noname/index.html

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<!DOCTYPE HTML>
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<head>
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<meta charset="UTF-8">
<meta name="format-detection" content="telephone=no">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="viewport" content="user-scalable=no, viewport-fit=cover">
<title>无名杀</title>
<script>
window.onerror = function (msg, src, line, column, err) {
let str = `错误文件: ${typeof src == 'string' && src.length > 0 ? decodeURI(src) : '未知文件'}`;
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str += `\n错误信息: ${msg}`;
str += `\n行号: ${line}`;
str += `\n列号: ${column}`;
if (err && err.stack) str += '\n' + decodeURI(err.stack);
console.error(str);
alert(str);
};
</script>
<script>
if (location.href.startsWith('http') && typeof window.initReadWriteFunction != 'function' && !window.require && !window.__dirname) {
window.initReadWriteFunction = function(game) {
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/*game.download = function() {
// 暂不实现
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};*/
game.createDir = function (dir, success = () => {}, error = () => {}) {
fetch(`./createDir?dir=${dir}`)
.then(response => {
return response.json();
})
.then(result => {
if (result && result.success) success();
else error();
})
.catch(error);
};
game.readFile = function (fileName, callback = () => {}, error = () => {}) {
fetch(`./readFile?fileName=${fileName}`)
.then(response => {
return response.json();
})
.then(result => {
if (result && result.success) callback(new Uint8Array(result.data).buffer);
else error(result && result.errorMsg);
})
.catch(error);
};
game.readFileAsText = function (fileName, callback = () => {}, error = () => {}) {
fetch(`./readFileAsText?fileName=${fileName}`)
.then(response => {
return response.json();
})
.then(result => {
if (result && result.success) callback(result.data);
else error(result && result.errorMsg);
})
.catch(error);
};
game.writeFile = function (data, path, name, callback = () => { }) {
game.ensureDirectory(path, function () {
if (Object.prototype.toString.call(data) == '[object File]') {
const fileReader = new FileReader();
fileReader.onload = function (e) {
game.writeFile(e.target.result, path, name, callback);
};
fileReader.readAsArrayBuffer(data, "UTF-8");
}
else {
let filePath = path;
if (path.endsWith('/')) {
filePath += name;
} else if (path == "") {
filePath += name;
} else {
filePath += '/' + name;
}
fetch(`./writeFile`, {
method: 'post',
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
data: typeof data == 'string' ? data : Array.prototype.slice.call(new Uint8Array(data)),
path: filePath
})
})
.then(response => {
return response.json();
})
.then(result => {
if (result && result.success) {
callback();
} else {
callback(result.errorMsg);
}
});
}
});
};
game.removeFile = function (fileName, callback = () => {}) {
fetch(`./removeFile?fileName=${fileName}`)
.then(response => {
return response.json();
})
.then(result => {
callback(result.errorMsg);
})
.catch(error);
};
game.getFileList = function (dir, callback = () => {}) {
fetch(`./getFileList?dir=${dir}`)
.then(response => {
return response.json();
})
.then(result => {
if (result && result.success) {
callback(result.data.dirs, result.data.files);
}
});
};
game.ensureDirectory = function (list, callback = () => {}, file = false) {
let pathArray = typeof list == "string" ? list.split("/") : list;
if (file) {
pathArray = pathArray.slice(0, -1);
}
game.createDir(pathArray.join("/"), callback, console.error);
};
};
}
</script>
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<script src="game/update.js"></script>
<script src="game/config.js"></script>
<script src="game/package.js"></script>
<script src="game/game.js"></script>
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</head>