402 lines
13 KiB
JavaScript
402 lines
13 KiB
JavaScript
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mode.infinity={
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game:{
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start:function(){
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var next=game.createEvent('game',false);
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next.content=function(){
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"step 0"
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if(lib.storage.choice==undefined) game.save('choice',18);
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if(lib.storage.zhu==undefined) game.save('zhu',true);
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if(lib.storage.only_zhu==undefined) game.save('only_zhu',true);
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ui.create.arena();
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ui.auto.hide();
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game.delay();
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"step 1"
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game.chooseCharacter();
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"step 2"
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event.trigger('gameStart');
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game.gameDraw(game.players[0]);
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_status.round=0;
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if(lib.storage.zhu){
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_status.currentSide=true;
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game.versusPhaseLoop((_status.currentSide==game.me.side)?game.friendZhu:game.enemyZhu);
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}
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else{
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game.versusPhaseLoop(game.players[Math.floor(Math.random()*game.players.length)]);
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}
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}
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},
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chooseCharacter:function(){
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var next=game.createEvent('chooseCharacter',false);
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next.showConfig=true;
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next.content=function(){
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"step 0"
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event.check=function(){
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this.dialog.style.top='40px';
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this.dialog.style.height='calc(100% - 80px)';
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this.dialog.classList.add('noslide');
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for(var i=0;i<this.dialog.buttons.length;i++) this.dialog.buttons[i].style.opacity=1;
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this.dialog.add('选项');
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this.dialog.add(ui.create.div('.placeholder'));
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this.dialog.versus_number=this.dialog.add(ui.create.switcher('versus_number',[1,2,3,4],lib.storage.number)).querySelector('.toggle');
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this.dialog.replace_number=this.dialog.add(ui.create.switcher('replace_number',[0,1,2,3,4,5,6],lib.storage.replace_number)).querySelector('.toggle');
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this.dialog.choice=this.dialog.add(ui.create.switcher('choice',[12,16,20,28,36,48,60,'∞'],lib.storage.choice)).querySelector('.toggle');
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this.dialog.add(ui.create.div('.placeholder'));
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this.dialog.add(ui.create.div('.placeholder'));
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};
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event.confirm=function(){
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var dialog=event.dialog;
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var num=lib.storage.number+lib.storage.replace_number;
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_status.friend.splice(num);
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_status.enemy.splice(num);
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dialog.close();
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if(ui.confirm) ui.confirm.close();
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game.resume();
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};
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ui.control.style.transition='all 0s';
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ui.control.style.top='calc(100% - 30px)';
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_status.friend=[];
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_status.enemy=[];
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_status.color=Math.random()<0.5;
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var i,list=[];
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for(i in lib.character){
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// if(lib.config.forbidai.contains(i)) continue;
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if(lib.config.forbidversus.contains(i)) continue;
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if(get.config('ban_weak')&&lib.config.forbidsingle.contains(i)) continue;
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list.push(i);
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}
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list.sort(lib.sort.random);
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_status.list=list;
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var choice=(lib.storage.choice=='∞')?list.length:lib.storage.choice;
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event.dialog=ui.create.dialog('选择角色',[list.slice(0,choice),'character']);
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event.check();
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ui.create.cheat=function(){
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ui.cheat=ui.create.control('更换',function(){
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list.sort(lib.sort.random);
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event.dialog.close();
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_status.friend.length=0;
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_status.enemy.length=0;
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var choice=(lib.storage.choice=='∞')?list.length:lib.storage.choice;
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event.dialog=ui.create.dialog('选择角色',[list.slice(0,choice),'character']);
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event.check();
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});
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}
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if(!ui.cheat&&get.config('change_choice'))
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ui.create.cheat();
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event.custom.replace.button=function(button){
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if(button.classList.contains('glow')||button.classList.contains('selected')||ui.confirm) return;
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if(_status.color){
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button.classList.add('selected');
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}
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else{
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button.classList.add('glow');
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}
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_status.friend.push(button.link);
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var buttons=_status.event.dialog.buttons.slice(0);
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for(var i=0;i<buttons.length;i++){
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if(buttons[i].classList.contains('glow')||buttons[i].classList.contains('selected')){
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buttons.splice(i,1);i--;
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}
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}
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};
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event.custom.add.window=function(){
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var dialog=_status.event.dialog;
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if(_status.friend.length>=dialog.versus_number.link+dialog.replace_number.link){
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if(!ui.confirm) ui.confirm=ui.create.control('start',_status.event.confirm);
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}
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else if(ui.confirm){
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ui.confirm.close();
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}
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game.save('number',dialog.versus_number.link);
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game.save('replace_number',dialog.replace_number.link);
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game.save('choice',dialog.choice.link);
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var count,i;
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if(dialog.buttons.length>lib.storage.choice){
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count=dialog.buttons.length-lib.storage.choice;
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var removed=[];
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for(i=dialog.buttons.length-1;i>=0&&count>0;i--){
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if(dialog.buttons[i].classList.contains('target')==false&&
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dialog.buttons[i].classList.contains('glow')==false){
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dialog.buttons[i].remove();
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_status.list.remove(dialog.buttons[i].link);
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removed.push(dialog.buttons[i].link)
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dialog.buttons.splice(i,1);
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count--;
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}
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}
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for(i=0;i<removed.length;i++) _status.list.splice(lib.storage.choice,0,removed[i]);
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}
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else if(dialog.buttons.length<lib.storage.choice||lib.storage.choice=='∞'){
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var list=_status.list;
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var choice=(lib.storage.choice=='∞')?list.length:lib.storage.choice;
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var buttons=dialog.querySelector('.buttons');
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var button;
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for(i=dialog.buttons.length;i<choice;i++){
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button=ui.create.button(list[i],'character',buttons).animate('zoom')
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dialog.buttons.push(button);
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button.style.opacity=1;
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}
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}
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};
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game.pause();
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"step 1"
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for(var i in lib.character){
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// if(lib.config.forbidai.contains(i)) continue;
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if(lib.config.forbidversus.contains(i)) continue;
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if(get.config('ban_weak')&&lib.config.forbidsingle.contains(i)) continue;
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if(_status.friend.contains(i)) continue;
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_status.enemy.push(i);
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}
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_status.friendCount=ui.create.system('我方阵亡:'+get.cnNumber(0),null,true);
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_status.enemyCount=ui.create.system('敌方阵亡:'+get.cnNumber(0),null,true);
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_status.friendDied=0;
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_status.enemyDied=0;
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ui.auto.show();
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if(ui.cheat){
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ui.cheat.close();
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delete ui.cheat;
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}
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ui.control.style.top='';
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ui.control.style.transition='';
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delete _status.list;
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var num=lib.storage.number;
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ui.create.players(num*2);
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ui.create.me();
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ui.create.cards();
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game.finishCards();
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var position,i;
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if(lib.storage.zhu&&lib.storage.only_zhu) position=Math.ceil(num/2)-1;
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else position=Math.floor(Math.random()*num)
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game.friend=[];
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game.enemy=[];
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for(i=0;i<position;i++){
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game.friend.push(game.players[i-position+num*2]);
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}
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for(i=position;i<num;i++){
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game.friend.push(game.players[i-position]);
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}
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for(i=0;i<num;i++){
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game.enemy.push(game.players[num-position+i]);
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}
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if(lib.storage.replace==false&&position==Math.ceil(num/2)-1){
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var dialog=ui.create.dialog('按顺序选择出场角色',[_status.friend,'character']);
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game.me.chooseButton(dialog,num,true);
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}
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for(i=0;i<num;i++){
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game.friend[i].side=_status.color;
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game.enemy[i].side=!_status.color;
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if(i==Math.ceil(num/2)-1&&lib.storage.zhu){
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game.friend[i].identity='zhu';
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game.friend[i].setIdentity(_status.color+'Zhu');
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game.friendZhu=game.friend[i];
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game.enemy[i].identity='zhu';
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game.enemy[i].setIdentity(!_status.color+'Zhu');
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game.enemyZhu=game.enemy[i];
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}
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else{
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game.friend[i].identity='zhong';
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game.friend[i].setIdentity(_status.color+'Zhong');
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game.enemy[i].identity='zhong';
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game.enemy[i].setIdentity(!_status.color+'Zhong');
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}
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// console.log(get.translation(_status.color+'Color'))
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}
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"step 2"
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var num=lib.storage.number;
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if(result&&result.buttons){
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var list=[];
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for(i=0;i<result.buttons.length;i++){
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list.push(result.buttons[i].link);
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_status.friend.remove(result.buttons[i].link);
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}
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_status.friend=list.concat(_status.friend);
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}
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for(i=0;i<num;i++){
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game.friend[i].init(_status.friend[i]);
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game.enemy[i].init(_status.enemy[i]);
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game.friend[i].node.identity.style.backgroundColor=get.translation(_status.color+'Color');
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game.enemy[i].node.identity.style.backgroundColor=get.translation(!_status.color+'Color');
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}
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_status.friend.splice(0,num);
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_status.enemy.splice(0,num);
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}
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},
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versusPhaseLoop:function(player){
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var next=game.createEvent('phaseLoop');
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next.player=player;
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next.content=function(){
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"step 0"
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player.classList.add('acted');
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player.phase();
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"step 1"
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if(lib.storage.zhu){
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_status.currentSide=!_status.currentSide;
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_status.round++;
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if(_status.round>=2*Math.max(game.friend.length,game.enemy.length)){
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_status.round=0;
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for(var i=0;i<game.players.length;i++){
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game.players[i].classList.remove('acted');
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}
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}
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var list=(_status.currentSide==game.me.side)?game.friend.slice(0):game.enemy.slice(0);
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for(var i=0;i<list.length;i++){
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if(list[i].classList.contains('acted')){
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list.splice(i,1);i--;
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}
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}
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if(list.length==0) event.redo();
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else if(list.length==1||game.me!=game.friendZhu||_status.currentSide!=game.me.side){
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list.sort(function(a,b){
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if(a.num('j')>b.num('j')) return 1;
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return a.hp-b.hp;
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})
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event.player=list[0];
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event.goto(0);
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}
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else{
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game.me.chooseTarget('选择要行动的角色',true,function(card,player,target){
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return (target.classList.contains('acted')==false&&target.side==game.me.side);
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})
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}
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}
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else{
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event.player=event.player.next;
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event.goto(0);
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}
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"step 2"
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event.player=result.targets[0];
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event.goto(0);
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}
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},
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replacePlayer:function(player){
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var next=game.createEvent('replacePlayer');
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next.source=player;
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next.content=function(){
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"step 0"
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var list=(source.side==game.me.side)?_status.friend:_status.enemy;
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if(list.length==0){
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game.friend.remove(source);
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game.enemy.remove(source);
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if(game.friend.length==0) game.over(false);
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else if(game.enemy.length==0) game.over(true);
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if(game.friendZhu&&game.friendZhu.classList.contains('dead')&&game.friend.length){
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game.friendZhu=game.friend[0];
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game.friendZhu.setIdentity(_status.color+'Zhu');
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}
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if(game.enemyZhu&&game.enemyZhu.classList.contains('dead')&&game.enemy.length){
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game.enemyZhu=game.enemy[0];
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game.enemyZhu.setIdentity(!_status.color+'Zhu');
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}
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event.finish();
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return;
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}
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if(source.side==game.me.side&&list.length>1&&game.me==game.friendZhu&&
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lib.storage.replace==false&&!_status.auto){
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event.dialog=ui.create.dialog('选择替补角色',[list,'character']);
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event.filterButton=function(){return true;};
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event.player=game.me;
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event.forced=true;
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event.custom.replace.confirm=function(){
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event.character=ui.selected.buttons[0].link;
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event.dialog.close();
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if(ui.confirm) ui.confirm.close();
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delete event.player;
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game.resume();
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}
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game.check();
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game.pause();
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// game.me.chooseButton(dialog,true);
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}
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else{
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event.character=list[Math.floor(Math.random()*list.length)];
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}
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"step 1"
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// if(result&&result.buttons&&result.buttons.length) event.character=result.buttons[0].link;
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_status.friend.remove(event.character);
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_status.enemy.remove(event.character);
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source.revive();
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source.init(event.character);
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source.draw(4);
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// console.log(_status.event.parent.parent.parent.name)
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_status.event.parent.parent.parent.untrigger(true);
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}
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},
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swapSeat:function(){
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;
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}
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},
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translate:{
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trueZhu:"帅",
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falseZhu:"将",
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trueZhong:"兵",
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falseZhong:"卒",
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trueColor:"#ffddb9",
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falseColor:"#b0d0e2",
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versus_zhu_config:'启用主将',
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versus_only_zhu_config:'只当主将',
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versus_replace_config:'自动换人',
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versus_assign_enemy_config:'指定对手',
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versus_number_config:'对阵人数',
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replace_number_config:'替补人数',
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choice_config:'候选人数'
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},
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element:{
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player:{
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dieSpeak:function(){
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switch(this.identity){
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case 'zhu': this.popup('吾降矣',2000);break;
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case 'zhong': this.popup('呃啊',2000);break;
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}
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},
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dieAfter:function(source){
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this.dieSpeak();
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if(this.side==game.me.side){
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_status.friendDied++;
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}
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else{
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_status.enemyDied++;
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}
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_status.friendCount.innerHTML='我方阵亡:'+get.cnNumber(_status.friendDied,true);
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_status.enemyCount.innerHTML='敌方阵亡:'+get.cnNumber(_status.enemyDied,true);
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if(game.friend.length==1&&this==game.friend[0]&&_status.friend.length==0){
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game.over(false);
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}
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else if(game.enemy.length==1&&this==game.enemy[0]&&_status.enemy.length==0){
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game.over(true);
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}
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else{
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if(source&&lib.storage.zhu){
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if(source.side!=this.side){
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source.draw(3);
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}
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else{
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source.discard(source.get('he'));
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}
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}
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else{
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game.delay();
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}
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game.replacePlayer(this);
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}
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}
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}
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},
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ai:{
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get:{
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attitude:function(from,to){
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if(from.side==to.side){
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|
if(to.identity=='zhu') return 6;
|
||
|
return 6;
|
||
|
}
|
||
|
if(to.identity=='zhu') return -6;
|
||
|
return -6;
|
||
|
},
|
||
|
}
|
||
|
},
|
||
|
config:{
|
||
|
change_choice:true,
|
||
|
ban_weak:true,
|
||
|
}
|
||
|
}
|