2015-05-13 03:14:57 +00:00
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'use strict';
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2015-04-29 03:25:17 +00:00
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card.ex={
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card:{
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hanbing:{
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fullskin:true,
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type:"equip",
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subtype:"equip1",
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distance:{attackFrom:-1},
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skills:['hanbing_skill'],
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ai:{
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basic:{
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equipValue:2
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}
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},
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},
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renwang:{
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fullskin:true,
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type:"equip",
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subtype:"equip2",
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skills:['renwang_skill'],
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ai:{
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basic:{
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equipValue:8
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},
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},
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},
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},
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skill:{
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hanbing_skill:{
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trigger:{player:'shaHit'},
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direct:true,
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2015-05-14 09:23:45 +00:00
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audio:true,
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2015-05-13 03:14:57 +00:00
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filter:function(event){
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2015-04-29 03:25:17 +00:00
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return event.target.get('he').length>0;
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},
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content:function(){
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"step 0"
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2015-05-14 09:23:45 +00:00
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player.choosePlayerCard('是否发动【寒冰剑】?','he',trigger.target,Math.min(2,trigger.target.num('he')),function(button){
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2015-04-29 03:25:17 +00:00
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var eff=ai.get.damageEffect(trigger.target,player,player);
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if(ai.get.attitude(player,trigger.target)>0){
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if(eff>=0) return false;
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return 10-ai.get.buttonValue(button);
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}
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if(eff<=0) return ai.get.buttonValue(button);
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if(trigger.target.hp==1) return false;
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if(player.skills.contains('jiu')||player.skills.contains('tianxianjiu')) return false;
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2015-05-13 03:14:57 +00:00
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if(_status.event.dialog.buttons.length<2) return -1;
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2015-04-29 03:25:17 +00:00
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var num=0;
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2015-05-13 03:14:57 +00:00
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for(var i=0;i<_status.event.dialog.buttons.length;i++){
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if(ai.get.buttonValue(_status.event.dialog.buttons[i])>1.5) num++;
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2015-04-29 03:25:17 +00:00
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}
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if(num>=2) return ai.get.buttonValue(button)-1.5;
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});
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"step 1"
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if(result.bool){
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trigger.untrigger();
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var cards=[];
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for(var i=0;i<result.buttons.length;i++) cards.push(result.buttons[i].link);
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2015-05-14 09:23:45 +00:00
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player.logSkill('hanbing_skill');
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2015-04-29 03:25:17 +00:00
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trigger.unhurt=true;
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trigger.target.discard(cards);
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}
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}
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},
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renwang_skill:{
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trigger:{target:'shaBefore'},
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forced:true,
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priority:6,
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2015-05-14 09:23:45 +00:00
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audio:true,
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2015-05-13 03:14:57 +00:00
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filter:function(event){
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2015-04-29 03:25:17 +00:00
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if(event.player.num('s','unequip')) return false;
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return (event.card.name=='sha'&&get.color(event.card)=='black')
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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},
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ai:{
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effect:{
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target:function(card,player){
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var equip1=player.get('e','1');
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if(equip1&&equip1.name=='qinggang') return 1;
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if(player.num('s','unequip')) return;
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if(card.name=='sha'&&get.color(card)=='black') return 0;
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}
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}
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}
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}
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},
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translate:{
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hanbing:'寒冰剑',
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renwang:'仁王盾',
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hanbing_bg:'冰',
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renwang_bg:'盾',
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hanbing_skill:'寒冰剑',
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renwang_skill:'仁王盾',
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hanbing_info:'每当你使用杀命中目标后,你可以防止伤害,改为弃置目标两张牌',
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hanbing_skill_info:'每当你使用杀命中目标后,你可以防止伤害,改为弃置目标两张牌',
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renwang_info:'黑色的杀对你无效',
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renwang_skill_info:'黑色的杀对你无效',
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},
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list:[
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["spade",2,'hanbing'],
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["club",2,'renwang'],
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["heart",12,'shandian','thunder'],
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["diamond",12,'wuxie'],
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],
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}
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