noname/character/mtg.js

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JavaScript
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2017-11-08 02:40:40 +00:00
'use strict';
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'mtg',
character:{
mtg_jiding:['male','qun',4,['mbaizhan','msilian']],
// mtg_qianzhuo:['female','shu',3,[]],
mtg_jiesi:['male','wei',3,['mtongnian','msuoling','mhuanyi']],
// mtg_lilianna:['female','qun',3,[]],
// mtg_nisha:['female','wu',3,[]],
// mtg_ayeni:['male','qun',4,[]],
},
characterIntro:{
mtg_jiding:'这名白色魔法的使用者极其注重忠诚,正义和荣誉。他曾全力追捕茜卓纳拉,如今已不可思议地与这位火焰法师成为伙伴。',
mtg_qianzhuo:'茜卓纳拉是使用红色法术力的旅法师。她擅长使用火焰:除了火焰,还是火焰。茜卓性格冲动、易怒、富有激情,不断增长的火焰法术能力随时都准备爆发。她的火花在还很年轻时便已点燃,如今已是相当有经验的烈焰术士和旅法师。',
mtg_jiesi:'杰斯贝连是使用蓝色法术的鹏洛客。他擅长心灵法术:读取心灵,幻影,知识,以及欺瞒的咒语。',
mtg_lilianna:'莉莲娜维斯是一位精通死灵术的旅法师,她擅长用黑色法术力来复活死者,腐化生者,并从死亡中召唤力量。',
mtg_nisha:'赞迪卡妖精部落玖瑞加的一名战士,做事倾尽全力,与大地有密切的联系,还擅使元素魔法。她能够引导时空的魔法生机地脉,为土地赋予生命。',
mtg_ayeni:'金鬃阿耶尼是使用白色法术的鹏洛客。他长于净化身体与心灵的法术:用咒语来治疗、强化盟友,以及唤醒他人内在的心灵精华。',
},
skill:{
msuoling:{
enable:'chooseToUse',
// round:1,
filterCard:function(card){
return get.type(card,'trick')=='trick';
},
viewAsFilter:function(player){
return player.countCards('h',{type:['trick','delay']})>0;
},
viewAs:{name:'wuxie',{storage:{nowuxie:true}}},
prompt:'将一张锦囊牌当无懈可击使用',
check:function(card){return 8-get.value(card)},
threaten:1.2
},
mtongnian:{
trigger:{player:'phaseUseBegin'},
forced:true,
filter:function(event,player){
var enemies=player.getEnemies();
for(var i=0;i<enemies.length;i++){
if(enemies[i].countCards('h')) return true;
}
return false;
},
getList:function(player){
var list=[];
var enemies=player.getEnemies();
for(var i=0;i<enemies.length;i++){
list.addArray(enemies[i].getCards('h'));
}
return list;
},
content:function(){
var list=lib.skill.mtongnian.getList(player);
var card=list.randomGet();
var fake=game.createCard(card);
fake.mtongnian_link=card;
player.gain(fake,'draw')._triggered=null;
fake.classList.add('glow');
fake._destroy='mtongnian';
},
group:['mtongnian_change','mtongnian_use','mtongnian_lose'],
subSkill:{
change:{
trigger:{player:'useCard'},
silent:true,
filter:function(event,player){
return player.hasCard(function(card){
return card.mtongnian_link?true:false;
},'h');
},
content:function(){
var list=lib.skill.mtongnian.getList(player);
var hs=player.getCards('h',function(card){
return card.mtongnian_link?true:false;
});
for(var i=0;i<hs.length;i++){
var current=hs[i].mtongnian_link;
hs[i].mtongnian_link=list.randomGet(current);
if(!hs[i].mtongnian_link){
hs[i].mtongnian_link=current;
}
hs[i].init(hs[i].mtongnian_link);
}
}
},
use:{
trigger:{player:'useCardBefore'},
silent:true,
filter:function(event,player){
return event.card.mtongnian_link?true:false;
},
content:function(){
var link=trigger.card.mtongnian_link;
var target=get.owner(link);
if(target&&target!=player){
trigger.cards.add(trigger.card);
player.lose(trigger.cards,ui.discardPile);
trigger.card=link;
trigger.cards.length=0;
trigger.cards.push(link);
target.lose(link,ui.discardPile);
player.logSkill('mtongnian',target);
game.log(target,'失去了',link);
game.delayx();
}
else{
player.lose(trigger.card);
trigger.cancel();
}
}
},
lose:{
trigger:{player:'phaseUseEnd',global:'loseEnd'},
silent:true,
filter:function(event,player){
if(event.name=='lose'){
return lib.skill.mtongnian.getList(player).length==0;
}
return true;
},
content:function(){
var hs=player.getCards('h',function(card){
return card.mtongnian_link?true:false;
});
if(hs.length){
player.lose(hs)._triggered=null;
}
}
}
},
ai:{
threaten:1.3
}
},
mbaizhan:{
trigger:{source:'damageEnd'},
forced:true,
filter:function(event){
return event.num>0;
},
content:function(){
player.changeHujia(trigger.num);
}
},
msilian:{
trigger:{player:'phaseEnd'},
filter:function(event,player){
return player.hujia>0;
},
check:function(event,player){
return player.hujia>1&&player.hp>1;
},
content:function(){
player.storage.msilian=player.hujia;
player.changeHujia(-player.hujia);
player.insertPhase();
},
group:['msilian_hp','msilian_draw'],
subSkill:{
hp:{
trigger:{player:'phaseAfter'},
silent:true,
filter:function(event,player){
return event.skill=='msilian'&&!player.getStat('damage');
},
content:function(){
player.loseHp();
}
},
draw:{
trigger:{player:'phaseDrawBegin'},
filter:function(event){
return event.getParent('phase').skill=='msilian';
},
silent:true,
content:function(){
trigger.num+=player.storage.msilian-2;
}
}
}
}
},
translate:{
mtg_jiding:'基定',
mtg_qianzhuo:'茜卓',
mtg_jiesi:'杰斯',
mtg_lilianna:'莉莲娜',
mtg_nisha:'妮莎',
mtg_ayeni:'阿耶尼',
mbaizhan:'百战',
mbaizhan_info:'锁定技,每当你造成一点伤害,你获得一点护甲',
msilian:'祀炼',
msilian_info:'结束阶段,若你有护甲,你可以移去全部护甲,然后进行一个额外回合;在额外回合中,你的摸牌阶段摸牌基数为你移去的护甲数;额外回合结束后,若你未造成伤害,你失去一点体力',
mtongnian:'通念',
mtongnian_info:'锁定技,出牌阶段开始时,你获得一张替身牌,此牌对应一名随机敌人的一张随机手牌;每当你使用一张非替身牌,随机更换替身牌对应的牌;当你使用替身牌时,改为使用替身牌对应的牌;当出牌阶段结束,或替身牌离开手牌区,或敌方角色没有手牌时,销毁替身牌',
msuoling:'塑灵',
msuoling_info:'你可以将一张锦囊牌当作无懈可击使用,此无懈可击不能被其它无懈可击响应',
mhuanyi:'幻逸',
mhuanyi_info:'结束阶段你可以将【效果1】分配给任意名角色然后将【效果2】分配给其余角色分配结果对其他角色不可见。效果1当目标对你首次使用卡牌时若此牌为基本牌则取消之效果2当目标对你首次使用卡牌时若此牌为非基本牌则取消之',
},
};
});