2015-04-29 03:25:17 +00:00
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card.yibao={
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card:{
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hufu:{
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fullskin:true,
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type:'basic',
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ai:{
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value:[7.5,5,2],
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useful:[7.5,5,2],
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}
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},
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huoshan:{
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fullskin:true,
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type:'delay',
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enable:function(card,player){
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return (lib.filter.judge(card,player,player));
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},
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filterTarget:function(card,player,target){
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return (lib.filter.judge(card,player,target)&&player==target);
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},
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selectTarget:[-1,-1],
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judge:function(card){
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if(get.suit(card)=='heart'&&get.number(card)>1&&get.number(card)<10) return -6;
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return 0;
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},
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effect:function(){
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if(result.judge){
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player.damage(2,'fire','nosource');
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var players=get.players();
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for(var i=0;i<game.players.length;i++){
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if(get.distance(player,game.players[i])<=1&&player!=game.players[i]){
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game.players[i].damage(1,'fire','nosource');
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}
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}
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}
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else{
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if(!card.expired){
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if(card.name!='huoshan'){
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player.next.addJudge('huoshan',card);
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}
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else{
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player.next.addJudge(card);
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}
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}
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else{
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card.expired=false;
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}
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}
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},
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cancel:function(){
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player.next.addJudge(card);
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},
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ai:{
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basic:{
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useful:0,
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value:0,
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},
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order:1,
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result:{
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target:function(player,target){
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var rejudge,num=0;
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for(var i=0;i<game.players.length;i++){
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for(var j=0;j<game.players[i].skills.length;j++){
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rejudge=get.tag(game.players[i].skills[j],'rejudge',game.players[i]);
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if(rejudge!=undefined){
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if(ai.get.attitude(target,game.players[i])>0&&
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ai.get.attitude(game.players[i],target)>0) num+=rejudge;
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else num-=rejudge;
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}
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}
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}
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if(num>0) return num;
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if(num==0){
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if(lib.config.mode=='identity'){
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if(target.identity=='nei') return 1;
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var situ=ai.get.situation();
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if(target.identity=='fan'){
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if(situ>1) return 1;
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}
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else{
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if(situ<-1) return 1;
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}
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}
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else if(lib.config.mode=='guozhan'){
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if(target.identity=='ye') return 1;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].identity=='unknown') return -1;
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}
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if(get.population(target.identity)==1){
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if(target.maxHp>2&&target.hp<2) return 1;
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if(game.players.length<3) return -1;
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if(target.hp<=2&&target.num('he')<=3) return 1;
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}
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}
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}
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return -1;
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}
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},
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tag:{
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// damage:1,
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// natureDamage:1,
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// fireDamage:1,
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}
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}
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},
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hongshui:{
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type:'delay',
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enable:function(card,player){
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return (lib.filter.judge(card,player,player));
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},
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filterTarget:function(card,player,target){
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return (lib.filter.judge(card,player,target)&&player==target);
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},
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selectTarget:[-1,-1],
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judge:function(card){
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if(get.suit(card)=='club'&&get.number(card)>1&&get.number(card)<10) return -3;
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return 0;
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},
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fullskin:true,
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effect:function(){
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if(result.judge){
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if(player.num('he')==0) player.loseHp();
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else player.chooseToDiscard('he',true,3);
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var players=get.players();
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for(var i=0;i<game.players.length;i++){
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var dist=get.distance(player,game.players[i]);
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if(dist<=2&&player!=game.players[i]){
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if(game.players[i].num('he')==0) game.players[i].loseHp();
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else game.players[i].chooseToDiscard('he',true,3-Math.max(1,dist));
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}
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}
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}
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else{
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if(!card.expired){
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if(card.name!='hongshui'){
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player.next.addJudge('hongshui',card);
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}
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else{
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player.next.addJudge(card);
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}
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}
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else{
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card.expired=false;
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}
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}
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},
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cancel:function(){
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player.next.addJudge(card);
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},
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ai:{
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basic:{
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useful:0,
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value:0,
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},
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order:1,
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result:{
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target:function(player,target){
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var rejudge,num=0;
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for(var i=0;i<game.players.length;i++){
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for(var j=0;j<game.players[i].skills.length;j++){
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rejudge=get.tag(game.players[i].skills[j],'rejudge',game.players[i]);
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if(rejudge!=undefined){
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if(ai.get.attitude(target,game.players[i])>0&&
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ai.get.attitude(game.players[i],target)>0) num+=rejudge;
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else num-=rejudge;
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}
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}
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}
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if(num>0) return num;
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if(num==0){
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if(lib.config.mode=='identity'){
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if(target.identity=='nei') return 1;
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var situ=ai.get.situation();
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if(target.identity=='fan'){
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if(situ>0) return 1;
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}
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else{
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if(situ<0) return 1;
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}
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}
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else if(lib.config.mode=='guozhan'){
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if(game.players.length<=2) return -1;
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if(target.identity=='ye') return 1;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].identity=='unknown') return -1;
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}
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if(get.population(target.identity)==1){
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return 1;
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}
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}
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}
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return -1;
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}
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},
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}
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},
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liuxinghuoyu:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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return target.num('he')>0;
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},
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content:function(){
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"step 0"
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target.chooseToDiscard('he',[1,2]).ai=function(card){
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if(target.hasSkillTag('nofire')) return 0;
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if(target.hasSkillTag('maixie')&&target.hp>1&&ui.selected.cards.length){
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return 0;
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}
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if(get.type(card)!='basic'){
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return 10-ai.get.value(card);
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}
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return 8-ai.get.value(card);
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};
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"step 1"
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if(!result.bool||result.cards.length<2){
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if(result.bool) target.damage(2-result.cards.length,'fire');
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else target.damage(2,'fire');
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}
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},
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ai:{
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basic:{
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order:4,
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value:7,
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useful:2,
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},
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result:{
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target:function(player,target){
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if(target.hasSkillTag('nofire')) return 0;
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return -2;
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}
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},
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tag:{
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damage:2,
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fireDamage:2,
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natureDamage:2,
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discard:2,
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loseCard:2,
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position:'he',
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}
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}
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},
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dujian:{
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fullskin:true,
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type:'basic',
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enable:true,
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filterTarget:function(card,player,target){
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return target.num('h')>0;
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},
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content:function(){
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"step 0"
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if(target.num('h')==0||player.num('h')==0){
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event.finish();
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return;
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}
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player.chooseCard(true);
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"step 1"
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event.card1=result.cards[0];
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2015-05-09 05:36:58 +00:00
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var rand=Math.random()<0.5;
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target.chooseCard(true).ai=function(card){
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if(rand) return Math.random();
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return ai.get.value(card);
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};
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2015-04-29 03:25:17 +00:00
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"step 2"
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event.card2=result.cards[0];
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player.$compare(event.card1,target,event.card2);
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game.delay(4);
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"step 3"
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2015-05-12 09:51:40 +00:00
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game.log(get.translation(player)+'展示了'+get.translation(event.card1));
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game.log(get.translation(target)+'展示了'+get.translation(event.card2));
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2015-04-29 03:25:17 +00:00
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if(get.color(event.card2)==get.color(event.card1)){
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player.discard(event.card1).animate=false;
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target.$gain2(event.card2);
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var clone=event.card1.clone;
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if(clone){
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clone.style.transition='all 0.5s';
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clone.style.webkitTransform='scale(1.2)';
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clone.delete();
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}
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target.loseHp();
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}
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else{
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player.$gain2(event.card1);
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target.$gain2(event.card2);
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target.addTempSkill('dujian2','phaseBegin');
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}
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},
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ai:{
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basic:{
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order:2,
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value:3,
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useful:1,
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},
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result:{
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player:function(player,target){
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2015-05-05 09:23:31 +00:00
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if(player.num('h')<=Math.max(2,player.hp)&&_status.event.name=='chooseToUse'){
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if(_status.event.filterCard({name:'dujian'})){
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return -10;
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}
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if(_status.event.skill){
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var viewAs=get.info(_status.event.skill).viewAs;
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if(viewAs=='dujian') return -10;
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if(viewAs&&viewAs.name=='dujian') return -10;
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}
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}
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return 0;
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2015-04-29 03:25:17 +00:00
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},
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target:-1.5
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},
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tag:{
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loseHp:1
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}
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}
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},
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qiankundai:{
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fullskin:true,
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type:'equip',
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subtype:'equip5',
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onLose:function(){
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player.draw();
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},
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skills:['qiankundai'],
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ai:{
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order:9.5,
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basic:{
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equipValue:function(card,player){
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if(player.num('h','qiankundai')) return 6;
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return 1;
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}
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}
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}
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},
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},
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skill:{
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dujian2:{},
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qiankundai:{
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mod:{
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maxHandcard:function(player,num){
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return num+1;
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}
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},
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},
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_hufu_sha:{
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enable:['chooseToRespond','chooseToUse'],
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filter:function(event,player){
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return player.num('h','hufu')>0;
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},
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filterCard:{name:'hufu'},
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viewAs:{name:'sha'},
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|
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prompt:'将一张虎符当杀使用或打出',
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|
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|
check:function(card){return 1},
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|
ai:{
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|
order:1,
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|
useful:7.5,
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|
|
value:7.5
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|
}
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|
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|
|
},
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|
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|
|
_hufu_shan:{
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|
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|
|
enable:['chooseToRespond','chooseToUse'],
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|
|
filter:function(event,player){
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|
|
|
|
return player.num('h','hufu')>0;
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|
|
|
|
},
|
|
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|
|
filterCard:{name:'hufu'},
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|
|
|
|
viewAs:{name:'shan'},
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|
|
|
|
prompt:'将一张虎符当闪使用或打出',
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|
|
|
|
check:function(){return 1},
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|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
useful:7.5,
|
|
|
|
|
value:7.5
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
_hufu_jiu:{
|
|
|
|
|
enable:['chooseToRespond','chooseToUse'],
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('h','hufu')>0;
|
|
|
|
|
},
|
|
|
|
|
filterCard:{name:'hufu'},
|
|
|
|
|
viewAs:{name:'jiu'},
|
|
|
|
|
prompt:'将一张虎符当酒使用',
|
|
|
|
|
check:function(){return 1},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
translate:{
|
|
|
|
|
huoshan:'火山',
|
|
|
|
|
huoshan_info:'出牌阶段,对自己使用。若判定结果为红桃2~9,则目标角色受到2点火焰伤害,距离目标1以内的其他角色受到1点火焰伤害。若判定不为红桃2~9,将之移动到下家的判定区里。',
|
|
|
|
|
hongshui:'洪水',
|
|
|
|
|
hongshui_info:'出牌阶段,对自己使用。若判定结果为梅花2~9,该角色须弃置3张牌,距离该角色为X的角色须弃置3-X张牌,若没有牌则失去一点体力,X至少为1',
|
|
|
|
|
liuxinghuoyu:'流星火羽',
|
|
|
|
|
liuxinghuoyu_info:'出牌阶段,对一名有手牌或装备牌的角色使用,令其弃置0~2张牌,并受到2-X点火焰伤害,X为弃置的卡牌数',
|
|
|
|
|
dujian:'毒箭',
|
|
|
|
|
dujian_info:'出牌阶段,对一名有手牌或装备牌的角色使用,令其展示一张手牌,若与你选择的手牌颜色相同,你对其造成一点毒属性伤害',
|
|
|
|
|
qiankundai:'乾坤袋',
|
|
|
|
|
qiankundai_info:'你的手牌上限+1。当你失去该装备时,你摸取一张牌。',
|
|
|
|
|
hufu:'虎符',
|
|
|
|
|
hufu_bg:'符',
|
|
|
|
|
_hufu_sha:'符杀',
|
|
|
|
|
_hufu_shan:'符闪',
|
|
|
|
|
_hufu_jiu:'符酒',
|
|
|
|
|
hufu_info:'你可以将一张虎符当作杀、闪或酒使用或打出',
|
|
|
|
|
},
|
|
|
|
|
list:[
|
|
|
|
|
['heart',1,'hufu'],
|
|
|
|
|
['spade',1,'hufu'],
|
|
|
|
|
['club',1,'qiankundai'],
|
|
|
|
|
['heart',6,'huoshan','fire'],
|
|
|
|
|
['club',7,'hongshui'],
|
|
|
|
|
['diamond',3,'liuxinghuoyu','fire'],
|
|
|
|
|
['heart',6,'liuxinghuoyu','fire'],
|
|
|
|
|
['heart',9,'liuxinghuoyu','fire'],
|
|
|
|
|
//['heart',11,'liuxinghuoyu','fire'],
|
|
|
|
|
//['heart',12,'liuxinghuoyu','fire'],
|
|
|
|
|
['spade',3,'dujian'],
|
|
|
|
|
//['club',6,'dujian','poison'],
|
|
|
|
|
//['club',9,'dujian','poison'],
|
|
|
|
|
['club',11,'dujian'],
|
|
|
|
|
['club',12,'dujian'],
|
|
|
|
|
//['club',3,'sha','poison'],
|
|
|
|
|
//['club',4,'sha','poison'],
|
|
|
|
|
//['club',5,'sha','poison'],
|
|
|
|
|
//['spade',6,'sha','poison'],
|
|
|
|
|
//['spade',7,'sha','poison'],
|
|
|
|
|
//['club',3,'sha','poison'],
|
|
|
|
|
//['club',4,'sha','poison'],
|
|
|
|
|
//['club',5,'sha','poison'],
|
|
|
|
|
//['spade',6,'sha','poison'],
|
|
|
|
|
//['spade',7,'sha','poison'],
|
|
|
|
|
],
|
|
|
|
|
}
|