2015-07-08 04:14:53 +00:00
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'use strict';
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2017-04-17 05:18:46 +00:00
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game.import('card',function(lib,game,ui,get,ai,_status){
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2017-04-15 00:25:50 +00:00
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return {
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name:'sp',
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connect:true,
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card:{
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jinchan:{
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2019-10-19 11:18:56 +00:00
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audio:true,
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2017-04-15 00:25:50 +00:00
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fullskin:true,
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type:'trick',
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2017-04-19 18:01:49 +00:00
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notarget:true,
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2017-05-14 07:45:46 +00:00
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global:['g_jinchan','g_jinchan2'],
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2017-04-19 18:01:49 +00:00
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content:function(){
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var evt=event.getParent(3)._trigger;
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if(evt.jinchan){
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var type=get.type(evt.card,'trick');
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if(type=='basic'||type=='trick'){
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2017-11-05 06:56:08 +00:00
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evt.cancel();
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2017-04-19 18:01:49 +00:00
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}
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}
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player.draw(2);
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},
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2017-04-15 00:25:50 +00:00
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ai:{
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useful:function(){
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var player=_status.event.player;
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var nj=player.countCards('h','jinchan');
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var num=player.getHandcardLimit();
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if(nj>=num){
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return 10;
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}
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if(nj==num-1){
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return 6;
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}
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return 1;
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},
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2017-04-19 18:01:49 +00:00
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result:{
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player:1
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},
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2017-04-15 00:25:50 +00:00
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value:5
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}
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},
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qijia:{
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2019-10-19 11:18:56 +00:00
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audio:true,
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2017-04-15 00:25:50 +00:00
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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if(target.getEquip(5)){
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return target.countCards('e')>1;
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2017-04-02 05:04:48 +00:00
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}
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2017-04-15 00:25:50 +00:00
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else{
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return target.countCards('e')>0;
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2017-04-02 05:04:48 +00:00
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}
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},
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2017-04-15 00:25:50 +00:00
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content:function(){
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'step 0'
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var e1=[],e2=[];
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var he=target.getCards('he');
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for(var i=0;i<he.length;i++){
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if(get.type(he[i])=='equip'){
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var subtype=get.subtype(he[i]);
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if(subtype=='equip1'||subtype=='equip4'){
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e1.push(he[i]);
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}
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else if(subtype=='equip2'||subtype=='equip3'){
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e2.push(he[i]);
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}
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2017-04-02 04:27:46 +00:00
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}
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2017-04-15 00:25:50 +00:00
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}
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if(e1.length&&e2.length){
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var choice=0;
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if(e1.length>e2.length||(target.hp>=3&&Math.random()<0.3)){
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choice=1;
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2017-04-02 04:27:46 +00:00
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}
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2017-04-15 00:25:50 +00:00
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event.e1=e1;
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event.e2=e2;
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target.chooseControl(choice).set('choiceList',['弃置'+get.translation(e1),'弃置'+get.translation(e2)]);
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2017-04-02 04:27:46 +00:00
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}
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2017-04-15 00:25:50 +00:00
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else{
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if(e1.length){
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target.discard(e1);
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}
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else if(e2.length){
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target.discard(e2);
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}
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event.finish();
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2017-04-02 04:27:46 +00:00
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}
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2017-04-15 00:25:50 +00:00
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'step 1'
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if(result.index==0){
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target.discard(event.e1);
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2017-04-02 04:27:46 +00:00
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}
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2017-04-15 00:25:50 +00:00
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else{
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target.discard(event.e2);
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}
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},
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ai:{
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order:9.01,
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useful:1,
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value:5,
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result:{
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target:function(player,target){
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var num1=0,num2=0;
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for(var i=1;i<=4;i++){
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var card=target.getEquip(i);
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if(card){
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if(i==1||i==4){
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num1+=get.equipValue(card);
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}
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else{
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num2+=get.equipValue(card);
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}
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2017-04-02 04:27:46 +00:00
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}
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}
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2017-04-15 00:25:50 +00:00
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var num;
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if(num1==0){
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num=num2;
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}
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else if(num2==0){
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num=num1;
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}
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else{
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num=Math.min(num1,num2);
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}
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if(num>0){
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return -0.8-num/10;
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}
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else{
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return 0;
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}
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2017-04-02 04:27:46 +00:00
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}
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2017-04-15 00:25:50 +00:00
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},
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tag:{
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loseCard:1,
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discard:1
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}
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}
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},
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fulei:{
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2019-10-19 11:18:56 +00:00
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audio:true,
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2017-04-15 00:25:50 +00:00
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fullskin:true,
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type:'delay',
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2017-05-06 17:25:44 +00:00
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cardnature:'thunder',
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2017-04-15 00:25:50 +00:00
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modTarget:function(card,player,target){
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return lib.filter.judge(card,player,target);
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},
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enable:function(card,player){
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return player.canAddJudge(card);
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},
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filterTarget:function(card,player,target){
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return (lib.filter.judge(card,player,target)&&player==target);
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},
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selectTarget:[-1,-1],
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judge:function(card){
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if(get.suit(card)=='spade') return -6;
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return 0;
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},
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effect:function(){
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2017-06-29 05:22:36 +00:00
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'step 0'
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2017-04-15 00:57:33 +00:00
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if(result.bool==false){
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2017-04-15 00:25:50 +00:00
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if(!card.storage.fulei){
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card.storage.fulei=1;
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2017-04-02 04:27:46 +00:00
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}
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else{
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2017-04-15 00:25:50 +00:00
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card.storage.fulei++;
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2017-04-02 04:27:46 +00:00
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}
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2017-04-15 00:25:50 +00:00
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player.damage(card.storage.fulei,'thunder','nosource');
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2017-04-02 04:27:46 +00:00
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}
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2017-06-29 05:22:36 +00:00
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'step 1'
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2017-04-15 00:25:50 +00:00
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player.addJudgeNext(card);
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},
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cancel:function(){
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player.addJudgeNext(card);
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2017-04-02 04:27:46 +00:00
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},
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2017-04-15 00:25:50 +00:00
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ai:{
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basic:{
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order:1,
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useful:0,
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value:0,
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},
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result:{
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target:function(player,target){
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return lib.card.shandian.ai.result.target(player,target);
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}
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},
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2017-04-02 04:27:46 +00:00
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}
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2017-04-02 05:04:48 +00:00
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},
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2017-04-15 00:25:50 +00:00
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qibaodao:{
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2019-10-19 11:18:56 +00:00
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audio:true,
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2017-04-15 00:25:50 +00:00
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fullskin:true,
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type:'equip',
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subtype:'equip1',
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skills:['qibaodao'],
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distance:{attackFrom:-1},
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ai:{
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equipValue:function(card,player){
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if(game.hasPlayer(function(current){
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return player.canUse('sha',current)&¤t.isHealthy()&&get.attitude(player,current)<0;
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})){
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return 5;
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}
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return 3;
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2017-05-22 03:18:10 +00:00
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},
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basic:{
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equipValue:5
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2017-04-15 00:25:50 +00:00
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}
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},
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2017-04-02 05:04:48 +00:00
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},
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2017-04-15 00:25:50 +00:00
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zhungangshuo:{
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2019-10-19 11:18:56 +00:00
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audio:true,
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2017-04-15 00:25:50 +00:00
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fullskin:true,
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type:'equip',
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subtype:'equip1',
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skills:['zhungangshuo'],
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distance:{attackFrom:-2},
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ai:{
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equipValue:4
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},
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2017-04-02 05:04:48 +00:00
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},
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2017-04-15 00:25:50 +00:00
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lanyinjia:{
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fullskin:true,
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type:'equip',
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subtype:'equip2',
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skills:['lanyinjia','lanyinjia2'],
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ai:{
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equipValue:6
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2017-04-02 05:04:48 +00:00
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}
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},
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2017-04-15 00:25:50 +00:00
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yinyueqiang:{
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2019-10-19 11:18:56 +00:00
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audio:true,
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2017-04-15 00:25:50 +00:00
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fullskin:true,
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type:'equip',
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subtype:'equip1',
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distance:{attackFrom:-2},
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ai:{
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basic:{
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equipValue:4
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}
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},
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skills:['yinyueqiang']
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},
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2019-09-20 15:10:34 +00:00
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2017-04-15 00:25:50 +00:00
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du:{
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type:'basic',
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fullskin:true,
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2017-07-06 16:25:54 +00:00
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toself:true,
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2017-04-15 00:25:50 +00:00
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ai:{
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value:-5,
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useful:6,
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result:{
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player:function(player,target){
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if(player.hasSkillTag('usedu')) return 5;
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return -1;
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2017-02-06 06:56:22 +00:00
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}
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2017-04-15 00:25:50 +00:00
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},
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order:7.5
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},
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enable:true,
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modTarget:true,
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2017-05-14 07:45:46 +00:00
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global:'g_du',
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2017-04-15 00:25:50 +00:00
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filterTarget:function(card,player,target){
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return target==player;
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},
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delay:false,
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content:function(){},
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selectTarget:-1
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},
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shengdong:{
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2019-10-19 11:18:56 +00:00
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audio:true,
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2018-04-17 07:32:43 +00:00
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fullskin:true,
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enable:function(){
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2017-08-05 02:57:53 +00:00
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return game.countPlayer()>2;
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},
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2017-04-15 00:25:50 +00:00
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chongzhu:function(){
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return game.countPlayer()<=2;
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},
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singleCard:true,
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2018-04-17 07:32:43 +00:00
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type:'trick',
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2017-04-15 00:25:50 +00:00
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selectTarget:2,
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2019-09-22 15:00:10 +00:00
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complexTarget:true,
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2017-04-15 00:25:50 +00:00
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multitarget:true,
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targetprompt:['给一张牌','得两张牌'],
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filterTarget:function(card,player,target){
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return target!=player;
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},
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content:function(){
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'step 0'
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if(!player.countCards('h')){
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event.finish();
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2017-02-06 06:56:22 +00:00
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}
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2017-04-15 00:25:50 +00:00
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else{
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event.target1=target;
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event.target2=event.addedTarget;
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player.chooseCard('h','将一张手牌交给'+get.translation(event.target1),true);
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2015-04-29 03:25:17 +00:00
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}
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2017-04-15 00:25:50 +00:00
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'step 1'
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player.$giveAuto(result.cards,event.target1);
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event.target1.gain(result.cards,player);
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'step 2'
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if(!event.target1.countCards('h')){
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event.finish();
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2016-07-09 15:23:11 +00:00
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|
|
}
|
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
var he=event.target1.getCards('he');
|
|
|
|
|
if(he.length<=2){
|
|
|
|
|
event.directresult=he;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.target1.chooseCard('he','将两张牌交给'+get.translation(event.target2),2,true);
|
|
|
|
|
}
|
2016-07-09 15:23:11 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
'step 3'
|
|
|
|
|
if(!event.directresult){
|
|
|
|
|
event.directresult=result.cards;
|
|
|
|
|
}
|
|
|
|
|
event.target1.$giveAuto(event.directresult,event.target2);
|
|
|
|
|
event.target2.gain(event.directresult,event.target1);
|
2016-07-09 15:23:11 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
ai:{
|
|
|
|
|
order:2.5,
|
|
|
|
|
value:[4,1],
|
|
|
|
|
useful:1,
|
|
|
|
|
wuxie:function(){
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var ok=false;
|
|
|
|
|
var hs=player.getCards('h');
|
|
|
|
|
if(hs.length<=1) return 0;
|
|
|
|
|
for(var i=0;i<hs.length;i++){
|
|
|
|
|
if(get.value(hs[i])<=5){
|
|
|
|
|
ok=true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
2016-07-09 15:23:11 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(!ok) return 0;
|
2018-04-17 07:32:43 +00:00
|
|
|
|
if(ui.selected.targets.length==1){
|
|
|
|
|
if(target.hasSkillTag('nogain')) return 0;
|
|
|
|
|
return 2;
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(target.countCards('he')==0) return 0;
|
|
|
|
|
if(player.hasFriend()) return -1;
|
|
|
|
|
return 0;
|
2016-07-09 15:23:11 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2018-04-17 07:32:43 +00:00
|
|
|
|
},
|
|
|
|
|
zengbin:{
|
2019-10-19 11:18:56 +00:00
|
|
|
|
audio:true,
|
2018-04-17 07:32:43 +00:00
|
|
|
|
fullskin:true,
|
|
|
|
|
enable:true,
|
|
|
|
|
type:'trick',
|
|
|
|
|
filterTarget:true,
|
2017-04-15 00:25:50 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
target.draw(3);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(target.countCards('he',{type:'basic'})<target.countCards('he')){
|
2019-06-07 03:46:13 +00:00
|
|
|
|
target.chooseToDiscard('增兵减灶','he',function(card){
|
2017-04-15 00:25:50 +00:00
|
|
|
|
return get.type(card)!='basic';
|
|
|
|
|
}).set('ai',function(card){
|
|
|
|
|
if(_status.event.goon) return 8-get.value(card);
|
|
|
|
|
return 11-get.value(card);
|
|
|
|
|
}).set('goon',target.countCards('h',function(card){
|
|
|
|
|
return get.value(card,target,'raw')<8;
|
2019-06-07 03:46:13 +00:00
|
|
|
|
})>1).set('prompt2','弃置一张非基本牌,或取消并弃置两张牌');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
event.more=true;
|
2016-07-09 15:23:11 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
else{
|
|
|
|
|
target.chooseToDiscard('he',2,true).set('ai',get.disvalue2);
|
|
|
|
|
}
|
|
|
|
|
'step 2'
|
|
|
|
|
if(event.more&&!result.bool){
|
|
|
|
|
target.chooseToDiscard('he',2,true).set('ai',get.disvalue2);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:7,
|
|
|
|
|
useful:4,
|
|
|
|
|
value:10,
|
|
|
|
|
tag:{
|
|
|
|
|
draw:2
|
2016-07-09 15:23:11 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(target.hasJudge('lebu')) return 0;
|
|
|
|
|
return Math.max(1,2-target.countCards('h')/10);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2018-04-17 07:32:43 +00:00
|
|
|
|
},
|
|
|
|
|
caomu:{
|
2019-10-19 11:18:56 +00:00
|
|
|
|
audio:true,
|
2018-04-17 07:32:43 +00:00
|
|
|
|
fullskin:true,
|
|
|
|
|
enable:true,
|
|
|
|
|
type:'delay',
|
2017-04-15 00:25:50 +00:00
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return (lib.filter.judge(card,player,target)&&player!=target);
|
2016-07-09 15:23:11 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
judge:function(card){
|
|
|
|
|
if(get.suit(card)=='club') return 0;
|
|
|
|
|
return -3;
|
2017-04-02 05:35:37 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
effect:function(){
|
|
|
|
|
if(result.bool==false){
|
2017-05-18 22:15:32 +00:00
|
|
|
|
player.addTempSkill('caomu_skill');
|
2017-04-02 05:35:37 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
ai:{
|
|
|
|
|
basic:{
|
|
|
|
|
order:1,
|
|
|
|
|
useful:1,
|
|
|
|
|
value:4.5,
|
|
|
|
|
},
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player,target){
|
|
|
|
|
return game.countPlayer(function(current){
|
|
|
|
|
if(get.distance(target,current)<=1&¤t!=target){
|
|
|
|
|
var att=get.attitude(player,current);
|
|
|
|
|
if(att>3){
|
|
|
|
|
return 1.1;
|
|
|
|
|
}
|
|
|
|
|
else if(att>0){
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
else if(att<-3){
|
|
|
|
|
return -1.1;
|
|
|
|
|
}
|
|
|
|
|
else if(att<0){
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
},
|
2017-05-07 07:22:55 +00:00
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(target.hasJudge('bingliang')) return 0;
|
|
|
|
|
return -1.5/Math.sqrt(target.countCards('h')+1);
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
2017-04-02 05:35:37 +00:00
|
|
|
|
}
|
2018-04-17 07:32:43 +00:00
|
|
|
|
}
|
2017-04-02 05:35:37 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
skill:{
|
|
|
|
|
lanyinjia:{
|
|
|
|
|
enable:['chooseToRespond'],
|
|
|
|
|
filterCard:true,
|
|
|
|
|
viewAs:{name:'shan'},
|
|
|
|
|
viewAsFilter:function(player){
|
|
|
|
|
if(!player.countCards('h')) return false;
|
|
|
|
|
},
|
|
|
|
|
prompt:'将一张手牌当闪打出',
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 6-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
respondShan:true,
|
|
|
|
|
skillTagFilter:function(player){
|
|
|
|
|
if(!player.countCards('h')) return false;
|
|
|
|
|
},
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(get.tag(card,'respondShan')&¤t<0&&target.countCards('h')) return 0.59
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
order:4,
|
|
|
|
|
useful:-0.5,
|
|
|
|
|
value:-0.5
|
2017-04-02 05:35:37 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
lanyinjia2:{
|
|
|
|
|
trigger:{player:'damageEnd'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card&&event.card.name=='sha'&&player.getEquip('lanyinjia');
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var card=player.getEquip('lanyinjia');
|
|
|
|
|
if(card){
|
|
|
|
|
player.discard(card);
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-02 05:35:37 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
zhungangshuo:{
|
2019-10-24 04:55:01 +00:00
|
|
|
|
trigger:{player:'useCardToPlayered'},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
logTarget:'target',
|
|
|
|
|
filter:function(event,player){
|
2019-10-24 04:55:01 +00:00
|
|
|
|
return event.card.name=='sha'&&(event.player.countCards('h')||player.countCards('h'));
|
2017-04-02 05:35:37 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
check:function(event,player){
|
|
|
|
|
var target=event.target;
|
|
|
|
|
if(get.attitude(player,target)>=0) return false;
|
|
|
|
|
if(player.hasCard(function(card){
|
|
|
|
|
return get.value(card)>=8;
|
|
|
|
|
})){
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
var n1=event.target.countCards('h');
|
|
|
|
|
return n1>0&&n1<=player.countCards('h');
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
game.delayx();
|
|
|
|
|
'step 1'
|
|
|
|
|
trigger.target.discardPlayerCard('h',player,true);
|
|
|
|
|
'step 2'
|
|
|
|
|
player.discardPlayerCard('h',trigger.target,true);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
qibaodao:{
|
|
|
|
|
trigger:{source:'damageBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event){
|
|
|
|
|
return event.card&&event.card.name=='sha'&&event.player.isHealthy();
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num++;
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
unequip:true,
|
|
|
|
|
skillTagFilter:function(player,tag,arg){
|
|
|
|
|
if(arg&&arg.name=='sha') return true;
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
effect:{
|
|
|
|
|
player:function(card,player,target){
|
|
|
|
|
if(card.name=='sha'&&target.isHealthy()&&get.attitude(player,target)>0){
|
|
|
|
|
return [1,-2];
|
|
|
|
|
}
|
2017-04-02 05:35:37 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2017-05-14 07:45:46 +00:00
|
|
|
|
g_jinchan:{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
trigger:{target:'useCardToBefore'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.player==player) return false;
|
|
|
|
|
var num=player.countCards('h','jinchan');
|
|
|
|
|
return num&&num==player.countCards('h');
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
2017-04-19 18:01:49 +00:00
|
|
|
|
player.chooseToUse({name:'jinchan'},'是否对'+get.translation(trigger.card)+'使用【金蝉脱壳】?').set('ai1',function(card){
|
|
|
|
|
return _status.event.bool;
|
2017-11-07 13:00:33 +00:00
|
|
|
|
}).set('bool',-get.effect(player,trigger.card,trigger.player,player)).set('respondTo',[trigger.player,trigger.card]);
|
2017-04-19 18:01:49 +00:00
|
|
|
|
trigger.jinchan=true;
|
2017-04-15 00:25:50 +00:00
|
|
|
|
'step 1'
|
2017-04-19 18:01:49 +00:00
|
|
|
|
delete trigger.jinchan;
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2017-05-14 07:45:46 +00:00
|
|
|
|
g_jinchan2:{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
trigger:{player:'discardAfter'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
for(var i=0;i<event.cards.length;i++){
|
|
|
|
|
if(event.cards[i].name=='jinchan') return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var num=0;
|
|
|
|
|
for(var i=0;i<trigger.cards.length;i++){
|
|
|
|
|
if(trigger.cards[i].name=='jinchan') num++;
|
|
|
|
|
}
|
|
|
|
|
if(num){
|
|
|
|
|
player.draw(num);
|
2016-04-04 11:20:05 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2015-10-04 15:18:34 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
yinyueqiang:{
|
|
|
|
|
trigger:{player:['useCard','respondAfter']},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(_status.currentPhase==player) return false;
|
|
|
|
|
if(!event.cards) return false;
|
|
|
|
|
if(event.cards.length!=1) return false;
|
|
|
|
|
if(lib.filter.autoRespondSha.call({player:player})) return false;
|
|
|
|
|
return get.color(event.cards[0])=='black';
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var next=player.chooseToUse(get.prompt('yinyueqiang'),{name:'sha'});
|
|
|
|
|
next.aidelay=true;
|
|
|
|
|
next.logSkill='yinyueqiang';
|
|
|
|
|
next.noButton=true;
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
game.delay();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-05-14 07:45:46 +00:00
|
|
|
|
g_du:{
|
2019-11-03 01:16:02 +00:00
|
|
|
|
trigger:{player:'loseEnd'},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
popup:false,
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
2019-11-03 01:16:02 +00:00
|
|
|
|
if(!event.visible) return false;
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(player.hasSkillTag('nodu')) return false;
|
|
|
|
|
if(event.cards){
|
|
|
|
|
for(var i=0;i<event.cards.length;i++){
|
2019-11-03 01:16:02 +00:00
|
|
|
|
if(event.cards[i].name=='du'&&event.cards[i].original=='h') return true;
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
2017-01-29 05:26:58 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var num=0;
|
|
|
|
|
for(var i=0;i<trigger.cards.length;i++){
|
2019-11-03 01:16:02 +00:00
|
|
|
|
if(trigger.cards[i].name=='du'&&trigger.cards[i].original=='h') num++;
|
2017-01-29 05:26:58 +00:00
|
|
|
|
}
|
2019-11-03 01:16:02 +00:00
|
|
|
|
if(trigger.getParent().name!='useCard'||trigger.getParent().card.name!='du') player.popup('毒','wood');
|
2019-10-09 14:31:43 +00:00
|
|
|
|
player.loseHp(num).type='du';
|
2017-01-29 05:26:58 +00:00
|
|
|
|
},
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
caomu_skill:{
|
|
|
|
|
unique:true,
|
|
|
|
|
trigger:{player:'phaseDrawBegin'},
|
|
|
|
|
silent:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num--;
|
|
|
|
|
},
|
|
|
|
|
group:'caomu_skill2'
|
2016-07-09 15:23:11 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
caomu_skill2:{
|
|
|
|
|
trigger:{player:'phaseDrawAfter'},
|
|
|
|
|
silent:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
var targets=game.filterPlayer(function(current){
|
|
|
|
|
return get.distance(player,current)<=1&&player!=current;
|
|
|
|
|
});
|
|
|
|
|
if(targets.length){
|
|
|
|
|
game.asyncDraw(targets);
|
|
|
|
|
}
|
2016-07-12 01:52:41 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
2016-07-09 15:23:11 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
translate:{
|
|
|
|
|
qijia:'弃甲曳兵',
|
|
|
|
|
qijia_info:'出牌阶段,对一名装备区里有牌的其他角色使用。该角色选择一项:1.弃置手牌区和装备区里所有的武器和-1坐骑;2.弃置手牌区和装备区里所有的防具和+1坐骑。',
|
|
|
|
|
jinchan:'金蝉脱壳',
|
2017-05-14 07:45:46 +00:00
|
|
|
|
g_jinchan2:'金蝉脱壳',
|
|
|
|
|
g_jinchan2_info:'当你因弃置而失去【金蝉脱壳】时,你摸一张牌',
|
2017-04-15 00:25:50 +00:00
|
|
|
|
jinchan_info:'当你成为其他角色使用牌的目标时,若你的手牌里只有【金蝉脱壳】,使目标锦囊牌或基本牌对你无效,你摸两张牌。当你因弃置而失去【金蝉脱壳】时,你摸一张牌。',
|
|
|
|
|
fulei:'浮雷',
|
|
|
|
|
fulei_info:'出牌阶段,对你使用。将【浮雷】放置于你的判定区里,若判定结果为黑桃,则目标角色受到X点雷电伤害(X为此锦囊判定结果为黑桃的次数)。判定完成后,将此牌移动到下家的判定区里。',
|
|
|
|
|
qibaodao:'七宝刀',
|
|
|
|
|
qibaodao_info:'攻击范围2;锁定技,你使用【杀】无视目标防具,若目标角色未损失体力值,此【杀】伤害+1',
|
|
|
|
|
zhungangshuo:'衠钢槊',
|
2017-04-22 15:56:34 +00:00
|
|
|
|
zhungangshuo_info:'当你使用【杀】指定一名角色为目标后,你可令该角色弃置你的一张手牌,然后你弃置其一张手牌',
|
2017-04-15 00:25:50 +00:00
|
|
|
|
lanyinjia:'烂银甲',
|
|
|
|
|
lanyinjia_info:'你可以将一张手牌当做【闪】使用或打出。锁定技,【烂银甲】不会无效化;当你受到【杀】造成的伤害时,弃置【烂银甲】。',
|
|
|
|
|
yinyueqiang:'银月枪',
|
|
|
|
|
yinyueqiang_info:'你的回合外,每当你使用或打出了一张黑色手牌(若为使用则在它结算之前),你可以立即对你攻击范围内的任意一名角色使用一张【杀】',
|
|
|
|
|
du:'毒',
|
2019-11-03 01:16:02 +00:00
|
|
|
|
du_info:'当此牌正面朝上离开你的手牌区时,你失去一点体力',
|
2018-04-17 07:32:43 +00:00
|
|
|
|
shengdong:'声东击西',
|
2017-04-15 00:25:50 +00:00
|
|
|
|
shengdong_info:'出牌阶段,对一名其他角色使用。你交给目标角色一张手牌,若如此做,其将两张牌交给另一名由你选择的其他角色(不足则全给,存活角色不超过2时可重铸)',
|
2018-04-17 07:32:43 +00:00
|
|
|
|
zengbin:'增兵减灶',
|
|
|
|
|
zengbin_info:'出牌阶段,对一名角色使用。目标角色摸三张牌,然后选择一项:1.弃置一张非基本牌;2.弃置两张牌',
|
|
|
|
|
caomu:'草木皆兵',
|
|
|
|
|
caomu_info:'出牌阶段,对一名其他角色使用。将【草木皆兵】放置于该角色的判定区里,若判定结果不为梅花:摸牌阶段,目标角色少摸一张牌;摸牌阶段结束时,与其距离为1的角色各摸一张牌',
|
2016-07-09 15:23:11 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
list:[
|
|
|
|
|
['spade',1,'caomu'],
|
|
|
|
|
['club',3,'caomu'],
|
|
|
|
|
['heart',12,'shengdong',],
|
2018-04-17 07:32:43 +00:00
|
|
|
|
['club',9,'shengdong'],
|
2017-04-15 00:25:50 +00:00
|
|
|
|
['spade',9,'shengdong'],
|
2018-04-17 07:32:43 +00:00
|
|
|
|
['diamond',4,'zengbin'],
|
|
|
|
|
['heart',6,'zengbin'],
|
|
|
|
|
['spade',7,'zengbin'],
|
2017-04-15 00:25:50 +00:00
|
|
|
|
['spade',3,'du'],
|
|
|
|
|
['spade',9,'du'],
|
|
|
|
|
['club',3,'du'],
|
|
|
|
|
['club',9,'du'],
|
|
|
|
|
['diamond',5,'du'],
|
|
|
|
|
['diamond',9,'du'],
|
|
|
|
|
['diamond',12,'yinyueqiang'],
|
|
|
|
|
["spade",11,'jinchan'],
|
|
|
|
|
["club",12,'jinchan'],
|
|
|
|
|
["club",13,'jinchan'],
|
|
|
|
|
["club",12,'qijia'],
|
|
|
|
|
["club",13,'qijia'],
|
|
|
|
|
["spade",1,'fulei','thunder'],
|
|
|
|
|
["spade",6,'qibaodao'],
|
|
|
|
|
["spade",5,'zhungangshuo'],
|
|
|
|
|
["spade",2,'lanyinjia'],
|
|
|
|
|
["club",2,'lanyinjia'],
|
|
|
|
|
],
|
|
|
|
|
};
|
2017-04-14 23:35:56 +00:00
|
|
|
|
});
|