiang3:["liru","old_zhuran","old_fuhuanghou","old_caochong"],
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old_yijiang4:["old_caozhen","old_chenqun","old_zhuhuan"],
old_yijiang5:["old_caoxiu","old_quancong","old_zhuzhi"],
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old_yijiang67:["ol_zhangrang","ol_liuyu"],
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old_sp:["old_lingju","old_maliang","old_machao","zhangliang","jsp_caoren","ol_guansuo","old_zhangxingcai","old_huangfusong","ol_maliang","old_wangyun"],
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old_yingbian:['junk_simayi'],
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old_mobile:["old_caochun","old_majun"],
},
},
character:{
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junk_simayi:['male','jin',3,['buchen','smyyingshi','xiongzhi','quanbian'],['hiddenSkill']],
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fazheng:['male','shu',3,['enyuan','xuanhuo']],
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ol_yuanshu:['male','qun',4,['wangzun','tongji']],
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pangde:['male','qun',4,['mashu','mengjin']],
ol_huaxiong:["male","qun",6,["new_reyaowu"]],
old_wangyun:['male','qun',4,['wylianji','moucheng']],
xiaoqiao:['female','wu',3,['tianxiang','hongyan']],
weiyan:['male','shu',4,['kuanggu']],
xiahouyuan:['male','wei',4,['shensu']],
ol_maliang:['male','shu',3,['zishu','yingyuan']],
old_huangfusong:['male','qun',4,['fenyue']],
old_majun:["male","wei",3,["xinfu_jingxie1","xinfu_qiaosi"],[]],
old_zhangxingcai:['female','shu',3,['oldshenxian','qiangwu']],
old_fuhuanghou:['female','qun',3,['oldzhuikong','oldqiuyuan']],
old_caochong:['male','wei',3,['oldrenxin','oldchengxiang']],
yuji:['male','qun',3,['old_guhuo'],['forbidai']],
zhangjiao:['male','qun',3,['leiji','guidao','huangtian'],['zhu']],
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old_zhangfei:['male','shu',4,['new_repaoxiao','new_tishen']],
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old_zhaoyun:['male','shu',4,['longdan','new_yajiao']],
old_huatuo:['male','qun',3,['jijiu','chulao']],
jsp_caoren:['male','wei',4,['kuiwei','yanzheng']],
old_caochun:['male','wei',4,['shanjia']],
masu:['male','shu',3,['xinzhan','huilei']],
xushu:['male','shu',3,['wuyan','jujian']],
liru:['male','qun',3,['juece','mieji','fencheng']],
xin_yujin:['male','wei',4,['jieyue']],
//lusu:['male','wu',3,['haoshi','dimeng']],
//yuanshao:['male','qun',4,['luanji','xueyi'],['zhu']],
old_zhonghui:['male','wei',3,['zzhenggong','zquanji','zbaijiang']],
old_xusheng:['male','wu',4,['pojun']],
old_zhuran:['male','wu',4,['olddanshou']],
old_lingtong:['male','wu',4,['oldxuanfeng']],
old_caoxiu:['male','wei',4,['taoxi']],
old_caozhen:['male','wei',4,['sidi']],
old_quancong:['male','wu',4,['zhenshan']],
old_lingju:['female','qun',3,['jieyuan','fenxin_old']],
old_maliang:['male','shu',3,['xiemu','naman']],
old_chenqun:['male','wei',3,['dingpin','oldfaen']],
old_zhuhuan:['male','wu',4,['youdi']],
old_zhuzhi:['male','wu',4,['anguo']],
old_machao:['male','qun',4,['zhuiji','oldcihuai']],
old_zhugezhan:["male","shu",3,["old_zuilun","old_fuyin"]],
zhangliang:["male","qun",4,["old_jijun","old_fangtong"]],
ol_zhangrang:['male','qun',3,['xintaoluan']],
ol_guansuo:['male','shu',4,['zhengnan','xiefang']],
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//ol_manchong:['male','wei',3,['yuce','junxing']],
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ol_liuyu:['male','qun',2,['zongzuo','zhige']],
old_guanqiujian:["male","wei",4,["drlt_zhenrong","drlt_hongju"],[]],
},
characterFilter:{
old_lingju:function(mode){
return mode=='identity';
}
},
skill:{
oldshenxian:{
audio:'shenxian',
inherit:'shenxian',
},
"old_guhuo":{
group:["old_guhuo_guess","old_guhuo_respond","old_guhuo_wuxie"],
enable:"chooseToUse",
filter:function (event,player){
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if(!player.countCards('hs')) return false;
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var list=['sha','tao','shan','jiu','taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman'];
if(get.mode()=='guozhan'){
list=list.concat(['xietianzi','shuiyanqijunx','lulitongxin','lianjunshengyan','chiling','diaohulishan','yuanjiao','huoshaolianying']);
}
for(var i=0;i<list.length;i++){
if(event.filterCard({name:list[i]},player)) return true;
}
return false;
},
chooseButton:{
dialog:function (){
var list=[];
for(var i=0;i<lib.inpile.length;i++){
var name=lib.inpile[i];
if(name=='wuxie') continue;
if(name=='sha'){
list.push(['基本','','sha']);
list.push(['基本','','sha','fire']);
list.push(['基本','','sha','thunder']);
list.push(['基本','','sha','ice']);
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}
else if(get.type(name)=='trick') list.push(['锦囊','',name]);
else if(get.type(name)=='basic') list.push(['基本','',name]);
}
return ui.create.dialog('蛊惑',[list,'vcard']);
},
filter:function (button,player){
var evt=_status.event.getParent();
if(evt&&evt.filterCard){
return evt.filterCard({name:button.link[2]},player,evt);
}
return true;
},
backup:function (links,player){
return {
filterCard:true,
selectCard:1,
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position:'hs',
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viewAs:{name:links[0][2],nature:links[0][3]},
}
},
prompt:function (links,player){
return '将一张手牌当'+get.translation(links[0][2])+'使用';
},
},
ai:{save:true,respondShan:true,respondSha:true},
},
"old_guhuo_guess":{
audio:'guhuo_guess',
trigger:{
player:"useCardBefore",
},
filter:function (event,player){
return event.skill=="old_guhuo_backup"||event.skill=="old_guhuo_wuxie";
},
forced:true,
direct:true,
priority:15,
content:function (){
'step 0'
player.logSkill('old_guhuo_guess');
player.popup(trigger.card.name,'metal');
player.lose(trigger.cards,ui.special);
player.line(trigger.targets,trigger.card.nature);
trigger.line=false;
event.prompt=get.translation(player)+'声明了'+get.translation(trigger.card.name)+',是否质疑?';
event.guessers=game.filterPlayer(function(current){
return current!=player&&current.hp>0;
});
event.guessers.sort(lib.sort.seat);
event.ally=[];
event.betray=[];
'step 1'
if(event.guessers.length==0) event.goto(3);
else{
event.guessers[0].chooseControl('质疑','不质疑').set('prompt',event.prompt).set('ai',function(){
if(get.attitude(event.guessers[0],player)>0) return '不质疑';
return Math.random()<0.5?'不质疑':'质疑';
});
}
'step 2'
if(!result.control) result.control='不质疑';
event.guessers[0].chat(result.control);
game.delay();
if(result.control=='不质疑'){
game.log(event.guessers[0],'#g不质疑');
event.ally.push(event.guessers[0]);
}else{
game.log(event.guessers[0],'#y质疑');
event.betray.push(event.guessers[0]);
}
event.guessers.remove(event.guessers[0]);
if(event.guessers.length) event.goto(1);
'step 3'
player.showCards(trigger.cards);
if(event.betray.length){
if(trigger.card.name==trigger.cards[0].name){
if(get.suit(trigger.cards[0])!='heart'){
game.log(player,'使用的','#y'+get.translation(trigger.card.name),'作废了');
game.cardsDiscard(trigger.cards);
trigger.cancel();
}
for(var i=0;i<event.betray.length;i++){
event.betray[i].loseHp();
}
}
else{
game.log(player,'使用的','#y'+get.translation(trigger.card.name),'作废了');
game.cardsDiscard(trigger.cards);
trigger.cancel();
game.asyncDraw(event.betray);
if(trigger.name=='useCard'&&trigger.parent) trigger.parent.goto(0);
}
}
'step 4'
game.delay();
},
},
"old_guhuo_respond":{
trigger:{
player:"chooseToRespondBegin",
},
filter:function (event,player){
if(event.responded) return false;
if(!event.filterCard({name:'shan'})&&!event.filterCard({name:'sha'})) return false;
if(!player.countCards('h')) return false;
return true;
},
direct:true,
content:function (){
'step 0'
if(trigger.filterCard({name:'shan'})&&lib.filter.cardRespondable({name:'shan'},player,trigger)) event.name='shan';
else event.name='sha';
player.chooseCard('是否发动【蛊惑】,将一张手牌当做'+get.translation(event.name)+'打出?');
'step 1'
if(result.bool){
player.logSkill('old_guhuo_guess');
player.popup(event.name,'metal');
player.lose(result.cards,ui.special);
event.card=result.cards[0];
event.prompt=get.translation(player)+'声明了'+get.translation(event.name)+',是否质疑?';
event.guessers=game.filterPlayer(function(current){
return current!=player&&current.hp>0;
});
event.guessers.sort(lib.sort.seat);
event.ally=[];
event.betray=[];
}
else event.finish();
'step 2'
if(event.guessers.length==0) event.goto(4);
else{
event.guessers[0].chooseControl('质疑','不质疑').set('prompt',event.prompt).set('ai',function(){
if(get.attitude(event.guessers[0],player)>0) return '不质疑';
return Math.random()<0.5?'不质疑':'质疑';
});
}
'step 3'
if(!result.control) result.control='不质疑';
event.guessers[0].chat(result.control);
game.delay();
if(result.control=='不质疑'){
game.log(event.guessers[0],'#g不质疑');
event.ally.push(event.guessers[0]);
}else{
game.log(event.guessers[0],'#y质疑');
event.betray.push(event.guessers[0]);
}
event.guessers.remove(event.guessers[0]);
if(event.guessers.length) event.goto(2);
'step 4'
var bool=true;
player.showCards(event.card);
if(event.betray.length){
if(event.name==event.card.name){
if(get.suit(event.card)!='heart'){
game.log(player,'使用的','#y'+get.translation(event.name),'作废了');
game.cardsDiscard(event.card);
bool=false;
}
for(var i=0;i<event.betray.length;i++){
event.betray[i].loseHp();
}
}
else{
game.log(player,'使用的','#y'+get.translation(event.name),'作废了');
game.cardsDiscard(event.card);
bool=false;
game.asyncDraw(event.betray);
game.delay();
}
}
if(!bool) event.finish();
'step 5'
trigger.untrigger();
trigger.responded=true;
trigger.result={bool:true,card:{name:event.name},cards:[event.card]};
},
ai:{
order:4,
useful:-1,
value:-1,
},
},
"old_guhuo_wuxie":{
log:false,
silent:true,
popup:false,
enable:"chooseToUse",
filterCard:true,
viewAsFilter:function (player){
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return player.countCards('hs')>0;
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},
viewAs:{
name:"wuxie",
},
check:function(card){
if(card.name=='wuxie') return 1000;
return 0;
},
prompt:"将一张手牌当无懈可击使用",
threaten:1.2,
},
old_zuilun:{
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audio:'xinfu_zuilun',
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subSkill:{
e:{},
h:{},
},
enable:"phaseUse",
usable:2,
filterTarget:function (card,player,target){
if(player==target) return false;
var pos='he';
if(player.hasSkill('old_zuilun_h')) pos='e';
if(player.hasSkill('old_zuilun_e')) pos='h';
return target.countGainableCards(player,pos)>0;
},
content:function (){
'step 0'
var pos='he';
if(player.hasSkill('old_zuilun_h')) pos='e';
if(player.hasSkill('old_zuilun_e')) pos='h';
player.gainPlayerCard(target,pos,true);
'step 1'
if(result.bool&&result.cards&&result.cards.length){
target.draw();
var pos=result.cards[0].original;
if(pos=='h'||pos=='e') player.addTempSkill('old_zuilun_'+pos,'phaseUseAfter');
}
},
ai:{
order:7,
result:{
target:-1,
},
},
},
old_fuyin:{
mod:{
targetEnabled:function(card,player,target){
if((card.name=='juedou'||card.name=='sha'||card.name=='huogong')&&player!=target&&player.countCards('h')>=target.countCards('h')&&target.isEmpty(2)) return false;
},
},
},
"old_jijun":{
marktext:"方",
audio:"xinfu_jijun",
intro:{
content:"cards",
},
enable:"phaseUse",
filterCard:true,
selectCard:[1,Infinity],
filter:function (event,player){
return player.countCards('h')>0;
},
check:function (card){
var player=_status.event.player;
if(player.storage.old_jijun&&(36-player.storage.old_jijun.length)<=player.countCards('h')) return 1;
return 5-get.value(card);
},
discard:false,
lose:false,
content:function (){
player.lose(cards,ui.special,'toStorage');
player.$give(cards,player);
if(!player.storage.old_jijun) player.storage.old_jijun=[];
player.storage.old_jijun.addArray(cards);
player.markSkill('old_jijun');
},
ai:{order:1,result:{player:1}},
},
"old_fangtong":{
trigger:{
player:"phaseJieshuBegin",
},
audio:"xinfu_fangtong",
forced:true,
skillAnimation:true,
animationColor:'metal',
filter:function (event,player){
return (player.storage.old_jijun&&player.storage.old_jijun.length>35);
},
content:function (){
var bool=false;
if(player==game.me) bool=true;
else switch(get.mode()){
case 'identity':{
game.showIdentity();
var id1=player.identity;
var id2=game.me.identity;
if(['zhu','zhong','mingzhong'].contains(id1)){
if(['zhu','zhong','mingzhong'].contains(id2)) bool=true;
break;
}
else if(id1=='fan'){
if(id2=='fan') bool=true;
break;
}
break;
}
case 'guozhan':{
if(game.me.isFriendOf(player)) bool=true;
break;
}
case 'versus':{
if(player.side==game.me.side) bool=true;
break;
}
case 'boss':{
if(player.side==game.me.side) bool=true;
break;
}
default:{}
}
game.over(bool);
},
},
oldanxu:{
enable:'phaseUse',
usable:1,
multitarget:true,
audio:2,
filterTarget:function(card,player,target){
if(player==target) return false;
var num=target.countCards('h');
if(ui.selected.targets.length){
return num<ui.selected.targets[0].countCards('h');
}
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(num>players[i].countCards('h')) return true;
}
return false;
},
selectTarget:2,
content:function(){
'step 0'
var gainner,giver;
if(targets[0].countCards('h')<targets[1].countCards('h')){
gainner=targets[0];
giver=targets[1];
}
else{
gainner=targets[1];
giver=targets[0];
}
gainner.gainPlayerCard(giver,'h',true).set('visible',true);
'step 1'
if(result.bool&&result.links.length&&get.suit(result.links[0])!='spade'){
player.draw();
}
},
ai:{
order:10.5,
threaten:2,
result:{
target:function(player,target){
var num=target.countCards('h');
var att=get.attitude(player,target);
if(ui.selected.targets.length==0){
if(att>0) return -1;
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
var num2=players[i].countCards('h');
var att2=get.attitude(player,players[i]);
if(att2>=0&&num2<num) return -1;
}
return 0;
}
else{
return 1;
}
},
player:0.1
}
}
},
oldfaen:{
audio:'faen',
trigger:{global:['turnOverAfter','linkAfter']},
filter:function(event,player){
if(event.name=='link') return event.player.isLinked();
return true;
},
check:function(event,player){
return get.attitude(player,event.player)>0;
},
logTarget:'player',
content:function(){
trigger.player.draw();
},
ai:{
expose:0.2
}
},
zhenshan:{
trigger:{player:'chooseToRespondBegin'},
filter:function(event,player){
if(event.responded) return false;
if(!event.filterCard({name:'shan'},player,event)&&!event.filterCard({name:'sha'},player,event)) return false;
if(player.hasSkill('zhenshan2')) return false;
var nh=player.countCards('h');
return game.hasPlayer(function(current){
return current!=player&&current.countCards('h')<nh;
});
},
direct:true,
content:function(){
"step 0"
player.chooseTarget(get.prompt('zhenshan'),function(card,player,target){
return target.countCards('h')<player.countCards('h');
}).set('ai',function(target){
return get.attitude(player,target)
});
"step 1"
if(result.bool){
trigger.untrigger();
trigger.responded=true;
if(trigger.filterCard({name:'shan',isCard:true})){
trigger.result={bool:true,card:{name:'shan',isCard:true}}
}
else{
trigger.result={bool:true,card:{name:'sha',isCard:true}}
}
player.logSkill('zhenshan',result.targets);
player.addTempSkill('zhenshan2');
player.swapHandcards(result.targets[0]);
}
},
group:'zhenshan_use'
},
zhenshan2:{},
zhenshan_use:{
enable:'chooseToUse',
filter:function(event,player){
if(player.hasSkill('zhenshan2')) return false;
var nh=player.countCards('h');
if(!game.hasPlayer(function(current){
return current!=player&&current.countCards('h')<nh;
})){
return false;
}
return event.filterCard({name:'sha'},player,event)||
event.filterCard({name:'jiu'},player,event)||
event.filterCard({name:'tao'},player,event)||
event.filterCard({name:'shan'},player,event);
},
chooseButton:{
dialog:function(event,player){
var list=[];
if(event.filterCard({name:'sha'},player,event)){
list.push(['基本','','sha']);
list.push(['基本','','sha','fire']);
list.push(['基本','','sha','thunder']);
list.push(['基本','','sha','ice']);
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}
if(event.filterCard({name:'tao'},player,event)){
list.push(['基本','','tao']);
}
if(event.filterCard({name:'jiu'},player,event)){
list.push(['基本','','jiu']);
}
if(event.filterCard({name:'shan'},player,event)){
list.push(['基本','','shan']);
}
return ui.create.dialog('振赡',[list,'vcard'],'hidden');
},
check:function(button){
var player=_status.event.player;
var card={name:button.link[2],nature:button.link[3]};
if(card.name=='jiu') return 0;
if(game.hasPlayer(function(current){
return player.canUse(card,current)&&get.effect(current,card,player,player)>0;
})){
if(card.name=='sha'){
if(card.nature=='fire') return 2.95;
else if(card.nature=='fire') return 2.92;
else return 2.9;
}
else if(card.name=='tao'||card.name=='shan'){
return 4;
}
}
return 0;
},
backup:function(links,player){
return {
filterCard:function(){return false},
viewAs:{name:links[0][2],nature:links[0][3],isCard:true},
selectCard:-1,
popname:true,
log:false,
precontent:function(){
'step 0'
player.chooseTarget('选择交换手牌的目标',function(card,player,target){
return target.countCards('h')<player.countCards('h')
},true).ai=function(target){
return get.attitude(player,target);
}
player.addTempSkill('zhenshan2');
'step 1'
if(result.bool){
player.logSkill('zhenshan',result.targets);
player.swapHandcards(result.targets[0]);
}
},
}
},
prompt:function(links,player){
return '选择'+get.translation(links[0][3]||'')+get.translation(links[0][2])+'的目标';
}
},
ai:{
order:function(){
var player=_status.event.player;
var event=_status.event;
var nh=player.countCards('h');
if(game.hasPlayer(function(current){
return get.attitude(player,current)>0&&current.countCards('h')<nh;
})){
if(event.type=='dying'){
if(event.filterCard({name:'tao'},player,event)){
return 0.5;
}
}
else{
if(event.filterCard({name:'tao'},player,event)||event.filterCard({name:'shan'},player,event)){
return 4;
}
if(event.filterCard({name:'sha'},player,event)){
return 2.9;
}
}
}
return 0;
},
save:true,
respondSha:true,
respondShan:true,
skillTagFilter:function(player,tag,arg){
if(player.hasSkill('zhenshan2')) return false;
var nh=player.countCards('h');
return game.hasPlayer(function(current){
return current!=player&&current.countCards('h')<nh;
});
},
result:{
player:function(player){
if(_status.event.type=='dying'){
return get.attitude(player,_status.event.dying);
}
else{
return 1;
}
}
}
}
},
oldxuanfeng:{
audio:'xuanfeng',
trigger:{player:'loseAfter'},
direct:true,
filter:function(event,player){
return event.es&&event.es.length>0;
},
content:function(){
"step 0"
player.chooseTarget(get.prompt('oldxuanfeng'),function(card,player,target){
if(target==player) return false;
return get.distance(player,target)<=1||player.canUse('sha',target,false);
}).set('ai',function(target){
if(get.distance(player,target)<=1){
return get.damageEffect(target,player,player)*2;
}
else{
return get.effect(target,{name:'sha'},player,player);
}
});
"step 1"
if(result.bool){
player.logSkill('oldxuanfeng',result.targets);
var target=result.targets[0];
var distance=get.distance(player,target);
if(distance<=1&&player.canUse('sha',target,false)){
player.chooseControl('出杀','造成伤害').ai=function(){
return '造成伤害';
}
event.target=target;
}
else if(distance<=1){
target.damage();
event.finish();
}
else{
player.useCard({name:'sha',isCard:true},target,false).animate=false;
game.delay();
event.finish();
}
}
else{
event.finish();
}
"step 2"
var target=event.target;
if(result.control=='出杀'){
player.useCard({name:'sha',isCard:true},target,false).animate=false;
game.delay();
}
else{
target.damage();
}
},
ai:{
effect:{
target:function(card,player,target,current){
if(get.type(card)=='equip') return [1,3];
}
},
reverseEquip:true,
noe:true
}
},
},
translate:{
old_zhangxingcai:'旧张星彩',
old_majun:'骰子马钧',
old_yuanshu:'手杀袁术',
old_xusheng:'旧徐盛',
old_lingtong:'旧凌统',
old_zhuran:'旧朱然',
old_caoxiu:'旧曹休',
old_caozhen:'旧曹真',
old_quancong:'旧全琮',
old_lingju:'旧灵雎',
old_maliang:'旧马良',
old_chenqun:'旧陈群',
old_zhuhuan:'旧朱桓',
old_zhuzhi:'旧朱治',
old_machao:'☆SP马超',
old_zhugezhan:"旧诸葛瞻",
zhangliang:'SP张梁',
yuji:'旧于吉',
old_zhangfei:'OL张飞',
old_huatuo:'OL华佗',
jsp_caoren:'☆SP曹仁',
ol_zhangrang:'旧张让',
ol_liaohua:'OL廖化',
ol_zhuran:'OL朱然',
ol_guansuo:'OL关索',
ol_manchong:'OL满宠',
old_fuhuanghou:'旧伏皇后',
old_caochong:'旧曹冲',
old_guanqiujian:'旧毌丘俭',
old_huangfusong:'旧皇甫嵩',
ol_maliang:'旧马良',
ol_liuyu:'OL刘虞',
old_wangyun:'旧王允',
old_zhaoyun:'旧赵云',
ol_huaxiong:'旧华雄',
"old_guhuo":"蛊惑",
"old_guhuo_info":"你可以说出任何一种基本牌或普通锦囊牌并正面朝下使用或打出一张手牌。体力值不为0的其他角色依次选择是否质疑。若无角色质疑则该牌按你所述之牌结算。若有角色质疑则亮出验明若为真质疑者各失去1点体力若为假质疑者各摸一张牌。无论真假弃置被质疑的牌。仅当被质疑的牌为红桃花色且为真时该牌仍然可以进行结算。",
"old_guhuo_guess":"蛊惑",
"old_guhuo_wuxie":"蛊惑",
"old_jijun":"集军",
"old_jijun_info":"出牌阶段,你可以将任意张手牌置于你的武将牌上。(均称为“方”)",
"old_fangtong":"方统",
"old_fangtong_info":"锁定技结束阶段若你的“方”的数目大于等于36则你所在的游戏阵营直接取得游戏胜利。",
old_zuilun:"罪论",
old_zuilun_info:"出牌阶段,你可以获得一名其他角色的一张牌(手牌、装备区各一次),然后该角色摸一张牌。",
old_fuyin:"父荫",
old_fuyin_info:"锁定技,若你的装备区内没有防具牌,手牌数大于或等于你的其他角色不能使用【杀】、【决斗】或【火攻】指定你为目标",
oldanxu:'安恤',
oldanxu_info:'出牌阶段限一次,你可以选择手牌数不相等的两名其他角色,令其中手牌少的角色获得手牌多的角色的一张手牌并展示之,然后若此牌不为黑桃,你摸一张牌。',
oldfaen:'法恩',
oldfaen_info:'当一名角色翻面或横置后,你可以令其摸一张牌。',
zhenshan:'振赡',
zhenshan_use:'振赡',
zhenshan_use_backup:'振赡',
zhenshan_info:'每名角色的回合限一次,每当你需要使用或打出一张基本牌时,你可以与一名手牌数少于你的角色交换手牌。若如此做,视为你使用或打出了此牌',
zhenshan_use_info:'每名角色的回合限一次,每当你需要使用或打出一张基本牌时,你可以与一名手牌数少于你的角色交换手牌。若如此做,视为你使用或打出了此牌',
oldxuanfeng:'旋风',
oldxuanfeng_info:'每当你失去一次装备区里的牌时你可以执行下列两项中的一项1.视为对任意一名其他角色使用一张【杀】此【杀】不计入每回合的使用限制2.对与你距离1以内的一名其他角色造成一点伤害',
2020-10-27 10:59:52 +00:00
ol_yuanshu:'旧袁术',
2021-02-05 14:52:19 +00:00
fazheng:'旧法正',
2021-12-09 13:57:51 +00:00
junk_simayi:'旧晋司马懿',
junk_simayi_ab:'司马懿',
2020-09-25 10:40:43 +00:00
2020-10-27 10:59:52 +00:00
old_standard:'标准包',
2020-09-25 10:40:43 +00:00
old_shenhua:'神话再临',
old_refresh:'界限突破',
old_yijiang1:'一将成名2011',
old_yijiang2:'一将成名2012',
old_yijiang3:'一将成名2013',
old_yijiang4:'一将成名2014',
old_yijiang5:'一将成名2015',
old_yijiang67:'原创设计',
old_sp:'SP',
old_mobile:'移动版',
}
};
});