noname/game/entry.js

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import { game, get, lib, boot } from "../noname.js";
import { canUseHttpProtocol, sendUpdate } from "../noname/init/index.js";
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import { userAgent } from "../noname/util/index.js";
const coreAndVersion = get.coreInfo();
const core = coreAndVersion[0], version = coreAndVersion[1];
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//@todo: 77 -> 80
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if (core === 'chrome' && !isNaN(version) && version < 77) {
const tip = '检测到您的浏览器内核版本小于77请及时升级浏览器或手机webview内核';
console.warn(tip);
game.print(tip);
const redirect_tip = `您使用的浏览器或无名杀客户端内核版本过低,将在未来的版本被废弃!\n目前使用的浏览器UA信息为\n${userAgent}\n点击“确认”以前往GitHub下载最新版无名杀客户端可能需要科学上网`;
if (confirm(redirect_tip)) {
window.open('https://github.com/libccy/noname/releases/tag/chromium77-client');
}
}
boot().then(() => {
// 判断是否从file协议切换到http/s协议
if (canUseHttpProtocol()) {
/*
升级方法:
1. 游戏启动后导出数据然后以http/s协议重启
2. 以http/s协议导入数据
3. 保存http/s协议的状态以后不再以file协议启动
*/
// 导出数据到根目录的noname.config.txt
let data;
let export_data = function (data) {
game.promises.writeFile(lib.init.encode(JSON.stringify(data)), './', 'noname.config.txt')
.then(saveProtocol)
.catch(e => {
console.error('升级失败:', e);
});
};
// @ts-ignore
if (!lib.db) {
data = {};
for (let i in localStorage) {
if (i.startsWith(lib.configprefix)) {
data[i] = localStorage[i];
}
}
export_data(data);
}
else {
game.getDB('config', null, function (data1) {
game.getDB('data', null, function (data2) {
export_data({
config: data1,
data: data2
});
});
});
}
// 保存协议的切换状态
function saveProtocol() {
const url = sendUpdate();
if (typeof url == 'string') {
if (typeof window.require == 'function' && typeof window.process == 'object') {
// @ts-ignore
const remote = require('@electron/remote');
const thisWindow = remote.getCurrentWindow();
thisWindow.loadURL(url);
} else {
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location.href = url;
}
}
}
} else {
// 成功导入后删除noname.config.txt
let searchParams = new URLSearchParams(location.search);
for (let [key, value] of searchParams) {
if (key === 'sendUpdate' && value === 'true') {
game.promises.readFileAsText('noname.config.txt').then(data => {
return /** @type {Promise<void>} */(new Promise(async (resolve, reject) => {
if (!data) return reject('!data');
try {
data = JSON.parse(lib.init.decode(data));
if (!data || typeof data != 'object') {
throw ('err');
}
// @ts-ignore
if (lib.db && (!data.config || !data.data)) {
throw ('err');
}
}
catch (e) {
console.log(e);
if (e == 'err') {
alert('导入文件格式不正确');
reject('导入文件格式不正确');
} else {
alert('导入失败: ' + e.message);
reject('导入失败: ' + e.message);
}
return;
}
alert('导入成功, 即将自动重启');
// @ts-ignore
if (!lib.db) {
const noname_inited = localStorage.getItem('noname_inited');
const onlineKey = localStorage.getItem(lib.configprefix + 'key');
localStorage.clear();
if (noname_inited) {
localStorage.setItem('noname_inited', noname_inited);
}
if (onlineKey) {
localStorage.setItem(lib.configprefix + 'key', onlineKey);
}
for (let i in data) {
localStorage.setItem(i, data[i]);
}
}
else {
for (let i in data.config) {
await game.putDB('config', i, data.config[i]);
lib.config[i] = data.config[i];
}
for (let i in data.data) {
await game.putDB('data', i, data.data[i]);
}
}
lib.init.background();
resolve();
}));
}).then(() => {
return game.promises.removeFile('noname.config.txt');
}).then(() => {
const url = new URL(location.href);
location.href = url.origin + url.pathname;
});
}
}
}
});
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