noname/card/zhenfa.js

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card.zhenfa={
card:{
pozhenjue:{
type:'zhenfa',
chongzhu:true,
enable:true,
filterTarget:true,
selectTarget:-1,
multitarget:true,
content:function(){
var n=game.players.length;
while(n--){
game.swapSeat(game.players.randomGet(),game.players.randomGet());
}
},
mode:['guozhan'],
ai:{
order:8,
result:{
player:1,
},
}
},
changshezhen:{
type:'zhenfa',
chongzhu:true,
enable:function(card,player){
if(player.identity=='unknown') return false;
return player.next.identity==player.identity||player.previous.identity==player.identity;
},
filterTarget:function(card,player,target){
if(player==target) return player.inline();
return player.inline(target);
},
selectTarget:-1,
multitarget:true,
multiline:true,
content:function(){
game.asyncDraw(targets);
},
mode:['guozhan'],
ai:{
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order:6.5,
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result:{
target:1,
},
tag:{
draw:1
}
}
},
tianfuzhen:{
type:'zhenfa',
chongzhu:true,
enable:true,
filterTarget:function(card,player,target){
if(target.get('he').length==0) return false;
if(target.identity=='unknown'||target.identity=='ye') return false;
var wei=get.population('wei'),shu=get.population('shu'),wu=get.population('wu'),qun=get.population('qun');
if(wei<=1&&shu<=1&&wu<=1&&qun<=1) return false;
var max=Math.max(wei,shu,wu,qun);
return get.population(target.identity)==max;
},
selectTarget:-1,
content:function(){
target.chooseToDiscard('he',true);
},
mode:['guozhan'],
ai:{
order:7,
result:{
target:-1,
},
tag:{
discard:1
}
}
},
dizaizhen:{
type:'zhenfa',
chongzhu:true,
enable:true,
multitarget:true,
multiline:true,
filterTarget:function(card,player,target){
if(target.identity=='unknown') return false;
var wei=get.population('wei'),shu=get.population('shu'),wu=get.population('wu'),qun=get.population('qun');
if(wei<=1&&shu<=1&&wu<=1&&qun<=1) return false;
if(target.identity=='ye') return true;
var max=Math.max(wei,shu,wu,qun);
return get.population(target.identity)!=max;
},
selectTarget:-1,
content:function(){
game.asyncDraw(targets);
},
mode:['guozhan'],
ai:{
order:7,
result:{
target:1,
},
tag:{
draw:1
}
}
},
fengyangzhen:{
type:'zhenfa',
chongzhu:true,
enable:true,
filterTarget:function(card,player,target){
return target.sieged();
},
selectTarget:-1,
content:function(){
target.addTempSkill('feiying',{player:'damageAfter'});
target.popup('feiying');
game.log(get.translation(target)+'获得了技能飞影');
},
mode:['guozhan'],
ai:{
order:7,
result:{
target:2,
},
}
},
yunchuizhen:{
type:'zhenfa',
chongzhu:true,
enable:true,
filterTarget:function(card,player,target){
return target.sieging();
},
selectTarget:-1,
content:function(){
target.addTempSkill('wushuang',{source:'damageAfter'});
target.popup('wushuang');
game.log(get.translation(target)+'获得了技能无双');
},
mode:['guozhan'],
ai:{
order:7,
result:{
target:2,
},
}
},
qixingzhen:{
type:'zhenfa',
chongzhu:true,
enable:function(card,player){
if(player.identity=='unknown'||player.identity=='ye') return false;
return (get.population(player.identity)>1)
},
filterTarget:function(card,player,target){
return target.identity==player.identity;
},
multitarget:true,
selectTarget:-1,
content:function(){
lib.temp=targets[0];
targets.sort(lib.sort.seat);
var rest=game.players.slice(0);
rest.remove(targets);
rest.sort(function(a,b){
if(a.identity=='unknown') return 1;
else return -1;
})
lib.temp={};
if(targets.length>rest.length+1) targets.length=rest.length+1;
for(var i=1;i<targets.length;i++){
game.swapSeat(targets[i],targets[i-1].next.next,false);
game.swapSeat(rest[i-1],targets[i-1].next,false);
}
if(rest[targets.length-1]){
game.swapSeat(rest[targets.length-1],targets[targets.length-1].next,false);
}
game.log(get.translation(player.identity)+'势力角色摆成了七星阵')
},
mode:['guozhan'],
ai:{
order:7,
result:{
target:1,
},
}
},
shepanzhen:{
type:'zhenfa',
chongzhu:true,
enable:function(card,player){
if(player.identity=='unknown'||player.identity=='ye') return false;
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if(get.population(player.identity)<=1) return false;
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].identity==player.identity&&!player.inline(game.players[i])) return true;
}
return false;
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},
filterTarget:function(card,player,target){
return target.identity==player.identity;
},
multitarget:true,
selectTarget:-1,
content:function(){
lib.temp=targets[0];
targets.sort(lib.sort.seat);
lib.temp={};
for(var i=1;i<targets.length;i++){
game.swapSeat(targets[i],targets[i-1].next,false);
}
game.log(get.translation(player.identity)+'势力角色摆成了蛇蟠阵')
},
mode:['guozhan'],
ai:{
order:7,
result:{
target:1,
},
}
},
longfeizhen:{
type:'zhenfa',
chongzhu:true,
enable:function(card,player){
return player.next.siege(player);
},
filterTarget:function(card,player,target){
if(target.get('he').length==0) return false;
return target==player.next||target==player.previous;
},
selectTarget:-1,
content:function(){
"step 0"
player.choosePlayerCard(target,'he',true);
"step 1"
target.discard(result.buttons[0].link);
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"step 2"
if(target==targets[targets.length-1]){
player.draw();
}
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},
mode:['guozhan'],
ai:{
order:10,
result:{
target:-1,
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player:1
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},
}
},
huyizhen:{
type:'zhenfa',
chongzhu:true,
enable:function(card,player){
return player.siege(player.next)||player.siege(player.previous);
},
filterTarget:function(card,player,target){
return player.siege(target);
},
selectTarget:-1,
content:function(){
"step 0"
player.chooseCard('将一张非基本牌当作杀对'+get.translation(target)+'使用','he',function(card){
return get.type(card)!='basic';
}).ai=function(card){
if(ai.get.effect(target,{name:'sha'},player,player)>0){
return 6-ai.get.value(card);
}
return 0;
};
"step 1"
if(result.bool){
player.useCard({name:'sha'},result.cards,target,false);
}
"step 2"
if(target==player.next) event.player2=player.next.next;
else event.player2=player.previous.previous;
event.player2.chooseCard('将一张非基本牌当作杀对'+get.translation(target)+'使用','he',function(card){
return get.type(card)!='basic';
}).ai=function(card){
if(ai.get.effect(target,{name:'sha'},event.player2,event.player2)>0){
return 6-ai.get.value(card);
}
return 0;
};
"step 3"
if(result.bool){
event.player2.useCard({name:'sha'},result.cards,target,false);
}
},
mode:['guozhan'],
ai:{
order:7,
result:{
target:-2,
},
}
},
niaoxiangzhen:{
type:'zhenfa',
chongzhu:true,
enable:true,
filterTarget:function(card,player,target){
if(player.identity==target.identity) return false;
if(target.identity=='unknown'||target.identity=='ye') return false;
return target.identity==target.next.identity||target.identity==target.previous.identity
},
selectTarget:-1,
content:function(){
"step 0"
var next=target.chooseToRespond({name:'shan'});
next.ai=function(card){
if(ai.get.damageEffect(target,player,target)>=0) return 0;
return 1;
};
next.autochoose=lib.filter.autoRespondShan;
"step 1"
if(result.bool==false){
target.damage();
}
},
ai:{
basic:{
order:9,
useful:1
},
result:{
target:-1.5,
},
tag:{
respond:1,
respondShan:1,
damage:1,
}
},
mode:['guozhan'],
},
},
skill:{
},
translate:{
zhenfa:'阵法',
changshezhen:'长蛇阵',
pozhenjue:'破阵决',
tianfuzhen:'天覆阵',
dizaizhen:'地载阵',
fengyangzhen:'风扬阵',
yunchuizhen:'云垂阵',
qixingzhen:'七星阵',
shepanzhen:'蛇蟠阵',
shepanzhen_bg:'列',
yunchuizhen_bg:'垂',
longfeizhen:'龙飞阵',
huyizhen:'虎翼阵',
niaoxiangzhen:'鸟翔阵',
niaoxiangzhen_info:'令所有非你阵营的队列的角色今次打出一张闪,或者受到一点伤害',
huyizhen_info:'将一张非基本牌当作杀对你围攻的角色使用',
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longfeizhen_info:'弃置围攻你的角色各一张牌,然后摸一张牌',
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qixingzhen_info:'令我方所有角色进入围攻状态',
shepanzhen_info:'令我方所有角色进入队列状态',
yunchuizhen_info:'令所有围攻角色获得技能【无双】,直到其首次造成伤害',
fengyangzhen_info:'令所有被围攻角色获得技能【飞影】,直到其首次受到伤害',
dizaizhen_info:'令势力数不是最多的所有角色摸一张牌',
changshezhen_info:'与你同一队列的所有角色摸一张牌',
pozhenjue_info:'将所有角色的顺序随机重排',
tianfuzhen_info:'令势力数最多的所有角色弃置一张牌'
},
list:[
["diamond",1,'changshezhen'],
["club",1,'changshezhen'],
// ["spade",1,'changshezhen'],
// ["heart",1,'changshezhen'],
["diamond",2,'tianfuzhen'],
// ["club",2,'tianfuzhen'],
["spade",2,'tianfuzhen'],
["heart",2,'tianfuzhen'],
["diamond",3,'dizaizhen'],
// ["club",3,'dizaizhen'],
["spade",3,'dizaizhen'],
["heart",3,'dizaizhen'],
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// ["diamond",4,'fengyangzhen'],
// ["club",4,'fengyangzhen'],
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// ["spade",4,'fengyangzhen'],
// ["heart",4,'fengyangzhen'],
// ["diamond",5,'zhonghuangzhen'],
// ["club",5,'zhonghuangzhen'],
// ["spade",5,'zhonghuangzhen'],
// ["heart",5,'zhonghuangzhen'],
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// ["diamond",6,'huyizhen'],
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["club",6,'huyizhen'],
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["spade",6,'huyizhen'],
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// ["heart",6,'huyizhen'],
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// ["diamond",7,'qixingzhen'],
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// ["club",7,'qixingzhen'],
// ["spade",7,'qixingzhen'],
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// ["heart",7,'qixingzhen'],
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["diamond",8,'shepanzhen'],
// ["club",8,'shepanzhen'],
// ["spade",8,'shepanzhen'],
["heart",8,'shepanzhen'],
// ["diamond",9,'longfeizhen'],
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["club",9,'longfeizhen'],
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// ["spade",9,'longfeizhen'],
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["heart",9,'longfeizhen'],
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["diamond",11,'niaoxiangzhen'],
// ["club",11,'niaoxiangzhen'],
["spade",11,'niaoxiangzhen'],
["heart",11,'niaoxiangzhen'],
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// ["diamond",12,'yunchuizhen'],
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// ["club",12,'yunchuizhen'],
// ["spade",12,'yunchuizhen'],
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// ["heart",12,'yunchuizhen'],
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["diamond",13,'pozhenjue'],
// ["club",13,'pozhenjue'],
// ["spade",13,'pozhenjue'],
//["heart",13,'pozhenjue'],
],
}