2024-04-15 18:10:02 +00:00
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import { lib, game, ui, get, ai, _status } from "../noname.js";
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game.import("character", function () {
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2020-03-19 13:24:54 +00:00
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return {
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2024-04-15 18:10:02 +00:00
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name: "yxs",
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character: {
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yxs_qinqiong: ["male", "wei", 4, ["yxs_fanji", "yxs_menshen"], []],
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yxs_wuzetian: ["female", "wu", 4, ["nvquan", "qiandu", "yxsweiyi"]],
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yxs_caocao: ["male", "wei", 4, ["zhulu", "xieling"]],
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yxs_mozi: ["male", "qun", 3, ["jieyong", "feigong", "jianai"]],
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yxs_bole: ["male", "wu", 3, ["bolehuiyan", "xiangma"]],
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yxs_aijiyanhou: ["female", "qun", 3, ["seyou", "sheshi"]],
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yxs_diaochan: ["female", "qun", 3, ["fengyi", "wange"]],
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yxs_yangyuhuan: ["female", "wu", 3, ["fengyan", "nichang"]],
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yxs_baosi: ["female", "wu", 3, ["jieyin", "fenghuo"]],
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yxs_napolun: ["male", "wei", 4, ["tongling", "fanpu"]],
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yxs_kaisa: ["male", "shu", 4, ["ducai"]],
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yxs_zhuyuanzhang: ["male", "wu", 4, ["qiangyun"]],
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// yxs_jinke:['male','qun',3,['cike','qiangxi']],
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yxs_libai: ["male", "qun", 3, ["miaobi", "zhexian"]],
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yxs_luban: ["male", "wu", 3, ["guifu", "lshengong"]],
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yxs_lvzhi: ["female", "shu", 4, ["zhensha", "xumou"]],
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yxs_goujian: ["male", "wu", 3, ["keji", "tuqiang"]],
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yxs_lishimin: ["male", "qun", 4, ["kongju"]],
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yxs_huamulan: ["female", "shu", 3, ["xiaoji", "yizhuang"]],
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yxs_luobinhan: ["male", "wu", 4, ["xiadao", "sheshu", "lguiyin"]],
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yxs_chengjisihan: ["male", "qun", 4, ["mashu", "qianglue"]],
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yxs_mingchenghuanghou: ["female", "shu", 3, ["tiewan", "chajue"]],
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yxs_wangzhaojun: ["female", "wei", 3, ["heqin", "wluoyan"]],
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yxs_luocheng: ["male", "wu", 4, ["hanqiang", "biaoqi"]],
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yxs_direnjie: ["male", "wei", 3, ["shentan", "kanpo"]],
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yxs_sunwu: ["male", "wu", 3, ["bingsheng", "taolue"]],
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yxs_chengyaojin: ["male", "shu", 4, ["sanbanfu"]],
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yxs_yujix: ["female", "shu", 3, ["ysheshen", "changnian"]],
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yxs_xiangyu: ["male", "shu", 4, ["wushuang", "ciqiu"]],
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yxs_yingzheng: ["male", "qun", 4, ["jianxiong", "batu"]],
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yxs_yuefei: ["male", "qun", 4, ["longdan", "wumu"]],
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yxs_fuermosi: ["male", "wei", 3, ["yanyi", "jiean"]],
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yxs_guiguzi: ["male", "qun", 3, ["baihe", "yinyang", "xiushen"]],
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yxs_xiaoqiao: ["female", "wu", 3, ["chujia", "zhijie"]],
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yxs_luzhishen: ["male", "wei", 4, ["yxsdili", "kuangchan"]],
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yxs_zhaoyong: ["male", "shu", 3, ["zyhufu", "hanbei"]],
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yxs_yangguang: ["male", "qun", 3, ["shiqin", "yaoyi"]],
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yxs_tangbohu: ["male", "qun", 3, ["luobi", "fengliu"]],
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yxs_zhangsanfeng: ["male", "wei", 4, ["zbudao", "taiji"]],
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yxs_nandinggeer: ["female", "shu", 3, ["huli", "xianqu", "yixin"]],
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yxs_weizhongxian: ["male", "qun", 3, ["zhuxin", "wlianhuan"]],
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yxs_meixi: ["female", "shu", 3, ["liebo", "yaoji"]],
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yxs_lanlinwang: ["male", "shu", 4, ["guimian", "lyuxue"]],
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},
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characterIntro: {
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yxs_qinqiong:
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"秦琼(?—638年),字叔宝,齐州历城(今山东济南市)人,隋末唐初名将。初为隋将,先后在来护儿、张须陀、裴仁基帐下任职,因勇武过人而远近闻名。后随裴仁基投奔瓦岗军领袖李密,瓦岗败亡后转投王世充,因见王世充为人奸诈,与程咬金等人一起投奔李唐。投唐后随李世民南征北战,是一个能在万马军中取敌将首级的勇将,但也因此浑身是伤。唐统一后,秦琼久病缠身,于贞观十二年(638)病逝。生前官至左武卫大将军、翼国公,死后追赠为徐州都督、胡国公,谥曰“壮”。贞观十七年被列入凌烟阁二十四功臣。",
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yxs_wuzetian:
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"中国历史上唯一一个正统的女皇帝,也是继位年龄最大的皇帝(67岁即位),又是寿命最长的皇帝之一(终年82岁)。唐高宗时为皇后(655—683)、唐中宗和唐睿宗时为皇太后(683—690),后自立为武周皇帝(690—705),改国号“唐”为“周”,定都洛阳,并号其为“神都”。史称“武周”或“南周”,705年退位。武则天也是一位女诗人和政治家。",
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yxs_caocao:
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" 曹操(155年7月18日-220年3月15日),字孟德,一名吉利,小字阿瞒,汉族,沛国谯(今安徽省亳州市)人。曹操生于宦官之家,适逢乱世,但是胸怀大志,参与剿灭董卓战争,之后在官渡大败袁绍,占据北方,挟天子以令诸侯。最后兵败赤壁,与吴,蜀三分天下。",
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yxs_mozi:
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" 宋国大夫,名翟,鲁人(今山东滕州人)。墨子是我国战国时期著名的思想家、教育家、科学家、军事家、社会活动家,墨家学派的创始人。墨子曾阻止鲁阳文君攻郑,说服公输般而止楚攻宋。楚惠王打算以书社封墨子,越王也打算以吴之地方五百里以封墨子,但墨子都没有接受。其创立墨家学说,并有《墨子》一书传世。",
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yxs_bole:
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"伯乐,名孙阳,字子良,一作王良。春秋齐(今山东省威武)人。善于相马,为赵简子御。相传天上御者名伯乐,因其善相,遂号之,传至今。初,见老骥 拖车,喘息不定,伯乐哀之,马亦哀啼,方知乃良驹。后世长以伯乐比喻慧眼识人者。",
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yxs_aijiyanhou:
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"埃及艳后即克丽奥佩托拉七世,是古埃及托勒密王朝的最后一任法老。她通过政治联姻为古埃及赢取了22年的和平。埃及艳后的一生富有戏剧性,特别是卷入罗马共和末期的政治漩涡,同恺撒、安东尼关系密切,并伴以种种传闻逸事,使她成为文学和艺术作品中的著名人物。",
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yxs_diaochan:
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"中国古代四大美女之一,今山西忻州人,有野史说其姓霍,无名,又有一说称其任姓,小字红昌。貂蝉是东汉末年司徒王允的义女,国色天香,有倾国倾城之貌,相传貂婵在后花园拜月时,忽然轻风吹来,一块浮云将那皎洁的明月遮住。这时正好王允瞧见,便说我的女儿和月亮比美,月亮比不过,赶紧躲在云彩后面。此后,世人常用“闭月”来形容貂婵的美貌。",
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yxs_yangyuhuan:
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"唐朝贵妃,名玉环,字太真,蒲州永乐人(今山西永济)。杨玉环自小习音律,善歌舞,姿色超群。27岁时,得唐玄宗宠幸,召入宫中,封为贵妃。杨贵妃天生丽质,回眸一笑百媚生,六宫粉黛无颜色,堪称大唐第一美女,此后千余年无出其右者。其与西施、昭君、貂蝉并称中国古代四大美女。",
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yxs_baosi:
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"褒姒,周幽王姬宫涅的王后,褒姒原是一名弃婴,被一对做小买卖的夫妻收养,在褒国(今陕西省汉中西北)长大,公元前七七九年(周幽王三年),周幽王征伐有褒国,褒人献出美女褒姒乞降,幽王爱如掌上明珠,立为妃,宠冠周王宫,翌年,褒姒生子伯服(一作伯般),幽王对她更加宠爱,竟废去王后申氏和太子宜臼,册立褒姒为王后,立伯服为太子,周太史伯阳叹气道:“周王室已面临大祸,这是不可避免的了。”",
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yxs_napolun:
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"法兰西第一共和国执政、法兰西第一帝国皇帝,出生在法国科西嘉岛,是一位卓越的军事天才。他多次击败保王党的反扑和反法同盟的入侵,捍卫了法国大革命的成果。他颁布的《民法典》更是成为了后世资本主义国家的立法蓝本。他执政期间多次对外扩张,形成了庞大的帝国体系,创造了一系列军事奇迹。",
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kaisa: "凯撒是罗马共和国末期杰出的军事统帅、政治家。他公元前60年与庞培、克拉苏秘密结成前三巨头同盟,随后出任高卢总督,在大约8年的时间内征服了高卢全境(今法国一带),还袭击了日耳曼和不列颠。前49年,他率军占领罗马,打败庞培,集大权于一身,实行独裁统治并制定了《儒略历》。",
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yxs_zhuyuanzhang:
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" 朱元璋,明王朝的开国皇帝。原名重八,后取名兴宗。汉族,濠州(今安徽凤阳县东)钟离太平乡人。朱元璋自幼贫寒,父母兄长均死于瘟疫,孤苦无依,入皇觉寺为小沙弥,入寺不到二个月,因荒年寺租难收,寺主封仓遣散众僧,只得离乡为游方僧,后参加了起义军,并改名“朱元璋”意为诛(朱)灭元朝的璋(璋,古代的一种玉器)。25岁时参加郭子兴领导的红巾军反抗蒙元暴政,在郭子兴手下,率兵出征,有攻必克;因此郭便把养女马氏嫁与了他。元至正二十八年(1368),在基本击破各路农民起义军和扫平元的残余势力后,于南京称帝,国号大明,年号洪武,建立了全国统一的封建政权。朱元璋统治时期被称为“洪武之治”。葬于明孝陵。",
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yxs_jinke:
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"荆轲,喜好读书击剑,为人慷慨侠义。后游历到燕国,被称为“荆卿”(或荆叔),随之由燕国智勇深沉的“节侠”田光推荐给太子丹,拜为上卿。秦国灭赵后,兵锋直指燕国南界,太子丹震惧,与田光密谋,决定派荆轲入秦行刺秦王。荆轲献计太子丹,拟以秦国叛将樊于期之头及燕督亢(今河北涿县、易县、固安一带,是一块肥沃的土地)地图进献秦王,相机行刺。太子丹不忍杀樊于期,荆轲只好私见樊于期,告以实情,樊于期为成全荆轲而自刎。",
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yxs_libai:
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"字太白,号青莲居士,又号“谪仙人”,祖籍陇西郡成纪县(今甘肃省平凉市静宁县南)。李白是唐朝著名的浪漫主义诗人,有“诗仙”之称。李白生平作诗无数,存世诗文达千余篇之多,《蜀道难》、《行路难》、《梦游天姥吟留别》、《将进酒》等诗篇脍炙人口,妇孺皆知,另有《李太白集》传世。",
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yxs_luban:
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" 鲁班,姓公输,名般。战国时期鲁国公族之后,故又称公输子、班输等。出身于工匠世家,是我国古代最著名的发明家、建筑家。鲁班一生发明无数,而最具贡献意义的则要数木工使用的工具,诸如墨斗、锯、和鲁班尺等。为后世的建筑学提供了最基础的工具。除此之外,相传石磨、云梯等工具也是鲁班发明。",
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yxs_lvzhi:
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" 吕雉,西汉开国皇帝高祖刘邦的原配夫人,中国历史上第一位掌权的女性统治者,是历史上有记载以来的第一位皇后、皇太后。于高祖刘邦死后掌握政权,实行高祖的“黄老政治”,百姓安乐民富国强,为“文景之治”奠定了坚实的基础。",
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yxs_goujian:
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"勾践,又写作句践,在出土文物“越王勾践剑”里写为鸠浅,司马贞《史记索隐》引《纪年》作菼执。是中国春秋时代后期的越国君主。有关他的先世,有说“其先禹之苗裔”,亦有说“先世无所考”,也有说他是“祝融之后”并且是楚国的芈姓,众说纷纭。父亲则是越侯允常。",
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yxs_lishimin:
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" 李世民,唐朝第二位皇帝。他的前半生是立下赫赫武功的军事家。平窦建德、王世充之后,始大量接触文学与书法,有《温泉铭》、《晋祠铭》等墨宝传世。后在玄武门之变杀死自己的兄弟李建成、李元吉两人,成为太子,唐高祖不久被迫让位。世民即位为帝后,积极听取群臣的意见、努力学习文治天下,成功转型为中国史上最出名的政治家与明君之一。唐太宗开创了历史上的“贞观之治”,经过主动消灭群雄割据势力,虚心纳谏、在国内厉行节约、使百姓休养生息,终于使得社会出现了国泰民安的局面。此举为后来的开元盛世奠定了重要的基础,将中国传统农业社会推向一个高峰。",
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yxs_huamulan:
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" 花木兰是中国文学作品中的一位代父从军的巾帼英雄,其真实性不详。花木兰最早出现于南北朝一首叙事诗《木兰辞》中,该诗约作于北魏,最初录于南朝陈的《古今乐录》,僧人智匠在《古今乐录》称:“木兰不知名。”",
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yxs_luobinhan:
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"罗宾汉是英国民间传说中的侠盗式的一个英雄人物,人称汉丁顿伯爵。他武艺出众、机智勇敢、聪明,仇视官吏和教士,是一位劫富济贫、行侠仗义的绿林英雄。传说他住在诺丁汉雪伍德森林。从14世纪中叶起,关于罗宾汉的民谣和传说就开始在民间流传。罗宾汉最突出的就是射箭术高超。现代射箭比赛里就有“罗宾汉”这一术语,指射中另一支已中靶心的箭。",
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yxs_chengjisihan:
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"成吉思汗,名铁木真,孛儿只斤氏,奇渥温姓,乞颜(起延)部人。从小遭受结拜兄弟札木合迫害,形成刚毅坚韧的性格。1206年,被推举为蒙古帝国的大汗,统一蒙古各部,为之后的进攻中原提供了坚实的基础。",
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yxs_mingchenghuanghou:
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"明成皇后,朝鲜近代史上的女政治家,本名闵兹映,通称闵妃,是朝鲜京畿道骊州郡人。她是朝鲜王朝高宗李熙的王妃,骊兴闵氏外戚集团的核心人物,19世纪末朝鲜的实际统治者。由于闵妃早期主张开放、后期力抗日本并身死殉难,故深受后世韩国人民的尊崇。 1897年,高宗李熙改国号称“大韩帝国”,追谥闵妃为“孝慈元圣正化合天明成皇后”,故现今韩国史学家多称她为“明成皇后”。",
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yxs_wangzhaojun:
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"王昭君,名嫱,字昭君,晋朝时为避司马昭讳,又称“明妃”,汉元帝时期宫女,汉族,西汉南郡秭归(今湖北省兴山县)人。匈奴呼韩邪单于阏氏。 “昭君出塞”是汉匈交往上的大事,稳定了汉朝和匈奴的外交关系,《汉书.匈奴传》和《后汉书.南匈奴传》都记载了这件事。相传和亲途中,南飞的大雁听到昭君奏起悲壮的离别之曲,看到骑在马上的这位美丽女子,忘记摆动翅膀,跌落地下,因此得“落雁”之名。昭君出塞的故事也被后世传为佳话。",
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|
yxs_luocheng:
|
|
|
|
|
"《隋唐》说书和《说唐传》中的虚构人物,隋唐十八杰中列第七,十六杰列第八。在清初禇人获的讲史小说《隋唐演义》中,也虚构了罗成,是燕山罗艺的儿子,秦琼的表弟,精通枪法。",
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|
yxs_direnjie:
|
|
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|
"唐武周时期杰出的著名政治家,时任豫州刺史、魏州刺史等要职,官至凤阁鸾台平章事、内史,卒后追封梁国公。狄仁杰生于贞观、卒于武周时期,经历了大唐鼎盛和动乱的年代。其一生秉承了以民为本、不畏权贵、为民请命的宗旨。狄仁杰通晓了吏治、兵刑等法律制度,在任大理丞任期内解决了诸多案件,被誉为“神探”。狄仁杰为官清廉,素有政绩,有辅国安邦之能,史称“唐室砥柱”。",
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yxs_sunwu:
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|
"著名军事家,字长卿,中国春秋时期齐国乐安人。曾率领吴国军队大破数倍于己的楚国军队,占领了楚国都城郢城,几乎亡楚。其著有巨作《孙子兵法》十三篇,为后世兵法家所推崇,被誉为“兵学圣典”,置于《武经七书》之首,被译为英文、法文、德文、日文,成为国际间最著名的兵学典范之书。后人尊称其为孙子、孙武子、兵圣、百世兵家之师、东方兵学的鼻祖。",
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|
yxs_chengyaojin:
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|
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|
"程咬金,原名咬金,后更名知节,字义贞,中国济州东阿斑鸠店人(现山东省东平县斑鸠店)。“凌烟阁二十四功臣”之一,唐朝开国名将。隋朝末年,隋炀帝杨广统治残暴,骄奢荒淫,民不聊生,最终爆发了大规模的农民起义。程咬金先入瓦岗军,投王世充,后降唐,成为秦王李世民的骨干成员。据史书记载,程咬金“少骁勇,善用马槊。”而在以《说唐》为代表的系列话本及历史演义小说中,程咬金则使得一柄八卦宣花斧,以“三板斧”武艺著称,是一名性格直爽、粗中有细的福将。",
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yxs_yujix:
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|
"虞姬,又称虞美人,西楚霸王项羽爱姬,相传为江苏沭阳县颜集乡人,一说苏州常熟人。公元前209年,项羽与叔父项梁起义反秦。项羽军中战将虞子期的妹妹虞姬,貌美好武,倾慕年轻勇猛的项羽,嫁其为妾,常伴左右随军出征,至终形影不离。 公元前202年,项羽在垓下之战中被刘邦、韩信、彭越三方大军合围困于垓下(今安徽灵璧县城南沱河北岸城后村),身陷十面埋伏,兵孤粮缺,夜闻四面楚歌,楚军士气尽失。项羽认为大势已去,帐中酌酒,对着虞姬唱起悲壮的“垓下歌”。虞姬拔剑起舞,含泪唱和:“汉兵已略地,四面楚歌声。大王义气尽,贱妾何聊生。”为免后顾之忧影响项羽突围,唱毕于其面前自刎。",
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yxs_xiangyu:
|
|
|
|
|
"项籍(前232—前202)字羽,通常被称作项羽,中国古代著名将领及政治人物,汉族,秦下相(今江苏省宿迁市宿城区)人。秦末时被楚怀王熊心封为鲁公,在前207年的决定性战役巨鹿之战中统率楚军大破秦军。秦亡后自封“西楚霸王”,统治黄河及长江下游的梁楚九郡。后在楚汉战争中为汉高祖刘邦所败,在乌江(今安徽和县)自刎而死。",
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yxs_yingzheng:
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|
"秦始皇,赢姓,赵氏,名政,秦庄襄王之子。秦始皇22岁时,在雍城举行国君成人加冕仪式,开始“亲理朝政”。后除掉吕不韦,嫪毐等人,重用李斯,尉缭。自公元前230年至前221年,采取由近及远,集中力量,各个击破的策略,先后灭六国,完成统一中国的大业。同时建立起历史上第一个书同文,度同制,车同轨,行同伦的中央集权国家——秦朝。",
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yxs_yuefei:
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|
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|
" 岳飞(1103年-1142年),字鹏举,相州汤阴(今属河南)人。南宋军事家,中国历史上著名的抗金名将。绍兴十一年(1142)十二月二十九日,秦桧以“莫须有”的罪名将岳飞毒死于临安风波亭。1162年,宋孝宗时诏复官,谥武穆,宁宗时追封为鄂王,改谥忠武,有《岳武穆集》传世。",
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yxs_fuermosi:
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|
"福尔摩斯,是一个虚构的侦探人物,是由19世纪末20世纪初的英国侦探小说家阿瑟?柯南·道尔所塑造的一个才华横溢的侦探形象。福尔摩斯不但头脑冷静、观察力敏锐、推理能力极强;而且,他的剑术、拳术和小提琴演奏水平也相当高超,已经成为侦探小说中的典型代表人物之一。",
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yxs_guiguzi:
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|
"本名王诩,春秋时纵横家,卫国(今河南鹤壁一带)人。曾隐于清溪鬼谷,常入云梦采药修道,弟子无数。有张仪、苏秦、孙膑、庞涓四弟子。精于兵法、奇门遁甲、五行八卦之学。后人称之为王禅老祖。今传《鬼谷子》十四篇。",
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yxs_xiaoqiao:
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|
"小乔,庐江皖县(今安徽潜山)人。 史书中称小桥,是中国汉末三国时期的女性, 乔公的次女,东吴名将周瑜的妻子。传说与其姐大乔均为绝世美女。合称“二乔”。",
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yxs_luzhishen:
|
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|
"鲁智深,梁山泊第十三位好汉,十员步军头领第一名。鲁智深原名鲁达,绰号花和尚。是经略的提辖,因为见郑屠欺侮金翠莲父女,三拳打死了镇关西。被官府追捕,逃到五台山削发为僧,改名鲁智深。",
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yxs_zhaoyong:
|
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|
"赵武灵王,战国中后期赵国君主,嬴姓,赵氏,名雍。赵武灵王在位时,推行的“胡服骑射”政策,赵国因而得以强盛,灭中山国,败林胡、楼烦二族,辟云中、雁门、代三郡,并修筑了“赵长城”。",
|
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|
yxs_yangguang:
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|
|
"隋炀帝杨广,是隋朝第二代皇帝,华阴(今陕西华阴)人,生于隋京师长安。杨广在位期间修建大运河,营建东都迁都洛阳城,开创科举制度,亲征吐谷浑,三征高句丽。但因为杨广滥用民力,导致了隋朝的灭亡,618年在江都被部下缢杀。",
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|
yxs_tangbohu:
|
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|
"唐伯虎,名寅,字伯虎,自号六如居士,明代诗人、画家,吴县(今江苏苏州)人。出身富商家庭,后家道衰落,因祝枝山之劝而潜心读书。公试时为状元,会试时候因科场舞弊案牵连而被斥为吏。后绝意仕途,以卖画为生。唐伯虎为人玩世不恭而又才气横溢,诗文擅名,与祝枝山、文征明、徐祯卿并称“江南四大才子”,画名更著,与沈周、文征明、仇英并称“吴门四家”。民间盛传其点秋香的故事。",
|
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|
yxs_zhangsanfeng:
|
|
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|
|
"明朝最著名的武术家、道士。原名张通,字君宝,在武当山开山立派,成为武当派开山祖师。明英宗赐号“通微显化真人”;明宪宗特封号为“韬光尚志真仙”;明世宗赠封他为“清虚元妙真君”。传说其丰姿魁伟,大耳圆目,须髯如戟。无论寒暑,只一衲一蓑,一餐能食升斗,或数日一食,或数月不食,事能前知。其在武术上的造诣和超乎寻常的长寿都为后人称道。 曾传洪武年间,两度受朱元璋诏请入京,皆避而不见。其与明初巨贾沈万三亦有交际。其所创太极拳一直延续至今,成为后人养身妙术。",
|
|
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|
|
yxs_nandinggeer:
|
|
|
|
|
"出生于意大利,英国护士和统计学家。她谙熟数学,精通英、法、德、意四门语言,除古典文学外,还精于自然科学、历史和哲学,擅长音乐与绘画。在德国学习护理后,曾往伦敦的医院工作。南丁格尔于1854年和38位护士到克里米亚野战医院工作,成为该院的护士长,被称为“克里米亚的天使”又称“提灯女神”。1860年6月15日,南丁格尔在伦敦成立世界第一所护士学校。为了纪念她的成就,1912年,国际护士会倡仪各国医院和护士学校定每年5月12日南丁格尔诞辰日举行纪念活动,并将5月12日定为“国际护士节”,以缅怀和纪念这位伟大的女性。",
|
|
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|
|
yxs_weizhongxian:
|
|
|
|
|
"魏忠贤(1568年-1627年12月11日),字完吾,北直隶肃宁(今河北沧州肃宁县)人,汉族,原名李进忠。由才人王氏复姓,出任秉笔太监后,改名魏忠贤。明朝末期宦官。明熹宗时期,出任司礼秉笔太监,极受宠信,被称为“九千九百岁”,排除异己,专断国政,以致人们“只知有忠贤,而不知有皇上”。朱由检继位后,打击惩治阉党,治魏忠贤十大罪,命逮捕法办,自缢而亡,其余党亦被肃清。",
|
|
|
|
|
yxs_meixi:
|
|
|
|
|
'妺喜,姓嬉(喜),生卒年不详,亦作妺嬉、末喜、末嬉,有施氏之女,夏朝最后一位君主夏桀的王后。根据先秦时代记述女子名时所用的全称和简称方式,妺喜应姓喜,即嬉(也作僖)。由于其名字的“妺”字与“妹妹”的“妹”字字形相似,且在《庄子》等作中也有以妺为妹的用法,因此常误作"妹喜"。',
|
|
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|
|
yxs_lanlinwang:
|
|
|
|
|
"高长恭(541年―573年),又名高孝瓘、高肃,祖籍渤海调蓨(今河北省景县),神武帝高欢之孙,文襄帝高澄第四子,生母不详,南北朝时期北齐宗室、将领,封爵兰陵郡王。高长恭貌柔心壮,音容兼美。为将躬勤细事,每得甘美,虽一瓜数果,必与将士分享。累次升任至并州刺史。突厥攻入晋阳,高长恭奋力将其击退。邙山之战,高长恭为中军,率领五百骑兵再入周军包围圈,直至金墉城下,因高长恭戴着头盔,城中的人不确定是敌军或是我军,直到高长恭把头盔脱下来城上的人才知道是高长恭,派弓箭手开始放箭保护他,之后高长恭成功替金墉解围,高长恭在此次战中威名大振,士兵们为此战而讴歌他,即后来知名的《兰陵王入阵曲》。",
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
characterTitle: {
|
|
|
|
|
yxs_qinqiong: "Sukincen",
|
2023-10-11 03:04:49 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
skill: {
|
|
|
|
|
yxs_fanji: {
|
|
|
|
|
audio: 2,
|
|
|
|
|
trigger: {
|
|
|
|
|
player: "damageEnd",
|
|
|
|
|
},
|
|
|
|
|
direct: true,
|
|
|
|
|
priority: 12,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
if (!player.countCards("h", { name: "sha" })) return false;
|
|
|
|
|
return event.card && (event.card.name == "sha" || event.card.name == "juedou");
|
|
|
|
|
},
|
|
|
|
|
content: function () {
|
|
|
|
|
player.addTempSkill("yxs_fanji2", "shaAfter");
|
|
|
|
|
player.chooseToUse(
|
|
|
|
|
{ name: "sha" },
|
|
|
|
|
trigger.source,
|
|
|
|
|
"反击:是否对" + get.translation(trigger.source) + "使用一张杀?"
|
|
|
|
|
).logSkill = "yxs_fanji";
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
yxs_fanji2: {
|
|
|
|
|
audio: 2,
|
|
|
|
|
trigger: {
|
|
|
|
|
player: "shaBegin",
|
|
|
|
|
},
|
|
|
|
|
direct: true,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return event.card && event.card.name == "sha" && get.color(event.card) == "red";
|
|
|
|
|
},
|
|
|
|
|
content: function () {
|
|
|
|
|
trigger.directHit = true;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
yxs_menshen3: {
|
|
|
|
|
trigger: {
|
|
|
|
|
player: ["phaseBegin", "dieBegin"],
|
|
|
|
|
},
|
|
|
|
|
silent: true,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return game.hasPlayer(function (current) {
|
|
|
|
|
return current.hasSkill("yxs_menshen2");
|
2023-10-11 03:04:49 +00:00
|
|
|
|
});
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
for (var i = 0; i < game.players.length; i++) {
|
|
|
|
|
if (game.players[i].hasSkill("yxs_menshen2")) {
|
|
|
|
|
game.players[i].removeSkill("yxs_menshen2");
|
2023-10-11 03:04:49 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2024-01-08 16:24:50 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
yxs_menshen: {
|
|
|
|
|
audio: 2,
|
|
|
|
|
trigger: {
|
|
|
|
|
player: "phaseEnd",
|
2023-10-11 03:04:49 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
priority: 15,
|
|
|
|
|
group: "yxs_menshen3",
|
|
|
|
|
onremove: true,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return game.players.length > 1;
|
2023-10-11 03:04:49 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
player
|
|
|
|
|
.chooseTarget(
|
|
|
|
|
"选择【门神】的目标",
|
|
|
|
|
lib.translate.yxs_menshen_info,
|
|
|
|
|
true,
|
|
|
|
|
function (card, player, target) {
|
|
|
|
|
return target != player;
|
|
|
|
|
}
|
|
|
|
|
)
|
|
|
|
|
.set("ai", function (target) {
|
|
|
|
|
return get.attitude(player, target);
|
|
|
|
|
});
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
|
|
|
|
var target = result.targets[0];
|
|
|
|
|
player.line(target, "green");
|
|
|
|
|
game.log(target, "成为了", "【门神】", "的目标");
|
|
|
|
|
target.storage.yxs_menshen2 = player;
|
|
|
|
|
target.addSkill("yxs_menshen2");
|
|
|
|
|
} else {
|
2024-01-08 16:24:50 +00:00
|
|
|
|
event.finish();
|
2023-10-11 03:04:49 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
expose: 0.5,
|
2023-10-11 03:04:49 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
yxs_menshen2: {
|
|
|
|
|
audio: 2,
|
|
|
|
|
mark: "character",
|
|
|
|
|
intro: {
|
|
|
|
|
content: "当你成为【杀】或【决斗】的目标后,改为$成为目标",
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
nopop: true,
|
|
|
|
|
priority: 15,
|
|
|
|
|
trigger: {
|
|
|
|
|
target: ["shaBegin", "juedouBegin"],
|
2023-10-11 03:04:49 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
forced: true,
|
|
|
|
|
popup: false,
|
|
|
|
|
filter: function (event, player) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return player.isAlive();
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
var target = player.storage.yxs_menshen2;
|
|
|
|
|
trigger.player.line(target, "green");
|
2023-10-11 03:04:49 +00:00
|
|
|
|
trigger.targets.remove(player);
|
2023-11-06 18:07:27 +00:00
|
|
|
|
trigger.targets.push(target);
|
2023-10-11 03:04:49 +00:00
|
|
|
|
trigger.target = target;
|
|
|
|
|
},
|
2023-11-06 18:07:27 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
guimian: {
|
|
|
|
|
trigger: { source: "damageEnd" },
|
|
|
|
|
forced: true,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return event.card && event.card.name == "sha" && _status.currentPhase == player;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.getStat().card.sha--;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
lyuxue: {
|
|
|
|
|
trigger: { source: "damageEnd" },
|
|
|
|
|
forced: true,
|
|
|
|
|
logTarget: "player",
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
if (event._notrigger.includes(event.player)) return false;
|
|
|
|
|
return event.player.isIn() && !event.player.hasSkill("lyuxue2");
|
|
|
|
|
},
|
|
|
|
|
content: function () {
|
|
|
|
|
trigger.player.addSkill("lyuxue2");
|
|
|
|
|
},
|
|
|
|
|
subSkill: {
|
|
|
|
|
clear: {
|
|
|
|
|
trigger: { player: ["phaseBegin", "dieBegin"] },
|
|
|
|
|
forced: true,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
var num = game.countPlayer(function (current) {
|
|
|
|
|
return current.hasSkill("lyuxue2");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
});
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (!num) return false;
|
|
|
|
|
if (event.name == "die") return true;
|
|
|
|
|
return num >= Math.floor(game.countPlayer() / 2);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
var list = game.filterPlayer(function (current) {
|
|
|
|
|
return current.hasSkill("lyuxue2");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
});
|
|
|
|
|
list.sortBySeat();
|
2024-04-15 18:10:02 +00:00
|
|
|
|
event.list = list;
|
|
|
|
|
player.line(list, "green");
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (event.list.length) {
|
|
|
|
|
event.list.shift().removeSkill("lyuxue2");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.redo();
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
group: "lyuxue_clear",
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
lyuxue2: {
|
|
|
|
|
mark: true,
|
|
|
|
|
intro: {
|
|
|
|
|
content: "已获得浴血标记",
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
onremove: function (player) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.loseHp();
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
yaoji: {
|
|
|
|
|
trigger: { player: "damageEnd" },
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return (
|
|
|
|
|
event.source &&
|
|
|
|
|
event.source.isIn() &&
|
|
|
|
|
event.source != player &&
|
|
|
|
|
!event.source.hasJudge("lebu")
|
|
|
|
|
);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
check: function (event, player) {
|
|
|
|
|
return get.attitude(player, event.source) <= 0;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
logTarget: "source",
|
|
|
|
|
content: function () {
|
|
|
|
|
var card = game.createCard("lebu");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
trigger.source.addJudge(card);
|
|
|
|
|
trigger.source.$draw(card);
|
|
|
|
|
game.delay();
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
maixie_defend: true,
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
liebo: {
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
usable: 1,
|
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
return Math.abs(target.countCards("h") - player.countCards("h")) <= 1;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.swapHandcards(target);
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
order: function () {
|
|
|
|
|
var player = _status.event.player;
|
|
|
|
|
if (
|
|
|
|
|
player.hasCard(function (card) {
|
|
|
|
|
return get.value(card) >= 8;
|
|
|
|
|
})
|
|
|
|
|
) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return 0;
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
var nh = player.countCards("h");
|
|
|
|
|
if (
|
|
|
|
|
game.hasPlayer(function (current) {
|
|
|
|
|
return (
|
|
|
|
|
get.attitude(player, current) <= 0 && current.countCards("h") == nh + 1
|
|
|
|
|
);
|
|
|
|
|
})
|
|
|
|
|
) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return 9;
|
|
|
|
|
}
|
|
|
|
|
return 1;
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
result: {
|
|
|
|
|
player: function (player, target) {
|
|
|
|
|
var att = get.attitude(player, target);
|
|
|
|
|
if (att > 0) return 0;
|
|
|
|
|
if (
|
|
|
|
|
player.hasCard(function (card) {
|
|
|
|
|
return get.value(card) >= 8;
|
|
|
|
|
})
|
|
|
|
|
) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return 0;
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
var n1 = target.countCards("h"),
|
|
|
|
|
n2 = player.countCards("h");
|
|
|
|
|
var num = 0;
|
|
|
|
|
if (n1 - n2 == 1) {
|
|
|
|
|
num = 1;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (player.countCards("h", "du")) {
|
|
|
|
|
if (n1 == n2) num = 0.5;
|
|
|
|
|
else num = 0.1;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (att == 0) {
|
|
|
|
|
num /= 2;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
return num;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
zhuxin: {
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
usable: 1,
|
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
return target != player && target.countCards("h");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return player.countCards("h");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.chooseToCompare(target);
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
target.damage();
|
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
order: 8,
|
|
|
|
|
result: {
|
|
|
|
|
target: function (player, target) {
|
|
|
|
|
return get.damageEffect(target, player, target);
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
wlianhuan: {
|
|
|
|
|
trigger: { source: "damageBegin" },
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return event.card && event.card.name == "sha" && player.countCards("e");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
direct: true,
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
var next = player.chooseToDiscard(
|
|
|
|
|
"e",
|
|
|
|
|
get.prompt("wlianhuan", trigger.player),
|
|
|
|
|
"弃置一张装备区内的牌使伤害+1"
|
|
|
|
|
);
|
|
|
|
|
next.ai = function (card) {
|
|
|
|
|
if (get.attitude(player, trigger.player) < 0) {
|
|
|
|
|
return 7 - get.value(card);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
return 0;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
};
|
|
|
|
|
next.logSkill = ["wlianhuan", trigger.player];
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
trigger.num++;
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
huli: {
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
filterCard: { suit: "heart" },
|
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
return (
|
|
|
|
|
get.distance(player, target) <= 1 &&
|
|
|
|
|
lib.filter.cardEnabled({ name: "tao" }, target, target)
|
|
|
|
|
);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
check: function (card) {
|
|
|
|
|
return 8 - get.value(card);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
discard: false,
|
|
|
|
|
lose: false,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
if (player.countCards("h", { suit: "heart" })) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
prepare: "throw",
|
|
|
|
|
content: function () {
|
|
|
|
|
player.useCard({ name: "tao" }, cards, targets[0]).animate = false;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
order: 9.5,
|
|
|
|
|
result: {
|
|
|
|
|
target: function (player, target) {
|
|
|
|
|
return get.recoverEffect(target, player, target);
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
threaten: 1.6,
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
yixin: {
|
|
|
|
|
skillAnimation: true,
|
|
|
|
|
unique: true,
|
|
|
|
|
mark: true,
|
|
|
|
|
init: function (player) {
|
|
|
|
|
player.storage.yixin = false;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return !player.storage.yixin && player.countCards("he") > 2;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
intro: {
|
|
|
|
|
content: "limited",
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
filterTarget: function (card, player, target) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return target.isDamaged();
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
filterCard: true,
|
|
|
|
|
position: "he",
|
|
|
|
|
selectCard: 2,
|
|
|
|
|
check: function (card) {
|
|
|
|
|
return 7 - get.value(card);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
player.awakenSkill("yixin");
|
|
|
|
|
player.storage.yixin = true;
|
|
|
|
|
var num = Math.min(4, target.maxHp - target.hp);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
target.recover(num);
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (num < 4) {
|
|
|
|
|
target.draw(4 - num);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
order: 9.6,
|
|
|
|
|
result: {
|
|
|
|
|
target: function (player, target) {
|
|
|
|
|
if (target.hp == 1 && target.maxHp >= 3) {
|
|
|
|
|
return get.recoverEffect(target, player, target);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
return 0;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
xianqu: {
|
|
|
|
|
mod: {
|
|
|
|
|
targetEnabled: function (card) {
|
|
|
|
|
if (card.name == "sha" && card.number < 8) return false;
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
zbudao: {
|
|
|
|
|
trigger: { player: "phaseDrawBegin" },
|
2020-03-19 13:24:54 +00:00
|
|
|
|
//check:function(event,player){
|
|
|
|
|
// if(player.hasFriend()) return true;
|
|
|
|
|
// return false;
|
|
|
|
|
//},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
trigger.num++;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
player.addTempSkill("zbudao2", "phaseDrawAfter");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
threaten: 1.3,
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
zbudao2: {
|
|
|
|
|
trigger: { player: "phaseDrawEnd" },
|
|
|
|
|
forced: true,
|
|
|
|
|
popup: false,
|
|
|
|
|
filter: function (event) {
|
|
|
|
|
return event.cards && event.cards.length;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
event.cards = trigger.cards.slice(0);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.chooseCardTarget({
|
2024-04-15 18:10:02 +00:00
|
|
|
|
filterCard: function (card) {
|
2023-12-29 15:32:33 +00:00
|
|
|
|
return _status.event.getParent().cards.includes(card);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
selectCard: 1,
|
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
return player != target;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai1: function (card) {
|
|
|
|
|
if (ui.selected.cards.length > 0) return -1;
|
|
|
|
|
if (card.name == "du") return 20;
|
|
|
|
|
return _status.event.player.countCards("h") - _status.event.player.hp;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai2: function (target) {
|
|
|
|
|
var att = get.attitude(_status.event.player, target);
|
|
|
|
|
if (ui.selected.cards.length && ui.selected.cards[0].name == "du") {
|
|
|
|
|
return 1 - att;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
return att - 4;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
|
|
|
|
//forced:true,
|
2024-04-15 18:10:02 +00:00
|
|
|
|
prompt: "将得到的一张牌交给一名其他角色,或点取消",
|
2020-03-19 13:24:54 +00:00
|
|
|
|
});
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
|
|
|
|
player.line(result.targets, "green");
|
|
|
|
|
result.targets[0].gain(result.cards, player);
|
|
|
|
|
player.$give(result.cards.length, result.targets[0]);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
game.delay(0.7);
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
taiji: {
|
|
|
|
|
trigger: { player: ["useCard", "respond"] },
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return event.card.name == "shan" && player.hasSha();
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
direct: true,
|
|
|
|
|
content: function () {
|
|
|
|
|
player.chooseToUse({ name: "sha" }, "太极:是否使用一张杀?").logSkill = "taiji";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
fengliu: {
|
|
|
|
|
trigger: { player: "phaseDrawBegin" },
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return game.hasPlayer(function (current) {
|
|
|
|
|
return current.sex == "female";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
});
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
forced: true,
|
|
|
|
|
content: function () {
|
|
|
|
|
var num = game.countPlayer(function (current) {
|
|
|
|
|
return current.sex == "female";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
});
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (num > 2) num = 2;
|
|
|
|
|
trigger.num += num;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
threaten: function () {
|
|
|
|
|
var num = game.countPlayer(function (current) {
|
|
|
|
|
return current.sex == "female";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
});
|
2024-04-15 18:10:02 +00:00
|
|
|
|
switch (num) {
|
|
|
|
|
case 0:
|
|
|
|
|
return 1;
|
|
|
|
|
case 1:
|
|
|
|
|
return 1.3;
|
|
|
|
|
default:
|
|
|
|
|
return 2;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
luobi: {
|
|
|
|
|
trigger: { player: "phaseEnd" },
|
|
|
|
|
filter: function (event, player) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return player.isDamaged();
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
player.draw(player.maxHp - player.hp);
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
event.cards = result;
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 2";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.chooseCardTarget({
|
2024-04-15 18:10:02 +00:00
|
|
|
|
filterCard: function (card) {
|
2023-12-29 15:32:33 +00:00
|
|
|
|
return _status.event.getParent().cards.includes(card);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
selectCard: [1, event.cards.length],
|
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
return player != target;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai1: function (card) {
|
|
|
|
|
if (ui.selected.cards.length > 0) return -1;
|
|
|
|
|
if (card.name == "du") return 20;
|
|
|
|
|
return _status.event.player.countCards("h") - _status.event.player.hp;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai2: function (target) {
|
|
|
|
|
var att = get.attitude(_status.event.player, target);
|
|
|
|
|
if (ui.selected.cards.length && ui.selected.cards[0].name == "du") {
|
|
|
|
|
return 1 - att;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
return att - 4;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
prompt: "请选择要送人的卡牌",
|
2020-03-19 13:24:54 +00:00
|
|
|
|
});
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 3";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
|
|
|
|
player.line(result.targets, "green");
|
|
|
|
|
result.targets[0].gain(result.cards, player);
|
|
|
|
|
player.$give(result.cards.length, result.targets[0]);
|
|
|
|
|
for (var i = 0; i < result.cards.length; i++) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.cards.remove(result.cards[i]);
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (event.cards.length) event.goto(2);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
yaoyi: {
|
|
|
|
|
trigger: { player: "damageEnd" },
|
|
|
|
|
direct: true,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
if (event.num > 0) {
|
|
|
|
|
return game.hasPlayer(function (current) {
|
|
|
|
|
return current.group != "qun" && current != player;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
player
|
|
|
|
|
.chooseTarget(get.prompt("yaoyi"), [1, 2], function (card, player, target) {
|
|
|
|
|
return target.countCards("h") && target.group != "qun" && target != player;
|
|
|
|
|
})
|
|
|
|
|
.set("ai", function (target) {
|
|
|
|
|
return 0.5 - get.attitude(_status.event.player, target);
|
|
|
|
|
});
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
|
|
|
|
player.logSkill("yaoyi", result.targets);
|
|
|
|
|
event.targets = result.targets;
|
|
|
|
|
} else {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.finish();
|
|
|
|
|
}
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 2";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (event.targets && event.targets.length) {
|
|
|
|
|
event.target = event.targets.shift();
|
|
|
|
|
event.target.chooseCard("交给" + get.translation(player) + "一张手牌", true).ai =
|
|
|
|
|
function (card) {
|
|
|
|
|
return -get.value(card);
|
|
|
|
|
};
|
|
|
|
|
} else {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.finish();
|
|
|
|
|
}
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 3";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool && result.cards && result.cards.length) {
|
|
|
|
|
event.target.$give(1, player);
|
|
|
|
|
player.gain(result.cards, event.target);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
event.goto(2);
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
maixie: true,
|
|
|
|
|
maixie_hp: true,
|
|
|
|
|
expose: 0.2,
|
|
|
|
|
effect: {
|
|
|
|
|
target: function (card, player, target) {
|
|
|
|
|
if (get.tag(card, "damage")) {
|
|
|
|
|
if (player.hasSkillTag("jueqing", false, target)) return [1, -2];
|
|
|
|
|
if (!target.hasFriend()) return;
|
|
|
|
|
var players = game.filterPlayer();
|
|
|
|
|
for (var i = 0; i < players.length; i++) {
|
|
|
|
|
if (
|
|
|
|
|
players[i].group != "qun" &&
|
|
|
|
|
get.attitude(player, players[i]) <= 0 &&
|
|
|
|
|
players[i] != player
|
|
|
|
|
) {
|
|
|
|
|
if (target.hp >= 4) return [1, get.tag(card, "damage") * 2];
|
|
|
|
|
if (target.hp == 3) return [1, get.tag(card, "damage") * 1.5];
|
|
|
|
|
if (target.hp == 2) return [1, get.tag(card, "damage") * 0.5];
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
shiqin: {
|
|
|
|
|
trigger: { global: "dying" },
|
|
|
|
|
priority: 9,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return event.player != player && event.player.hp <= 0 && event.player.group == "qun";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
check: function (event, player) {
|
|
|
|
|
return get.attitude(player, event.player) < 0;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
forced: true,
|
|
|
|
|
logTarget: "player",
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
game.delayx();
|
|
|
|
|
trigger.player.die();
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (!trigger.player.isAlive()) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
trigger.cancel(true);
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
zyhufu: {
|
|
|
|
|
trigger: { player: "phaseDrawBegin" },
|
|
|
|
|
filter: function (event, player) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return !player.getEquip(2);
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
forced: true,
|
|
|
|
|
content: function () {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
trigger.num++;
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
threaten: 1.3,
|
|
|
|
|
},
|
|
|
|
|
mod: {
|
|
|
|
|
maxHandcard: function (player, num) {
|
|
|
|
|
if (player.getEquip(2)) return num + 5;
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
hanbei: {
|
|
|
|
|
trigger: { player: "shaBegin" },
|
|
|
|
|
forced: true,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
if (player.getEquip(3) || player.getEquip(4)) return true;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return false;
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
trigger.directHit = true;
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
sheshu: {
|
|
|
|
|
trigger: { player: "shaBegin" },
|
|
|
|
|
forced: true,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return event.target.hp >= 3;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
trigger.directHit = true;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
mod: {
|
|
|
|
|
targetInRange: function (card) {
|
|
|
|
|
if (card.name == "sha") return true;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
lguiyin: {
|
|
|
|
|
unique: true,
|
|
|
|
|
forceunique: true,
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return !player.hasSkill("tongyu_guiyin") && !player.getStat("damage");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
derivation: ["lzhangyi", "jimin", "tongyu"],
|
|
|
|
|
content: function () {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.draw();
|
2024-04-15 18:10:02 +00:00
|
|
|
|
player.setAvatar("yxs_luobinhan", "yxs_handingdun");
|
|
|
|
|
player.removeSkill("lguiyin");
|
|
|
|
|
player.removeSkill("sheshu");
|
|
|
|
|
player.removeSkill("xiadao");
|
|
|
|
|
player.addSkill("jimin");
|
|
|
|
|
player.addSkill("lzhangyi");
|
|
|
|
|
player.addSkill("tongyu");
|
|
|
|
|
player.addTempSkill("tongyu_guiyin");
|
|
|
|
|
},
|
|
|
|
|
ai: {
|
|
|
|
|
order: function () {
|
|
|
|
|
if (_status.event.player.hp == 1) return 9;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return 0.5;
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
result: {
|
|
|
|
|
player: function (player) {
|
|
|
|
|
if (player.hp < player.maxHp) return 1;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return 0;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
tongyu: {
|
|
|
|
|
unique: true,
|
|
|
|
|
forceunique: true,
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return player.countCards("he") > 0 && !player.hasSkill("tongyu_guiyin");
|
|
|
|
|
},
|
|
|
|
|
filterCard: true,
|
|
|
|
|
position: "he",
|
|
|
|
|
check: function (card) {
|
|
|
|
|
return 7 - get.value(card);
|
|
|
|
|
},
|
|
|
|
|
content: function () {
|
|
|
|
|
player.setAvatar("yxs_luobinhan", "yxs_luobinhan");
|
|
|
|
|
player.addSkill("lguiyin");
|
|
|
|
|
player.addSkill("sheshu");
|
|
|
|
|
player.addSkill("xiadao");
|
|
|
|
|
player.removeSkill("jimin");
|
|
|
|
|
player.removeSkill("lzhangyi");
|
|
|
|
|
player.removeSkill("tongyu");
|
|
|
|
|
player.addTempSkill("tongyu_guiyin");
|
|
|
|
|
},
|
|
|
|
|
ai: {
|
|
|
|
|
order: 9,
|
|
|
|
|
result: {
|
|
|
|
|
player: function (player) {
|
|
|
|
|
if (player.hasFriend()) return 1;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return 0;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
tongyu_guiyin: {},
|
|
|
|
|
zhijie: {
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
usable: 1,
|
|
|
|
|
viewAsFilter: function (player) {
|
|
|
|
|
return player.countCards("h", { suit: "heart" }) > 0;
|
|
|
|
|
},
|
|
|
|
|
viewAs: { name: "wuzhong" },
|
|
|
|
|
filterCard: { suit: "heart" },
|
|
|
|
|
check: function (card) {
|
|
|
|
|
return 8 - get.value(card);
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
yxsdili: {
|
|
|
|
|
trigger: { player: "phaseDrawBegin" },
|
|
|
|
|
forced: true,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return player.hp < player.maxHp;
|
|
|
|
|
},
|
|
|
|
|
content: function () {
|
|
|
|
|
trigger.num += Math.min(2, Math.ceil((player.maxHp - player.hp) / 2));
|
|
|
|
|
},
|
|
|
|
|
ai: {
|
|
|
|
|
threaten: function (player, target) {
|
|
|
|
|
var num = Math.min(2, Math.ceil((player.maxHp - player.hp) / 2));
|
|
|
|
|
if (num == 2) return 2;
|
|
|
|
|
if (num == 1) return 1;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return 0.5;
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
maixie: true,
|
|
|
|
|
effect: {
|
|
|
|
|
target: function (card, player, target) {
|
|
|
|
|
if (target.maxHp <= 3) return;
|
|
|
|
|
if (get.tag(card, "damage")) {
|
|
|
|
|
if (target.hp == target.maxHp) return [0, 1];
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (get.tag(card, "recover") && player.hp >= player.maxHp - 1) return [0, 0];
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
kuangchan: {
|
|
|
|
|
ai: {
|
|
|
|
|
neg: true,
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
init: function (player) {
|
|
|
|
|
if (player.isZhu) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.maxHp--;
|
|
|
|
|
player.update();
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
chujia: {
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
filterCard: function (card) {
|
|
|
|
|
if (ui.selected.cards.length) {
|
|
|
|
|
return get.color(card) == get.color(ui.selected.cards[0]);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
complexCard: true,
|
|
|
|
|
usable: 1,
|
|
|
|
|
selectCard: 2,
|
|
|
|
|
check: function (card) {
|
|
|
|
|
return 6 - get.value(card);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
return target.hp < target.maxHp;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
if (target.maxHp > target.hp) {
|
|
|
|
|
target.draw(target.maxHp - target.hp);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
order: 2,
|
|
|
|
|
result: {
|
|
|
|
|
target: function (player, target) {
|
|
|
|
|
var num = target.maxHp - target.hp;
|
|
|
|
|
if (num > 2) return num;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return 0;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
baihe: {
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
usable: 1,
|
|
|
|
|
filterCard: true,
|
|
|
|
|
position: "he",
|
|
|
|
|
filterTarget: true,
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
if (target.isLinked()) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
target.link();
|
2024-04-15 18:10:02 +00:00
|
|
|
|
} else {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
target.link();
|
|
|
|
|
target.draw();
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (target.countCards("h")) {
|
|
|
|
|
target.chooseToDiscard("h", true);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
check: function (card) {
|
|
|
|
|
return 8 - get.value(card);
|
|
|
|
|
},
|
|
|
|
|
ai: {
|
|
|
|
|
order: 1,
|
|
|
|
|
result: {
|
|
|
|
|
player: function (player, target) {
|
|
|
|
|
if (!player.hasSkill("xiushen")) return 0;
|
|
|
|
|
if (target.isLinked()) return 0;
|
|
|
|
|
if (
|
|
|
|
|
game.hasPlayer(function (current) {
|
|
|
|
|
return current.isLinked();
|
|
|
|
|
})
|
|
|
|
|
) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
return 1;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
yinyang: {
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
usable: 1,
|
|
|
|
|
filterCard: true,
|
|
|
|
|
selectCard: 2,
|
|
|
|
|
filterTarget: true,
|
|
|
|
|
selectTarget: 3,
|
|
|
|
|
content: function () {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
target.link();
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
check: function (card) {
|
|
|
|
|
return 6 - get.value(card);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
order: 2,
|
|
|
|
|
result: {
|
|
|
|
|
target: function (player, target) {
|
|
|
|
|
if (target.isLinked()) return 1;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return -1;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
xiushen: {
|
|
|
|
|
trigger: { player: "phaseUseEnd" },
|
|
|
|
|
forced: true,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return game.hasPlayer(function (current) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return current.isLinked();
|
|
|
|
|
});
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.draw(2);
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
threaten: 1.6,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jiean: {
|
|
|
|
|
trigger: { source: "damageEnd" },
|
|
|
|
|
frequent: true,
|
|
|
|
|
filter: function (event) {
|
|
|
|
|
if (event._notrigger.includes(event.player)) return false;
|
|
|
|
|
return (
|
|
|
|
|
event.player.isAlive() &&
|
|
|
|
|
event.parent.name == "yanyi" &&
|
|
|
|
|
event.player.hp < event.player.maxHp
|
|
|
|
|
);
|
|
|
|
|
},
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
player.draw(trigger.player.maxHp - trigger.player.hp);
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
event.cards = result;
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 2";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.chooseCardTarget({
|
2024-04-15 18:10:02 +00:00
|
|
|
|
filterCard: function (card) {
|
2023-12-29 15:32:33 +00:00
|
|
|
|
return _status.event.parent.cards.includes(card);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
selectCard: [1, event.cards.length],
|
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
return player != target;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai1: function (card) {
|
|
|
|
|
if (ui.selected.cards.length > 0) return -1;
|
|
|
|
|
return _status.event.player.countCards("h") - _status.event.player.hp;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai2: function (target) {
|
|
|
|
|
return get.attitude(_status.event.player, target) - 4;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
prompt: "请选择要送人的卡牌",
|
2020-03-19 13:24:54 +00:00
|
|
|
|
});
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 3";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
|
|
|
|
result.targets[0].gain(result.cards, player);
|
|
|
|
|
player.$give(result.cards.length, result.targets[0]);
|
|
|
|
|
for (var i = 0; i < result.cards.length; i++) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.cards.remove(result.cards[i]);
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (event.cards.length) event.goto(2);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
yanyi: {
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
usable: 1,
|
|
|
|
|
filterCard: { color: "black" },
|
|
|
|
|
position: "he",
|
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
return target != player && target.countCards("h") > 0;
|
|
|
|
|
},
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
player.chooseControl("heart2", "diamond2", "club2", "spade2").ai = function (event) {
|
|
|
|
|
switch (Math.floor(Math.random() * 5)) {
|
|
|
|
|
case 0:
|
|
|
|
|
return "heart2";
|
|
|
|
|
case 1:
|
|
|
|
|
case 4:
|
|
|
|
|
return "diamond2";
|
|
|
|
|
case 2:
|
|
|
|
|
return "club2";
|
|
|
|
|
case 3:
|
|
|
|
|
return "spade2";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
};
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
game.log(player, "选择了" + get.translation(result.control));
|
|
|
|
|
event.choice = result.control.slice(0, result.control.length - 1);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
target.popup(result.control);
|
|
|
|
|
target.showHandcards();
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 2";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (target.countCards("h", { suit: event.choice })) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
target.damage();
|
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
result: {
|
|
|
|
|
target: function (player, target) {
|
|
|
|
|
return get.damageEffect(target, player, target);
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
wumu: {
|
|
|
|
|
mod: {
|
|
|
|
|
targetInRange: function (card, player) {
|
|
|
|
|
if (card.name == "sha" && get.color(card) == "black") return true;
|
|
|
|
|
},
|
|
|
|
|
cardUsable: function (card) {
|
|
|
|
|
if (card.name == "sha" && get.color(card) == "red") return Infinity;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
trigger: { player: "useCard" },
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return event.card.name == "sha" && get.color(event.card) == "red";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
forced: true,
|
|
|
|
|
content: function () {
|
|
|
|
|
if (player.stat[player.stat.length - 1].card.sha > 0) {
|
|
|
|
|
player.stat[player.stat.length - 1].card.sha--;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ysheshen: {
|
|
|
|
|
inherit: "yiji",
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
sanbanfu: {
|
|
|
|
|
trigger: { player: "shaBegin" },
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
if (player.storage.sanbanfu || player.storage.sanbanfu2) return false;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return !event.directHit;
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
check: function (event, player) {
|
|
|
|
|
if (get.attitude(player, event.target) >= 0) return false;
|
|
|
|
|
if (
|
|
|
|
|
event.target.hasSkillTag(
|
|
|
|
|
"freeShan",
|
|
|
|
|
false,
|
|
|
|
|
{
|
|
|
|
|
player: player,
|
|
|
|
|
card: event.card,
|
|
|
|
|
},
|
|
|
|
|
true
|
|
|
|
|
)
|
|
|
|
|
)
|
|
|
|
|
return false;
|
|
|
|
|
if (event.target.hasSkillTag("respondShan") && event.target.countCards("h") >= 3)
|
|
|
|
|
return false;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return true;
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
logTarget: "target",
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
var next = trigger.target.chooseToRespond({ name: "shan" });
|
|
|
|
|
next.autochoose = lib.filter.autoRespondShan;
|
|
|
|
|
next.ai = function (card) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return get.unuseful2(card);
|
|
|
|
|
};
|
2024-04-15 18:10:02 +00:00
|
|
|
|
player.storage.sanbanfu = false;
|
|
|
|
|
player.storage.sanbanfu2 = false;
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool == false) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
trigger.untrigger();
|
2024-04-15 18:10:02 +00:00
|
|
|
|
trigger.directHit = true;
|
|
|
|
|
player.storage.sanbanfu2 = true;
|
|
|
|
|
} else {
|
|
|
|
|
player.storage.sanbanfu = true;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
group: ["sanbanfu2", "sanbanfu3"],
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
sanbanfu2: {
|
|
|
|
|
trigger: { player: "shaAfter" },
|
|
|
|
|
silent: true,
|
|
|
|
|
content: function () {
|
|
|
|
|
if (player.storage.sanbanfu) player.damage(trigger.target);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
delete player.storage.sanbanfu;
|
|
|
|
|
delete player.storage.sanbanfu2;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
sanbanfu3: {
|
|
|
|
|
trigger: { source: "damageBegin" },
|
|
|
|
|
silent: true,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return event.card && event.card.name == "sha" && player.storage.sanbanfu2;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
trigger.num++;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
bingsheng: {
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
usable: 1,
|
|
|
|
|
filterCard: function (card) {
|
|
|
|
|
if (ui.selected.cards.length) {
|
|
|
|
|
return get.suit(card) != get.suit(ui.selected.cards[0]);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
complexCard: true,
|
|
|
|
|
selectCard: 2,
|
|
|
|
|
check: function (card) {
|
|
|
|
|
return 8 - get.value(card);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
if (target.hp == Infinity) return false;
|
|
|
|
|
if (target.hp > player.hp) return true;
|
|
|
|
|
if (target.hp < player.hp && target.hp < target.maxHp) return true;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return false;
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
var num = target.hp - player.hp;
|
|
|
|
|
if (num > 2) {
|
|
|
|
|
num = 2;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (num < -2) {
|
|
|
|
|
num = -2;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (num > 0) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
target.damage(num);
|
2024-04-15 18:10:02 +00:00
|
|
|
|
} else if (num < 0 && target.hp < target.maxHp) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
target.recover(-num);
|
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
order: 8.5,
|
|
|
|
|
result: {
|
|
|
|
|
target: function (player, target) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
var num;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (player.hp > target.maxHp) {
|
|
|
|
|
num = player.hp - target.maxHp;
|
|
|
|
|
} else {
|
|
|
|
|
num = player.hp - target.hp;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (target.hp == 1 && num) {
|
|
|
|
|
return num + 1;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
return num;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
taolue: {
|
|
|
|
|
mod: {
|
|
|
|
|
maxHandcard: function (player, num) {
|
|
|
|
|
return num + 1;
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
shentan: {
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
usable: 1,
|
|
|
|
|
filterCard: true,
|
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
return target.countCards("h") > 0 && get.distance(player, target) <= 2;
|
|
|
|
|
},
|
|
|
|
|
check: function (card) {
|
|
|
|
|
return 7 - get.value(card);
|
|
|
|
|
},
|
|
|
|
|
position: "he",
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
var hs = target.getCards("h");
|
|
|
|
|
if (hs.length) {
|
|
|
|
|
event.card = hs.randomGet();
|
|
|
|
|
player.gain(event.card, target);
|
|
|
|
|
target.$giveAuto(event.card, player);
|
|
|
|
|
} else {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.finish();
|
|
|
|
|
}
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
var source = target;
|
|
|
|
|
player.chooseTarget(
|
|
|
|
|
"选择一个目标送出" + get.translation(event.card),
|
|
|
|
|
function (card, player, target) {
|
|
|
|
|
return target != player;
|
|
|
|
|
}
|
|
|
|
|
).ai = function (target) {
|
|
|
|
|
var att = get.attitude(player, target);
|
|
|
|
|
if (att > 3 && player.countCards("h") > target.countCards("h")) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return att;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
};
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 2";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
|
|
|
|
result.targets[0].gain(card, player);
|
|
|
|
|
player.$give(1, result.targets[0]);
|
|
|
|
|
player.line(result.targets, "green");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
game.delay();
|
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
order: 9,
|
|
|
|
|
result: {
|
|
|
|
|
target: -1,
|
|
|
|
|
player: function (player, target) {
|
|
|
|
|
if (get.attitude(player, target) > 0) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
return 1;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
hanqiang: {
|
|
|
|
|
mod: {
|
|
|
|
|
attackFrom: function (from, to, distance) {
|
|
|
|
|
if (!from.getEquip(1)) return distance - 1;
|
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
biaoqi: {
|
|
|
|
|
trigger: { player: "shaBegin" },
|
|
|
|
|
forced: true,
|
|
|
|
|
content: function () {
|
|
|
|
|
var range = player.getAttackRange();
|
|
|
|
|
if (range > trigger.target.hp) {
|
|
|
|
|
trigger.directHit = true;
|
|
|
|
|
} else if (range < trigger.target.hp) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.draw();
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
wluoyan: {
|
|
|
|
|
trigger: { player: "damageBefore" },
|
|
|
|
|
forced: true,
|
|
|
|
|
content: function () {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
trigger.cancel();
|
|
|
|
|
player.loseHp();
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
noDirectDamage: true,
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
heqin: {
|
|
|
|
|
skillAnimation: true,
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
filter: function (event, player) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return !player.storage.heqin;
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
return target.sex == "male" && target != player;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
player.awakenSkill("heqin");
|
|
|
|
|
player.addSkill("heqin2");
|
|
|
|
|
target.addSkill("heqin2");
|
2024-01-12 03:38:36 +00:00
|
|
|
|
|
2024-04-15 18:10:02 +00:00
|
|
|
|
target.marks.heqin = target.markCharacter(player, {
|
|
|
|
|
name: "和亲",
|
|
|
|
|
content: "摸牌阶段摸牌数+1",
|
2020-03-19 13:24:54 +00:00
|
|
|
|
});
|
2024-04-15 18:10:02 +00:00
|
|
|
|
game.addVideo("markCharacter", target, {
|
|
|
|
|
name: "放权",
|
|
|
|
|
content: "摸牌阶段摸牌数+1",
|
|
|
|
|
id: "heqin",
|
|
|
|
|
target: player.dataset.position,
|
2020-03-19 13:24:54 +00:00
|
|
|
|
});
|
2024-01-12 03:38:36 +00:00
|
|
|
|
|
2024-04-15 18:10:02 +00:00
|
|
|
|
player.storage.heqin = target;
|
|
|
|
|
target.storage.heqin = player;
|
2024-01-12 03:38:36 +00:00
|
|
|
|
|
2024-04-15 18:10:02 +00:00
|
|
|
|
player.marks.heqin = player.markCharacter(target, {
|
|
|
|
|
name: "和亲",
|
|
|
|
|
content: "摸牌阶段摸牌数+1",
|
2020-03-19 13:24:54 +00:00
|
|
|
|
});
|
2024-04-15 18:10:02 +00:00
|
|
|
|
game.addVideo("markCharacter", player, {
|
|
|
|
|
name: "放权",
|
|
|
|
|
content: "摸牌阶段摸牌数+1",
|
|
|
|
|
id: "heqin",
|
|
|
|
|
target: target.dataset.position,
|
2020-03-19 13:24:54 +00:00
|
|
|
|
});
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
order: 1,
|
|
|
|
|
result: {
|
|
|
|
|
target: 1,
|
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
heqin2: {
|
|
|
|
|
trigger: { player: "phaseDrawBegin" },
|
|
|
|
|
forced: true,
|
|
|
|
|
content: function () {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
trigger.num++;
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
group: "heqin3",
|
|
|
|
|
},
|
|
|
|
|
heqin3: {
|
|
|
|
|
trigger: { player: "dieBegin" },
|
|
|
|
|
forced: true,
|
|
|
|
|
popup: false,
|
|
|
|
|
content: function () {
|
|
|
|
|
player.removeSkill("heqin2");
|
|
|
|
|
player.unmarkSkill("heqin");
|
|
|
|
|
if (player.storage.heqin) {
|
|
|
|
|
player.storage.heqin.removeSkill("heqin2");
|
|
|
|
|
player.storage.heqin.unmarkSkill("heqin");
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
chajue: {
|
|
|
|
|
trigger: { player: "damageEnd" },
|
|
|
|
|
forced: true,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return _status.currentPhase != player;
|
|
|
|
|
},
|
|
|
|
|
content: function () {
|
|
|
|
|
player.addTempSkill("chajue2", { player: "phaseBegin" });
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
chajue2: {
|
|
|
|
|
trigger: { target: "useCardToBefore" },
|
|
|
|
|
forced: true,
|
|
|
|
|
priority: 15,
|
|
|
|
|
mark: true,
|
|
|
|
|
intro: {
|
|
|
|
|
content: "杀或普通锦囊牌对你无效",
|
|
|
|
|
},
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return get.type(event.card) == "trick" || event.card.name == "sha";
|
|
|
|
|
},
|
|
|
|
|
content: function () {
|
|
|
|
|
game.log(player, "发动了察觉,", trigger.card, "对", trigger.target, "失效");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
trigger.cancel();
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
effect: {
|
|
|
|
|
target: function (card, player, target, current) {
|
|
|
|
|
if (get.type(card) == "trick" || card.name == "sha") return "zeroplayertarget";
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
tiewan: {
|
|
|
|
|
trigger: { global: "useCardAfter" },
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return (
|
|
|
|
|
get.type(event.card.viewAs || event.card.name) == "delay" && event.player != player
|
|
|
|
|
);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
direct: true,
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.chooseCardTarget({
|
2024-04-15 18:10:02 +00:00
|
|
|
|
prompt: get.prompt("tiewan"),
|
|
|
|
|
filterCard: { color: "red" },
|
|
|
|
|
position: "he",
|
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
return player.canUse({ name: "lebu" }, target);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai1: function (card) {
|
|
|
|
|
return 7 - get.value(card);
|
|
|
|
|
},
|
|
|
|
|
ai2: function (target) {
|
|
|
|
|
return get.effect(target, { name: "lebu" }, player, player);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
|
|
|
|
});
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
|
|
|
|
player.logSkill("tiewan");
|
|
|
|
|
player.useCard({ name: "lebu" }, result.cards, result.targets);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
threaten: 1.5,
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
qianglue: {
|
|
|
|
|
trigger: { player: "shaMiss" },
|
|
|
|
|
priority: -1,
|
|
|
|
|
filter: function (event) {
|
|
|
|
|
return event.target.countCards("he") > 0;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
check: function (event, player) {
|
|
|
|
|
return get.attitude(player, event.target) < 0;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
player.judge(function (card) {
|
|
|
|
|
return get.color(card) == "black" ? 1 : -1;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
});
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
|
|
|
|
player.gainPlayerCard("he", trigger.target);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jimin: {
|
|
|
|
|
enable: ["chooseToRespond", "chooseToUse"],
|
|
|
|
|
filterCard: true,
|
|
|
|
|
viewAs: { name: "shan" },
|
|
|
|
|
viewAsFilter: function (player) {
|
|
|
|
|
if (!player.countCards("h")) return false;
|
|
|
|
|
if (player.countCards("e")) return false;
|
|
|
|
|
},
|
|
|
|
|
prompt: "将一张手牌当闪使用或打出",
|
|
|
|
|
check: function () {
|
|
|
|
|
return 1;
|
|
|
|
|
},
|
|
|
|
|
ai: {
|
|
|
|
|
respondShan: true,
|
|
|
|
|
skillTagFilter: function (player) {
|
|
|
|
|
if (!player.countCards("h")) return false;
|
|
|
|
|
if (player.countCards("e")) return false;
|
|
|
|
|
},
|
|
|
|
|
effect: {
|
|
|
|
|
target: function (card, player, target, current) {
|
|
|
|
|
if (get.tag(card, "respondShan") && current < 0 && !target.countCards("e"))
|
|
|
|
|
return 0.6;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
xiadao: {
|
|
|
|
|
trigger: { source: "damageEnd" },
|
|
|
|
|
direct: true,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
if (event._notrigger.includes(event.player)) return false;
|
|
|
|
|
if (event.player.isDead()) return false;
|
|
|
|
|
var nh = event.player.countCards("h");
|
|
|
|
|
if (nh == 0) return false;
|
|
|
|
|
var players = game.filterPlayer();
|
|
|
|
|
for (var i = 0; i < players.length; i++) {
|
|
|
|
|
if (
|
|
|
|
|
players[i] != player &&
|
|
|
|
|
players[i] != event.player &&
|
|
|
|
|
players[i].countCards("h") <= nh
|
|
|
|
|
) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
var nh = trigger.player.countCards("h");
|
|
|
|
|
var att = get.attitude(player, trigger.player);
|
|
|
|
|
player.chooseTarget(get.prompt("xiadao"), function (card, player, target) {
|
|
|
|
|
return target != player && target != trigger.player && target.countCards("h") <= nh;
|
|
|
|
|
}).ai = function (target) {
|
|
|
|
|
if (att > 0) return 0;
|
|
|
|
|
return get.attitude(player, target);
|
|
|
|
|
};
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
|
|
|
|
player.logSkill("xiadao");
|
|
|
|
|
player.line2([trigger.player, result.targets[0]], "green");
|
|
|
|
|
event.target = result.targets[0];
|
2020-03-19 13:24:54 +00:00
|
|
|
|
game.delay();
|
2024-04-15 18:10:02 +00:00
|
|
|
|
} else {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.finish();
|
|
|
|
|
}
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 0";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (event.target) {
|
|
|
|
|
var card = trigger.player.getCards("h").randomGet();
|
|
|
|
|
event.target.gain(card, trigger.player);
|
|
|
|
|
trigger.player.$giveAuto(card, event.target);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
expose: 0.2,
|
|
|
|
|
threaten: 1.4,
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
lzhangyi: {
|
|
|
|
|
trigger: { player: "discardAfter" },
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
for (var i = 0; i < event.cards.length; i++) {
|
|
|
|
|
if (get.position(event.cards[i]) == "d") {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
direct: true,
|
|
|
|
|
popup: false,
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
if (trigger.delay == false) game.delay();
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
var du = 1;
|
|
|
|
|
if (trigger.cards.length == 1 && trigger.cards[0].name == "du") {
|
|
|
|
|
du = -1;
|
|
|
|
|
} else {
|
|
|
|
|
for (var i = 0; i < trigger.cards.length; i++) {
|
|
|
|
|
if (trigger.cards[i].name == "du") {
|
|
|
|
|
du = -1;
|
|
|
|
|
break;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (du == -1 && trigger.cards.length > 2) {
|
|
|
|
|
du = 0;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
player
|
|
|
|
|
.chooseTarget(get.prompt("lzhangyi"), function (card, player, target) {
|
|
|
|
|
return player != target;
|
|
|
|
|
})
|
|
|
|
|
.set("du", du).ai = function (target) {
|
|
|
|
|
var att = get.attitude(_status.event.player, target);
|
|
|
|
|
return att * _status.event.du;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
};
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 2";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
|
|
|
|
var target = result.targets[0];
|
|
|
|
|
player.logSkill("lzhangyi", target);
|
|
|
|
|
var cards = [];
|
|
|
|
|
for (var i = 0; i < trigger.cards.length; i++) {
|
|
|
|
|
if (get.position(trigger.cards[i]) == "d") {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
cards.push(trigger.cards[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
target.gain(cards);
|
|
|
|
|
target.$gain2(cards);
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (target == game.me) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
game.delayx();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
threaten: 0.9,
|
|
|
|
|
expose: 0.1,
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
yizhuang: {
|
|
|
|
|
trigger: { player: "phaseBegin" },
|
|
|
|
|
group: "yizhuang2",
|
|
|
|
|
direct: true,
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
if (player.countCards("he")) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.chooseCardTarget({
|
2024-04-15 18:10:02 +00:00
|
|
|
|
prompt: get.prompt("yizhuang"),
|
|
|
|
|
filterCard: lib.filter.cardDiscardable,
|
|
|
|
|
position: "he",
|
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
if (target == player) return false;
|
|
|
|
|
if (target.sex != "male") return false;
|
|
|
|
|
var name = target.name.indexOf("unknown") == 0 ? target.name2 : target.name;
|
|
|
|
|
if (name == player.storage.yizhuang) return false;
|
|
|
|
|
var info = lib.character[name];
|
|
|
|
|
if (info) {
|
|
|
|
|
var skills = info[3];
|
|
|
|
|
for (var j = 0; j < skills.length; j++) {
|
|
|
|
|
if (
|
|
|
|
|
lib.translate[skills[j] + "_info"] &&
|
|
|
|
|
lib.skill[skills[j]] &&
|
|
|
|
|
!lib.skill[skills[j]].unique &&
|
|
|
|
|
!player.hasSkill(skills[j])
|
|
|
|
|
) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai1: function (card) {
|
|
|
|
|
if (
|
|
|
|
|
player.additionalSkills.yizhuang &&
|
|
|
|
|
player.additionalSkills.yizhuang.length > 0
|
|
|
|
|
)
|
|
|
|
|
return 0;
|
|
|
|
|
return 7 - get.value(card);
|
|
|
|
|
},
|
|
|
|
|
ai2: function (target) {
|
|
|
|
|
if (target.isMin()) return 0;
|
|
|
|
|
return 6 - target.maxHp;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
|
|
|
|
});
|
2024-04-15 18:10:02 +00:00
|
|
|
|
} else {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.finish();
|
|
|
|
|
}
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
|
|
|
|
player.unmark(player.storage.yizhuang + "_charactermark");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.discard(result.cards);
|
2024-04-15 18:10:02 +00:00
|
|
|
|
player.logSkill("yizhuang", result.targets);
|
|
|
|
|
var name = result.targets[0].name;
|
|
|
|
|
if (name.indexOf("unknown") == 0) {
|
|
|
|
|
name = result.targets[0].name2;
|
|
|
|
|
}
|
|
|
|
|
var list = [];
|
|
|
|
|
var skills = lib.character[name][3];
|
|
|
|
|
for (var j = 0; j < skills.length; j++) {
|
|
|
|
|
if (
|
|
|
|
|
lib.translate[skills[j] + "_info"] &&
|
|
|
|
|
lib.skill[skills[j]] &&
|
|
|
|
|
!lib.skill[skills[j]].unique &&
|
|
|
|
|
!player.hasSkill(skills[j])
|
|
|
|
|
) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
list.push(skills[j]);
|
|
|
|
|
}
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
player.addAdditionalSkill("yizhuang", list);
|
|
|
|
|
player.markCharacter(name, null, true, true);
|
|
|
|
|
game.addVideo("markCharacter", player, {
|
|
|
|
|
name: "幻形",
|
|
|
|
|
content: "",
|
|
|
|
|
id: "yizhuang",
|
|
|
|
|
target: name,
|
2020-03-19 13:24:54 +00:00
|
|
|
|
});
|
2024-04-15 18:10:02 +00:00
|
|
|
|
player.storage.yizhuang = name;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
threaten: 1.5,
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
yizhuang2: {
|
|
|
|
|
trigger: { player: "damageAfter" },
|
|
|
|
|
priority: -15,
|
|
|
|
|
forced: true,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return player.additionalSkills.yizhuang && player.additionalSkills.yizhuang.length > 0;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
player.unmark(player.storage.yizhuang + "_charactermark");
|
|
|
|
|
player.removeAdditionalSkill("yizhuang");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
delete player.storage.yizhuang;
|
|
|
|
|
player.checkMarks();
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
kongju: {
|
|
|
|
|
mod: {
|
|
|
|
|
maxHandcard: function (player, num) {
|
|
|
|
|
if (player.hp < player.maxHp) return num + player.maxHp - player.hp;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
targetEnabled: function (card, player, target, now) {
|
|
|
|
|
if (target.countCards("h") < target.maxHp) {
|
|
|
|
|
if (card.name == "shunshou" || card.name == "guohe") return false;
|
|
|
|
|
} else if (target.countCards("h") > target.maxHp) {
|
|
|
|
|
if (card.name == "lebu") return false;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
tuqiang: {
|
|
|
|
|
trigger: { player: ["respond", "useCard"] },
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return event.card && event.card.name == "shan";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
frequent: true,
|
|
|
|
|
content: function () {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.draw();
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
mingzhi: false,
|
|
|
|
|
effect: {
|
|
|
|
|
target: function (card, player, target) {
|
|
|
|
|
if (get.tag(card, "respondShan")) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return 0.8;
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
xumou: {
|
|
|
|
|
inherit: "jushou",
|
|
|
|
|
},
|
|
|
|
|
zhensha: {
|
|
|
|
|
trigger: { global: "dying" },
|
|
|
|
|
priority: 9,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return (
|
|
|
|
|
event.player.hp <= 0 &&
|
|
|
|
|
(player.countCards("h", "jiu") > 0 ||
|
|
|
|
|
player.countCards("h", { color: "black" }) >= 2) &&
|
|
|
|
|
player != event.player
|
|
|
|
|
);
|
|
|
|
|
},
|
|
|
|
|
direct: true,
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
var goon = get.attitude(player, trigger.player) < 0;
|
|
|
|
|
var next = player.chooseToDiscard(
|
|
|
|
|
"鸠杀:是否弃置一张酒或两张黑色手牌令" +
|
|
|
|
|
get.translation(trigger.player) +
|
|
|
|
|
"立即死亡?"
|
|
|
|
|
);
|
|
|
|
|
next.ai = function (card) {
|
|
|
|
|
if (ui.selected.cards.length) {
|
|
|
|
|
if (ui.selected.cards[0].name == "jiu") return 0;
|
|
|
|
|
}
|
|
|
|
|
if (goon) {
|
|
|
|
|
if (card.name == "jiu") return 2;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
};
|
2024-04-15 18:10:02 +00:00
|
|
|
|
next.filterCard = function (card) {
|
|
|
|
|
if (ui.selected.cards.length) {
|
|
|
|
|
return get.color(card) == "black";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
return get.color(card) == "black" || card.name == "jiu";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
};
|
2024-04-15 18:10:02 +00:00
|
|
|
|
(next.complexCard = true), (next.logSkill = ["zhensha", trigger.player]);
|
|
|
|
|
next.selectCard = function () {
|
|
|
|
|
if (ui.selected.cards.length) {
|
|
|
|
|
if (get.color(ui.selected.cards[0]) != "black") return [1, 1];
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
return [1, 2];
|
|
|
|
|
};
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
trigger.player.die();
|
2024-04-15 18:10:02 +00:00
|
|
|
|
} else {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.finish();
|
|
|
|
|
}
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 2";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (!trigger.player.isAlive()) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
trigger.cancel(true);
|
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
threaten: 1.5,
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ducai: {
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
usable: 1,
|
|
|
|
|
unique: true,
|
|
|
|
|
forceunique: true,
|
|
|
|
|
check: function (card) {
|
|
|
|
|
if (_status.event.player.countCards("h") >= 3) {
|
|
|
|
|
return 5 - get.value(card);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
position: "he",
|
|
|
|
|
filterCard: true,
|
|
|
|
|
content: function () {
|
|
|
|
|
player.storage.ducai2 = cards[0];
|
|
|
|
|
player.addTempSkill("ducai2", { player: "phaseBegin" });
|
|
|
|
|
},
|
|
|
|
|
ai: {
|
|
|
|
|
order: 8,
|
|
|
|
|
result: {
|
|
|
|
|
player: 1,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
global: "ducai3",
|
|
|
|
|
},
|
|
|
|
|
ducai2: {
|
|
|
|
|
mark: "card",
|
|
|
|
|
intro: {
|
|
|
|
|
content: "card",
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
ducai3: {
|
|
|
|
|
mod: {
|
|
|
|
|
cardEnabled: function (card, player) {
|
|
|
|
|
if (player.hasSkill("ducai2")) return;
|
|
|
|
|
var suit,
|
|
|
|
|
players = game.filterPlayer();
|
|
|
|
|
for (var i = 0; i < players.length; i++) {
|
|
|
|
|
if (players[i].hasSkill("ducai2")) {
|
|
|
|
|
suit = get.suit(players[i].storage.ducai2);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (suit && get.suit(card) == suit) return false;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
cardUsable: function (card, player) {
|
|
|
|
|
if (player.hasSkill("ducai2")) return;
|
|
|
|
|
var suit,
|
|
|
|
|
players = game.filterPlayer();
|
|
|
|
|
for (var i = 0; i < players.length; i++) {
|
|
|
|
|
if (players[i].hasSkill("ducai2")) {
|
|
|
|
|
suit = get.suit(players[i].storage.ducai2);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (suit && get.suit(card) == suit) return false;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
cardRespondable: function (card, player) {
|
|
|
|
|
if (player.hasSkill("ducai2")) return;
|
|
|
|
|
var suit,
|
|
|
|
|
players = game.filterPlayer();
|
|
|
|
|
for (var i = 0; i < players.length; i++) {
|
|
|
|
|
if (players[i].hasSkill("ducai2")) {
|
|
|
|
|
suit = get.suit(players[i].storage.ducai2);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (suit && get.suit(card) == suit) return false;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
cardSavable: function (card, player) {
|
|
|
|
|
if (player.hasSkill("ducai2")) return;
|
|
|
|
|
var suit,
|
|
|
|
|
players = game.filterPlayer();
|
|
|
|
|
for (var i = 0; i < players.length; i++) {
|
|
|
|
|
if (players[i].hasSkill("ducai2")) {
|
|
|
|
|
suit = get.suit(players[i].storage.ducai2);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (suit && get.suit(card) == suit) return false;
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
tongling: {
|
|
|
|
|
init: function (player) {
|
|
|
|
|
player.storage.tongling = 0;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
intro: {
|
|
|
|
|
content: "mark",
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
forced: true,
|
|
|
|
|
trigger: { global: "damageAfter" },
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return event.source && event.source.isFriendsOf(player) && player.storage.tongling < 3;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.storage.tongling++;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
player.syncStorage("tongling");
|
|
|
|
|
player.markSkill("tongling");
|
|
|
|
|
},
|
|
|
|
|
ai: {
|
|
|
|
|
combo: "fanpu",
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
fanpu: {
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
usable: 1,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return player.storage.tongling >= 3;
|
|
|
|
|
},
|
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
return player.canUse("sha", target);
|
|
|
|
|
},
|
|
|
|
|
selectTarget: [1, 3],
|
|
|
|
|
multitarget: true,
|
|
|
|
|
multiline: true,
|
|
|
|
|
content: function () {
|
|
|
|
|
player.storage.tongling -= 3;
|
|
|
|
|
player.unmarkSkill("tongling");
|
|
|
|
|
player.syncStorage("tongling");
|
|
|
|
|
player.useCard({ name: "sha" }, targets, false);
|
|
|
|
|
},
|
|
|
|
|
ai: {
|
|
|
|
|
combo: "tongling",
|
|
|
|
|
order: 2,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
fanpu_old: {
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
usable: 1,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return player.storage.tongling >= 3;
|
|
|
|
|
},
|
|
|
|
|
promptfunc: function () {
|
|
|
|
|
return "令自己在本轮内不能成为出杀的目标(选择自己),或对攻击范围内的至多两名角色使用一张杀";
|
|
|
|
|
},
|
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
return player == target || get.distance(player, target, "attack") <= 1;
|
|
|
|
|
},
|
|
|
|
|
content: function () {
|
|
|
|
|
if (target == player) {
|
|
|
|
|
target.addTempSkill("fanpu_disable", { player: "phaseBegin" });
|
|
|
|
|
} else {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
target.damage();
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
player.storage.tongling -= 3;
|
|
|
|
|
player.unmarkSkill("tongling");
|
|
|
|
|
player.syncStorage("tongling");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
subSkill: {
|
|
|
|
|
disable: {
|
|
|
|
|
mark: true,
|
|
|
|
|
intro: {
|
|
|
|
|
content: "不能成为杀的目标",
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
mod: {
|
|
|
|
|
targetEnabled: function (card, player, target, now) {
|
|
|
|
|
if (card.name == "sha") return false;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
combo: "tongling",
|
|
|
|
|
order: 2,
|
|
|
|
|
result: {
|
|
|
|
|
target: function (player, target) {
|
|
|
|
|
if (player == target) {
|
|
|
|
|
if (player.hp <= 2 && !player.countCards("h", "shan")) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return 2;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
} else {
|
|
|
|
|
return get.damageEffect(target, player, target);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
fenghuo: {
|
|
|
|
|
enable: "chooseToUse",
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return player.countCards("e") > 0;
|
|
|
|
|
},
|
|
|
|
|
filterCard: true,
|
|
|
|
|
position: "e",
|
|
|
|
|
viewAs: { name: "nanman" },
|
|
|
|
|
prompt: "将一张装备区内的牌当南蛮入侵使用",
|
|
|
|
|
check: function (card) {
|
|
|
|
|
var player = _status.currentPhase;
|
|
|
|
|
if (player.countCards("he", { subtype: get.subtype(card) }) > 1) {
|
|
|
|
|
return 11 - get.equipValue(card);
|
|
|
|
|
}
|
|
|
|
|
if (player.countCards("h") < player.hp) {
|
|
|
|
|
return 6 - get.value(card);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
return 2 - get.equipValue(card);
|
|
|
|
|
},
|
|
|
|
|
ai: {
|
|
|
|
|
order: 9,
|
|
|
|
|
threaten: 1.1,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
nichang: {
|
|
|
|
|
trigger: { player: "phaseDrawBefore" },
|
|
|
|
|
check: function (event, player) {
|
|
|
|
|
if (player.skipList.includes("phaseUse")) return true;
|
|
|
|
|
var suits = ["spade", "heart", "diamond", "club"];
|
|
|
|
|
var cards = player.getCards("h");
|
|
|
|
|
for (var i = 0; i < cards.length; i++) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
suits.remove(get.suit(cards[i]));
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
return suits.length >= 2;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
trigger.cancel();
|
2024-04-15 18:10:02 +00:00
|
|
|
|
player.addSkill("nichang2");
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
nichang2: {
|
|
|
|
|
trigger: { player: "phaseEnd" },
|
|
|
|
|
forced: true,
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
if (player.countCards("h")) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.showHandcards();
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
player.removeSkill("nichang2");
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
var suits = ["spade", "heart", "diamond", "club"];
|
|
|
|
|
var cards = player.getCards("h");
|
|
|
|
|
for (var i = 0; i < cards.length; i++) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
suits.remove(get.suit(cards[i]));
|
|
|
|
|
}
|
|
|
|
|
player.draw(suits.length);
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
fengyan: {
|
|
|
|
|
trigger: { global: "cardsDiscardAfter" },
|
|
|
|
|
frequent: true,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
var evt = event.getParent().relatedEvent;
|
|
|
|
|
if (!evt || evt.name != "judge") return;
|
|
|
|
|
if (evt.player.sex != "male") return false;
|
|
|
|
|
if (get.position(event.cards[0], true) != "d") return false;
|
|
|
|
|
return get.color(event.cards[0]) == "red";
|
|
|
|
|
},
|
|
|
|
|
content: function () {
|
|
|
|
|
player.gain(trigger.cards, "gain2");
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
fengyi: {
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
usable: 1,
|
|
|
|
|
filterCard: true,
|
|
|
|
|
filterTarget: true,
|
|
|
|
|
check: function (card) {
|
|
|
|
|
return 8 - get.value(card);
|
|
|
|
|
},
|
|
|
|
|
content: function () {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
target.draw(2);
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
result: {
|
|
|
|
|
target: 2,
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
order: 1,
|
|
|
|
|
threaten: 1.5,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
wange: {
|
|
|
|
|
trigger: { player: "phaseDrawBegin" },
|
|
|
|
|
check: function (event, player) {
|
|
|
|
|
return game.hasPlayer(function (current) {
|
|
|
|
|
return get.attitude(player, current) < 0 && current.countCards("h");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
});
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
trigger.num--;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
player.addSkill("wange2");
|
|
|
|
|
},
|
|
|
|
|
ai: {
|
|
|
|
|
threaten: 1.8,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
wange2: {
|
|
|
|
|
trigger: { player: "phaseEnd" },
|
|
|
|
|
direct: true,
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
var num = Math.max(1, player.maxHp - player.hp);
|
|
|
|
|
player.chooseTarget(
|
|
|
|
|
"婉歌:获得至多" + get.cnNumber(num) + "名角色的一张手牌",
|
|
|
|
|
[1, num],
|
|
|
|
|
function (card, player, target) {
|
|
|
|
|
return target.countCards("h") && target != player;
|
|
|
|
|
}
|
|
|
|
|
).ai = function (target) {
|
|
|
|
|
return -get.attitude(player, target);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
};
|
2024-04-15 18:10:02 +00:00
|
|
|
|
player.removeSkill("wange2");
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
|
|
|
|
event.targets = result.targets;
|
|
|
|
|
player.logSkill("wange", result.targets);
|
|
|
|
|
} else {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.finish();
|
|
|
|
|
}
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 2";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (event.targets.length) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.gainMultiple(event.targets);
|
2024-04-15 18:10:02 +00:00
|
|
|
|
} else {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.finish();
|
|
|
|
|
}
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 3";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
game.delay();
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
seyou: {
|
|
|
|
|
skillAnimation: true,
|
|
|
|
|
unique: true,
|
|
|
|
|
mark: true,
|
|
|
|
|
init: function (player) {
|
|
|
|
|
player.storage.seyou = false;
|
|
|
|
|
},
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return !player.storage.seyou;
|
|
|
|
|
},
|
|
|
|
|
intro: {
|
|
|
|
|
content: "limited",
|
|
|
|
|
},
|
|
|
|
|
filterTarget: true,
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
player.awakenSkill("seyou");
|
|
|
|
|
player.storage.seyou = true;
|
|
|
|
|
event.targets = game.filterPlayer();
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.targets.remove(player);
|
|
|
|
|
event.targets.remove(target);
|
2024-04-15 18:10:02 +00:00
|
|
|
|
for (var i = 0; i < event.targets.length; i++) {
|
|
|
|
|
if (event.targets[i].sex != "male") {
|
|
|
|
|
event.targets.splice(i--, 1);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (event.targets.length) {
|
|
|
|
|
event.current = event.targets.shift();
|
|
|
|
|
if (event.current.countCards("he") && target.isAlive()) {
|
|
|
|
|
event.current.chooseToUse({ name: "sha" }, target, -1);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
} else {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.finish();
|
|
|
|
|
}
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 2";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool == false) {
|
|
|
|
|
player.gainPlayerCard(event.current, true, "he");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
event.goto(1);
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
order: 5,
|
|
|
|
|
result: {
|
|
|
|
|
target: function (player, target) {
|
|
|
|
|
var players = game.filterPlayer();
|
|
|
|
|
if (player.hp > 1) {
|
|
|
|
|
if (game.phaseNumber < game.players.length) return 0;
|
|
|
|
|
for (var i = 0; i < players.length; i++) {
|
|
|
|
|
if (players[i].ai.shown == 0) return 0;
|
|
|
|
|
if (players[i].sex == "unknown") return 0;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
var effect = 0;
|
|
|
|
|
for (var i = 0; i < players.length; i++) {
|
|
|
|
|
if (
|
|
|
|
|
players[i].sex == "male" &&
|
|
|
|
|
players[i] != target &&
|
|
|
|
|
players[i] != player &&
|
|
|
|
|
players[i].countCards("he")
|
|
|
|
|
)
|
|
|
|
|
effect += get.effect(target, { name: "sha" }, players[i], target);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
return effect;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
sheshi: {
|
|
|
|
|
trigger: { player: "damageEnd" },
|
|
|
|
|
direct: true,
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
if (event.isMine()) {
|
|
|
|
|
event.dialog = ui.create.dialog(get.prompt("sheshi"));
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (ui.cardPile.childNodes.length < 4) {
|
|
|
|
|
var discardcards = get.cards(4);
|
|
|
|
|
for (var i = 0; i < discardcards.length; i++) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
discardcards[i].discard();
|
|
|
|
|
}
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
player.chooseControl("heart2", "diamond2", "club2", "spade2", "cancel").ai = function (
|
|
|
|
|
event
|
|
|
|
|
) {
|
|
|
|
|
if (Math.random() < 0.5) return "club2";
|
|
|
|
|
if (Math.random() < 0.5) return "spade2";
|
|
|
|
|
if (Math.random < 2 / 3) return "diamond2";
|
|
|
|
|
return "heart2";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
};
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (event.dialog) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.dialog.close();
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.control && result.control.indexOf("2") != -1) {
|
|
|
|
|
player.logSkill("sheshi");
|
|
|
|
|
game.log(player, "指定的花色为" + get.translation(result.control));
|
|
|
|
|
var suit = result.control.slice(0, result.control.length - 1);
|
|
|
|
|
var cards = [];
|
|
|
|
|
for (var i = 0; i < ui.cardPile.childNodes.length; i++) {
|
|
|
|
|
var card = ui.cardPile.childNodes[i];
|
2020-03-19 13:24:54 +00:00
|
|
|
|
cards.push(card);
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (get.suit(card) == suit || i >= 3) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
event.cards = cards;
|
|
|
|
|
event.suit = suit;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.showCards(cards);
|
2024-04-15 18:10:02 +00:00
|
|
|
|
} else {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.finish();
|
|
|
|
|
}
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 2";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (event.cards && event.cards.length) {
|
|
|
|
|
if (get.suit(event.cards[event.cards.length - 1]) == event.suit) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.cards.pop().discard();
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (event.cards.length) {
|
|
|
|
|
player.gain(event.cards, "draw2");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
maixie: true,
|
|
|
|
|
maixie_hp: true,
|
|
|
|
|
effect: {
|
|
|
|
|
target: function (card, player, target) {
|
|
|
|
|
if (get.tag(card, "damage")) {
|
|
|
|
|
if (player.hasSkillTag("jueqing", false, target)) return [1, -2];
|
|
|
|
|
if (!target.hasFriend()) return;
|
|
|
|
|
if (target.hp >= 4) return [1, 2];
|
|
|
|
|
if (target.hp == 3) return [1, 1.5];
|
|
|
|
|
if (target.hp == 2) return [1, 0.5];
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
bolehuiyan: {
|
|
|
|
|
trigger: { global: "shaBegin" },
|
|
|
|
|
direct: true,
|
|
|
|
|
priority: 11,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
if (player.hasSkill("bolehuiyan4")) return false;
|
|
|
|
|
if (event.target.isUnderControl()) return false;
|
|
|
|
|
return (
|
|
|
|
|
event.player != player && event.target != player && event.target.countCards("h") > 0
|
|
|
|
|
);
|
|
|
|
|
},
|
|
|
|
|
group: ["bolehuiyan2", "bolehuiyan3"],
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
if (event.isMine()) {
|
|
|
|
|
event.dialog = ui.create.dialog(
|
|
|
|
|
"慧眼:预言" +
|
|
|
|
|
get.translation(trigger.player) +
|
|
|
|
|
"对" +
|
|
|
|
|
get.translation(trigger.target) +
|
|
|
|
|
"的杀能否命中"
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
player.chooseControl("能命中", "不能命中", "cancel").ai = function (event) {
|
|
|
|
|
if (trigger.player.hasSkill("wushuang")) return 0;
|
|
|
|
|
if (trigger.player.hasSkill("liegong")) return 0;
|
|
|
|
|
if (trigger.player.hasSkill("tieji")) return 0;
|
|
|
|
|
if (trigger.player.hasSkill("juji")) return 0;
|
|
|
|
|
if (trigger.player.hasSkill("retieji")) return 0;
|
|
|
|
|
if (trigger.player.hasSkill("roulin") && trigger.target.sex == "female") return 0;
|
|
|
|
|
if (trigger.player.hasSkill("nvquan") && trigger.target.sex == "male") return 0;
|
|
|
|
|
if (trigger.target.hasSkill("yijue2")) return 0;
|
|
|
|
|
if (trigger.target.hasSkill("shejie2")) return 0;
|
|
|
|
|
if (trigger.target.hasSkill("shanguang2")) return 0;
|
2024-01-12 03:38:36 +00:00
|
|
|
|
|
2024-04-15 18:10:02 +00:00
|
|
|
|
var equip = trigger.target.getEquip(2);
|
|
|
|
|
if (equip && (equip.name == "bagua" || equip.name == "rewrite_bagua")) return 1;
|
|
|
|
|
return trigger.target.countCards("h") < 2 ? 0 : 1;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
};
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (event.dialog) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.dialog.close();
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.control != "cancel") {
|
|
|
|
|
player.addTempSkill("bolehuiyan4");
|
|
|
|
|
player.logSkill(["bolehuiyan", result.control], trigger.target);
|
|
|
|
|
game.log(player, "预言" + result.control);
|
|
|
|
|
player.storage.bolehuiyan = result.control;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
game.delay();
|
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
threaten: 1.3,
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
bolehuiyan2: {
|
|
|
|
|
trigger: { global: "shaEnd" },
|
|
|
|
|
forced: true,
|
|
|
|
|
popup: false,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return player.storage.bolehuiyan ? true : false;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
if (player.storage.bolehuiyan == "不能命中") {
|
|
|
|
|
player.popup("预言成功");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.draw();
|
2024-04-15 18:10:02 +00:00
|
|
|
|
} else {
|
|
|
|
|
player.popup("预言失败");
|
|
|
|
|
player.chooseToDiscard("预言失败,请弃置一张牌", "he", true);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
delete player.storage.bolehuiyan;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
bolehuiyan3: {
|
|
|
|
|
trigger: { global: "shaDamage" },
|
|
|
|
|
forced: true,
|
|
|
|
|
popup: false,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return player.storage.bolehuiyan ? true : false;
|
|
|
|
|
},
|
|
|
|
|
content: function () {
|
|
|
|
|
if (player.storage.bolehuiyan == "能命中") {
|
|
|
|
|
player.popup("预言成功");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.draw();
|
2024-04-15 18:10:02 +00:00
|
|
|
|
} else {
|
|
|
|
|
player.popup("预言失败");
|
|
|
|
|
player.chooseToDiscard("预言失败,请弃置一张牌", "he", true);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
delete player.storage.bolehuiyan;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
bolehuiyan4: {},
|
|
|
|
|
oldbolehuiyan: {
|
|
|
|
|
trigger: { global: "judgeBegin" },
|
|
|
|
|
direct: true,
|
|
|
|
|
priority: 11,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return event.player != player;
|
|
|
|
|
},
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
if (event.isMine()) {
|
|
|
|
|
event.dialog = ui.create.dialog(
|
|
|
|
|
"慧眼:预言" + get.translation(trigger.player) + "的" + trigger.judgestr + "判定"
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
player.chooseControl("heart2", "diamond2", "club2", "spade2", "cancel").ai = function (
|
|
|
|
|
event
|
|
|
|
|
) {
|
|
|
|
|
switch (Math.floor(Math.random() * 4)) {
|
|
|
|
|
case 0:
|
|
|
|
|
return "heart2";
|
|
|
|
|
case 1:
|
|
|
|
|
return "diamond2";
|
|
|
|
|
case 2:
|
|
|
|
|
return "club2";
|
|
|
|
|
case 3:
|
|
|
|
|
return "spade2";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
};
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (event.dialog) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.dialog.close();
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.control != "cancel") {
|
|
|
|
|
game.log(player, "预言判定结果为" + get.translation(result.control));
|
|
|
|
|
player.storage.bolehuiyan = result.control.slice(0, result.control.length - 1);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.popup(result.control);
|
|
|
|
|
game.delay();
|
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
group: "bolehuiyan2",
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
oldbolehuiyan2: {
|
|
|
|
|
trigger: { global: "judgeEnd" },
|
|
|
|
|
forced: true,
|
|
|
|
|
popup: false,
|
|
|
|
|
content: function () {
|
|
|
|
|
if (player.storage.bolehuiyan == trigger.result.suit) {
|
|
|
|
|
game.log(player, "预言成功");
|
|
|
|
|
player.popup("洗具");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.draw(2);
|
2024-04-15 18:10:02 +00:00
|
|
|
|
} else if (get.color({ suit: player.storage.bolehuiyan }) == trigger.result.color) {
|
|
|
|
|
player.popup("洗具");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.draw();
|
|
|
|
|
}
|
|
|
|
|
delete player.storage.bolehuiyan;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
xiangma: {
|
|
|
|
|
inherit: "yicong",
|
|
|
|
|
},
|
|
|
|
|
yxsweiyi: {
|
|
|
|
|
trigger: { player: "damageEnd" },
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return event.source && event.source.countCards("he");
|
|
|
|
|
},
|
|
|
|
|
check: function (event, player) {
|
|
|
|
|
return get.attitude(player, event.source) < 0;
|
|
|
|
|
},
|
|
|
|
|
content: function () {
|
|
|
|
|
trigger.source.chooseToDiscard(2, "he", true);
|
|
|
|
|
},
|
|
|
|
|
logTarget: "source",
|
|
|
|
|
ai: {
|
|
|
|
|
maixie_defend: true,
|
|
|
|
|
expose: 0.3,
|
|
|
|
|
result: {
|
|
|
|
|
target: function (card, player, target) {
|
|
|
|
|
if (player.countCards("he") > 1 && get.tag(card, "damage")) {
|
|
|
|
|
if (player.hasSkillTag("jueqing", false, target)) return [1, -1];
|
|
|
|
|
if (get.attitude(target, player) < 0) return [1, 0, 0, -1.5];
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
qiandu: {
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
usable: 1,
|
|
|
|
|
changeSeat: true,
|
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
return player != target && player.next != target;
|
|
|
|
|
},
|
|
|
|
|
filterCard: { color: "black" },
|
|
|
|
|
check: function (card) {
|
|
|
|
|
return 4 - get.value(card);
|
|
|
|
|
},
|
|
|
|
|
content: function () {
|
|
|
|
|
game.swapSeat(player, target);
|
|
|
|
|
},
|
|
|
|
|
ai: {
|
|
|
|
|
order: 5,
|
|
|
|
|
result: {
|
|
|
|
|
player: function (player, target) {
|
|
|
|
|
var att = get.attitude(player, target);
|
|
|
|
|
if (target == player.previous && att > 0) return att;
|
|
|
|
|
if (target == player.next && att < 0) return -att;
|
|
|
|
|
var att2 = get.attitude(player, player.next);
|
|
|
|
|
if (target == player.next.next && att < 0 && att2 < 0) return -att - att2;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return 0;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
nvquan: {
|
|
|
|
|
locked: true,
|
|
|
|
|
group: ["nvquan1", "nvquan2", "nvquan3"],
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
nvquan1: {
|
|
|
|
|
trigger: { player: "shaBegin" },
|
|
|
|
|
forced: true,
|
|
|
|
|
filter: function (event) {
|
|
|
|
|
return event.target.sex == "male";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
priority: -1,
|
|
|
|
|
content: function () {
|
|
|
|
|
if (typeof trigger.shanRequired == "number") {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
trigger.shanRequired++;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
} else {
|
|
|
|
|
trigger.shanRequired = 2;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
nvquan2: {
|
|
|
|
|
trigger: { player: "juedou", target: "juedou" },
|
|
|
|
|
forced: true,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return event.turn != player && event.turn.sex == "male";
|
|
|
|
|
},
|
|
|
|
|
priority: -1,
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
var next = trigger.turn.chooseToRespond({ name: "sha" }, "请打出一张杀响应决斗");
|
|
|
|
|
next.set("prompt2", "(共需打出2张杀)");
|
|
|
|
|
next.autochoose = lib.filter.autoRespondSha;
|
|
|
|
|
next.ai = function (card) {
|
|
|
|
|
if (
|
|
|
|
|
get.attitude(trigger.turn, player) < 0 &&
|
|
|
|
|
trigger.turn.countCards("h", "sha") > 1
|
|
|
|
|
) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return get.unuseful2(card);
|
|
|
|
|
}
|
|
|
|
|
return -1;
|
|
|
|
|
};
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool == false) {
|
|
|
|
|
trigger.directHit = true;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
result: {
|
|
|
|
|
target: function (card, player, target) {
|
|
|
|
|
if (card.name == "juedou" && target.countCards("h") > 0) return [1, 0, 0, -1];
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
nvquan3: {
|
|
|
|
|
mod: {
|
|
|
|
|
targetEnabled: function (card, player, target) {
|
|
|
|
|
if (card.name == "juedou" && player.sex == "male") {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return false;
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
feigong: {
|
|
|
|
|
trigger: { global: "useCard" },
|
|
|
|
|
priority: 15,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return (
|
|
|
|
|
event.card.name == "sha" &&
|
|
|
|
|
event.player != player &&
|
|
|
|
|
player.countCards("h", "sha") > 0 &&
|
|
|
|
|
event.targets.includes(player) == false
|
|
|
|
|
);
|
|
|
|
|
},
|
|
|
|
|
direct: true,
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
var effect = 0;
|
|
|
|
|
for (var i = 0; i < trigger.targets.length; i++) {
|
|
|
|
|
effect += get.effect(trigger.targets[i], trigger.card, trigger.player, player);
|
|
|
|
|
}
|
|
|
|
|
var str = "弃置一张杀令" + get.translation(trigger.player);
|
|
|
|
|
if (trigger.targets && trigger.targets.length) {
|
|
|
|
|
str += "对" + get.translation(trigger.targets);
|
|
|
|
|
}
|
|
|
|
|
str += "的" + get.translation(trigger.card) + "失效";
|
|
|
|
|
var next = player.chooseToDiscard("h", { name: "sha" }, get.prompt("feigong"));
|
|
|
|
|
next.prompt2 = str;
|
|
|
|
|
next.ai = function (card) {
|
|
|
|
|
if (effect < 0) {
|
|
|
|
|
return 9 - get.value(card);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
return -1;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
};
|
|
|
|
|
next.autodelay = true;
|
|
|
|
|
next.logSkill = ["feigong", trigger.player];
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
trigger.cancel();
|
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
threaten: 1.2,
|
|
|
|
|
expose: 0.2,
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
feiming: {
|
|
|
|
|
trigger: { player: "damageEnd" },
|
|
|
|
|
check: function (event, player) {
|
|
|
|
|
return get.attitude(player, event.source) <= 0;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return event.source && event.source != player;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
trigger.source.chooseCard("交出一张红桃牌或失去1点体力", function (card) {
|
|
|
|
|
return get.suit(card) == "heart";
|
|
|
|
|
}).ai = function (card) {
|
|
|
|
|
return 6 - get.value(card);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
};
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
|
|
|
|
player.gain(result.cards[0], trigger.source);
|
|
|
|
|
trigger.source.$give(1, player);
|
|
|
|
|
} else {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
trigger.source.loseHp();
|
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
maixie_defend: true,
|
|
|
|
|
effect: {
|
|
|
|
|
target: function (card, player, target) {
|
|
|
|
|
if (get.tag(card, "damage")) return [1, 0, 0, -1];
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
jianai: {
|
|
|
|
|
trigger: { player: "recoverEnd" },
|
|
|
|
|
check: function (event, player) {
|
|
|
|
|
if (event.parent.name == "taoyuan" && event.parent.player == player) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return false;
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
var num = 0;
|
|
|
|
|
var eff,
|
|
|
|
|
players = game.filterPlayer();
|
|
|
|
|
for (var i = 0; i < players.length; i++) {
|
|
|
|
|
if (players[i] != player) {
|
|
|
|
|
eff = 0;
|
|
|
|
|
if (players[i].hp < players[i].maxHp) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
eff++;
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (players[i].hp == 1 && players[i].maxHp > 2) {
|
|
|
|
|
eff += 0.5;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (get.attitude(player, players[i]) > 0) {
|
|
|
|
|
num += eff;
|
|
|
|
|
} else if (get.attitude(player, players[i]) < 0) {
|
|
|
|
|
num -= eff;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
return num > 0;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
event.targets = game.filterPlayer();
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.targets.remove(player);
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (event.targets.length) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.targets.shift().recover();
|
|
|
|
|
event.redo();
|
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
expose: 0.1,
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
jieyong: {
|
|
|
|
|
trigger: { player: "useCardAfter" },
|
|
|
|
|
direct: true,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
if (event.cards.filterInD().length == 0) return false;
|
|
|
|
|
if (player.hasSkill("jieyong2")) return false;
|
|
|
|
|
return player.countCards("he", { color: "black" }) > 0;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
var next = player.chooseToDiscard(
|
|
|
|
|
"he",
|
|
|
|
|
"是否弃置一张黑色牌并收回" + get.translation(trigger.cards.filterInD()) + "?",
|
|
|
|
|
{ color: "black" }
|
|
|
|
|
);
|
|
|
|
|
next.ai = function (card) {
|
|
|
|
|
return get.value(trigger.card) - get.value(card);
|
|
|
|
|
};
|
|
|
|
|
next.logSkill = "jieyong";
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
|
|
|
|
player.gain(trigger.cards.filterInD(), "gain2", "log");
|
|
|
|
|
player.addTempSkill("jieyong2", ["phaseAfter", "phaseBegin"]);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
threaten: 1.3,
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
jieyong2: {
|
|
|
|
|
filterCard: { suit: "heart" },
|
|
|
|
|
popname: true,
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
jieyong3: {
|
|
|
|
|
trigger: { player: "useCardBefore" },
|
|
|
|
|
forced: true,
|
|
|
|
|
popup: false,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return event.skill == "jieyong2";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.popup(trigger.card.name);
|
2024-04-15 18:10:02 +00:00
|
|
|
|
player.getStat("skill").jieyong++;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jieyong4: {},
|
|
|
|
|
jieyong5: {},
|
|
|
|
|
jieyong6: {},
|
|
|
|
|
zhulu: {
|
|
|
|
|
trigger: { global: "useCardAfter" },
|
|
|
|
|
direct: true,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return (
|
|
|
|
|
_status.currentPhase != player &&
|
|
|
|
|
event.player != player &&
|
|
|
|
|
get.type(event.card) == "trick" &&
|
|
|
|
|
event.cards.filterInD().length > 0 &&
|
|
|
|
|
!player.hasSkill("zhulu2") &&
|
|
|
|
|
player.countCards("he", { suit: get.suit(event.card) }) > 0
|
|
|
|
|
);
|
|
|
|
|
},
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
var val = get.value(trigger.card);
|
|
|
|
|
var suit = get.suit(trigger.card);
|
|
|
|
|
var next = player.chooseToDiscard(
|
|
|
|
|
"he",
|
|
|
|
|
"逐鹿:是否弃置一张" +
|
|
|
|
|
get.translation(suit) +
|
|
|
|
|
"牌并获得" +
|
|
|
|
|
get.translation(trigger.cards.filterInD()) +
|
|
|
|
|
"?",
|
|
|
|
|
{ suit: suit }
|
|
|
|
|
);
|
|
|
|
|
next.ai = function (card) {
|
|
|
|
|
return val - get.value(card);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
};
|
2024-04-15 18:10:02 +00:00
|
|
|
|
next.logSkill = "zhulu";
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
|
|
|
|
player.gain(trigger.cards.filterInD(), "log", "gain2");
|
|
|
|
|
player.addTempSkill("zhulu2");
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai: {
|
|
|
|
|
threaten: 1.2,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
zhulu2: {},
|
|
|
|
|
xieling: {
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
usable: 1,
|
|
|
|
|
filterCard: true,
|
|
|
|
|
selectCard: 2,
|
|
|
|
|
check: function (card) {
|
|
|
|
|
return 7 - get.value(card);
|
|
|
|
|
},
|
|
|
|
|
multitarget: true,
|
|
|
|
|
targetprompt: ["被移走", "移动目标"],
|
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
if (ui.selected.targets.length) {
|
|
|
|
|
var from = ui.selected.targets[0];
|
|
|
|
|
var judges = from.getCards("j");
|
|
|
|
|
for (var i = 0; i < judges.length; i++) {
|
|
|
|
|
if (!target.hasJudge(judges[i].viewAs || judges[i].name)) return true;
|
|
|
|
|
}
|
|
|
|
|
if (target.isMin()) return false;
|
|
|
|
|
if (
|
|
|
|
|
(from.getEquip(1) && !target.getEquip(1)) ||
|
|
|
|
|
(from.getEquip(2) && !target.getEquip(2)) ||
|
|
|
|
|
(from.getEquip(3) && !target.getEquip(3)) ||
|
|
|
|
|
(from.getEquip(4) && !target.getEquip(4)) ||
|
|
|
|
|
(from.getEquip(5) && !target.getEquip(5))
|
|
|
|
|
)
|
|
|
|
|
return true;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return false;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
} else {
|
|
|
|
|
return target.countCards("ej") > 0;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
selectTarget: 2,
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
if (targets.length == 2) {
|
|
|
|
|
player.choosePlayerCard(
|
|
|
|
|
"ej",
|
|
|
|
|
function (button) {
|
|
|
|
|
if (get.attitude(player, targets[0]) > get.attitude(player, targets[1])) {
|
|
|
|
|
return get.position(button.link) == "j" ? 10 : 0;
|
|
|
|
|
} else {
|
|
|
|
|
if (get.position(button.link) == "j") return -10;
|
|
|
|
|
return get.equipValue(button.link);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
targets[0]
|
|
|
|
|
);
|
|
|
|
|
} else {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.finish();
|
|
|
|
|
}
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
|
|
|
|
if (get.position(result.buttons[0].link) == "e") {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.targets[1].equip(result.buttons[0].link);
|
2024-04-15 18:10:02 +00:00
|
|
|
|
} else if (result.buttons[0].link.viewAs) {
|
|
|
|
|
event.targets[1].addJudge({ name: result.buttons[0].link.viewAs }, [
|
|
|
|
|
result.buttons[0].link,
|
|
|
|
|
]);
|
|
|
|
|
} else {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.targets[1].addJudge(result.buttons[0].link);
|
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
event.targets[0].$give(result.buttons[0].link, event.targets[1]);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
game.delay();
|
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
order: 10,
|
|
|
|
|
result: {
|
|
|
|
|
target: function (player, target) {
|
|
|
|
|
if (ui.selected.targets.length == 0) {
|
|
|
|
|
if (target.countCards("j") && get.attitude(player, target) > 0) return 1;
|
|
|
|
|
if (get.attitude(player, target) < 0) {
|
|
|
|
|
var players = game.filterPlayer();
|
|
|
|
|
for (var i = 0; i < players.length; i++) {
|
|
|
|
|
if (get.attitude(player, players[i]) > 0) {
|
|
|
|
|
if (
|
|
|
|
|
(target.getEquip(1) && !players[i].getEquip(1)) ||
|
|
|
|
|
(target.getEquip(2) && !players[i].getEquip(2)) ||
|
|
|
|
|
(target.getEquip(3) && !players[i].getEquip(3)) ||
|
|
|
|
|
(target.getEquip(4) && !players[i].getEquip(4)) ||
|
|
|
|
|
(target.getEquip(5) && !players[i].getEquip(5))
|
|
|
|
|
)
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
} else {
|
|
|
|
|
return get.attitude(player, ui.selected.targets[0]) > 0 ? -1 : 1;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
expose: 0.2,
|
|
|
|
|
threaten: 1.5,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
qiangyun: {
|
|
|
|
|
trigger: { player: "loseEnd" },
|
|
|
|
|
frequent: true,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
if (player.countCards("h")) return false;
|
|
|
|
|
for (var i = 0; i < event.cards.length; i++) {
|
|
|
|
|
if (event.cards[i].original == "h") return true;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
content: function () {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.draw(2);
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
effect: {
|
|
|
|
|
target: function (card) {
|
|
|
|
|
if (card.name == "guohe" || card.name == "liuxinghuoyu") return 0.5;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
cike: {
|
|
|
|
|
trigger: { player: "shaBegin" },
|
|
|
|
|
check: function (event, player) {
|
|
|
|
|
return get.attitude(player, event.target) <= 0;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
logTarget: "target",
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.judge();
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.color == "red") {
|
|
|
|
|
trigger.directHit = true;
|
|
|
|
|
} else {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.discardPlayerCard(trigger.target);
|
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
threaten: 1.2,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
miaobix: {
|
|
|
|
|
filterCard: true,
|
|
|
|
|
selectCard: 1,
|
|
|
|
|
popname: true,
|
|
|
|
|
},
|
|
|
|
|
miaobi: {
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
usable: 1,
|
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
return target != player && target.countCards("he") > 0;
|
|
|
|
|
},
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
player.discardPlayerCard(target, true);
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.bool) {
|
|
|
|
|
var type = get.type(result.cards[0]);
|
|
|
|
|
if (type != "basic" && type != "trick") {
|
|
|
|
|
player.chooseToDiscard("he", true);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.finish();
|
2024-04-15 18:10:02 +00:00
|
|
|
|
} else {
|
|
|
|
|
event.card = result.cards[0];
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
2024-04-15 18:10:02 +00:00
|
|
|
|
} else {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.finish();
|
|
|
|
|
}
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 2";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
var card = event.card;
|
|
|
|
|
card = { name: card.name, nature: card.nature, suit: card.suit, number: card.number };
|
|
|
|
|
if (lib.filter.cardEnabled(card)) {
|
|
|
|
|
if (
|
|
|
|
|
game.hasPlayer(function (current) {
|
|
|
|
|
return player.canUse(card, current);
|
|
|
|
|
})
|
|
|
|
|
) {
|
|
|
|
|
lib.skill.miaobix.viewAs = card;
|
|
|
|
|
var next = player.chooseToUse();
|
|
|
|
|
next.logSkill = "miaobi";
|
|
|
|
|
next.set(
|
|
|
|
|
"openskilldialog",
|
|
|
|
|
"妙笔:将一张手牌当" + get.translation(card) + "使用"
|
|
|
|
|
);
|
|
|
|
|
next.set("norestore", true);
|
|
|
|
|
next.set("_backupevent", "miaobix");
|
|
|
|
|
next.set("custom", {
|
|
|
|
|
add: {},
|
|
|
|
|
replace: { window: function () {} },
|
2020-11-17 08:21:06 +00:00
|
|
|
|
});
|
2024-04-15 18:10:02 +00:00
|
|
|
|
next.backup("miaobix");
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
order: 9,
|
|
|
|
|
result: {
|
|
|
|
|
target: -1,
|
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
zhexian: {
|
|
|
|
|
trigger: { player: "loseEnd" },
|
|
|
|
|
usable: 1,
|
|
|
|
|
filter: function (event, player) {
|
|
|
|
|
return _status.currentPhase != player;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
frequent: true,
|
|
|
|
|
content: function () {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
player.draw();
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
guifu: {
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
usable: 1,
|
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
return player != target && target.countCards("e") > 0;
|
|
|
|
|
},
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
player.discardPlayerCard(target, "e", true);
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
game.asyncDraw([player, target]);
|
|
|
|
|
},
|
|
|
|
|
ai: {
|
|
|
|
|
order: 8,
|
|
|
|
|
threaten: 1.5,
|
|
|
|
|
result: {
|
|
|
|
|
target: -1,
|
|
|
|
|
player: 0.5,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
lshengong: {
|
|
|
|
|
enable: "phaseUse",
|
|
|
|
|
usable: 1,
|
|
|
|
|
filterTarget: function (card, player, target) {
|
|
|
|
|
return target.hasCard(function (card) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return !get.info(card).unique;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
}, "e");
|
|
|
|
|
},
|
|
|
|
|
check: function (card) {
|
|
|
|
|
return 6 - get.value(card);
|
|
|
|
|
},
|
|
|
|
|
filterCard: function (card) {
|
|
|
|
|
var info = lib.card[card.name];
|
|
|
|
|
if (!info) return false;
|
|
|
|
|
return !info.image && !info.fullimage;
|
|
|
|
|
},
|
|
|
|
|
discard: false,
|
|
|
|
|
lose: false,
|
|
|
|
|
content: function () {
|
|
|
|
|
"step 0";
|
|
|
|
|
var next = player.choosePlayerCard(target, "e", true);
|
|
|
|
|
next.ai = get.buttonValue;
|
|
|
|
|
next.filterButton = function (button) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return !get.info(button.link).unique;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
};
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 1";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.links[0]) {
|
|
|
|
|
cards[0].init([
|
|
|
|
|
result.links[0].suit,
|
|
|
|
|
result.links[0].number,
|
|
|
|
|
result.links[0].name,
|
|
|
|
|
result.links[0].nature,
|
|
|
|
|
]);
|
|
|
|
|
event.card = cards[0];
|
|
|
|
|
player.chooseTarget(
|
|
|
|
|
"选择一个角色装备" + get.translation(result.links),
|
|
|
|
|
function (card, player, target) {
|
|
|
|
|
return !target.isMin();
|
|
|
|
|
}
|
|
|
|
|
).ai = function (target) {
|
|
|
|
|
if (!target.countCards("e", { subtype: get.subtype(event.card) })) {
|
|
|
|
|
return get.attitude(player, target);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
}
|
|
|
|
|
return 0;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
};
|
|
|
|
|
} else {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.finish();
|
|
|
|
|
}
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 2";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (result.targets && result.targets[0] && event.card) {
|
|
|
|
|
player.$give(event.card, result.targets[0]);
|
2020-03-19 13:24:54 +00:00
|
|
|
|
game.delay();
|
2024-04-15 18:10:02 +00:00
|
|
|
|
event.toequip = result.targets[0];
|
|
|
|
|
} else {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.finish();
|
|
|
|
|
}
|
2024-04-15 18:31:36 +00:00
|
|
|
|
"step 3";
|
2024-04-15 18:10:02 +00:00
|
|
|
|
if (event.toequip) {
|
2020-03-19 13:24:54 +00:00
|
|
|
|
event.toequip.equip(event.card);
|
|
|
|
|
}
|
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
ai: {
|
|
|
|
|
order: 9,
|
|
|
|
|
threaten: 1.5,
|
|
|
|
|
result: {
|
|
|
|
|
player: function (player) {
|
|
|
|
|
if (player.countCards("e") < 3) return 1;
|
2020-03-19 13:24:54 +00:00
|
|
|
|
return 0;
|
2024-04-15 18:10:02 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2020-03-19 13:24:54 +00:00
|
|
|
|
},
|
2024-04-15 18:10:02 +00:00
|
|
|
|
translate: {
|
|
|
|
|
yxs_guanyu: "关羽",
|
|
|
|
|
yxs_wuzetian: "武则天",
|
|
|
|
|
yxs_caocao: "曹操",
|
|
|
|
|
yxs_mozi: "墨子",
|
|
|
|
|
yxs_bole: "伯乐",
|
|
|
|
|
yxs_aijiyanhou: "埃及艳后",
|
|
|
|
|
yxs_diaochan: "貂蝉",
|
|
|
|
|
yxs_yangyuhuan: "杨玉环",
|
|
|
|
|
yxs_baosi: "褒姒",
|
|
|
|
|
yxs_napolun: "拿破仑",
|
|
|
|
|
yxs_kaisa: "凯撒",
|
|
|
|
|
yxs_zhuyuanzhang: "朱元璋",
|
|
|
|
|
yxs_jinke: "荆轲",
|
|
|
|
|
yxs_libai: "李白",
|
|
|
|
|
yxs_luban: "鲁班",
|
|
|
|
|
yxs_lvzhi: "吕雉",
|
|
|
|
|
yxs_goujian: "勾践",
|
|
|
|
|
yxs_lishimin: "李世民",
|
|
|
|
|
yxs_huamulan: "花木兰",
|
|
|
|
|
yxs_luobinhan: "罗宾汉",
|
|
|
|
|
yxs_chengjisihan: "成吉思汗",
|
|
|
|
|
yxs_mingchenghuanghou: "明成皇后",
|
|
|
|
|
yxs_wangzhaojun: "王昭君",
|
|
|
|
|
yxs_luocheng: "罗成",
|
|
|
|
|
yxs_direnjie: "狄仁杰",
|
|
|
|
|
yxs_sunwu: "孙武",
|
|
|
|
|
yxs_chengyaojin: "程咬金",
|
|
|
|
|
yxs_yujix: "虞姬",
|
|
|
|
|
yxs_xiangyu: "项羽",
|
|
|
|
|
yxs_yingzheng: "嬴政",
|
|
|
|
|
yxs_yuefei: "岳飞",
|
|
|
|
|
yxs_fuermosi: "福尔摩斯",
|
|
|
|
|
yxs_guiguzi: "鬼谷子",
|
|
|
|
|
yxs_xiaoqiao: "小乔",
|
|
|
|
|
yxs_luzhishen: "鲁智深",
|
|
|
|
|
yxs_handingdun: "汉丁顿伯爵",
|
|
|
|
|
yxs_zhaoyong: "赵雍",
|
|
|
|
|
yxs_yangguang: "杨广",
|
|
|
|
|
yxs_tangbohu: "唐伯虎",
|
|
|
|
|
yxs_zhangsanfeng: "张三丰",
|
|
|
|
|
yxs_nandinggeer: "南丁格尔",
|
|
|
|
|
yxs_weizhongxian: "魏忠贤",
|
|
|
|
|
yxs_lanlinwang: "兰陵王",
|
|
|
|
|
yxs_meixi: "妹喜",
|
|
|
|
|
yxs_qinqiong: "秦琼",
|
2024-01-12 03:38:36 +00:00
|
|
|
|
|
2024-04-15 18:10:02 +00:00
|
|
|
|
yxs_fanji: "反击",
|
|
|
|
|
yxs_fanji2: "反击",
|
|
|
|
|
yxs_fanji_info:
|
|
|
|
|
"当你受到【杀】或【决斗】造成的伤害后,你可以对伤害来源使用一张【杀】。若此【杀】为红色,其不可闪避。",
|
|
|
|
|
yxs_menshen: "门神",
|
|
|
|
|
yxs_menshen2: "门神",
|
|
|
|
|
yxs_menshen3: "门神",
|
|
|
|
|
yxs_menshen_info:
|
|
|
|
|
"回合结束阶段,你可选择一名其他角色,若如此做,直到你的下回合开始,所有角色对该角色使用的【杀】或【决斗】均视为对你使用。",
|
|
|
|
|
zhuxin: "诛心",
|
|
|
|
|
zhuxin_info: "出牌阶段限一次,你可以与一名其他角色拼点,若你赢,你对其造成1点伤害。",
|
|
|
|
|
wlianhuan: "连环",
|
|
|
|
|
wlianhuan_info: "你使用【杀】造成伤害时,可以弃置一张装备区内的牌并令伤害+1。",
|
|
|
|
|
liebo: "裂帛",
|
|
|
|
|
liebo_info: "出牌阶段限一次,你可以将你的手牌与一名其他角色交换(手牌数之差不能多于1)。",
|
|
|
|
|
yaoji: "妖姬",
|
|
|
|
|
yaoji_info: "每当你受到一次伤害,你可以将一张【乐不思蜀】置入伤害来源的判定区。",
|
|
|
|
|
guimian: "鬼面",
|
|
|
|
|
guimian_info: "锁定技,每当你在出牌阶段使用【杀】造成伤害,本阶段内出【杀】次数上限+1。",
|
|
|
|
|
lyuxue: "浴血",
|
|
|
|
|
lyuxue2: "浴血",
|
|
|
|
|
lyuxue_info:
|
|
|
|
|
"锁定技,每当你造成一次伤害,若目标没有浴血标记,你令其获得一个浴血标记;当一名角色失去浴血标记时,其失去1点体力;准备阶段,若场上浴血标记的数量不少于存活角色数的一半(向下取整),你清空浴血标记;当你即将死亡时,你清空浴血标记。",
|
|
|
|
|
huli: "护理",
|
|
|
|
|
huli_info: "出牌阶段,你可以将一张红桃手牌当作【桃】对距离1以内的角色使用。",
|
|
|
|
|
yixin: "医心",
|
|
|
|
|
yixin_info:
|
|
|
|
|
"限定技,你可以弃置两张牌,然后令一名已受伤角色回复X点体力并摸4-X张牌(X为该角色已损失的体力值且不超过4)。",
|
|
|
|
|
xianqu: "先驱",
|
|
|
|
|
xianqu_info: "锁定技,你不能成为点数小于8的杀的目标。",
|
|
|
|
|
zbudao: "布道",
|
|
|
|
|
zbudao_info: "摸牌阶段,你可以额外摸一张牌,然后将摸到的牌中的一张交给一名其他角色。",
|
|
|
|
|
taiji: "太极",
|
|
|
|
|
taiji_info: "每当你使用或打出一张【闪】,你可以使用一张【杀】。",
|
|
|
|
|
luobi: "落笔",
|
|
|
|
|
luobi_info: "结束阶段,可以摸数量等同于已损失体力值的牌,并以任意方式分配给任意角色。",
|
|
|
|
|
fengliu: "风流",
|
|
|
|
|
fengliu_info: "锁定技,摸牌阶段,你额外摸X张牌,X为存活女性角色数且不超过2。",
|
|
|
|
|
shiqin: "弑亲",
|
|
|
|
|
shiqin_info: "锁定技,其他群势力角色濒死时,你令其立即死亡。",
|
|
|
|
|
yjujian: "拒谏",
|
|
|
|
|
yjujian_info:
|
|
|
|
|
"出牌阶段限一次,你可以交给一名其他角色一张牌,该角色的锦囊牌不能指定你为目标直到你的下一回合开始。",
|
|
|
|
|
yaoyi: "徭役",
|
|
|
|
|
yaoyi_info: "每当你受到一次伤害,你可以令至多2名非群势力角色交给你一张手牌。",
|
|
|
|
|
zyhufu: "胡服",
|
|
|
|
|
zyhufu_info:
|
|
|
|
|
"锁定技,当你的装备区内没有防具牌时,你摸牌阶段额外摸一张牌;当你装备区内有防具牌时,你的手牌上限+5。",
|
|
|
|
|
hanbei: "捍北",
|
|
|
|
|
hanbei_info: "锁定技,你的装备区有马时,你的【杀】不可闪避。",
|
|
|
|
|
kuangchan: "狂禅",
|
|
|
|
|
kuangchan_info: "锁定技,你做主公时,不增加体力上限。",
|
|
|
|
|
yxsdili: "底力",
|
2023-10-21 15:12:21 +00:00
|
|
|
|
// yxsdili_info:'锁定技,摸牌阶段,你额外摸X张牌,X为你已损失的体力值。',
|
2024-04-15 18:10:02 +00:00
|
|
|
|
yxsdili_info: "锁定技,摸牌阶段,你额外摸X张牌,X为你已损失的体力值的一半,向上取整且最多为2。",
|
|
|
|
|
chujia: "初嫁",
|
|
|
|
|
chujia_info:
|
|
|
|
|
"出牌阶段限一次,你可以弃置两张相同颜色的手牌,指定任意一名角色摸X张牌。(X为该角色已损失的体力值)",
|
|
|
|
|
zhijie: "知节",
|
|
|
|
|
zhijie_info: "出牌阶段限一次,你的红桃手牌可以当做【无中生有】使用。",
|
|
|
|
|
baihe: "捭阖",
|
|
|
|
|
baihe_info:
|
|
|
|
|
"出牌阶段限一次,你可以弃置一张牌,选择以下1项执行:(1)横置1名未横置角色,该角色摸一张牌;(2)重置一名已横置角色,该角色弃置一张手牌。",
|
|
|
|
|
yinyang: "阴阳",
|
|
|
|
|
yinyang_info: "出牌阶段限一次,你可以弃置两张手牌并选择3名角色,分别横置或重置这些角色。",
|
|
|
|
|
xiushen: "修身",
|
2023-10-21 15:12:21 +00:00
|
|
|
|
// xiushen_info:'锁定技,结束阶段,若场上有横置角色,你摸两张牌。',
|
2024-04-15 18:10:02 +00:00
|
|
|
|
xiushen_info: "锁定技,出牌阶段结束时,若场上有横置角色,你摸两张牌。",
|
|
|
|
|
yanyi: "演绎",
|
|
|
|
|
yanyi_info:
|
|
|
|
|
"出牌阶段限一次,你可以弃置一张黑色牌,指定1名角色和1种花色,若被指定角色的手牌中含有此花色,则受到1点伤害。",
|
|
|
|
|
jiean: "结案",
|
|
|
|
|
jiean_info:
|
|
|
|
|
"每当【演绎】造成伤害时,你可以摸X张牌,并以任意数量分配给任意角色(X为被【演绎】造成伤害角色的已损失体力值)。",
|
|
|
|
|
wumu: "武穆",
|
|
|
|
|
wumu_info: "锁定技,你的黑色【杀】无视距离,红色【杀】不计入回合内的出杀限制。",
|
|
|
|
|
ysheshen: "舍身",
|
|
|
|
|
ysheshen_info: "每当你受到1点伤害,可以观看牌堆顶的两张牌,并将其交给任意1~2名角色。",
|
|
|
|
|
sanbanfu: "三板斧",
|
|
|
|
|
sanbanfu_info:
|
|
|
|
|
"当你对其他角色使用【杀】时,你可以使此【杀】有如下效果:若对方没有出【闪】,其受到2点伤害;若对方打出了一张【闪】,你与其各受到1点伤害;若对方打出了两张【闪】,你受到1点伤害。",
|
|
|
|
|
bingsheng: "兵圣",
|
|
|
|
|
bingsheng_info:
|
|
|
|
|
"出牌阶段限一次,你可以弃置两张花色不同的手牌,指定一名其他角色使其体力值与你相同(体力最多变化2点)。",
|
|
|
|
|
taolue: "韬略",
|
|
|
|
|
taolue_info: "锁定技,你的手牌上限+1。",
|
|
|
|
|
shentan: "神探",
|
|
|
|
|
shentan_info:
|
|
|
|
|
"出牌阶段限一次,你可以弃置一张牌,获得距离2以内的一名角色的手牌,并可以将其交给任意一名角色。",
|
|
|
|
|
hanqiang: "寒枪",
|
|
|
|
|
hanqiang_info: "锁定技,当你没装备武器时,攻击范围+1。",
|
|
|
|
|
biaoqi: "骠骑",
|
|
|
|
|
biaoqi_info:
|
|
|
|
|
"锁定技,当你出【杀】指定目标后,若你的攻击范围大于目标体力值,则此【杀】不可闪避;若你的攻击范围小于目标体力值,你摸一张牌。",
|
|
|
|
|
wluoyan: "落雁",
|
|
|
|
|
wluoyan_info: "锁定技,你防止即将受到的伤害,改为失去1点体力。",
|
|
|
|
|
heqin: "和亲",
|
|
|
|
|
heqin2: "和亲",
|
|
|
|
|
heqin3: "和亲",
|
|
|
|
|
heqin_info:
|
|
|
|
|
"限定技,你可以与场上一名男性角色形成【和亲】状态,你与该男性角色于摸牌阶段摸牌数+1。你或者男性角色阵亡时,【和亲】状态消失。",
|
|
|
|
|
chajue: "察觉",
|
|
|
|
|
chajue2: "察觉",
|
|
|
|
|
chajue_info:
|
|
|
|
|
"锁定技,你的回合外,你每受到一次伤害,任何【杀】或普通锦囊牌均对你无效,直到你的回合开始。",
|
|
|
|
|
tiewan: "铁腕",
|
|
|
|
|
tiewan_info: "每当其他角色使用延时类锦囊牌时,你可以立即将一张红色牌当作【乐不思蜀】使用。",
|
|
|
|
|
qianglue: "强掠",
|
|
|
|
|
qianglue_info:
|
|
|
|
|
"每当你的【杀】被闪避时,你可以进行一次判定,若结果为黑色,你可以获得对方的一张牌。",
|
|
|
|
|
xiadao: "侠盗",
|
|
|
|
|
xiadao_info: "每当你造成一次伤害,你可以令一名手牌数不少于受伤害角色的另一名角色获得其一张手牌。",
|
|
|
|
|
jimin: "机敏",
|
|
|
|
|
jimin_info: "当你的装备区内没有牌时,你可以将一张手牌当作【闪】使用或打出。",
|
|
|
|
|
sheshu: "射术",
|
|
|
|
|
sheshu_info: "锁定技,你的【杀】无视距离;体力值不小于3的角色不能闪避你的【杀】。",
|
|
|
|
|
tongyu: "统御",
|
|
|
|
|
tongyu_info: "出牌阶段,你可以弃置一张牌,并转变为罗宾汉(每回合只能转变一次)。",
|
|
|
|
|
lguiyin: "归隐",
|
|
|
|
|
lguiyin_info:
|
|
|
|
|
"出牌阶段,若你本回合内未造成伤害,你可以摸一张牌,并转变为汉丁顿伯爵(每回合只能转变一次)。",
|
|
|
|
|
lzhangyi: "仗义",
|
|
|
|
|
lzhangyi_info: "你可以将你弃置的卡牌交给一名其他角色。",
|
|
|
|
|
yizhuang: "易装",
|
|
|
|
|
yizhuang2: "易装",
|
|
|
|
|
yizhuang_info:
|
|
|
|
|
"准备阶段,你可以弃置一张牌并选择一名男性角色,获得其所有技能,直到你首次受到伤害。",
|
|
|
|
|
kongju: "控局",
|
|
|
|
|
kongju_info:
|
|
|
|
|
"锁定技,你的手牌上限为你的体力上限;当你的手牌数小于体力上限时,你不能成为过河拆桥或顺手牵羊的目标;当你的手牌数大于体力上限时,你不能成为乐不思蜀的目标。",
|
|
|
|
|
tuqiang: "图强",
|
|
|
|
|
tuqiang_info: "每当你使用或打出一张【闪】,你可以摸一张牌。",
|
|
|
|
|
zhensha: "鸩杀",
|
|
|
|
|
zhensha_info:
|
|
|
|
|
"当场上有角色进入濒死状态时,你可以弃置一张【酒】或两张黑色手牌,则该角色立即死亡。",
|
|
|
|
|
xumou: "蓄谋",
|
|
|
|
|
xumou_info: "结束阶段,你可以将武将牌翻面并摸三张牌。",
|
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guifu: "鬼斧",
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guifu_info:
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"出牌阶段限一次,你可以指定一名角色装备区内的一张牌,将其弃掉,自己和对方同时摸取一张牌。",
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lshengong: "神工",
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lshengong_info:
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"出牌阶段限一次,你可以选定场上任意一名角色的装备区的非特殊牌,出自己的一张手牌复制该装备,然后可以选择装备上自己或者别的角色的装备区。",
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zhexian: "谪仙",
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zhexian_info: "当你于一名其他角色的回合内首次失去牌时,你可以摸一张牌。",
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miaobi: "妙笔",
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miaobi_info:
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"出牌阶段限一次,你可以弃置一名其他角色的一张牌,若此牌是基本牌或普通锦囊,你可以将一张手牌当此牌使用;否则你须弃置一张牌。",
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cike: "刺客",
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cike_info:
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"你对别的角色出【杀】时可以选择做一次判定:若判定牌为红色花色,则此【杀】不可回避,直接命中;若判定牌为黑色花色,你可以选择弃掉对方一张牌。",
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qiangyun: "强运",
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qiangyun_info: "每当你失去最后一张手牌,可摸两张牌。",
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ducai: "独裁",
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ducai2: "独裁",
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ducai3: "独裁",
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ducai_info:
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"出牌阶段限一次,你可以弃置一张牌,则本轮内除你外的角色不能使用或打出与该手牌花色相同的手牌。",
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tongling: "统领",
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tongling_info: "锁定技,每当一名友方角色造成一次伤害,你获得1个统领标记(标记上限为3)。",
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fanpu: "反扑",
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fanpu_info:
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"出牌阶段限一次,你可以移去3枚统领标记并视为对攻击范围内的至多3名角色使用一张【杀】。",
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fenghuo: "烽火",
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fenghuo_info: "你可以将一张装备区内的牌当作【南蛮入侵】使用。",
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yxsweiyi: "威仪",
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yxsweiyi_info: "每当你受到一次伤害,可以令伤害来源弃置两张牌。",
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xieling: "挟令",
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xieling_info:
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"出牌阶段,弃掉两张手牌,将任意一名角色装备区或判定区的牌移动到另一名角色对应的区域。",
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baye: "霸业",
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baye_info: "出牌阶段,你可以将一张牌当做本回合内前一张使用的牌来使用。每回合限用一次。",
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nvquan: "女权",
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nvquan1: "女权",
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nvquan2: "女权",
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nvquan_info:
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"你对男性角色使用【杀】或【决斗】时,对方需连续打出两张【闪】或【杀】响应;你不能成为男性角色的决斗目标。",
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qiandu: "迁都",
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qiandu_info: "出牌阶段,你可以弃一张黑色手牌,和一名存活的玩家与其交换位置。每回合限一次。",
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budao: "补刀",
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budao_info:
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"你的回合外,你的攻击范围的一名角色受到【杀】的伤害时,你可以对其使用一张【杀】,只要你的【杀】对目标角色造成了伤害,你就可以继续对其使用【杀】。",
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feigong: "非攻",
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feigong_info: "其他角色使用【杀】时,若你不是【杀】的目标,可以弃置一张【杀】取消之。",
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jianai: "兼爱",
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jianai_info: "每当你回复1点体力,可以令所有其他角色回复1点体力。",
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bolehuiyan: "慧眼",
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bolehuiyan_info:
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"当一名有手牌的其他角色成为来源不为你的杀的目标时,你可以预言此杀能否命中,若预言正确,你摸一张牌,否则你须弃置一张牌。每回合限发动一次。",
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xiangma: "相马",
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xiangma_info:
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"锁定技,只要你的体力值大于2点,你的进攻距离+1;只要你的体力值为2点或更低,你的防御距离+1。",
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seyou: "色诱",
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seyou_info:
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"限定技,出牌阶段,你可以指定任意1名角色,其他所有男性角色需选择1项执行:(1)对你指定的角色出【杀】;(2)令你获得其一张牌。",
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sheshi: "蛇噬",
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sheshi_info:
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"每受到1次伤害,可以指定1种花色,依次展示牌堆顶的牌,直到出现指定花色的牌为止,你获得与指定花色不同花色的所有牌(最多展示四张牌)。",
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2024-01-12 03:38:36 +00:00
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2024-04-15 18:10:02 +00:00
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fengyi: "凤仪",
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fengyi_info: "出牌阶段,你可以弃一张手牌,指定任意目标摸两张牌。(每回合限用一次)",
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wange: "婉歌",
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wange_info:
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"摸牌时,你可以少摸一张牌,则结束阶段你可以抽取一名其他角色的手牌,至少1张,至多X张(X为你当前的掉血量)。",
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nichang: "霓裳",
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nichang2: "霓裳",
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nichang_info: "摸牌时,你可以选择不摸牌,并在结束阶段展示手牌,每少一种花色摸一张牌。",
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fengyan: "丰艳",
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fengyan_info: "你可以获得其他男性角色的红色判定牌。",
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zhulu: "逐鹿",
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zhulu_info:
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"回合外,当有普通锦囊牌结算完毕后,你可以立即弃掉一张相同花色手牌或装备区的牌,获得这张锦囊牌。",
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jieyong: "节用",
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jieyong2: "节用",
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jieyong_info: "你使用的卡牌结算完成后,你可以弃置一张黑色牌并重新获得之。(每回合限一次)",
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shangtong: "尚同",
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shangtong_info: "每当你令其他角色恢复1点血量或掉1点血量时,你可以摸一张牌(摸牌上限为4)。",
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feiming: "非命",
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feiming_info:
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"其他角色对你造成伤害时,你可以令该角色须选择1项执行:1,将1张红桃花色手牌交给你;2,失去1点血量。",
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yxsrenwang: "人望",
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yxsrenwang_info:
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|
"出牌阶段,你可以弃置两张牌并指定一名手牌数大于你的角色,你摸牌至与该角色手牌数相等,每阶段限一次。",
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shiwei: "施威",
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shiwei_info:
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"当其他角色失去最后一张手牌时,你可以将牌堆顶的一张牌背面朝上置于该角色面前,该角色回合,跳过出牌阶段并弃掉这张牌。",
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yxswushuang: "无双",
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yxswushuang_info:
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|
"出牌阶段,你使用【杀】时可同时打出两张【杀】,则该【杀】具有以下效果之一:1,伤害+1;2,额外指定两个目标。",
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xiaoyong: "骁勇",
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xiaoyong_info: "你可以将黑色手牌当作【杀】来使用。",
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yxsqinzheng: "亲征",
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|
yxsqinzheng_info: "出牌阶段,你对其他角色造成伤害时,可以令场上任意角色摸一张牌。",
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juma: "拒马",
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|
juma_info: "你与其他角色的距离始终视为1。",
|
2020-03-19 13:24:54 +00:00
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|
},
|
|
|
|
|
};
|
|
|
|
|
});
|