2016-03-22 06:45:57 +00:00
|
|
|
|
card.yunchou={
|
2015-04-29 03:25:17 +00:00
|
|
|
|
card:{
|
2017-02-04 06:48:16 +00:00
|
|
|
|
caochuanjiejian:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
2017-02-04 09:54:43 +00:00
|
|
|
|
enable:true,
|
2017-02-04 08:02:35 +00:00
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target.num('h')>0&&target!=player;
|
|
|
|
|
},
|
2017-02-04 09:54:43 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
if(target.num('h','sha')){
|
|
|
|
|
target.chooseControl().set('prompt',get.translation('caochuanjiejian')).set('choiceList',[
|
|
|
|
|
'将手牌中的所有杀(至少1张)交给你,并视为对你使用一张杀','令你观看并弃置其一张手牌'
|
|
|
|
|
],function(){
|
|
|
|
|
if(ai.get.effect(player,{name:'sha'},target,target)<0) return 1;
|
|
|
|
|
if(target.num('h','sha')>=3) return 1;
|
|
|
|
|
return 0;
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.directfalse=true;
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
if(event.directfalse||result.control=='选项二'){
|
|
|
|
|
player.discardPlayerCard(target,'h',true,'visible');
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
var hs=target.get('h','sha');
|
|
|
|
|
player.gain(hs,target);
|
|
|
|
|
target.$give(hs,player);
|
|
|
|
|
}
|
|
|
|
|
'step 2'
|
|
|
|
|
target.useCard({name:'sha'},player);
|
|
|
|
|
},
|
2017-02-04 08:02:35 +00:00
|
|
|
|
ai:{
|
|
|
|
|
order:4,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(player.hasShan()) return -1;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-02-04 06:48:16 +00:00
|
|
|
|
},
|
|
|
|
|
xiaolicangdao:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
2017-02-04 09:54:43 +00:00
|
|
|
|
enable:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target!=player;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
if(cards&&cards.length){
|
|
|
|
|
target.gain(cards,player);
|
|
|
|
|
target.$gain2(cards);
|
|
|
|
|
if(cards.length==1){
|
|
|
|
|
event.card1=cards[0];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
event.card2=target.get('h').randomGet();
|
|
|
|
|
if(event.card2){
|
|
|
|
|
target.discard(event.card2);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
'step 2'
|
|
|
|
|
if(event.card1&&event.card1.name==event.card2.name){
|
|
|
|
|
target.damage();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:6,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
return -2/Math.sqrt(1+target.num('h'));
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
tag:{
|
|
|
|
|
damage:1,
|
|
|
|
|
discard:1,
|
|
|
|
|
loseCard:1,
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-02-04 06:48:16 +00:00
|
|
|
|
},
|
|
|
|
|
geanguanhuo:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
2017-02-04 09:54:43 +00:00
|
|
|
|
enable:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target!=player&&target.num('h')>0;
|
|
|
|
|
},
|
|
|
|
|
multitarget:true,
|
|
|
|
|
multiline:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
targets[0].chooseToCompare(targets[1]);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(!result.tie){
|
|
|
|
|
if(result.bool){
|
|
|
|
|
targets[0].discardPlayerCard(targets[1],true);
|
|
|
|
|
targets[0].line(targets[1]);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
targets[1].discardPlayerCard(targets[0],true);
|
|
|
|
|
targets[1].line(targets[0]);
|
|
|
|
|
}
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
'step 2'
|
|
|
|
|
targets[0].discardPlayerCard(player,true);
|
|
|
|
|
targets[0].line(player);
|
|
|
|
|
'step 3'
|
|
|
|
|
targets[1].discardPlayerCard(player,true);
|
|
|
|
|
targets[1].line(player);
|
|
|
|
|
},
|
|
|
|
|
selectTarget:2,
|
|
|
|
|
ai:{
|
|
|
|
|
order:5,
|
|
|
|
|
result:{
|
|
|
|
|
target:-1,
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-02-04 06:48:16 +00:00
|
|
|
|
},
|
|
|
|
|
shezhanqunru:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
2017-02-04 09:54:43 +00:00
|
|
|
|
enable:function(card,player){
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i]!=player&&game.players[i].num('h')) return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target==player;
|
|
|
|
|
},
|
|
|
|
|
selectTarget:-1,
|
|
|
|
|
modTarget:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i]!=target&&game.players[i].num('h')){
|
|
|
|
|
list.push(game.players[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(!list.length){
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
lib.tempSortSeat=target;
|
|
|
|
|
list.sort(lib.sort.seat);
|
|
|
|
|
delete lib.tempSortSeat;
|
|
|
|
|
event.list=list;
|
|
|
|
|
event.torespond=[];
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
if(event.list.length){
|
|
|
|
|
event.current=event.list.shift();
|
|
|
|
|
event.current.chooseBool('是否响应'+get.translation(player)+'的舌战群儒?',function(event,player){
|
|
|
|
|
if(ai.get.attitude(player,_status.event.source)>=0) return false;
|
|
|
|
|
var hs=player.get('h');
|
|
|
|
|
for(var i=0;i<hs.length;i++){
|
|
|
|
|
var value=ai.get.value(hs[i]);
|
|
|
|
|
if(event.torespond.length){
|
|
|
|
|
if(hs[i].number>=8&&value<=7) return true;
|
|
|
|
|
if(value<=3) return true;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(hs[i].number>=11&&value<=5) return true;
|
|
|
|
|
if(value<0) return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}).set('source',target);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.goto(3);
|
|
|
|
|
}
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
event.torespond.push(event.current);
|
|
|
|
|
event.current.line(target,'green');
|
|
|
|
|
event.current.popup('响应');
|
|
|
|
|
game.log(event.current,'响应了舌战群儒');
|
|
|
|
|
game.delayx(0.5);
|
|
|
|
|
}
|
|
|
|
|
event.goto(1);
|
|
|
|
|
'step 3'
|
|
|
|
|
if(event.torespond.length==0){
|
|
|
|
|
event.num=1;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.num=0;
|
|
|
|
|
player.chooseToCompare(event.torespond).callback=lib.card.shezhanqunru.callback;
|
|
|
|
|
}
|
|
|
|
|
'step 4'
|
|
|
|
|
if(event.num>0){
|
|
|
|
|
player.draw(3);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
callback:function(){
|
|
|
|
|
if(event.card1.number>event.card2.number){
|
|
|
|
|
event.parent.parent.num++;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.parent.parent.num--;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:8.5,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var hs=target.get('h');
|
|
|
|
|
for(var i=0;i<hs.length;i++){
|
|
|
|
|
var value=ai.get.value(hs[i]);
|
|
|
|
|
if(hs[i].number>=7&&value<=6) return 1;
|
|
|
|
|
if(value<=3) return 1;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-02-04 06:48:16 +00:00
|
|
|
|
},
|
2017-02-04 05:07:19 +00:00
|
|
|
|
youdishenru:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
2017-02-04 09:54:43 +00:00
|
|
|
|
enable:true,
|
2017-02-04 05:07:19 +00:00
|
|
|
|
},
|
2017-02-04 02:55:04 +00:00
|
|
|
|
wangmeizhike:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
|
|
|
|
enable:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return (target.isLeastHp()&&target.isDamaged())||target.isLeastHandcard();
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
if(target.isLeastHandcard()) target.draw(2);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(target.isLeastHp()) target.recover();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:2,
|
|
|
|
|
value:6,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var num=0;
|
|
|
|
|
if(target.isLeastHp()&&ai.get.recoverEffect(target)>0){
|
|
|
|
|
if(target.hp==1){
|
|
|
|
|
num+=3;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
num+=2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(target.isLeastHandcard()){
|
|
|
|
|
num+=2;
|
|
|
|
|
}
|
|
|
|
|
return num;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-03-22 06:45:57 +00:00
|
|
|
|
suolianjia:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:"equip",
|
|
|
|
|
subtype:"equip2",
|
|
|
|
|
skills:['suolianjia'],
|
|
|
|
|
onEquip:function(){
|
|
|
|
|
if(player.isLinked()==false) player.link();
|
|
|
|
|
},
|
|
|
|
|
onLose:function(){
|
|
|
|
|
if(player.isLinked()) player.link();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
basic:{
|
|
|
|
|
equipValue:5
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
chenhuodajie:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
2017-01-15 02:06:03 +00:00
|
|
|
|
filterTarget:true,
|
2016-03-22 06:45:57 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
if(target.num('he')){
|
|
|
|
|
player.gainPlayerCard('he',target,true);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
useful:6,
|
|
|
|
|
value:6,
|
|
|
|
|
result:{
|
|
|
|
|
target:-1
|
|
|
|
|
},
|
|
|
|
|
tag:{
|
|
|
|
|
loseCard:1
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
shushangkaihua:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
|
|
|
|
enable:true,
|
|
|
|
|
selectTarget:-1,
|
|
|
|
|
multitarget:true,
|
|
|
|
|
multiline:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
var num=target.num('h');
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].num('h')<num) return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2016-05-30 08:07:55 +00:00
|
|
|
|
var num=[];
|
|
|
|
|
for(var i=0;i<targets.length;i++){
|
|
|
|
|
if(targets[i]==player){
|
|
|
|
|
num.push(2);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
num.push(1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(!targets.contains(player)){
|
|
|
|
|
targets.add(player);
|
|
|
|
|
}
|
|
|
|
|
game.asyncDraw(targets,num);
|
2016-03-22 06:45:57 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
value:5,
|
|
|
|
|
result:{
|
2016-05-30 08:07:55 +00:00
|
|
|
|
target:1,
|
|
|
|
|
player:0.1,
|
2016-03-22 06:45:57 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
yihuajiemu:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
|
|
|
|
enable:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
if(target.isMin()) return false;
|
|
|
|
|
if(ui.selected.targets.length){
|
|
|
|
|
return target.get('e',{subtype:'equip5'}).length==0;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return target.get('e',{subtype:'equip5'}).length>0;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
selectTarget:2,
|
|
|
|
|
multitarget:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
if(targets[0].get('e','5')){
|
|
|
|
|
targets[0].$give(targets[0].get('e','5'),targets[1]);
|
|
|
|
|
targets[1].equip(targets[0].get('e','5'));
|
|
|
|
|
game.delay();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(target.get('e',{subtype:'equip5'}).length){
|
|
|
|
|
if(ai.get.attitude(target,player)>0){
|
|
|
|
|
return -0.5;
|
|
|
|
|
}
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
tag:{
|
|
|
|
|
loseCard:1
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
fudichouxin:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
|
|
|
|
enable:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return player!=target&&target.get('h').length;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
2017-01-23 15:49:24 +00:00
|
|
|
|
player.chooseToCompare(target).set('preserve','win').clear=false;
|
2016-03-22 06:45:57 +00:00
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.gain([result.player,result.target]);
|
|
|
|
|
result.player.clone.moveDelete(player);
|
|
|
|
|
result.target.clone.moveDelete(player);
|
|
|
|
|
game.addVideo('gain2',player,get.cardsInfo([result.player,result.target]));
|
|
|
|
|
}
|
|
|
|
|
else if(!result.cancelled){
|
|
|
|
|
result.player.clone.delete();
|
|
|
|
|
result.target.clone.delete();
|
|
|
|
|
game.addVideo('deletenode',player,get.cardsInfo([result.player,result.target]));
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:4,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player){
|
|
|
|
|
if(player.get('h').length<=1) return 0;
|
|
|
|
|
return -1;
|
|
|
|
|
},
|
|
|
|
|
player:function(player){
|
|
|
|
|
if(player.get('h').length<=1) return 0;
|
|
|
|
|
return 0.5;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
tag:{
|
|
|
|
|
loseCard:1
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
shuiyanqijun:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
|
|
|
|
enable:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target.num('e');
|
|
|
|
|
},
|
|
|
|
|
selectTarget:-1,
|
|
|
|
|
content:function(){
|
|
|
|
|
if(target.num('e')) target.chooseToDiscard('e',true);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:9,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(target.num('e')) return -1;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
tag:{
|
|
|
|
|
multitarget:1,
|
|
|
|
|
multineg:1
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
toulianghuanzhu:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
|
|
|
|
enable:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target.num('h')>0;
|
|
|
|
|
},
|
|
|
|
|
selectTarget:2,
|
|
|
|
|
multitarget:true,
|
|
|
|
|
targetprompt:['被拿牌','得牌'],
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
targets[0].addTempSkill('toulianghuanzhu2','phaseAfter');
|
|
|
|
|
var hs=targets[0].get('h');
|
|
|
|
|
event.num=Math.min(2,hs.length);
|
|
|
|
|
if(event.num){
|
2017-01-13 18:51:13 +00:00
|
|
|
|
targets[1].gain(hs.randomGets(event.num),targets[0]);
|
2016-03-22 06:45:57 +00:00
|
|
|
|
targets[0].$give(event.num,targets[1]);
|
|
|
|
|
game.delay();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
if(targets[1].num('h')){
|
|
|
|
|
if(_status.auto&&targets[1]==game.me){
|
|
|
|
|
game.delay();
|
|
|
|
|
}
|
|
|
|
|
targets[1].chooseCard(true,event.num,'选择'+get.cnNumber(event.num)+'张手牌还给'+get.translation(targets[0])).ai=ai.get.disvalue;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
2017-01-13 18:51:13 +00:00
|
|
|
|
targets[0].gain(result.cards,targets[1]);
|
2016-03-22 06:45:57 +00:00
|
|
|
|
targets[1].$give(event.num,targets[0]);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:6.5,
|
|
|
|
|
tag:{
|
|
|
|
|
loseCard:1,
|
|
|
|
|
multitarget:1,
|
|
|
|
|
multineg:1
|
|
|
|
|
},
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(ui.selected.targets.length){
|
|
|
|
|
if(target==player&&target.num('h')<=1) return 0;
|
|
|
|
|
return 0.5;
|
|
|
|
|
}
|
2016-08-13 07:28:11 +00:00
|
|
|
|
if(target.hasSkill('toulianghuanzhu2')) return 0;
|
2016-03-22 06:45:57 +00:00
|
|
|
|
return -0.5;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
wuxie:function(){
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
useful:3,
|
|
|
|
|
value:4
|
|
|
|
|
}
|
|
|
|
|
},
|
2015-04-29 03:25:17 +00:00
|
|
|
|
hufu:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'basic',
|
2017-01-12 14:50:54 +00:00
|
|
|
|
savable:function(card,player,dying){
|
|
|
|
|
return dying==player;
|
|
|
|
|
},
|
2015-04-29 03:25:17 +00:00
|
|
|
|
ai:{
|
|
|
|
|
value:[7.5,5,2],
|
|
|
|
|
useful:[7.5,5,2],
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
huoshan:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'delay',
|
2017-01-15 09:55:22 +00:00
|
|
|
|
modTarget:function(card,player,target){
|
|
|
|
|
return lib.filter.judge(card,player,target);
|
|
|
|
|
},
|
2015-04-29 03:25:17 +00:00
|
|
|
|
enable:function(card,player){
|
|
|
|
|
return (lib.filter.judge(card,player,player));
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return (lib.filter.judge(card,player,target)&&player==target);
|
|
|
|
|
},
|
|
|
|
|
selectTarget:[-1,-1],
|
|
|
|
|
judge:function(card){
|
|
|
|
|
if(get.suit(card)=='heart'&&get.number(card)>1&&get.number(card)<10) return -6;
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
effect:function(){
|
|
|
|
|
if(result.judge){
|
|
|
|
|
player.damage(2,'fire','nosource');
|
|
|
|
|
var players=get.players();
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(get.distance(player,game.players[i])<=1&&player!=game.players[i]){
|
|
|
|
|
game.players[i].damage(1,'fire','nosource');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(!card.expired){
|
2015-06-27 16:21:25 +00:00
|
|
|
|
var target=player.next;
|
2015-12-10 15:57:45 +00:00
|
|
|
|
for(var iwhile=0;iwhile<10;iwhile++){
|
|
|
|
|
if(target.num('j','huoshan')){
|
|
|
|
|
target=target.next;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
break;
|
|
|
|
|
}
|
2015-06-27 16:21:25 +00:00
|
|
|
|
}
|
2015-12-10 15:57:45 +00:00
|
|
|
|
if(target.num('j','huoshan')||target==player){
|
|
|
|
|
ui.discardPile.appendChild(card);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2015-12-10 15:57:45 +00:00
|
|
|
|
if(card.name!='huoshan'){
|
|
|
|
|
target.addJudge('huoshan',card);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.addJudge(card);
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
card.expired=false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
cancel:function(){
|
2015-06-27 16:21:25 +00:00
|
|
|
|
if(!card.expired){
|
|
|
|
|
var target=player.next;
|
2015-12-10 15:57:45 +00:00
|
|
|
|
for(var iwhile=0;iwhile<10;iwhile++){
|
|
|
|
|
if(target.num('j','huoshan')){
|
|
|
|
|
target=target.next;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
break;
|
|
|
|
|
}
|
2015-06-27 16:21:25 +00:00
|
|
|
|
}
|
2015-12-10 15:57:45 +00:00
|
|
|
|
if(target.num('j','huoshan')||target==player){
|
|
|
|
|
ui.discardPile.appendChild(card);
|
2015-06-27 16:21:25 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2015-12-10 15:57:45 +00:00
|
|
|
|
if(card.name!='huoshan'){
|
|
|
|
|
target.addJudge('huoshan',card);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.addJudge(card);
|
|
|
|
|
}
|
2015-06-27 16:21:25 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
card.expired=false;
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
basic:{
|
|
|
|
|
useful:0,
|
|
|
|
|
value:0,
|
|
|
|
|
},
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var rejudge,num=0;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
for(var j=0;j<game.players[i].skills.length;j++){
|
|
|
|
|
rejudge=get.tag(game.players[i].skills[j],'rejudge',game.players[i]);
|
|
|
|
|
if(rejudge!=undefined){
|
|
|
|
|
if(ai.get.attitude(target,game.players[i])>0&&
|
|
|
|
|
ai.get.attitude(game.players[i],target)>0) num+=rejudge;
|
|
|
|
|
else num-=rejudge;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(num>0) return num;
|
|
|
|
|
if(num==0){
|
|
|
|
|
if(lib.config.mode=='identity'){
|
|
|
|
|
if(target.identity=='nei') return 1;
|
|
|
|
|
var situ=ai.get.situation();
|
|
|
|
|
if(target.identity=='fan'){
|
|
|
|
|
if(situ>1) return 1;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(situ<-1) return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(lib.config.mode=='guozhan'){
|
|
|
|
|
if(target.identity=='ye') return 1;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].identity=='unknown') return -1;
|
|
|
|
|
}
|
|
|
|
|
if(get.population(target.identity)==1){
|
|
|
|
|
if(target.maxHp>2&&target.hp<2) return 1;
|
|
|
|
|
if(game.players.length<3) return -1;
|
|
|
|
|
if(target.hp<=2&&target.num('he')<=3) return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
tag:{
|
|
|
|
|
// damage:1,
|
|
|
|
|
// natureDamage:1,
|
|
|
|
|
// fireDamage:1,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
hongshui:{
|
|
|
|
|
type:'delay',
|
|
|
|
|
enable:function(card,player){
|
|
|
|
|
return (lib.filter.judge(card,player,player));
|
|
|
|
|
},
|
2017-01-15 09:55:22 +00:00
|
|
|
|
modTarget:function(card,player,target){
|
|
|
|
|
return lib.filter.judge(card,player,target);
|
|
|
|
|
},
|
2015-04-29 03:25:17 +00:00
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return (lib.filter.judge(card,player,target)&&player==target);
|
|
|
|
|
},
|
|
|
|
|
selectTarget:[-1,-1],
|
|
|
|
|
judge:function(card){
|
|
|
|
|
if(get.suit(card)=='club'&&get.number(card)>1&&get.number(card)<10) return -3;
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
fullskin:true,
|
|
|
|
|
effect:function(){
|
|
|
|
|
if(result.judge){
|
|
|
|
|
if(player.num('he')==0) player.loseHp();
|
2015-09-03 03:49:14 +00:00
|
|
|
|
else{
|
|
|
|
|
player.discard(player.get('he').randomGets(3));
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
var players=get.players();
|
2015-09-03 03:49:14 +00:00
|
|
|
|
for(var i=0;i<players.length;i++){
|
|
|
|
|
var dist=get.distance(player,players[i]);
|
|
|
|
|
if(dist<=2&&player!=players[i]){
|
|
|
|
|
var cs=players[i].get('he');
|
|
|
|
|
if(cs.length==0) players[i].loseHp();
|
|
|
|
|
else{
|
|
|
|
|
players[i].discard(cs.randomGets(3-Math.max(1,dist)));
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(!card.expired){
|
2015-06-27 16:21:25 +00:00
|
|
|
|
var target=player.next;
|
2015-12-10 15:57:45 +00:00
|
|
|
|
for(var iwhile=0;iwhile<10;iwhile++){
|
|
|
|
|
if(target.num('j','hongshui')){
|
|
|
|
|
target=target.next;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
break;
|
|
|
|
|
}
|
2015-06-27 16:21:25 +00:00
|
|
|
|
}
|
2015-12-10 15:57:45 +00:00
|
|
|
|
if(target.num('j','hongshui')||target==player){
|
|
|
|
|
ui.discardPile.appendChild(card);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2015-12-10 15:57:45 +00:00
|
|
|
|
if(card.name!='hongshui'){
|
|
|
|
|
target.addJudge('hongshui',card);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.addJudge(card);
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
card.expired=false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
cancel:function(){
|
2015-06-27 16:21:25 +00:00
|
|
|
|
if(!card.expired){
|
|
|
|
|
var target=player.next;
|
2015-12-10 15:57:45 +00:00
|
|
|
|
for(var iwhile=0;iwhile<10;iwhile++){
|
|
|
|
|
if(target.num('j','hongshui')){
|
|
|
|
|
target=target.next;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
break;
|
|
|
|
|
}
|
2015-06-27 16:21:25 +00:00
|
|
|
|
}
|
2015-12-10 15:57:45 +00:00
|
|
|
|
if(target.num('j','hongshui')||target==player){
|
|
|
|
|
ui.discardPile.appendChild(card);
|
2015-06-27 16:21:25 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2015-12-10 15:57:45 +00:00
|
|
|
|
if(card.name!='hongshui'){
|
|
|
|
|
target.addJudge('hongshui',card);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.addJudge(card);
|
|
|
|
|
}
|
2015-06-27 16:21:25 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
card.expired=false;
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
basic:{
|
|
|
|
|
useful:0,
|
|
|
|
|
value:0,
|
|
|
|
|
},
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var rejudge,num=0;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
for(var j=0;j<game.players[i].skills.length;j++){
|
|
|
|
|
rejudge=get.tag(game.players[i].skills[j],'rejudge',game.players[i]);
|
|
|
|
|
if(rejudge!=undefined){
|
|
|
|
|
if(ai.get.attitude(target,game.players[i])>0&&
|
|
|
|
|
ai.get.attitude(game.players[i],target)>0) num+=rejudge;
|
|
|
|
|
else num-=rejudge;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(num>0) return num;
|
|
|
|
|
if(num==0){
|
|
|
|
|
if(lib.config.mode=='identity'){
|
|
|
|
|
if(target.identity=='nei') return 1;
|
|
|
|
|
var situ=ai.get.situation();
|
|
|
|
|
if(target.identity=='fan'){
|
|
|
|
|
if(situ>0) return 1;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(situ<0) return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(lib.config.mode=='guozhan'){
|
|
|
|
|
if(game.players.length<=2) return -1;
|
|
|
|
|
if(target.identity=='ye') return 1;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].identity=='unknown') return -1;
|
|
|
|
|
}
|
|
|
|
|
if(get.population(target.identity)==1){
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
liuxinghuoyu:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
|
|
|
|
enable:true,
|
2016-05-31 02:24:21 +00:00
|
|
|
|
filterTarget:true,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
2016-07-01 01:31:02 +00:00
|
|
|
|
if(target.num('he')<2){
|
|
|
|
|
event.directfalse=true;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.chooseToDiscard('he',2).ai=function(card){
|
|
|
|
|
if(target.hasSkillTag('nofire')) return 0;
|
2016-07-17 03:28:46 +00:00
|
|
|
|
if(ai.get.damageEffect(target,player,target,'fire')>=0) return 0;
|
2016-07-20 02:04:20 +00:00
|
|
|
|
if(player.hasSkillTag('notricksource')) return 0;
|
|
|
|
|
if(target.hasSkillTag('notrick')) return 0;
|
2016-07-01 01:31:02 +00:00
|
|
|
|
if(card.name=='tao') return 0;
|
|
|
|
|
if(target.hp==1&&card.name=='jiu') return 0;
|
|
|
|
|
if(target.hp==1&&get.type(card)!='basic'){
|
|
|
|
|
return 10-ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
return 8-ai.get.value(card);
|
|
|
|
|
};
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
"step 1"
|
2016-07-01 07:34:40 +00:00
|
|
|
|
if(event.directfalse||!result.bool){
|
2016-05-31 02:24:21 +00:00
|
|
|
|
target.damage('fire');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
basic:{
|
|
|
|
|
order:4,
|
|
|
|
|
value:7,
|
|
|
|
|
useful:2,
|
|
|
|
|
},
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(target.hasSkillTag('nofire')) return 0;
|
2016-07-01 07:34:40 +00:00
|
|
|
|
if(ai.get.damageEffect(target,player,player)<0&&ai.get.attitude(player,target)>0){
|
|
|
|
|
return -2;
|
|
|
|
|
}
|
2015-09-16 02:45:45 +00:00
|
|
|
|
var nh=target.num('he');
|
|
|
|
|
if(target==player) nh--;
|
2016-05-31 02:24:21 +00:00
|
|
|
|
switch(nh){
|
|
|
|
|
case 0:case 1:return -2;
|
|
|
|
|
case 2:return -1.5;
|
|
|
|
|
case 3:return -1;
|
|
|
|
|
default:return -0.7;
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
tag:{
|
2016-05-31 02:24:21 +00:00
|
|
|
|
damage:1,
|
|
|
|
|
fireDamage:1,
|
|
|
|
|
natureDamage:1,
|
|
|
|
|
discard:1,
|
|
|
|
|
loseCard:1,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
position:'he',
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
qiankundai:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'equip',
|
|
|
|
|
subtype:'equip5',
|
|
|
|
|
onLose:function(){
|
|
|
|
|
player.draw();
|
|
|
|
|
},
|
|
|
|
|
skills:['qiankundai'],
|
|
|
|
|
ai:{
|
|
|
|
|
order:9.5,
|
|
|
|
|
basic:{
|
|
|
|
|
equipValue:function(card,player){
|
|
|
|
|
if(player.num('h','qiankundai')) return 6;
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
skill:{
|
2016-03-22 06:45:57 +00:00
|
|
|
|
suolianjia:{
|
|
|
|
|
trigger:{player:'damageBefore'},
|
|
|
|
|
filter:function(event){
|
|
|
|
|
if(event.source&&event.source.num('s','unequip')) return;
|
|
|
|
|
if(event.nature) return true;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.untrigger();
|
|
|
|
|
trigger.finish();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
nofire:true,
|
|
|
|
|
nothunder:true,
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(get.tag(card,'natureDamage')) return 'zerotarget';
|
|
|
|
|
if(card.name=='tiesuo'){
|
|
|
|
|
return [0,0];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
toulianghuanzhu2:{},
|
|
|
|
|
_chenhuodajie:{
|
|
|
|
|
trigger:{global:'damageEnd'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.player==player) return false;
|
|
|
|
|
if(!event.player.num('he')) return false;
|
2017-01-15 02:06:03 +00:00
|
|
|
|
if(!lib.filter.targetEnabled({name:'chenhuodajie'},player,event.player)) return false;
|
2016-03-22 06:45:57 +00:00
|
|
|
|
if(player.num('h','chenhuodajie')) return true;
|
|
|
|
|
var mn=player.get('e','5');
|
|
|
|
|
if(mn&&mn.name=='muniu'&&mn.cards&&mn.cards.length){
|
|
|
|
|
for(var i=0;i<mn.cards.length;i++){
|
|
|
|
|
if(mn.cards[i].name=='chenhuodajie') return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2016-10-01 07:52:22 +00:00
|
|
|
|
player.chooseToUse(get.prompt('chenhuodajie',trigger.player).replace(/发动/,'使用'),function(card,player){
|
2016-03-22 06:45:57 +00:00
|
|
|
|
if(card.name!='chenhuodajie') return false;
|
|
|
|
|
var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
|
|
|
|
|
if(mod!='unchanged') return mod;
|
|
|
|
|
return true;
|
|
|
|
|
},trigger.player,-1).targetRequired=true;
|
|
|
|
|
}
|
|
|
|
|
},
|
2015-04-29 03:25:17 +00:00
|
|
|
|
qiankundai:{
|
|
|
|
|
mod:{
|
|
|
|
|
maxHandcard:function(player,num){
|
|
|
|
|
return num+1;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
_hufu_sha:{
|
|
|
|
|
enable:['chooseToRespond','chooseToUse'],
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('h','hufu')>0;
|
|
|
|
|
},
|
|
|
|
|
filterCard:{name:'hufu'},
|
|
|
|
|
viewAs:{name:'sha'},
|
|
|
|
|
prompt:'将一张虎符当杀使用或打出',
|
|
|
|
|
check:function(card){return 1},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
useful:7.5,
|
|
|
|
|
value:7.5
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
_hufu_shan:{
|
|
|
|
|
enable:['chooseToRespond','chooseToUse'],
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('h','hufu')>0;
|
|
|
|
|
},
|
|
|
|
|
filterCard:{name:'hufu'},
|
|
|
|
|
viewAs:{name:'shan'},
|
|
|
|
|
prompt:'将一张虎符当闪使用或打出',
|
|
|
|
|
check:function(){return 1},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
useful:7.5,
|
|
|
|
|
value:7.5
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
_hufu_jiu:{
|
|
|
|
|
enable:['chooseToRespond','chooseToUse'],
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('h','hufu')>0;
|
|
|
|
|
},
|
|
|
|
|
filterCard:{name:'hufu'},
|
|
|
|
|
viewAs:{name:'jiu'},
|
|
|
|
|
prompt:'将一张虎符当酒使用',
|
|
|
|
|
check:function(){return 1},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
translate:{
|
2017-02-04 06:48:16 +00:00
|
|
|
|
caochuanjiejian:'草船借箭',
|
|
|
|
|
caochuanjiejian_info:'出牌阶段对一名有手牌的其他角色使用,目标选择一项:将手牌中的所有杀(至少1张)交给你,并视为对你使用一张杀;或令你观看并弃置其一张手牌',
|
|
|
|
|
xiaolicangdao:'笑里藏刀',
|
|
|
|
|
xiaolicangdao_info:'出牌阶段,对一名其他角色使用。你将此【笑里藏刀】交给目标,然后弃置其一张手牌,若这两张牌牌名相同,你对其造成1点伤害',
|
|
|
|
|
shezhanqunru:'舌战群儒',
|
|
|
|
|
shezhanqunru_info:'出牌阶段,对你使用。你请求所有有手牌的其他角色响应,然后同时与响应的角色拼点。若有角色响应且结果中你赢的次数更多,或若没有角色响应,你摸三张牌',
|
2017-02-04 05:07:19 +00:00
|
|
|
|
youdishenru:'诱敌深入',
|
|
|
|
|
youdishenru_info:'当以你为目标的【杀】生效前,对此【杀】使用。抵消此【杀】,然后此【杀】的使用者需对你使用【杀】(在此【杀】结算结束之后,若此【杀】未对你造成伤害,其重复此流程),否则受到你造成的1点伤害',
|
2016-03-22 06:45:57 +00:00
|
|
|
|
suolianjia:'锁链甲',
|
|
|
|
|
suolianjia_info:'锁定技,你防止即将受到的属性伤害,当装备时进入连环状态,当卸下时解除连环状态',
|
|
|
|
|
suolianjia_bg:'链',
|
|
|
|
|
geanguanhuo:'隔岸观火',
|
2017-02-04 06:48:16 +00:00
|
|
|
|
geanguanhuo_info:'出牌阶段对两名其他角色使用,令目标拼点,赢的角色须弃置输的角色一张牌,若点数相同,目标各弃置你一张牌',
|
2016-03-22 06:45:57 +00:00
|
|
|
|
toulianghuanzhu:'偷梁换柱',
|
|
|
|
|
toulianghuanzhu_info:'令一名角色获得另一名角色的两张手牌,然后还回两张手牌',
|
|
|
|
|
toulianghuanzhu_bg:'柱',
|
|
|
|
|
yihuajiemu:'移花接木',
|
|
|
|
|
yihuajiemu_info:'将一名角色的宝物牌转移至另一名角色',
|
|
|
|
|
fudichouxin:'釜底抽薪',
|
|
|
|
|
fudichouxin_info:'与一名角色进行拼点,若成功则获得双方拼点牌',
|
2016-06-25 06:30:34 +00:00
|
|
|
|
shuiyanqijun:'水攻',
|
2016-03-22 06:45:57 +00:00
|
|
|
|
shuiyanqijun_info:'令所有有装备的角色各弃置一张装备牌',
|
2017-02-04 02:55:04 +00:00
|
|
|
|
wangmeizhike:'望梅止渴',
|
|
|
|
|
wangmeizhike_info:'出牌阶段对一名角色使用,若没有角色手牌比目标少,目标摸两张牌;若没有角色体力比目标少,目标回复一点体力',
|
2016-03-22 06:45:57 +00:00
|
|
|
|
chenhuodajie:'趁火打劫',
|
|
|
|
|
chenhuodajie_info:'任意一名其他角色受到伤害时对其使用,获得其一张牌',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
huoshan:'火山',
|
|
|
|
|
huoshan_info:'出牌阶段,对自己使用。若判定结果为红桃2~9,则目标角色受到2点火焰伤害,距离目标1以内的其他角色受到1点火焰伤害。若判定不为红桃2~9,将之移动到下家的判定区里。',
|
|
|
|
|
hongshui:'洪水',
|
2015-09-03 03:49:14 +00:00
|
|
|
|
hongshui_info:'出牌阶段,对自己使用。若判定结果为梅花2~9,该角色随机弃置3张牌,距离该角色为X的角色随机弃置3-X张牌,若没有牌则失去一点体力,X至少为1',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
liuxinghuoyu:'流星火羽',
|
2016-05-31 02:24:21 +00:00
|
|
|
|
liuxinghuoyu_info:'出牌阶段,对一名角色使用,令目标弃置2张牌,或受到一点火焰伤害',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
qiankundai:'乾坤袋',
|
2017-02-04 02:55:04 +00:00
|
|
|
|
qiankundai_info:'你的手牌上限+1。当你失去该装备时,你摸一张牌。',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
hufu:'虎符',
|
|
|
|
|
hufu_bg:'符',
|
|
|
|
|
_hufu_sha:'符杀',
|
|
|
|
|
_hufu_shan:'符闪',
|
|
|
|
|
_hufu_jiu:'符酒',
|
|
|
|
|
hufu_info:'你可以将一张虎符当作杀、闪或酒使用或打出',
|
|
|
|
|
},
|
|
|
|
|
list:[
|
|
|
|
|
['heart',1,'hufu'],
|
|
|
|
|
['spade',1,'hufu'],
|
|
|
|
|
['club',1,'qiankundai'],
|
|
|
|
|
['heart',6,'huoshan','fire'],
|
|
|
|
|
['club',7,'hongshui'],
|
|
|
|
|
['diamond',3,'liuxinghuoyu','fire'],
|
|
|
|
|
['heart',6,'liuxinghuoyu','fire'],
|
|
|
|
|
['heart',9,'liuxinghuoyu','fire'],
|
2016-03-22 06:45:57 +00:00
|
|
|
|
['heart',3,'yihuajiemu'],
|
|
|
|
|
["diamond",3,'guohe'],
|
|
|
|
|
|
|
|
|
|
['diamond',4,'fudichouxin'],
|
|
|
|
|
['diamond',1,'yihuajiemu'],
|
|
|
|
|
['club',6,'fudichouxin'],
|
|
|
|
|
['spade',1,'fudichouxin'],
|
|
|
|
|
['club',7,'shuiyanqijun'],
|
|
|
|
|
['diamond',7,'yihuajiemu'],
|
|
|
|
|
['club',8,'shuiyanqijun'],
|
|
|
|
|
['club',8,'guohe'],
|
|
|
|
|
['spade',9,'shuiyanqijun'],
|
|
|
|
|
['heart',9,'toulianghuanzhu'],
|
|
|
|
|
['club',10,'toulianghuanzhu'],
|
|
|
|
|
['spade',11,'toulianghuanzhu'],
|
|
|
|
|
['spade',13,'guohe'],
|
2017-02-04 05:07:19 +00:00
|
|
|
|
['heart',6,'wangmeizhike'],
|
|
|
|
|
['club',1,'wangmeizhike'],
|
2016-03-22 06:45:57 +00:00
|
|
|
|
['diamond',6,'chenhuodajie'],
|
|
|
|
|
['diamond',9,'chenhuodajie'],
|
|
|
|
|
['club',3,'chenhuodajie'],
|
|
|
|
|
|
|
|
|
|
['club',13,'suolianjia'],
|
2017-02-04 09:54:43 +00:00
|
|
|
|
|
|
|
|
|
['club',3,'caochuanjiejian'],
|
|
|
|
|
['spade',7,'caochuanjiejian'],
|
2015-04-29 03:25:17 +00:00
|
|
|
|
],
|
|
|
|
|
}
|