noname/mode/chess.js

975 lines
27 KiB
JavaScript
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2015-05-08 08:07:38 +00:00
'use strict';
mode.chess={
canvasUpdates2:[],
element:{
card:{
moveTo:function(player,method){
this.fixed=true;
if(this.parentNode==ui.arena){
var rect=player.getBoundingClientRect();
this.style.left=(rect.left+8)+'px';
this.style.top=(rect.top+8)+'px';
}
else{
this.style.left='';
this.style.top='';
this.dataset.position=player.dataset.position;
}
if(method=='flip'){
this.style.transition='all 0.5s';
this.style.webkitTransform='rotate'+(Math.random()<0.5?'X':'Y')+'(180deg) perspective(1000px)';
}
else if(method=='rotate'){
this.style.transition='all 0.5s';
this.style.webkitTransform='rotate(180deg)';
}
return this;
},
},
player:{
chooseToMove:function(num){
var next=game.createEvent('chooseToMove');
next.num=num||1;
next.player=this;
next.content=lib.element.playerproto.chooseToMove;
return next;
},
move:function(x,y){
var xy=this.getXY();
return this.moveTo(x+xy[0],y+xy[1]);
},
moveTo:function(x,y){
if(x>=ui.chesswidth){
x=ui.chesswidth-1;
}
if(y>=ui.chessheight){
y=ui.chessheight-1;
}
// console.log(x,y);
var pos=y*ui.chesswidth+x;
if(!lib.posmap[pos]){
delete lib.posmap[this.dataset.position];
this.dataset.position=pos;
lib.posmap[pos]=this;
this.chessFocus();
}
return this;
},
chessFocus:function(){
if(ui.chess._chessdrag) return;
var player=this;
var dx=0,dy=0;
if(player.offsetLeft-ui.chessContainer.scrollLeft<14){
dx=player.offsetLeft-ui.chessContainer.scrollLeft-14;
}
else if(player.offsetLeft-ui.chessContainer.scrollLeft>ui.chessContainer.offsetWidth-134){
dx=player.offsetLeft-ui.chessContainer.scrollLeft-ui.chessContainer.offsetWidth+134;
}
if(player.offsetTop-ui.chessContainer.scrollTop<14){
dy=player.offsetTop-ui.chessContainer.scrollTop-14;
}
else if(player.offsetTop+ui.chess.offsetTop-ui.chessContainer.scrollTop>ui.chessContainer.offsetHeight-134){
dy=player.offsetTop+ui.chess.offsetTop-ui.chessContainer.scrollTop-ui.chessContainer.offsetHeight+134;
}
if(_status.currentChessFocus){
clearInterval(_status.currentChessFocus);
}
var count=12;
var ddx=Math.floor(dx/12);
var ddy=Math.floor(dy/12);
if(dx||dy){
_status.currentChessFocus=setInterval(function(){
if(count--){
ui.chessContainer.scrollLeft+=ddx;
ui.chessContainer.scrollTop+=ddy;
}
else{
ui.chessContainer.scrollLeft+=dx%12;
ui.chessContainer.scrollTop+=dy%12;
clearInterval(_status.currentChessFocus);
delete _status.currentChessFocus;
}
},16);
}
},
getXY:function(){
var pos=parseInt(this.dataset.position);
var x=pos%ui.chesswidth;
var y=Math.floor(pos/ui.chesswidth);
return [x,y];
},
getDataPos:function(x,y){
var xy=this.getXY();
if(typeof x!='number') x=0;
if(typeof y!='number') y=0;
x+=xy[0];
y+=xy[1];
return x+y*ui.chesswidth;
},
getNeighbour:function(x,y){
return lib.posmap[this.getDataPos(x,y)]||null;
},
movable:function(x,y){
var xy=this.getXY();
if(xy[0]+x<0) return false;
if(xy[1]+y<0) return false;
if(xy[0]+x>=ui.chesswidth) return false;
if(xy[1]+y>=ui.chessheight) return false;
return !this.getNeighbour(x,y);
},
moveRight:function(){
if(this.movable(1,0)){
this.move(1,0);
return true;
}
return false;
},
moveLeft:function(){
if(this.movable(-1,0)){
this.move(-1,0);
return true;
}
return false;
},
moveUp:function(){
if(this.movable(0,-1)){
this.move(0,-1);
return true;
}
return false;
},
moveDown:function(){
if(this.movable(0,1)){
this.move(0,1);
return true;
}
return false;
},
dieAfter:function(){
var player=this;
delete lib.posmap[player.dataset.position];
setTimeout(function(){
player.delete();
},500);
for(var i=0;i<ui.phasequeue.length;i++){
if(ui.phasequeue[i].link==player){
ui.phasequeue[i].classList.remove('glow2');
ui.phasequeue[i].classList.add('dead');
break;
}
}
for(var i=1;i<game.players.length;i++){
if(game.players[i].side!=game.players[0].side){
return;
}
}
game.over(game.me.side==game.players[0].side);
},
$draw:function(num){
var cards,node;
if(get.itemtype(num)=='cards'){
cards=num;
num=cards.length;
}
else if(get.itemtype(num)=='card'){
cards=[num];
num=1;
}
if(cards){
cards=cards.slice(0);
node=cards.shift().copy('drawing','thrown');
}
else{
node=ui.create.div('.card.drawing.thrown');
}
node.fixed=true;
game.$randomMove(this,node,100,30);
node.dataset.position=this.dataset.position;
this.parentNode.appendChild(node);
ui.refresh(node);
node.style.webkitTransform='';
setTimeout(function(){
node.remove();
},1000);
var that=this;
if(num&&num>1){
if(cards){
that.$draw(cards)
}
else{
that.$draw(num-1)
}
}
},
$gainmod:function(num){
var cards,node;
if(get.itemtype(num)=='cards'){
cards=num;
num=cards.length;
}
else if(get.itemtype(num)=='card'){
cards=[num];
num=1;
}
if(cards){
cards=cards.slice(0);
node=cards.shift().copy('thrown','hidden');
}
else{
node=ui.create.div('.card.thrown.hidden');
}
node.fixed=true;
game.$randomMove(this,node,100,30);
var ot=node.style.webkitTransform;
node.style.webkitTransform+='scale(0.6)';
node.dataset.position=this.dataset.position;
this.parentNode.appendChild(node);
ui.refresh(node);
node.show();
node.style.webkitTransform=ot;
setTimeout(function(){
node.style.webkitTransform='';
node.delete();
},500);
var that=this;
if(num&&num>1){
if(cards){
that.$gain(cards)
}
else{
that.$gain(num-1)
}
}
},
$throw:function(card,time){
this.chessFocus();
if(get.itemtype(card)=='cards'){
for(var i=0;i<card.length;i++){
this.$throw(card[i],time);
}
}
else{
if(card==undefined||card.length==0) return;
var node=card.copy('thrown','hidden');
node.dataset.position=this.dataset.position;
this.parentNode.appendChild(node);
ui.refresh(node);
node.show();
game.$randomMove(this,node,100,30);
if(time!=undefined){
node.fixed=true;
setTimeout(function(){node.delete()},time);
}
}
},
$givemod:function(card,player){
this.chessFocus();
var from=this;
if(get.itemtype(card)=='cards'){
for(var i=0;i<card.length;i++){
from.$givemod(card[i],player);
}
}
else if(typeof card=='number'&&card>=0){
for(var i=0;i<card;i++){
from.$givemod('',player);
}
}
else{
var node;
if(get.itemtype(card)=='card'){
node=card.copy('card','thrown',false);
}
else{
node=ui.create.div('.card.thrown');
}
node.dataset.position=this.dataset.position;
node.fixed=true;
node.hide();
this.parentNode.appendChild(node);
ui.refresh(node);
node.show();
game.$randomMove(this,node,100,30);
setTimeout(function(){
node.removeAttribute('style');
node.dataset.position=player.dataset.position;
node.delete();
},700);
}
},
$throwxy:function(card,left,top,transform){
var node=card.copy('thrown');
var rect=this.getBoundingClientRect();
node.style.left=(rect.left+8)+'px';
node.style.top=(rect.top+8)+'px';
node.hide();
node.style.transitionProperty='left,top,opacity';
if(transform){
node.style.webkitTransform='rotate('+(Math.random()*16-8)+'deg)';
}
ui.arena.appendChild(node);
ui.refresh(node);
node.show();
node.style.left=left;
node.style.top=top;
return node;
},
$phaseJudge:function(card){
var clone=card.copy('thrown',this.parentNode).animate('judgestart');
var player=this;
clone.style.opacity=0.6;
clone.style.left=(Math.random()*100-50+ui.chessContainer.scrollLeft+ui.chessContainer.offsetWidth/2-52)+'px';
clone.style.top=(Math.random()*80-40+ui.chessContainer.scrollTop+ui.chessContainer.offsetHeight/2-52-ui.chessContainer.offsetTop)+'px';
game.delay();
game.linexy([
clone.offsetLeft+clone.offsetWidth/2,
clone.offsetTop+clone.offsetHeight/2,
player.offsetLeft+player.offsetWidth/2,
player.offsetTop+player.offsetHeight/2
],{opacity:0.5,dashed:true},true);
}
},
playerproto:{
chooseToMove:function(){
"step 0"
event.switchToAuto=function(){
if(ui.movegrids){
while(ui.movegrids.length){
ui.movegrids.shift().delete();
}
}
var list=[];
var randomMove=['moveUp','moveDown','moveLeft','moveRight'];
for(var iwhile=0;iwhile<num;iwhile++){
var targets=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i].side!=player.side){
targets.push(game.players[i]);
}
}
targets.sort(function(a,b){
return get.distance(player,a)-get.distance(player,b);
});
while(targets.length){
var target=targets.shift();
var txy=target.getXY();
var pxy=player.getXY();
if(Math.random()<0.5){
if(txy[0]>pxy[0]&&randomMove.contains('moveRight')){
if(player.moveRight()){
event.moved=true;break;
}
}
else if(txy[0]<pxy[0]&&randomMove.contains('moveLeft')){
if(player.moveLeft()){
event.moved=true;break;
}
}
if(txy[1]>pxy[1]&&randomMove.contains('moveDown')){
if(player.moveDown()){
event.moved=true;break;
}
}
else if(txy[1]<pxy[1]&&randomMove.contains('moveUp')){
if(player.moveUp()){
event.moved=true;break;
}
}
}
else{
if(txy[1]>pxy[1]&&randomMove.contains('moveDown')){
if(player.moveDown()){
event.moved=true;break;
}
}
else if(txy[1]<pxy[1]&&randomMove.contains('moveUp')){
if(player.moveUp()){
event.moved=true;break;
}
}
if(txy[0]>pxy[0]&&randomMove.contains('moveRight')){
if(player.moveRight()){
event.moved=true;break;
}
}
else if(txy[0]<pxy[0]&&randomMove.contains('moveLeft')){
if(player.moveLeft()){
event.moved=true;break;
}
}
}
if(targets.length==0){
if(randomMove.length){
var list=randomMove.slice(0);
var randomMoved=false;
while(list.length){
var thismove=list.randomRemove();
if(player[thismove]()){
event.moved=true;
switch(thismove){
case 'moveUp':randomMove.remove('moveDown');break;
case 'moveDown':randomMove.remove('moveUp');break;
case 'moveLeft':randomMove.remove('moveRight');break;
case 'moveRight':randomMove.remove('moveLeft');break;
}
break;
}
}
if(!event.moved) return;
}
else{
return;
}
}
}
if(lib.skill._chessmove.ai.result.player(player)<=0) break;
}
};
if(event.isMine()){
game.pause();
ui.movegrids=[];
num++;
for(var i=1-num;i<num;i++){
for(var j=1-num+Math.abs(i);j<num-Math.abs(i);j++){
if(player.movable(i,j)){
ui.movegrids.push(ui.create.playergrid(player,i,j));
}
}
}
for(var i=0;i<ui.movegrids.length;i++){
var grid=ui.movegrids[i];
if(game.isChessNeighbour(grid,player)) continue;
for(var j=0;j<ui.movegrids.length;j++){
if(game.isChessNeighbour(grid,ui.movegrids[j])) break;
}
if(j==ui.movegrids.length) grid.remove();
}
}
else{
event.switchToAuto();
}
"step 1"
if(event.moved){
game.delay();
}
}
}
},
game:{
minskin:true,
singleHandcard:true,
isChessNeighbour:function(a,b){
if(a&&a.dataset){
a=a.dataset.position;
}
if(b&&b.dataset){
b=b.dataset.position;
}
var ax=a%ui.chesswidth;
var ay=Math.floor(a/ui.chesswidth);
var bx=b%ui.chesswidth;
var by=Math.floor(b/ui.chesswidth);
if(ax==bx&&Math.abs(ay-by)==1) return true;
if(ay==by&&Math.abs(ax-bx)==1) return true;
return false;
},
$randomMove:function(player,node,length,rand){
length=length+Math.random()*rand;
var ang=Math.random()*360;
ang*=Math.PI/180;
var tx=length*Math.cos(ang);
var ty=length*Math.sin(ang);
var rect=player.getBoundingClientRect();
if(rect.left<=80){
tx=Math.abs(tx);
}
else if(rect.left+rect.width+80>=ui.chessContainer.offsetWidth){
tx=-Math.abs(tx);
}
if(rect.top<=80){
ty=Math.abs(ty);
}
else if(rect.top+rect.height+80>=ui.chessContainer.offsetHeight){
ty=-Math.abs(ty);
}
node.style.webkitTransform='translate('+tx+'px,'+ty+'px)';
},
draw2:function(func){
lib.canvasUpdates2.push(func);
if(!lib.status.canvas2){
lib.status.canvas2=true;
game.update(game.updateCanvas2);
}
},
updateCanvas2:function(time){
if(lib.canvasUpdates2.length===0){
lib.status.canvas2=false;
return false;
}
ui.canvas2.width=ui.chess.offsetWidth;
ui.canvas2.height=ui.chess.offsetHeight;
ui.canvas2.style.left=0;
ui.canvas2.style.top=0;
var ctx=ui.ctx2;
ctx.shadowBlur=5;
ctx.shadowColor='rgba(0,0,0,0.3)';
ctx.fillStyle='white';
ctx.strokeStyle='white';
ctx.lineWidth=3;
ctx.save();
for(var i=0;i<lib.canvasUpdates2.length;i++){
ctx.restore();
ctx.save();
var update=lib.canvasUpdates2[i];
if(!update.starttime){
update.starttime=time;
}
if(update(time-update.starttime,ctx)===false){
lib.canvasUpdates2.splice(i--,1);
}
}
},
start:function(){
var next=game.createEvent('game',false);
next.content=function(){
"step 0"
for(i in lib.skill){
if(lib.skill[i].changeSeat){
lib.skill[i]={};
if(lib.translate[i+'_info']){
lib.translate[i+'_info']='此模式下不可用';
}
}
}
lib.init.css('layout/mode','chess');
ui.chesssheet=document.createElement('style');
document.head.appendChild(ui.chesssheet);
ui.create.arena();
ui.chessContainer=ui.create.div('#chess-container',ui.arena);
ui.chess=ui.create.div('#chess',ui.chessContainer);
ui.canvas2=document.createElement('canvas');
ui.chess.appendChild(ui.canvas2);
ui.ctx2=ui.canvas2.getContext('2d');
game.me=ui.create.player();
game.chooseCharacter();
"step 1"
ui.arena.classList.add('chess');
var num=get.config('battle_number');
var double=get.config('double_character');
var friend,enemy;
var side=Math.random()<0.5;
switch(num){
case 2:ui.chessheight=5;break;
case 3:ui.chessheight=5;break;
case 4:ui.chessheight=6;break;
case 6:ui.chessheight=7;break;
case 8:ui.chessheight=8;break;
}
ui.chesswidth=Math.round(ui.chessheight*1.5);
ui.chess.style.height=148*ui.chessheight+'px';
ui.chess.style.width=148*ui.chesswidth+'px';
ui.chess.addEventListener('mousedown',function(e){
if(Array.isArray(e.path)){
for(var i=0;i<e.path.length;i++){
var itemtype=get.itemtype(e.path[i]);
if(itemtype=='button'||itemtype=='card'||itemtype=='player'){
return;
}
}
}
this._chessdrag=[e,this.parentNode.scrollLeft,this.parentNode.scrollTop];
});
ui.chess.addEventListener('mouseleave',function(e){
this._chessdrag=null;
});
ui.chess.addEventListener('mouseup',function(e){
this._chessdrag=null;
});
ui.chess.addEventListener('mousemove',function(e){
if(this._chessdrag){
this.parentNode.scrollLeft=this._chessdrag[1]-e.x+this._chessdrag[0].x;
this.parentNode.scrollTop=this._chessdrag[2]-e.y+this._chessdrag[0].y;
}
e.preventDefault();
});
ui.chessContainer.addEventListener('mousewheel',function(e){
if(_status.currentChessFocus){
clearInterval(_status.currentChessFocus);
delete _status.currentChessFocus;
}
});
for(var i=0;i<ui.chesswidth;i++){
for(var j=0;j<ui.chessheight;j++){
var pos='[data-position="'+(i+j*ui.chesswidth)+'"]';
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.player'+pos+
'{left:'+(14+i*148)+'px;top:'+(14+j*148)+'px}',0);
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.card'+pos+
'{left:'+(22+i*148)+'px;top:'+(22+j*148)+'px}',0);
if(j==ui.chessheight-1){
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.popup'+pos+
'{left:'+(19+i*148)+'px;top:'+(-19+j*148)+'px}',0);
}
else{
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.popup'+pos+
'{left:'+(19+i*148)+'px;top:'+(142+j*148)+'px}',0);
}
}
}
var grids=[];
var gridnum=ui.chessheight*ui.chesswidth;
for(var i=0;i<gridnum;i++){
grids.push(i);
}
for(var i=0;i<num;i++){
friend=ui.create.player().animate('start');
enemy=ui.create.player().animate('start');
if(double){
friend.init(_status.mylist.shift(),_status.mylist.shift());
enemy.init(_status.enemylist.shift(),_status.enemylist.shift());
}
else{
friend.init(_status.mylist.shift());
enemy.init(_status.enemylist.shift());
}
friend.side=side;
enemy.side=!side;
friend.setIdentity('friend');
enemy.setIdentity('enemy');
friend.node.identity.dataset.color=get.translation(side+'Color');
enemy.node.identity.dataset.color=get.translation(!side+'Color');
game.players.push(friend);
game.players.push(enemy);
ui.chess.appendChild(friend);
ui.chess.appendChild(enemy);
friend.dataset.position=grids.randomRemove();
enemy.dataset.position=grids.randomRemove();
lib.posmap[friend.dataset.position]=friend;
lib.posmap[enemy.dataset.position]=enemy;
}
lib.setPopped(ui.create.system('查看手牌',null,true),function(e){
var uiintro=ui.create.dialog('hidden');
for(var i=0;i<game.players.length;i++){
if(game.players[i].side==game.me.side&&game.players[i]!=game.me){
uiintro.add(get.translation(game.players[i]));
var cards=game.players[i].get('h');
if(cards.length){
uiintro.add(cards,true);
}
else{
uiintro.add('(无)');
}
}
}
return uiintro;
});
ui.create.me();
ui.create.fakeme();
ui.create.cards();
ui.chessinfo=ui.create.div('.fakeme.player',ui.me);
ui.phasequeue=[];
game.finishCards();
game.arrangePlayers();
"step 2"
var p;
for(var i=0;i<game.players.length;i++){
if(game.players[i].side){
p=game.players[i];
break;
}
}
game.gameDraw(p);
game.phaseLoop(p);
for(var i=0;i<game.players.length;i++){
var node=ui.create.div('.avatar',ui.chessinfo);
node.style.backgroundImage=p.node.avatar.style.backgroundImage;
node.link=p;
ui.phasequeue.push(node);
p=p.next;
}
}
},
chooseCharacter:function(){
var next=game.createEvent('chooseCharacter',false);
next.showConfig=true;
next.ai=function(player,list){
if(get.config('double_character')){
player.init(list[0],list[1]);
}
else{
player.init(list[0]);
}
}
next.content=function(){
"step 0"
var i;
var list=[];
event.list=list;
for(i in lib.character){
if(lib.character[i][4]&&lib.character[i][4].contains('minskin')) continue;
if(lib.config.forbidai.contains(i)) continue;
if(lib.config.forbidall.contains(i)) continue;
if(lib.config.forbidchess.contains(i)) continue;
if(!get.config('double_character')&&get.config('ban_weak')&&lib.config.forbidsingle.contains(i)) continue;
list.push(i);
}
list.randomSort();
var dialog=ui.create.dialog('选择出场角色'+(get.config('double_character')?'(双将)':''));
dialog.classList.add('fullwidth');
dialog.classList.add('fullheight');
dialog.add('0/'+(get.config('double_character')?2:1)*get.config('battle_number'));
dialog.add([list.slice(0,get.config('battle_number')*4+5),'character']);
ui.control.style.transition='all 0s';
ui.control.style.top='calc(100% - 30px)';
var next=game.me.chooseButton(dialog,true);
next.selectButton=function(){
return (get.config('double_character')?2:1)*get.config('battle_number');
};
next.custom.add.button=function(){
if(ui.cheat2&&ui.cheat2.backup) return;
_status.event.dialog.content.childNodes[0].innerHTML=
'选择出场角色'+(get.config('double_character')?'(双将)':'');
_status.event.dialog.content.childNodes[1].innerHTML=
ui.selected.buttons.length+'/'+_status.event.selectButton();
};
event.changeDialog=function(){
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
return;
}
list.randomSort();
_status.event.dialog.close();
_status.event.dialog=ui.create.dialog('选择出场角色'+(get.config('double_character')?'(双将)':''));
_status.event.dialog.classList.add('fullwidth');
_status.event.dialog.classList.add('fullheight');
_status.event.dialog.add('0/'+(get.config('double_character')?2:1)*get.config('battle_number'));
_status.event.dialog.add([list.slice(0,get.config('battle_number')*4+5),'character']);
game.uncheck();
game.check();
};
ui.create.cheat=function(){
ui.cheat=ui.create.control('更换',event.changeDialog);
};
event.dialogxx=ui.create.characterDialog();
event.dialogxx.classList.add('fullwidth');
event.dialogxx.classList.add('fullheight');
ui.create.cheat2=function(){
ui.cheat2=ui.create.control('自由选将',function(){
if(this.dialog==_status.event.dialog){
this.dialog.close();
_status.event.dialog=this.backup;
this.backup.open();
delete this.backup;
game.uncheck();
game.check();
if(ui.cheat2x){
ui.cheat2x.close();
delete ui.cheat2x;
}
}
else{
ui.cheat2x=ui.create.groupControl(_status.event.parent.dialogxx);
this.backup=_status.event.dialog;
_status.event.dialog.close();
_status.event.dialog=_status.event.parent.dialogxx;
this.dialog=_status.event.dialog;
this.dialog.open();
game.uncheck();
game.check();
}
});
}
if(!ui.cheat&&get.config('change_choice'))
ui.create.cheat();
if(!ui.cheat2&&get.config('free_choose'))
ui.create.cheat2();
"step 1"
if(ui.cheat){
ui.cheat.close();
delete ui.cheat;
}
if(ui.cheat2){
ui.cheat2.close();
delete ui.cheat2;
}
if(ui.cheat2x){
ui.cheat2x.close();
delete ui.cheat2x;
}
ui.control.style.top='';
ui.control.style.transition='';
_status.mylist=result.links.slice(0);
for(var i=0;i<result.links.length;i++){
event.list.remove(result.links[i]);
}
event.list.randomSort();
_status.enemylist=event.list.slice(0,result.links.length);
_status.double_character=get.config('double_character');
}
},
modeSwapPlayer:function(player){
game.me.node.avatar.classList.remove('glow2');
player.node.avatar.classList.add('glow2');
game.swapControl(player);
ui.create.fakeme();
}
},
skill:{
_phasequeue:{
trigger:{player:'phaseBegin'},
forced:true,
popup:false,
content:function(){
var current=ui.chessinfo.querySelector('.glow2');
if(current){
current.classList.remove('glow2');
}
for(var i=0;i<ui.phasequeue.length;i++){
if(ui.phasequeue[i].link==player){
ui.phasequeue[i].classList.add('glow2');
ui.chessinfo.scrollTop=ui.phasequeue[i].offsetTop-8;
break;
}
}
}
},
_chessmove:{
enable:'phaseUse',
usable:1,
direct:true,
delay:false,
content:function(){
player.chooseToMove(2);
},
ai:{
order:5,
result:{
player:function(player){
var range=get.attackRange(player)>1;
var nh=player.num('h');
if(nh<=Math.min(3,player.hp)) return Math.random()-0.3;
else if(nh<=Math.min(3,player.hp)) return Math.random()-0.4;
if(!player.num('h','sha')&&
!player.num('h','shunshou')&&
!player.num('h','bingliang')) return Math.random()-0.5;
var neighbour;
neighbour=player.getNeighbour(0,1);
if(neighbour&&neighbour.side!=player.side){
return range?1:0;
}
neighbour=player.getNeighbour(0,-1);
if(neighbour&&neighbour.side!=player.side){
return range?1:0;
}
neighbour=player.getNeighbour(1,0);
if(neighbour&&neighbour.side!=player.side){
return range?1:0;
}
neighbour=player.getNeighbour(-1,0);
if(neighbour&&neighbour.side!=player.side){
return range?1:0;
}
return 1;
}
}
}
},
_chessswap:{
trigger:{player:['phaseBegin','chooseToUseBegin','chooseToRespondBegin','chooseToDiscardBegin','chooseToCompareBegin',
'chooseButtonBegin','chooseCardBegin','chooseTargetBegin','chooseCardTargetBegin','chooseControlBegin',
'chooseBoolBegin','choosePlayerCardBegin','discardPlayerCardBegin','gainPlayerCardBegin']},
forced:true,
priority:100,
popup:false,
filter:function(event,player){
if(event.autochoose&&event.autochoose()) return false;
return !_status.auto&&player.isUnderControl();
},
content:function(){
game.modeSwapPlayer(player);
},
},
_chesscenter:{
trigger:{player:['phaseBegin','useCardBegin','useSkillBegin','respondBegin','damageBegin','loseHpBegin'],
target:'useCardToBegin'},
forced:true,
priority:100,
popup:false,
content:function(){
player.chessFocus();
},
},
},
translate:{
friend:'友',
enemy:'敌',
trueColor:"zhu",
falseColor:"wei",
_chessmove:'移动',
},
ui:{
create:{
playergrid:function(player,x,y){
var node=ui.create.div('.player.minskin.playergrid',player.parentNode);
node.listen(ui.click.playergrid);
node.link=player;
node.dataset.position=player.getDataPos(x,y);
return node;
},
fakeme:function(){
if(ui.fakeme){
ui.fakeme.delete();
}
ui.fakeme=ui.create.div('.fakeme.avatar',ui.me);
ui.fakeme.style.backgroundImage=game.me.node.avatar.style.backgroundImage;
}
},
click:{
playergrid:function(){
if(!_status.paused) return;
delete lib.posmap[this.link.dataset.position];
this.link.dataset.position=this.dataset.position;
lib.posmap[this.link.dataset.position]=this.link;
if(ui.movegrids){
while(ui.movegrids.length){
ui.movegrids.shift().delete();
}
}
game.resume();
}
}
},
ai:{
get:{
attitude:function(from,to){
return (from.side==to.side?1:-1)*5;
}
}
},
posmap:{},
config:['battle_number','ban_weak','free_choose','change_choice'],
}