noname/mode/chess.js

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JavaScript
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2020-11-05 08:26:02 +00:00
'use strict';
game.import('mode',function(lib,game,ui,get,ai,_status){
return {
name:'chess',
canvasUpdates2:[],
hiddenCharacters:[],
start:function(){
"step 0"
_status.gameDrawed=true;
_status.mode=get.config('chess_mode');
if(lib.config.player_border=='normal'&&(lib.config.layout=='long'||lib.config.layout=='long2')){
ui.arena.classList.add('lslim_player');
}
// if(_status.mode=='leader'){
// _status.mode='combat';
// }
if(lib.config.test_game){
_status.mode='combat';
game.saveConfig('additional_player',false,true);
}
if(_status.mode=='combat'){
_status.first_less=true;
}
"step 1"
for(var i in lib.skill){
if(lib.skill[i].changeSeat){
lib.skill[i]={};
if(lib.translate[i+'_info']){
lib.translate[i+'_info']='此模式下不可用';
}
}
}
lib.init.css(lib.assetURL+'layout/mode','chess');
ui.chesssheet=document.createElement('style');
document.head.appendChild(ui.chesssheet);
var playback=localStorage.getItem(lib.configprefix+'playback');
lib.treasurelist=[];
if(get.config('chess_character')||playback||_status.mode=='leader'){
for(var i in lib.characterPack.mode_chess){
if(i.indexOf('treasure_')==0){
lib.treasurelist.push(i);
}
if(!playback&&i.indexOf('leader_')==0&&_status.mode!='leader') continue;
lib.character[i]=lib.characterPack.mode_chess[i];
if(!lib.character[i][4]){
lib.character[i][4]=[];
}
}
}
if(get.config('chess_card')){
lib.card.list.addArray(lib.chess_cardlist);
}
ui.create.cardsAsync();
game.finishCards();
game.addGlobalSkill('autoswap');
ui.chessContainer=ui.create.div('#chess-container',ui.arena);
ui.chessContainer.move=ui.click.moveContainer;
ui.chessContainer.chessLeft=0;
ui.chessContainer.chessTop=0;
// lib.setScroll(ui.chessContainer);
ui.chess=ui.create.div('#chess',ui.chessContainer);
ui.canvas2=document.createElement('canvas');
ui.canvas2.id='canvas2';
ui.chess.appendChild(ui.canvas2);
ui.ctx2=ui.canvas2.getContext('2d');
game.me=ui.create.player();
if(playback){
for(var i in lib.characterPack){
for(var j in lib.characterPack[i]){
lib.character[j]=lib.character[j]||lib.characterPack[i][j];
}
}
game.pause();
ui.system.style.display='none';
_status.playback=playback;
localStorage.removeItem(lib.configprefix+'playback');
var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
store.get(parseInt(playback)).onsuccess=function(e){
if(e.target.result){
event.video=e.target.result.video;
game.resume();
}
else{
alert('播放失败:找不到录像');
game.reload();
}
}
}
else{
switch(_status.mode){
case 'leader':{
game.leaderView();
break;
}
case 'three':{
if(lib.config.continue_name_chess){
event._result={
friend:lib.config.continue_name_chess.friend,
enemy:lib.config.continue_name_chess.enemy,
}
_status.color=lib.config.continue_name_chess.color;
game.saveConfig('continue_name_chess');
game.delay(0.5);
lib.init.onfree();
}
else{
game.chooseCharacterDouble(function(i){
if(lib.character[i][4].includes('chessboss')){
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return false;
}
return !lib.filter.characterDisabled(i);
},function(i){
switch(i){
case 0:return '主帅';
case 1:return '副帅';
default:return '前锋';
}
});
}
break;
}
case 'combat':{
game.chooseCharacter();
break;
}
default:{
game.chooseCharacter();
}
}
}
"step 2"
ui.arena.classList.add('chess');
if(_status.mode=='three'){
_status.mylist=result.friend;
_status.enemylist=result.enemy;
_status.friendBackup=_status.mylist.slice(0);
_status.enemyBackup=_status.enemylist.slice(0);
}
var mylistmap,enemylistmap;
if(event.video){
var videocontent;
for(var ii=0;ii<event.video.length;ii++){
if(event.video[ii].type=='init'){
videocontent=event.video[ii].content;
break;
}
}
_status.mylist=[];
_status.enemylist=[];
mylistmap=[];
enemylistmap=[];
for(var i=0;i<videocontent.length;i++){
if(videocontent[i].lord){
_status.lord=videocontent[i].name;
}
if(videocontent[i].identity=='friend'){
_status.mylist.push(videocontent[i].name);
mylistmap.push(videocontent[i].position);
}
else{
_status.enemylist.push(videocontent[i].name);
enemylistmap.push(videocontent[i].position);
}
}
game.playerMap=lib.posmap;
}
var num=Math.round((_status.mylist.length+_status.enemylist.length)/2);
var friend,enemy;
var side;
if(_status.mode=='three'){
side=!_status.color;
}
else if(_status.mode=='leader'){
side=true;
}
else{
side=Math.random()<0.5;
}
switch(num){
case 1:ui.chessheight=4;break;
case 2:ui.chessheight=5;break;
case 3:ui.chessheight=5;break;
case 4:ui.chessheight=6;break;
case 5:ui.chessheight=6;break;
case 6:ui.chessheight=7;break;
case 7:ui.chessheight=7;break;
case 8:ui.chessheight=8;break;
default:ui.chessheight=8;
}
ui.chesswidth=Math.round(ui.chessheight*1.5);
if(num==1) ui.chesswidth++;
game.initChess();
var grids=[];
var gridnum=ui.chessheight*ui.chesswidth;
for(var i=0;i<gridnum;i++){
grids.push(i);
}
event.obs=[];
if(!event.video){
var nco=parseFloat(get.config('chess_obstacle'));
if(nco>0){
var ng=Math.floor(gridnum*nco);
for(var i=0;i<ng;i++){
var cg=grids.randomRemove();
game.addObstacle(cg.toString(),false);
event.obs.push(cg.toString());
}
}
}
_status.enemyCount=_status.enemylist.length;
_status.friendCount=_status.mylist.length;
while(_status.mylist.length){
friend=ui.create.player().addTempClass('start');
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friend.getId();
if(!event.friendZhu){
event.friendZhu=friend;
}
else if(!event.friendViceZhu){
event.friendViceZhu=friend;
}
friend.init(_status.mylist.shift());
friend.side=side;
friend.setIdentity('friend');
friend.identity='friend';
friend.node.identity.dataset.color=get.translation(side+'Color');
game.players.push(friend);
ui.chess.appendChild(friend);
if(event.video){
ui.placeChess(friend,mylistmap.shift());
}
else{
ui.placeChess(friend,grids.randomRemove());
if(_status.enterArena&&game.data.arena.acted.includes(friend.name)){
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friend.hp--;
friend.update();
}
if(_status.enterArena){
friend.addSkill('arenaAdd');
}
}
lib.posmap[friend.dataset.position]=friend;
}
while(_status.enemylist.length){
enemy=ui.create.player().addTempClass('start');
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enemy.getId();
enemy.init(_status.enemylist.shift());
enemy.side=!side;
enemy.setIdentity('enemy');
enemy.identity='enemy';
enemy.node.identity.dataset.color=get.translation(!side+'Color');
game.players.push(enemy);
ui.chess.appendChild(enemy);
if(event.video){
ui.placeChess(enemy,enemylistmap.shift());
}
else{
ui.placeChess(enemy,grids.randomRemove());
}
lib.posmap[enemy.dataset.position]=enemy;
}
if(lib.config.show_handcardbutton){
lib.setPopped(ui.create.system('手牌',null,true),function(){
var uiintro=ui.create.dialog('hidden');
var added=false;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==game.me.side&&game.players[i]!=game.me){
added=true;
uiintro.add(get.translation(game.players[i]));
var cards=game.players[i].getCards('h');
if(cards.length){
uiintro.addSmall(cards,true);
}
else{
uiintro.add('(无)');
}
}
}
if(!added){
uiintro.add('无队友');
}
return uiintro;
},220);
}
if(!event.video&&_status.mode=='combat'&&!_status.vsboss&&(_status.replacelist.length||get.config('additional_player'))){
_status.enemyDied=0;
_status.friendDied=0;
ui.enemyDied=ui.create.system('杀敌: '+get.cnNumber(0),null,true);
ui.friendDied=ui.create.system('阵亡: '+get.cnNumber(0),null,true);
if(!get.config('additional_player')){
lib.setPopped(ui.friendDied,function(){
if(_status.replacelist.length){
var uiintro=ui.create.dialog('hidden');
uiintro.add('未上场');
uiintro.add([_status.replacelist,'character']);
return uiintro;
}
});
}
}
if(!event.video&&_status.mode=='combat'&&!get.config('single_control')&&!_status.boss){
ui.single_swap=ui.create.system('换人',function(){
var bool=false;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==game.me.side&&game.players[i]!=game.me){
bool=true;
break;
}
}
if(bool){
if(ui.auto.classList.contains('hidden')){
game.me.popup('请稍后换人');
return;
}
if(_status.event.isMine()){
ui.click.auto();
setTimeout(function(){
ui.click.auto();
},500);
}
var player=game.me;
for(var i=0;i<game.players.length;i++){
player=player.next;
if(player.side==game.me.side){
game.modeSwapPlayer(player);
return;
}
}
}
},true);
}
if(!event.video&&_status.mode=='combat'&&!_status.vsboss&&get.config('additional_player')){
var finishGameBr=document.createElement('br');
finishGameBr.classList.add('finish_game');
ui.finishGame=ui.create.system('结束游戏',function(){
ui.finishGame.remove();
if(_status.friendDied<_status.enemyDied){
game.forceOver(true);
}
else if(_status.friendDied>_status.enemyDied){
game.forceOver(false);
}
else{
game.forceOver();
}
});
ui.finishGame.classList.add('finish_game');
ui.finishGame.parentNode.insertBefore(finishGameBr,ui.finishGame);
}
ui.create.me();
ui.create.fakeme();
if(!event.video&&((_status.mode=='combat'&&get.config('zhu')&&!_status.vsboss&&game.players.length>2)||_status.mode=='three')){
game.friendZhu=event.friendZhu;
game.friendZhu.hp++;
game.friendZhu.maxHp++;
game.friendZhu.update();
game.friendZhu.node.identity.firstChild.innerHTML='将';
for(var i=0;i<game.players.length;i++){
if(game.players[i].side!=game.me.side){
game.enemyZhu=game.players[i];
game.players[i].hp++;
game.players[i].maxHp++;
game.players[i].update();
game.players[i].node.identity.firstChild.innerHTML='帅';
break;
}
}
if((get.config('main_zhu')||_status.mode=='three')&&event.friendViceZhu){
game.friendViceZhu=event.friendViceZhu;
game.friendViceZhu.node.identity.firstChild.innerHTML='仕';
for(var i=0;i<game.players.length;i++){
if(game.players[i].side!=game.me.side&&game.players[i]!=game.enemyZhu){
game.enemyViceZhu=game.players[i];
game.players[i].node.identity.firstChild.innerHTML='士';
break;
}
}
}
}
ui.chessinfo=ui.create.div('.fakeme.player.playerbg',ui.me,function(e){
e.stopPropagation();
});
ui.create.div(ui.chessinfo);
lib.setScroll(ui.chessinfo.firstChild);
game.arrangePlayers();
"step 3"
ui.control.style.display='';
var p;
for(var i=0;i<game.players.length;i++){
if(_status.lord){
if(game.players[i].name==_status.lord){
p=game.players[i];
p.addSkill('tongshuai');
p.addSkill('leader_zhaoxiang');
break;
}
}
else{
if(game.players[i].side){
p=game.players[i];
break;
}
}
}
if(event.video){
game.playVideoContent(event.video);
game.setChessInfo(p);
return;
}
var players=get.players(lib.sort.position);
var info=[];
for(var i=0;i<players.length;i++){
info.push({
name:players[i].name,
identity:players[i].identity,
position:players[i].dataset.position,
lord:players[i].name==_status.lord
});
}
_status.videoInited=true;
game.addVideo('init',null,info);
if(game.friendZhu){
game.addVideo('identityText',game.friendZhu,'将');
game.addVideo('identityText',game.enemyZhu,'帅');
if(game.friendViceZhu){
game.addVideo('identityText',game.friendViceZhu,'仕');
game.addVideo('identityText',game.enemyViceZhu,'士');
}
}
if(event.obs){
game.addVideo('initobs',null,event.obs);
}
event.trigger('gameStart');
game.gameDraw(p);
game.me.classList.add('current_action');
if(_status.mode=='three'){
game.phaseLoopThree(_status.color?game.enemyZhu:game.friendZhu);
}
else if(_status.mode=='leader'){
game.phaseLoopOrdered(p);
}
else if(get.config('seat_order')=='指定'){
game.phaseLoopOrdered(p);
}
else{
game.phaseLoop(p);
}
game.setChessInfo(p);
},
element:{
card:{
moveTo:function(player){
var rect1=this.getBoundingClientRect();
var rect2=player.getBoundingClientRect();
var dx=rect2.left+rect2.width/2-(rect1.left+rect1.width/2);
var dy=rect2.top+rect2.height/2-(rect1.top+rect1.height/2);
this.style.transform+=' translate('+dx+'px,'+dy+'px)';
}
},
player:{
getLeft:function(){
var left=this.offsetLeft;
if(this._chesstransform){
left+=this._chesstransform[0];
}
return left;
},
getTop:function(){
var top=this.offsetLeft;
if(this._chesstransform){
top+=this._chesstransform[1];
}
return top;
},
createRangeShadow:function(num,move){
num++;
var shadows=this.parentNode.getElementsByClassName('playergrid');
while(shadows.length){
shadows[0].remove();
}
var grids=[];
for(var i=1-num;i<num;i++){
for(var j=1-num+Math.abs(i);j<num-Math.abs(i);j++){
if(this.movable(i,j)){
var grid=ui.create.playergrid(this,i,j);
if(grid){
grids.push(grid);
if(typeof move=='function'){
grid.listen(move);
}
else if(move){
grid.classList.add('pointerdiv');
grid.listen(ui.click.playergrid);
ui.movegrids.push(grid);
}
else{
grid.classList.add('temp');
}
}
}
}
}
return grids;
},
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chooseToMoveChess:function(num,prompt){
var next=game.createEvent('chooseToMoveChess');
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next.num=num||1;
next.player=this;
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next.setContent('chooseToMoveChess');
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next.prompt=prompt;
return next;
},
move:function(x,y){
var xy=this.getXY();
return this.moveTo(x+xy[0],y+xy[1]);
},
moveTo:function(x,y){
game.addVideo('moveTo',this,[x,y]);
if(x>=ui.chesswidth){
x=ui.chesswidth-1;
}
if(y>=ui.chessheight){
y=ui.chessheight-1;
}
var pos=y*ui.chesswidth+x;
if(!lib.posmap[pos]){
delete lib.posmap[this.dataset.position];
// this.changeSeat(pos,false);
ui.placeChess(this,pos);
lib.posmap[pos]=this;
this.chessFocus();
}
if(get.mode()=='tafang'&&!_status.video){
if(_status.tafangend.includes(this.dataset.position)){
if(_status.enemies.includes(this)){
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game.over(false);
}
else{
this.delete();
delete lib.posmap[this];
game.players.remove(this);
_status.friends.remove(this);
this.classList.add('dead');
if(_status.roundStart==this){
_status.roundStart=player.next||player.getNext()||game.players[0];
}
if(this==game.me){
if(ui.confirm){
ui.confirm.close();
}
if(_status.friends.length==0){
ui.fakeme.hide();
this.node.handcards1.delete();
this.node.handcards2.delete();
game.me=ui.create.player();
game.me.side=false;
game.addVideo('removeTafangPlayer');
}
else{
game.modeSwapPlayer(_status.friends[0]);
}
}
for(var i=0;i<ui.phasequeue.length;i++){
if(ui.phasequeue[i].link==this){
ui.phasequeue[i].remove();
ui.phasequeue.splice(i,1);
break;
}
}
game.addVideo('deleteChessPlayer',this);
}
}
}
return this;
},
canMoveTowards:function(target){
var fxy=this.getXY();
var txy=target.getXY();
var dx=txy[0]-fxy[0];
var dy=txy[1]-fxy[1];
if(dx<0&&this.movable(-1,0)) return true;
if(dx>0&&this.movable(1,0)) return true;
if(dy<0&&this.movable(0,-1)) return true;
if(dy>0&&this.movable(0,1)) return true;
return false;
},
moveTowards:function(target,forbid){
var fxy=this.getXY();
var txy;
if(Array.isArray(target)){
txy=target;
}
else if(typeof target=='string'){
var pos=parseInt(target);
txy=[pos%ui.chesswidth,Math.floor(pos/ui.chesswidth)];
}
else{
txy=target.getXY();
}
var dx=txy[0]-fxy[0];
var dy=txy[1]-fxy[1];
forbid=forbid||[];
if(Math.abs(dx)>Math.abs(dy)){
if(dx<0){
if(!forbid.includes('moveLeft')&&this.movable(-1,0)){
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this.moveLeft();
return 'moveLeft';
}
}
else if(dx>0){
if(!forbid.includes('moveRight')&&this.movable(1,0)){
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this.moveRight();
return 'moveRight';
}
}
if(dy<0){
if(!forbid.includes('moveUp')&&this.movable(0,-1)){
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this.moveUp();
return 'moveUp';
}
}
else if(dy>0){
if(!forbid.includes('moveDown')&&this.movable(0,1)){
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this.moveDown();
return 'moveDown';
}
}
}
else{
if(dy<0){
if(!forbid.includes('moveUp')&&this.movable(0,-1)){
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this.moveUp();
return 'moveUp';
}
}
else if(dy>0){
if(!forbid.includes('moveDown')&&this.movable(0,1)){
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this.moveDown();
return 'moveDown';
}
}
if(dx<0){
if(!forbid.includes('moveLeft')&&this.movable(-1,0)){
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this.moveLeft();
return 'moveLeft';
}
}
else if(dx>0){
if(!forbid.includes('moveRight')&&this.movable(1,0)){
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this.moveRight();
return 'moveRight';
}
}
}
return false;
},
chessFocus:function(){
game.addVideo('chessFocus',this);
if(ui.chess._chessdrag) return;
if(_status.chessscrolling) return;
var player=this;
var dx=0,dy=0;
if(player.getLeft()-ui.chessContainer.chessLeft<14){
dx=player.getLeft()-ui.chessContainer.chessLeft-14;
}
else if(player.getLeft()-ui.chessContainer.chessLeft>ui.chessContainer.offsetWidth-134){
dx=player.getLeft()-ui.chessContainer.chessLeft-ui.chessContainer.offsetWidth+134;
}
if(player.getTop()-ui.chessContainer.chessTop<14){
dy=player.getTop()-ui.chessContainer.chessTop-14;
}
else if(player.getTop()+ui.chess.offsetTop-ui.chessContainer.chessTop>ui.chessContainer.offsetHeight-134){
dy=player.getTop()+ui.chess.offsetTop-ui.chessContainer.chessTop-ui.chessContainer.offsetHeight+134;
}
// if(_status.currentChessFocus){
// cancelAnimationFrame(_status.currentChessFocus);
// }
var count=lib.config.low_performance?6:12;
var ddx=Math.floor(dx/count);
var ddy=Math.floor(dy/count);
if(dx||dy){
ui.chessContainer.move(dx,dy,true);
// var chessFocus=function(){
// if(count--){
// ui.chessContainer.chessLeft+=ddx;
// ui.chessContainer.chessTop+=ddy;
// _status.currentChessFocus=requestAnimationFrame(chessFocus);
// }
// else{
// ui.chessContainer.chessLeft+=dx%count;
// ui.chessContainer.chessTop+=dy%count;
// cancelAnimationFrame(_status.currentChessFocus);
// delete _status.currentChessFocus;
// }
// };
// _status.currentChessFocus=requestAnimationFrame(chessFocus);
}
},
getXY:function(){
var pos=parseInt(this.dataset.position);
var x=pos%ui.chesswidth;
var y=Math.floor(pos/ui.chesswidth);
return [x,y];
},
getDataPos:function(x,y){
var xy=this.getXY();
if(typeof x!='number') x=0;
if(typeof y!='number') y=0;
x+=xy[0];
y+=xy[1];
return x+y*ui.chesswidth;
},
getNeighbour:function(x,y){
var xy=this.getXY();
if(xy[0]+x<0) return null;
if(xy[1]+y<0) return null;
if(xy[0]+x>=ui.chesswidth) return null;
if(xy[1]+y>=ui.chessheight) return null;
return lib.posmap[this.getDataPos(x,y)]||null;
},
getNeighbours:function(){
var players=[];
for(var i=0;i<game.players.length;i++){
if(game.isChessNeighbour(game.players[i],this)){
players.push(game.players[i]);
}
}
return players;
},
movable:function(x,y){
var xy=this.getXY();
if(xy[0]+x<0) return false;
if(xy[1]+y<0) return false;
if(xy[0]+x>=ui.chesswidth) return false;
if(xy[1]+y>=ui.chessheight) return false;
return !this.getNeighbour(x,y);
},
moveRight:function(){
if(this.movable(1,0)){
this.move(1,0);
return true;
}
return false;
},
moveLeft:function(){
if(this.movable(-1,0)){
this.move(-1,0);
return true;
}
return false;
},
moveUp:function(){
if(this.movable(0,-1)){
this.move(0,-1);
return true;
}
return false;
},
moveDown:function(){
if(this.movable(0,1)){
this.move(0,1);
return true;
}
return false;
},
dieAfter2:function(){
var player=this;
delete lib.posmap[player.dataset.position];
setTimeout(function(){
player.delete();
},500);
for(var i=0;i<ui.phasequeue.length;i++){
if(ui.phasequeue[i].link==player){
ui.phasequeue[i].remove();
ui.phasequeue.splice(i,1);
break;
}
}
},
dieAfter:function(source){
var player=this;
if(_status.friends){
_status.friends.remove(this);
}
if(_status.enemies){
_status.enemies.remove(this);
}
if(ui.friendDied&&player.side==game.me.side){
ui.friendDied.innerHTML='阵亡: '+get.cnNumber(++_status.friendDied,true);
}
if(ui.enemyDied&&player.side!=game.me.side){
ui.enemyDied.innerHTML='杀敌: '+get.cnNumber(++_status.enemyDied,true);
}
if(player==game.friendZhu){
if(game.friendViceZhu&&game.friendViceZhu.isAlive()){
game.friendZhu=game.friendViceZhu;
delete game.friendViceZhu;
game.friendZhu.node.identity.lastChild.innerHTML='将';
game.addVideo('identityText',game.friendZhu,'将');
}
else{
game.over(false);
return;
}
}
else if(player==game.enemyZhu){
if(game.enemyViceZhu&&game.enemyViceZhu.isAlive()){
game.enemyZhu=game.enemyViceZhu;
delete game.enemyViceZhu;
game.enemyZhu.node.identity.lastChild.innerHTML='帅';
game.addVideo('identityText',game.enemyZhu,'帅');
}
else{
game.over(true);
return;
}
}
if(player==game.me&&get.config('single_control')){
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==player.side){
game.modeSwapPlayer(game.players[i]);
}
}
}
var notend=false;
for(var i=1;i<game.players.length;i++){
if(game.players[i].side!=game.players[0].side){
if(source&&game.players.includes(source)){
2020-11-05 08:26:02 +00:00
if(_status.mode=='combat'){
if(source.side!=player.side){
source.draw(get.config('reward'));
}
else{
switch(get.config('punish')){
case '弃牌':
var he=source.getCards('he');
if(he.length){
source.discard(he);
}
break;
case '摸牌':
source.draw(get.config('reward'));
break;
}
}
}
else if(_status.mode=='three'){
source.draw(2);
}
else if(source.side!=player.side){
source.draw();
}
}
if(_status.mode!='combat'||_status.vsboss){
return;
}
else{
notend=true;
break;
}
}
}
if(_status.mode=='combat'&&!_status.vsboss){
if(game.players.length==1&&get.config('additional_player')&&
_status.additionallist.length&&source==game.players[0]){
source.draw(get.config('reward'));
}
if(player.side==game.me.side){
if(get.config('additional_player')&&_status.additionallist.length){
game.replaceChessPlayer();
return;
}
else if(_status.replacelist.length){
if(game.players.length==1&&source==game.players[0]){
source.draw(get.config('reward'));
}
game.replaceChessPlayer(_status.replacelist.randomRemove());
return;
}
else if(get.config('noreplace_end')){
game.over(player.side!=game.me.side);
return;
}
else if(notend){
return;
}
}
else{
if(get.config('additional_player')&&_status.additionallist.length){
game.replaceChessPlayer(null,true);
return;
}
else if(_status.enemyreplacelist.length){
if(game.players.length==1&&source==game.players[0]){
source.draw(get.config('reward'));
}
game.replaceChessPlayer(_status.enemyreplacelist.randomRemove(),true);
return;
}
else if(get.config('noreplace_end')){
game.over(player.side!=game.me.side);
return;
}
else if(notend){
return;
}
}
}
game.over(game.me.side==game.players[0].side);
},
$draw_old:function(num){
var cards;
if(get.itemtype(num)=='cards'){
cards=num;
}
else if(get.itemtype(num)=='card'){
cards=[num];
}
if(cards){
game.addVideo('chessgainmod',this,get.cardsInfo(num));
}
else if(!num||typeof num=='number'){
game.addVideo('chessgainmod',this,num);
}
return this.$gainmod(num);
},
$gainmod:function(num){
var cards,node;
if(get.itemtype(num)=='cards'){
cards=num;
num=cards.length;
}
else if(get.itemtype(num)=='card'){
cards=[num];
num=1;
}
if(cards){
cards=cards.slice(0);
node=cards.shift().copy('thrown','hidden');
}
else{
node=ui.create.div('.card.thrown.hidden');
}
node.fixed=true;
this.$randomMove(node,130,0);
var ot=node.style.transform;
if(node.style.transform&&node.style.transform!='none'){
node.style.transform+=' scale(0.6)';
}
else{
node.style.transform='scale(0.6)';
}
node.dataset.position=this.dataset.position;
this.parentNode.appendChild(node);
ui.refresh(node);
node.show();
node.style.transform=ot;
setTimeout(function(){
node.style.transform='';
node.delete();
},500);
var that=this;
if(num&&num>1){
if(cards){
that.$gain(cards,null,false)
}
else{
that.$gain(num-1,null,false)
}
}
},
$throw:function(card,time,init){
if(init!==false){
if(get.itemtype(card)!='cards'){
if(get.itemtype(card)=='card'){
card=[card];
}
else{
return;
}
}
game.addVideo('throw',this,[get.cardsInfo(card),time]);
}
this.chessFocus();
if(get.itemtype(card)=='cards'){
for(var i=0;i<card.length;i++){
this.$throw(card[i],time,false);
}
}
else{
if(card==undefined||card.length==0) return;
var node=card.copy('thrown','hidden');
node.dataset.position=this.dataset.position;
if(this.parentNode) this.parentNode.appendChild(node);
ui.refresh(node);
node.show();
this.$randomMove(node,130,0);
if(time!=undefined){
node.fixed=true;
setTimeout(function(){node.delete()},time);
}
}
},
$givemod:function(card,player){
this.chessFocus();
var from=this;
if(get.itemtype(card)=='cards'){
for(var i=0;i<card.length;i++){
from.$givemod(card[i],player);
}
}
else if(typeof card=='number'&&card>=0){
for(var i=0;i<card;i++){
from.$givemod('',player);
}
}
else{
var node;
if(get.itemtype(card)=='card'){
node=card.copy('card','thrown',false);
}
else{
node=ui.create.div('.card.thrown');
}
node.dataset.position=this.dataset.position;
node.fixed=true;
node.hide();
this.parentNode.appendChild(node);
ui.refresh(node);
node.show();
this.$randomMove(node,130,0);
setTimeout(function(){
lib.element.card.moveTo.call(node,player);
setTimeout(function(){
node.delete();
},200);
// node.removeAttribute('style');
// node.dataset.position=player.dataset.position;
// node.delete();
},700);
}
},
$throwxy:function(card,left,top,transform){
var node=card.copy('thrown','thrownhighlight');
var rect=this.getBoundingClientRect();
node.style.left=(rect.left+8)+'px';
node.style.top=(rect.top+8)+'px';
node.hide();
node.style.transitionProperty='left,top,opacity';
if(transform){
node.style.transform='rotate('+(Math.random()*16-8)+'deg)';
}
ui.arena.appendChild(node);
ui.refresh(node);
node.show();
node.style.left=left;
node.style.top=top;
return node;
},
$phaseJudge:function(card){
game.addVideo('phaseJudge',this,get.cardInfo(card));
var clone=card.copy('thrown',this.parentNode).addTempClass('judgestart');
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var player=this;
clone.style.opacity=0.6;
clone.style.left=(Math.random()*100-50+ui.chessContainer.chessLeft+ui.chessContainer.offsetWidth/2-52)+'px';
clone.style.top=(Math.random()*80-40+ui.chessContainer.chessTop+ui.chessContainer.offsetHeight/2-52-ui.chessContainer.offsetTop)+'px';
game.delay();
game.linexy([
clone.offsetLeft+clone.offsetWidth/2,
clone.offsetTop+clone.offsetHeight/2,
player.getLeft()+player.offsetWidth/2,
player.getTop()+player.offsetHeight/2
],{opacity:0.5,dashed:true},true);
},
$randomMove:function(node,length,rand){
if(!this.node.chessthrown){
this.node.chessthrown=[];
}
var thrown=this.node.chessthrown;
for(var i=0;i<thrown.length;i++){
if(thrown[i].parentNode!=this.parentNode||
thrown[i].classList.contains('removing')){
thrown.splice(i--,1);
}
}
thrown.push(node);
var rect=this.getBoundingClientRect();
var amax,amin;
if(rect.left<=80){
if(rect.top<=80){
amin=-90;
amax=0;
}
else if(rect.top+rect.height+80>=ui.chessContainer.offsetHeight){
amin=0;
amax=90;
}
else{
amin=-90;
amax=90;
}
}
else if(rect.left+rect.width+80>=ui.chessContainer.offsetWidth){
if(rect.top<=80){
amin=180;
amax=270;
}
else if(rect.top+rect.height+80>=ui.chessContainer.offsetHeight){
amin=90;
amax=180;
}
else{
amin=90;
amax=270;
}
}
else if(rect.top<=80){
amin=180;
amax=360;
}
else if(rect.top+rect.height+80>=ui.chessContainer.offsetHeight){
amin=0;
amax=180;
}
else{
var dx=ui.chessContainer.offsetWidth/2-(rect.left+rect.width/2);
var dy=-ui.chessContainer.offsetHeight/2+(rect.top+rect.height/2);
var ang=Math.abs(Math.atan(dy/dx))*180/Math.PI;
if(dx<0){
if(dy>0){
ang=180-ang;
}
else{
ang+=180;
}
}
else if(dy<0){
ang=360-ang;
}
amin=ang-180;
amax=ang+180;
}
var da=(amax-amin)/(thrown.length*2);
if(da>30&&thrown.length>1){
amin+=(da-30)*thrown.length;
da=30;
}
for(var i=0;i<thrown.length;i++){
var lengthi=length+Math.random()*rand;
var ang=amin+da*(2*i+1);
ang*=Math.PI/180;
var tx=lengthi*Math.cos(ang);
var ty=-lengthi*Math.sin(ang);
if(Math.abs(tx)<0.1){
tx=0;
}
if(Math.abs(ty)<0.1){
ty=0;
}
thrown[i].style.transform='translate('+tx+'px,'+ty+'px)';
}
},
},
content:{
replaceChessPlayer:function(){
'step 0'
if(get.config('additional_player')){
if(!event.enemy&&!_status.auto&&(game.me.isDead()||get.config('single_control'))){
event.dialog=ui.create.dialog('选择替补角色',[_status.additionallist.randomGets(parseInt(get.config('choice_number'))),'character']);
event.filterButton=function(){return true;};
event.player=game.me;
event.forced=true;
event.forceDie=true;
event.custom.replace.confirm=function(){
event.playername=ui.selected.buttons[0].link;
event.dialog.close();
_status.additionallist.remove(event.playername);
if(ui.confirm) ui.confirm.close();
game.resume();
}
game.check();
game.pause();
}
else{
event.playername=_status.additionallist.randomRemove();
}
}
else if(!event.enemy&&get.config('seat_order')=='指定'&&!_status.auto&&_status.replacelist.length){
_status.replacelist.add(event.playername);
event.dialog=ui.create.dialog('选择替补角色',[_status.replacelist,'character']);
event.filterButton=function(){return true;};
event.player=game.me;
event.forced=true;
event.forceDie=true;
event.custom.replace.confirm=function(){
event.playername=ui.selected.buttons[0].link;
event.dialog.close();
_status.replacelist.remove(event.playername);
if(ui.confirm) ui.confirm.close();
game.resume();
}
game.check();
game.pause();
}
else{
game.delay();
}
if(game.me.isDead()){
event.swapNow=true;
}
'step 1'
game.uncheck();
var player=game.addChessPlayer(event.playername,event.enemy);
game.log(player,'加入游戏');
player.chessFocus();
player.playerfocus(1000);
game.delay(2);
if(event.swapNow&&player.side==game.me.side){
game.modeSwapPlayer(player);
}
},
2021-12-26 14:29:48 +00:00
chooseToMoveChess:function(){
2020-11-05 08:26:02 +00:00
"step 0"
if(!player.movable(0,1)&&!player.movable(0,-1)&&
!player.movable(1,0)&&!player.movable(-1,0)){
return;
}
event.switchToAuto=function(){
if(ui.movegrids){
while(ui.movegrids.length){
ui.movegrids.shift().delete();
}
}
var list=[];
var randomMove=['moveUp','moveDown','moveLeft','moveRight'];
var getMove=function(move){
switch(move){
case 'moveUp':return 'moveDown';
case 'moveDown':return 'moveUp';
case 'moveLeft':return 'moveRight';
case 'moveRight':return 'moveLeft';
}
}
var dontMove=null;
for(var iwhile=0;iwhile<num;iwhile++){
if(get.mode()=='tafang'&&_status.enemies.includes(player)){
2020-11-05 08:26:02 +00:00
var targets2=[];
for(var i=0;i<ui.chesswidth;i++){
var tafangdes=ui.chesswidth*(ui.chessheight-1)+i;
if(!lib.posmap[tafangdes]){
targets2.push(tafangdes);
}
}
targets2.sort(function(a,b){
return Math.abs(a%ui.chesswidth-player.getXY()[0])-Math.abs(b%ui.chesswidth-player.getXY()[0]);
});
var tafangmoved=false;
for(var i=0;i<targets2.length;i++){
if(player.moveTowards(targets2[i].toString())){
tafangmoved=true;
break;
}
}
if(tafangmoved){
event.moved=true;
}
}
else{
var targets=game.filterPlayer(function(current){
return current.side!=player.side&&current.isIn();
});
targets.sort(function(a,b){
return get.distance(player,a)-get.distance(player,b);
});
while(targets.length){
var target=targets.shift();
var moveTowards=player.moveTowards(target,[dontMove]);
if(moveTowards){
dontMove=getMove(moveTowards);
randomMove.remove(dontMove);
event.moved=true;break;
}
if(targets.length==0){
if(randomMove.length){
var list=randomMove.slice(0);
while(list.length){
var thismove=list.randomRemove();
if(player[thismove]()){
event.moved=true;
dontMove=getMove(thismove);
randomMove.remove(dontMove);
break;
}
if(list.length==0) return;
}
}
else{
return;
}
}
}
if(lib.skill._chessmove.ai.result.player(player)<=0) break;
}
}
};
if(event.isMine()){
if(event.prompt){
event.dialog=ui.create.dialog(event.prompt);
}
var resume=function(){
if(ui.movegrids){
while(ui.movegrids.length){
ui.movegrids.shift().delete();
}
}
event.result={bool:false};
game.resume();
};
if(event.phasing){
event.custom.replace.confirm=resume;
}
else{
event.control=ui.create.control('取消',resume);
}
game.pause();
_status.imchoosing=true;
ui.movegrids=[];
player.createRangeShadow(num,true);
for(var i=0;i<ui.movegrids.length;i++){
var grid=ui.movegrids[i];
if(game.isChessNeighbour(grid,player)) continue;
for(var j=0;j<ui.movegrids.length;j++){
if(game.isChessNeighbour(grid,ui.movegrids[j])) break;
}
if(j==ui.movegrids.length) grid.remove();
}
}
else{
event.switchToAuto();
}
"step 1"
_status.imchoosing=false;
if(event.moved){
game.delay();
event.result={
bool:true,
move:player.dataset.position
}
}
if(!event.result){
event.result={
bool:false
}
}
if(event.control){
event.control.close();
}
if(event.dialog){
event.dialog.close();
}
}
}
},
game:{
minskin:true,
singleHandcard:true,
chess:true,
treasures:[],
obstacles:[],
initChess:function(){
ui.chess.style.height=148*ui.chessheight+'px';
ui.chess.style.width=148*ui.chesswidth+'px';
ui.chessContainer.xmax=Math.max(0,148*ui.chesswidth-ui.chessContainer.offsetWidth);
ui.chessContainer.ymax=Math.max(0,148*ui.chessheight-ui.chessContainer.offsetHeight)+72;
if(lib.config.show_history=='right'){
ui.chessContainer.xmax+=50;
}
lib.onresize.push(function(){
ui.chessContainer.xmax=Math.max(0,148*ui.chesswidth-ui.chessContainer.offsetWidth);
ui.chessContainer.ymax=Math.max(0,148*ui.chessheight-ui.chessContainer.offsetHeight)+72;
if(lib.config.show_history=='right'){
ui.chessContainer.xmax+=50;
}
});
if(!lib.config.touchscreen){
ui.chess.addEventListener('mousedown',function(e){
if(Array.isArray(e.path)){
for(var i=0;i<e.path.length;i++){
var itemtype=get.itemtype(e.path[i]);
if(itemtype=='button'||itemtype=='card'||itemtype=='player'){
return;
}
}
}
this._chessdrag=[e,this.parentNode.chessLeft,this.parentNode.chessTop];
});
ui.chess.addEventListener('mouseleave',function(){
this._chessdrag=null;
});
ui.chess.addEventListener('mouseup',function(){
if(this._chessdrag){
this._chessdrag=null;
}
});
ui.chess.addEventListener('mousemove',function(e){
if(_status.mousedragging) return;
if(this._chessdrag){
ui.chessContainer.move(
this._chessdrag[1]-e.x+this._chessdrag[0].x-ui.chessContainer.chessLeft,
this._chessdrag[2]-e.y+this._chessdrag[0].y-ui.chessContainer.chessTop
);
// this.parentNode.scrollLeft=this._chessdrag[1]-e.x+this._chessdrag[0].x;
// this.parentNode.scrollTop=this._chessdrag[2]-e.y+this._chessdrag[0].y;
_status.clicked=true;
}
e.preventDefault();
});
ui.chess.addEventListener('wheel',function(e){
ui.chessContainer.move(e.deltaX,e.deltaY);
e.preventDefault();
});
// ui.chessContainer.addEventListener('mousewheel',function(){
// if(_status.currentChessFocus){
// cancelAnimationFrame(_status.currentChessFocus);
// delete _status.currentChessFocus;
// }
// },{passive:true});
}
else{
ui.chess.addEventListener('touchstart',function(e){
if(e.touches.length==1){
this._chessdrag=[e,this.parentNode.chessLeft,this.parentNode.chessTop];
}
});
ui.chess.addEventListener('touchend',function(){
this._chessdrag=null;
});
ui.chess.addEventListener('touchmove',function(e){
if(_status.mousedragging) return;
if(this._chessdrag&&e.touches.length==1){
ui.chessContainer.move(
this._chessdrag[1]-e.touches[0].clientX+this._chessdrag[0].touches[0].clientX-ui.chessContainer.chessLeft,
this._chessdrag[2]-e.touches[0].clientY+this._chessdrag[0].touches[0].clientY-ui.chessContainer.chessTop
);
_status.clicked=true;
}
e.preventDefault();
});
}
ui.chessscroll1=ui.create.div('.chessscroll.left',ui.chessContainer);
ui.chessscroll2=ui.create.div('.chessscroll.right',ui.chessContainer);
var chessscroll=function(){
if(lib.config.touchscreen) return;
var direction=this.direction;
var speed=parseInt(get.config('chessscroll_speed'));
if(!speed) return;
var interval=setInterval(function(){
ui.chessContainer.move(speed*direction);
// ui.chessContainer.chessLeft+=speed*direction;
},16);
_status.chessscrolling=interval;
};
var leavescroll=function(){
if(_status.chessscrolling){
clearInterval(_status.chessscrolling);
delete _status.chessscrolling;
}
};
ui.chessscroll1.direction=-1;
ui.chessscroll1.addEventListener('mouseenter',chessscroll);
ui.chessscroll1.addEventListener('mouseleave',leavescroll);
ui.chessscroll2.direction=1;
ui.chessscroll2.addEventListener('mouseenter',chessscroll);
ui.chessscroll2.addEventListener('mouseleave',leavescroll);
for(var i=0;i<ui.chesswidth;i++){
for(var j=0;j<ui.chessheight;j++){
var pos='[data-position="'+(i+j*ui.chesswidth)+'"]';
// ui.chesssheet.sheet.insertRule('#arena.chess #chess>.player'+pos+
// '{left:'+(14+i*148)+'px;top:'+(14+j*148)+'px}',0);
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.card'+pos+
'{left:'+(22+i*148)+'px;top:'+(22+j*148)+'px}',0);
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.popup'+pos+
'{left:'+(19+i*148)+'px;top:'+(142+j*148)+'px}',0);
}
}
},
getVideoName:function(){
var str='战棋'+get.translation(_status.mode)+' - '+_status.friendCount+'v'+_status.enemyCount;
var name=[get.translation(game.me.name),str];
return name;
},
addChessPlayer:function(name,enemy,num,pos){
if(typeof num!='number'){
num=4;
}
var player=ui.create.player();
player.getId();
if(enemy=='treasure'){
player.addTempClass('judgestart');
2020-11-05 08:26:02 +00:00
player.side=null;
player.identity='neutral';
player.setIdentity();
player.node.identity.dataset.color='zhong';
player.classList.add('treasure');
player.node.hp.classList.add('treasure');
player.life=6+Math.floor(Math.random()*6);
game.treasures.add(player);
}
else{
player.addTempClass('start');
2020-11-05 08:26:02 +00:00
if(enemy){
if(get.mode()=='tafang'){
player.side=true;
}
else{
player.side=!game.me.side;
}
player.setIdentity('enemy');
player.identity='enemy';
}
else{
if(get.mode()=='tafang'){
player.side=false;
}
else{
player.side=game.me.side;
}
player.setIdentity('friend');
player.identity='friend';
}
player.node.identity.dataset.color=get.translation(player.side+'Color');
game.players.push(player);
// if(lib.config.animation){
// setTimeout(function(){
// player.$rare2();
// },300);
// }
}
ui.chess.appendChild(player);
if(_status.video||(pos&&!lib.posmap[pos])){
ui.placeChess(player,pos);
}
else{
var grids=[];
var gridnum=ui.chessheight*ui.chesswidth;
for(var i=0;i<gridnum;i++){
grids.push(i);
}
for(var i=0;i<game.players.length;i++){
grids.remove(parseInt(game.players[i].dataset.position));
}
for(var i=0;i<game.obstacles.length;i++){
grids.remove(parseInt(game.obstacles[i].dataset.position));
}
for(var i=0;i<game.treasures.length;i++){
grids.remove(parseInt(game.treasures[i].dataset.position));
}
ui.placeChess(player,grids.randomGet());
}
lib.posmap[player.dataset.position]=player;
game.addVideo('addChessPlayer',null,[name,enemy,num,player.dataset.position]);
player.init(name);
if(num&&!_status.video){
player.directgain(get.cards(num));
}
game.arrangePlayers();
player.chessFocus();
if(game.me&&game.me.name){
game.setChessInfo();
}
else if(game.players.length){
game.setChessInfo(game.players[0]);
}
game.triggerEnter(player);
return player;
},
replaceChessPlayer:function(name,enemy){
var next=game.createEvent('replaceChessPlayer');
next.playername=name;
next.enemy=enemy;
next.setContent('replaceChessPlayer');
},
removeTreasure:function(player){
game.addVideo('removeTreasure',null,player.dataset.position);
player.delete();
delete lib.posmap[player.dataset.position];
game.treasures.remove(player);
},
addObstacle:function(x,y){
if(y!==false){
game.addVideo('addObstacle',null,[x,y]);
}
var pos;
if(typeof x=='string'){
pos=x;
}
else{
if(x>=ui.chesswidth){
x=ui.chesswidth-1;
}
if(y>=ui.chessheight){
y=ui.chessheight-1;
}
pos=y*ui.chesswidth+x;
}
if(!lib.posmap[pos]){
var grid=ui.create.div('.player.minskin.obstacle',ui.chess).addTempClass('start');
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ui.placeChess(grid,pos);
grid.listen(ui.click.obstacle);
lib.posmap[pos]=grid;
game.obstacles.push(grid);
return grid;
}
return null;
},
addTempObstacle:function(x,y,num){
var node=game.addObstacle(x,y);
if(node){
game.colorObstacle(node,'blue');
node.tempObstacle=num;
}
},
removeObstacle:function(pos){
if(get.is.div(pos)){
pos=pos.dataset.position;
}
var node=lib.posmap[pos];
if(node&&game.obstacles.includes(node)){
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game.addVideo('removeObstacle',null,pos);
game.obstacles.remove(node);
delete lib.posmap[pos];
node.delete();
}
},
moveObstacle:function(pos,x,y){
if(get.is.div(pos)){
pos=pos.dataset.position;
}
var node=lib.posmap[pos];
if(node&&game.obstacles.includes(node)){
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pos=parseInt(pos);
var x2=pos%ui.chesswidth+x;
var y2=Math.floor(pos/ui.chesswidth)+y;
if(x2>=ui.chesswidth){
x2=ui.chesswidth-1;
}
if(y2>=ui.chessheight){
y2=ui.chessheight-1;
}
if(x2<0){
x2=0;
}
if(y2<0){
y2=0;
}
var pos2=y2*ui.chesswidth+x2;
if(!lib.posmap[pos2]){
game.addVideo('moveObstacle',null,[pos,x,y]);
ui.placeChess(node,pos2);
delete lib.posmap[pos];
lib.posmap[pos2]=node;
return true;
}
}
return false;
},
colorObstacle:function(pos,color){
if(get.is.div(pos)){
pos=pos.dataset.position;
}
var node=lib.posmap[pos];
if(node&&game.obstacles.includes(node)){
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game.addVideo('colorObstacle',null,[pos,color]);
node.dataset.obscolor=color;
}
},
addOverDialog:function(dialog,result){
if(ui.finishGame){
ui.finishGame.remove();
}
dialog.classList.add('center');
if(_status.mode!='leader') return;
if(result=='战斗胜利'){
_status.victory=true;
if(!_status.enterArena){
var div=ui.create.div();
div.innerHTML='获得'+game.reward+'金';
dialog.add(div);
if(_status.challenge&&_status.challengeMoney<=game.data.dust){
var div2=ui.create.div();
div2.style.display='block';
div2.innerHTML='招降所需招募令:'+_status.challengeMoney+'/'+game.data.dust;
dialog.add(div2);
}
game.changeMoney(game.reward);
game.saveData();
}
}
else if(_status.zhaoxiang){
var div=ui.create.div();
div.innerHTML='招降'+get.translation(_status.zhaoxiang)+'成功';
dialog.add(div);
}
},
controlOver:function(){
if(_status.mode=='three'){
ui.create.control('再战',function(){
game.saveConfig('continue_name_chess',{
friend:_status.friendBackup,
enemy:_status.enemyBackup,
color:_status.color
});
game.saveConfig('mode',lib.config.mode);
localStorage.setItem(lib.configprefix+'directstart',true);
game.reload();
});
}
ui.create.control('返回',game.reload);
if(_status.mode!='leader') return;
if(_status.enterArena){
game.data.arena.acted.length=0;
if(_status.victory){
game.data.arena.win++;
for(var i=0;i<game.players.length;i++){
if(_status.arenaAdd&&_status.arenaAdd.includes(game.players[i].name)){
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continue;
}
if(game.data.arena.dead.includes(game.players[i].name)){
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game.data.arena.dead.remove(game.players[i].name);
game.data.arena.acted.push(game.players[i].name);
}
}
}
game.saveData();
}
else{
if(_status.challenge&&(_status.zhaoxiang||_status.victory)){
game.data.challenge=game.getLeaderList();
game.saveData();
}
if(_status.challenge&&!_status.zhaoxiang&&_status.victory){
var money=_status.challengeMoney;
if(game.data.dust>=money){
ui.create.control('招降'+get.translation(_status.challenge),function(){
game.data.character.add(_status.challenge);
game.data.challenge=game.getLeaderList();
game.changeDust(-money);
game.reload();
});
}
}
}
},
phaseLoopThree:function(player){
var next=game.createEvent('phaseLoop');
next.player=player;
next.swap=function(player){
if(player.side==game.me.side){
return game.enemyZhu;
}
else{
return game.me;
}
},
next.setContent(function(){
'step 0'
player.classList.add('acted');
player.phase();
'step 1'
if(player!=game.friendZhu&&player!=game.enemyZhu){
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==player.side&&game.players[i]!=game.friendZhu&&
game.players[i]!=game.enemyZhu&&
game.players[i]!=player&&!game.players[i].classList.contains('acted')){
game.players[i].classList.add('acted');
game.players[i].phase();
break;
}
}
}
'step 2'
var target=event.swap(player);
var swap=[],swap2=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i].isOut()) continue;
if(!game.players[i].classList.contains('acted')){
if(game.players[i].side==target.side){
swap.push(game.players[i]);
}
else{
swap2.push(game.players[i]);
}
}
}
if(swap.length==0){
if(swap2.length){
target=event.swap(target);
swap=swap2;
}
else{
for(var i=0;i<game.players.length;i++){
if(game.players[i].isOut()) continue;
game.players[i].classList.remove('acted');
}
delete _status.roundStart;
event.redo();
game.delay();
return;
}
}
if(swap.length==1){
event.directresult=swap[0];
}
else{
var rand=Math.random();
var next=target.chooseTarget('选择行动的角色',true,function(card,player,target2){
return target2.side==target.side&&!target2.classList.contains('acted');
});
next._triggered=null;
next.includeOut=true;
next.ai=function(target2){
var num=0;
if(target2.countCards('j')){
num-=5;
}
if(target2!=game.friendZhu&&target2!=game.enemyZhu){
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=game.friendZhu&&game.players[i]!=game.enemyZhu&&
game.players[i]!=target2&&game.players[i].side==target2.side&&game.players[i].countCards('j')){
num-=2;
}
}
}
if(rand<1/3){
num+=1/(target2.hp+1);
}
else if(rand<2/3){
num+=target2.countCards('h')/5;
}
return num;
}
}
'step 3'
if(event.directresult){
event.player=event.directresult;
delete event.directresult;
}
else if(result.bool){
event.player=result.targets[0];
}
event.goto(0);
});
},
phaseLoopOrdered:function(player){
var next=game.createEvent('phaseLoop');
next.player=player;
next.setContent(function(){
"step 0"
if(!game.hasPlayer(function(current){
return current.side==player.side&&!current.classList.contains('acted');
})){
var num1=0;
var next=null;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==player.side){
game.players[i].classList.remove('acted');
num1++;
}
else if(!next){
next=game.players[i];
}
}
if(_status.roundStart&&_status.roundStart.side==player.side){
delete _status.roundStart;
}
var num2=game.players.length-num1;
if(num2>num1){
if(next.side==game.me.side){
next=game.me;
}
var str;
if(num2-num1>1){
str='选择至多'+get.cnNumber(num2-num1)+'个已方角色各摸一张牌'
}
else{
str='选择一个已方角色摸一张牌'
}
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var nevt=player.chooseTarget(str,function(card,player,target){
return target.side==player.side;
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},[1,num2-num1]);
nevt.ai=function(target){
return Math.max(1,10-target.countCards('h'));
};
nevt.includeOut=true;
nevt.chessForceAll=true;
}
else{
game.delay();
event.goto(2);
}
}
else{
event.goto(2);
}
"step 1"
if(result.bool){
game.asyncDraw(result.targets);
}
"step 2"
if(player.side==game.me.side){
player=game.me;
}
if(player.isDead()){
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==player.side){
player=game.players[i];
}
}
}
var players=game.filterPlayer(function(current){
return player.side==current.side&&!current.classList.contains('acted');
});
if(players.length>1){
var nevt=player.chooseTarget('选择下一个行动的角色',function(card,player,target){
return target.side==player.side&&!target.classList.contains('acted');
},true);
nevt.chessForceAll=true;
nevt.includeOut=true;
nevt.ai=function(target){
var nj=target.countCards('j');
if(nj){
return -nj;
}
return Math.max(0,10-target.hp);
}
}
else if(players.length){
event.decided=players[0];
}
else{
event.player=game.findPlayer(function(current){
return current.side!=player.side;
});
event.goto(0);
}
"step 3"
if(event.decided){
event.decided.phase();
event.justacted=event.decided;
delete event.decided;
}
else{
var current=result.targets[0];
current.phase();
event.justacted=current;
}
"step 4"
event.justacted.classList.add('acted');
event.goto(0);
for(var i=0;i<game.players.length;i++){
if(game.players[i].side!=event.justacted.side){
event.player=game.players[i];
break;
}
}
if(Math.random()<parseFloat(get.config('chess_treasure'))){
var list=[];
for(var i=0;i<game.treasures.length;i++){
list.push(game.treasures[i].name);
}
if(list.length<lib.treasurelist.length){
var name=Array.prototype.randomGet.apply(lib.treasurelist,list);
var treasure=game.addChessPlayer(name,'treasure',0);
treasure.playerfocus(1500);
if(lib.config.animation&&!lib.config.low_performance){
setTimeout(function(){
treasure.$rare2();
},500);
}
game.delay(3);
}
}
for(var i=0;i<game.treasures.length;i++){
game.treasures[i].life--;
if(game.treasures[i].life<=0){
game.removeTreasure(game.treasures[i--]);
}
}
});
},
isChessNeighbour:function(a,b){
if(a&&a.dataset){
a=a.dataset.position;
}
if(b&&b.dataset){
b=b.dataset.position;
}
var ax=a%ui.chesswidth;
var ay=Math.floor(a/ui.chesswidth);
var bx=b%ui.chesswidth;
var by=Math.floor(b/ui.chesswidth);
if(ax==bx&&Math.abs(ay-by)==1) return true;
if(ay==by&&Math.abs(ax-bx)==1) return true;
return false;
},
draw2:function(func){
lib.canvasUpdates2.push(func);
if(!lib.status.canvas2){
lib.status.canvas2=true;
game.update(game.updateCanvas2);
}
},
updateCanvas2:function(time){
if(lib.canvasUpdates2.length===0){
lib.status.canvas2=false;
return false;
}
ui.canvas2.width=ui.chess.offsetWidth;
ui.canvas2.height=ui.chess.offsetHeight;
ui.canvas2.style.left=0;
ui.canvas2.style.top=0;
var ctx=ui.ctx2;
ctx.shadowBlur=5;
ctx.shadowColor='rgba(0,0,0,0.3)';
ctx.fillStyle='white';
ctx.strokeStyle='white';
ctx.lineWidth=3;
ctx.save();
for(var i=0;i<lib.canvasUpdates2.length;i++){
ctx.restore();
ctx.save();
var update=lib.canvasUpdates2[i];
if(!update.starttime){
update.starttime=time;
}
if(update(time-update.starttime,ctx)===false){
lib.canvasUpdates2.splice(i--,1);
}
}
},
setChessInfo:function(p){
if(!p){
if(ui.phasequeue&&ui.phasequeue.length){
p=ui.phasequeue[0].link;
}
else{
p=game.me;
}
}
ui.chessinfo.firstChild.innerHTML='';
ui.phasequeue=[];
for(var i=0;i<game.players.length;i++){
var node=ui.create.div('.avatar',ui.chessinfo.firstChild);
node.style.backgroundImage=p.node.avatar.style.backgroundImage;
node.link=p;
node.listen(ui.click.chessInfo);
lib.setIntro(node);
node.linkplayer=true;
p.instance=node;
if(_status.currentPhase==p){
node.classList.add('glow2');
}
ui.phasequeue.push(node);
p=p.next;
}
},
initLeaderSave:function(save){
game.save(save,{
money:300,
dust:0,
legend:0,
character:[]
});
},
leaderView:function(){
var next=game.createEvent('leaderView',false);
next.setContent(function(){
'step 0'
var save=get.config('chess_leader_save');
if(!save){
save='save1';
}
if(!lib.storage[save]){
game.initLeaderSave(save);
}
game.data=lib.storage[save];
ui.wuxie.hide();
ui.auto.hide();
ui.money=ui.create.div(ui.window);
lib.setIntro(ui.money,function(uiintro){
uiintro.add('<span style="font-family:xinwei">'+game.data.money+'金币');
uiintro.addText('通过战斗或竞技场可获得金币。花费100金币可招募3名随机武将花费150金币可参加一次竞技场');
uiintro.add('<span style="font-family:xinwei">'+game.data.dust+'招募令');
uiintro.addText('通过遣返武将或竞技场可获得招募令。挑战武将成功后可通过招募令招募该武将,普通/稀有/史诗/传说武将分别花费40/100/400/1600招募令');
});
ui.money.innerHTML='<span>⚑</span><span>'+game.data.dust+'</span>'+
'<span>㉤</span><span>'+game.data.money+'</span>';
ui.money.style.top='auto';
ui.money.style.left='auto';
ui.money.style.right='20px';
ui.money.style.bottom='15px';
ui.money.childNodes[0].style.color='rgb(111, 198, 255)';
ui.money.childNodes[1].style.fontFamily='huangcao';
ui.money.childNodes[1].style.marginRight='10px';
ui.money.childNodes[2].style.color='#FFE600';
ui.money.childNodes[3].style.fontFamily='huangcao';
ui.money.style.letterSpacing='4px';
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if(get.config('chess_leader_allcharacter')){
for(var i in lib.rank){
if(Array.isArray(lib.rank[i])){
for(var j=0;j<lib.rank[i].length;j++){
if(!lib.character[lib.rank[i][j]]){
lib.rank[i].splice(j--,1);
}
}
}
}
for(var i in lib.rank.rarity){
if(Array.isArray(lib.rank.rarity[i])){
for(var j=0;j<lib.rank.rarity[i].length;j++){
if(!lib.character[lib.rank.rarity[i][j]]){
lib.rank.rarity[i].splice(j--,1);
}
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}
}
}
}
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else{
var list=get.gainableCharacters().filter(function(i){
return i.indexOf('leader_')!=0;
});
list.randomSort();
for(var i in lib.rank.rarity){
if(Array.isArray(lib.rank.rarity[i])){
for(var j=0;j<lib.rank.rarity[i].length;j++){
if(!list.includes(lib.rank.rarity[i][j])||!lib.character[lib.rank.rarity[i][j]]){
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lib.rank.rarity[i].splice(j--,1);
}
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}
}
}
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for(var i in lib.rank){
if(Array.isArray(lib.rank[i])){
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for(var j=0;j<lib.rank[i].length;j++){
if(!list.includes(lib.rank[i][j])){
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lib.rank[i].splice(j--,1);
}
}
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}
}
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//var length=Math.ceil(list.length/9);
//for(var i in lib.rank){
// if(Array.isArray(lib.rank[i])){
// lib.rank[i]=list.splice(0,length);
// }
//}
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}
'step 1'
lib.rank.all=lib.rank.s.
concat(lib.rank.ap).
concat(lib.rank.a).
concat(lib.rank.am).
concat(lib.rank.bp).
concat(lib.rank.b).
concat(lib.rank.bm).
concat(lib.rank.c).
concat(lib.rank.d);
lib.rank.rarity.common=[];
for(var i=0;i<lib.rank.all.length;i++){
if(!lib.rank.rarity.legend.includes(lib.rank.all[i])&&
!lib.rank.rarity.epic.includes(lib.rank.all[i])&&
!lib.rank.rarity.rare.includes(lib.rank.all[i])){
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lib.rank.rarity.common.push(lib.rank.all[i]);
}
}
ui.control.style.transition='all 0s';
if(get.is.phoneLayout()){
ui.control.style.top='calc(100% - 80px)';
}
else{
ui.control.style.top='calc(100% - 70px)';
}
var cardNode=function(i,name,load){
var node=ui.create.player(ui.window);
node.style.transition='all 0.7s';
node.style.opacity=0;
node.style.zIndex=4;
node.classList.add('pointerdiv');
var kaibao=false;
if(!name||typeof i=='string'){
if(!name){
name=game.getLeaderCharacter();
event.cardnodes.push(node);
}
else{
node.classList.add('minskin')
}
kaibao=true;
node.style.left='calc(50% - 75px)';
node.style.top='calc(50% - 90px)';
ui.refresh(node);
}
else if(!load){
node.style.transform='perspective(1200px) rotateY(180deg) translate(0,-200px)';
}
node.name=name;
if(!load){
switch(i){
case 0:{
node.style.left='calc(50% - 75px)';
node.style.top='calc(25% - 90px)';
break;
}
case 1:{
node.style.left='calc(30% - 90px)';
node.style.top='calc(75% - 90px)';
break;
}
case 2:{
node.style.left='calc(70% - 60px)';
node.style.top='calc(75% - 90px)';
break;
}
case '51':{
node.style.left='calc(50% - 60px)';
node.style.top='calc(25% - 75px)';
break;
}
case '52':{
node.style.left='calc(35% - 55px)';
node.style.top='calc(75% - 25px)';
break;
}
case '53':{
node.style.left='calc(65% - 65px)';
node.style.top='calc(75% - 25px)';
break;
}
case '54':{
node.style.left='calc(25% - 75px)';
node.style.top='calc(50% - 70px)';
break;
}
case '55':{
node.style.left='calc(75% - 45px)';
node.style.top='calc(50% - 70px)';
break;
}
}
if(!kaibao){
node.style.top='calc(50% - 180px)';
ui.refresh(node);
}
node.style.opacity=1;
}
node.node.count.remove();
node.node.marks.remove();
var rarity=game.getRarity(name);
if(rarity!='common'){
node.rarity=rarity;
node.node.intro.style.left='14px';
if(node.classList.contains('minskin')){
node.node.intro.style.top='84px';
}
else{
node.node.intro.style.top='145px';
}
node.node.intro.style.fontSize='20px';
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node.node.intro.style.fontFamily='yuanli';
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switch(rarity){
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case 'rare':node.node.intro.dataset.nature='thunderm';break;
case 'epic':node.node.intro.dataset.nature='metalm';break;
case 'legend':node.node.intro.dataset.nature='orangem';break;
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}
}
if(kaibao){
node.node.avatar.style.display='none';
node.style.transform='perspective(1200px) rotateY(180deg) translateX(0)';
if(typeof i=='string'){
node.listen(event.turnCard2);
}
else{
node.listen(turnCard);
if(!game.data.character.includes(name)){
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game.data.character.push(name);
if(game.data.challenge.includes(name)){
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game.data.challenge=game.getLeaderList();
game.saveData();
}
var button=ui.create.button(name,'character');
button.classList.add('glow2');
dialog1.content.lastChild.insertBefore(button,dialog1.content.lastChild.firstChild);
dialog1.buttons.push(button);
fixButton(button);
button.area='character';
}
else{
switch(rarity){
case 'common':game.data.dust+=10;break;
case 'rare':game.data.dust+=30;break;
case 'epic':game.data.dust+=150;break;
case 'legend':game.data.dust+=600;break;
}
}
}
}
else{
node.style.transform='';
}
return node;
};
event.cardNode=cardNode;
if(game.data.arena){
ui.money.style.display='none';
_status.enterArena=true;
return;
}
var groupSort=function(name){
if(lib.character[name][1]=='wei') return 0;
if(lib.character[name][1]=='shu') return 1;
if(lib.character[name][1]=='wu') return 2;
if(lib.character[name][1]=='qun') return 3;
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if(lib.character[name][1]=='key') return 4;
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};
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game.data.character=game.data.character.filter(function(i){
return Array.isArray(lib.character[i]);
})
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game.data.character.sort(function(a,b){
var del=groupSort(a)-groupSort(b);
if(del!=0) return del;
var aa=a,bb=b;
if(a.indexOf('_')!=-1){
a=a.slice(a.indexOf('_')+1);
}
if(b.indexOf('_')!=-1){
b=b.slice(b.indexOf('_')+1);
}
if(a!=b){
return a>b?1:-1;
}
return aa>bb?1:-1;
});
if(game.data.character.length==0||!game.data.challenge){
game.data.character=lib.rank.rarity.common.randomGets(3);
game.data.challenge=game.getLeaderList();
game.saveData();
}
var fixButton=function(button){
var rarity=game.getRarity(button.link);
if(rarity!='common'){
var intro=button.node.intro;
intro.classList.add('showintro');
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intro.style.fontFamily='yuanli';
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intro.style.fontSize='20px';
intro.style.top='82px';
intro.style.left='2px';
switch(rarity){
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case 'rare':intro.dataset.nature='thunderm';break;
case 'epic':intro.dataset.nature='metalm';break;
case 'legend':intro.dataset.nature='orangem';break;
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}
intro.innerHTML=get.translation(rarity);
}
}
game.leaderLord=['leader_caocao','leader_liubei','leader_sunquan','leader_yuri'];
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var dialog1=ui.create.dialog('选择君主','hidden');
event.dialog1=dialog1;
dialog1.classList.add('fullheight');
dialog1.classList.add('halfleft');
dialog1.classList.add('fixed');
dialog1.classList.add('pointerbutton');
dialog1.add([game.leaderLord,'character']);
var i;
for(i=0;i<dialog1.buttons.length;i++){
dialog1.buttons[i].area='lord';
}
var j=i;
dialog1.add('选择武将');
var getCapt=function(str){
if(str.indexOf('_')==-1){
return str[0];
}
return str[str.indexOf('_')+1];
}
var clickCapt=function(e){
if(_status.dragged) return;
if(this.classList.contains('thundertext')){
dialog1.currentcapt=null;
dialog1.currentcaptnode=null;
this.classList.remove('thundertext');
for(var i=0;i<dialog1.buttons.length;i++){
dialog1.buttons[i].style.display='';
}
}
else{
if(dialog1.currentcaptnode){
dialog1.currentcaptnode.classList.remove('thundertext');
}
dialog1.currentcapt=this.link;
dialog1.currentcaptnode=this;
this.classList.add('thundertext');
for(var i=0;i<dialog1.buttons.length;i++){
if(dialog1.buttons[i].area!='character') continue;
if(getCapt(dialog1.buttons[i].link)!=dialog1.currentcapt){
dialog1.buttons[i].style.display='none';
}
else{
dialog1.buttons[i].style.display='';
}
}
}
e.stopPropagation();
};
var captnode=ui.create.div('.caption');
var initcapt=function(){
var namecapt=[];
for(var i=0;i<game.data.character.length;i++){
var ii=game.data.character[i];
if(namecapt.indexOf(getCapt(ii))==-1){
namecapt.push(getCapt(ii));
}
}
namecapt.sort(function(a,b){
return a>b?1:-1;
});
captnode.innerHTML='';
for(i=0;i<namecapt.length;i++){
var span=document.createElement('span');
span.innerHTML=' '+namecapt[i].toUpperCase()+' ';
span.link=namecapt[i];
span.addEventListener(lib.config.touchscreen?'touchend':'click',clickCapt);
captnode.appendChild(span);
}
if(game.data.character.length<=15){
captnode.style.display='none';
}
else{
captnode.style.display='';
}
};
initcapt();
dialog1.captnode=captnode;
dialog1.add(captnode);
dialog1.add([game.data.character,'character']);
for(i=j;i<dialog1.buttons.length;i++){
dialog1.buttons[i].area='character';
fixButton(dialog1.buttons[i]);
}
dialog1.open();
var dialog2=ui.create.dialog('战斗难度','hidden');
event.dialog2=dialog2;
dialog2.classList.add('fullheight');
dialog2.classList.add('halfright');
dialog2.classList.add('fixed');
dialog2.classList.add('pointerbutton');
dialog2.add([[
['','','leader_easy'],
['','','leader_medium'],
['','','leader_hard']
],'vcard']);
// for(i=0;i<dialog2.buttons.length;i++){
// dialog2.buttons[i].node.name.style.fontFamily='xinwei';
// dialog2.buttons[i].node.name.style.fontSize='30px';
// dialog2.buttons[i].node.name.style.left='4px';
// dialog2.buttons[i].node.name.dataset.color='unknownm';
// dialog2.buttons[i]._nopup=true;
// dialog2.buttons[i].area='difficulty';
// }
dialog2.add('敌方人数');
dialog2.add([[
['','','leader_2'],
['','','leader_3'],
['','','leader_5'],
['','','leader_8'],
],'vcard']);
for(i=0;i<dialog2.buttons.length;i++){
dialog2.buttons[i].className='menubutton large pointerdiv';
dialog2.buttons[i].innerHTML=dialog2.buttons[i].node.background.innerHTML;
dialog2.buttons[i].style.position='relative';
dialog2.buttons[i].style.fontSize='';
dialog2.buttons[i].style.color='';
dialog2.buttons[i].style.textShadow='';
dialog2.buttons[i]._nopup=true;
dialog2.buttons[i].style.marginLeft='4px';
dialog2.buttons[i].style.marginRight='4px';
if(i<3){
dialog2.buttons[i].area='difficulty';
}
else{
dialog2.buttons[i].area='number';
}
// if(i<3){
// dialog2.buttons[i].style.width='160px';
// dialog2.buttons[i].node.background.classList.remove('tight');
// dialog2.buttons[i].node.background.style.whiteSpace='nowrap';
// }
// dialog2.buttons[i].style.background='rgba(0,0,0,0.2)';
// dialog2.buttons[i].style.boxShadow='rgba(0, 0, 0, 0.3) 0 0 0 1px';
// dialog2.buttons[i].node.background.style.fontFamily='lishu';
// dialog2.buttons[i]._nopup=true;
// dialog2.buttons[i].area='number';
// dialog2.buttons[i].classList.add('menubg');
// dialog2.buttons[i].classList.add('large');
// dialog2.buttons[i].classList.remove('card');
}
dialog2.add('挑战武将');
dialog2.add([game.data.challenge,'character']);
for(;i<dialog2.buttons.length;i++){
dialog2.buttons[i].area='challenge';
fixButton(dialog2.buttons[i])
}
dialog2.open();
dialog1.classList.remove('hidden');
var selected={
lord:[],
character:[],
difficulty:[],
number:[],
challenge:[]
}
var clearSelected=function(){
for(var i=0;i<dialog1.buttons.length;i++){
dialog1.buttons[i].classList.remove('unselectable');
dialog1.buttons[i].classList.remove('selected');
}
for(var i=0;i<dialog2.buttons.length;i++){
dialog2.buttons[i].classList.remove('unselectable');
dialog2.buttons[i].classList.remove('selected');
}
for(var j in selected){
selected[j].length=0;
}
event.removeCharacter.classList.add('disabled');
}
event.enterArena=ui.create.control('竞技场','nozoom',function(){
if(game.data.money<150&&!game.data._arena) return;
if(_status.qianfan||_status.kaibao) return;
if(!game.data._arena) game.changeMoney(-150);
_status.enterArena=true;
game.resume();
});
var turnCard=function(){
if(this.turned) return;
_status.chessclicked=true;
this.turned=true;
var node=this;
node.style.transition='all ease-in 0.3s';
node.style.transform='perspective(1200px) rotateY(270deg) translateX(150px)';
var onEnd=function(){
game.minskin=false;
node.init(node.name);
game.minskin=true;
node.node.avatar.style.display='';
if(node.rarity){
node.node.intro.innerHTML=get.translation(node.rarity);
node.node.intro.classList.add('showintro');
}
node.classList.add('playerflip');
node.style.transform='none';
node.style.transition='';
if(lib.config.animation&&!lib.config.low_performance){
setTimeout(function(){
switch(game.getRarity(node.name)){
case 'rare':node.$rare();break;
case 'epic':node.$epic();break;
case 'legend':node.$legend();break;
}
},150);
}
};
node.listenTransition(onEnd);
};
var zhaomu2=function(){
if(_status.qianfan||_status.kaibao) return;
if(game.data.money<100) return;
_status.chessclicked=true;
ui.arena.classList.add('leaderhide');
ui.arena.classList.add('leadercontrol');
ui.money.hide();
_status.kaibao=true;
event.cardnodes=[];
setTimeout(function(){
event.cardnodes.push(cardNode(0));
setTimeout(function(){
event.cardnodes.push(cardNode(1));
setTimeout(function(){
event.cardnodes.push(cardNode(2));
ui.money.childNodes[1].innerHTML=game.data.dust;
game.changeMoney(-100);
if(game.data.character.length>3&&selected.character.length){
event.removeCharacter.addTempClass('controlpressdownx',500);
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event.removeCharacter.classList.remove('disabled');
}
if(game.data.money<150&&!game.data._arena){
event.enterArena.classList.add('disabled');
}
else{
event.enterArena.addTempClass('controlpressdownx',500);
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event.enterArena.classList.remove('disabled');
}
if(game.data.money<100){
event.addCharacter.classList.add('disabled');
}
else{
event.addCharacter.addTempClass('controlpressdownx',500);
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event.addCharacter.classList.remove('disabled');
}
initcapt();
},200);
},200);
},500);
};
event.addCharacter=ui.create.control('招募','nozoom',zhaomu2);
if(game.data.money<150&&!game.data._arena){
event.enterArena.classList.add('disabled');
}
if(game.data.money<100){
event.addCharacter.classList.add('disabled');
}
var qianfan=function(){
if(_status.kaibao) return;
if(game.data.character.length<=3) return;
if(!selected.character.length) return;
// _status.chessclicked=true;
// _status.qianfan=true;
// event.enterArena.style.opacity=0.5;
// event.addCharacter.style.opacity=0.5;
// event.fight.style.opacity=0.5;
var current=selected.character.slice(0);
clearSelected();
var maxq=game.data.character.length-3;
if(current.length<=maxq){
for(var i=0;i<current.length;i++){
current[i].classList.add('selected');
selected.character.push(current[i]);
}
}
for(var i=0;i<dialog1.buttons.length;i++){
if(dialog1.buttons[i].area!='character'||maxq==current.length){
dialog1.buttons[i].classList.add('unselectable');
}
}
for(var i=0;i<dialog2.buttons.length;i++){
dialog2.buttons[i].classList.add('unselectable');
}
if(!selected.character.length){
alert('至少需要保留3名武将');
return;
}
var translation=get.translation(selected.character[0].link);
for(var i=1;i<selected.character.length;i++){
translation+='、'+get.translation(selected.character[i].link);
}
var dust=0;
for(var i=0;i<selected.character.length;i++){
var node=selected.character[i];
var rarity=game.getRarity(node.link);
switch(rarity){
case 'common':dust+=5;break;
case 'rare':dust+=20;break;
case 'epic':dust+=100;break;
case 'legend':dust+=400;break;
}
}
if(confirm(translation+'将被遣返,一共将获得'+dust+'个招募令。是否确定遣返?')){
for(var i=0;i<selected.character.length;i++){
var node=selected.character[i];
var rarity=game.getRarity(node.link);
switch(rarity){
case 'common':game.changeDust(5);break;
case 'rare':game.changeDust(20);break;
case 'epic':game.changeDust(100);break;
case 'legend':game.changeDust(400);break;
}
game.data.character.remove(node.link);
game.saveData();
if(game.data.money>=100){
event.addCharacter.addTempClass('controlpressdownx',500);
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event.addCharacter.classList.remove('disabled');
}
if(game.data.money>=150){
event.enterArena.addTempClass('controlpressdownx',500);
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event.enterArena.classList.remove('disabled');
}
node.delete();
dialog1.buttons.remove(node);
}
initcapt();
}
};
event.removeCharacter=ui.create.control('遣返','nozoom',qianfan);
event.removeCharacter.classList.add('disabled');
event.fight=ui.create.control('开始战斗','nozoom',function(){
if(_status.kaibao||_status.qianfan) return;
if(selected.challenge.length){
var cname=selected.challenge[0].link;
var rarity=game.getRarity(cname);
switch(rarity){
case 'common':rarity=40;break;
case 'rare':rarity=100;break;
case 'epic':rarity=400;break;
case 'legend':rarity=1600;break;
}
if(!confirm('即将挑战'+get.translation(cname)+',战斗胜利后可消耗'+rarity+'招募令招募该武将,无论是否招募,挑战列表将被刷新。是否继续?')){
return;
}
}
_status.enemylist=[];
_status.mylist=[];
if(selected.lord.length){
_status.mylist.push(selected.lord[0].link);
_status.lord=selected.lord[0].link;
}
if(selected.character.length){
for(var i=0;i<selected.character.length;i++){
_status.mylist.push(selected.character[i].link);
}
}
else{
_status.mylist=_status.mylist.concat(game.data.character.randomGets(_status.lord?2:3));
}
var difficulty;
if(selected.challenge.length){
_status.challenge=selected.challenge[0].link;
_status.enemylist.push(_status.challenge);
switch(game.getRarity(_status.challenge)){
case 'common':_status.challengeMoney=40;break;
case 'rare':_status.challengeMoney=100;break;
case 'epic':_status.challengeMoney=400;break;
case 'legend':_status.challengeMoney=1600;break;
}
var rank=get.rank(_status.challenge);
var total=Math.max(2,_status.mylist.length-1);
var list;
switch(rank){
case 's':list=lib.rank.ap;break;
case 'ap':list=lib.rank.s.concat(lib.rank.a);break;
case 'a':list=lib.rank.ap.concat(lib.rank.am);break;
case 'am':list=lib.rank.a.concat(lib.rank.bp);break;
case 'bp':list=lib.rank.am.concat(lib.rank.b);break;
case 'b':list=lib.rank.bp.concat(lib.rank.bm);break;
case 'bm':list=lib.rank.b.concat(lib.rank.c);break;
case 'c':list=lib.rank.bm.concat(lib.rank.d);break;
case 'd':list=lib.rank.c;break;
}
for(var i=0;i<total;i++){
if(Math.random()<0.7){
_status.enemylist.push(Array.prototype.randomGet.apply(
lib.rank[rank],_status.enemylist.concat(_status.mylist)));
}
else{
_status.enemylist.push(Array.prototype.randomGet.apply(
list,_status.enemylist.concat(_status.mylist)));
}
}
}
else{
var number,list;
if(selected.difficulty.length){
difficulty=selected.difficulty[0].link[2];
}
else{
difficulty='leader_easy';
}
_status.difficulty=difficulty;
if(selected.number.length){
number=selected.number[0].link[2];
number=parseInt(number[number.length-1]);
}
else{
number=3;
}
switch(difficulty){
case 'leader_easy':list=lib.rank.d.concat(lib.rank.c).concat(lib.rank.bm);break;
case 'leader_medium':list=lib.rank.b.concat(lib.rank.bp).concat(lib.rank.am);break;
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case 'leader_hard':list=lib.rank.a.concat(lib.rank.ap).concat(lib.rank.s).concat(lib.rank.am.randomGets(Math.floor(lib.rank.am.length/2)));break;
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}
for(var i=0;i<lib.hiddenCharacters.length;i++){
if(list.length<=number){
break;
}
list.remove(lib.hiddenCharacters[i]);
}
for(var i=0;i<_status.mylist.length;i++){
list.remove(_status.mylist[i]);
}
_status.enemylist=list.randomGets(number);
}
var numdel=_status.enemylist.length-_status.mylist.length;
var reward=0;
for(var i=0;i<_status.enemylist.length;i++){
switch(get.rank(_status.enemylist[i])){
case 's':reward+=50;break;
case 'ap':reward+=40;break;
case 'a':reward+=32;break;
case 'am':reward+=25;break;
case 'bp':reward+=19;break;
case 'b':reward+=14;break;
case 'bm':reward+=10;break;
case 'c':reward+=7;break;
case 'd':reward+=5;break;
}
}
if(numdel>0){
switch(difficulty){
case 'leader_easy':reward+=10*numdel;break;
case 'leader_medium':reward+=20*numdel;break;
case 'leader_hard':reward+=40*numdel;break;
}
}
var punish=0;
for(var i=0;i<_status.mylist.length;i++){
switch(get.rank(_status.mylist[i])){
case 's':punish+=25;break;
case 'ap':punish+=20;break;
case 'a':punish+=16;break;
case 'am':punish+=12;break;
case 'bp':punish+=9;break;
case 'b':punish+=7;break;
case 'bm':punish+=5;break;
case 'c':punish+=3;break;
case 'd':punish+=2;break;
}
}
if(numdel<0){
switch(difficulty){
case 'leader_easy':punish-=5*numdel;break;
case 'leader_medium':punish-=10*numdel;break;
case 'leader_hard':punish-=20*numdel;break;
}
}
game.reward=Math.max(3*_status.enemylist.length,reward-punish);
if(!_status.lord){
switch(difficulty){
case 'leader_easy':game.reward+=10;break;
case 'leader_medium':game.reward+=20;break;
case 'leader_hard':game.reward+=40;break;
}
}
game.resume();
});
event.custom.replace.button=function(button){
if(_status.kaibao) return;
if(button.classList.contains('unselectable')&&
!button.classList.contains('selected')) return;
_status.chessclicked=true;
button.classList.toggle('selected');
if(button.classList.contains('selected')){
selected[button.area].add(button);
}
else{
selected[button.area].remove(button);
}
switch(button.area){
case 'lord':{
for(var i=0;i<dialog1.buttons.length;i++){
if(dialog1.buttons[i].area=='lord'){
if(selected.lord.length){
dialog1.buttons[i].classList.add('unselectable');
}
else{
dialog1.buttons[i].classList.remove('unselectable');
}
}
}
break;
}
case 'character':{
for(var i=0;i<dialog1.buttons.length;i++){
if(dialog1.buttons[i].area=='character'){
var maxq=game.data.character.length-3;
if((!_status.qianfan&&selected.character.length>5)||
(_status.qianfan&&selected.character.length>=maxq)){
dialog1.buttons[i].classList.add('unselectable');
}
else{
dialog1.buttons[i].classList.remove('unselectable');
}
}
}
break;
}
case 'difficulty':case 'number':{
for(var i=0;i<dialog2.buttons.length;i++){
if(dialog2.buttons[i].area==button.area){
if(selected[button.area].length){
dialog2.buttons[i].classList.add('unselectable');
}
else{
dialog2.buttons[i].classList.remove('unselectable');
}
}
}
break;
}
case 'challenge':{
if(selected.challenge.length){
for(var i=0;i<dialog2.buttons.length;i++){
if(dialog2.buttons[i].area=='challenge'){
dialog2.buttons[i].classList.add('unselectable');
}
else{
dialog2.buttons[i].classList.add('unselectable');
dialog2.buttons[i].classList.remove('selected');
}
}
}
else{
for(var i=0;i<dialog2.buttons.length;i++){
dialog2.buttons[i].classList.remove('unselectable');
}
}
break;
}
}
if(selected.character.length&&game.data.character.length>3){
event.removeCharacter.addTempClass('controlpressdownx',500);
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event.removeCharacter.classList.remove('disabled');
}
else{
event.removeCharacter.classList.add('disabled');
}
};
event.custom.add.window=function(){
if(!_status.kaibao){
var glows=document.querySelectorAll('.button.glow2');
for(var i=0;i<glows.length;i++){
glows[i].classList.remove('glow2');
}
}
if(_status.chessclicked){
_status.chessclicked=false;
return;
}
if(_status.kaibao&&event.cardnodes&&event.cardnodes.length){
for(var i=0;i<event.cardnodes.length;i++){
if(!event.cardnodes[i].turned) return;
}
for(var i=0;i<event.cardnodes.length;i++){
event.cardnodes[i].delete();
}
ui.arena.classList.remove('leaderhide');
setTimeout(function(){
ui.arena.classList.remove('leadercontrol');
},500);
ui.money.show();
delete event.cardnodes;
_status.kaibao=false;
return;
}
if(_status.qianfan){
_status.qianfan=false;
event.removeCharacter.replace('遣返',qianfan);
if(game.data.money>=100){
event.addCharacter.addTempClass('controlpressdownx',500);
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event.addCharacter.classList.remove('disabled');
}
else{
event.addCharacter.classList.add('disabled');
}
if(game.data.money>=150||game.data._arena){
event.enterArena.addTempClass('controlpressdownx',500);
2020-11-05 08:26:02 +00:00
event.enterArena.classList.remove('disabled');
}
else{
event.enterArena.classList.add('disabled');
}
event.fight.style.opacity=1;
}
clearSelected();
};
lib.init.onfree();
game.pause();
'step 2'
if(!game.data.arena){
event.dialog1.close();
event.dialog2.close();
event.fight.close();
event.enterArena.close();
event.addCharacter.close();
event.removeCharacter.close();
}
ui.arena.classList.add('leaderhide');
ui.money.hide();
game.delay();
'step 3'
ui.arena.classList.remove('leaderhide');
if(!_status.enterArena){
ui.wuxie.show();
ui.auto.show();
ui.control.style.top='';
if(!get.is.safari()){
ui.control.style.transition='';
ui.control.style.display='none';
}
event.finish();
}
else{
game.minskin=false;
event.arenanodes=[];
event.arenachoice=[];
event.arenachoicenodes=[];
event.arrangeNodes=function(){
var num=event.arenachoicenodes.length;
var width=num*75+(num-1)*8;
for(var i=0;i<event.arenachoicenodes.length;i++){
var left=-width/2+i*83-37.5;
if(left<0){
event.arenachoicenodes[i].style.left='calc(50% - '+(-left)+'px)';
}
else{
event.arenachoicenodes[i].style.left='calc(50% + '+left+'px)';
}
}
}
event.clickNode=function(){
if(this.classList.contains('removing')) return;
if(this.isChosen){
if(_status.chessgiveup) return;
if(!event.choosefinished) return;
if(this.classList.contains('unselectable')&&
!this.classList.contains('selected')) return;
_status.chessclicked=true;
this.classList.toggle('selected');
if(this.classList.contains('selected')){
this.style.transform='scale(0.85)';
}
else{
this.style.transform='scale(0.8)';
}
if(document.querySelectorAll('.player.selected').length>=3){
for(var i=0;i<event.arenachoicenodes.length;i++){
if(!event.arenachoicenodes[i].classList.contains('dead')){
event.arenachoicenodes[i].classList.add('unselectable');
}
}
}
else{
for(var i=0;i<event.arenachoicenodes.length;i++){
event.arenachoicenodes[i].classList.remove('unselectable');
}
}
}
else{
while(event.arenanodes.length){
var node=event.arenanodes.shift();
if(node==this){
node.node.hp.hide();
node.style.transform='scale(0.5)';
node.style.top='calc(50% + 50px)';
event.arenachoicenodes.push(node);
event.arrangeNodes();
}
else{
node.delete();
}
}
this.isChosen=true;
event.arenachoice.push(this.name);
game.resume();
}
}
}
'step 4'
var choice;
if(game.data._arena){
game.data.arena=game.data._arena;
delete game.data._arena;
}
if(game.data.arena&&!_status.arenaLoaded){
game.data.arena.loaded=true;
event.arenachoice=game.data.arena.arenachoice;
for(var i=0;i<event.arenachoice.length;i++){
var node=event.cardNode(0,event.arenachoice[i],true);
node.node.hp.style.display='none';
node.init(node.name);
node.isChosen=true;
node.listen(event.clickNode);
node.style.transform='scale(0.5)';
node.style.top='calc(50% + 50px)';
event.arenachoicenodes.push(node);
}
event.arrangeNodes();
for(var i=0;i<event.arenachoicenodes.length;i++){
var node=event.arenachoicenodes[i];
if(game.data.arena.choice){
ui.refresh(node);
node.style.opacity=1;
}
}
if(game.data.arena.choice){
choice=game.data.arena.choice;
}
else{
return;
}
}
else{
switch(event.arenachoice.length){
case 0:choice=lib.rank.d.randomGets(3);break;
case 1:choice=lib.rank.c.randomGets(3);break;
case 2:choice=lib.rank.bm.randomGets(3);break;
case 3:choice=lib.rank.b.randomGets(3);break;
case 4:choice=lib.rank.bp.randomGets(3);break;
case 5:choice=lib.rank.am.randomGets(3);break;
case 6:choice=lib.rank.a.randomGets(3);break;
case 7:choice=lib.rank.ap.randomGets(3);break;
case 8:choice=lib.rank.s.randomGets(3);break;
}
game.data.arena={
win:0,
dead:[],
acted:[],
choice:choice,
arenachoice:event.arenachoice
}
game.saveData();
}
_status.arenaLoaded=true;
var node;
node=event.cardNode(0,choice[0]);
node.init(node.name);
node.listen(event.clickNode);
event.arenanodes.push(node);
setTimeout(function(){
node=event.cardNode(1,choice[1]);
node.init(node.name);
node.listen(event.clickNode);
if(event.choosefinished){
node.delete();
}
else{
event.arenanodes.push(node);
}
setTimeout(function(){
node=event.cardNode(2,choice[2]);
node.init(node.name);
node.listen(event.clickNode);
if(event.choosefinished){
node.delete();
}
else{
event.arenanodes.push(node);
}
},200);
},200);
lib.init.onfree();
game.pause();
'step 5'
if(event.arenachoice.length<9){
event.goto(4);
}
else{
if(_status.arenaLoaded){
game.delay(2);
}
game.data.arena.arenachoice=event.arenachoice;
delete game.data.arena.choice;
game.saveData();
event.choosefinished=true;
}
'step 6'
game.minskin=true;
ui.arena.classList.add('noleft');
var nodes=event.arenachoicenodes;
for(var i=0;i<nodes.length;i++){
nodes[i].style.transform='scale(0.8)';
}
if(_status.arenaLoaded){
setTimeout(function(){
nodes[0].style.left='calc(50% - 215px)';
nodes[0].style.top='calc(50% - 260px)';
},0);
setTimeout(function(){
nodes[1].style.left='calc(50% - 75px)';
nodes[1].style.top='calc(50% - 260px)';
},50);
setTimeout(function(){
nodes[2].style.left='calc(50% + 65px)';
nodes[2].style.top='calc(50% - 260px)';
},100);
setTimeout(function(){
nodes[3].style.left='calc(50% - 215px)';
nodes[3].style.top='calc(50% - 90px)';
},150);
setTimeout(function(){
nodes[4].style.left='calc(50% - 75px)';
nodes[4].style.top='calc(50% - 90px)';
},200);
setTimeout(function(){
nodes[5].style.left='calc(50% + 65px)';
nodes[5].style.top='calc(50% - 90px)';
},250);
setTimeout(function(){
nodes[6].style.left='calc(50% - 215px)';
nodes[6].style.top='calc(50% + 80px)';
},300);
setTimeout(function(){
nodes[7].style.left='calc(50% - 75px)';
nodes[7].style.top='calc(50% + 80px)';
},350);
setTimeout(function(){
nodes[8].style.left='calc(50% + 65px)';
nodes[8].style.top='calc(50% + 80px)';
},400);
}
else{
nodes[0].style.left='calc(50% - 215px)';
nodes[0].style.top='calc(50% - 260px)';
nodes[1].style.left='calc(50% - 75px)';
nodes[1].style.top='calc(50% - 260px)';
nodes[2].style.left='calc(50% + 65px)';
nodes[2].style.top='calc(50% - 260px)';
nodes[3].style.left='calc(50% - 215px)';
nodes[3].style.top='calc(50% - 90px)';
nodes[4].style.left='calc(50% - 75px)';
nodes[4].style.top='calc(50% - 90px)';
nodes[5].style.left='calc(50% + 65px)';
nodes[5].style.top='calc(50% - 90px)';
nodes[6].style.left='calc(50% - 215px)';
nodes[6].style.top='calc(50% + 80px)';
nodes[7].style.left='calc(50% - 75px)';
nodes[7].style.top='calc(50% + 80px)';
nodes[8].style.left='calc(50% + 65px)';
nodes[8].style.top='calc(50% + 80px)';
for(var i=0;i<nodes.length;i++){
ui.refresh(nodes[i]);
if(game.data.arena.dead.includes(nodes[i].name)){
2020-11-05 08:26:02 +00:00
nodes[i].classList.add('dead');
nodes[i].style.opacity=0.3;
}
else{
nodes[i].style.opacity=1;
if(game.data.arena.acted.includes(nodes[i].name)){
2020-11-05 08:26:02 +00:00
var acted=nodes[i].node.action;
acted.style.opacity=1;
acted.innerHTML='疲劳';
acted.dataset.nature='soilm';
acted.classList.add('freecolor');
}
}
}
}
var victory=ui.create.div().hide();
victory.innerHTML='<span>'+game.data.arena.win+'</span>胜';
victory.style.top='auto';
victory.style.left='auto';
victory.style.right='20px';
victory.style.bottom='15px';
victory.style.fontSize='30px'
victory.style.fontFamily='huangcao';
victory.firstChild.style.marginRight='5px';
ui.window.appendChild(victory);
ui.refresh(victory);
victory.show();
event.checkPrize=function(){
// event.kaibao=true;
event.prize=[];
event.turnCard2=function(){
if(this.turned) return;
_status.chessclicked=true;
this.turned=true;
var node=this;
setTimeout(function(){
node.turned2=true;
},1000);
if(node.name=='chess_coin'||node.name=='chess_dust'){
node.style.transition='all 0s';
node.style.transform='none';
node.style.overflow='visible';
node.style.background='none';
node.style.boxShadow='none';
var div=ui.create.div(node);
div.style.transition='all 0s';
if(node.name=='chess_coin'){
div.innerHTML='<span>㉤</span><span>'+node.num+'</span>';
div.firstChild.style.color='rgb(255, 230, 0)';
node.$coin();
}
else{
div.innerHTML='<span>⚑</span><span>'+node.num+'</span>';
div.firstChild.style.color='rgb(111, 198, 255)';
div.firstChild.style.marginRight='3px';
node.$dust();
}
div.style.fontFamily='huangcao';
div.style.fontSize='50px';
div.style.top='40px';
div.style.letterSpacing='8px';
div.style.whiteSpace='nowrap';
// div.dataset.nature='metal';
return;
}
node.style.transition='all ease-in 0.3s';
node.style.transform='perspective(1200px) rotateY(270deg) translateX(150px)';
var onEnd=function(){
node.init(node.name);
node.node.avatar.style.display='';
if(node.rarity){
node.node.intro.innerHTML=get.translation(node.rarity);
node.node.intro.classList.add('showintro');
}
node.classList.add('playerflip');
node.style.transform='none';
node.style.transition='';
if(lib.config.animation&&!lib.config.low_performance){
setTimeout(function(){
switch(game.getRarity(node.name)){
case 'rare':node.$rare();break;
case 'epic':node.$epic();break;
case 'legend':node.$legend();break;
}
},150);
}
};
node.listenTransition(onEnd);
};
setTimeout(function(){
nodes[0].delete();
},400+Math.random()*300);
setTimeout(function(){
nodes[1].delete();
},400+Math.random()*300);
setTimeout(function(){
nodes[2].delete();
},400+Math.random()*300);
setTimeout(function(){
nodes[3].delete();
},400+Math.random()*300);
setTimeout(function(){
nodes[4].delete();
},400+Math.random()*300);
setTimeout(function(){
nodes[5].delete();
},400+Math.random()*300);
setTimeout(function(){
nodes[6].delete();
},400+Math.random()*300);
setTimeout(function(){
nodes[7].delete();
},400+Math.random()*300);
setTimeout(function(){
nodes[8].delete();
},400+Math.random()*300);
setTimeout(function(){
var prize=new Array(6);
var map=[1,2,3,4,5];
var ccount=3;
var win=game.data.arena.win;
var prizeValue;
switch(win){
case 0:prizeValue=100;break;
case 1:prizeValue=120;break;
case 2:prizeValue=150;break;
case 3:prizeValue=190;break;
case 4:prizeValue=240;break;
case 5:prizeValue=300;break;
case 6:prizeValue=370;break;
case 7:prizeValue=450;break;
case 8:prizeValue=540;break;
case 9:prizeValue=640;break;
case 10:prizeValue=750;break;
case 11:prizeValue=870;break;
case 12:prizeValue=1000;break;
}
if(Math.random()<0.4){
if(win>=3&&Math.random()<0.5){
ccount=4;
prizeValue-=33;
}
else{
ccount=2;
prizeValue+=33;
}
}
prizeValue-=100;
while(ccount--){
prize[map.randomRemove()]=game.getLeaderCharacter();
}
if(map.length){
prizeValue/=map.length;
}
while(map.length){
var val=Math.round((Math.random()*0.4+0.8)*prizeValue);
if(Math.random()<0.7){
prize[map.shift()]=['chess_coin',Math.max(Math.ceil(Math.random()*5),val)];
}
else{
val=Math.round(val/3);
prize[map.shift()]=['chess_dust',Math.max(Math.ceil(Math.random()*3),val)];
}
}
for(var i=1;i<prize.length;i++){
if(typeof prize[i]=='string'){
var name=prize[i];
var rarity=game.getRarity(name);
if(!game.data.character.includes(name)){
2020-11-05 08:26:02 +00:00
game.data.character.push(name);
if(game.data.challenge.includes(name)){
2020-11-05 08:26:02 +00:00
game.data.challenge=game.getLeaderList();
}
}
else{
switch(rarity){
case 'common':game.data.dust+=10;break;
case 'rare':game.data.dust+=30;break;
case 'epic':game.data.dust+=150;break;
case 'legend':game.data.dust+=600;break;
}
}
}
else if(prize[i][0]=='chess_coin'){
game.data.money+=prize[i][1];
}
else{
game.data.dust+=prize[i][1];
}
setTimeout((function(i){
return function(){
var node;
if(typeof prize[i]=='string'){
node=event.cardNode('5'+i,prize[i]);
}
else{
node=event.cardNode('5'+i,prize[i][0]);
node.num=prize[i][1];
}
event.prize.push(node);
if(i==prize.length-1){
event.kaibao=true;
}
};
}(i)),i*200);
}
delete game.data.arena;
game.saveData();
},1000);
}
if(game.data.arena.dead.length<9&&game.data.arena.win<12){
event.arenafight=ui.create.control('开始战斗','nozoom',function(){
if(_status.chessgiveup) return;
_status.mylist=[];
var list=[];
for(var i=0;i<nodes.length;i++){
if(nodes[i].classList.contains('selected')){
_status.mylist.push(nodes[i].name);
}
else if(!nodes[i].classList.contains('dead')){
list.push(nodes[i].name);
}
}
if(_status.mylist.length==0){
_status.mylist=list.randomGets(3);
}
if(_status.mylist.length==0) return;
for(var i=0;i<_status.mylist.length;i++){
game.data.arena.dead.push(_status.mylist[i]);
}
game.saveData();
switch(game.data.arena.win){
case 0:list=lib.rank.d.concat(lib.rank.c);break;
case 1:list=lib.rank.c.concat(lib.rank.bm);break;
case 2:list=lib.rank.bm.concat(lib.rank.b);break;
case 3:list=lib.rank.b.concat(lib.rank.bp);break;
case 4:list=lib.rank.bp.concat(lib.rank.am);break;
case 5:list=lib.rank.am.concat(lib.rank.a);break;
case 6:list=lib.rank.a.concat(lib.rank.ap);break;
default:list=lib.rank.ap.concat(lib.rank.s);
}
for(var i=0;i<_status.mylist.length;i++){
list.remove(_status.mylist[i]);
}
_status.enemylist=list.randomGets(3);
for(var i=0;i<nodes.length;i++){
nodes[i].delete();
}
victory.delete();
event.arenafight.close();
event.arenaback.close();
event.arenagiveup.close();
game.resume();
});
event.arenaback=ui.create.control('返回','nozoom',function(){
if(_status.chessgiveup) return;
game.data._arena=game.data.arena;
delete game.data.arena;
game.saveData();
game.reload();
});
var giveup=function(){
if(confirm('放弃后剩余战斗将视为战败并结算奖励,是否确定放弃?')){
_status.chessclicked=true;
event.arenafight.close();
event.arenaback.close();
event.arenagiveup.close();
event.checkPrize();
}
// _status.chessclicked=true;
// _status.chessgiveup=true;
// event.arenafight.style.opacity=0.5;
// event.arenaback.style.opacity=0.5;
// this.replace('确认放弃',function(){
// _status.chessclicked=true;
// event.arenafight.close();
// event.arenaback.close();
// event.arenagiveup.close();
// event.checkPrize();
// });
};
event.arenagiveup=ui.create.control('放弃','nozoom',giveup);
}
else{
event.checkPrize();
}
event.custom.add.window=function(){
if(_status.chessclicked){
_status.chessclicked=false;
return;
}
if(event.kaibao){
for(var i=0;i<event.prize.length;i++){
if(!event.prize[i].turned2){
return;
}
}
game.reload();
}
_status.chessgiveup=false;
event.arenafight.style.opacity=1;
event.arenaback.style.opacity=1;
event.arenagiveup.replace('放弃',giveup);
for(var i=0;i<nodes.length;i++){
nodes[i].style.transform='scale(0.8)';
nodes[i].classList.remove('selected');
nodes[i].classList.remove('unselectable');
}
};
lib.init.onfree();
game.pause();
'step 7'
ui.control.style.top='';
if(!get.is.safari()){
ui.control.style.transition='';
ui.control.style.display='none';
}
ui.arena.classList.remove('leaderhide');
ui.wuxie.show();
ui.auto.show();
game.delay();
});
},
saveData:function(){
game.save(get.config('chess_leader_save'),game.data);
},
getLeaderList:function(){
var list=lib.rank.all.slice(0);
for(var i=0;i<game.data.character.length;i++){
list.remove(game.data.character[i]);
}
if(!list.length){
return ['chess_xingtian'];
}
return list.randomGets(6);
},
getLeaderCharacter:function(){
var pleg;
if(game.data.legend<=20){
pleg=0.01;
}
else{
pleg=0.01+(game.data.legend-20)*(game.data.legend-20)*0.99/10000;
}
if(Math.random()<pleg){
game.data.legend=0;
game.saveData();
return lib.rank.rarity.legend.randomGet();
}
game.data.legend++;
game.saveData();
if(Math.random()<0.05) return lib.rank.rarity.epic.randomGet();
if(Math.random()<0.3) return lib.rank.rarity.rare.randomGet();
return lib.rank.rarity.common.randomGet();
},
changeMoney:function(num){
game.data.money+=num;
game.saveData();
ui.money.lastChild.innerHTML=game.data.money;
},
changeDust:function(num){
game.data.dust+=num;
game.saveData();
ui.money.childNodes[1].innerHTML=game.data.dust;
},
chooseCharacter:function(){
var next=game.createEvent('chooseCharacter');
2020-11-05 08:26:02 +00:00
next.showConfig=true;
next.ai=function(player,list){
if(get.config('double_character')){
player.init(list[0],list[1]);
}
else{
player.init(list[0]);
}
}
next.setContent(function(){
"step 0"
ui.wuxie.hide();
var i;
var list=[];
var bosslist=[];
var jiangelist=[];
event.list=list;
for(i in lib.character){
if(lib.character[i][4].includes('chessboss')){
2020-11-05 08:26:02 +00:00
bosslist.push(i);continue;
}
else if(lib.character[i][4].includes('jiangeboss')){
2020-11-05 08:26:02 +00:00
// if(get.config('chess_jiange')) jiangelist.push(i);
continue;
}
if(i.indexOf('treasure_')==0) continue;
if(lib.character[i][4].includes('minskin')) continue;
if(lib.config.forbidchess.includes(i)) continue;
2020-11-05 08:26:02 +00:00
if(lib.filter.characterDisabled(i)) continue;
list.push(i);
}
list.randomSort();
var bosses=ui.create.div('.buttons');
event.bosses=bosses;
var bossbuttons=ui.create.buttons(bosslist,'character',bosses);
var addToButton=function(){
if(ui.cheat2&&ui.cheat2.backup) return;
_status.event.dialog.content.childNodes[1].innerHTML=
ui.selected.buttons.length+'/'+_status.event.selectButton();
};
var jiange=ui.create.div('.buttons');
event.jiange=jiange;
var jiangebuttons=ui.create.buttons(jiangelist,'character',jiange);
var clickedBoss=false;
var clickBoss=function(){
clickedBoss=true;
var num=bosses.querySelectorAll('.glow').length;
if(this.classList.contains('glow')){
this.classList.remove('glow');
num--;
}
else{
if(num<4){
this.classList.add('glow');
num++;
}
}
for(var i=0;i<bosses.childElementCount;i++){
if(num>=4&&!bosses.childNodes[i].classList.contains('glow')){
bosses.childNodes[i].classList.add('forbidden');
}
else{
bosses.childNodes[i].classList.remove('forbidden');
}
}
if(num){
if(!event.asboss){
event.asboss=ui.create.control('应战',function(){
_status.boss=true;
ui.click.ok();
});
}
}
else{
if(event.asboss){
event.asboss.close();
delete event.asboss;
}
}
addToButton();
};
var clickedJiange=false;
var clickJiange=function(){
clickedJiange=true;
if(this.classList.contains('glow2')){
this.classList.remove('glow2');
}
else{
this.classList.add('glow2');
}
addToButton();
};
for(var i=0;i<bossbuttons.length;i++){
bossbuttons[i].classList.add('noclick');
bossbuttons[i].listen(clickBoss);
}
for(var i=0;i<jiangebuttons.length;i++){
jiangebuttons[i].classList.add('noclick');
jiangebuttons[i].listen(clickJiange);
}
if(get.config('additional_player')==undefined) game.saveConfig('additional_player',true,true);
if(get.config('reward')==undefined) game.saveConfig('reward',3,true);
if(get.config('punish')==undefined) game.saveConfig('punish','无',true);
if(get.config('battle_number')==undefined) game.saveConfig('battle_number',3,true);
if(get.config('choice_number')==undefined) game.saveConfig('choice_number',6,true);
if(get.config('seat_order')==undefined) game.saveConfig('seat_order','交替',true);
if(get.config('replace_number')==undefined) game.saveConfig('replace_number',0,true);
if(get.config('single_control')==undefined) game.saveConfig('single_control',false,true);
if(get.config('first_less')==undefined) game.saveConfig('first_less',true,true);
var dialog=ui.create.dialog('选择出场角色','hidden');
dialog.classList.add('fullwidth');
dialog.classList.add('fullheight');
dialog.classList.add('fixed');
dialog.add('0/0');
dialog.add([list.slice(0,parseInt(get.config('battle_number'))*4+parseInt(get.config('replace_number'))+5),'character']);
if(bossbuttons.length){
dialog.add('挑战魔王');
dialog.add(bosses);
}
if(jiangebuttons.length){
dialog.add('守卫剑阁');
dialog.add(jiange);
}
event.addConfig=function(dialog){
dialog.add('选项');
dialog.choice={};
dialog.choice.zhu=dialog.add(ui.create.switcher('zhu',get.config('zhu'))).querySelector('.toggle');
dialog.choice.main_zhu=dialog.add(ui.create.switcher('main_zhu',get.config('main_zhu'))).querySelector('.toggle');
if(get.config('zhu')){
dialog.choice.main_zhu.parentNode.classList.remove('disabled');
}
else{
dialog.choice.main_zhu.parentNode.classList.add('disabled');
}
dialog.choice.noreplace_end=dialog.add(ui.create.switcher('noreplace_end',get.config('noreplace_end'))).querySelector('.toggle');
dialog.choice.additional_player=dialog.add(ui.create.switcher('additional_player',get.config('additional_player'))).querySelector('.toggle');
dialog.choice.single_control=dialog.add(ui.create.switcher('single_control',get.config('single_control'))).querySelector('.toggle');
dialog.choice.first_less=dialog.add(ui.create.switcher('first_less',get.config('first_less'))).querySelector('.toggle');
// dialog.attack_move=dialog.add(ui.create.switcher('attack_move',get.config('attack_move'))).querySelector('.toggle');
// this.dialog.versus_single_control=this.dialog.add(ui.create.switcher('versus_single_control',lib.storage.single_control)).querySelector('.toggle');
// this.dialog.versus_first_less=this.dialog.add(ui.create.switcher('versus_first_less',lib.storage.first_less)).querySelector('.toggle');
dialog.choice.reward=dialog.add(ui.create.switcher('reward',[0,1,2,3,4],get.config('reward'))).querySelector('.toggle');
dialog.choice.punish=dialog.add(ui.create.switcher('punish',['弃牌','无','摸牌'],get.config('punish'))).querySelector('.toggle');
dialog.choice.seat_order=dialog.add(ui.create.switcher('seat_order',['指定','交替'],get.config('seat_order'))).querySelector('.toggle');
dialog.choice.battle_number=dialog.add(ui.create.switcher('battle_number',[1,2,3,4,6,8],get.config('battle_number'))).querySelector('.toggle');
dialog.choice.replace_number=dialog.add(ui.create.switcher('replace_number',[0,1,2,3,5,7,9,17],get.config('replace_number'))).querySelector('.toggle');
dialog.choice.choice_number=dialog.add(ui.create.switcher('choice_number',[3,6,9],get.config('choice_number'))).querySelector('.toggle');
if(get.config('additional_player')){
dialog.choice.noreplace_end.parentNode.classList.add('disabled');
dialog.choice.replace_number.parentNode.classList.add('disabled');
dialog.choice.choice_number.parentNode.classList.remove('disabled');
}
else{
dialog.choice.noreplace_end.parentNode.classList.remove('disabled');
dialog.choice.replace_number.parentNode.classList.remove('disabled');
dialog.choice.choice_number.parentNode.classList.add('disabled');
}
};
event.addConfig(dialog);
for(var i=0;i<bosses.childNodes.length;i++){
bosses.childNodes[i].classList.add('squarebutton');
}
for(var i=0;i<jiange.childNodes.length;i++){
jiange.childNodes[i].classList.add('squarebutton');
}
ui.control.style.transition='all 0s';
if(get.is.phoneLayout()){
ui.control.style.top='calc(100% - 80px)';
}
else{
ui.control.style.top='calc(100% - 70px)';
}
var next=game.me.chooseButton(dialog,true).set('onfree',true);
next._triggered=null;
next.selectButton=function(){
var bossnum=bosses.querySelectorAll('.glow').length;
if(bossnum){
return 3*bossnum;
}
if(!get.config('single_control')){
return 1;
}
if(get.config('additional_player')){
return parseInt(get.config('battle_number'));
}
return parseInt(get.config('battle_number'))+parseInt(get.config('replace_number'));
};
next.custom.add.button=addToButton;
next.custom.add.window=function(clicked){
if(clicked) return;
if(clickedBoss){
clickedBoss=false;
}
else{
for(var i=0;i<bosses.childElementCount;i++){
bosses.childNodes[i].classList.remove('forbidden');
bosses.childNodes[i].classList.remove('glow');
}
if(event.asboss){
event.asboss.close();
delete event.asboss;
}
}
if(clickedJiange){
clickedJiange=false;
}
else{
for(var i=0;i<jiange.childElementCount;i++){
jiange.childNodes[i].classList.remove('forbidden');
jiange.childNodes[i].classList.remove('glow2');
}
}
var dialog=_status.event.dialog;
if(dialog.choice){
for(var i in dialog.choice){
game.saveConfig(i,dialog.choice[i].link,true);
}
if(get.config('zhu')){
dialog.choice.main_zhu.parentNode.classList.remove('disabled');
}
else{
dialog.choice.main_zhu.parentNode.classList.add('disabled');
}
if(get.config('additional_player')){
dialog.choice.noreplace_end.parentNode.classList.add('disabled');
dialog.choice.replace_number.parentNode.classList.add('disabled');
dialog.choice.choice_number.parentNode.classList.remove('disabled');
}
else{
dialog.choice.noreplace_end.parentNode.classList.remove('disabled');
dialog.choice.replace_number.parentNode.classList.remove('disabled');
dialog.choice.choice_number.parentNode.classList.add('disabled');
}
var num=parseInt(get.config('battle_number'))*4+parseInt(get.config('replace_number'))+5;
if(dialog.buttons.length>num){
for(var i=num;i<dialog.buttons.length;i++){
dialog.buttons[i].remove();
}
dialog.buttons.splice(num);
}
else if(dialog.buttons.length<num){
for(var i=dialog.buttons.length;i<num;i++){
dialog.buttons.push(ui.create.button(list[i],'character',dialog.buttons[0].parentNode).addTempClass('zoom'))
2020-11-05 08:26:02 +00:00
}
game.check();
}
}
addToButton();
}
event.changeDialog=function(){
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
return;
}
if(game.changeCoin){
game.changeCoin(-3);
}
list.randomSort();
var buttons=ui.create.div('.buttons');
var node=_status.event.dialog.buttons[0].parentNode;
_status.event.dialog.buttons=ui.create.buttons(list.slice(0,parseInt(get.config('battle_number'))*4+parseInt(get.config('replace_number'))+5),'character',buttons);
_status.event.dialog.content.insertBefore(buttons,node);
buttons.addTempClass('start');
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node.remove();
// _status.event.dialog.close();
// var dialog=ui.create.dialog('选择出场角色','hidden');
// _status.event.dialog=dialog;
// dialog.classList.add('fullwidth');
// dialog.classList.add('fullheight');
// dialog.classList.add('fixed');
// dialog.add('0/'+_status.event.selectButton());
// dialog.add([list.slice(0,parseInt(get.config('battle_number'))*4+parseInt(get.config('replace_number'))+5),'character']);
// if(bossbuttons.length){
// dialog.add('挑战魔王');
// dialog.add(bosses);
// }
// if(jiangebuttons.length){
// dialog.add('守卫剑阁');
// dialog.add(jiange);
// }
// event.addConfig(dialog);
// dialog.open();
game.uncheck();
game.check();
};
ui.create.cheat=function(){
_status.createControl=ui.cheat2;
ui.cheat=ui.create.control('更换',event.changeDialog);
delete _status.createControl;
};
var createCharacterDialog=function(){
event.dialogxx=ui.create.characterDialog();
event.dialogxx.classList.add('fullwidth');
event.dialogxx.classList.add('fullheight');
event.dialogxx.classList.add('fixed');
if(ui.cheat2){
ui.cheat2.addTempClass('controlpressdownx',500);
2020-11-05 08:26:02 +00:00
ui.cheat2.classList.remove('disabled');
}
};
if(lib.onfree){
lib.onfree.push(createCharacterDialog);
}
else{
createCharacterDialog();
}
ui.create.cheat2=function(){
ui.cheat2=ui.create.control('自由选将',function(){
if(this.dialog==_status.event.dialog){
if(game.changeCoin){
game.changeCoin(50);
}
this.dialog.close();
_status.event.dialog=this.backup;
this.backup.open();
delete this.backup;
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.addTempClass('controlpressdownx',500);
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ui.cheat.classList.remove('disabled');
}
}
else{
if(game.changeCoin){
game.changeCoin(-10);
}
this.backup=_status.event.dialog;
_status.event.dialog.close();
_status.event.dialog=_status.event.parent.dialogxx;
this.dialog=_status.event.dialog;
this.dialog.open();
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.classList.add('disabled');
}
}
});
if(lib.onfree){
ui.cheat2.classList.add('disabled');
}
}
if(!ui.cheat&&get.config('change_choice'))
ui.create.cheat();
if(!ui.cheat2&&get.config('free_choose'))
ui.create.cheat2();
"step 1"
ui.wuxie.show();
if(ui.cheat){
ui.cheat.close();
delete ui.cheat;
}
if(ui.cheat2){
ui.cheat2.close();
delete ui.cheat2;
}
if(event.asboss){
event.asboss.close();
delete ui.asboss;
}
ui.control.style.top='';
if(!get.is.safari()){
ui.control.style.transition='';
ui.control.style.display='none';
}
var glows=event.bosses.querySelectorAll('.glow');
var glows2=event.jiange.querySelectorAll('.glow2');
if(!glows.length&&!glows2.length){
if(!get.config('single_control')){
var addnum;
if(get.config('additional_player')){
addnum=parseInt(get.config('battle_number'));
}
else{
addnum=parseInt(get.config('battle_number'))+parseInt(get.config('replace_number'));
}
for(var i=0;i<addnum-1;i++){
result.links.push(event.list.randomRemove());
}
}
}
for(var i=0;i<result.links.length;i++){
game.addRecentCharacter(result.links[i]);
}
if(_status.mode=='combat'){
_status.mylist=result.links.slice(0,parseInt(get.config('battle_number')));
_status.replacelist=result.links.slice(parseInt(get.config('battle_number')));
}
else{
_status.mylist=result.links.slice(0);
}
if(ui.coin){
_status.coinCoeff=get.coinCoeff(_status.mylist);
}
for(var i=0;i<result.links.length;i++){
event.list.remove(result.links[i]);
}
if(glows.length){
_status.vsboss=true;
_status.enemylist=[];
for(var i=0;i<glows.length;i++){
_status.enemylist.push(glows[i].link);
}
if(_status.boss){
var temp=_status.mylist;
_status.mylist=_status.enemylist;
_status.enemylist=temp;
for(var i=_status.enemylist.length;i<_status.mylist.length*3;i++){
_status.enemylist.push(event.list.randomRemove());
}
}
}
else if(glows2.length){
_status.vsboss=true;
_status.enemylist=[];
for(var i=0;i<glows2.length;i++){
_status.enemylist.push(glows2[i].link);
}
}
else{
event.list.randomSort();
_status.enemylist=event.list.splice(0,_status.mylist.length);
if(_status.mode=='combat'&&_status.replacelist){
_status.enemyreplacelist=event.list.splice(0,_status.replacelist.length);
}
}
if(_status.mode=='combat'&&get.config('additional_player')){
_status.additionallist=event.list;
}
});
},
modeSwapPlayer:function(player){
var content=[game.me.dataset.position,player.dataset.position];
game.me.classList.remove('current_action');
player.classList.add('current_action');
game.addVideo('chessSwap',null,content);
game.swapControl(player);
player.chessFocus();
ui.create.fakeme();
}
},
skill:{
_tempobstacle:{
trigger:{player:'phaseAfter'},
silent:true,
content:function(){
var list=game.obstacles.slice(0);
for(var i=0;i<list.length;i++){
if(typeof list[i].tempObstacle=='number'){
if(--list[i].tempObstacle==0){
game.removeObstacle(list[i]);
}
}
}
}
},
_attackmove:{
trigger:{player:'damage'},
silent:true,
priority:50,
filter:function(event,player){
if(!event.source) return false;
if(get.distance(event.source,player,'pure')>2) return false;
var xy1=event.source.getXY();
var xy2=player.getXY();
var dx=xy2[0]-xy1[0];
var dy=xy2[1]-xy1[1];
// if(dx*dy!=0) return false;
if(dx==0&&Math.abs(dy)==2){
dy/=2;
}
if(dy==0&&Math.abs(dx)==2){
dx/=2;
}
return player.movable(dx,dy);
},
content:function(){
var xy1=trigger.source.getXY();
var xy2=player.getXY();
var dx=xy2[0]-xy1[0];
var dy=xy2[1]-xy1[1];
if(dx==0&&Math.abs(dy)==2){
dy/=2;
}
if(dy==0&&Math.abs(dx)==2){
dx/=2;
}
if(player.movable(dx,dy)){
player.move(dx,dy);
}
}
},
dubiaoxianjing:{
global:'dubiaoxianjing2'
},
dubiaoxianjing2:{
trigger:{player:'phaseAfter'},
forced:true,
popup:false,
filter:function(event,player){
if(player.hp<=1) return false;
for(var i=0;i<game.treasures.length;i++){
if(game.treasures[i].name=='treasure_dubiaoxianjing'){
return get.chessDistance(game.treasures[i],player)<=2;
}
}
return false;
},
content:function(){
'step 0'
var source=null;
for(var i=0;i<game.treasures.length;i++){
if(game.treasures[i].name=='treasure_dubiaoxianjing'){
source=game.treasures[i];break;
}
}
if(source){
source.chessFocus();
source.playerfocus(1000);
source.line(player,'thunder');
if(lib.config.animation&&!lib.config.low_performance){
setTimeout(function(){
source.$epic2();
},300);
}
game.delay(2);
}
else{
event.finish();
}
'step 1'
game.log('毒镖陷阱发动');
player.damage('nosource');
player.draw(2);
}
},
jiqishi:{
global:'jiqishi2'
},
jiqishi2:{
trigger:{player:'phaseAfter'},
forced:true,
popup:false,
filter:function(event,player){
if(player.hp==player.maxHp) return false;
for(var i=0;i<game.treasures.length;i++){
if(game.treasures[i].name=='treasure_jiqishi'){
return get.chessDistance(game.treasures[i],player)<=2;
}
}
return false;
},
content:function(){
'step 0'
var source=null;
for(var i=0;i<game.treasures.length;i++){
if(game.treasures[i].name=='treasure_jiqishi'){
source=game.treasures[i];break;
}
}
if(source){
source.chessFocus();
source.playerfocus(1000);
source.line(player,'thunder');
if(lib.config.animation&&!lib.config.low_performance){
setTimeout(function(){
source.$epic2();
},300);
}
game.delay(2);
}
else{
event.finish();
}
'step 1'
game.log('集气石发动');
player.recover('nosource');
var he=player.getCards('he');
if(he.length){
player.discard(he.randomGets(2));
}
}
},
wuyashenxiang:{
global:'wuyashenxiang2'
},
wuyashenxiang2:{
trigger:{player:'phaseAfter'},
forced:true,
popup:false,
filter:function(event,player){
if(player.hp>1) return false;
for(var i=0;i<game.treasures.length;i++){
if(game.treasures[i].name=='treasure_wuyashenxiang'){
return get.chessDistance(game.treasures[i],player)<=3;
}
}
return false;
},
content:function(){
'step 0'
var source=null;
for(var i=0;i<game.treasures.length;i++){
if(game.treasures[i].name=='treasure_wuyashenxiang'){
source=game.treasures[i];break;
}
}
if(source){
source.chessFocus();
source.playerfocus(1000);
source.line(player,'thunder');
if(lib.config.animation&&!lib.config.low_performance){
setTimeout(function(){
source.$epic2();
},300);
}
game.delay(2);
}
else{
event.finish();
}
'step 1'
game.log('乌鸦神像发动');
player.recover('nosource');
// player.draw();
var card=get.cardPile(function(c){
return get.type(c)=='delay';
});
if(card){
player.addJudge(card);
}
}
},
shenpanxianjing:{
global:'shenpanxianjing2'
},
shenpanxianjing2:{
trigger:{player:'phaseAfter'},
forced:true,
popup:false,
filter:function(event,player){
var nh=player.countCards('h');
if(!nh) return false;
for(var i=0;i<game.treasures.length;i++){
if(game.treasures[i].name=='treasure_shenpanxianjing'){
for(var j=0;j<game.players.length;j++){
if(game.players[j].countCards('h')>nh) return false;
}
return true;
}
}
return false;
},
content:function(){
'step 0'
var source=null;
for(var i=0;i<game.treasures.length;i++){
if(game.treasures[i].name=='treasure_shenpanxianjing'){
source=game.treasures[i];break;
}
}
if(source){
source.chessFocus();
source.playerfocus(1000);
source.line(player,'thunder');
if(lib.config.animation&&!lib.config.low_performance){
setTimeout(function(){
source.$epic2();
},300);
}
game.delay(2);
}
else{
event.finish();
}
'step 1'
game.log('审判之刃发动');
var hs=player.getCards('h');
if(hs.length){
player.discard(hs.randomGet());
}
}
},
shiyuansu:{
global:'shiyuansu2'
},
shiyuansu2:{
trigger:{player:'damageAfter'},
forced:true,
popup:false,
filter:function(event,player){
if(event.num<2) return false;
for(var i=0;i<game.treasures.length;i++){
if(game.treasures[i].name=='treasure_shiyuansu'){
return true;
}
}
return false;
},
content:function(){
'step 0'
game.delayx();
'step 1'
var source=null;
for(var i=0;i<game.treasures.length;i++){
if(game.treasures[i].name=='treasure_shiyuansu'){
source=game.treasures[i];break;
}
}
if(source){
source.chessFocus();
source.playerfocus(1000);
source.line(player,'thunder');
if(lib.config.animation&&!lib.config.low_performance){
setTimeout(function(){
source.$epic2();
},300);
}
game.delay(2);
}
else{
event.finish();
}
'step 2'
game.log('石元素像发动');
player.changeHujia();
}
},
shenmidiaoxiang:{
global:'shenmidiaoxiang2'
},
shenmidiaoxiang2:{
trigger:{player:'phaseAfter'},
forced:true,
popup:false,
filter:function(event,player){
for(var i=0;i<game.treasures.length;i++){
if(game.treasures[i].name=='treasure_shenmidiaoxiang'){
return player.canMoveTowards(game.treasures[i])&&
get.chessDistance(game.treasures[i],player)>3;
}
}
return false;
},
content:function(){
'step 0'
var source=null;
for(var i=0;i<game.treasures.length;i++){
if(game.treasures[i].name=='treasure_shenmidiaoxiang'){
source=game.treasures[i];break;
}
}
if(source){
event.source=source;
source.chessFocus();
source.playerfocus(1000);
source.line(player,'thunder');
if(lib.config.animation&&!lib.config.low_performance){
setTimeout(function(){
source.$epic2();
},300);
}
game.delay(2);
}
else{
event.finish();
}
'step 1'
game.log('神秘雕像发动');
player.moveTowards(event.source);
}
},
arenaAdd:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
return _status.enterArena&&player.side==game.me.side&&game.data.arena.arenachoice.length>game.data.arena.dead.length;
},
direct:true,
delay:0,
preservecancel:true,
content:function(){
"step 0"
var list=game.data.arena.arenachoice.slice(0);
for(var i=0;i<game.data.arena.dead.length;i++){
list.remove(game.data.arena.dead[i]);
}
event.dialog=ui.create.dialog('选择一个出场武将',[list,'character']);
game.pause();
_status.imchoosing=true;
event.custom.replace.button=function(button){
event.choice=button.link;
game.resume();
}
event.custom.replace.confirm=game.resume;
event.switchToAuto=game.resume;
"step 1"
if(ui.confirm){
ui.confirm.classList.add('removing');
}
_status.imchoosing=false;
event.dialog.close();
if(event.choice){
var name=event.choice;
game.addChessPlayer(name);
game.data.arena.dead.push(name);
game.saveData();
if(!_status.arenaAdd){
_status.arenaAdd=[];
}
_status.arenaAdd.push(name);
game.delay();
}
else{
player.getStat('skill').arenaAdd--;
}
},
},
leader_zhaoxiang:{
unique:true,
enable:'phaseUse',
usable:1,
promptfunc:function(event,player){
var targets=[];
var skill=lib.skill.leader_zhaoxiang;
for(var i=0;i<game.players.length;i++){
if(!game.data.character.includes(game.players[i].name)&&game.players[i].side!=player.side){
2020-11-05 08:26:02 +00:00
targets.push(game.players[i]);
}
}
var str=lib.translate.leader_zhaoxiang_info;
if(targets.length){
str='<p style="text-align:center;line-height:20px;margin-top:0">⚑ '+game.data.dust+
'</p><p style="text-align:center;line-height:20px;margin-top:8px">'
for(var i=0;i<targets.length;i++){
str+='<span style="width:120px;display:inline-block;text-align:right">'+get.translation(targets[i])+
'</span><span style="width:120px;display:inline-block;text-align:left">'+
(skill.chance(targets[i],player)*100).toFixed(2)+'%</span><br>';
}
str+='</p>'
}
return str;
},
chance:function(target,player){
var chance;
var renyi=player.hasSkill('leader_renyi');
switch(target.hp){
case 1:chance=0.7;break;
case 2:chance=0.4;break;
default:chance=0.2;break;
}
switch(target.countCards('he')){
case 0:break;
case 1:chance/=1.2;break;
case 2:chance/=1.4;break;
case 3:chance/=1.7;break;
default:chance/=2;break;
}
switch(game.getRarity(target.name)){
case 'common':{
if(renyi) chance*=2;
break;
}
case 'rare':{
chance/=2;
if(renyi) chance*=2;
break;
}
case 'epic':{
chance/=5;
if(renyi) chance*=1.5;
break;
}
case 'legend':{
chance/=15;
if(renyi) chance*=1.2;
break;
}
}
return Math.min(1,chance);
},
filter:function(){
return game.data.dust>=10;
},
filterTarget:function(card,player,target){
return game.isChessNeighbour(player,target)&&!game.data.character.includes(target.name);
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},
content:function(){
var chance=lib.skill.leader_zhaoxiang.chance(target,player);
game.changeDust(-10);
if(Math.random()<chance){
_status.zhaoxiang=target.name;
game.data.character.add(target.name);
game.saveData();
game.over();
}
else{
game.log('招降',target,'失败')
player.popup('招降失败');
player.damage(target);
}
}
},
leader_xiaoxiong:{
unique:true,
forced:true,
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trigger:{source:'damageSource'},
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filter:function(event,player){
return event.num>0;
},
content:function(){
switch(_status.difficulty){
case 'leader_easy':game.reward+=2*trigger.num;break;
case 'leader_medium':game.reward+=4*trigger.num;break;
case 'leader_hard':game.reward+=6*trigger.num;break;
}
}
},
leader_renyi:{
unique:true,
},
leader_mouduan:{
unique:true,
global:'leader_mouduan2'
},
leader_mouduan2:{
mod:{
chessMove:function(player,current){
if(player.side&&player.name!=_status.lord) return current+1;
}
}
},
leader_zhenlve:{
trigger:{global:'useCard1'},
unique:true,
charlotte:true,
firstDo:true,
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forced:true,
popup:false,
filter:function(event,player){
return get.type(event.card)=='trick'&&event.player.isFriendOf(player);
},
content:function(){
trigger.nowuxie=true;
},
},
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tongshuai:{
unique:true,
forbid:['guozhan'],
init:function(player){
player.storage.tongshuai={
list:[],
owned:{},
player:player,
get:function(num){
if(typeof num!='number') num=1;
var player=this.player;
while(num--){
var name=player.storage.tongshuai.unowned.shift();
if(!name) return;
var skills=lib.character[name][3].slice(0);
for(var i=0;i<skills.length;i++){
var info=lib.skill[skills[i]];
if(info.unique&&!info.gainable){
skills.splice(i--,1);
}
}
player.storage.tongshuai.owned[name]=skills;
game.addVideo('chess_tongshuai',player,player.storage.tongshuai.owned);
}
}
}
},
group:['tongshuai1','tongshuai2','tongshuai3'],
intro:{
content:function(storage,player){
var str='';
var slist=storage.owned;
var list=[];
for(var i in slist){
list.push(i);
}
if(list.length){
str+=get.translation(list[0]);
for(var i=1;i<list.length;i++){
str+='、'+get.translation(list[i]);
}
}
var skill=player.additionalSkills.tongshuai[0];
if(skill){
str+='<p>当前技能:'+get.translation(skill);
}
return str;
},
mark:function(dialog,content,player){
var slist=content.owned;
var list=[];
for(var i in slist){
list.push(i);
}
if(list.length){
dialog.addSmall([list,'character']);
}
var skill=player.additionalSkills.tongshuai[0];
if(skill){
dialog.add('<div><div class="skill">【'+get.translation(skill)+
'】</div><div>'+lib.translate[skill+'_info']+'</div></div>');
}
}
},
// mark:true
},
tongshuai1:{
trigger:{global:'gameStart'},
forced:true,
popup:false,
priority:10,
content:function(){
for(var i=0;i<game.data.character.length;i++){
var skills=lib.character[game.data.character[i]][3]
var add=false;
for(var j=0;j<skills.length;j++){
var info=lib.skill[skills[j]];
if(info.gainable||!info.unique){
add=true;break;
}
}
if(add){
player.storage.tongshuai.list.push(game.data.character[i]);
}
}
for(var i=0;i<game.players.length;i++){
player.storage.tongshuai.list.remove([game.players[i].name]);
player.storage.tongshuai.list.remove([game.players[i].name1]);
player.storage.tongshuai.list.remove([game.players[i].name2]);
}
player.storage.tongshuai.unowned=player.storage.tongshuai.list.slice(0);
player.storage.tongshuai.unowned.sort(lib.sort.random);
if(player.storage.tongshuai.unowned.length>1){
player.storage.tongshuai.get(2);
}
else if(player.storage.tongshuai.unowned.length==1){
player.storage.tongshuai.get();
}
else{
player.removeSkill('tongshuai');
}
}
},
tongshuai2:{
audio:2,
trigger:{player:['phaseBegin','phaseEnd'],global:'gameStart'},
filter:function(event,player,name){
if(!player.hasSkill('tongshuai')) return false;
if(name=='phaseBegin'&&game.phaseNumber==1) return false;
return true;
},
priority:-9,
forced:true,
popup:false,
content:function(){
var slist=player.storage.tongshuai.owned;
var list=[];
for(var i in slist){
list.push(i);
}
if(event.isMine()){
event.dialog=ui.create.dialog('选择获得一项技能',[list,'character']);
if(trigger.name=='game'){
event.control=ui.create.control();
}
else{
event.control=ui.create.control(['cancel']);
}
event.clickControl=function(link){
if(link!='cancel'){
var currentname=event.dialog.querySelector('.selected.button').link;
var mark=player.marks.tongshuai;
if(!mark){
player.markSkill('tongshuai');
mark=player.marks.tongshuai;
if(mark.firstChild){
mark.firstChild.remove();
}
}
mark.setBackground(currentname,'character');
player.addAdditionalSkill('tongshuai',link);
game.addVideo('chess_tongshuai_skill',player,[currentname,link]);
player.logSkill('tongshuai2');
game.log(player,'获得技能','【'+get.translation(link)+'】');
player.popup(link);
for(var i=0;i<event.dialog.buttons.length;i++){
if(event.dialog.buttons[i].classList.contains('selected')){
var name=event.dialog.buttons[i].link;
player.sex=lib.character[name][0];
player.group=lib.character[name][1];
// player.node.identity.style.backgroundColor=get.translation(player.group+'Color');
break;
}
}
}
ui.auto.show();
event.dialog.close();
event.control.close();
_status.imchoosing=false;
game.resume();
};
event.control.custom=event.clickControl;
ui.auto.hide();
_status.imchoosing=true;
game.pause();
for(var i=0;i<event.dialog.buttons.length;i++){
event.dialog.buttons[i].classList.add('selectable');
}
event.custom.replace.button=function(button){
if(button.classList.contains('selected')){
button.classList.remove('selected');
if(trigger.name=='game'){
event.control.style.opacity=0;
}
else{
event.control.replace(['cancel']);
}
}
else{
for(var i=0;i<event.dialog.buttons.length;i++){
event.dialog.buttons[i].classList.remove('selected');
}
button.classList.add('selected');
event.control.replace(slist[button.link]);
if(trigger.name=='game'&&getComputedStyle(event.control).opacity==0){
event.control.style.transition='opacity 0.5s';
ui.refresh(event.control);
event.control.style.opacity=1;
event.control.style.transition='';
ui.refresh(event.control);
}
else{
event.control.style.opacity=1;
}
}
event.control.custom=event.clickControl;
}
event.custom.replace.window=function(){
for(var i=0;i<event.dialog.buttons.length;i++){
if(event.dialog.buttons[i].classList.contains('selected')){
event.dialog.buttons[i].classList.remove('selected');
if(trigger.name=='game'){
event.control.style.opacity=0;
}
else{
event.control.replace(['cancel']);
}
event.control.custom=event.clickControl;
return;
}
}
}
}
else{
event.finish();
}
}
},
tongshuai3:{
unique:true,
trigger:{player:'phaseBegin'},
forced:true,
filter:function(event,player){
return player.storage.tongshuai&&player.storage.tongshuai.unowned&&player.storage.tongshuai.unowned.length>0;
},
content:function(){
player.storage.tongshuai.get();
}
},
cangming:{
enable:'phaseUse',
usable:1,
unique:true,
filter:function(event,player){
if(player.isTurnedOver()) return false;
var suits=[];
var hs=player.getCards('h');
for(var i=0;i<hs.length;i++){
suits.add(get.suit(hs[i]));
if(suits.length>=4) return true;
}
return false;
},
filterCard:function(card){
var suit=get.suit(card);
for(var i=0;i<ui.selected.cards.length;i++){
if(suit==get.suit(ui.selected.cards[i])) return false;
}
return true;
},
complexCard:true,
selectCard:4,
check:function(card){
return 10-get.value(card);
},
filterTarget:function(card,player,target){
return player!=target;
},
selectTarget:-1,
content:function(){
target.goMad();
if(!player.isTurnedOver()){
player.turnOver();
}
player.addSkill('cangming2');
},
ai:{
order:10,
effect:{
player:function(card,player){
var num=0;
for(var i=0;i<game.players.length;i++){
if(get.attitude(player,game.players[i])<0){
num++;
if(num>1) break;
}
}
if(num<=1) return;
if(_status.currentPhase==player&&player.countCards('h')<player.hp&&player.hp>=6){
if(typeof card=='string') return;
if(card.name=='wuzhong') return;
if(card.name=='shunshou') return;
if(card.name=='yuanjiao') return;
if(card.name=='yiyi') return;
if(!player.hasSkill('cangming2')) return 'zeroplayertarget';
}
}
},
result:{
target:function(player){
var num=0;
for(var i=0;i<game.players.length;i++){
if(get.attitude(player,game.players[i])<0){
num++;
if(num>1) break;
}
}
if(num<=1) return 0;
return -10;
}
}
},
},
cangming2:{
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trigger:{player:'phaseZhunbeiBegin'},
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forced:true,
popup:false,
content:function(){
for(var i=0;i<game.players.length;i++){
game.players[i].unMad();
}
player.removeSkill('cangming2');
}
},
boss_moyan:{
trigger:{player:'phaseEnd'},
forced:true,
unique:true,
content:function(){
"step 0"
event.players=get.players(player);
"step 1"
if(event.players.length){
event.players.shift().damage('fire');
event.redo();
}
},
},
boss_stonebaolin:{
inherit:'juece',
},
boss_stoneqiangzheng:{
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trigger:{player:'phaseJieshuBegin'},
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forced:true,
unique:true,
filter:function(event,player){
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].countCards('h')) return true;
}
return false;
},
content:function(){
"step 0"
var players=get.players(player);
players.remove(player);
event.players=players;
player.line(players,'green');
"step 1"
if(event.players.length){
var current=event.players.shift();
var hs=current.getCards('h')
if(hs.length){
var card=hs.randomGet();
player.gain(card,current);
current.$giveAuto(card,player);
}
event.redo();
}
}
},
guanchuan:{
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trigger:{player:'useCardToPlayer'},
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getTargets:function(player,target){
var targets=[];
var pxy=player.getXY();
var txy=target.getXY();
var dx=txy[0]-pxy[0];
var dy=txy[1]-pxy[1];
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i]!=target){
var axy=game.players[i].getXY();
var dx2=axy[0]-pxy[0];
var dy2=axy[1]-pxy[1];
if(dx*dx2<0) continue;
if(dy*dy2<0) continue;
if(dx==0){
if(dx2==0){
targets.push(game.players[i]);
}
}
else if(dx2!=0){
if(dy2/dx2==dy/dx){
targets.push(game.players[i]);
}
}
}
}
return targets;
},
filter:function(event,player){
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if(event.targets.length!=1||event.card.name!='sha') return false;
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return lib.skill.guanchuan.getTargets(player,event.targets[0]).length>0;
},
check:function(event,player){
var targets=lib.skill.guanchuan.getTargets(player,event.targets[0]);
var eff=0;
for(var i=0;i<targets.length;i++){
eff+=get.effect(targets[i],event.card,player,player);
}
return eff>0;
},
content:function(){
var targets=lib.skill.guanchuan.getTargets(player,trigger.targets[0]);
for(var i=0;i<targets.length;i++){
trigger.targets.push(targets[i]);
}
player.logSkill('guanchuan',targets);
}
},
sanjiansheji:{
enable:'phaseUse',
filter:function(event,player){
return player.countCards('h','sha')>1&&lib.filter.filterCard({name:'sha'},player);
},
filterCard:{name:'sha'},
selectCard:2,
check:function(card){
var num=0;
var player=_status.event.player;
for(var i=0;i<game.players.length;i++){
if(lib.filter.targetEnabled({name:'sha'},player,game.players[i])&&
get.effect(game.players[i],{name:'sha'},player)>0){
num++;
if(num>1) return 8-get.value(card);
}
}
return 0;
},
selectTarget:[1,Infinity],
discard:false,
prepare:'throw',
filterTarget:function(card,player,target){
return lib.filter.targetEnabled({name:'sha'},player,target)&&
get.distance(player,target,'pure')<=5;
},
content:function(){
targets.sort(lib.sort.seat);
player.useCard({name:'sha'},cards,targets,'luanjian').animate=false;
},
multitarget:true,
ai:{
order:function(){
return get.order({name:'sha'})+0.1;
},
result:{
target:function(player,target){
return get.effect(target,{name:'sha'},player,target);
}
},
effect:{
player:function(card,player){
if(_status.currentPhase!=player) return;
if(card.name=='sha'&&player.countCards('h','sha')<2&&player.countCards('h')<=player.hp){
var num=0;
var player=_status.event.player;
for(var i=0;i<game.players.length;i++){
if(lib.filter.targetEnabled({name:'sha'},player,game.players[i])&&
get.attitude(player,game.players[i])<0){
num++;
if(num>1) return 'zeroplayertarget';
}
}
}
}
},
}
},
zhiming:{
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trigger:{source:'damageBegin1'},
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filter:function(event,player){
return get.distance(event.player,player,'attack')>1&&event.card&&event.card.name=='sha';
},
forced:true,
content:function(){
trigger.num++;
}
},
lianshe:{
mod:{
cardUsable:function(card,player,num){
if(card.name=='sha'){
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return num+player.getHistory('useCard',function(evt){
return evt.card.name!='sha';
}).length;
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}
},
},
trigger:{player:'useCard'},
frequent:true,
filter:function(event,player){
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return event.card&&event.card.name=='sha'&&player.getHistory('useCard',function(evt){
return evt.card.name=='sha';
})[0]==event;
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},
content:function(){
player.draw();
},
ai:{
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threaten:1.5,
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}
},
pianyi:{
direct:true,
filter:function(event,player){
return !player.getStat('damage');
},
content:function(){
"step 0"
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player.chooseToMoveChess(2,get.prompt('pianyi'));
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"step 1"
if(result.bool){
player.logSkill('pianyi');
}
}
},
lingdong:{
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trigger:{player:'phaseJieshuBegin'},
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direct:true,
filter:function(event,player){
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return player.getHistory('useCard',function(evt){
return evt.card.name=='sha';
}).length>0;
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},
content:function(){
"step 0"
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player.chooseToMoveChess(player.getHistory('useCard',function(evt){
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return evt.card.name=='sha';
}).length,get.prompt('lingdong'));
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"step 1"
if(result.bool){
player.logSkill('lingdong');
}
}
},
_noactpunish:{
trigger:{player:'useCard'},
filter:function(event,player){
return _status.currentPhase==player&&event.targets&&(event.targets.length>1||event.targets[0]!=player);
},
forced:true,
popup:false,
content:function(){
player.addTempSkill('noactpunish');
}
},
noactpunish:{},
_chess_chuzhang:{
enable:'phaseUse',
usable:1,
direct:true,
delay:false,
preservecancel:true,
filter:function(event,player){
var num=0;
var xy=player.getXY();
var neighbour;
neighbour=player.getNeighbour(-1,0);
if(neighbour&&typeof neighbour.tempObstacle!='number'&&game.obstacles.includes(neighbour)){
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num++;
}
else if(xy[0]==0){
num++;
}
neighbour=player.getNeighbour(1,0);
if(neighbour&&typeof neighbour.tempObstacle!='number'&&game.obstacles.includes(neighbour)){
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num++;
}
else if(xy[0]+1>=ui.chesswidth){
num++;
}
neighbour=player.getNeighbour(0,-1);
if(neighbour&&typeof neighbour.tempObstacle!='number'&&game.obstacles.includes(neighbour)){
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num++;
}
else if(xy[1]==0){
num++;
}
neighbour=player.getNeighbour(0,1);
if(neighbour&&typeof neighbour.tempObstacle!='number'&&game.obstacles.includes(neighbour)){
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num++;
}
else if(xy[1]+1>=ui.chessheight){
num++;
}
return num>=3;
},
content:function(){
'step 0'
event.obstacles=[];
event.movemap={};
var neighbour;
neighbour=player.getNeighbour(-1,0);
if(neighbour&&typeof neighbour.tempObstacle!='number'&&game.obstacles.includes(neighbour)){
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event.obstacles.push(neighbour);
if(player.movable(-2,0)){
event.movemap['[-1,0]']=neighbour;
}
}
neighbour=player.getNeighbour(1,0);
if(neighbour&&typeof neighbour.tempObstacle!='number'&&game.obstacles.includes(neighbour)){
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event.obstacles.push(neighbour);
if(player.movable(2,0)){
event.movemap['[1,0]']=neighbour;
}
}
neighbour=player.getNeighbour(0,-1);
if(neighbour&&typeof neighbour.tempObstacle!='number'&&game.obstacles.includes(neighbour)){
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event.obstacles.push(neighbour);
if(player.movable(0,-2)){
event.movemap['[0,-1]']=neighbour;
}
}
neighbour=player.getNeighbour(0,1);
if(neighbour&&typeof neighbour.tempObstacle!='number'&&game.obstacles.includes(neighbour)){
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event.obstacles.push(neighbour);
if(player.movable(0,2)){
event.movemap['[0,1]']=neighbour;
}
}
if(!event.obstacles.length){
event.finish();
return;
}
else if(event.obstacles.length==1){
event.obstacle=event.obstacles[0];
}
else if(event.isMine()){
for(var i=0;i<event.obstacles.length;i++){
event.obstacles[i].classList.add('glow');
}
event.chooseObstacle=true;
game.pause();
_status.imchoosing=true;
event.dialog=ui.create.dialog('移动一个与你相邻的路障');
event.dialog.add('<div class="text">'+lib.translate._chess_chuzhang_info+'</div>');
event.custom.replace.confirm=function(){
player.getStat().skill._chess_chuzhang--;
event.cancelled=true;
game.resume();
};
}
'step 1'
if(ui.confirm){
ui.confirm.classList.add('removing');
}
_status.imchoosing=false;
if(!event.cancelled){
if(!event.obstacle){
event.obstacle=event.obstacles.randomGet();
}
var moved=false;
for(var i in event.movemap){
if(event.movemap[i]==event.obstacle){
var xy=JSON.parse(i);
if(game.moveObstacle(event.obstacle,xy[0],xy[1])){
moved=true;
break;
}
}
}
if(!moved){
game.removeObstacle(event.obstacle);
}
player.popup('除障');
game.delay();
}
for(var i=0;i<event.obstacles.length;i++){
event.obstacles[i].classList.remove('glow');
}
if(event.dialog){
event.dialog.close();
}
},
ai:{
result:{
player:1
},
order:7.5
}
},
_phasequeue:{
trigger:{player:'phaseBegin'},
forced:true,
popup:false,
content:function(){
var current=ui.chessinfo.firstChild.querySelector('.glow2');
if(current){
current.classList.remove('glow2');
}
if(player.instance){
player.instance.classList.add('glow2');
ui.chessinfo.firstChild.scrollTop=player.instance.offsetTop-8;
}
}
},
_chessmove:{
enable:'phaseUse',
usable:1,
direct:true,
delay:false,
preservecancel:true,
filter:function(event,player){
if(!player.movable(0,1)&&!player.movable(0,-1)&&
!player.movable(1,0)&&!player.movable(-1,0)){
return false;
}
var move=2;
move=game.checkMod(player,move,'chessMove',player);
return move>0;
},
content:function(){
"step 0"
var move=2;
move=game.checkMod(player,move,'chessMove',player);
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player.chooseToMoveChess(move).phasing=true;
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"step 1"
if(ui.confirm){
ui.confirm.classList.add('removing');
}
if(!result.bool){
var skill=player.getStat().skill;
skill._chessmove--;
if(typeof skill._chessmovetried=='number'){
skill._chessmovetried++;
}
else{
skill._chessmovetried=1;
}
}
},
ai:{
order:5,
result:{
playerx:function(player){
if(get.mode()=='tafang'&&_status.enemies.includes(player)){
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return 1;
}
var nh=player.countCards('h');
if(!player.countCards('h','sha')&&
!player.countCards('h','shunshou')&&
!player.countCards('h','bingliang')){
if(nh<=Math.min(3,player.hp)) return Math.random()-0.3;
else if(nh<=Math.min(2,player.hp)) return Math.random()-0.4;
return Math.random()-0.5;
}
var neighbour;
neighbour=player.getNeighbour(0,1);
if(neighbour&&game.players.includes(neighbour)&&neighbour.side!=player.side){
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if(get.distance(player,neighbour,'attack')<1) return 1;
return 0;
}
neighbour=player.getNeighbour(0,-1);
if(neighbour&&game.players.includes(neighbour)&&neighbour.side!=player.side){
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if(get.distance(player,neighbour,'attack')<1) return 1;
return 0;
}
neighbour=player.getNeighbour(1,0);
if(neighbour&&game.players.includes(neighbour)&&neighbour.side!=player.side){
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if(get.distance(player,neighbour,'attack')<1) return 1;
return 0;
}
neighbour=player.getNeighbour(-1,0);
if(neighbour&&game.players.includes(neighbour)&&neighbour.side!=player.side){
2020-11-05 08:26:02 +00:00
if(get.distance(player,neighbour,'attack')<1) return 1;
return 0;
}
return 1;
},
player:function(player){
if(player.getStat().skill._chessmovetried>=10){
return 0;
}
var x=lib.skill._chessmove.ai.result.playerx(player);
if(player.isMad()) return -x;
return x;
}
}
}
},
_chesscenter:{
trigger:{player:['phaseBegin','useCardBegin','useSkillBegin','respondBegin','damageBegin','loseHpBegin'],
target:'useCardToBegin'},
forced:true,
priority:100,
popup:false,
content:function(){
player.chessFocus();
},
},
boss_bfengxing:{
mod:{
chessMove:function(player,current){
return current+2;
},
attackFrom:function(from,to,current){
return current-2;
},
},
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trigger:{player:'phaseDrawBegin2'},
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forced:true,
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filter:function(event){
return !event.numFixed;
},
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content:function(){
trigger.num+=2;
}
},
boss_chiyu:{
enable:'phaseUse',
usable:1,
filterCard:{color:'red'},
nodelay:true,
check:function(card){return 8-get.value(card);},
filterTarget:function(card,player,target){
return get.distance(player,target)<=5&&player!=target;
},
filter:function(event,player){
return player.countCards('h',{color:'red'})>0;
},
selectTarget:-1,
content:function(){
target.damage('fire');
},
line:'fire',
ai:{
order:1,
result:{
target:function(player,target){
return get.damageEffect(target,player,target,'fire');
}
}
}
},
boss_tenglong:{
enable:'phaseUse',
usable:1,
position:'he',
filterCard:{type:'equip'},
init:function(player){
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for(var i=1;i<6;i++){
player.$disableEquip('equip'+i);
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}
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},
check:function(card){
var player=_status.currentPhase;
if(player.countCards('he',{subtype:get.subtype(card)})>1){
return 12-get.equipValue(card);
}
return 8-get.equipValue(card);
},
filter:function(event,player){
return player.countCards('he',{type:'equip'});
},
filterTarget:function(card,player,target){
return player!=target&&get.distance(player,target)<=2;
},
content:function(){
target.damage(3,'fire');
},
ai:{
order:9,
result:{
target:function(player,target){
return get.damageEffect(target,player,target,'fire');
}
}
}
},
boss_wuying:{
mod:{
globalTo:function(from,to,distance){
return distance+2;
},
chessMove:function(player,current){
return current-1;
}
}
},
boss_wushang:{
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trigger:{player:'phaseZhunbeiBegin'},
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forced:true,
filter:function(event,player){
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].countCards('h')&&
get.distance(player,game.players[i])<=5){
return true;
}
}
return false;
},
content:function(){
"step 0"
var players=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].countCards('h')&&
get.distance(player,game.players[i])<=5){
players.push(game.players[i]);
}
}
players.sort(lib.sort.seat);
event.players=players;
"step 1"
if(event.players.length){
event.current=event.players.shift();
event.current.chooseCard('神天并地:交给'+get.translation(player)+'一张手牌',true);
}
else{
event.finish();
}
"step 2"
if(result.cards.length){
player.gain(result.cards,event.current);
event.current.$give(1,player);
event.goto(1);
}
}
}
},
translate:{
zhu_config:'启用主将',
main_zhu_config:'启用副将',
noreplace_end_config:'无替补时结束',
reward_config:'杀敌摸牌',
punish_config:'杀死队友',
seat_order_config:'行动顺序',
battle_number_config:'对战人数',
replace_number_config:'替补人数',
first_less_config:'先手少摸牌',
single_control_config:'单人控制',
additional_player_config:'无尽模式',
choice_number_config:'无尽模式候选',
friend:'友',
enemy:'敌',
neutral:'中',
trueColor:"zhu",
falseColor:"wei",
_chessmove:'移动',
leader:'君主',
combat:'对阵',
chessscroll_speed_config:'边缘滚动速度',
chess_character_config:'战棋武将',
only_chess_character_config:'只用战棋武将',
chess_ordered_config:'指定行动顺序',
chess_mode_config:'游戏模式',
chess_leader_save_config:'选择历程',
chess_leader_clear_config:'清除进度',
save1:'一',
save2:'二',
save3:'三',
save4:'四',
save5:'五',
leader_2:' ',
leader_2_bg:'二',
leader_3:' ',
leader_3_bg:'三',
leader_5:' ',
leader_5_bg:'五',
leader_8:' ',
leader_8_bg:'八',
leader_easy:' ',
leader_easy_bg:'简单',
leader_medium:' ',
leader_medium_bg:'普通',
leader_hard:' ',
leader_hard_bg:'困难',
chess_caocao:'曹操',
chess_xunyu:'荀彧',
chess_simayi:'司马懿',
chess_xiahoudun:'夏侯惇',
chess_dianwei:'典韦',
chess_xuzhu:'许褚',
chess_zhangliao:'张辽',
chess_jiaxu:'贾诩',
chess_liubei:'刘备',
chess_guanyu:'关羽',
chess_zhangfei:'张飞',
chess_zhaoyun:'赵云',
chess_machao:'马超',
chess_huangzhong:'黄忠',
chess_maliang:'马良',
chess_zhugeliang:'诸葛亮',
chess_sunquan:'孙权',
chess_zhouyu:'周瑜',
chess_lvmeng:'吕蒙',
chess_huanggai:'黄盖',
chess_lusu:'鲁肃',
chess_luxun:'陆逊',
chess_ganning:'甘宁',
chess_taishici:'太史慈',
chess_lvbu:'吕布',
chess_sunshangxiang:'孙尚香',
chess_diaochan:'貂蝉',
chess_huatuo:'华佗',
chess_zhangjiao:'张辽',
chess_menghuo:'孟获',
chess_dongzhuo:'董卓',
chess_xingtian:'刑天',
chess_jinchidiao:'金翅雕',
chess_beimingjukun:'北溟巨鲲',
chess_wuzhaojinlong:'五爪金龙',
treasure_dubiaoxianjing:'毒镖陷阱',
treasure_jiqishi:'集气石',
treasure_shenmidiaoxiang:'神秘雕像',
treasure_shenpanxianjing:'审判之刃',
treasure_shiyuansu:'石元素',
treasure_wuyashenxiang:'乌鸦神像',
dubiaoxianjing:'飞刃',
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dubiaoxianjing_info:'距离两格体力值大于1的角色在回合结束后受到1点伤害然后摸两张牌。',
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jiqishi:'集气',
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jiqishi_info:'距离两格以内的已受伤角色在回合结束后回复1点体力然后弃置两张牌。',
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shenmidiaoxiang:'秘咒',
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shenmidiaoxiang_info:'距离三格以外的所有角色在回合结束后强制向此处移动一格。',
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shenpanxianjing:'审判',
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shenpanxianjing_info:'在任意一名角色回合结束后,若没有其他角色手牌数比其多,随机弃置其一张手牌。',
2020-11-05 08:26:02 +00:00
shiyuansu:'护体',
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shiyuansu_info:'任意一名角色一次性受到不少于2点伤害后使其获得1点护甲。',
2020-11-05 08:26:02 +00:00
wuyashenxiang:'厄音',
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wuyashenxiang_info:'距离3格以内的角色在其回合结束后若体力值不大于1令其回复1点体力然后将牌堆中的一张延时锦囊牌置于其判定区。',
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leader_caocao:'曹操',
leader_liubei:'刘备',
leader_sunquan:'孙权',
leader_yuri:'由理',
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leader_xiaoxiong:'枭雄',
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leader_xiaoxiong_info:'当你造成伤害后,获胜后会得到一定数量的额外金币奖励。',
2020-11-05 08:26:02 +00:00
leader_renyi:'仁义',
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leader_renyi_info:'你招降敌将的成功率大幅增加。',
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leader_mouduan:'谋断',
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leader_mouduan_info:'其他友方角色回合内的行动范围+1。',
leader_zhenlve:'缜略',
leader_zhenlve_info:'友方角色使用的普通锦囊牌不可被【无懈可击】响应。',
2020-11-05 08:26:02 +00:00
tongshuai:'统率',
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tongshuai_info:'准备阶段和结束阶段,你可以选择一名未上场的已方武将的一个技能作为你的技能。',
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leader_zhaoxiang:'招降',
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leader_zhaoxiang_info:'出牌阶段限一次你可以尝试对相邻敌方武将进行招降若成功你获得该武将并立即结束本局游戏若失败你受到1点伤害。每发动一次消耗10招募令。',
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common:'普通',
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rare:'精品',
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epic:'史诗',
legend:'传说',
chess_shezhang:'设置路障',
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chess_shezhang_info:'选择一名角色在其四周设置临时路障持续X回合X为存活角色数。',
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chess_chuzhang:'清除路障',
2020-11-17 08:21:06 +00:00
chess_chuzhang_info:'将与你相邻的路障向后推移一格,每影响一个路障你摸一张牌。',
2020-11-05 08:26:02 +00:00
_chess_chuzhang:'除障',
2020-11-17 08:21:06 +00:00
_chess_chuzhang_info:'出牌阶段限一次,若你周围四格至少有三个为障碍或在边缘外,你可以选择将其中一个障碍向后推移一格(若无法推移则改为清除之)。',
2020-11-05 08:26:02 +00:00
arenaAdd:'援军',
2020-11-17 08:21:06 +00:00
arenaAdd_info:'出牌阶段限一次,你可以令一名未出场的已方角色加入战场。战斗结束后,该角色无论是否存活均不能再次出场。',
2020-11-05 08:26:02 +00:00
pianyi:'翩仪',
2020-11-17 08:21:06 +00:00
pianyi_info:'结束阶段,若你于本回合内未造成过伤害,你获得一次移动机会。',
2020-11-05 08:26:02 +00:00
lingdong:'灵动',
2020-11-17 08:21:06 +00:00
lingdong_info:'结束阶段你可以移动至多X格X为你本回合内使用【杀】的次数。',
2020-11-05 08:26:02 +00:00
lianshe:'箭舞',
2020-11-17 08:21:06 +00:00
lianshe_info:'当你于一回合内首次使用【杀】时,你可以摸一张牌;你的回合内,当你使用一张不为【杀】的牌时,你令本回合内使用【杀】的次数上限+1。',
2020-11-05 08:26:02 +00:00
zhiming:'穿杨',
2020-11-17 08:21:06 +00:00
zhiming_info:'锁定技,当你使用【杀】造成伤害时,若你不在目标角色的攻击范围内,此伤害+1。',
2020-11-05 08:26:02 +00:00
sanjiansheji:'散箭',
2020-11-17 08:21:06 +00:00
sanjiansheji_info:'你可以将两张【杀】当做【杀】使用你以此法使用的【杀】可以指定距离5格内的角色为目标。',
2020-11-05 08:26:02 +00:00
guanchuan:'强弩',
2020-11-17 08:21:06 +00:00
guanchuan_info:'当你使用【杀】指定唯一目标后,你可令攻击射线内的其他角色也成为此【杀】的目标。',
2020-11-05 08:26:02 +00:00
boss_stoneqiangzheng:'强征',
2020-11-17 08:21:06 +00:00
boss_stoneqiangzheng_info:'锁定技,结束阶段,你获得所有其他角色的各一张手牌。',
2020-11-05 08:26:02 +00:00
boss_stonebaolin:'暴凌',
boss_moyan:'魔焰',
2020-11-17 08:21:06 +00:00
boss_moyan_info:'锁定技结束阶段你对场上所有角色造成1点火焰伤害。',
2020-11-05 08:26:02 +00:00
cangming:'颠动沧溟',
2020-11-17 08:21:06 +00:00
cangming_info:'出牌阶段限一次,你可弃置四张花色不同的手牌并将武将牌翻至背面,然后令所有其他角色进入混乱状态直到你的下一回合开始。',
2020-11-05 08:26:02 +00:00
boss_bfengxing:'风行',
2020-11-17 08:21:06 +00:00
boss_bfengxing_info:'锁定技,摸牌阶段,你多摸两张牌;你的攻击范围+2你回合内的移动距离+2。',
2020-11-05 08:26:02 +00:00
boss_chiyu:'炽羽',
2023-10-26 10:44:24 +00:00
boss_chiyu_info:'出牌阶段限一次你可以弃置一张红色牌对距离5以内的所有其他角色各造成1点火焰伤害。',
2020-11-05 08:26:02 +00:00
boss_tenglong:'腾龙八齐',
2020-11-17 08:21:06 +00:00
boss_tenglong_info:'锁定技你废除你的装备区出牌阶段限一次你可以弃置一张装备牌并对一名距离你2以内的其他角色造成3点火焰伤害。',
2020-11-05 08:26:02 +00:00
boss_wushang:'神天并地',
2020-11-17 08:21:06 +00:00
boss_wushang_info:'锁定技准备阶段距离你5以内的所有其他角色需交给你一张手牌。',
2020-11-05 08:26:02 +00:00
boss_wuying:'无影',
2020-11-17 08:21:06 +00:00
boss_wuying_info:'锁定技,你回合内的移动距离-1其他角色至你的距离+2。',
2020-11-05 08:26:02 +00:00
chess_default:'常规',
chess_boss:'魔王',
chess_leader:'君主',
2020-11-05 08:26:02 +00:00
mode_chess_character_config:'战棋模式',
mode_chess_card_config:'战棋模式',
},
ui:{
placeChess:function(player,pos){
player.dataset.position=pos;
pos=parseInt(pos);
var j=Math.floor(pos/ui.chesswidth);
var i=pos-j*ui.chesswidth;
var dx=i*148;
var dy=j*148;
player._chesstransform=[dx,dy];
player.style.transform='translate('+dx+'px,'+dy+'px)';
},
create:{
playergrid:function(player,x,y){
var pos=player.getDataPos(x,y);
if(get.mode()=='tafang'){
if(pos<ui.chesswidth) return false;
if(pos/ui.chesswidth>=ui.chessheight-1) return false;
}
var node=ui.create.div('.player.minskin.playergrid',player.parentNode);
node.link=player;
ui.placeChess(node,pos);
return node;
},
fakeme:function(){
if(ui.fakeme){
ui.fakeme.delete();
}
ui.fakeme=ui.create.div('.fakeme.avatar',ui.me);
ui.fakeme.style.backgroundImage=game.me.node.avatar.style.backgroundImage;
}
},
click:{
moveContainer:function(x,y,scroll){
if(scroll){
clearTimeout(ui.chessContainer._scrolling);
ui.chessContainer._scrolling=true;
ui.chess.style.transition='transform 0.5s';
ui.refresh(ui.chess);
}
else if(ui.chessContainer._scrolling){
return;
}
if(typeof x==='number') ui.chessContainer.chessLeft+=x;
if(typeof y==='number') ui.chessContainer.chessTop+=y;
var xmin=0;
if(lib.config.show_history=='left'){
xmin=-50;
}
if(ui.chessContainer.chessLeft<xmin) ui.chessContainer.chessLeft=xmin;
if(ui.chessContainer.chessTop<0) ui.chessContainer.chessTop=0;
var xmax=ui.chessContainer.xmax;
var ymax=ui.chessContainer.ymax;
if(ui.chessContainer.chessLeft>xmax) ui.chessContainer.chessLeft=xmax;
if(ui.chessContainer.chessTop>ymax) ui.chessContainer.chessTop=ymax;
ui.chess.style.transform='translate('+(-ui.chessContainer.chessLeft)+'px,'+(-ui.chessContainer.chessTop)+'px)';
if(scroll){
var ending=ui.chess.listenTransition(function(){
if(ui.chess._ending==ending){
clearTimeout(ui.chessContainer._scrolling);
delete ui.chess._ending;
ui.chess._scrolling=setTimeout(function(){
ui.chessContainer._scrolling=null;
ui.chess.style.transition='';
},500);
}
});
ui.chess._ending=ending;
}
},
chessInfo:function(e){
if(this.link.isAlive()){
this.link.chessFocus();
if(this.link.classList.contains('selectable')||
this.link.classList.contains('selected')){
ui.click.target.call(this.link,e);
ui.click.window.call(ui.window,e);
}
e.stopPropagation();
}
},
playergrid:function(){
if(!_status.paused) return;
var pos=parseInt(this.dataset.position);
this.link.moveTo(pos%ui.chesswidth,Math.floor(pos/ui.chesswidth));
if(ui.movegrids){
while(ui.movegrids.length){
ui.movegrids.shift().delete();
}
}
_status.event.result={
bool:true,
move:this.link.dataset.position
};
game.resume();
},
obstacle:function(){
if(_status.event.chooseObstacle&&_status.paused&&
_status.event.obstacles&&_status.event.obstacles.includes(this)){
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_status.event.obstacle=this;
game.resume();
}
}
}
},
get:{
chessDistance:function(from,to){
var fxy=from.getXY();
var txy=to.getXY();
return Math.abs(fxy[0]-txy[0])+Math.abs(fxy[1]-txy[1]);
},
rawAttitude:function(from,to){
return (from.side===to.side?6:-6);
}
},
card:{
chess_shezhang:{
type:'basic',
fullskin:true,
modeimage:'chess',
enable:true,
filterTarget:function(card,player,target){
if(target.movable(-1,0)) return true;
if(target.movable(1,0)) return true;
if(target.movable(0,-1)) return true;
if(target.movable(0,1)) return true;
return false;
},
content:function(){
var xy=target.getXY();
var x=xy[0];
var y=xy[1];
if(target.movable(-1,0)){
game.addTempObstacle(x-1,y,game.countPlayer());
}
if(target.movable(1,0)){
game.addTempObstacle(x+1,y,game.countPlayer());
}
if(target.movable(0,1)){
game.addTempObstacle(x,y+1,game.countPlayer());
}
if(target.movable(0,-1)){
game.addTempObstacle(x,y-1,game.countPlayer());
}
},
content_old:function(){
'step 0'
var pos=parseInt(player.dataset.position);
var poses=[];
if(player.movable(-1,0)){
poses.push(pos-1);
}
if(player.movable(1,0)){
poses.push(pos+1);
}
if(player.movable(0,-1)){
poses.push(pos-ui.chesswidth);
}
if(player.movable(0,1)){
poses.push(pos+ui.chesswidth);
}
event.poses=poses;
if(poses.length==1){
event.obstacle=poses[0];
event.grids=[];
}
else if(event.isMine()){
event.grids=player.createRangeShadow(1,function(){
event.obstacle=this.dataset.position;
game.resume();
})
game.pause();
_status.imchoosing=true;
for(var i=0;i<event.grids.length;i++){
event.grids[i].addTempClass('start');
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}
event.dialog=ui.create.dialog('选择一个位置放置障碍');
}
else{
event.grids=[];
}
'step 1'
_status.imchoosing=false;
if(!event.obstacle){
event.obstacle=event.poses.randomGet();
}
if(event.obstacle){
game.addObstacle(event.obstacle.toString());
}
while(event.grids.length){
event.grids.shift().delete();
}
if(event.dialog){
event.dialog.close();
}
player.draw();
},
ai:{
result:{
target:function(player,target){
if(target.getNeighbours().length) return 0;
return -1;
},
},
order:1
}
},
chess_chuzhang:{
type:'basic',
fullskin:true,
modeimage:'chess',
filterTarget:function(card,player,target){
return player==target;
},
selectTarget:-1,
enable:function(event,player){
if(game.obstacles.includes(player.getNeighbour(-1,0))&&player.movable(-2,0)) return true;
if(game.obstacles.includes(player.getNeighbour(1,0))&&player.movable(2,0)) return true;
if(game.obstacles.includes(player.getNeighbour(0,-1))&&player.movable(0,-2)) return true;
if(game.obstacles.includes(player.getNeighbour(0,1))&&player.movable(0,2)) return true;
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},
content:function(){
var neighbour,num=0;
neighbour=player.getNeighbour(-1,0);
if(neighbour&&game.obstacles.includes(neighbour)&&player.movable(-2,0)){
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game.moveObstacle(neighbour,-1,0);
num++;
}
neighbour=player.getNeighbour(1,0);
if(neighbour&&game.obstacles.includes(neighbour)&&player.movable(2,0)){
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game.moveObstacle(neighbour,1,0);
num++;
}
neighbour=player.getNeighbour(0,-1);
if(neighbour&&game.obstacles.includes(neighbour)&&player.movable(0,-2)){
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game.moveObstacle(neighbour,0,-1);
num++;
}
neighbour=player.getNeighbour(0,1);
if(neighbour&&game.obstacles.includes(neighbour)&&player.movable(0,2)){
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game.moveObstacle(neighbour,0,1);
num++;
}
if(num){
player.draw(num);
}
},
content_old:function(){
'step 0'
event.obstacles=[];
var neighbour;
neighbour=player.getNeighbour(-1,0);
if(neighbour&&game.obstacles.includes(neighbour)){
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event.obstacles.push(neighbour);
}
neighbour=player.getNeighbour(1,0);
if(neighbour&&game.obstacles.includes(neighbour)){
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event.obstacles.push(neighbour);
}
neighbour=player.getNeighbour(0,-1);
if(neighbour&&game.obstacles.includes(neighbour)){
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event.obstacles.push(neighbour);
}
neighbour=player.getNeighbour(0,1);
if(neighbour&&game.obstacles.includes(neighbour)){
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event.obstacles.push(neighbour);
}
if(!event.obstacles.length){
event.finish();
return;
}
else if(event.obstacles.length==1){
event.obstacle=event.obstacles[0];
}
else if(event.isMine()){
for(var i=0;i<event.obstacles.length;i++){
event.obstacles[i].classList.add('glow');
}
event.chooseObstacle=true;
game.pause();
_status.imchoosing=true;
event.dialog=ui.create.dialog('选择一个与你相邻的障碍清除之');
}
'step 1'
_status.imchoosing=false;
if(!event.obstacle){
event.obstacle=event.obstacles.randomGet();
}
game.removeObstacle(event.obstacle.dataset.position);
for(var i=0;i<event.obstacles.length;i++){
event.obstacles[i].classList.remove('glow');
}
if(event.dialog){
event.dialog.close();
}
player.draw();
},
ai:{
result:{
player:1
},
order:8
}
},
leader_2:{
opacity:1,
color:'white',
textShadow:'black 0 0 2px'
},
leader_3:{
opacity:1,
color:'white',
textShadow:'black 0 0 2px'
},
leader_5:{
opacity:1,
color:'white',
textShadow:'black 0 0 2px'
},
leader_8:{
opacity:1,
color:'white',
textShadow:'black 0 0 2px'
},
leader_easy:{
color:'white',
opacity:1,
textShadow:'black 0 0 2px',
// image:'mode/chess/difficulty/leader_easy'
},
leader_medium:{
color:'white',
opacity:1,
textShadow:'black 0 0 2px',
// image:'mode/chess/difficulty/leader_medium'
},
leader_hard:{
color:'white',
opacity:1,
textShadow:'black 0 0 2px',
// image:'mode/chess/difficulty/leader_hard'
}
},
characterSort:{
mode_chess:{
chess_default:["chess_zhangliao","chess_huangzhong","chess_taishici","chess_sunshangxiang","chess_diaochan"],
chess_boss:["chess_jinchidiao","chess_beimingjukun","chess_wuzhaojinlong","chess_dongzhuo","chess_xingtian"],
chess_leader:["leader_caocao","leader_liubei","leader_sunquan","leader_yuri"],
},
},
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characterPack:{
mode_chess:{
leader_caocao:['male','wei',4,['leader_xiaoxiong']],
leader_liubei:['male','shu',4,['leader_renyi']],
leader_sunquan:['male','wu',4,['leader_mouduan']],
leader_yuri:['female','key',4,['leader_zhenlve']],
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// chess_caocao:['male','wei',3,['']],
// chess_xunyu:['male','wei',3,['']],
// chess_simayi:['male','wei',3,['']],
// chess_xiahoudun:['male','wei',3,['']],
// chess_dianwei:['male','wei',3,['']],
// chess_xuzhu:['male','wei',3,['']],
chess_zhangliao:['male','wei',4,['gongji','zhiming']],
// chess_jiaxu:['male','wei',3,['']],
//
// chess_liubei:['male','shu',3,['']],
// chess_guanyu:['male','shu',3,['']],
// chess_zhangfei:['male','shu',3,['']],
// chess_zhaoyun:['male','shu',3,['']],
// chess_machao:['male','shu',3,['']],
chess_huangzhong:['male','shu',4,['sanjiansheji','liegong']],
// chess_maliang:['male','shu',3,['']],
// chess_zhugeliang:['male','shu',3,['']],
//
// chess_sunquan:['male','wu',3,['']],
// chess_zhouyu:['male','wu',3,['qinyin']],
// chess_lvmeng:['male','wu',3,['']],
// chess_huanggai:['male','wu',3,['']],
// chess_lusu:['male','wu',3,['']],
// chess_luxun:['male','wu',3,['']],
// chess_ganning:['male','wu',3,['']],
chess_taishici:['male','wu',4,['gongji','guanchuan','pojun']],
//
// chess_lvbu:['male','qun',3,['']],
chess_sunshangxiang:['female','wu',3,['lingdong','lianshe','gongji']],
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chess_diaochan:['female','qun',3,['xingzhui','pianyi','rebiyue']],
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// chess_huatuo:['male','qun',3,['zhenjiu','mazui']],
// chess_zhangjiao:['male','qun',3,['']],
// chess_menghuo:['male','qun',3,['']],
//
chess_jinchidiao:['male','qun',15,['boss_bfengxing','boss_chiyu'],['boss','chessboss']],
chess_beimingjukun:['male','qun',25,['boss_wuying','cangming'],['boss','chessboss']],
chess_wuzhaojinlong:['male','qun',30,['boss_tenglong','boss_wushang'],['boss','chessboss']],
chess_dongzhuo:['male','qun',20,['jiuchi','boss_stoneqiangzheng','boss_stonebaolin'],['boss','chessboss']],
chess_xingtian:['male','qun',99,['boss_moyan','wushuang'],['boss','chessboss']],
}
},
cardPack:{
mode_chess:['chess_shezhang','chess_chuzhang']
},
chess_cardlist:[
['heart',1,'chess_shezhang'],
['diamond',1,'chess_shezhang'],
['club',1,'chess_chuzhang'],
['spade',1,'chess_chuzhang']
],
rank:{
},
posmap:{},
help:{
'战棋模式':
'<div style="margin:10px">对阵模式</div><ul style="margin-top:0"><li>n人对战n人的模式由单人控制开始游戏后随机分配位置与出牌顺序<li>'+
'每人在出牌阶段有一次移动的机会可移动的最大距离为2<li>'+
'任何卡牌或技能无法指定位置相隔8个格以上的角色为目标<li>'+
'杀死对方阵营的角色可摸一张牌,杀死本方阵营无惩罚<li>'+
'若开启主将,双方各选择一名角色成为主将。主将体力上限加一,主将死亡后,若有副将,副将代替之成为主将,否则游戏结束<li>'+
'开启无尽模式后,任何一方有角色死亡都将选择一名新角色重新加入战场,直到点击左上角的结束游戏按钮手动结束游戏。结束游戏时,杀敌更多的一方获胜<li>'+
'行动顺序为指定时双方无论存活角色角色多少都将轮流进行行动。在一方所有角色行动完毕进行下一轮行动时若其人数比另一方少另一方可指定至多X名角色名摸一张牌X为人数之差<li>'+
'开启战场机关后每个回合结束时有一定机率出现一个机关该机关不参与战斗并有一个影响周围或全体角色的效果。机关在出现后的5~10个回合内消失<li>'+
'开启击退效果后,当一名角色对距离两格以内的目标造成伤害后,受伤害角色将沿反方向移动一格<li>'+
'战场上可设置出现随机路障,角色无法移动到路障处。当一名角色的周围四格有至少三格为路障或在战场外时,其可以在回合内清除一个相邻路障</ul>'+
'<div style="margin:10px">君主模式</div><ul style="margin-top:0"><li>收集武将进行战斗,根据战斗难度及我方出场武将的强度,战斗胜利后将获得数量不等的金钱。没有君主出场时,获得的金钱较多<li>'+
'金钱可以用来招募随机武将,招到已有武将,或遣返不需要的武将时可得到招募令<li>'+
'战斗中有君主出场时可招降敌将成功率取决于敌将的稀有度、剩余体力值以及手牌数。成功后战斗立即结束且没有金钱奖励。每发动一次招降无论成功还是失败都会扣除10招募令<li>'+
'挑战武将会与该武将以及与其强度相近的武将进行战斗敌方人数与我方出场人数相同但不少于3。胜利后可通过招募令招募该武将普通/稀有/史诗/传说武将分别需要40/100/400/1600招募令<li>'+
'竞技场:<br>随机选择9名武将每次派出1~3名武将参战。战斗中阵亡的武将不能再次上场。<br><br>战斗后武将进入疲劳状态,若立即再次出场则初始体力值-1。<br><br>战斗中本方武将行动时可召唤后援,令一名未出场的已方武将加入战斗。后援武将在战斗结束后无论存活与否均不能再次出场<br><br>当取得12场胜利或所有武将全部阵亡后结束并根据胜场数获得随机奖励<li>'+
'修改金钱:<br>game.changeMoney<br>修改招募令:<br>game.changeDust</ul>'
},
};
});